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The following is a list of weapons from Fire Emblem: Radiant Dawn.

FE10 SwordSwordsEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10slimsword Slim Sword E 1 35 3 2 100% 5% 1 560 -
Bronze Sword Bronze Sword E 1 50 5 3 95% 0% 1 350 Cannot critical.
FE10ironsword Iron Sword D 1 50 7 6 90% 0% 2 500 -
FE10veninedge Venin Edge D 50 7 6 90% 0% 1 1 300 Inflicts Poison upon contact.
Windedge Wind Edge D 1-2 20 10 6 60% 0% 2 700 -
FE10steelsword Steel Sword C 1 40 11 9 85% 0% 3 800 -
FE10bravesword Brave Sword C 1 40 9 9 90% 0% 2 2,800 Allows user to strike twice in one attack.
FE10ironblade Iron Blade C 1 40 13 10 70% 0% 3 800 -
FE10wodao Wo Dao B 1 30 7 7 90% 20% 3 3,000 -
FE10killingedge Killing Edge B 1 30 8 8 85% 30% 2 3,600 -
FE10wyrmslayer Wyrmslayer B 1 20 14 11 70% 0% 3 3,600 Effective vs. Dragons.
FE10steelblade Steel Blade B 1 35 17 13 65% 0% 4 1,400 -
Stormsword Storm Sword B 1-2 20 11 12 50% 0% 3 4,000 -
FE10silversword Silver Sword A 1 30 10 12 80% 0% 5 1,800 -
FE10silverblade Silver Blade A 1 30 16 16 60% 0% 5 3,600 -
FE10tempestblade Tempest Blade S 1-2 20 15 18 55% 5% 5 10,000 -
Vaguekatti Vague Katti SS 1 50 10 20 95% 5% 6 20,000 Defense +3.
Alondite Alondite SS 1-2 - 20 18 80% 5% 8 - Defense +5.
Ettard Ettard * 1 46 15 14 95% 5% 5 - Ike only.
Florete Florete * 1-2 45 15 14 95% 15% 4 9,000 Mist only.
Caladbolg Caladbolg * 1 40 8 15 85% 5% 2 - Edward only. Luck +8.
Amiti Amiti * 1 - 10 15 90% 0% 2 - Elincia only. Allows user to strike twice in one attack. Defense +3, Resistance +3.
Ragnell Ragnell * 1-2 - 20 18 80% 5% 2 - Ike only. Defense +5.

FE10 LanceLancesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10slimlance Slim Lance E 1 35 4 3 95% 5% 1 490 Unused.
FE10bronzelance Bronze Lance E 1 50 6 4 90% 0% 1 450 Cannot critical.
FE10ironlance Iron Lance D 1 50 9 7 85% 0% 2 600 -
FE10veninlance Venin Lance D 1 50 9 7 85% 0% 1 350 Inflicts Poison upon contact.
FE10javelin Javelin D 1-2 20 11 7 65% 0% 2 600 -
FE10horseslayer Horseslayer D 1 20 15 12 65% 0% 2 1,300 Effective vs. Horseback units.
FE10steellance Steel Lance C 1 40 13 10 80% 0% 3 960 -
FE10bravelance Brave Lance C 1 40 11 10 85% 0% 2 2,900 Allows user to strike twice in one attack.
Irongreatlance Iron Greatlance C 1 40 14 11 75% 0% 3 640 -
FE10killerlance Killer Lance B 1 30 10 9 80% 30% 2 4,320 -
FE10shortspear Short Spear B 1-2 20 12 10 55% 0% 3 3,000 -
Steelgreatlance Steel Greatlance B 1 35 18 14 70% 0% 4 1,120 -
FE10silverlance Silver Lance A 1 30 12 13 80% 0% 5 2,160 -
Silvergreatlance Silver Greatlance A 1 30 17 17 50% 0% 5 2,880 -
FE10spear Spear S 1-2 20 16 13 60% 5% 5 9,000 -
Wishblade Wishblade SS 1-2 50 15 22 100% 5% 6 15,500 Luck +3.

