This is a list of weapons from Fire Emblem: New Mystery of the Emblem .
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Sword
E
1
40
5
100%
0%
2
400
-
An affordable sword that is easy to wield.
Obtuse Sword
E
1
20
1
100%
0%
2
100
-
-
Bamboo Sword
E
1
15
2
120%
30%
2
300
-
A wooden practice sword. Weak, but easy to use.
Glass Sword
E
1
3
12
100%
0%
2
600
-
-
Luke's Sword
E
1
30
7
80%
10%
2
750
-
-
Cecil's Sword
E
1
25
6
100%
10%
2
625
-
Steel Sword
D
1
35
8
90%
0%
2
875
-
A weighty but more powerful sword.
Devil Sword
D
1
25
17
100%
0%
2
0
Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
Pure Sword
D
1
10
8
100%
0%
2
700
When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
-
Quick Sword
D
1
12
2
80%
0%
2
960
Allows user to attack twice in one attack.
-
Wyrmslayer
C
1
15
7
80%
0%
2
1,200
Effective vs. Manaketes and transformed dragons (except Dark Dragons )
A sword effective against dragons.
Armorslayer
C
1
20
7
80%
0%
2
1,000
Effective vs. armored units.
A sword effective against armored units.
Swordslayer
C
1
12
8
80%
0%
2
1,560
Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
Killing Edge
C
1
20
8
90%
20%
2
1,500
-
A sword whose design yields frequent critical hits.
Wo Dao
C
1
20
7
85%
30%
2
1,400
-
An exotic sword that yields frequent critical hits.
Levin Sword
C
1-2
20
10
90%
0%
2
1,600
Inflicts Thunder -elemental magic damage.
A lightning sword. Can be used to attack indirectly.
Ogma's Sword
C
1
20
12
90%
20%
2
1,600
-
A sword owned by Ogma, mercenary of Talys.
Silver Sword
B
1
20
12
100%
0%
2
2,000
-
A sword whose mighty blows offset its steep price.
Master Sword
B
1
25
12
100%
30%
2
5,000
-
A powerful sword with a high critical rate.
Brave Sword
B
1
30
7
80%
0%
2
2,400
Allows user to attack twice in one attack.
A sword with which the wielder always strikes twice.
Mercurius
A
1
20
18
100%
10%
2
0
-
-
Lady Sword
*
1
25
12
100%
0%
2
1,500
Females Only.
A mighty sword that only women can wield.
Rapier
*
1
28
5
100%
10%
2
1,120
Marth Only. Effective vs. Armored/Horseback units.
Strong against cavalry/armored units. For Marth.
Falchion
*
1
-
12
100%
0%
?
-
Marth Only. Effective vs. Manaketes and transformed dragons. When used as an item, restores 10 HP.
A gift from the Divine Dragon King. For Marth.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Lance
E
1
40
6
90%
0%
2
600
-
An affordable lance that is easy to wield.
Laundry Pole
E
1
20
1
90%
0%
2
100
A long pole meant for daily use, not for battle.
Flycatcher
E
1
10
6
70%
0%
2
800
Effective vs. flying units.
-
Glass Lance
E
1
3
13
90%
0%
2
600
-
-
Roderick's Lance
E
1
25
7
100%
10%
2
625
-
-
Steel Lance
D
1
35
9
80%
0%
2
980
-
A weighty but more powerful lance.
Javelin
D
1-2
30
7
70%
0%
2
750
-
A spear used to attack foes directly or indirectly.
Quick Lance
D
1
12
3
75%
0%
2
960
Allows the user to attack twice in one attack.
-
Draug's Lance
D
1
20
10
80%
10%
2
800
-
-
Killer Lance
C
1
20
9
80%
30%
2
1,800
-
A lance whose design yields frequent critical hits.
Ridersbane
C
1
20
8
70%
0%
2
1,200
Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike
C
1
15
8
70%
0%
2
1,350
Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
Camus's Lance
C
1
20
13
90%
20%
2
1,600
-
-
Silver Lance
B
1
20
13
90%
0%
2
2,200
-
A lance whose mighty blows offset its steep price.
Spear
B
1-2
20
10
90%
0%
2
1,600
-
-
Brave Lance
B
1
30
8
75%
0%
2
2,700
Allows user to attack twice in one attack.
A lance with which the wielder always strikes twice.
Gradivus
A
1-2
20
19
90%
0%
2
-
When used as an item, recovers all HP.
A mighty lance, regalia of House Archanea.
Wing Spear
*
1
28
8
90%
10%
2
1,120
Caeda Only. Effective vs. Armor/Horseback units.
Strong against cavalry/armored units. For Caeda.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Axe
E
1
40
7
80%
0%
2
320
-
An affordable axe that is easy to wield.
Frying Pan
E
1
20
1
80%
0%
2
100
-
-
Glass Axe
E
1
3
14
80%
0%
2
600
-
-
Bord'n'Cord Axe
E
1
30
8
90%
10%
2
750
-
-
Steel Axe
D
1
35
10
70%
0%
2
700
-
A weighty but more powerful axe.
