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The following is a list of weapons from Fire Emblem: Three Houses.

(Text) - Indicates a weapon's stats when upgraded.

Swords[]

icon Name Rank Range Use Wt Mt Hit Crit
Broken Sword E 1 - 20 0 30 0
A broken and barely usable sword. A blacksmith can surely fix it up.
Rusted Sword E 1 N/A 20 0 30 0
A rust-coated that can be forged into an Iron, Steel, Brave or Silver sword, or Mercurius.
Training Sword E 1 50
(65)
4
(2)
3 100 0
This simple sword is perfect for training purposes.
(A reinforced training sword, for those who take their training seriously.)
Iron Sword E 1 40
(45)
5 5
(6)
90
(100)
0
A standard sword made of iron—simple but effective.
(Reinforced in the forge's flames, this iron sword shines with a new brilliance.)
Steel Sword D 1 50
(55)
10 8
(10)
85 0
A weighty steel sword that deals significant blows.
(A reinforced steel sword made strong and remade stronger.)
Silver Sword B 1 30
(40)
8 12
(13)
90 0
A sword crafted from shining silver.
(A reinforced silver sword, born again on the blacksmith's anvil.)
Rapier E 1 40
(45)
5 7
(9)
95 10
(20)
A sword designed to exploit the weaknesses of armored and cavalry units.
(An elegant reinforced rapier, put to good use against armored and cavalry units.)
Armorslayer D 1 20
(25)
11 8 80
(100)
0
(5)
Sharp enough to pierce even the thickest plate, this sword is effective against armored units.
(A reinforced armorslayer, designed specifically for taking out armored units.)
Devil Sword D 1 30 10 13
(16)
65 0
An unholy sword that inflicts 10 damage on the wielder after combat.
(A reinforced devil sword that inflicts 10 damage on the wielded after combat.)
Killing Edge C 1 20
(25)
10 8
(9)
85 25
(35)
Deadly sharp, this sword boasts a high critical-hit rate.
(This reinforced killing edge has a high critical hit rate and has been sharpened to take down foes.)
Levin Sword C 1-2
(1-3)
25
(30)
9 9 70 0
Coursing with electric energy, this magical sword has been struck by lightning.
(A reinforced levin sword. Magic weapon.)
Venin Edge C 1 20
(25)
6 5
(6)
90
(100)
0
A sword that poisons foes.
(A reinforced venin edge.)
Wo Dao B 1 15
(25)
5 8
(9)
90 30
(40)
A beautiful, distinct sword with a high critical hit rate, said to have been forged in an eastern land.
(This reinforced wo dao has a high critical-hit rate and it perfectly crafted to swiftly kill foes.)
Cursed Ashiya Sword B 1 15
(20)
8 13
(14)
70 40
(50)
This blade inflicts 5 damage on its wielder after combat in exchange for its high critical-hit rate.
(This reinforced Cursed Ashiya Sword injures its wielder, inflicting 5 damage after combat.)
Brave Sword B 1 30
(40)
12 9
(10)
75
(85)
0
The wielder of this blade is emboldened and will attack twice when initiating combat.
(A reinforced brave sword that lets the wielder attack twice when initiating combat.)
Sword of Zoltan A 1 25
(30)
9 13
(16)
90 0
(5)
An illustrious sword forged by the legendary artisan Zoltan.
(A reinforced Sword of Zoltan, created by a legendary artisan and revitalized for a new age.)
Mercurius A 1 40 7 15 100 10
A legendary sword with high hit rate and might, used in the War of the Eagle and Lion.
Sword of Seiros A 1 30 6 11 80 10
Heals 50% of damage dealt and restores HP every turn.
Sword of Begalta A 1 30 5 12 100 0
Sacred weapon (Crest of Riegan) that restores HP every turn. (Effect increased with Crest.)
Sword of Moralta A 1 30 9 13 75 25
Restores HP every turn; effect increased with Crest of Fraldarius.
Thunderbrand E 1 30 7 13 70 10
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat.
Dark Thunderbrand E 1 30 7 13 70 10
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat.
Blutgang E 1 20 7 13 80 0
Hero's Relic (Crest of the Beast). Crest-bearer can use Beast Fang. Deals magic-based damage.
Sword of the Creator E 1-2 20 9 7 90 0
Grants Byleth alone its power and the ability to use Ruptured Heaven.
Sublime Creator Sword E 1-2 20 7 15 90 10
Exalted Sword of the Creator. Byleth alone can wield it. Enables Sublime Heaven.
Dark Creator Sword A 1-2 30 7 16 85 0
Nemesis only(?); enables Heaven's Fall for Crest of Flames
Viskam E 1-9 50 5 20 100 0
Deals magic-based damage.
Athame C 1 30 5 6 90 20
Crafted with archaic methods, this sword is Disciple Kronya's preferred weapon.

