Unused Character Data[edit | edit source]

Three non-playable characters in Fire Emblem: Three Houses - Rhea, Sothis, and Jeralt - have many unused quotes that depict them being fully playable in battle. These include character selection, battle grunts, critical hits, gambits, victory, leveling-up, and other types of quotes. Though some of these are used by Rhea and Jeralt when they appear as non-playable characters in battle, there are some that cannot be viewed, and Jeralt, in particular, has unique critical hit and victory quotes that differ from his appearance as a non-playable character.

Rhea[edit | edit source]

Starting ClassCrest
FE16 Archbishop Unused Icon.gifArchbishopMajor Crest of Seiros
LevelHPStrMagDexSpdLckDefResCharm
1289966661010
MagicCombat ArtsAbilitiesStarting Items
----
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level B E E E E B B C E E E
Start
Strong
Strong

Growth Rates[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
45% 35% 45% 40% 40% 40% 30% 40% 70%

Maximum Stats[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
86 52 65 56 56 56 43 60 97

Spell Lists[edit | edit source]

Skill Level Reason Faith
E - -
E+ Fire -
D Bolganone Heal
D+ - Nosferatu
C - Recover
C+ - -
B - -
B+ - -
A Ragnarok, Agnea's Arrow -
A+ - -

Sothis[edit | edit source]

Starting ClassCrest
FE16 Sothis Icon.gifCommonerMajor Crest of Flames
LevelHPStrMagDexSpdLckDefResCharm
12661266861010
MagicCombat ArtsAbilitiesStarting Items
----
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level E E E E E E E E E E E
Start

Growth Rates[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
35% 30% 65% 40% 40% 65% 30% 60% 70%

Maximum Stats[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
71 43 93 56 56 89 43 85 99

Jeralt[edit | edit source]

Starting ClassCrest
FE16 Commoner Jeralt Unused Icon.gifCommonerMajor Crest of Seiros
LevelHPStrMagDexSpdLckDefResCharm
12984645656
MagicCombat ArtsAbilitiesStarting Items
----
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level C B E E E E E C E B E
Start
Strong
Strong
Strong
Weak

Growth Rates[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
50% 45% 20% 45% 40% 25% 35% 35% 35%

Maximum Stats[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
94 64 30 62 54 40 49 48 49

Spell Lists[edit | edit source]

Skill Level Reason Faith
D - Heal
D+ - Nosferatu
C - Recover
C+ - -
B - -
B+ - -
A - -
A+ - -

Unused Items[edit | edit source]

Weapons[edit | edit source]

Name Type

FE16 Agarthan Sword Weapon Icon.png Ridill

Sword

Rank Uses Mt Hit Crt Rng WEx Wt Worth
C 50 11 80 0 1-2 - 11 -
Effect

Deals magic-based damage.


Name Type

FE16 Relic Sword Weapon Icon.png Dark Blutgang

FE16 sword icon.png Sword

Rank Uses Mt Hit Crt Rng WEx Wt Worth
E 20 13 80% 0% 1 ? 7 -
Effect

Deals magical damage.
Deals 10 damage to its wielder after combat if they lack a Crest.

Battalions[edit | edit source]

Name Description
Ancient Cavalry Likely were going to be used by enemies during For the Freedom of Fódlan.
Ancient Sorcerers Likely were going to be used by enemies during For the Freedom of Fódlan.
Ancient Wyvern Co. Likely were going to be used by enemies during For the Freedom of Fódlan.
Bandit Pegasus Corps -
Cliff Bandit Marksmen -
Dark Wyvern Co. Likely were going to be used by members of Those Who Slither in the Dark.
Dominic Cavalry Likely were going to be used by enemies during Weathervanes of Fódlan.
Enhanced Heavy Co. Likely were going to be used by enemies during For the Freedom of Fódlan.
Enhanced Sorcerers Likely were going to be used by enemies during For the Freedom of Fódlan.
Enhanced Wyvern Co. Likely were going to be used by enemies during For the Freedom of Fódlan.
Mysterious Magic Corps Likely were going to be used by members of Those Who Slither in the Dark.
Pirate Marksmen -
Pirate Pegasus Corps -
Rampaging Villagers Likely were going to be used by enemies during The Remire Calamity.
Thief Marksmen -
Thief Pegasus Corps -
West Church Archers Likely were going to be used by members of the Western Church.
West Church Knights Likely were going to be used by members of the Western Church.
West Church Pegasus Co. Likely were going to be used by members of the Western Church.

