The following is a list of weapons from Fire Emblem: Three Houses.
(Text) - Indicates a weapon's stats when upgraded.
Swords[]
icon | Name | Rank | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Broken Sword | E | 1 | - | 20 | 0 | 30 | 0 | |
A broken and barely usable sword. A blacksmith can surely fix it up. | ||||||||
Rusted Sword | E | 1 | N/A | 20 | 0 | 30 | 0 | |
A rust-coated that can be forged into an Iron, Steel, Brave or Silver sword, or Mercurius. | ||||||||
Training Sword | E | 1 | 50 (65) |
4 (2) |
3 | 100 | 0 | |
This simple sword is perfect for training purposes. (A reinforced training sword, for those who take their training seriously.) | ||||||||
Iron Sword | E | 1 | 40 (45) |
5 | 5 (6) |
90 (100) |
0 | |
A standard sword made of iron--simple but effective. (Reinforced in the forge's flames, this iron sword shines with a new brilliance.) | ||||||||
Steel Sword | D | 1 | 50 (55) |
10 | 8 (10) |
85 | 0 | |
A weighty steel sword that deals significant blows. (A reinforced steel sword made strong and remade stronger.) | ||||||||
Silver Sword | B | 1 | 30 (40) |
8 | 12 (13) |
90 | 0 | |
A sword crafted from shining silver. (A reinforced silver sword, born again on the blacksmith's anvil.) | ||||||||
Rapier | E | 1 | 40 (45) |
5 | 7 (9) |
95 | 10 (20) | |
A sword designed to exploit the weaknesses of armored and cavalry units. (An elegant reinforced rapier, put to good use against armored and cavalry units.) | ||||||||
Armorslayer | D | 1 | 20 (25) |
11 | 8 | 80 (100) |
0 (5) | |
Sharp enough to pierce even the thickest plate, this sword is effective against armored units. (A reinforced armorslayer, designed specifically for taking out armored units.) | ||||||||
Devil Sword | D | 1 | 30 | 10 | 13 (16) |
65 | 0 | |
An unholy sword that inflicts 10 damage on the wielder after combat. (A reinforced devil sword that inflicts 10 damage on the wielded after combat.) | ||||||||
Killing Edge | C | 1 | 20 (25) |
10 | 8 (9) |
85 | 25 (35) | |
Deadly sharp, this sword boasts a high critical-hit rate. (This reinforced killing edge has a high critical hit rate and has been sharpened to take down foes.) | ||||||||
Levin Sword | C | 1-2 (1-3) |
25 (30) |
9 | 9 | 70 | 0 | |
Coursing with electric energy, this magical sword has been struck by lightning. (A reinforced levin sword. Magic weapon.) | ||||||||
Venin Edge | C | 1 | 20 (25) |
6 | 5 (6) |
90 (100) |
0 | |
A sword that poisons foes. (A reinforced venin edge.) | ||||||||
Wo Dao | B | 1 | 15 (25) |
5 | 8 (9) |
90 | 30 (40) | |
A beautiful, distinct sword with a high critical hit rate, said to have been forged in an eastern land. (This reinforced wo dao has a high critical-hit rate and it perfectly crafted to swiftly kill foes.) | ||||||||
Cursed Ashiya Sword | B | 1 | 15 (20) |
8 | 13 (14) |
70 | 40 (50) | |
This blade inflicts 5 damage on its wielder after combat in exchange for its high critical-hit rate. (This reinforced Cursed Ashiya Sword injures its wielder, inflicting 5 damage after combat.) | ||||||||
Brave Sword | B | 1 | 30 (40) |
12 | 9 (10) |
75 (85) |
0 | |
The wielder of this blade is emboldened and will attack twice when initiating combat. (A reinforced brave sword that lets the wielder attack twice when initiating combat.) | ||||||||