Hand Axe
D
1-2
30
8
60%
0%
2
540
-
An axe used to attack foes directly or indirectly.
Devil Axe
D
1
20
17
100%
0%
2
-
May damage user when attacking.
A mighty but cursed axe known to harm its user.
Immortal Axe
D
1
15
10
80%
0%
2
825
When used as an item, recovers 20 HP.
-
Hit Axe
D
1
20
7
120%
0%
2
700
-
-
Quick Axe
D
1
10
4
70%
0%
2
800
Allows user to attack twice in one attack.
-
Barst's Axe
D
25
11
80%
10%
1
2
1,000
-
-
Legion's Axe
D
20
11
70%
30%
1
2
1,200
-
-
Killer Axe
C
1
30
10
70%
30%
?
1,860
-
An axe whose design yields frequent critical hits.
Hammer
C
1
20
9
60%
0%
2
1,100
Effective vs. Armored units
An axe weapon effective against armored units.
Poleax
C
1
15
9
60%
0%
2
1,050
Effective vs. Horseback units.
An axe weapon effective against cavalry.
Silver Axe
B
1
20
14
80%
0%
2
1,600
-
An axe whose mighty blows offset its steep price.
Tomahawk
B
1-2
20
11
80%
0%
2
1,600
-
-
Brave Axe
B
1
30
9
80%
0%
?
2,400
Allows user to attack twice in one attack.
An axe with which the wielder always strikes twice.
Hauteclere
A
1
20
20
80%
10%
2
-
When used as an item, recovers 10 HP.
A formdiable axe whose power rivals the regalia.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Bow
E
2
40
5
90%
0%
2
440
-
An affordable bow that is easy to wield.
Toy Bow
E
2
20
1
90%
0%
2
100
-
-
Glass Bow
E
2
3
12
90%
0%
2
600
-
-
Ryan's Bow
E
2
30
6
100%
10%
2
750
-
-
Steel Bow
D
2
35
8
80%
0%
2
770
-
A weighty but more powerful bow.
Cleave Bow
D
2
10
5
70%
0%
2
800
Effective vs. Armored units.
-
Quick Bow
D
2
12
2
80%
0%
2
960
Allows user to attack twice in one attack.
-
Gordin's Bow
D
2
25
9
90%
10%
2
1,000
-
-
Killer Bow
C
2
20
8
80%
20%
2
1,600
-
A bow whose design yields frequent critical hits.
Longbow
C
2-3
20
8
65%
0%
2
2,000
Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
Clarisse's Bow
C
2
20
9
80%
30%
2
1,400
-
-
Silver Bow
B
2
20
12
90%
0%
2
2,100
-
A bow whose might offsets its steep price.
Brave Bow
B
2
30
7
80%
0%
2
2,400
Allows user to attack twice in one attack.
A bow with which the wielder always strikes twice.
Parthia
A
2
20
17
100%
10%
2
-
When used as an item, increases Resistance by 1. Each turn, bonus wears off by 1.
A formidable bow, regalia of House Archanea.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Fire
E
1-2
25
5
100%
0%
2
300
-
Magic used to attack with flames.
Thunder
E
1-2
21
5
100%
0%
2
300
-
Magic used to attack with lightning.
Nosferatu
E
1-2
24
8
90%
0%
2
2,400
Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Nurufire
E
1-2
15
1
100%
0%
2
150
-
-
Yurublizzard
E
1-2
12
5
90%
10%
2
660
-
-
Blizzard
D
1-2
23
7
80%
5%
2
690
-
Potent magic used to attack with ice.
Shaver
D
1-2
30
7
100%
30%
2
1,500
Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
Elfire
D
1-2
18
4
80%
0%
2
1,260
-
Potent magic used to attack with flames.
Merric's Book
D
1-2
20
8
100%
30%
2
1,300
Effective vs. flying units.
-
Katarina's Book
D
1-2
15
11
90%
10%
2
1,350
-
-
Bolganone
C
1-2
13
12
70%
0%
2
1,690
-
-
Thoron
C
1-2
21
13
100%
10%
2
2,100
-
Superior magic used to attack with lightning.
Starlight
C
1-2
13
17
100%
10%
2
-
Negates Imhullu 's special effects.
-
Swarm
B
3-10
25
6
70%
0%
2
0
Enemy Only.
-
Meteor
B
3-10
33
12
80%
0%
2
-
Enemy Only.
-
Glower
B
1-2
18
10
90%
0%
2
-
Enemy Only. Negates Resistance.
-
Aura
B
1-2
25
18
90%
0%
2
-
Females Only. Linde can use at Rank E.
Light magic for women (Linde can use at level E)
Excalibur
B
1-2
33
13
100%
20%
2
-
Males Only. Merric can use at Rank E. Effective vs. flying units.
Wind magic for men (Merric can use at level E)
Imhullu
*
1-2
-
14
70%
0%
-
-
Gharnef Only. Nullifies damage from all weapons except Starlight .
