The following is a list of weapons from Fire Emblem: The Blazing Blade .
Swords[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Iron Sword
E
1
46
5
5
90%
0%
1
460
-
-
Slim Sword
E
1
30
2
3
100%
5%
1
480
-
-
Emblem Blade
E
1
60
5
5
90%
0%
1
-
-
A tactician's sword.
Poison Sword
D
1
40
6
3
70%
0%
1
-
Inflicts Poison upon contact.
Coated in lethal poison.
Steel Sword
D
1
30
10
8
75%
0%
1
600
-
-
Iron Blade
D
1
35
12
9
70%
0%
2
980
-
-
Armorslayer
D
1
18
11
8
80%
0%
1
1,260
Effective vs. Armored units.
Effective against infantry.
Longsword
D
1
18
11
6
85%
0%
1
1,260
Effective vs. Horseback units.
Effective against cavalry.
Wo Dao
D
1
20
5
8
75%
35%
1
1,200
Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
Steel Blade
C
1
25
14
11
65%
0%
2
1,250
-
-
Killing Edge
C
1
20
7
9
75%
30%
1
1,300
-
Improves critical hit rate.
Wyrmslayer
C
1
20
5
7
75%
0%
1
3,000
Effective vs. Dragon units.
Effective against wyverns.
Light Brand
C
1-2
25
9
9
70%
0%
1
1,250
Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
Lancereaver
C
1
15
9
9
75%
5%
2
1,800
Strong vs. Lances. Weak vs. Axes.
Strong against spears.
Brave Sword
B
1
30
12
9
75%
0%
1
3,000
Allows user to strike twice in one attack.
Can strike consecutively.
Wind Sword
B
1-2
40
9
9
70%
0%
1
8,000
Targets Resistance. Inflicts Wind magic damage. Effective vs. flying units.
A magic sword capable of
Silver Sword
A
1
20
8
13
80%
0%
1
1,500
-
-
Silver Blade
A
1
15
13
14
60%
0%
2
1,800
-
-
Runesword
A
1-2
15
11
12
65%
0%
1
3,300
Targets Resistance. Inflicts Dark magic damage. Restores HP to user equal to damage dealt.
Imbued with dark magic.
Regal Blade
S
1
25
9
20
85%
0%
1
15,000
-
For experienced units only.
Mani Katti
*
1
45
3
8
80%
20%
2
-
Lyn only. Effective vs. Armored/Mounted units.
Effective against infantry.
Rapier
*
1
40
5
7
95%
10%
2
6,000
Eliwood only. Effective vs. Armored/Mounted units.
Effective against infantry.
Durandal
*
1
20
16
17
90%
0%
1
-
Eliwood only. Strength +5. Effective vs. Dragon units.
Increases strength by 5 pts.
Sol Katti
*
1
30
14
12
95%
25%
2
-
Lyn only. Resistance +5. Effective vs. Dragon units.
Forged to battle wyverns.
Lances[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Iron Lance
E
1
45
8
7
80%
0%
1
360
-
-
Slim Lance
E
1
30
4
4
85%
5%
1
450
-
-
Javelin
E
1-2
20
11
6
65%
0%
1
400
-
Doubles as ranged attack.
Emblem Lance
E
1
60
8
7
80%
0%
1
-
A tactician's lance.
Poison Lance
E
1
40
8
4
60%
0%
1
-
Inflicts Poison upon contact.
Coated in lethal poison.
Steel Lance
D
1
30
13
10
70%
0%
2
480
-
-
Heavy Spear
D
1
16
14
9
70%
0%
1
1,200
Effective vs. Armored units.
Effective against knights.
Horseslayer
D
1
16
13
7
70%
0%
1
1,040
Effective vs. Horseback units.
Effective against cavalry.
Short Spear
C
1-2
18
12
9
60%
0%
1
900
-
Doubles as ranged attack.
Killer Lance
C
1
20
9
10
70%
30%
1
1,200
-
Improves critical hit rate.
Axereaver
C
1
15
11
10
70%
5%
2
1,950
Strong vs. Axes. Weak vs. Swords.
Strong against axes.
Brave Lance
B
1
30
14
10
70%
0%
1
7,500
Allows user to strike twice in one attack.
Can strike consecutively.
