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The following is a list of weapons from Fire Emblem: The Blazing Blade.

Swords[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Iron Sword E 1 46 5 5 90% 0% 1 460 -
-
Slim Sword E 1 30 2 3 100% 5% 1 480 -
-
Emblem Blade E 1 60 5 5 90% 0% 1 - -
A tactician's sword.
Poison Sword D 1 40 6 3 70% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Steel Sword D 1 30 10 8 75% 0% 1 600 -
-
Iron Blade D 1 35 12 9 70% 0% 2 980 -
-
Armorslayer D 1 18 11 8 80% 0% 1 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword D 1 18 11 6 85% 0% 1 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wo Dao D 1 20 5 8 75% 35% 1 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
Steel Blade C 1 25 14 11 65% 0% 2 1,250 -
-
Killing Edge C 1 20 7 9 75% 30% 1 1,300 -
Improves critical hit rate.
Wyrmslayer C 1 20 5 7 75% 0% 1 3,000 Effective vs. Dragon units.
Effective against wyverns.
Light Brand C 1-2 25 9 9 70% 0% 1 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver C 1 15 9 9 75% 5% 2 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Brave Sword B 1 30 12 9 75% 0% 1 3,000 Allows user to strike twice in one attack.
Can strike consecutively.
Wind Sword B 1-2 40 9 9 70% 0% 1 8,000 Targets Resistance. Inflicts Wind magic damage. Effective vs. flying units.
A magic sword capable of
Silver Sword A 1 20 8 13 80% 0% 1 1,500 -
-
Silver Blade A 1 15 13 14 60% 0% 2 1,800 -
-
Runesword A 1-2 15 11 12 65% 0% 1 3,300 Targets Resistance. Inflicts Dark magic damage. Restores HP to user equal to damage dealt.
Imbued with dark magic.
Regal Blade S 1 25 9 20 85% 0% 1 15,000 -
For experienced units only.
Mani Katti * 1 45 3 8 80% 20% 2 - Lyn only. Effective vs. Armored/Mounted units.
Effective against infantry.
Rapier * 1 40 5 7 95% 10% 2 6,000 Eliwood only. Effective vs. Armored/Mounted units.
Effective against infantry.
Durandal * 1 20 16 17 90% 0% 1 - Eliwood only. Strength +5. Effective vs. Dragon units.
Increases strength by 5 pts.
Sol Katti * 1 30 14 12 95% 25% 2 - Lyn only. Resistance +5. Effective vs. Dragon units.
Forged to battle wyverns.

Lances[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Iron Lance E 1 45 8 7 80% 0% 1 360 -
-
Slim Lance E 1 30 4 4 85% 5% 1 450 -
-
Javelin E 1-2 20 11 6 65% 0% 1 400 -
Doubles as ranged attack.
Emblem Lance E 1 60 8 7 80% 0% 1 -
A tactician's lance.
Poison Lance E 1 40 8 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Steel Lance D 1 30 13 10 70% 0% 2 480 -
-
Heavy Spear D 1 16 14 9 70% 0% 1 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer D 1 16 13 7 70% 0% 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
Short Spear C 1-2 18 12 9 60% 0% 1 900 -
Doubles as ranged attack.
Killer Lance C 1 20 9 10 70% 30% 1 1,200 -
Improves critical hit rate.
Axereaver C 1 15 11 10 70% 5% 2 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
Brave Lance B 1 30 14 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Spear B 1-2 15 10 12 70% 5% 1 9,000 -
-
Spear (Vaida's) B 1-2 15 10 12 70% 0% 1 1,500 Max HP +17, Strength +5, Skill +4, Speed +9, Defense +4, Resistance +14.
-
Silver Lance A 1 20 10 14 75% 0% 1 1,200 -
-
Rex Hasta S 1 25 11 21 80% 0% 1 15,000 -
For experienced units only.

Axes[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Hand Axe E 1-2 20 12 7 60% 0% 1 300 -
Doubles as ranged attack.
Iron Axe E 1 45 10 8 75% 0% 1 270 -
-
Emblem Axe E 1 60 10 8 75% 0% 1 -
A tactician's axe.
Steel Axe E 1 30 15 11 65% 0% 2 360 -
-
Devil Axe E 1 20 18 18 55% 0% 8 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Poison Axe D 1 40 10 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd D 1 18 15 10 60% 0% 1 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer D 1 20 15 10 55% 0% 2 800 Effective vs. Armored units.
Effective against knights.
Dragon Axe C 1 40 11 10 60% 0% 1 6,000 Effective vs. Dragon units.
An axe designed to strike
Killer Axe C 1 20 11 11 65% 30% 1 1,000 -
Improves critical hit rate.
Swordreaver C 1 15 13 11 65% 5% 2 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer C 1 20 13 11 80% 5% 1 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Brave Axe B 1 30 16 10 65% 0% 1 2,250 Allows user to strike twice in one attack.
Can strike consecutively.
Tomahawk A 1-2 15 14 13 65% 0% 1 3,000 -
-
Silver Axe A 1 20 12 15 70% 0% 1 1,000 -
-
Basilikos S 1 25 13 22 75% 0% 1 15,000 -
For experienced units only.
Wolf Beil * 1 30 10 10 75% 5% 1 6,000 Hector only. Effective vs. Armored/Horseback units.
Effective against infantry.
Armads * 1 25 18 18 85% 0% 1 - Hector only. Defense +5. Effective vs. Dragon units.
Lightning-charged axe.

