This is a list of weapons from Fire Emblem: New Mystery of the Emblem .
Swords[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Sword
E
1
40
5
100%
0%
2
400
-
An affordable sword that is easy to wield.
Obtuse Sword
E
1
20
1
100%
0%
2
100
-
-
Bamboo Sword
E
1
15
2
120%
30%
2
300
-
A wooden practice sword. Weak, but easy to use.
Glass Sword
E
1
3
12
100%
0%
2
600
-
-
Luke's Sword
E
1
30
7
80%
10%
2
750
-
-
Cecil's Sword
E
1
25
6
100%
10%
2
625
-
Steel Sword
D
1
35
8
90%
0%
2
875
-
A weighty but more powerful sword.
Devil Sword
D
1
25
17
100%
0%
2
0
Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
Pure Sword
D
1
10
8
100%
0%
2
700
When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
-
Quick Sword
D
1
12
2
80%
0%
2
960
Allows user to attack twice in one attack.
-
Wyrmslayer
C
1
15
7
80%
0%
2
1,200
Effective vs. Manaketes and transformed dragons (except Dark Dragons )
A sword effective against dragons.
Armorslayer
C
1
20
7
80%
0%
2
1,000
Effective vs. armored units.
A sword effective against armored units.
Swordslayer
C
1
12
8
80%
0%
2
1,560
Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
Killing Edge
C
1
20
8
90%
20%
2
1,500
-
A sword whose design yields frequent critical hits.
Wo Dao
C
1
20
7
85%
30%
2
1,400
-
An exotic sword that yields frequent critical hits.
Levin Sword
C
1-2
20
10
90%
0%
2
1,600
Inflicts Thunder -elemental magic damage.
A lightning sword. Can be used to attack indirectly.
Ogma's Sword
C
1
20
12
90%
20%
2
1,600
-
A sword owned by Ogma, mercenary of Talys.
Silver Sword
B
1
20
12
100%
0%
2
2,000
-
A sword whose mighty blows offset its steep price.
Master Sword
B
1
25
12
100%
30%
2
5,000
-
A powerful sword with a high critical rate.
Brave Sword
B
1
30
7
80%
0%
2
2,400
Allows user to attack twice in one attack.
A sword with which the wielder always strikes twice.
Mercurius
A
1
20
18
100%
10%
2
0
-
-
Lady Sword
*
1
25
12
100%
0%
2
1,500
Females Only.
A mighty sword that only women can wield.
Rapier
*
1
28
5
100%
10%
2
1,120
Marth Only. Effective vs. Armored/Horseback units.
Strong against cavalry/armored units. For Marth.
Falchion
*
1
-
12
100%
0%
?
-
Marth Only. Effective vs. Manaketes and transformed dragons. When used as an item, restores 10 HP.
A gift from the Divine Dragon King. For Marth.
Lances[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Lance
E
1
40
6
90%
0%
2
600
-
An affordable lance that is easy to wield.
Laundry Pole
E
1
20
1
90%
0%
2
100
A long pole meant for daily use, not for battle.
Flycatcher
E
1
10
6
70%
0%
2
800
Effective vs. flying units.
-
Glass Lance
E
1
3
13
90%
0%
2
600
-
-
Roderick's Lance
E
1
25
7
100%
10%
2
625
-
-
Steel Lance
D
1
35
9
80%
0%
2
980
-
A weighty but more powerful lance.
Javelin
D
1-2
30
7
70%
0%
2
750
-
A spear used to attack foes directly or indirectly.
Quick Lance
D
1
12
3
75%
0%
2
960
Allows the user to attack twice in one attack.
-
Draug's Lance
D
1
20
10
80%
10%
2
800
-
-
Killer Lance
C
1
20
9
80%
30%
2
1,800
-
A lance whose design yields frequent critical hits.
Ridersbane
C
1
20
8
70%
0%
2
1,200
Effective vs. Horseback units.
A lance effective against cavalry.
Dragonpike
C
1
15
8
70%
0%
2
1,350
Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
Camus's Lance
C
1
20
13
90%
20%
2
1,600
-
-
Silver Lance
B
1
20
13
90%
0%
2
2,200
-
A lance whose mighty blows offset its steep price.
Spear
B
1-2
20
10
90%
0%
2
1,600
-
-
Brave Lance
B
1
30
8
75%
0%
2
2,700
Allows user to attack twice in one attack.
A lance with which the wielder always strikes twice.
Gradivus
A
1-2
20
19
90%
0%
2
-
When used as an item, recovers all HP.
A mighty lance, regalia of House Archanea.
Wing Spear
*
1
28
8
90%
10%
2
1,120
Caeda Only. Effective vs. Armor/Horseback units.
Strong against cavalry/armored units. For Caeda.
Axes[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Axe
E
1
40
7
80%
0%
2
320
-
An affordable axe that is easy to wield.
Frying Pan
E
1
20
1
80%
0%
2
100
-
-
Glass Axe
E
1
3
14
80%
0%
2
600
-
-
Bord'n'Cord Axe
E
1
30
8
90%
10%
2
750
-
-
Steel Axe
D
1
35
10
70%
0%
2
700
-
A weighty but more powerful axe.