Lances[]

Icon Name Lvl Range Use Wt Mt Hit Crit
Broken Lance E 1 - 20 0 30 0
A broken and barely usable lance. A blacksmith can surely fix it up.
Rusted Lance E 1 - 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Lance or Gradivus.
Training Lance E 1 50
(65)
5
(3)
4 90 0
This simple lance is perfect for training purposes.
(A reinforced training lance, for those who take their training seriously.)
Iron Lance E 1 30
(35)
6 6
(7)
80
(90)
0
A standard lance made of iron—simple but effective.
(Reinforced in the forge's flames, this iron lance shines with a new brilliance.)
Steel Lance D 1 40
(45)
11 9
(11)
75 0
A weighty steel lance that deals significant blows.
(A reinforced steel lance made strong and remade stronger.)
Silver Lance B 1 25
(35)
9 13
(14)
80 0
A lance crafted from shining silver.
(A reinforced silver lance, born again on the blacksmith's anvil.)
Javelin D 1-2 30
(40)
8 2
(3)
80 0
A basic ranged lance that can be thrown at distant enemies.
(This reinforced Javelin has significant stopping power when thrust or thrown at enemies.)
Horseslayer D 1 20
(25)
13 8 70
(90)
0
(5)
A lance specifically for combat against mounted foes.
(An equine nightmare, this refined horseslayer is effective against cavalry units.)
Killer Lance C 1 20
(25)
11 9
(10)
80 25
(35)
Deadly sharp, this lance boasts a high critical-hit rate.
(This reinforced killer lance has a high critical hit rate and has been sharpened to take down foes.)
Short Spear C 1-2 25
(35)
10 5
(6)
75 0
The light construction of this ranged lance makes it easy to throw at foes from afar.
(A reinforced short spear used for close combat and ranged attacks.)
Blessed Lance C 1 20 14 7
(9)
80 0
A lance blessed with sacred might that smites monsters and restores 10% of HP every turn.
(A reinforced blessed lance that is effective against monsters and restores 15% of HP every turn.)
Arrow of Indra C 1-2
(1-3)
30 14 12 75 0
Deals magic-based damage.
Venin Lance C 1 20
(25)
7 6
(7)
80
(90)
0
A lance that poisons foes.
(A reinforced venin lance.)
Brave Lance B 1 25
(35)
13 10
(11)
70
(80)
0
The wielded of this lance is emboldened and will attack twice when initiating combat.
(A reinforced brave lance that lets the wielded attack twice when initiating combat.)
Spear B 1-2 20
(30)
12 8
(9)
70 0
The wielder of this powerful ranged lance can hurl it at enemies for deep impact.
(A reinforced spear with impressive power used for close- or long-range combat.)
Crescent Sickle B 1 50
(55)
12 10
(11)
80 0
(10)
A sickle of impossible resilience, this weapon was crafted using forgotten knowledge.
(A reinforced crescent sickle with extreme durability.)
Lance of Zoltan A 1 20
(25)
10 15
(20)
80 0
(5)
A spectacular lance forged by the legendary artisan Zoltan.
(A reinforced Lance of Zoltan, created by a legendary artisan and revitalized for a new age.)
Gradivus A 1-2 30 8 17 90 10
A lance wielded by a brave defender of Fódlan's Throat boasting high hit rate and might.
Spear of Assal A 1 30 9 14 85 10
Sacred Weapon (Crest of Cichol) that restores HP every turn; effect increased with Crest. Effective against Cavalry foes.
Lance of Ruin E 1 20 9 22 65 20
Hero's Relic (Crest of Gautier). Crest-bearer can use Ruined Sky.
Dark Lance of Ruin E 1 20 9 22 65 20
Replica. Enables Ruined Sky for Crest of Gautier.
Areadbhar E 1 20 9 19 75 10
Hero's Relic (Crest of Blaiddyd). Crest-bearer can use Atrocity.
Areadbhar Γ E 1 20 9 19 75 10
Replica. Enables Atrocity for Crest of Blaiddyd.
Lúin E 1 20 9 17 90 10
Hero's Relic (Crest of Daphnel). Crest-bearer can use Burning Quake.
Lúin Δ E 1 20 9 17 85 10
Replica. Enables Burning Quake for Crest of Daphnel.
Scythe of Sariel A 1 30 6 10 100 30
Crafted using archaic methods, this intimidating scythe is the Death Knight's weapon of choice.