-
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
EXP
Cost
Effects
Heal
E
1
20
-
-
-
2
17
800
Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to an adjacent ally.
Rescue
E
∞
5
-
-
-
2
50
1,500
Teleports any ally unit to a space adjacent to user.
A special staff that returns an ally to the user.
Thief
E
∞
5
-
-
-
2
50
1,250
User can unlock any chest from a distance.
A staff that can open chests.
Mediocre
E
1
10
-
-
-
10
10
100
Recovers HP equal to 1 +(Magic/2) to an adjacent ally.
-
Strength
E
1
3
-
-
-
2
20
750
Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Speed
E
1
3
-
-
-
2
20
750
Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Defense
E
1
3
-
-
-
2
20
750
Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Wrys
E
1
30
-
-
-
2
18
900
Recovers HP equal to 10 +(Magic/2) to an adjacent ally.
-
Mend
D
1
16
-
-
-
2
22
1,280
Recovers HP equal to 15 +(Magic/2) to an adjacent ally.
Greatly restores HP to an adjacent ally.
Barrier
D
1
18
-
-
-
2
19
2,160
Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Glass
D
1
3
-
-
-
2
25
600
Recovers all HP to an adjacent ally.
-
Physic
C
∞
10
-
-
-
2
40
1,500
Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to a distant ally.
Warp
C
1
7
-
-
-
2
50
-
Teleports an adjacent ally to any traversable square on the map. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Unlock
C
1-2
5
-
-
-
2
50
1,050
User can unlock any door from a distance.
A staff that can open locked doors.
Recover
B
1
13
-
-
-
2
30
1,690
Recovers all HP to an adjacent ally.
Completely restores HP to an adjacent ally.
Silence
B
∞
3
-
-
-
2
50
2,520
Inflicts Silence on all enemies for one turn.
A special staff that seals all magic for a turn.
Anew
B
∞
3
-
-
-
2
56
2,520
Allows one ally to take another turn.
A staff that allows allies to move again.
Fortify
A
2
12
-
-
-
-
70
3,000
Recovers HP equal to 8 +(Magic/2) to all allies.
A special staff used to restore HP to all allies.
Aum
A
0
1
-
-
-
2
100
-
Caeda/Minerva/Sheena/Maria/Yuliya/Elice/Nyna. Revives one dead ally.
A special staff for princesses that can revive a fallen ally.
Hammerne
*
1
3
-
-
-
2
50
-
Lena/Malliesia Only. Restores durability of an adjacent ally's selected weapon to full.
Repairs an ally's combat item. For Lena or Malicia.
Ballistae are only usable by Ballisticians only, making them enemy only.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Arrowspate
-
3-10
20
12
80%
0%
2
1,000
Effective vs. flying units.
-
Stonehoist
-
3-10
40
15
50%
0%
2
1,200
-
-
Hoistflamme
-
3-10
20
12
90%
0%
2
1,000
-
-
Thunderbolt
-
3-10
10
10
80%
0%
2
700
Effective vs. Ballisticians. Deals magic-based damage.
-
Pachyderm
-
3-10
20
18
70%
0%
2
3,000
-
-
Dragonstones are only usable by Manaketes and transformed dragons. Defense and Resistance can only increase to a maximum of 30.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Firestone
-
1
30
15
85%
0%
0
3,000
Strength +8, Skill +4, Speed +4, Defense +9, Resistance +4.
A stone used to transform into a fire dragon.
Icestone
-
1
30
15
85%
0%
0
3,000
Strength +5, Skill +7, Speed +4, Defense +13, Resistance +8.
A stone used to transform into an ice dragon.
Wyvernstone
-
1
30
15
85%
0%
0
3,000
Strength +5, Skill +4, Speed +7, Defense +8, Resistance +3.
A stone used to transform into a wyvern.
Magestone
-
1
30
15
85%
0%
0
3,000
Inflicts magic-based damage. Negates magic damage on user. Magic +7, Skill +1, Speed -1, Defense +11, Resistance +10.
A stone used to transform into a mage dragon.
Divinestone
-
1
30
18
100%
0%
0
4,500
Divine Dragons Only. Effective vs. Manaketes and transformed dragons (except Dark Dragons). Strength +9, Skill +7, Speed +4, Defense +15, Resistance +11.
A divine dragonstone effective against dragons.
Fire Breath
-
1-2
-
15
85%
0%
-
-
-
-
Ice Breath
-
1-2
-
15
85%
0%
-
-
-
-
Magic Breath
-
1-2
-
15
85%
0%
-
-
-
-
Dark Breath
-
1-2
-
20
85%
0%
-
-
-
-
Characters (
3 -
12 ) - Classes (
3 -
12 ) - Items (
3 -
12 ) - Weapons (
3 -
12 ) -
Chapters - Music (
3 -
12 ) - Translation (
3 -
12 )
Downloadable Episodes (Exclusive to New Mystery of the Emblem)