The following is a list of weapons from Fire Emblem: Three Houses.

(Text) - Indicates a weapon's stats when upgraded.

FE16 sword icon.png Swords[edit | edit source]

icon Name Rank Range Use Wt Mt Hit Crit
FE16 Broken Sword Weapon Icon.png Broken Sword E 1 - 20 0 30 0
A broken and barely usable sword. A blacksmith can surely fix it up.
FE16 Sword Weapon Icon.png Rusted Sword E 1 N/A 20 0 30 0
A rust-coated that can be forged into an Iron, Steel, Brave or Silver sword, or Mercurius.
FE16 Sword Weapon Icon.png Training Sword E 1 50
(65)
4
(2)
3 100 0
This simple sword is perfect for training purposes.
(A reinforced training sword, for those who take their training seriously.)
FE16 Sword Weapon Icon.png Iron Sword E 1 40
(45)
5 5
(6)
90
(100)
0
A standard sword made of iron--simple but effective.
(Reinforced in the forge's flames, this iron sword shines with a new brilliance.)
FE16 Sword Weapon Icon.png Steel Sword D 1 50
(55)
10 8
(10)
85 0
A weighty steel sword that deals significant blows.
(A reinforced steel sword made strong and remade stronger.)
FE16 Sword Weapon Icon.png Silver Sword B 1 30
(40)
8 12
(13)
90 0
A sword crafted from shining silver.
(A reinforced silver sword, born again on the blacksmith's anvil.)
FE16 Sword Weapon Icon.png Rapier E 1 40
(45)
5 7
(9)
95 10
(20)
A sword designed to exploit the weaknesses of armored and cavalry units.
(An elegant reinforced rapier, put to good use against armored and cavalry units.)
FE16 Sword Weapon Icon.png Armorslayer D 1 20
(25)
11 8 80
(100)
0
(5)
Sharp enough to pierce even the thickest plate, this sword is effective against armored units.
(A reinforced armorslayer, designed specifically for taking out armored units.)
FE16 Sword Weapon Icon.png Devil Sword D 1 30 10 13
(16)
65 0
An unholy sword that inflicts 10 damage on the wielder after combat.
(A reinforced devil sword that inflicts 10 damage on the wielded after combat.)
FE16 Sword Weapon Icon.png Killing Edge C 1 20
(25)
10 8
(9)
85 25
(35)
Deadly sharp, this sword boasts a high critical-hit rate.
(This reinforced killing edge has a high critical hit rate and has been sharpened to take down foes.)
FE16 Sword Weapon Icon.png Levin Sword C 1-2
(1-3)
25
(30)
9 9 70 0
Coursing with electric energy, this magical sword has been struck by lightning.
(A reinforced levin sword. Magic weapon.)
FE16 Sword Weapon Icon.png Venin Edge C 1 20
(25)
6 5
(6)
90
(100)
0
A sword that poisons foes.
(A reinforced venin edge.)
FE16 Sword Weapon Icon.png Wo Dao B 1 15
(25)
5 8
(9)
90 30
(40)
A beautiful, distinct sword with a high critical hit rate, said to have been forged in an eastern land.
(This reinforced wo dao has a high critical-hit rate and it perfectly crafted to swiftly kill foes.)
FE16 Sword Weapon Icon.png Cursed Ashiya Sword B 1 15
(20)
8 13
(14)
70 40
(50)
This blade inflicts 5 damage on its wielder after combat in exchange for its high critical-hit rate.
(This reinforced Cursed Ashiya Sword injures its wielder, inflicting 5 damage after combat.)
FE16 Sword Weapon Icon.png Brave Sword B 1 30
(40)
12 9
(10)
75
(85)
0
The wielder of this blade is emboldened and will attack twice when initiating combat.
(A reinforced brave sword that lets the wielder attack twice when initiating combat.)
FE16 Sword Weapon Icon.png Sword of Zoltan A 1 25
(30)
9 13
(16)
90 0
(5)
An illustrious sword forged by the legendary artisan Zoltan.
(A reinforced Sword of Zoltan, created by a legendary artisan and revitalized for a new age.)
FE16 Sword Weapon Icon.png Mercurius A 1 40 7 15 100 10
A legendary sword with high hit rate and might, used in the War of the Eagle and Lion.
FE16 Sacred Sword Weapon Icon.png Sword of Seiros A 1 30 5 11 80 10
Heals 50% of damage dealt and restores HP every turn.
FE16 Sacred Sword Weapon Icon.png Sword of Begalta A 1 30 5 12 100 0
Sacred weapon (Crest of Riegan) that restores HP every turn. (Effect increased with Crest.)
FE16 Sacred Sword Weapon Icon.png Sword of Moralta A 1 30 9 13 75 25
Restores HP every turn; effect increased with Crest of Fraldarius.
FE16 Relic Sword Weapon Icon.png Thunderbrand E 1 30 7 13 70 10
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat.
FE16 Relic Sword Weapon Icon.png Dark Thunderbrand E 1 30 7 13 70 10
Hero's Relic (Crest of Charon). Crest-bearer can use Foudroyant Strike. Strike twice if initiating combat.
FE16 Relic Sword Weapon Icon.png Blutgang E 1 20 7 13 80 0
Hero's Relic (Crest of the Beast). Crest-bearer can use Beast Fang. Deals magic-based damage.
FE16 Relic Sword Weapon Icon.png Sword of the Creator E 1-2 20 9 7 90 0
Grants Byleth alone its power and the ability to use Ruptured Heaven.
FE16 Relic Sword Weapon Icon.png Sublime Creator Sword E 1-2 20 7 15 90 10
Exalted Sword of the Creator. Byleth alone can wield it. Enables Sublime Heaven.
FE16 Relic Sword Weapon Icon.png Dark Creator Sword A 1-2 30 7 16 85 0
Nemesis only(?); enables Heaven’s Fall for Crest of Flames
FE16 Agarthan Sword Weapon Icon.png Viskam E 1-9 50 5 20 100 0
Deals magic-based damage.
FE16 Agarthan Sword Weapon Icon.png Athame C 1 30 5 6 90 20
Crafted with archaic methods, this sword is Disciple Kronya's preferred weapon.