Axes[]

Icon Name Lvl Range Use Wt Mt Hit Crit
Broken Axe E 1 - 20 0 30 0
A broken and barely usable axe. A blacksmith can surely fix it up.
Rusted Axe E 1 ? 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Axe or Hauteclere.
Training Axe E 1 50
(65)
6
(4)
6 80 0
This simple axe is perfect for training purposes.
(A reinforced training axe, for those who take their training seriously.)
Iron Axe E 1 45 7 8
(9)
70
(75)
0
A standard axe made of iron—simple but effective.
(Reinforced in the forge's flames, this iron axe shines with a new brilliance.)
Steel Axe D 1 55
(60)
12 11
(13)
65 0
A weighty steel axe that deals significant blows.
(A reinforced steel axe made strong and remade stronger.)
Silver Axe B 1 30
(40)
10 16
(17)
70 0
An axe crafted from shining silver.
(A reinforced silver axe, born again on the blacksmith's anvil.)
Mace E 1 20
(25)
6 6 70
(90)
0
(5)
A bludgeoning weapon that can ravage armor, this mace is effective against armored units.
(Reinforced mace with greater bludgeoning power that is effective against armored units.)
Hammer D 1 20 15 10 60
(80)
0
(5)
This hammer can pummel metal with astonishing force, making it effective against armored units.
(A reinforced hammer that rends metal. It is especially effective against armored units.)
Hand Axe D 1-2 30
(40)
10 4
(5)
70 0
A compact ranged axe that can be thrown at distant enemies.
(A reinforced hand axe that causes significant damage when swung or hurled at enemies.)
Devil Axe D 1 30 14 18
(21)
60 0
A diabolical axe that inflicts 10 damage after combat.
(A reinforced devil axe that inflicts 10 damage on the wielder after combat.)
Killer Axe C 1 20
(25)
12 11
(12)
70 25
(35)
Deadly sharp, this axe boasts a high critical-hit rate.
(This reinforced killer axe has a high critical hit rate and has been sharpened to take down foes.)
Short Axe C 1-2 25
(35)
12 8
(9)
65 0
The light construction of this ranged axe makes it easy to throw at foes from afar.
(A reinforced short axe used for close combat and ranged attacks.)
Venin Axe C 1 20
(25)
18 8
(9)
70
(80)
0
An axe that poisons foes.
(A reinforced venin axe.)
Brave Axe B 1 30
(40)
14 12
(13)
60
(70)
0
The wielder of this axe is emboldened and will attack twice when initiating combat.
(A reinforced brave axe that lets the wielder attack twice when initiating combat.)
Bolt Axe B 1-2
(1-3)
25 15 14 60 0
Coursing with electrical energy, this magical axe has been struck by lightning.
(A reinforced bolt axe. Magic weapon.)
Tomahawk B 1-2 20
(30)
14 12
(13)
60 0
The wielded of this brutal ranged axe can hurl it at enemies for deep impact.
(A reinforced tomahawk with impressive power used for close- or long-ranged combat.)
Axe of Zoltan A 1 20
(25)
14 17
(20)
70 0
(5)
An impressive axe forged by the legendary artisan Zoltan. Effective against Armored foes.
(A reinforced Axe of Zoltan, created by a legendary artisan and revitalized for a new age. Effective against Armored foes.)
Hauteclere A 1 40 12 19 80 10
An Empire Wyvern Corps axe, wielded in the War Of Heroes, that has a high hit rate and might.
Axe of Ukonvasara A 1 30 15 19 65 20
Sacred Weapon (Crest of Gloucester) that restores HP every turn. (Effect increased with Crest.) Effective against Armored foes.
Freikugel E 1 20 11 23 65 10
Hero's Relic (Crest of Goneril). Crest-bearer can use Apocalyptic Flame.
Freikugel Λ E 1 20 11 23 65 10
Replica. Enables Apocalyptic Flame for Crest of Goneril.
Crusher E 1 20 11 18 60 0
Hero's Relic (Crest of Dominic). Crest-bearer can use Dust. Deals magic-based damage.
Dark Crusher E 1 20 11 18 60 0
Replica. Deals magic-based damage, enables Dust for Crest of Dominic.
Aymr E 1 20 11 24 60 20
Crest bearing weapon (Crest of Seiros). Crest-bearer can use Raging Storm.

