The following is a list of weapons from Fire Emblem: The Blazing Blade.

Sword.gifSwords[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ironsword.gif Iron Sword E 1 46 5 5 90% 0% 1 460 -
-
Slimsword.gif Slim Sword E 1 30 2 3 100% 5% 1 480 -
-
Emblemblade.gif Emblem Blade E 1 60 5 5 90% 0% 1 - -
A tactician's sword.
Poisonsword.gif Poison Sword D 1 40 6 3 70% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Steelsword.gif Steel Sword D 1 30 10 8 75% 0% 1 600 -
-
Ironblade.gif Iron Blade D 1 35 12 9 70% 0% 2 980 -
-
Armourslayer.gif Armorslayer D 1 18 11 8 80% 0% 1 1,260 Effective vs. Armored units.
Effective against infantry.
Longsword.gif Longsword D 1 18 11 6 85% 0% 1 1,260 Effective vs. Horseback units.
Effective against cavalry.
Wodao.gif Wo Dao D 1 20 5 8 75% 35% 1 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
Steelblade.gif Steel Blade C 1 25 14 11 65% 0% 2 1,250 -
-
Killingedge.gif Killing Edge C 1 20 7 9 75% 30% 1 1,300 -
Improves critical hit rate.
Wyrmslayer.gif Wyrmslayer C 1 20 5 7 75% 0% 1 3,000 Effective vs. Dragon units.
Effective against wyverns.
Lightbrand.gif Light Brand C 1-2 25 9 9 70% 0% 1 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver.gif Lancereaver C 1 15 9 9 75% 5% 2 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Bravesword.gif Brave Sword B 1 30 12 9 75% 0% 1 3,000 Allows user to strike twice in one attack.
Can strike consecutively.
Windsword.gif Wind Sword B 1-2 40 9 9 70% 0% 1 8,000 Targets Resistance. Inflicts Wind magic damage. Effective vs. flying units.
A magic sword capable of
Silversword.gif Silver Sword A 1 20 8 13 80% 0% 1 1,500 -
-
SilverBlade.gif Silver Blade A 1 15 13 14 60% 0% 2 1,800 -
-
Runesword.gif Runesword A 1-2 15 11 12 65% 0% 1 3,300 Targets Resistance. Inflicts Dark magic damage. Restores HP to user equal to damage dealt.
Imbued with dark magic.
Regalblade.gif Regal Blade S 1 25 9 20 85% 0% 1 15,000 -
For experienced units only.
Manikatti.gif Mani Katti * 1 45 3 8 80% 20% 2 - Lyn only. Effective vs. Armored/Mounted units.
Effective against infantry.
Rapier.gif Rapier * 1 40 5 7 95% 10% 2 6,000 Eliwood only. Effective vs. Armored/Mounted units.
Effective against infantry.
Durandal.gif Durandal * 1 20 16 17 90% 0% 1 - Eliwood only. Strength +5. Effective vs. Dragon units.
Increases strength by 5 pts.
Solkatti.gif Sol Katti * 1 30 14 12 95% 25% 2 - Lyn only. Resistance +5. Effective vs. Dragon units.
Forged to battle wyverns.

Lance.gifLances[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
IronLance.gif Iron Lance E 1 45 8 7 80% 0% 1 360 -
-
SlimLance.gif Slim Lance E 1 30 4 4 85% 5% 1 450 -
-
Javelin.gif Javelin E 1-2 20 11 6 65% 0% 1 400 -
Doubles as ranged attack.
EmblemLance.gif Emblem Lance E 1 60 8 7 80% 0% 1 -
A tactician's lance.
PoisonLance.gif Poison Lance E 1 40 8 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
SteelLance.gif Steel Lance D 1 30 13 10 70% 0% 2 480 -
-
Heavyspear.gif Heavy Spear D 1 16 14 9 70% 0% 1 1,200 Effective vs. Armored units.
Effective against knights.
Horseslayer.gif Horseslayer D 1 16 13 7 70% 0% 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
Shortspear.gif Short Spear C 1-2 18 12 9 60% 0% 1 900 -
Doubles as ranged attack.
KillerLance.gif Killer Lance C 1 20 9 10 70% 30% 1 1,200 -
Improves critical hit rate.
Axereaver.gif Axereaver C 1 15 11 10 70% 5% 2 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
BraveLance.gif Brave Lance B 1 30 14 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Spear.gif Spear B 1-2 15 10 12 70% 5% 1 9,000 -
-
Spear.gif Spear (Vaida's) B 1-2 15 10 12 70% 0% 1 1,500 Max HP +17, Strength +5, Skill +4, Speed +9, Defense +4, Resistance +14.
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SilverLance.gif Silver Lance A 1 20 10 14 75% 0% 1 1,200 -
-
RexHasta.gif Rex Hasta S 1 25 11 21 80% 0% 1 15,000 -
For experienced units only.