FE10 AxeAxesEdit

All Axes are effective against Doors.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Bronze Axe Bronze Axe E 1 50 7 5 85% 0% 2 250 Cannot critical.
FE10ironaxe Iron Axe D 1 50 11 8 80% 0% 2 400 -
FE10veninaxe Venin Axe D 1 50 11 8 80% 0% 1 250 Inflicts Poison upon contact.
FE10handaxe Hand Axe D 1-2 25 12 9 75% 0% 2 625 -
FE10hammer Hammer D 1 20 17 13 60% 0% 2 800 Effective vs. Armored units.
FE10steelaxe Steel Axe C 1 40 15 11 75% 0% 3 640 -
FE10braveaxe Brave Axe C 1 40 13 11 80% 0% 2 2,640 Allows user to strike twice in one attack.
FE10ironpoleax Iron Poleax C 1 40 16 12 65% 0% 3 400 -
FE10killeraxe Killer Axe B 1 30 12 10 75% 30% 2 2,880 -
FE10shortaxe Short Axe B 1-2 15 13 12 60% 0% 3 1,500 -
FE10steelpoleax Steel Poleax B 1 35 20 15 60% 0% 4 700 -
FE10silveraxe Silver Axe A 1 30 14 14 70% 0% 5 1,440 -
FE10silverpoleax Silver Poleax A 1 30 19 18 60% 0% 5 1,800 -
FE10tomahawk Tomahawk S 1-2 15 17 15 65% 5% 5 6,000 -
Urvan Urvan SS 1 50 17 22 110% 5% 6 15,000 Resistance +3.
Tarvos Tarvos * 1 40 12 18 100% 5% 2 - Nolan only. Defense +4.

FE10 BowBowsEdit

Bows listed with an * are Crossbows. All Bows are effective against pegasi and bird laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10bronzebow Bronze Bow E 2 50 4 3 80% 0% 1 400 Cannot critical.
FE10ironbow Iron Bow E 2 50 8 6 85% 0% 2 750 -
FE10veninbow Venin Bow D 2 50 8 6 85% 0% 1 400 Inflicts Poison upon contact.
FE10killerbow Killer Bow C 2 25 9 8 80% 30% 2 2,000 -
Rolfsbow Rolf's Bow C 2 45 8 8 85% 0% 4 2,700 -
Ironlongbow Iron Longbow C 2-3 20 15 8 65% 0% 2 2,000 -
FE10steelbow Steel Bow C 2 35 10 10 80% 0% 3 1,050 -
FE10bravebow Brave Bow B 2 40 10 9 85% 0% 2 7,200 Allows user to strike twice in one attack.
Steellongbow Steel Longbow B 2-3 20 18 12 60% 0% 3 4,000 -
FE10silverbow Silver Bow A 2 25 9 15 75% 0% 5 2,250 -
FE10silencer Silencer A 2 50 6 16 100% 5% 5 8,000 -
Silverlongbow Silver Longbow S 2-3 20 17 17 55% 0% 5 12,000 -
Doublebow Double Bow SS 1-2 50 12 22 100% 5% 6 16,500 Strength +3.
Lughnasadh Lughnasadh * 2 40 5 16 100% 5% 2 - Leonardo only. Speed +5.
Bowgun Bowgun* - 1-2 40 12 24 100% 0% - 2,000 Ignores user's Strength.
Crossbow Crossbow* - 1-2 35 14 28 100% 0% - 3,500 Ignores user's Strength.
Taksh Taksh* - 1-2 30 16 30 100% 10% - 6,000 Ignores user's Strength.
Aqqar Aqqar* - 1-2 25 18 34 100% 0% - 6,250 Ignores user's Strength.
Arbalest Arbalest* - 1-2 20 20 38 100% 15% - 6,000 Ignores user's Strength.
FE10ballista Ballista E 3-10 5 20 18 100% 0% - 0 Ignores user's Strength.
FE10ironballista Iron Ballista E 3-15 5 20 28 90% 0% - 0 Ignores user's Strength.
FE10killerballista Killer Ballista E 3-10 5 20 26 95% 10% - 0 Ignores user's Strength.
Onager Onager E 3-10 5 20 22 255% 0% - 0 Ignores user's Strength. Hits nearby units. Cannot critical.