Sword of Zoltan | A | 1 | 25 (30) |
9 | 13 (16) |
90 | 0 (5) | |
An illustrious sword forged by the legendary artisan Zoltan. (A reinforced Sword of Zoltan, created by a legendary artisan and revitalized for a new age.) | ||||||||
Mercurius | A | 1 | 40 | 7 | 15 | 100 | 10 | |
A legendary sword with high hit rate and might, used in the War of the Eagle and Lion. | ||||||||
Sword of Seiros | A | 1 | 30 | 6 | 11 | 80 | 10 | |
Heals 50% of damage dealt and restores HP every turn. | ||||||||
Sword of Begalta | A | 1 | 30 | 5 | 12 | 100 | 0 | |
Sacred weapon (Crest of Riegan) that restores HP every turn. (Effect increased with Crest.) | ||||||||
Sword of Moralta | A | 1 | 30 | 9 | 13 | 75 | 25 | |
Restores HP every turn; effect increased with Crest of Fraldarius. | ||||||||
Thunderbrand | E | 1 | 30 | 7 | 13 | 70 | 10 | |
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat. | ||||||||
Dark Thunderbrand | E | 1 | 30 | 7 | 13 | 70 | 10 | |
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat. | ||||||||
Blutgang | E | 1 | 20 | 7 | 13 | 80 | 0 | |
Hero's Relic (Crest of the Beast). Crest-bearer can use Beast Fang. Deals magic-based damage. | ||||||||
Sword of the Creator | E | 1-2 | 20 | 9 | 7 | 90 | 0 | |
Grants Byleth alone its power and the ability to use Ruptured Heaven. | ||||||||
Sublime Creator Sword | E | 1-2 | 20 | 7 | 15 | 90 | 10 | |
Exalted Sword of the Creator. Byleth alone can wield it. Enables Sublime Heaven. | ||||||||
Dark Creator Sword | A | 1-2 | 30 | 7 | 16 | 85 | 0 | |
Nemesis only(?); enables Heaven’s Fall for Crest of Flames | ||||||||
Viskam | E | 1-9 | 50 | 5 | 20 | 100 | 0 | |
Deals magic-based damage. | ||||||||
Athame | C | 1 | 30 | 5 | 6 | 90 | 20 | |
Crafted with archaic methods, this sword is Disciple Kronya's preferred weapon. |
Lances[]
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Broken Lance | E | 1 | - | 20 | 0 | 30 | 0 | |
A broken and barely usable lance. A blacksmith can surely fix it up. | ||||||||
Rusted Lance | E | 1 | - | 20 | 0 | 30 | 0 | |
Can be forged into an Iron, Steel, Silver or Brave Lance or Gradivus. | ||||||||
Training Lance | E | 1 | 50 (65) |
5 (3) |
4 | 90 | 0 | |
This simple lance is perfect for training purposes. (A reinforced training lance, for those who take their training seriously.) | ||||||||
Iron Lance | E | 1 | 30 (35) |
6 | 6 (7) |
80 (90) |
0 | |
A standard lance made of iron--simple but effective. (Reinforced in the forge's flames, this iron lance shines with a new brilliance.) | ||||||||
Steel Lance | D | 1 | 40 (45) |
11 | 9 (11) |
75 | 0 | |
A weighty steel lance that deals significant blows. (A reinforced steel lance made strong and remade stronger.) | ||||||||
Silver Lance | B | 1 | 25 (35) |
9 | 13 (14) |
80 | 0 | |
A lance crafted from shining silver. (A reinforced silver lance, born again on the blacksmith’s anvil.) | ||||||||
Javelin | D | 1-2 | 30 (40) |
8 | 2 (3) |
80 | 0 | |
A basic ranged lance that can be thrown at distant enemies. (This reinforced Javelin has significant stopping power when thrust or thrown at enemies.) | ||||||||
Horseslayer | D | 1 | 20 (25) |
13 | 8 | 70 (90) |
0 (5) | |
