The following is a list of weapons from Fire Emblem: Path of Radiance .
Template:CompactToc
Swords
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Slim Sword
E
35
5
3
100%
5%
1
1
560
-
Iron Sword
E
46
7
5
90%
0%
1
1
460
-
Trainer
E
-
3
6
150%
0%
1
1
230
Cannot critical.
Venin Edge
D
40
8
3
70%
0%
1
1
520
Inflicts Poison upon contact.
Steel Sword
D
35
12
8
75%
0%
1
2
700
-
Iron Blade
D
35
15
9
70%
0%
1
2
980
-
Armorslayer
D
18
17
8
80%
0%
1
2
1,260
Effective vs. Armored units.
Longsword
D
18
15
6
85%
0%
1
2
1,260
Effective vs. Horseback units.
Killing Edge
C
20
9
9
75%
30%
1
2
1,300
-
Laguzslayer
C
18
15
9
75%
0%
1
2
1,800
Effective vs. Laguz units.
Steel Blade
C
35
17
11
75%
0%
1
2
700
-
Brave Sword
B
30
16
9
75%
0%
1
1
5,400
Allows user to strike twice in one attack.
Sonic Sword
B
25
9
10
70%
0%
1-2
1
5,500
Inflicts Wind-elemental damage. Effective vs. flying units.
Silver Sword
A
25
11
13
80%
0%
1
2
1,875
-
Silver Blade
A
15
14
15
60%
0%
1
2
1,800
-
Runesword
A
15
19
15
65%
0%
1-2
2
7,200
Inflicts Light-elemental damage. Restores HP to user equal to damage dealt.
Vague Katti
S
25
8
12
80%
35%
1
2
-
Defense +3.
Amiti
-
-
12
9
75%
0%
1
2
-
Elincia only. Allows user to strike twice in one attack. Defense +3, Resistance +3.
Alondite
-
-
20
18
80%
5%
1-2
2
-
Black Knight only. Negates non-Wrath criticals. Defense +5.
Gurgurant
-
-
25
20
90%
0%
1-2
2
-
Ashnard only. Negates non-Wrath criticals.
Regal Sword
-
40
6
7
95%
10%
1
2
-
Ike only. Effective vs. Armored/Horseback units.
Ragnell
-
-
20
18
80%
5%
1-2
2
-
Ike only. Negates Goddess' blessing and non-Wrath criticals. Defense +5.
Lances
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Lance
E
45
8
7
80%
0%
1
1
360
-
Slim Lance
E
35
6
4
85%
5%
1
1
525
-
Javelin
E
25
11
6
60%
0%
1-2
1
500
-
Venin Lance
E
40
9
4
60%
0%
1
1
440
Inflicts Poison upon contact.
Steel Lance
D
35
13
10
70%
0%
1
2
560
-
Knight Killer
D
18
16
7
70%
0%
1
2
1,170
Effective vs. Horseback units.
Heavy Spear
D
18
18
8
80%
0%
1
1
1,260
Effective vs. Armored units.
Short Spear
C
15
12
9
70%
0%
1-2
2
1,950
-
Killer Lance
C
20
10
10
70%
30%
1
2
1,200
-
Laguz Lance
C
15
17
12
75%
0%
1
2
1,620
Effective vs. Laguz units.
Flame Lance
B
25
12
10
70%
0%
1-2
2
7,500
Deals Fire-elemental damage. Effective vs. Beast Laguz.
Brave Lance
B
30
17
11
70%
0%
1
1
5,700
Allows user to strike twice in one attack.
Spear
B
15
15
12
70%
5%
1-2
2
5,700
-
Silver Lance
A
25
12
15
75%
0%
1
2
1,500
-
Wishblade
S
20
15
16
80%
5%
1-2
1
-
Luck +3.
Axes
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Axe
E
45
10
8
75%
0%
1
1
270
-
Practice Axe
E
-
4
8
450%
0%
1
1
225
Cannot critical.
Hand Axe
E
25
13
7
55%
0%
1-2
1
375
-
Steel Axe
E
35
15
11
65%
0%
1
2
420
-
Devil Axe
E
20
18
18
55%
0%
1
8
900
Unused.
Venin Axe
D
40
11
5
60%
0%
1
1
360
Inflicts Poison upon contact.
Hammer
D
20
20
10
55%
0%
1
2
800
Effective vs. Armored units.
Poleax
D
18
18
10
60%
0%
1
2
810
Effective vs. Horseback units.
Short Axe
C
15
13
10
65%
0%
1-2
2
1,500
-
Killer Axe
C
20
12
12
65%
30%
1
2
1,000
-
Laguz Axe
C
15
16
13
65%
0%
1
2
5,250
Effective vs. Laguz units.
Bolt Axe
B
25
12
10
70%
0%
1-2
2
3,750
Deals Thunder-elemental damage. Effective vs. Dragon Laguz.
Brave Axe
B
30
20
10
65%
0%
1
1
5,250
Allows user to strike twice in one attack.
Tomahawk
B
15
17
13
65%
0%
1-2
2
5,550
-
Silver Axe
A
25
14
16
70%
0%
1
2
1,250
-
Urvan
S
20
18
18
70%
5%
1
2
-
Unused. Resistance +3.
Bows
All bows and ballistae (excluding Onager) are effective against flying units.
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Bow
E
45
5
6
85%
0%
2
1
540
-
Ballista
E
5
20
18
100%
0%
3-10
4
-
Archer/Sniper only. Ignores user's Strength.
Long Ballista
E
5
20
22
90%
0%
3-10
4
-
Archer/Sniper only. Ignores user's Strength.
Killer Ballista
E
5
10
20
95%
10%
3-10
4
-
Archer/Sniper only. Ignores user's Strength.