Gambits[edit | edit source]

Name Might Hit Range Uses Area of Effect Notes
FE16 Gambit Support Icon.png Bag of Tricks - 100 1 ? ? Set Gambit Counter of all allies within range to 0.

Unused Dialogue[edit | edit source]

Reclaiming the Capital[edit | edit source]

Unused dialogue indicates that Felix and Annette can be encountered as enemy units during Chapter 18 of the Azure Moon route.

Felix[edit | edit source]

  • Felix: "Stand aside. There's something I must do."
Vs. Byleth[edit | edit source]
  • Felix: "I'll relish cutting you down. No need for chitchat. Come at me!"
Vs. Dimitri[edit | edit source]
  • Felix: "So, the old man's dead..."
  • Dimitri: "Yes."
  • Felix: "I'll cut you down. Prepare yourself, you damn boar!"
  • Dimitri: "Very well. Come at me, Felix!"
Vs. Sylvain[edit | edit source]
  • Felix: "Sylvain, stand aside. My blade thirsts for his blood, not yours."
  • Sylvain: "If that's so, then you oughta stand down. I don't want to fight you either!"
  • Felix: "Fine. Then we're at an impasse."
Vs. Ingrid[edit | edit source]
  • Ingrid: "Felix! Get a grip! We don't need to fight!"
  • Felix: "Out of my way, Ingrid! I must defeat him."
  • Ingrid: "And then? What will become of you? You never have listened to reason!"
Defeat Quote[edit | edit source]
  • Felix: "It's over... I'm sorry, Father."

Annette[edit | edit source]

  • Annette: "I won't let you pass! No matter who you are!"
Vs. Byleth[edit | edit source]
  • Annette: "There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose!"
Vs. Mercedes[edit | edit source]
  • Mercedes: "Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats!"
  • Annette: "I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet."
  • Mercedes: "Annie..."
Vs. Gilbert[edit | edit source]
  • Gilbert: "Annette, throw down your arms! Would you really fight your father?"
  • Annette: "I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it!"
Defeat Quote[edit | edit source]
  • Annette: "Father, I beg you... Instead of me... help Mother..."
  • Gilbert: "Yes. I promise, Annette."

The Great Bridge Coup (Verdant Wind)[edit | edit source]

Unused dialogue indicates that Lorenz can be encounted as an enemy unit during Chapter 16 of the Verdant Wind route. During the same chapter in the Silver Snow and Azure Moon routes, Lorenz is encounted as an enemy, and as such most of his battle quotes are recycled from those routes. However, there is an unused quote where Claude can fight Lorenz.

Lorenz[edit | edit source]

Vs. Claude[edit | edit source]
  • Claude: "Aren't you gonna stand aside, Lorenz? Unless we win, the Alliance can't survive."
  • Lorenz: "Even if that's so, to allow you past without a fight would be pure cowardice, I'm afraid."
  • Claude: "You are one stubborn guy."

Ferdinand and Lorenz's Meal Exchange[edit | edit source]

There exists unused dialogue between Ferdinand and Lorenz for the Dining Hall which would've been used when both characters have reached A-Support with each other, an impossible feat in the final product as their support chain ends at B.

  • Lorenz: To share a table with you is a comfort in these difficult times.
  • Ferdinand: I feel precisely the same, Lorenz. Such cheerful moments give me the will to keep going.

Jeritza Explore Dialogue[edit | edit source]

Unused dialogue suggests that after version 1.1.0., Jeritza was at some point considered to appear in the Imperial Fort used for the Chapter 12 leading into the Crimson Flower route, but his appearance in it was cut for unknown reasons.

  • Jeritza: It's you.
  • Byleth:
    • Choice 1: What are you doing here?
    • Choice 2: It's been a while.
  • Jeritza:
    • Response 1: I am an Imperial general.
    • Response 2: Shorter than you think.
  • Jeritza: I've seen you a number of times. In the Holy Mausoleum, the underground chamber, and the village... Some know me as the Death Knight. It's a shame that I cannot fight you at present.

Unused Budding Talent Quotes[edit | edit source]

The following units have quotes when they unlock a budding talent but due to in the final game where only a selected amount of units can learn budding talents, the following quotes remain unused.