A lance specifically for combat against mounted foes. (An equine nightmare, this refined horseslayer is effective against cavalry units.) | ||||||||
Killer Lance | C | 1 | 20 (25) |
11 | 9 (10) |
80 | 25 (35) | |
Deadly sharp, this lance boasts a high critical-hit rate. (This reinforced killer lance has a high critical hit rate and has been sharpened to take down foes.) | ||||||||
Short Spear | C | 1-2 | 25 (35) |
10 | 5 (6) |
75 | 0 | |
The light construction of this ranged lance makes it easy to throw at foes from afar. (A reinforced short spear used for close combat and ranged attacks.) | ||||||||
Blessed Lance | C | 1 | 20 | 14 | 7 (9) |
80 | 0 | |
A lance blessed with sacred might that smites monsters and restores 10% of HP every turn. (A reinforced blessed lance that is effective against monsters and restores 15% of HP every turn.) | ||||||||
Arrow of Indra | C | 1-2 (1-3) |
30 | 14 | 12 | 75 | 0 | |
Deals magic-based damage. | ||||||||
Venin Lance | C | 1 | 20 (25) |
7 | 6 (7) |
80 (90) |
0 | |
A lance that poisons foes. (A reinforced venin lance.) | ||||||||
Brave Lance | B | 1 | 25 (35) |
13 | 10 (11) |
70 (80) |
0 | |
The wielded of this lance is emboldened and will attack twice when initiating combat. (A reinforced brave lance that lets the wielded attack twice when initiating combat.) | ||||||||
Spear | B | 1-2 | 20 (30) |
12 | 8 (9) |
70 | 0 | |
The wielder of this powerful ranged lance can hurl it at enemies for deep impact. (A reinforced spear with impressive power used for close- or long-range combat.) | ||||||||
Crescent Sickle | B | 1 | 50 (55) |
12 | 10 (11) |
80 | 0 (10) | |
A sickle of impossible resilience, this weapon was crafted using forgotten knowledge. (A reinforced crescent sickle with extreme durability.) | ||||||||
Lance of Zoltan | A | 1 | 20 (25) |
10 | 15 (20) |
80 | 0 (5) | |
A spectacular lance forged by the legendary artisan Zoltan. (A reinforced Lance of Zoltan, created by a legendary artisan and revitalized for a new age.) | ||||||||
Gradivus | A | 1-2 | 30 | 8 | 17 | 90 | 10 | |
A lance wielded by a brave defender of Fódlan’s Throat boasting high hit rate and might. | ||||||||
Spear of Assal | A | 1 | 30 | 9 | 14 | 85 | 10 | |
Sacred Weapon (Crest of Cichol) that restores HP every turn; effect increased with Crest. Effective against Cavalry foes. | ||||||||
Lance of Ruin | E | 1 | 20 | 9 | 22 | 65 | 20 | |
Hero's Relic (Crest of Gautier). Crest-bearer can use Ruined Sky. | ||||||||
Dark Lance of Ruin | E | 1 | 20 | 9 | 22 | 65 | 20 | |
Replica. Enables Ruined Sky for Crest of Gautier. | ||||||||
Areadbhar | E | 1 | 20 | 9 | 19 | 75 | 10 | |
Hero's Relic (Crest of Blaiddyd). Crest-bearer can use Atrocity. | ||||||||
Areadbhar Γ | E | 1 | 20 | 9 | 19 | 75 | 10 | |
Replica. Enables Atrocity for Crest of Blaiddyd. | ||||||||
Lúin | E | 1 | 20 | 9 | 17 | 90 | 10 | |
Hero's Relic (Crest of Daphnel). Crest-bearer can use Burning Quake. | ||||||||
Lúin Δ | E | 1 | 20 | 9 | 17 | 85 | 10 | |
Replica. Enables Burning Quake for Crest of Daphnel. | ||||||||
Scythe of Sariel | A | 1 | 30 | 6 | 10 | 100 | 30 | |
Crafted using archaic methods, this intimidating scythe is the Death Knight's weapon of choice. |
Axes[]