FE10 KnifeKnivesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Bronzeknife Bronze Knife E 1-2 30 1 1 70% 0% 1 180 Cannot critical.
Bronzedagger Bronze Dagger D 1 45 1 2 85% 0% 2 270 Cannot critical.
Ironknife Iron Knife D 1-2 25 2 2 65% 0% 2 500 -
Beastkiller Beast Killer D 1 20 8 9 65% 20% 2 1,200 Effective vs. Beasts.
Steelknife Steel Knife C 1-2 20 3 4 60% 0% 3 800 -
Irondagger Iron Dagger C 1 40 3 5 80% 5% 3 360 -
Kard Kard B 1 30 6 4 70% 10% 4 2,400 -
Steeldagger Steel Dagger B 1 35 5 8 85% 5% 4 420 -
Silverknife Silver Knife A 1-2 15 4 7 60% 0% 5 1,800 -
Stiletto Stiletto A 1 25 8 8 80% 20% 5 3,100 -
Silverdagger Silver Dagger A 1 25 7 12 85% 5% 5 1,800 -
Peshkatz Peshkatz S 1-2 30 9 13 90% 0% 5 12,600 -
Baselard Baselard SS 1 50 10 18 100% 15% 6 18,600 -

FE10 StrikeStrikesEdit

Icon Name Rank Range Wt Mt Hit Crt WEx Effects
FE10 Claw (Cat) Claw A 1 1 8 90% 0% 1 Cat class only.
FE10 Claw (Cat) Claw S 1 1 13 90% 0% 1 Cat class only.
FE10 Claw (Cat) Claw SS 1 1 18 90% 0% 1 Cat class only.
FE10 Fang (Tiger) Fang A 1 1 10 90% 0% 1 Tiger class only.
FE10 Fang (Tiger) Fang S 1 1 15 90% 0% 1 Tiger class only.
FE10 Fang (Tiger) Fang SS 1 1 20 90% 0% 1 Tiger class only.
FE10 Fang (Lion) Fang A 1 1 11 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion) Fang S 1 1 16 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion) Fang SS 1 1 21 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Great Fang (Lion) Great Fang A 1 1 12 95% 0% 1 Caineghis/Giffca only.
FE10 Great Fang (Lion) Great Fang S 1 1 17 100% 0% 1 Caineghis/Giffca only.
FE10 Great Fang (Lion) Great Fang SS 1 1 22 100% 0% 1 Caineghis/Giffca only.
FE10 Fang (Wolf) Fang A 1 1 9 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf) Fang S 1 1 14 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf) Fang SS 1 1 19 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Great Fang (Nailah) Great Fang A 1 1 10 90% 0% 1 Nailah only.
FE10 Great Fang (Nailah) Great Fang S 1 1 15 90% 0% 1 Nailah only.
FE10 Great Fang (Nailah) Great Fang SS 1 1 20 100% 0% 1 Nailah only.
Beak Beak A 1 1 7 90% 0% 1 Raven class only (excluding Naesala).
Beak Beak S 1 1 12 90% 0% 1 Raven class only (excluding Naesala).
Beak Beak SS 1 1 17 90% 0% 1 Raven class only (excluding Naesala).
FE10 Great Beak Great Beak A 1 1 8 95% 0% 1 Naesala only.
FE10 Great Beak Great Beak S 1 1 13 95% 0% 1 Naesala only.
FE10 Great Beak Great Beak SS 1 1 18 100% 0% 1 Naesala only.
FE10 Talon Talon A 1 1 8 90% 0% 1 Hawk class only (excluding Tibarn).
FE10 Talon Talon S 1 1 13 90% 0% 1 Hawk class only (excluding Tibarn).
FE10 Talon Talon SS 1 1 18 90% 0% 1 Hawk class only (excluding Tibarn).
Great Talon (FE10) Great Talon A 1 1 10 100% 0% 1 Tibarn only.
Great Talon (FE10) Great Talon S 1 1 15 100% 0% 1 Tibarn only.
Great Talon (FE10) Great Talon SS 1 1 20 100% 0% 1 Tibarn only.
Breath red Red Breath A 1-2 1 13 90% 0% 1 Red Dragon only.
Breath red Red Breath S 1-2 1 18 90% 0% 1 Red Dragon only.
Breath red Red Breath SS 1-2 1 23 100% 0% 1 Red Dragon only.
Breath white White Breath A 1-2 1 11 90% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath white White Breath S 1-2 1 16 100% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath white White Breath SS 1-2 1 21 110% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath black Black Breath A 1-2 1 12 95% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath S 1-2 1 17 105% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath SS 1-2 1 22 115% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath A 1-2 1 15 95% 0% 1 Dheginsea only.
Breath black Black Breath S 1-2 1 20 105% 0% 1 Dheginsea only.
Breath black Black Breath SS 1-2 1 25 115% 0% 1 Dheginsea only.