Hand Axe
D
1-2
30
8
60%
0%
2
540
-
An axe used to attack foes directly or indirectly.
Devil Axe
D
1
20
17
100%
0%
2
-
May damage user when attacking.
A mighty but cursed axe known to harm its user.
Immortal Axe
D
1
15
10
80%
0%
2
825
When used as an item, recovers 20 HP.
-
Hit Axe
D
1
20
7
120%
0%
2
700
-
-
Quick Axe
D
1
10
4
70%
0%
2
800
Allows user to attack twice in one attack.
-
Barst's Axe
D
1
25
11
80%
10%
2
1,000
-
-
Legion's Axe
D
1
10
11
70%
30%
2
1,200
-
-
Killer Axe
C
1
30
10
70%
30%
?
1,860
-
An axe whose design yields frequent critical hits.
Hammer
C
1
20
9
60%
0%
2
1,100
Effective vs. Armored units
An axe weapon effective against armored units.
Poleax
C
1
15
9
60%
0%
2
1,050
Effective vs. Horseback units.
An axe weapon effective against cavalry.
Silver Axe
B
1
20
14
80%
0%
2
1,600
-
An axe whose mighty blows offset its steep price.
Tomahawk
B
1-2
20
11
80%
0%
2
1,600
-
-
Brave Axe
B
1
30
9
80%
0%
?
2,400
Allows user to attack twice in one attack.
An axe with which the wielder always strikes twice.
Hauteclere
A
1
20
20
80%
10%
2
-
When used as an item, recovers 10 HP.
A formdiable axe whose power rivals the regalia.
Bows[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Iron Bow
E
2
40
5
90%
0%
2
440
-
An affordable bow that is easy to wield.
Toy Bow
E
2
20
1
90%
0%
2
100
-
-
Glass Bow
E
2
3
12
90%
0%
2
600
-
-
Ryan's Bow
E
2
30
6
100%
10%
2
750
-
-
Steel Bow
D
2
35
8
80%
0%
2
770
-
A weighty but more powerful bow.
Cleave Bow
D
2
10
5
70%
0%
2
800
Effective vs. Armored units.
-
Quick Bow
D
2
12
2
80%
0%
2
960
Allows user to attack twice in one attack.
-
Gordin's Bow
D
2
25
9
90%
10%
2
1,000
-
-
Killer Bow
C
2
20
8
80%
20%
2
1,600
-
A bow whose design yields frequent critical hits.
Longbow
C
2-3
20
8
65%
0%
2
2,000
Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
Clarisse's Bow
C
2
20
9
80%
30%
2
1,400
-
-
Silver Bow
B
2
20
12
90%
0%
2
2,100
-
A bow whose might offsets its steep price.
Brave Bow
B
2
30
7
80%
0%
2
2,400
Allows user to attack twice in one attack.
A bow with which the wielder always strikes twice.
Parthia
A
2
20
17
100%
10%
2
-
When used as an item, increases Resistance by 7. Each turn, bonus wears off by 1.
A formidable bow, regalia of House Archanea.
Tomes[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Fire
E
1-2
25
5
100%
0%
2
300
-
Magic used to attack with flames.
Thunder
E
1-2
21
5
100%
0%
2
300
-
Magic used to attack with lightning.
Nosferatu
E
1-2
24
8
90%
0%
2
2,400
Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Nurufire
E
1-2
15
1
100%
0%
2
150
-
-
Yurublizzard
E
1-2
12
5
90%
10%
2
660
-
-
Blizzard
D
1-2
23
7
80%
5%
2
690
-
Potent magic used to attack with ice.
Shaver
D
1-2
30
7
100%
30%
2
1,500
Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
Elfire
D
1-2
18
9
80%
0%
2
1,260
-
Potent magic used to attack with flames.
Merric's Book
D
1-2
20
8
100%
30%
2
1,300
Effective vs. flying units.
-
Katarina's Book
D
1-2
15
11
90%
10%
2
1,350
-
-
Bolganone
C
1-2
13
12
70%
0%
2
1,690
-
-
Thoron
C
1-2
21
13
100%
10%
2
2,100
-
Superior magic used to attack with lightning.
Starlight
C
1-2
13
17
100%
10%
2
-
Negates Imhullu 's special effects.
-
Swarm
B
3-10
25
6
70%
0%
2
0
Enemy Only.
-
Meteor
B
3-10
33
12
80%
0%
2
-
Enemy Only.
-
Glower
B
1-2
18
10
90%
0%
2
-
Enemy Only. Negates Resistance.
-
Aura
B
1-2
25
18
90%
0%
2
-
Females Only. Linde can use at Rank E.
Light magic for women (Linde can use at level E)
Excalibur
B
1-2
33
13
100%
20%
2
-
Males Only. Merric can use at Rank E. Effective vs. flying units.
Wind magic for men (Merric can use at level E)
Imhullu
*
1-2
-
14
70%
0%
-
-
Gharnef Only. Nullifies damage from all weapons except Starlight .