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Broken Axe | E | 1 | - | 20 | 0 | 30 | 0 | |
A broken and barely usable axe. A blacksmith can surely fix it up. | ||||||||
Rusted Axe | E | 1 | ? | 20 | 0 | 30 | 0 | |
Can be forged into an Iron, Steel, Silver or Brave Axe or Hauteclere. | ||||||||
Training Axe | E | 1 | 50 (65) |
6 (4) |
6 | 80 | 0 | |
This simple axe is perfect for training purposes. (A reinforced training axe, for those who take their training seriously.) | ||||||||
Iron Axe | E | 1 | 45 | 7 | 8 (9) |
70 (75) |
0 | |
A standard axe made of iron--simple but effective. (Reinforced in the forge's flames, this iron axe shines with a new brilliance.) | ||||||||
Steel Axe | D | 1 | 55 (60) |
12 | 11 (13) |
65 | 0 | |
A weighty steel axe that deals significant blows. (A reinforced steel axe made strong and remade stronger.) | ||||||||
Silver Axe | B | 1 | 30 (40) |
10 | 16 (17) |
70 | 0 | |
An axe crafted from shining silver. (A reinforced silver axe, born again on the blacksmith’s anvil.) | ||||||||
Mace | E | 1 | 20 (25) |
6 | 6 | 70 (90) |
0 (5) | |
A bludgeoning weapon that can ravage armor, this mace is effective against armored units. (Reinforced mace with greater bludgeoning power that is effective against armored units.) | ||||||||
Hammer | D | 1 | 20 | 15 | 10 | 60 (80) |
0 (5) | |
This hammer can pummel metal with astonishing force, making it effective against armored units. (A reinforced hammer that rends metal. It is especially effective against armored units.) | ||||||||
Hand Axe | D | 1-2 | 30 (40) |
10 | 4 (5) |
70 | 0 | |
A compact ranged axe that can be thrown at distant enemies. (A reinforced hand axe that causes significant damage when swung or hurled at enemies.) | ||||||||
Devil Axe | D | 1 | 30 | 14 | 18 (21) |
60 | 0 | |
A diabolical axe that inflicts 10 damage after combat. (A reinforced devil axe that inflicts 10 damage on the wielder after combat.) | ||||||||
Killer Axe | C | 1 | 20 (25) |
12 | 11 (12) |
70 | 25 (35) | |
Deadly sharp, this axe boasts a high critical-hit rate. (This reinforced killer axe has a high critical hit rate and has been sharpened to take down foes.) | ||||||||
Short Axe | C | 1-2 | 25 (35) |
12 | 8 (9) |
65 | 0 | |
The light construction of this ranged axe makes it easy to throw at foes from afar. (A reinforced short axe used for close combat and ranged attacks.) | ||||||||
Venin Axe | C | 1 | 20 (25) |
18 | 8 (9) |
70 (80) |
0 | |
An axe that poisons foes. (A reinforced venin axe.) | ||||||||
Brave Axe | B | 1 | 30 (40) |
14 | 12 (13) |
60 (70) |
0 | |
The wielder of this axe is emboldened and will attack twice when initiating combat. (A reinforced brave axe that lets the wielder attack twice when initiating combat.) | ||||||||
Bolt Axe | B | 1-2 (1-3) |
25 | 15 | 14 | 60 | 0 | |
Coursing with electrical energy, this magical axe has been struck by lightning. (A reinforced bolt axe. Magic weapon.) | ||||||||
Tomahawk | B | 1-2 | 20 (30) |
14 | 12 (13) |
60 | 0 | |
The wielded of this brutal ranged axe can hurl it at enemies for deep impact. (A reinforced tomahawk with impressive power used for close- or long-ranged combat.) | ||||||||
Axe of Zoltan | A | 1 | 20 (25) |
14 | 17 (20) |
70 | 0 (5) | |