Axe.gifAxes[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Handaxe.gif Hand Axe E 1-2 20 12 7 60% 0% 1 300 -
Doubles as ranged attack.
Ironaxe.gif Iron Axe E 1 45 10 8 75% 0% 1 270 -
-
Emblemaxe.gif Emblem Axe E 1 60 10 8 75% 0% 1 -
A tactician's axe.
Steelaxe.gif Steel Axe E 1 30 15 11 65% 0% 2 360 -
-
Devilaxe.gif Devil Axe E 1 20 18 18 55% 0% 8 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
Poisonaxe.gif Poison Axe D 1 40 10 4 60% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Halberd.gif Halberd D 1 18 15 10 60% 0% 1 810 Effective vs. Horseback units.
Effective against cavalry.
Hammer.gif Hammer D 1 20 15 10 55% 0% 2 800 Effective vs. Armored units.
Effective against knights.
Dragonaxe.gif Dragon Axe C 1 40 11 10 60% 0% 1 6,000 Effective vs. Dragon units.
An axe designed to strike
Killeraxe.gif Killer Axe C 1 20 11 11 65% 30% 1 1,000 -
Improves critical hit rate.
Swordreaver.gif Swordreaver C 1 15 13 11 65% 5% 2 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer.gif Swordslayer C 1 20 13 11 80% 5% 1 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Braveaxe.gif Brave Axe B 1 30 16 10 65% 0% 1 2,250 Allows user to strike twice in one attack.
Can strike consecutively.
Tomahawk.gif Tomahawk A 1-2 15 14 13 65% 0% 1 3,000 -
-
Silveraxe.gif Silver Axe A 1 20 12 15 70% 0% 1 1,000 -
-
Basilikos.gif Basilikos S 1 25 13 22 75% 0% 1 15,000 -
For experienced units only.
Wolfbeil.gif Wolf Beil * 1 30 10 10 75% 5% 1 6,000 Hector only. Effective vs. Armored/Horseback units.
Effective against infantry.
Armads.gif Armads * 1 25 18 18 85% 0% 1 - Hector only. Defense +5. Effective vs. Dragon units.
Lightning-charged axe.

Bow.gifBows[edit | edit source]

All bows are effective against flying units, unless stated.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ironbow.gif Iron Bow E 2 45 5 6 85% 0% 1 540 -
-
Emblembow.gif Emblem Bow E 2 60 5 6 85% 0% 1 -
A tactician's bow.
Poisonbow.gif Poison Bow D 2 40 5 4 65% 0% 1 - Inflicts Poison upon contact.
Coated in lethal poison.
Shortbow.gif Short Bow D 2 22 3 5 85% 10% 2 1,760 -
Improves critical hit rate.
Longbow.gif Longbow D 2-3 20 10 5 65% 0% 1 2,000 -
Extended attack range.
Steelbow.gif Steel Bow D 2 30 9 9 70% 0% 1 720 -
-
Killerbow.gif Killer Bow C 2 20 7 9 75% 30% 1 1,400 -
Improves critical hit rate.
Bravebow.gif Brave Bow B 2 30 12 10 70% 0% 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
Silverbow.gif Silver Bow A 2 20 6 13 75% 0% 1 1,600 -
-
Rienfleche.gif Rienfleche S 2 25 7 20 80% 0% 1 15,000 -
Can strike consecutively.

