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The following is a list of weapons from Fire Emblem: The Blazing Blade.

SwordSwordsEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ironsword Iron Sword E 1 46 5 5 90% 0% 1 460 -
-
Slimsword Slim Sword E 1 30 2 3 100% 5% 1 480 -
-
Emblemblade Emblem Blade E 1 60 5 5 90% 0% 1 - -
A tactician's sword.
Poisonsword Poison Sword D 1 40 6 3 70% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Steelsword Steel Sword D 1 30 10 8 75% 0% 1 600 -
-
Ironblade Iron Blade D 1 35 12 9 70% 0% 2 980 -
-
Armourslayer Armorslayer D 1 18 11 8 80% 0% 1 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword Longsword D 1 18 11 6 85% 0% 1 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wodao Wo Dao D 1 20 5 8 75% 35% 1 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
Steelblade Steel Blade C 1 25 14 11 65% 0% 2 1,250 -
-
Killingedge Killing Edge C 1 20 7 9 75% 30% 1 1,300 -
Improves critical hit rate.
Wyrmslayer Wyrmslayer C 1 20 5 7 75% 0% 1 3,000 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand Light Brand C 1-2 25 9 9 70% 0% 1 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver Lancereaver C 1 15 9 9 75% 5% 2 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Bravesword Brave Sword B 1 30 12 9 75% 0% 1 3,000 Allows user to strike twice in one attack.
Can strike consecutively.
Windsword Wind Sword B 1-2 40 9 9 70% 0% 1 8,000 Targets Resistance. Inflicts Wind magic damage. Effective vs. flying units.
A magic sword capable of
Silversword Silver Sword A 1 20 8 13 80% 0% 1 1,500 -
-
SilverBlade Silver Blade A 1 15 13 14 60% 0% 2 1,800 -
-
Runesword Runesword A 1-2 15 11 12 65% 0% 1 3,300 Targets Resistance. Inflicts Dark magic damage. Restores HP to user equal to damage dealt.
Imbued with dark magic.
Regalblade Regal Blade S 1 25 9 20 85% 0% 1 15,000 -
For experienced units only.
Manikatti Mani Katti * 1 45 3 8 80% 20% 2 - Lyn only. Effective vs. Armored/Mounted units.
Effective against infantry.
Rapier Rapier * 1 40 5 7 95% 10% 2 6,000 Eliwood only. Effective vs. Armored/Mounted units.
Effective against infantry.
Durandal Durandal * 1 20 16 17 90% 0% 1 - Eliwood only. Strength +5. Effective vs. Dragon units.
Increases strength by 5 pts.
Solkatti Sol Katti * 1 30 14 12 95% 25% 2 - Lyn only. Resistance +5. Effective vs. Dragon units.
Forged to battle wyverns.

LanceLancesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
IronLance Iron Lance E 1 45 8 7 80% 0% 1 360 -
-
SlimLance Slim Lance E 1 30 4 4 85% 5% 1 450 -
-
Javelin Javelin E 1-2 20 11 6 65% 0% 1 400 -
Doubles as ranged attack.
EmblemLance Emblem Lance E 1 60 8 7 80% 0% 1 -
A tactician's lance.
PoisonLance Poison Lance E 1 40 8 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
SteelLance Steel Lance D 1 30 13 10 70% 0% 2 480 -
-
Heavyspear Heavy Spear D 1 16 14 9 70% 0% 1 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer Horseslayer D 1 16 13 7 70% 0% 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
Shortspear Short Spear C 1-2 18 12 9 60% 0% 1 900 -
Doubles as ranged attack.
KillerLance Killer Lance C 1 20 9 10 70% 30% 1 1,200 -
Improves critical hit rate.
Axereaver Axereaver C 1 15 11 10 70% 5% 2 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
BraveLance Brave Lance B 1 30 14 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Spear Spear B 1-2 15 10 12 70% 5% 1 9,000 -
-
Spear Spear (Vaida's) B 1-2 15 10 12 70% 0% 1 1,500 Max HP +17, Strength +5, Skill +4, Speed +9, Defense +4, Resistance +14.
-
SilverLance Silver Lance A 1 20 10 14 75% 0% 1 1,200 -
-
RexHasta Rex Hasta S 1 25 11 21 80% 0% 1 15,000 -
For experienced units only.

AxeAxesEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Handaxe Hand Axe E 1-2 20 12 7 60% 0% 1 300 -
Doubles as ranged attack.
Ironaxe Iron Axe E 1 45 10 8 75% 0% 1 270 -
-
Emblemaxe Emblem Axe E 1 60 10 8 75% 0% 1 -
A tactician's axe.
Steelaxe Steel Axe E 1 30 15 11 65% 0% 2 360 -
-
Devilaxe Devil Axe E 1 20 18 18 55% 0% 8 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Poisonaxe Poison Axe D 1 40 10 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd Halberd D 1 18 15 10 60% 0% 1 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer Hammer D 1 20 15 10 55% 0% 2 800 Effective vs. Armored units.
Effective against knights.
Dragonaxe Dragon Axe C 1 40 11 10 60% 0% 1 6,000 Effective vs. Dragon units.
An axe designed to strike
Killeraxe Killer Axe C 1 20 11 11 65% 30% 1 1,000 -
Improves critical hit rate.
Swordreaver Swordreaver C 1 15 13 11 65% 5% 2 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer Swordslayer C 1 20 13 11 80% 5% 1 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Braveaxe Brave Axe B 1 30 16 10 65% 0% 1 2,250 Allows user to strike twice in one attack.
Can strike consecutively.
Tomahawk Tomahawk A 1-2 15 14 13 65% 0% 1 3,000 -
-
Silveraxe Silver Axe A 1 20 12 15 70% 0% 1 1,000 -
-
Basilikos Basilikos S 1 25 13 22 75% 0% 1 15,000 -
For experienced units only.
Wolfbeil Wolf Beil * 1 30 10 10 75% 5% 1 6,000 Hector only. Effective vs. Armored/Horseback units.
Effective against infantry.
Armads Armads * 1 25 18 18 85% 0% 1 - Hector only. Defense +5. Effective vs. Dragon units.
Lightning-charged axe.

BowBowsEdit

All bows are effective against flying units, unless stated.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ironbow Iron Bow E 2 45 5 6 85% 0% 1 540 -
-
Emblembow Emblem Bow E 2 60 5 6 85% 0% 1 -
A tactician's bow.
Poisonbow Poison Bow D 2 40 5 4 65% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Shortbow Short Bow D 2 22 3 5 85% 10% 2 1,760 -
Improves critical hit rate.
Longbow Longbow D 2-3 20 10 5 65% 0% 1 2,000 -
Extended attack range.
Steelbow Steel Bow D 2 30 9 9 70% 0% 1 720 -
-
Killerbow Killer Bow C 2 20 7 9 75% 30% 1 1,400 -
Improves critical hit rate.
Bravebow Brave Bow B 2 30 12 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Silverbow Silver Bow A 2 20 6 13 75% 0% 1 1,600 -
-
Rienfleche Rienfleche S 2 25 7 20 80% 0% 1 15,000 -
Can strike consecutively.