An impressive axe forged by the legendary artisan Zoltan. Effective against Armored foes. (A reinforced Axe of Zoltan, created by a legendary artisan and revitalized for a new age. Effective against Armored foes.) | ||||||||
Hauteclere | A | 1 | 40 | 12 | 19 | 80 | 10 | |
An Empire Wyvern Corps axe, wielded in the War Of Heroes, that has a high hit rate and might. | ||||||||
Axe of Ukonvasara | A | 1 | 30 | 15 | 19 | 65 | 20 | |
Sacred Weapon (Crest of Gloucester) that restores HP every turn. (Effect increased with Crest.) Effective against Armored foes. | ||||||||
Freikugel | E | 1 | 20 | 11 | 23 | 65 | 10 | |
Hero's Relic (Crest of Goneril). Crest-bearer can use Apocalyptic Flame. | ||||||||
Freikugel Λ | E | 1 | 20 | 11 | 23 | 65 | 10 | |
Replica. Enables Apocalyptic Flame for Crest of Goneril. | ||||||||
Crusher | E | 1 | 20 | 11 | 18 | 60 | 0 | |
Hero's Relic (Crest of Dominic). Crest-bearer can use Dust. Deals magic-based damage. | ||||||||
Dark Crusher | E | 1 | 20 | 11 | 18 | 60 | 0 | |
Replica. Deals magic-based damage, enables Dust for Crest of Dominic. | ||||||||
Aymr | E | 1 | 20 | 11 | 24 | 60 | 20 | |
Crest bearing weapon (Crest of Seiros). Crest-bearer can use Raging Storm. |
Bows[]
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Broken Bow | E | 1 | - | 20 | 0 | 30 | 0 | |
A broken and barely usable bow. A blacksmith can surely fix it up. | ||||||||
Rusted Bow | E | 2 | - | 20 | 0 | 30 | 0 | |
Spotted with rust, this bow can be forged into an Iron, Steel, Silver or Brave Bow or Parthia. | ||||||||
Training Bow | E | 2 | 50 (65) |
5 (3) |
3 | 90 | 0 | |
This simple bow is perfect for training purposes. (A reinforced training bow, for those who take training seriously.) | ||||||||
Iron Bow | E | 2 | 40
(45) |
6 (5) |
6 (7) |
85 (95) |
0 | |
A standard bow made of iron--simple but effective. (Reinforced in the forge's flames, this iron bow shines with a new brilliance.) | ||||||||
Steel Bow | D | 2 | 50 | 11 (10) |
9 (11) |
80 | 0 | |
A weighty steel bow that deals significant blows. (A reinforced steel bow made strong and remade stronger.) | ||||||||
Silver Bow | B | 2 | 30 | 9 (8) |
12 (13) |
75 | 0 | |
A bow crafted from shining silver. (A reinforced silver bow, born again on the blacksmith's anvil.) | ||||||||
Mini Bow | D | 1-2 | 50 (55) |
3 | 4 (6) |
90 | 0 (10) | |
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away. (A reinforced mini bow. Cannot make a follow-up attack at 1 space away.) | ||||||||
Longbow | C | 2-3 | 20 (25) |
13 | 9 (11) |
70 | 0 | |
A bow with +1 range. (A powerful and durable longbow that has been reinforced.) | ||||||||
Killer Bow | C | 2 | 20 (25) |
11 | 9 (11) |
80 | 25 (35) | |
A bow that boasts a high critical-hit rate. (This reinforced killer bow has a high critical hit rate and has been sharpened to take down foes.) | ||||||||
Blessed Bow | C | 2 | 20 | 14 | 6 (8) |
70 | 0 | |
A bow radiating a sacred power that smites monsters and restores 10% of HP every turn. (A reinforced blessed bow that is effective against monsters and restores 15% of HP every turn.) | ||||||||
Venin Bow | C | 2 | 20 (25) |
6 | 6 (7) |
85 (95) |
0 | |
A bow that poisons foes. (A reinforced venin bow.) | ||||||||
