The following is a list of items from Fire Emblem: The Sacred Stones.

Name Uses Cost Effects
Angelicrobe.gifAngelic Robe 1 8000 Permanently raises HP by 7 points
Increases HP by a max of 7 points. Vanishes after use.
Energyring.gifEnergy Ring 1 8000 Permanently raises Strength/Magic by 2 points
Secretbook.gifSecret Book 1 8000 Permanently raises Skill by 2 points
Speedwings.gifSpeedwing 1 8000 Permanently raises Speed by 2 points
Goddessicon.gifGoddess Icon 1 8000 Permanently raises Luck by 2 points
Dracoshield.gifDragonshield 1 8000 Permanently raises Defense by 2 points
Talisman.gifTalisman 1 8000 Permanently raises Resistance by 2 points
Boots.gifSwiftsole 1 8000 Permanently raises Movement by 2 points
Bodyring.gifBody Ring 1 8000 Permanently raises Constitution by 2 points
Herocrest.gifHero Crest 1 10000 Class change item for Myrmidons, Fighters and Mercenaries
For mercenaries, mymidons, and fighters Lv. 10 and up.
Knightcrest.gifKnight Crest 1 10000 Class change item for Cavaliers and Knights
Orionsbolt.gifOrion's Bolt 1 10000 Class change item for Archers
Elysianwhip.gifElysian Whip 1 10000 Class change item for Pegasus Knights and Wyvern Riders
Guidingring.gifGuiding Ring 1 10000 Class change item for Mages, Shamans, Priests, Clerics, Monks and Troubadours
For magic wielders and troubadours Lv. 10 and up.
Chestkey.gifChest Key 1 300 Opens a chest
Doorkey.gifDoor Key 1 50 Opens a door
Opens doors in adjacent spaces.
Lockpick.gifLockpick 15 1200 Opens chests and doors. Thieves, Assassins and Rogues only
Opens doors and chests. Usable only by thieves.
Vulnerary.gifVulnerary 3 300 Recovers HP by 10 points
A medicinal solution used for healing minor wounds.
Elixir.gifElixir 3 3000 Fully recovers HP
A powerful solution that restores all HP.
Purewater.gifPure Water 3 900 Temporary raises resistance by 7 points. Effect decreases by 1 each turn
A draught that boosts Res. Grows weaker each turn.
Antitoxin.gifAntitoxin 3 450 Cures the poison status
A medicinal solution that cures poison.
Torch.gifTorch 5 500 Increases user's sight in fog of war. Effect decreases by 1 each turn
A staff with burning pitch. Grows dimmer each turn.
Fili shield.gifFili Shield - 10000 Negates effective bonus of bows and wind magic towards user
An amulet that protects fliers from arrows.
Membercard.gifMember Card 1 6000 Lets the user enter secret shops
If someone with this card stops in a suspicious space...
Silvercard.gifSilver Card 1 4000 User can buy items for half price
A special card that reduces the cost of all items by half.
Whitegem.gifWhite Gem 1 20000 Can be sold for 10000G
A valuable gemstone worth 10,000 gold.
Bluegem.gifBlue Gem 1 10000 Can by sold for 5000G
Redgem.gifRed Gem 1 5000 Can be sold for 2500G
Hoplonguard.gifHoplon Guard - 5000 User is immune to critical attacks
A device that negates enemy critical attacks.
Master seal.gifMaster Seal 1 20000 Class change item for all normal classes, except the Lords
For some units Lv. 10 and up who have not changed class.
Metisstome.gifMetis's Tome 1 - Permanently raises all of the user's growth rates by 5%
Oceanseal.gifOcean Seal 1 10000 Class change item for Thieves and Pirates
For use by thieves and pirates Lv. 10 and up.
Lunarbrace.gifLunar Brace 1 - Class changes Eirika to a Master Lord (or Great Lord)
Solarbrace.gifSolar Brace 1 - Class changes Ephraim to a Master Lord (or Great Lord)
Junafruit.gifJuna Fruit 1 - Permanently lowers the user's Level by 1-5 points. Can only be used by units Level 9 or over

(Cannot be obtained without codes.)

Dragonstone.gifDragonstone 50 - Myrrh only, effective against monsters. Strength +12, Skill +12, Defence +15, Resistance +20.

Stats: Might 16, Accuracy 100, Weight 0, Critical 15, Weapon EXP 0

A stone imbued with mysterious might. Myrrh draws strength from it.
Blackgem.gifBlack Gem 1 30000 Can be sold for 15000G
Goldgem.gifGold Gem 1 40000 Can be sold for 20000G
A valuable gemstone worth 20,000 gold.


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