Onager
E
5
20
20
255%
0%
3-10
4
-
Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical.
Venin Bow
D
40
5
4
65%
0%
2
1
600
Inflicts Poison upon contact.
Longbow
D
20
10
5
65%
0%
2-3
2
2,000
Archer/Sniper only.
Steel Bow
D
35
9
9
70%
0%
2
2
840
-
Killer Bow
C
15
7
9
75%
30%
2
2
1,050
-
Laguz Bow
C
15
10
10
75%
0%
2
2
1,950
Effective vs. Laguz units.
Brave Bow
B
30
12
10
70%
0%
2
1
5,850
-
Bright Bow
B
25
9
10
70%
0%
1-2
1
5,750
Unused. Deals Light-elemental damage.
Silver Bow
A
25
6
13
75%
0%
2
2
2,000
-
Double Bow
S
20
10
7
65%
0%
2
2
-
Sniper only. Strength +3.
Rolf's Bow
-
45
2
8
100%
5%
2
2
-
Rolf only.
Fire Magic
All Fire magic is effective against Beast Laguz.
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Fire
E
40
3
3
95%
0%
1-2
1
560
-
Elfire
D
30
5
5
85%
0%
1-2
2
1,800
-
Meteor
C
5
11
11
70%
0%
3-10
3
750
-
Bolganone
A
20
9
9
85%
0%
1-2
2
2,000
-
Rexflame
S
20
12
14
85%
0%
1-2
2
-
Unused. Speed +3.
Thunder Magic
All Thunder magic is effective against Dragon Laguz.
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Thunder
E
40
3
4
85%
5%
1-2
1
600
-
Elthunder
D
30
6
7
75%
10%
1-2
2
1,950
-
Bolting
C
5
13
13
65%
5%
3-10
3
800
-
Thoron
A
20
7
10
85%
5%
1-2
2
2,200
-
Rexbolt
S
20
14
15
75%
10%
1-2
2
-
Skill +3.
Wind Magic
All Wind magic is effective against flying units.
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Wind
E
40
1
2
100%
0%
1-2
1
520
-
Vortex
-
-
2
4
90%
0%
1-2
2
-
Same as Vortex skill.
Elwind
D
30
2
4
90%
0%
1-2
2
1,650
-
Blizzard
C
5
10
8
75%
0%
3-5
3
700
-
Tornado
A
20
5
6
90%
0%
1-2
2
1,800
-
Rexcalibur
S
20
9
12
85%
0%
1-2
2
-
Unused. Luck +3.
Light Magic
Name
Rank
Uses
Wt
Mt
Hit
Crt
Range
WEx
Cost
Effects
Light
D
40
4
2
80%
0%
1-2
1
800
-
Shine
C
30
6
4
75%
0%
1-2
2
2,100
-
Purge
B
5
8
10
70%
0%
3-10
3
1,000
-
Nosferatu
A
20
12
7
70%
0%
1-2
2
1,500
Restores user's HP equal to damage dealt.
Rexaura
S
20
5
12
85%
5%
1-2
2
-
Defense +3.
Staves
All staves have a 100% hit rate, excluding Silence (70%), Sleep (65%), and Berserk (60%). For Staves with range of "1-User's Magic/2", minimum range is 5.
Name
Rank
Uses
Wt
Range
WEx
Cost
Effects
Heal
E
40
2
1
3
800
Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user.
Mend
D
20
4
1
3
1,000
Restores HP to an adjacent ally equal to (Magic +20). Provides 12 EXP to the user.
Unlock
D
10
7
1-2
5
1,500
Unused. Opens a door. Provides 17 EXP to the user.
Torch
D
10
5
0
5
1,000
Increases user's sight in Fog of War. Effect decreases by 1 each turn. Provides 15 EXP to the user.
Ward
C
15
4
1
4
2,250
Increases an adjacent ally's Resistance. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Restore
C
10
4
1
3
2,000
Cures all conditions on an adjacent ally. Provides 20 EXP to the user.
Physic
C
15
5
1-User's Magic/2
4
3,750
Restores an ally's HP equal to (Magic +10). Provides 22 EXP to the user.
Hammerne
C
3
7
1
8
1,800
Fully repairs an adjacent ally's weapon to full durability. Provides 40 EXP to the user.
Silence
B
3
7
1-User's Magic/2
5
1,200
Inflicts Silence to one enemy. Provides 30 EXP to the user.
Sleep
B
3
8
1-User's Magic/2
5
1,500
Inflicts Sleep to one enemy. Provides 35 EXP to the user.
Berserk
B
3
8
1-User's Magic/2
5
1,800
Unused. Inflicts Berserk on one enemy. Provides 40 EXP to the user.
Rescue
B
3
6
1-User's Magic/2
5
1,800
Teleports an ally to an adjacent space to user. Provides 40 EXP to the user.
Recover
B
15
6
1
4
2,250
Fully restores all HP to an adjacent ally. Provides 17 EXP to the user.
Warp
A
5
5
1
7
7,500
Unused. Teleports an adjacent ally to any traversable space on the map. Provides 85 EXP to the user.
Fortify
A
8
7
1-User's Magic/2
5
8,000
Restores HP to all allies in range equal to (Magic +10). Provides 60 EXP to the user.
Ashera Staff
S
3
4
All
4
-
Restores all HP and conditions to all allies. Provides 100% EXP to the user.
Knives
Name
Uses
Wt
Mt
Hit
Crt
Range
Cost
Effects
Knife
30
2
2
100%
5%
1
480
-
Dagger
30
4
4
90%
0%
1
600
-
Stiletto
20
8
8
95%
10%
1
1,500
Effective vs. Armored units.
Laguz