-
Staves[ ]
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
EXP
Cost
Effects
Heal
E
1
20
-
-
-
2
17
800
Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to an adjacent ally.
Rescue
E
∞
5
-
-
-
2
50
1,500
Teleports any ally unit to a space adjacent to user.
A special staff that returns an ally to the user.
Thief
E
∞
5
-
-
-
2
50
1,250
User can unlock any chest from a distance.
A staff that can open chests.
Mediocre
E
1
10
-
-
-
10
10
100
Recovers HP equal to 1 +(Magic/2) to an adjacent ally.
-
Strength
E
1
3
-
-
-
2
20
750
Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Speed
E
1
3
-
-
-
2
20
750
Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Defense
E
1
3
-
-
-
2
20
750
Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
-
Wrys
E
1
30
-
-
-
2
18
900
Recovers HP equal to 10 +(Magic/2) to an adjacent ally.
-
Mend
D
1
16
-
-
-
2
22
1,280
Recovers HP equal to 15 +(Magic/2) to an adjacent ally.
Greatly restores HP to an adjacent ally.
Barrier
D
1
18
-
-
-
2
19
2,160
Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Glass
D
1
3
-
-
-
2
25
600
Recovers all HP to an adjacent ally.
-
Physic
C
∞
10
-
-
-
2
40
1,500
Recovers HP equal to 8 +(Magic/2) to an adjacent ally.
A staff used to restore HP to a distant ally.
Warp
C
1
7
-
-
-
2
50
-
Teleports an adjacent ally to any traversable square on the map. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Unlock
C
1-2
5
-
-
-
2
50
1,050
User can unlock any door from a distance.
A staff that can open locked doors.
Recover
B
1
13
-
-
-
2
30
1,690
Recovers all HP to an adjacent ally.
Completely restores HP to an adjacent ally.
Silence
B
∞
3
-
-
-
2
50
2,520
Inflicts Silence on all enemies for one turn.
A special staff that seals all magic for a turn.
Anew
B
∞
3
-
-
-
2
56
2,520
Allows one ally to take another turn.
A staff that allows allies to move again.
Fortify
A
2
12
-
-
-
-
70
3,000
Recovers HP equal to 8 +(Magic/2) to all allies.
A special staff used to restore HP to all allies.
Aum
A
0
1
-
-
-
2
100
-
Caeda/Minerva/Sheena/Maria/Yuliya/Elice/Nyna. Revives one dead ally.
A special staff for princesses that can revive a fallen ally.
Hammerne
*
1
3
-
-
-
2
50
-
Lena/Marisha Only. Restores durability of an adjacent ally's selected weapon to full.
Repairs an ally's combat item. For Lena or Marisha.
Ballistae [ ]
Ballistae are only usable by Ballisticians only, making them enemy only.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Arrowspate
-
3-10
20
12
80%
0%
2
1,000
Effective vs. flying units.
-
Stonehoist
-
3-10
40
15
50%
0%
2
1,200
-
-
Hoistflamme
-
3-10
20
12
90%
0%
2
1,000
-
-
Thunderbolt
-
3-10
10
10
80%
0%
2
700
Effective vs. Ballisticians. Deals magic-based damage.
-
Pachyderm
-
3-10
20
18
70%
0%
2
3,000
-
-
Dragonstones [ ]
Dragonstones are only usable by Manaketes and transformed dragons. Defense and Resistance can only increase to a maximum of 30.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
WEx
Cost
Effects
Firestone
-
1
30
15
85%
0%
0
3,000
Strength +8, Skill +4, Speed +4, Defense +9, Resistance +4.
A stone used to transform into a fire dragon.
Icestone
-
1
30
15
85%
0%
0
3,000
Strength +5, Skill +7, Speed +4, Defense +13, Resistance +8.
A stone used to transform into an ice dragon.
Wyvernstone
-
1
30
15
85%
0%
0
3,000
Strength +5, Skill +4, Speed +7, Defense +8, Resistance +3.
A stone used to transform into a wyvern.
Magestone
-
1
30
15
85%
0%
0
3,000
Inflicts magic-based damage. Negates magic damage on user. Magic +7, Skill +1, Speed -1, Defense +11, Resistance +10.
A stone used to transform into a mage dragon.
Divinestone
-
1
30
18
100%
0%
0
4,500
Divine Dragons Only. Effective vs. Manaketes and transformed dragons (except Dark Dragons). Strength +9, Skill +7, Speed +4, Defense +15, Resistance +11.
A divine dragonstone effective against dragons.
Fire Breath
-
1-2
-
15
85%
0%
-
-
-
-
Ice Breath
-
1-2
-
15
85%
0%
-
-
-
-
Magic Breath
-
1-2
-
15
85%
0%
-
-
-
-
Dark Breath
-
1-2
-
20
85%
0%
-
-
-
-
Characters (
3 -
12 ) - Classes (
3 -
12 ) - Items (
3 -
12 ) - Weapons (
3 -
12 ) -
Chapters - Music (
3 -
12 ) - Translation (
3 -
12 )
Downloadable Episodes (Exclusive to New Mystery of the Emblem)