The following is a list of weapons from Fire Emblem: Mystery of the Emblem .
Swords [ ]
Icon
Name
WLv
Range
Uses
Wt
Mt
Hit
Crt
Cost
Effects
Iron Sword
1
1
42
2
5
90%
0%
420
-
Steel Sword
2
1
38
4
8
80%
0%
760
-
Silver Sword
9
1
20
3
12
90%
0%
2,000
-
Killing Edge
7
1
22
2
8
100%
20%
1,100
-
Armorslayer
3
1
20
4
6
100%
0%
1,000
Effective vs. Armored units.
Wyrmslayer
7
1
16
4
10
80%
0%
1,600
Effective vs. Dragon units (excluding Earth/Dark Dragons).
Devil Sword
1
1
19
10
18
80%
0%
1,900
May damage the user instead when attacking.
Levin Sword
8
1-2
28
5
-
90%
0%
1,400
Always deals 10 damage.
Ladyblade
1
1
25
5
12
100%
10%
1,000
Females only. Effective vs. Thieves/Bandits/Pirates/Barbarians.
Sword Killer
8
1
12
4
8
80%
0%
2,400
Effective vs. Mercenaries/Heroes.
Master Sword
12
1
25
5
12
100%
30%
10,000
-
Mercurius
12
1
24
4
20
100%
0%
24,000
Doubles gained EXP.
Rapier
-
1
30
1
5
90%
10%
3,000
Marth/Dancers only. Effective vs. Armored/Horseback units.
Falchion
-
1
-
10
10
100%
0%
-
Marth only. Effective vs. Dragon units.
Broken Sword
1
1
-
20
0
20%
0%
20
-
Lances [ ]
Axes [ ]
Icon
Name
WLv
Range
Uses
Wt
Mt
Hit
Crt
Cost
Effects
Iron Axe
1
1
43
7
8
80%
0%
430
-
Steel Axe
2
1
30
9
11
70%
0%
600
-
Hand Axe
3
1-2
15
9
5
60%
0%
450
-
Silver Axe
10
1
20
7
15
90%
0%
10,000
-
Devil Axe
1
1
9
20
20
70%
0%
900
May damage the user instead when attacking.
Broken Axe
1
1
-
20
0
20%
0%
20
-
Bows [ ]
All bows are effective vs. flying units.
Icon
Name
WLv
Range
Uses
Wt
Mt
Hit
Crt
Cost
Effects
Iron Bow
1
2
33
4
6
100%
0%
330
-
Broken Bow
1
2
-
20
0
20%
0%
20
-
Steel Bow
3
2
28
7
9
90%
0%
560
-
Silver Bow
7
2
22
6
13
100%
0%
2,200
-
Killer Bow
6
2
20
3
8
100%
20%
1,000
-
Parthia
12
2
17
7
20
100%
0%
17,000
Doubles gained EXP.
Ballistae [ ]
Icon
Name
WLv
Range
Wt
Mt
Hit
Crt
Effects
Thunderbolt
6
3-10
20
10
80%
20%
-
Arrowspate
1
3-10
20
6
80%
0%
Effective vs. flying units.
Stonehoist
2
3-10
20
15
60%
0%
-
Hoistflamme
5
3-10
20
10
90%
0%
Effective vs. flying units.
Pachyderm
8
3-10
20
20
70%
0%
-
Breath [ ]
Icon
Name
WLv
Wt
Mt
Hit
Crt
Range
Effects
Fire Breath
1
1-2
20
12
80%
0%
Fire Dragon/Flying Dragon/Demon Dragon only. Effective vs. Ice Dragons.
Ice Breath
1
1-2
20
10
80%
0%
Divine Dragon only (Book 1)/Ice Dragon only (Book 2). Effective vs. Fire Dragons.
Dark Breath
1
1-2
20
12
70%
0%
Earth/Dark Dragon only. Halves enemy's attack power.
Breath of Fog
1
1-2
20
10
90%
0%
Divine Dragon only (Book 2 only). Effective vs. Dragon units.
Magic [ ]
Icon
Name
WLv
Range
Uses
Wt
Mt
Hit
Crt
Cost
Effects
Fire
1
1-2
25
0
5
100%
0%
500
Effective vs. Ice Dragons.
Thunder
3
1-2
21
1
6
90%
5%
630
-
Blizzard
5
1-2
23
2
6
90%
0%
690
Effective vs. Fire Dragons.
Shaver
4
1-2
30
0
5
100%
20%
1,500
Effective vs. flying units.
Elfire
8
1-2
18
5
9
80%
0%
900
Effective vs. Ice Dragons.
Thoron
12
1-2
21
3
12
100%
10%
2,100
-
Bolganone
14
1-2
13
15
16
70%
0%
1,950
Effective vs. Ice Dragons.
Excalibur
-
1-2
25
3
12
100%
30%
10,000
Merric only. Effective vs. flying units.
Aura
-
1-2
25
6
20
90%
0%
10,000
Linde only.
Starlight
9
1-2
12
5
12
100%
0%
-
Negates Imhullu's effect.
Imhullu
1
1-2
-
14
14
70%
0%
-
Gharnef only. Negates enemy attacks.
Dulam
1
1-2
44
20
-
60%
0%
-
Enemy only. Reduces HP to 1.
Nosferatu
1
1-2
20
10
12
90%
0%
4,800
Females only. Restores HP equal to damage dealt.
Meteor
1
3-10
33
20
12
80%
0%
-
Enemy only.
Worm
1
3-10
33
16
5
50%
0%
-
Enemy only.
Staves [ ]
Icon
Name
WLv
Range
Uses
EXP
Cost
Effects
Heal
1
1
20
14
1,000
Restores an adjacent ally's HP equal to (Magic +10).
Recover
3
1
12
30
2,400
Restores all HP to an adjacent ally.
Physic
7
∞
12
30
2,400
Restores an ally's HP equal to (Magic +10).
Mend
2
1
16
20
1,600
Restores HP to an adjacent ally equal to (Magic +20).
Fortify
8
12
∞
30
9,600
Restores HP to all allies equal to (Magic +10).
Warp
5
1
7
42
14,000
Teleports an adjacent ally to any traversable space on the map.
Barrier
8
1
12
30
9,600
Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Hammerne
-
1
5
58
50,000
Fully repairs an adjacent ally's weapon to full durability.
Silence
10
∞
5
58
10,000
Prevents enemies and allies from using magic for a turn.
Rescue
-
∞
5
58
10,000
Yumina only. Teleports an ally to an adjacent space next to user.
Aum
-
-
1
58
10,000
Elice only. Revives a fallen ally. Version in Book 1.
Aum
-
-
5
58
10,000
Elice/Yumina only. Revives a fallen ally. Version in Book 2.
Unlock
8
1-2
5
58
10,000
Opens a door.
Thief
-
∞
5
56
10,000
Malliesia only. Opens a chest.
Watch
11
∞
5
56
10,000
Reveals rooms hidden under roofs or buildings.
Anew
20
∞
3
56
9,980
Allows all allies to move again if they ended their turn.
Characters (
3 -
12 ) - Classes (
3 -
12 ) - Items (
3 -
12 ) - Weapons (
3 -
12 ) -
Chapters - Music (
3 -
12 ) - Translation (
3 -
12 )
Downloadable Episodes (Exclusive to New Mystery of the Emblem)