Bows[]

All bows are effective against flying units, unless stated.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Iron Bow E 2 45 5 6 85% 0% 1 540 -
-
Emblem Bow E 2 60 5 6 85% 0% 1 -
A tactician's bow.
Poison Bow D 2 40 5 4 65% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Short Bow D 2 22 3 5 85% 10% 2 1,760 -
Improves critical hit rate.
Longbow D 2-3 20 10 5 65% 0% 1 2,000 -
Extended attack range.
Steel Bow D 2 30 9 9 70% 0% 1 720 -
-
Killer Bow C 2 20 7 9 75% 30% 1 1,400 -
Improves critical hit rate.
Brave Bow B 2 30 12 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Silver Bow A 2 20 6 13 75% 0% 1 1,600 -
-
Rienfleche S 2 25 7 20 80% 0% 1 15,000 -
Can strike consecutively.

Ballistae are a subdivision of Bows, which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ballista E 3-10 5 20 8 70% 0% 4 - Cannot be countered.
-
Killer Ballista E 3-10 5 20 12 65% 10% 4 - Cannot be countered.
-
Iron Ballista E 3-15 5 20 13 60% 0% 4 - Cannot be countered.
-

Anima[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Fire E 1-2 40 4 5 90% 0% 1 560 -
-
Thunder D 1-2 35 6 8 80% 5% 1 700 -
-
Elfire C 1-2 30 10 10 85% 0% 2 1,200 -
-
Bolting B 3-10 5 20 12 60% 0% 1 2,500 Cannot be countered.
Long-range lightning strike.
Fimbulvetr A 1-2 20 12 13 80% 0% 1 6,000 -
-
Excalibur S 1-2 25 13 18 90% 10% 3 25,000 -
-
Forblaze * 1-2 20 11 14 85% 5% 1 - Athos only. Luck +5. Effective vs. Dragon units.
Boosts luck by 5 pts.

Light[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Lightning E 1-2 35 6 4 95% 5% 1 630 -
-
Shine D 1-2 30 8 6 90% 8% 2 900 -
-
Divine C 1-2 25 12 8 85% 10% 1 2,500 -
-
Purge B 3-10 5 20 10 75% 5% 3 3,000 Cannot be countered.
-
Aura A 1-2 20 15 12 85% 15% 1 8,000 -
-
Aureola S 1-2 20 14 15 90% 5% 0 - Resistance +5. Effective vs. Dragons/Dark Druids.
Boosts resistance by 5 pts.
Luce S 1-2 25 16 16 95% 25% 3 30,000 -
-

Dark[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Flux D 1-2 45 8 7 80% 0% 1 900 -
-
Luna C 1-2 35 12 0 95% 20% 1 5,250 Negates Resistance.
Negates enemy resistance.
Nosferatu C 1-2 20 14 10 70% 0% 1 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
Eclipse B 3-10 5 12 - 30% 0% 8 4,000 Cannot be countered. Halves enemy's current HP.
Reduces enemy HP by half.
Fenrir A 1-2 20 18 15 70% 0% 1 9,000 -
-
Gespenst S 1-2 25 20 23 80% 0% 3 35,000 -
-
Ereshkigal * 1-2 - 12 20 95% 0% 1 - -
-

Staff[]

Icon Name Rank Range Uses WEx EXP Cost Effects
Heal E 1 30 2 11 600 Restores HP to an adjacent ally equal to (Magic +10).
Restores HP to allies in adjacent spaces.
Mend D 1 20 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
Torch D 1~(User's Magic/2) 10 5 15 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock D 1-2 10 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.
Recover C 1 15 3 17 2,250 Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore C 1 10 3 20 3,000 Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne C 1 3 8 40 2,000 Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier C 1 15 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Increases magic resistance of adjacent allies briefly.
Physic B 1~(User's Magic/2) 15 3 22 3,750 Restores HP to an ally equal to (Magic +10).
Restores HP to allies at a distance.
Silence B 1~(User's Magic/2) 3 5 30 1,200 Inflicts Silence to one enemy.
Halts all enemy magic for several turns.
Sleep B 1~(User's Magic/2) 3 5 35 1,500 Inflicts Sleep to one enemy.
Puts enemies to sleep for several turns.
Berserk B 1~(User's Magic/2) 3 5 40 1,800 Inflicts Berserk to one enemy. Provides 40 EXP to the user.
Sends enemies into a berserker rage.
Rescue B 1~(User's Magic/2) 3 7 40 1,800 Teleports one ally to an adjacent space to user.
Moves allies from distant spaces to adjacent ones.
Fortify A 1~(User's Magic/2) 8 5 60 8,000 Restores HP to all allies in range equal to (Magic +10).
Restores all HP to allies nearby.
Warp A 1 5 7 85 7,500 Teleports an adjacent ally to any traversable space on the map.
Moves allies in adjacent spaces instantly elsewhere.