FE10 Fire MagicFire MagicEdit

All Fire magic (except Fire Tail) is effective against Beast Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10fire Fire E 1-2 40 3 5 90% 0% 1 400 -
FE10elfire Elfire D 1-2 35 5 7 85% 0% 2 2,100 -
Meteor Meteor C 3-10 5 18 8 70% 0% 2 750 -
FE10arcfire Arcfire B 1-2 25 7 9 80% 5% 4 2,500 -
Bolganone Bolganone S 1-2 20 9 11 75% 0% 5 3,000 -
Rexflame Rexflame SS 1-2 15 13 14 100% 5% 6 7,500 Speed +3.
FE10firetail Fire Tail SS 1-2 - 1 13 85% 0% 1 - Spirits only. Cannot critical.
Cymbeline Cymbeline * 1-2 45 5 13 95% 10% 8 - Sanaki only.

FE10 Thunder MagicThunder MagicEdit

All Thunder magic (except Thunder Tail) is effective against Dragon Knights and Dragon Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10thunder Thunder E 1-2 40 4 3 80% 5% 1 880 -
FE10elthunder Elthunder C 1-2 35 6 5 75% 10% 2 1,470 -
Bolting Bolting B 3-10 5 19 6 60% 5% 3 800 -
FE10arcthunder Arcthunder A 1-2 25 9 7 90% 15% 4 2,550 -
FE10thoron Thoron S 1-2 20 11 9 65% 5% 5 3,200 -
Rexbolt Rexbolt SS 1-2 15 14 12 95% 15% 6 9,000 Skill +3.
FE10thundertail Thunder Tail SS 1-2 - 1 11 75% 0% 1 - Spirits only. Cannot critical.

FE10 Wind MagicWind MagicEdit

All Wind magic (except Wind Tail) is effective against Pegasus Knights and Bird Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10wind Wind E 1-2 40 2 4 95% 0% 1 720 -
FE10elwind Elwind D 1-2 35 4 6 90% 0% 2 2,030 -
FE10blizzard Blizzard C 3-10 5 17 7 75% 0% 2 700 -
FE10arcwind Arcwind B 1-2 25 6 8 85% 10% 4 2,450 -
Tornado Tornado S 1-2 20 7 10 80% 0% 5 2,800 -
Rexcalibur Rexcalibur SS 1-2 15 12 13 105% 10% 6 6,750 Luck +3.
FE10windtail Wind Tail SS 1-2 - 1 12 90% 0% 1 - Spirits only. Cannot critical.

FE10 Light MagicLight MagicEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10light Light E 1-2 40 1 3 100% 0% 1 960 -
FE10ellight Ellight C 1-2 35 3 5 95% 0% 2 2,240 -
FE10purge Purge B 3-10 5 16 5 80% 0% 3 1,000 -
FE10shine Shine A 1-2 25 5 7 90% 10% 4 2,600 -
FE10nosferatu Nosferatu S 1-2 20 7 6 85% 0% 4 4,000 Restores HP to user equal to damage dealt.
Valaura Valaura S 1-2 17 12 8 95% 0% 5 6,800 Inflicts Poison upon contact.
Rexaura Rexaura SS 1-2 15 11 12 110% 5% 6 12,000 Defense +3.
Thani Thani * 1-2 45 1 8 100% 0% 2 - Micaiah only. Effective vs. Armored/Horseback units.
Creiddylad Creiddylad * 1-2 - 15 11 100% 15% 1 - Sephiran only.

FE10 DarkDark MagicEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10worm Worm C 1-2 30 9 8 75% 0% 3 2,400 -
FE10carreau Carreau B 1-2 25 11 10 70% 5% 4 3,000 -
FE10fenrir Fenrir A 3-10 5 20 9 60% 0% 4 1,500 -
FE10verrine Verrine S 1-2 20 13 12 65% 0% 5 5,000 -
FE10balberith Balberith SS 1-2 15 15 15 75% 10% 6 13,500 Strength +3.