Ballistae are a subdivision of Bows, which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Ballista.gif Ballista E 3-10 5 20 8 70% 0% 4 - Cannot be countered.
-
Killerballista.gif Killer Ballista E 3-10 5 20 12 65% 10% 4 - Cannot be countered.
-
Ironballista.gif Iron Ballista E 3-15 5 20 13 60% 0% 4 - Cannot be countered.
-

Anima.gifAnima[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Fire.gif Fire E 1-2 40 4 5 90% 0% 1 560 -
-
Thunder.gif Thunder D 1-2 35 6 8 80% 5% 1 700 -
-
Elfire.gif Elfire C 1-2 30 10 10 85% 0% 2 1,200 -
-
Bolting.gif Bolting B 3-10 5 20 12 60% 0% 1 2,500 Cannot be countered.
Long-range lightning strike.
Fimbulvetr.gif Fimbulvetr A 1-2 20 12 13 80% 0% 1 6,000 -
-
Excalibur.gif Excalibur S 1-2 25 13 18 90% 10% 3 25,000 -
-
Forblaze.gif Forblaze * 1-2 20 11 14 85% 5% 1 - Athos only. Luck +5. Effective vs. Dragon units.
Boosts luck by 5 pts.

Light.gifLight[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Lightning.gif Lightning E 1-2 35 6 4 95% 5% 1 630 -
-
Shine.gif Shine D 1-2 30 8 6 90% 8% 2 900 -
-
Divine.gif Divine C 1-2 25 12 8 85% 10% 1 2,500 -
-
Purge.gif Purge B 3-10 5 20 10 75% 5% 3 3,000 Cannot be countered.
-
Aura.gif Aura A 1-2 20 15 12 85% 15% 1 8,000 -
-
Aureola.gif Aureola S 1-2 20 14 15 90% 5% 0 - Resistance +5. Effective vs. Dragons/Dark Druids.
Boosts resistance by 5 pts.
Luce.gif Luce S 1-2 25 16 16 95% 25% 3 30,000 -
-

Dark.gifDark[edit | edit source]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Flux.gif Flux D 1-2 45 8 7 80% 0% 1 900 -
-
Luna.gif Luna C 1-2 35 12 0 95% 20% 1 5,250 Negates Resistance.
Negates enemy resistance.
Nosferatu.gif Nosferatu C 1-2 20 14 10 70% 0% 1 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
Eclipse.gif Eclipse B 3-10 5 12 - 30% 0% 8 4,000 Cannot be countered. Halves enemy's current HP.
Reduces enemy HP by half.
Fenrir.gif Fenrir A 1-2 20 18 15 70% 0% 1 9,000 -
-
Gerspenst.gif Gespenst S 1-2 25 20 23 80% 0% 3 35,000 -
-
Ereshkigal.gif Ereshkigal * 1-2 - 12 20 95% 0% 1 - -
-

Staff.gifStaff[edit | edit source]

Icon Name Rank Range Uses WEx EXP Cost Effects
Heal.gif Heal E 1 30 2 11 600 Restores HP to an adjacent ally equal to (Magic +10).
Restores HP to allies in adjacent spaces.
Mend.gif Mend D 1 20 3 12 1,000 Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
TorchS.gif Torch D 1~(User's Magic/2) 10 5 15 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock.gif Unlock D 1-2 10 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.
Recover.gif Recover C 1 15 3 17 2,250 Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore.gif Restore C 1 10 3 20 3,000 Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne.gif Hammerne C 1 3 8 40 2,000 Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier.gif Barrier C 1 15 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Increases magic resistance of adjacent allies briefly.
Physic.gif Physic B 1~(User's Magic/2) 15 3 22 3,750 Restores HP to an ally equal to (Magic +10).
Restores HP to allies at a distance.
Silence.gif Silence B 1~(User's Magic/2) 3 5 30 1,200 Inflicts Silence to one enemy.
Halts all enemy magic for several turns.
Sleep.gif Sleep B 1~(User's Magic/2) 3 5 35 1,500 Inflicts Sleep to one enemy.
Puts enemies to sleep for several turns.
Berserk.gif Berserk B 1~(User's Magic/2) 3 5 40 1,800 Inflicts Berserk to one enemy. Provides 40 EXP to the user.
Sends enemies into a berserker rage.
Rescue.gif Rescue B 1~(User's Magic/2) 3 7 40 1,800 Teleports one ally to an adjacent space to user.
Moves allies from distant spaces to adjacent ones.
Fortify.gif Fortify A 1~(User's Magic/2) 8 5 60 8,000 Restores HP to all allies in range equal to (Magic +10).
Restores all HP to allies nearby.
Warp.gif Warp A 1 5 7 85 7,500 Teleports an adjacent ally to any traversable space on the map.
Moves allies in adjacent spaces instantly elsewhere.
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