Brave Bow | B | 2 | 30 (40) |
13 (12) |
10 (11) |
70 (80) |
0 | |
The wielded of this bow is emboldened and will attack twice when initiating combat. (A reinforced brave bow that lets the wielder attack twice when initiating combat.) | ||||||||
Magic Bow | B | 2 (2-3) |
25 (30) |
9 | 8 | 75 | 0 | |
A mystical bow that deals magic damage. (A reinforced magic bow, enhanced for increased magic potential.) | ||||||||
Bow of Zoltan | A | 2 | 20 (25) |
8 | 13 (16) |
75 | 0 (5) | |
A magnificent bow forged by the legendary artisan Zoltan. (A reinforced Bow of Zoltan, created by a legendary artisan and revitalized for a new age.) | ||||||||
Parthia | A | 2 | 40 | 7 | 15 | 85 | 10 | |
A bow infused with fiery power boasting high hit rate and might. | ||||||||
Tathlum Bow | A | 2 | 30 | 11 | 13 | 80 | 10 | |
Sacred Weapon. Restores HP every turn; effect increased with Crest of Lamine. | ||||||||
The Inexhaustible | A | 2 | 30 | 11 | 11 | 80 | 0 | |
Sacred Weapon. 2 consecutive hits when initiating combat. Restores HP every turn; effect increased with Crest of Indech. | ||||||||
Failnaught | E | 2-3 | 20 | 9 | 18 | 75 | 20 | |
Hero's Relic (Crest of Riegan). Crest-bearer can use Fallen Star. | ||||||||
Failnaught T | E | 2-3 | 20 | 9 | 18 | 75 | 20 | |
Replica. Enables Fallen Star for Crest of Riegan. |
Gauntlets[]
Note: All deal 2-4 consecutive hits when initiating combat.
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit |
---|---|---|---|---|---|---|---|---|
Broken Gauntlets | E | 1 | - | 20 | 0 | 30 | 0 | |
Broken and barely usable gauntlets. A blacksmith can surely fix it up. | ||||||||
Rusted Gauntlets | E | 1 | - | 20 | 0 | 30 | 0 | |
Can be forged into an Iron, Steel or Silver Gauntlets or Dragon Claws. | ||||||||
Training Gauntlets | E | 1 | 70 (90) |
1 | 0 | 90 (100) |
5 | |
Simple gauntlets perfect for training purposes. Wielder strikes twice when initiating combat. (Reinforced training gauntlets for serious training, wearer attacks twice when initiating combat.) | ||||||||
Iron Gauntlets | E | 1 | 50 (60) |
3 | 1 | 85 (95) |
5 | |
Standard iron gauntlets-simple but effective. Wielder strikes twice when initiating combat. (Reinforced in the forge's flames, wearer attacks twice when initiating combat.) | ||||||||
Steel Gauntlets | D | 1 | 60 (70) |
5 | 3 | 80 (85) |
5 | |
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat. (Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.) | ||||||||
Silver Gauntlets | B | 1 | 40 (55) |
7 | 4 | 85 (90) |
5 | |
Gauntlets crafted from shining silver. Wielder strikes twice when initiating combat. (Reinforced silver gauntlets reborn on the anvil, wearer attacks twice when initiating combat.) | ||||||||
Killer Knuckles | B | 1 | 30 (40) |
5 | 3 | 80 | 20 (30) | |
Gauntlets with a high critical-hit rate that allows the wielder to attack twice when initiating combat. (Reinforced killer knuckles, for deadly brawling. Wielder attacks twice when initiating combat.) | ||||||||
Aura Knuckles | A | 1 | 30 (40) |
4 | 2 | 70 | 0 (5) | |
Magical gauntlets that allow wielder to attack twice when initiating combat. (Reinforced aura knuckles infused with magic. Wielder can attack twice when initiating combat,) | ||||||||