FE10 StaffStavesEdit

If a character is equipped with a staff, they can attack with it during counters. Attacking with a staff won't reduce the staff's usage.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10heal Heal E 1 40 2 1 100% 5% 3 11 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn.
FE10mend Mend D 1 20 4 1 100% 10% 5 12 1,000 Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn.
FE10torchstaff Torch D 0 10 7 1 100% 15% 5 15 1,000 Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War.
FE10unlock Unlock D 1 10 7 1 100% 15% 5 17 1,500 Unlocks a door. When equipped, user gains +3 Speed and +1 Defense.
FE10restore Restore C 1 10 4 1 100% 15% 7 20 2,000 Restores all conditions to an adjacent ally. When equipped, user is cured of all conditions each turn.
FE10ward Ward C 1 15 4 1 100% 20% 7 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. When equipped, user gains +2 Speed and +2 Defense.
FE10physic Physic C 1-(User's Magic/2) 15 5 1 100% 25% 7 22 3,750 Restores an ally's HP equal to (Magic +10). When equipped, user restores 20 HP each turn.
FE10hammerne Hammerne C 1 3 7 1 100% 25% 7 40 1,800 Fully restores all uses to an adjacent ally's weapon. When equipped, user gains +1 Speed and +3 Defense.
FE10recover Recover B 1 15 6 1 100% 20% 9 17 2,250 Restores all HP to an adjacent ally. When equipped, user restores 25 HP each turn.
FE10sleep Sleep B 1-(User's Magic/2) 3 6 1 65% 35% 9 35 1,500 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn.
FE10rescue Rescue A 1-(User/s Magic/2) 3 6 1 100% 40% 9 40 1,800 Teleports an ally to a space adjacent to user. When equipped, user gains +5 Speed and +4 Defense.
FE10silence Silence A 1-(User's Magic/2) 3 7 1 70% 30% 9 30 1,200 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn.
FE10rewarp Rewarp A 1-30 15 7 1 100% 30% 12 60 15,000 Teleports user to any traversable space on the map. When equipped, user restores 20 HP each turn.
FE10elsilence Elsilence S 1-30 2 7 1 80% 30% 11 70 2,400 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn.
Elsleep Elsleep S 1-30 2 8 1 75% 35% 11 85 3,000 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn.
FE10fortify Fortify S 1-(User's Magic/2) 5 7 1 100% 50% 11 60 5,000 Restores HP to all allies in range equal to (Magic +10). When equipped, user restores 30 HP each turn.
Matrona Matrona SS 1-(User's Magic/2) 3 3 1 100% 100% 13 10 - Restores all HP and moves Biorhythm to best position. When equipped, user restores 20 HP and all conditions each turn, as well as gains +5 Defense.
Asherastaff Ashera Staff SS 1 3 4 1 100% 100% 13 100 0 Restores all HP and conditions to all allies. When equipped, user gains +5 Defense.

Judge WeaponsEdit

Italicized text indicates the weapon's properties when used by the in-game enemies. For weapons with a range of 1~User's Magic/2, the max range is 15 (unless listed).

Icon Name Rank Wt Mt Hit Crt Range WEx Effects
Judge Judge - 16 50 100% 0% 1-2 1 Ashera only. Cannot critical. Counts as Light magic.
Judge Judge (Multiple Physical) - 1 52 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
Judge Judge (Multiple Light) - 1 50 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Counts as Light magic. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
Judge Judge (Multiple Dark) - 1 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
Judge Judge (Single Light) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
Judge Judge (Single Physical) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
Judge Judge (Single Dark) - 10 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
Judge Judge (Multiple Silence) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Silence to all enemies in range.
Judge Judge (Multiple Stun) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Stun to all enemies in range.
Judge Judge (Lekain's multiple Silence) Staff- SS 1 1 100% 0% 1-User's Magic/2
All
1 Inflicts Silence to all enemies in range.
Judge Judge (Dheginsea's multiple Physical) Strike- SS 1 10 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
Judge Judge (Sephiran's multiple Light) Light- SS 1 25 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
Judge Judge (Sephiran's single Light) Light- SS 25 5 100% 0% 1-User's Magic/2 1 Cannot critical.


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