  • Linhardt: "This is nothing more than the result of great coaching."
  • Caspar: "This is incredible! I've got a new talent!"
  • Petra: "I have been learning much."
  • Dedue: "I did not know I had such a talent."
  • Annette: "Who knew I could do this..."
  • Ingrid: "I didn't know I had it in me.."
  • Lorenz: "I've discovered a whole new side of me."
  • Raphael: "Whoa. I didn't know I could do that!"
  • Leonie: "Didn't know I had it in me!"
  • Seteth: "I have yet more power to unleash."
  • Hanneman: "I seem to have broken new ground."
  • Manuela: "I always knew I could do that if I tried."
  • Gilbert: "Hmm. I did not realize I possessed such a strength."
  • Alois: "Who knew I could do something like this?"
  • Catherine: "A new power I can wield!"
  • Shamir: "Huh. I didn't know I had such a talent."
  • Cyril: "Oh, wow. Could I always do this?"

Unused Lecture questions[edit | edit source]

Since mostly every unit can potentialy ask 2 questions, one in the academy phase and one the war phase, Gilbert falls into this category but since he only joins during the war phase in Azure Moon, His academy phase question is unused without hacking him in to your roster during the academy phase. Also despite being the only unit not to ask questions during a lecture, Jeritza has leftover dialogue when he asks a question and having different responses to a question but they remain unused.

Gilbert's academy phase question[edit | edit source]

  • For the purpose of educating young aristocrats, the church borrows a number of soldiers from each country. As these soldiers from different origins gather in one place, animosity and fighting become frequent. It is...a problem. (Joined by Seteth and Alois)
    • "Help the soldiers socialize. It's harder to fight a friend." (Neutral answer for Gilbert, Good answer for Seteth and Alois)
    • "Keep the troops separated. Fighting is for the battlefield."(Good answer for Gilbert, Neutral answer for Alois, Bad answer for Seteth)
    • "Some conflicts are inevitable."(Neutral answer for Seteth, Bad answer for Gilbert and Alois)

Jeritza's lecture question dialogue[edit | edit source]

  • Asking question:"Thoughts?"
  • Responses
    • "Satisfying enough." (Good answer)
    • "I see..." (Neutral answer)
    • "Baffling..." (Bad answer)

Unused Audio[edit | edit source]

Unheard NPC Death Screams[edit | edit source]

In the files of each of the characters contains a death scream that would play when a units HP reaches zero. Due to plot reasons, the following death screams cannot be heard in game without hacking them in to your roster

Ashen Wolves English Death Screams[edit | edit source]

The same can be said with the case of the Ashen Wolves students, in the final game they played their Japanese death screams regardless if the game is set to English or Japanese, rendering thier english counterparts unused.

  • Yuri
  • Balthus
  • Constance
  • Constance (Subdued)
  • Hapi

Unused Personal History tables[edit | edit source]

Gilbert and Jeritza list their personal history for both Part I and Part II, as with all of the playable characters, but both can only be recruited during Part II and as a result, their Part I personal history is left unused. However, Gilbert’s part 1 personal history table can be viewed in normal gameplay if one has purchase the Cindred Shadows DLC and finished the quest Roster Retrieval, it can be viewed in normal gameplay.

Gilbert (Part I)[edit | edit source]

Imperial Year Events
1177 Joins the Knights of Seiros.
- -
- -
- -

Jeritza (Part I)[edit | edit source]

Imperial Year Events
1177 Adopted as a foster child by House Hrym of the Empire.
1778 Becomes a teacher at the Officers Academy on recommendation of House Hrym.
- -
- -

Unused Endings[edit | edit source]

Two unused endings exist in the game's code that remains unused in the game. The first is Gilbert in the Azure Moon route, who has an unused ending if he falls in battle during Part I in Classic Mode. However, Gilbert is only recruitable after the time-skip and as such cannot fall in battle prior to this. The second is Byleth and Hilda sharing an ending in the Crimson Flower route, but Hilda cannot be recruited in this route, as she can only transfer to the Black Eagles house if the player sides with the Church of Seiros in Chapter 11.