Bows[]

Icon Name Lvl Range Use Wt Mt Hit Crit
Broken Bow E 1 - 20 0 30 0
A broken and barely usable bow. A blacksmith can surely fix it up.
Rusted Bow E 2 - 20 0 30 0
Spotted with rust, this bow can be forged into an Iron, Steel, Silver or Brave Bow or Parthia.
Training Bow E 2 50
(65)
5
(3)
3 90 0
This simple bow is perfect for training purposes.
(A reinforced training bow, for those who take training seriously.)
Iron Bow E 2 40

(45)

6
(5)
6
(7)
85
(95)
0
A standard bow made of iron—simple but effective.
(Reinforced in the forge's flames, this iron bow shines with a new brilliance.)
Steel Bow D 2 50 11
(10)
9
(11)
80 0
A weighty steel bow that deals significant blows.
(A reinforced steel bow made strong and remade stronger.)
Silver Bow B 2 30 9
(8)
12
(13)
75 0
A bow crafted from shining silver.
(A reinforced silver bow, born again on the blacksmith's anvil.)
Mini Bow D 1-2 50
(55)
3 4
(6)
90 0
(10)
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away.
(A reinforced mini bow. Cannot make a follow-up attack at 1 space away.)
Longbow C 2-3 20
(25)
13 9
(11)
70 0
A bow with +1 range.
(A powerful and durable longbow that has been reinforced.)
Killer Bow C 2 20
(25)
11 9
(11)
80 25
(35)
A bow that boasts a high critical-hit rate.
(This reinforced killer bow has a high critical hit rate and has been sharpened to take down foes.)
Blessed Bow C 2 20 14 6
(8)
70 0
A bow radiating a sacred power that smites monsters and restores 10% of HP every turn.
(A reinforced blessed bow that is effective against monsters and restores 15% of HP every turn.)
Venin Bow C 2 20
(25)
6 6
(7)
85
(95)
0
A bow that poisons foes.
(A reinforced venin bow.)
Brave Bow B 2 30
(40)
13
(12)
10
(11)
70
(80)
0
The wielded of this bow is emboldened and will attack twice when initiating combat.
(A reinforced brave bow that lets the wielder attack twice when initiating combat.)
Magic Bow B 2
(2-3)
25
(30)
9 8 75 0
A mystical bow that deals magic damage.
(A reinforced magic bow, enhanced for increased magic potential.)
Bow of Zoltan A 2 20
(25)
8 13
(16)
75 0
(5)
A magnificent bow forged by the legendary artisan Zoltan.
(A reinforced Bow of Zoltan, created by a legendary artisan and revitalized for a new age.)
Parthia A 2 40 7 15 85 10
A bow infused with fiery power boasting high hit rate and might.
Tathlum Bow A 2 30 11 13 80 10
Sacred Weapon. Restores HP every turn; effect increased with Crest of Lamine.
The Inexhaustible A 2 30 11 11 80 0
Sacred Weapon. 2 consecutive hits when initiating combat. Restores HP every turn; effect increased with Crest of Indech.
Failnaught E 2-3 20 9 18 75 20
Hero's Relic (Crest of Riegan). Crest-bearer can use Fallen Star.
Failnaught T E 2-3 20 9 18 75 20
Replica. Enables Fallen Star for Crest of Riegan.