Spear
B
1-2
15
10
12
70%
5%
1
9,000
-
-
Spear (Vaida's)
B
1-2
15
10
12
70%
0%
1
1,500
Max HP +17, Strength +5, Skill +4, Speed +9, Defense +4, Resistance +14.
-
Silver Lance
A
1
20
10
14
75%
0%
1
1,200
-
-
Rex Hasta
S
1
25
11
21
80%
0%
1
15,000
-
For experienced units only.
Axes[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Hand Axe
E
1-2
20
12
7
60%
0%
1
300
-
Doubles as ranged attack.
Iron Axe
E
1
45
10
8
75%
0%
1
270
-
-
Emblem Axe
E
1
60
10
8
75%
0%
1
-
A tactician's axe.
Steel Axe
E
1
30
15
11
65%
0%
2
360
-
-
Devil Axe
E
1
20
18
18
55%
0%
8
900
May inflict damage to the user instead when attacking.
Might injure its wielder.
Poison Axe
D
1
40
10
4
60%
0%
1
-
Inflicts Poison upon contact.
Coated in lethal poison.
Halberd
D
1
18
15
10
60%
0%
1
810
Effective vs. Horseback units.
Effective against cavalry.
Hammer
D
1
20
15
10
55%
0%
2
800
Effective vs. Armored units.
Effective against knights.
Dragon Axe
C
1
40
11
10
60%
0%
1
6,000
Effective vs. Dragon units.
An axe designed to strike
Killer Axe
C
1
20
11
11
65%
30%
1
1,000
-
Improves critical hit rate.
Swordreaver
C
1
15
13
11
65%
5%
2
2,100
Strong vs. Swords. Weak vs. Lances.
Strong against swords.
Swordslayer
C
1
20
13
11
80%
5%
1
2,000
Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
Brave Axe
B
1
30
16
10
65%
0%
1
2,250
Allows user to strike twice in one attack.
Can strike consecutively.
Tomahawk
A
1-2
15
14
13
65%
0%
1
3,000
-
-
Silver Axe
A
1
20
12
15
70%
0%
1
1,000
-
-
Basilikos
S
1
25
13
22
75%
0%
1
15,000
-
For experienced units only.
Wolf Beil
*
1
30
10
10
75%
5%
1
6,000
Hector only. Effective vs. Armored/Horseback units.
Effective against infantry.
Armads
*
1
25
18
18
85%
0%
1
-
Hector only. Defense +5. Effective vs. Dragon units.
Lightning-charged axe.
Bows[ ]
All bows are effective against flying units, unless stated.
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Iron Bow
E
2
45
5
6
85%
0%
1
540
-
-
Emblem Bow
E
2
60
5
6
85%
0%
1
-
A tactician's bow.
Poison Bow
D
2
40
5
4
65%
0%
1
-
Inflicts Poison upon contact.
Coated in lethal poison.
Short Bow
D
2
22
3
5
85%
10%
2
1,760
-
Improves critical hit rate.
Longbow
D
2-3
20
10
5
65%
0%
1
2,000
-
Extended attack range.
Steel Bow
D
2
30
9
9
70%
0%
1
720
-
-
Killer Bow
C
2
20
7
9
75%
30%
1
1,400
-
Improves critical hit rate.
Brave Bow
B
2
30
12
10
70%
0%
1
7,500
Allows user to strike twice in one attack.
Can strike consecutively.
Silver Bow
A
2
20
6
13
75%
0%
1
1,600
-
-
Rienfleche
S
2
25
7
20
80%
0%
1
15,000
-
Can strike consecutively.
Ballistae are a subdivision of Bows , which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Ballista
E
3-10
5
20
8
70%
0%
4
-
Cannot be countered.
-
Killer Ballista
E
3-10
5
20
12
65%
10%
4
-
Cannot be countered.
-
Iron Ballista
E
3-15
5
20
13
60%
0%
4
-
Cannot be countered.
-
Anima[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Fire
E
1-2
40
4
5
90%
0%
1
560
-
-
Thunder
D
1-2
35
6
8
80%
5%
1
700
-
-
Elfire
C
1-2
30
10
10
85%
0%
2
1,200
-
-
Bolting
B
3-10
5
20
12
60%
0%
1
2,500
Cannot be countered.
Long-range lightning strike.