Gilbert
"Wounded in the coup of Fhirdiad Harpstring Moon, 1181. Died of his wounds soon after the war."
Byleth, Wings of Hegemon & Hilda, Free Spirit
"Almost immediately after Byleth and Hilda finished their gorgeous wedding ceremony, the struggle against those who slither in the dark began in earnest. They fought tirelessly to bring lasting peace to Fódlan, and afterward retired from the Imperial army to Goneril territory. Hilda's hobby of creating fashionable accessories bore fruit, and she leveraged her husband's reputation as a hero to create the first artisan academy in Fódlan. The school produced many talented craftsmen, one of whom created a statue that expertly captured the hero's delight at receiving the gift of a bracelet from his wife."

Unused Skills[edit | edit source]

Skill Notes
Lance Avo 20 FE16.pngLance Avoid +20 -
FE16 Icon Skill Fistbreaker.pngFistbreaker In-game code indicates that this skill was supposed to be unlocked upon reaching B-rank in Bows.
Black Magic Uses x4 FE16.pngBlack Magic Uses x4 -
Dark Mag Crit 10 FE16.pngDark Magic Critical +10 -
White Mag Crit 10 FE16.pngWhite Magic Critical +10 -
White Magic Uses x4 FE16.pngWhite Magic Uses x4 -
Infantry Effect Null FE16.pngInfantry Effect Null -
Effect Null FE16.pngEffect Null The Chalice of Beginnings grants the same effect, in addition with the effects of Counterattack.
Mastermind icon.pngDiscipline Same effect, description and icon as Mastermind.
Air of Intimidation Lacks any graphic or coding, only exists by name.
Path of the Conqueror Lacks any graphic or coding, only exists by name.

Unused Graphics[edit | edit source]

Icons[edit | edit source]

Icon Description
FE16 infantry icon.png The icon that indicates bonus damage towards infantry units. While the game's code works as intended, no weapons deal said bonus damage and as a result, the icon goes unused.
FE16 Endurance 4.pngFE16 Endurance 5.png Two icons exist within the game's code but lack any sort of coding. They resemble the endurance icon for battalions.
FE16 Relic Black Magic Icon.pngFE16 Relic Dark Magic Icon.pngFE16 Relic White Magic Icon.png Several Relic weapon sprites exist in the game's code, but no weapons are assigned to them.
FE16 Agarthan Axe Weapon Icon.pngFE16 Agarthan Bow Weapon Icon.pngFE16 Agarthan Brawl Weapon Icon.pngFE16 Agarthan Black Magic Icon.pngFE16 Agarthan Dark Magic Icon.pngFE16 Agarthan White Magic Icon.pngFE16 Agarthan Gem Icon.pngFE16 Agarthan Ring Icon.pngFE16 Agarthan Shield Icon.png Several Agarthan weapon sprites exist in the game's code, but no weapons are assigned to them.
FE16 Sacred Brawl Weapon Icon.pngFE16 Sacred Black Magic Icon.pngFE16 Sacred Dark Magic Icon.pngFE16 Sacred White Magic Icon.pngFE16 Sacred Gem Icon.pngFE16 Sacred Ring Icon.png Several Sacred weapon sprites exist in the game's code, but no weapons are assigned to them.
FE16 Battalion Infantry Unused Icon.pngFE16 Battalion Armored Unused Icon.pngFE16 Battalion Cavalry Unused Icon.pngFE16 Battalion Flying Unused Icon.png Several battalion icons exist in the game's code, but no battalions are assigned to them.
FE16 Icon Skill ??? 1.pngFE16 Icon Skill ??? 2.pngUnknown Skill FE16.pngWary Fighter? FE16.png Unused graphics that resemble skills, but lack any sort of coding. The latter in particular resembles Wary Fighter.
FE16 Unused Icon 1.pngFE16 Unused Icon 2.png Unused graphics that resemble items, but lack any sort of coding.
FE16 Unused Camera.png An icon that resembles the buttons shown when combat is initiated and animations are turned on, but lacks any sort of coding.

CG Artwork[edit | edit source]

Seteth, Flayn, Catherine and Cyril have a variation of their S-Support's illustration with Byleth, in which the latter has their original hair color. However, the four characters cannot be recruited into the Crimson Flower route and as such cannot reach this ending.

Additionally, an alternate version of an illustration of Zanado was created, featuring Sothis in her original form. This was later redone to have a generic Nabatean priest standing where Sothis would be, and the unused artwork can be briefly seen during the game's opening, albeit with various effects.

Community content is available under CC-BY-SA unless otherwise noted.