Dragon Claws | A | 1 | 30 (40) |
7 | 4 | 75 (85) |
5 | |
Said to have slain a legendary beast. Effective against dragons. Attack twice if initiating combat. (Reinforced Dragon Claws, effective against dragons. Strike twice when initiating combat.) | ||||||||
Vajra-Mushti | E | 1 | 30 | 7 | 7 | 90 | 10 | |
Mysterious Relic (Crest of Chevalier). Crest-bearer can use Eviscerate. |
Reason[]
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit | User(s) |
---|---|---|---|---|---|---|---|---|---|
Fire | E | 1-2 | 10 | 3 | 3 | 90 | 0 | Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Lorenz, Raphael, Leonie, Flayn, Catherine, Alois, Anna, Balthus, Constance | |
Basic fire magic. | |||||||||
Bolganone | C | 1~2 | 5 | 6 | 8 | 85 | 0 | Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Raphael, Leonie, Manuela, Seteth, Catherine, Alois, Balthus | |
Advanced fire magic. | |||||||||
Ragnarok | B | 1~2 | 3 | 9 | 15 | 80 | 5 | Byleth, Dedue, Mercedes, Sylvain, Lorenz, Leonie, Hanneman, Catherine, Balthus | |
The highest tier of fire magic. | |||||||||
Thunder | E | 1-2 | 8 | 4 | 4 | 80 | 5 | Byleth, Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Mercedes, Hilda, Manuela, Gilbert, Anna, Jeritza | |
Basic lightning magic. | |||||||||
Thoron | C | 1~3 | 4 | 7 | 9 | 75 | 10 | Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Ingrid, Hilda, Marianne, Hanneman, Gilbert, Jeritza | |
Advanced lightning magic. | |||||||||
Bolting | B | 3~10 | 2 | 18 | 12 | 65 | 15 | Hilda, Manuela, Constance | |
The highest tier of lightning magic. Cannot trigger follow-up attacks. | |||||||||
Wind | E | 1-2 | 12 | 2 | 2 | 100 | 10 | Claude, Petra, Linhardt, Ashe, Annette, Hanneman, Seteth, Flayn, Shamir, Cyril , Yuri | |
Basic wind magic. | |||||||||
Cutting Gale | C | 1-2 | 6 | 5 | 7 | 95 | 10 | Claude, Linhardt, Ashe, Annette, Ignatz, Marianne, Seteth, Flayn, Cyril , Yuri | |
Advanced wind magic. | |||||||||
Excalibur | B | 1~2 | 4 | 8 | 11 | 100 | 15 | Claude, Linhardt, Annette, Seteth, Flayn , Yuri | |
The highest tier of wind magic. Effective against Flying foes. | |||||||||
Blizzard | E | 1~2 | 10 | 4 | 3 | 70 | 15 | Bernadetta, Ingrid, Ignatz, Marianne, Shamir | |
Basic ice magic. | |||||||||
Fimbulvetr | B | 1~2 | 3 | 10 | 12 | 65 | 25 | Bernadetta, Ingrid, Ignatz, Marianne, Shamir, Constance | |
Advanced ice magic. | |||||||||
Sagittae | C | 1-2 | 10 | 6 | 7 | 90 | 5 | Claude, Dorothea, Petra, Annette, Sylvain, Lorenz, Hanneman, Shamir , Yuri, Constance | |
Magic arrows with a high Hit. | |||||||||
Meteor | B | 3~10 | 1 | 19 | 10 | 80 | 0 | Dorothea, Hanneman, Anna | |
Magic that also hits targets adjacent to the point of impact. Cannot make follow-up attacks. | |||||||||
Agnea's Arrow | A | 1~2 | 2 | 13 | 16 | 70 | 5 | Dorothea, Lorenz, Constance | |
The most powerful form of black magic. A sweltering flame that reduces all to ash. | |||||||||
Miasma Δ* | E | 1~2 | 10 | 5 | 5 | 80 | 0 | Hubert, Lysithea, Hapi | |
Basic dark magic. | |||||||||
Mire Β* | E | 1~3 | 8 | 5 | 3 | 70 | 0 | Hubert | |
Basic dark magic. Inflicts Def -5 to foe for 1 turn. | |||||||||
Swarm Ζ* | E | 1~2 | 8 | 4 | 4 | 70 | 0 | Lysithea, Hapi | |