Fimbulvetr
A
1-2
20
12
13
80%
0%
1
6,000
-
-
Excalibur
S
1-2
25
13
18
90%
10%
3
25,000
-
-
Forblaze
*
1-2
20
11
14
85%
5%
1
-
Athos only. Luck +5. Effective vs. Dragon units.
Boosts luck by 5 pts.
Light[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Lightning
E
1-2
35
6
4
95%
5%
1
630
-
-
Shine
D
1-2
30
8
6
90%
8%
2
900
-
-
Divine
C
1-2
25
12
8
85%
10%
1
2,500
-
-
Purge
B
3-10
5
20
10
75%
5%
3
3,000
Cannot be countered.
-
Aura
A
1-2
20
15
12
85%
15%
1
8,000
-
-
Aureola
S
1-2
20
14
15
90%
5%
0
-
Resistance +5. Effective vs. Dragons/Dark Druids.
Boosts resistance by 5 pts.
Luce
S
1-2
25
16
16
95%
25%
3
30,000
-
-
Dark[ ]
Icon
Name
Rank
Range
Uses
Wt
Mt
Hit
Crt
WEx
Cost
Effects
Flux
D
1-2
45
8
7
80%
0%
1
900
-
-
Luna
C
1-2
35
12
0
95%
20%
1
5,250
Negates Resistance.
Negates enemy resistance.
Nosferatu
C
1-2
20
14
10
70%
0%
1
3,200
Restores HP equal to damage dealt.
Drains enemy HP into caster.
Eclipse
B
3-10
5
12
-
30%
0%
8
4,000
Cannot be countered. Halves enemy's current HP.
Reduces enemy HP by half.
Fenrir
A
1-2
20
18
15
70%
0%
1
9,000
-
-
Gespenst
S
1-2
25
20
23
80%
0%
3
35,000
-
-
Ereshkigal
*
1-2
-
12
20
95%
0%
1
-
-
-
Staff[ ]
Icon
Name
Rank
Range
Uses
WEx
EXP
Cost
Effects
Heal
E
1
30
2
11
600
Restores HP to an adjacent ally equal to (Magic +10).
Restores HP to allies in adjacent spaces.
Mend
D
1
20
3
12
1,000
Restores HP to an adjacent ally equal to (Magic +20).
Restores many HP to allies in adjacent spaces.
Torch
D
1~(User's Magic/2)
10
5
15
1,000
Lights up an area in Fog of War. Effect decreases by 1 each turn.
Lights an area. The light grows weaker each turn.
Unlock
D
1-2
10
5
17
1,500
Opens a door.
Unlocks doors, even from a distance.
Recover
C
1
15
3
17
2,250
Restores all HP to an adjacent ally.
Restores all HP to allies in adjacent spaces.
Restore
C
1
10
3
20
3,000
Restores all conditions to an adjacent ally.
Returns allies to normal condition. (Cures sleep, etc.)
Hammerne
C
1
3
8
40
2,000
Fully repairs an adjacent ally's weapon to full durability.
Restores an adjacent ally's weapons to new condition.
Barrier
C
1
15
4
17
2,250
Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Increases magic resistance of adjacent allies briefly.
Physic
B
1~(User's Magic/2)
15
3
22
3,750
Restores HP to an ally equal to (Magic +10).
Restores HP to allies at a distance.
Silence
B
1~(User's Magic/2)
3
5
30
1,200
Inflicts Silence to one enemy.
Halts all enemy magic for several turns.
Sleep
B
1~(User's Magic/2)
3
5
35
1,500
Inflicts Sleep to one enemy.
Puts enemies to sleep for several turns.
Berserk
B
1~(User's Magic/2)
3
5
40
1,800
Inflicts Berserk to one enemy. Provides 40 EXP to the user.
Sends enemies into a berserker rage.
Rescue
B
1~(User's Magic/2)
3
7
40
1,800
Teleports one ally to an adjacent space to user.
Moves allies from distant spaces to adjacent ones.
Fortify
A
1~(User's Magic/2)
8
5
60
8,000
Restores HP to all allies in range equal to (Magic +10).
Restores all HP to allies nearby.
Warp
A
1
5
7
85
7,500
Teleports an adjacent ally to any traversable space on the map.
Moves allies in adjacent spaces instantly elsewhere.