The following is a list of items from Fire Emblem: The Sacred Stones.
Name | Uses | Cost | Effects |
---|---|---|---|
Angelic Robe | 1 | 8000 | Permanently raises HP by 7 points |
Increases HP by a max of 7 points. Vanishes after use. | |||
Energy Ring | 1 | 8000 | Permanently raises Strength/Magic by 2 points |
Secret Book | 1 | 8000 | Permanently raises Skill by 2 points |
Speedwing | 1 | 8000 | Permanently raises Speed by 2 points |
Goddess Icon | 1 | 8000 | Permanently raises Luck by 2 points |
Dragonshield | 1 | 8000 | Permanently raises Defense by 2 points |
Talisman | 1 | 8000 | Permanently raises Resistance by 2 points |
Swiftsole | 1 | 8000 | Permanently raises Movement by 2 points |
Body Ring | 1 | 8000 | Permanently raises Constitution by 2 points |
Hero Crest | 1 | 10000 | Class change item for Myrmidons, Fighters and Mercenaries |
For mercenaries, mymidons, and fighters Lv. 10 and up. | |||
Knight Crest | 1 | 10000 | Class change item for Cavaliers and Knights |
Orion's Bolt | 1 | 10000 | Class change item for Archers |
Elysian Whip | 1 | 10000 | Class change item for Pegasus Knights and Wyvern Riders |
Guiding Ring | 1 | 10000 | Class change item for Mages, Shamans, Priests, Clerics, Monks and Troubadours |
For magic wielders and troubadours Lv. 10 and up. | |||
Chest Key | 1 | 300 | Opens a chest |
Door Key | 1 | 50 | Opens a door |
Opens doors in adjacent spaces. | |||
Lockpick | 15 | 1200 | Opens chests and doors. Thieves, Assassins and Rogues only |
Opens doors and chests. Usable only by thieves. | |||
Vulnerary | 3 | 300 | Recovers HP by 10 points |
A medicinal solution used for healing minor wounds. | |||
Elixir | 3 | 3000 | Fully recovers HP |
A powerful solution that restores all HP. | |||
Pure Water | 3 | 900 | Temporary raises resistance by 7 points. Effect decreases by 1 each turn |
A draught that boosts Res. Grows weaker each turn. | |||
Antitoxin | 3 | 450 | Cures the poison status |
A medicinal solution that cures poison. | |||
Torch | 5 | 500 | Increases user's sight in fog of war. Effect decreases by 1 each turn |
A staff with burning pitch. Grows dimmer each turn. | |||
Fili Shield | - | 10000 | Negates effective bonus of bows and wind magic towards user |
An amulet that protects fliers from arrows. | |||
Member Card | 1 | 6000 | Lets the user enter secret shops |
If someone with this card stops in a suspicious space... | |||
Silver Card | 1 | 4000 | User can buy items for half price |
A special card that reduces the cost of all items by half. | |||
White Gem | 1 | 20000 | Can be sold for 10000G |
A valuable gemstone worth 10,000 gold. | |||
Blue Gem | 1 | 10000 | Can by sold for 5000G |
Red Gem | 1 | 5000 | Can be sold for 2500G |
Hoplon Guard | - | 5000 | User is immune to critical attacks |
A device that negates enemy critical attacks. | |||
Master Seal | 1 | 20000 | Class change item for all normal classes, except the Lords |
For some units Lv. 10 and up who have not changed class. | |||
Metis's Tome | 1 | - | Permanently raises all of the user's growth rates by 5% |
Ocean Seal | 1 | 10000 | Class change item for Thieves and Pirates |
For use by thieves and pirates Lv. 10 and up. | |||
Lunar Brace | 1 | - | Class changes Eirika to a Master Lord (or Great Lord) |
Solar Brace | 1 | - | Class changes Ephraim to a Master Lord (or Great Lord) |
Juna Fruit | 1 | - | Permanently lowers the user's Level by 1-5 points. Can only be used by units Level 9 or over
(Cannot be obtained without codes.) |
Dragonstone | 50 | - | Myrrh only, effective against monsters. Strength +12, Skill +12, Defence +15, Resistance +20.
Stats: Might 16, Accuracy 100, Weight 0, Critical 15, Weapon EXP 0 |
A stone imbued with mysterious might. Myrrh draws strength from it. | |||
Black Gem | 1 | 30000 | Can be sold for 15000G |
Gold Gem | 1 | 40000 | Can be sold for 20000G |
A valuable gemstone worth 20,000 gold. |