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The following is a list of weapons from Fire Emblem: Mystery of the Emblem.

Swords[]

Icon Name WLv Range Uses Wt Mt Hit Crt Cost Effects
Iron Sword 1 1 42 2 5 90% 0% 420 -
Steel Sword 2 1 38 4 8 80% 0% 760 -
Silver Sword 9 1 20 3 12 90% 0% 2,000 -
Killing Edge 7 1 22 2 8 100% 20% 1,100 -
Armorslayer 3 1 20 4 6 100% 0% 1,000 Effective vs. Armored units.
Wyrmslayer 7 1 16 4 10 80% 0% 1,600 Effective vs. Dragon units (excluding Earth/Dark Dragons).
Devil Sword 1 1 19 10 18 80% 0% 1,900 May damage the user instead when attacking.
Levin Sword 8 1-2 28 5 - 90% 0% 1,400 Always deals 10 damage.
Ladyblade 1 1 25 5 12 100% 10% 1,000 Females only. Effective vs. Thieves/Bandits/Pirates/Barbarians.
Sword Killer 8 1 12 4 8 80% 0% 2,400 Effective vs. Mercenaries/Heroes.
Master Sword 12 1 25 5 12 100% 30% 10,000 -
Mercurius 12 1 24 4 20 100% 0% 24,000 Doubles gained EXP.
Rapier - 1 30 1 5 90% 10% 3,000 Marth/Dancers only. Effective vs. Armored/Horseback units.
Falchion - 1 - 10 10 100% 0% - Marth only. Effective vs. Dragon units.
Broken Sword 1 1 - 20 0 20% 0% 20 -

Lances[]

Icon Name WLv Range Uses Wt Mt Hit Crt Cost Effects
Iron Lance 1 1 38 6 7 100% 0% 380 -
Steel Lance 2 1 28 8 10 90% 0% 560 -
Silver Lance 7 1 20 7 14 90% 0% 1,600 -
Javelin 3 1-2 20 20 8 70% 0% 600 -
Slim Lance 1 1 30 2 5 100% 5% 450 -
Horseslayer 4 1 14 4 5 90% 0% 700 Effective vs. Horseback units.
Killer Lance 6 1 24 4 9 100% 20% 1,200 -
Gradivus 12 1-2 17 8 20 100% 0% 17,000 Doubles gained EXP.
Broken Lance 1 1 - 20 0 20% 0% 20 -

Axes[]

Icon Name WLv Range Uses Wt Mt Hit Crt Cost Effects
Iron Axe 1 1 43 7 8 80% 0% 430 -
Steel Axe 2 1 30 9 11 70% 0% 600 -
Hand Axe 3 1-2 15 9 5 60% 0% 450 -
Silver Axe 10 1 20 7 15 90% 0% 10,000 -
Devil Axe 1 1 9 20 20 70% 0% 900 May damage the user instead when attacking.
Broken Axe 1 1 - 20 0 20% 0% 20 -

Bows[]

All bows are effective vs. flying units.

Icon Name WLv Range Uses Wt Mt Hit Crt Cost Effects
Iron Bow 1 2 33 4 6 100% 0% 330 -
Broken Bow 1 2 - 20 0 20% 0% 20 -
Steel Bow 3 2 28 7 9 90% 0% 560 -
Silver Bow 7 2 22 6 13 100% 0% 2,200 -
Killer Bow 6 2 20 3 8 100% 20% 1,000 -
Parthia 12 2 17 7 20 100% 0% 17,000 Doubles gained EXP.

Ballistae[]

Icon Name WLv Range Wt Mt Hit Crt Effects
Thunderbolt 6 3-10 20 10 80% 20% -
Arrowspate 1 3-10 20 6 80% 0% Effective vs. flying units.
Stonehoist 2 3-10 20 15 60% 0% -
Hoistflamme 5 3-10 20 10 90% 0% Effective vs. flying units.
Pachyderm 8 3-10 20 20 70% 0% -

Breath[]

Icon Name WLv Wt Mt Hit Crt Range Effects
Fire Breath 1 1-2 20 12 80% 0% Fire Dragon/Flying Dragon/Demon Dragon only. Effective vs. Ice Dragons.
Ice Breath 1 1-2 20 10 80% 0% Divine Dragon only (Book 1)/Ice Dragon only (Book 2). Effective vs. Fire Dragons.
Dark Breath 1 1-2 20 12 70% 0% Earth/Dark Dragon only. Halves enemy's attack power.
Breath of Fog 1 1-2 20 10 90% 0% Divine Dragon only (Book 2 only). Effective vs. Dragon units.

Magic[]

Icon Name WLv Range Uses Wt Mt Hit Crt Cost Effects
Fire 1 1-2 25 0 5 100% 0% 500 Effective vs. Ice Dragons.
Thunder 3 1-2 21 1 6 90% 5% 630 -
Blizzard 5 1-2 23 2 6 90% 0% 690 Effective vs. Fire Dragons.
Shaver 4 1-2 30 0 5 100% 20% 1,500 Effective vs. flying units.
Elfire 8 1-2 18 5 9 80% 0% 900 Effective vs. Ice Dragons.
Thoron 12 1-2 21 3 12 100% 10% 2,100 -
Bolganone 14 1-2 13 15 16 70% 0% 1,950 Effective vs. Ice Dragons.
Excalibur - 1-2 25 3 12 100% 30% 10,000 Merric only. Effective vs. flying units.
Aura - 1-2 25 6 20 90% 0% 10,000 Linde only.
Starlight 9 1-2 12 5 12 100% 0% - Negates Imhullu's effect.
Imhullu 1 1-2 - 14 14 70% 0% - Gharnef only. Negates enemy attacks.
Dulam 1 1-2 44 20 - 60% 0% - Enemy only. Reduces HP to 1.
Nosferatu 1 1-2 20 10 12 90% 0% 4,800 Females only. Restores HP equal to damage dealt.
Meteor 1 3-10 33 20 12 80% 0% - Enemy only.
Worm 1 3-10 33 16 5 50% 0% - Enemy only.

Staves[]

Icon Name WLv Range Uses EXP Cost Effects
Heal 1 1 20 14 1,000 Restores an adjacent ally's HP equal to (Magic +10).
Recover 3 1 12 30 2,400 Restores all HP to an adjacent ally.
Physic 7 12 30 2,400 Restores an ally's HP equal to (Magic +10).
Mend 2 1 16 20 1,600 Restores HP to an adjacent ally equal to (Magic +20).
Fortify 8 12 30 9,600 Restores HP to all allies equal to (Magic +10).
Warp 5 1 7 42 14,000 Teleports an adjacent ally to any traversable space on the map.
Barrier 8 1 12 30 9,600 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Hammerne - 1 5 58 50,000 Fully repairs an adjacent ally's weapon to full durability.
Silence 10 5 58 10,000 Prevents enemies and allies from using magic for a turn.
Rescue - 5 58 10,000 Yumina only. Teleports an ally to an adjacent space next to user.
Aum - - 1 58 10,000 Elice only. Revives a fallen ally. Version in Book 1.
Aum - - 5 58 10,000 Elice/Yumina only. Revives a fallen ally. Version in Book 2.
Unlock 8 1-2 5 58 10,000 Opens a door.
Thief - 5 56 10,000 Malliesia only. Opens a chest.
Watch 11 5 56 10,000 Reveals rooms hidden under roofs or buildings.
Anew 20 3 56 9,980 Allows all allies to move again if they ended their turn.