Gauntlets[]

Note: All deal 2-4 consecutive hits when initiating combat.

Icon Name Lvl Range Use Wt Mt Hit Crit
Broken Gauntlets E 1 - 20 0 30 0
Broken and barely usable gauntlets. A blacksmith can surely fix it up.
Rusted Gauntlets E 1 - 20 0 30 0
Can be forged into an Iron, Steel or Silver Gauntlets or Dragon Claws.
Training Gauntlets E 1 70
(90)
1 0 90
(100)
5
Simple gauntlets perfect for training purposes. Wielder strikes twice when initiating combat.
(Reinforced training gauntlets for serious training, wearer attacks twice when initiating combat.)
Iron Gauntlets E 1 50
(60)
3 1 85
(95)
5
Standard iron gauntlets-simple but effective. Wielder strikes twice when initiating combat.
(Reinforced in the forge's flames, wearer attacks twice when initiating combat.)
Steel Gauntlets D 1 60
(70)
5 3 80
(85)
5
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat.
(Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.)
Silver Gauntlets B 1 40
(55)
7 4 85
(90)
5
Gauntlets crafted from shining silver. Wielder strikes twice when initiating combat.
(Reinforced silver gauntlets reborn on the anvil, wearer attacks twice when initiating combat.)
Killer Knuckles B 1 30
(40)
5 3 80 20
(30)
Gauntlets with a high critical-hit rate that allows the wielder to attack twice when initiating combat.
(Reinforced killer knuckles, for deadly brawling. Wielder attacks twice when initiating combat.)
Aura Knuckles A 1 30
(40)
4 2 70 0
(5)
Magical gauntlets that allow wielder to attack twice when initiating combat.
(Reinforced aura knuckles infused with magic. Wielder can attack twice when initiating combat,)
Dragon Claws A 1 30
(40)
7 4 75
(85)
5
Said to have slain a legendary beast. Effective against dragons. Attack twice if initiating combat.
(Reinforced Dragon Claws, effective against dragons. Strike twice when initiating combat.)
Vajra-Mushti E 1 30 7 7 90 10
Mysterious Relic (Crest of Chevalier). Crest-bearer can use Eviscerate.

Reason[]