Ballistae are a subdivision of Bows, which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ballista Ballista E 3-10 5 20 8 70% 0% 4 - Cannot be countered.
-
Killerballista Killer Ballista E 3-10 5 20 12 65% 10% 4 - Cannot be countered.
-
Ironballista Iron Ballista E 3-15 5 20 13 60% 0% 4 - Cannot be countered.
-

AnimaAnimaEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Fire Fire E 1-2 40 4 5 90% 0% 1 560 -
-
Thunder Thunder D 1-2 35 6 8 80% 5% 1 700 -
-
Elfire Elfire C 1-2 30 10 10 85% 0% 2 1,200 -
-
Bolting Bolting B 3-10 5 20 12 60% 0% 1 2,500 Cannot be countered.
Long-range lightning strike.
Fimbulvetr Fimbulvetr A 1-2 20 12 13 80% 0% 1 6,000 -
-
Excalibur Excalibur S 1-2 25 13 18 90% 10% 3 25,000 -
-
Forblaze Forblaze * 1-2 20 11 14 85% 5% 1 - Athos only. Luck +5. Effective vs. Dragon units.
Boosts luck by 5 pts.

LightLightEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Lightning Lightning E 1-2 35 6 4 95% 5% 1 630 -
-
Shine Shine D 1-2 30 8 6 90% 8% 2 900 -
-
Divine Divine C 1-2 25 12 8 85% 10% 1 2,500 -
-
Purge Purge B 3-10 5 20 10 75% 5% 3 3,000 Cannot be countered.
-
Aura Aura A 1-2 20 15 12 85% 15% 1 8,000 -
-
Aureola Aureola S 1-2 20 14 15 90% 5% 0 - Resistance +5. Effective vs. Dragons/Dark Druids.
Boosts resistance by 5 pts.
Luce Luce S 1-2 25 16 16 95% 25% 3 30,000 -
-

DarkDarkEdit

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Flux Flux D 1-2 45 8 7 80% 0% 1 900 -
-
Luna Luna C 1-2 35 12 0 95% 20% 1 5,250 Negates Resistance.
Negates enemy resistance.
Nosferatu Nosferatu C 1-2 20 14 10 70% 0% 1 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
Eclipse Eclipse B 3-10 5 12 - 30% 0% 8 4,000 Cannot be countered. Halves enemy's current HP.
Reduces enemy HP by half.
Fenrir Fenrir A 1-2 20 18 15 70% 0% 1 9,000 -
-
Gerspenst Gespenst S 1-2 25 20 23 80% 0% 3 35,000 -
-
Ereshkigal Ereshkigal * 1-2 - 12 20 95% 0% 1 - -
-

StaffStaffEdit

Icon Name Rank Range Uses WEx EXP Cost Effects
Heal Heal E 1 30 2 11 600 Restores HP to an adjacent ally equal to (Magic +10).
Restores HP to allies in adjacent spaces.
Mend Mend D 1 20 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
TorchS Torch D 1~(User's Magic/2) 10 5 15 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock Unlock D 1-2 10 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.
Recover Recover C 1 15 3 17 2,250 Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore Restore C 1 10 3 20 3,000 Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne Hammerne C 1 3 8 40 2,000 Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier Barrier C 1 15 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Increases magic resistance of adjacent allies briefly.
Physic Physic B 1~(User's Magic/2) 15 3 22 3,750 Restores HP to an ally equal to (Magic +10).
Restores HP to allies at a distance.
Silence Silence B 1~(User's Magic/2) 3 5 30 1,200 Inflicts Silence to one enemy.
Halts all enemy magic for several turns.
Sleep Sleep B 1~(User's Magic/2) 3 5 35 1,500 Inflicts Sleep to one enemy.
Puts enemies to sleep for several turns.
Berserk Berserk B 1~(User's Magic/2) 3 5 40 1,800 Inflicts Berserk to one enemy. Provides 40 EXP to the user.
Sends enemies into a berserker rage.
Rescue Rescue B 1~(User's Magic/2) 3 7 40 1,800 Teleports one ally to an adjacent space to user.
Moves allies from distant spaces to adjacent ones.
Fortify Fortify A 1~(User's Magic/2) 8 5 60 8,000 Restores HP to all allies in range equal to (Magic +10).
Restores all HP to allies nearby.
Warp Warp A 1 5 7 85 7,500 Teleports an adjacent ally to any traversable space on the map.
Moves allies in adjacent spaces instantly elsewhere.
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