Basic dark magic. Inflicts Spd -5 to foe for 1 turn. | |||||||||
Banshee Θ* | C | 1~2 | 5 | 9 | 9 | 75 | 5 | Hubert, Hapi | |
Intermediate dark magic. Inflicts reduced Mov to foe for 1 turn. | |||||||||
Death Γ* | C | 1~3 | 4 | 8 | 6 | 70 | 20 | Hubert, Jeritza, Hapi | |
Intermediate dark magic. Has a high Crit rate. | |||||||||
Luna Λ* | C | 1~2 | 2 | 7 | 1 | 65 | 0 | Edelgard, Lysithea | |
Intermediate dark magic. Ignores enemy Res. Cannot make follow-up attacks. | |||||||||
Dark Spikes T* | B | 1~2 | 3 | 11 | 13 | 80 | 0 | Hubert, Lysithea | |
Advanced dark magic. Effective against cavalry. | |||||||||
Hades Ω* | A | 1~2 | 2 | 16 | 18 | 65 | 10 | Edelgard, Lysithea, Hapi | |
Advanced dark magic. Calls on the morbid might of the underworld. | |||||||||
Bohr Χ* | B | 3~10 | 3 | 20 | 10 | 60 | 0 | — | |
The highest tier of dark magic. Foes hit are left with 1 HP. Cannot make follow-up attacks. | |||||||||
Quake Σ* | B | All | 1 | 20 | 8 | 50 | 0 | — | |
The highest tier of dark magic. Damages all units except Flying; cannot trigger follow-up attacks. |
Faith[]
Icon | Name | Lvl | Range | Use | Wt | Mt | Hit | Crit | User(s) |
---|---|---|---|---|---|---|---|---|---|
Nosferatu | E | 1-2 | 12 | 8 | 1 | 80 | 0 | All Characters | |
Basic light attack magic. Recovers HP equal to 50% of the damage dealt. | |||||||||
Seraphim | E | 1-2 | 8 | 8 | 8 | 75 | 5 | Edelgard, Sylvain, Ingrid, Lysithea, Balthus, Hapi | |
Effective against Monster foes. | |||||||||
Aura | B | 1-2 | 3 | 12 | 12 | 70 | 20 | Byleth, Dimitri, Marianne, Yuri | |
Advanced light attack magic. Assails foes with rings of light. | |||||||||
Abraxas | A | 1-2 | 2 | 13 | 14 | 90 | 5 | Annette, Lysithea, Constance | |
Advanced light attack magic. Calls light from the heavens down on foes. | |||||||||
Heal | E | 1 | 10 | 6 | 8 | 100 | 0 | All Characters | |
Basic light magic. Heals an adjacent ally. | |||||||||
Recover | C | 1 | 5 | 6 | 30 | 100 | 0 | Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Hanneman, Seteth, Cyril, Catherine, Alois, Yuri | |
Intermediate light magic. Greatly heals an adjacent ally. | |||||||||
Physic | C | 1-Mag/2 | 5 | ? | 8 | 100 | 0 | Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie, Shamir, Hapi | |
Intermediate light magic. Heals an ally within range based on Mag. | |||||||||
Fortify | A | 1-Mag/4 | 2 | ? | 15 | 100 | 0 | Mercedes, Flayn | |
Advanced light magic. Heals all allies within a range based on Mag. | |||||||||
Restore | C | 1-Mag/4 | 10 | ? | 0 | 100 | 0 | Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn, Jeritza, Balthus | |
Cures status effects on all allies within a range based on Mag. | |||||||||
Ward | C | 1 | 5 | - | - | - | - | Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert, Anna, Constance | |
Grants Res +7 to an ally; effect diminishes with each turn. | |||||||||
Silence | B | 3-10 | 3 | - | - | 100 | - | Claude, Marianne, Manuela, Yuri | |
Prevents foe from using magic for 1 turn. | |||||||||
Rescue | B | 1-Mag/4 | 3 | ? | 0 | 100 | 0 | Flayn, Bernadetta, Anna, Constance | |
Moves an ally to a space near the user. | |||||||||
Warp | B | 1-Mag/4 | 1 | - | - | - | - | Linhardt, Lysithea, Manuela, Hapi | |
Moves an ally to a specified tile within range. |