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
Fire E 1-2 10 3 3 90 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Lorenz, Raphael, Leonie, Flayn, Catherine, Alois, Anna, Balthus, Constance
Basic fire magic.
Bolganone C 1~2 5 6 8 85 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Raphael, Leonie, Manuela, Seteth, Catherine, Alois, Balthus
Advanced fire magic.
Ragnarok B 1~2 3 9 15 80 5 Byleth, Dedue, Mercedes, Sylvain, Lorenz, Leonie, Hanneman, Catherine, Balthus
The highest tier of fire magic.
Thunder E 1-2 8 4 4 80 5 Byleth, Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Mercedes, Hilda, Manuela, Gilbert, Anna, Jeritza
Basic lightning magic.
Thoron C 1~3 4 7 9 75 10 Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Ingrid, Hilda, Marianne, Hanneman, Gilbert, Jeritza
Advanced lightning magic.
Bolting B 3~10 2 18 12 65 15 Hilda, Manuela, Constance
The highest tier of lightning magic.
Cannot trigger follow-up attacks.
Wind E 1-2 12 2 2 100 10 Claude, Petra, Linhardt, Ashe, Annette, Hanneman, Seteth, Flayn, Shamir, Cyril , Yuri
Basic wind magic.
Cutting Gale C 1-2 6 5 7 95 10 Claude, Linhardt, Ashe, Annette, Ignatz, Marianne, Seteth, Flayn, Cyril , Yuri
Advanced wind magic.
Excalibur B 1~2 4 8 11 100 15 Claude, Linhardt, Annette, Seteth, Flayn , Yuri
The highest tier of wind magic.
Effective against Flying foes.
Blizzard E 1~2 10 4 3 70 15 Bernadetta, Ingrid, Ignatz, Marianne, Shamir
Basic ice magic.
Fimbulvetr B 1~2 3 10 12 65 25 Bernadetta, Ingrid, Ignatz, Marianne, Shamir, Constance
Advanced ice magic.
Sagittae C 1-2 10 6 7 90 5 Claude, Dorothea, Petra, Annette, Sylvain, Lorenz, Hanneman, Shamir , Yuri, Constance
Magic arrows with a high Hit.
Meteor B 3~10 1 19 10 80 0 Dorothea, Hanneman, Anna
Magic that also hits targets adjacent to the point of impact.
Cannot make follow-up attacks.
Agnea's Arrow A 1~2 2 13 16 70 5 Dorothea, Lorenz, Constance
The most powerful form of black magic. A sweltering flame that reduces all to ash.
Miasma Δ* E 1~2 10 5 5 80 0 Hubert, Lysithea, Hapi
Basic dark magic.
Mire Β* E 1~3 8 5 3 70 0 Hubert
Basic dark magic.
Inflicts Def -5 to foe for 1 turn.
Swarm Ζ* E 1~2 8 4 4 70 0 Lysithea, Hapi
Basic dark magic.
Inflicts Spd -5 to foe for 1 turn.
Banshee Θ* C 1~2 5 9 9 75 5 Hubert, Hapi
Intermediate dark magic.
Inflicts reduced Mov to foe for 1 turn.
Death Γ* C 1~3 4 8 6 70 20 Hubert, Jeritza, Hapi
Intermediate dark magic.
Has a high Crit rate.
Luna Λ* C 1~2 2 7 1 65 0 Edelgard, Lysithea
Intermediate dark magic.
Ignores enemy Res. Cannot make follow-up attacks.
Dark Spikes Τ* B 1~2 3 11 13 80 0 Hubert, Lysithea
Advanced dark magic.
Effective against cavalry.
Hades Ω* A 1~2 2 16 18 65 10 Edelgard, Lysithea, Hapi
Advanced dark magic. Calls on the morbid might of the underworld.
Bohr Χ* B 3~10 3 20 10 60 0
The highest tier of dark magic.
Foes hit are left with 1 HP. Cannot make follow-up attacks.
Quake Σ* B All 1 20 8 50 0
The highest tier of dark magic.
Damages all units except Flying; cannot trigger follow-up attacks.

Faith[]

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
Nosferatu E 1-2 12 8 1 80 0 All Characters
Basic light attack magic. Recovers HP equal to 50% of the damage dealt.
Seraphim E 1-2 8 8 8 75 5 Edelgard, Sylvain, Ingrid, Lysithea, Balthus, Hapi
Effective against Monster foes.
Aura B 1-2 3 12 12 70 20 Byleth, Dimitri, Marianne, Yuri
Advanced light attack magic. Assails foes with rings of light.
Abraxas A 1-2 2 13 14 90 5 Annette, Lysithea, Constance
Advanced light attack magic. Calls light from the heavens down on foes.
Heal E 1 10 6 8 100 0 All Characters
Basic light magic. Heals an adjacent ally.
Recover C 1 5 6 30 100 0 Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Hanneman, Seteth, Cyril, Catherine, Alois, Yuri
Intermediate light magic. Greatly heals an adjacent ally.
Physic C 1-Mag/2 5 ? 8 100 0 Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie, Shamir, Hapi
Intermediate light magic. Heals an ally within range based on Mag.
Fortify A 1-Mag/4 2 ? 15 100 0 Mercedes, Flayn
Advanced light magic. Heals all allies within a range based on Mag.
Restore C 1-Mag/4 10 ? 0 100 0 Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn, Jeritza, Balthus
Cures status effects on all allies within a range based on Mag.
Ward C 1 5 - - - - Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert, Anna, Constance
Grants Res +7 to an ally; effect diminishes with each turn.
Silence B 3-10 3 - - 100 - Claude, Marianne, Manuela, Yuri
Prevents foe from using magic for 1 turn.
Rescue B 1-Mag/4 3 ? 0 100 0 Flayn, Bernadetta, Anna, Constance
Moves an ally to a space near the user.
Warp B 1-Mag/4 1 - - - - Linhardt, Lysithea, Manuela, Hapi
Moves an ally to a specified tile within range.