FE16 lance icon.png Lances[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Lance Weapon Icon.png Broken Lance E 1 - 20 0 30 0
A broken and barely usable lance. A blacksmith can surely fix it up.
FE16 Lance Weapon Icon.png Rusted Lance E 1 - 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Lance or Gradivus.
FE16 Lance Weapon Icon.png Training Lance E 1 50
(65)
5
(3)
4 90 0
This simple lance is perfect for training purposes.
(A reinforced training lance, for those who take their training seriously.)
FE16 Lance Weapon Icon.png Iron Lance E 1 30
(35)
6 6
(7)
80
(90)
0
A standard lance made of iron--simple but effective.
(Reinforced in the forge's flames, this iron lance shines with a new brilliance.)
FE16 Lance Weapon Icon.png Steel Lance D 1 40
(45)
11 9
(11)
75 0
A weighty steel lance that deals significant blows.
(A reinforced steel lance made strong and remade stronger.)
FE16 Lance Weapon Icon.png Silver Lance B 1 25
(35)
9 13
(14)
80 0
A lance crafted from shining silver.
(A reinforced silver lance, born again on the blacksmith’s anvil.)
FE16 Lance Weapon Icon.png Javelin D 1-2 30
(40)
8 2
(3)
80 0
A basic ranged lance that can be thrown at distant enemies.
(This reinforced Javelin has significant stopping power when thrust or thrown at enemies.)
FE16 Lance Weapon Icon.png Horseslayer D 1 20
(25)
13 8 70
(90)
0
(5)
A lance specifically for combat against mounted foes.
(An equine nightmare, this refined horseslayer is effective against cavalry units.)
FE16 Lance Weapon Icon.png Killer Lance C 1 20
(25)
11 9
(10)
80 25
(35)
Deadly sharp, this lance boasts a high critical-hit rate.
(This reinforced killer lance has a high critical hit rate and has been sharpened to take down foes.)
FE16 Lance Weapon Icon.png Short Spear C 1-2 25
(35)
10 5
(6)
75 0
The light construction of this ranged lance makes it easy to throw at foes from afar.
(A reinforced short spear used for close combat and ranged attacks.)
FE16 Lance Weapon Icon.png Blessed Lance C 1 20 14 7
(9)
80 0
A lance blessed with sacred might that smites monsters and restores 10% of HP every turn.
(A reinforced blessed lance that is effective against monsters and restores 15% of HP every turn.)
FE16 Lance Weapon Icon.png Arrow of Indra C 1-2 30 14 12 75 0
Deals magic-based damage.
FE16 Lance Weapon Icon.png Venin Lance C 1 20
(25)
7 6
(7)
80
(90)
0
A lance that poisons foes.
(A reinforced venin lance.)
FE16 Lance Weapon Icon.png Brave Lance B 1 25
(35)
13 10
(11)
70
(80)
0
The wielded of this lance is emboldened and will attack twice when initiating combat.
(A reinforced brave lance that lets the wielded attack twice when initiating combat.)
FE16 Lance Weapon Icon.png Spear B 1-2 20
(30)
12 8
(9)
70 0
The wielder of this powerful ranged lance can hurl it at enemies for deep impact.
(A reinforced spear with impressive power used for close- or long-range combat.)
FE16 Lance Weapon Icon.png Crescent Sickle B 1 50
(55)
12 10
(11)
80 0
(10)
A sickle of impossible resilience, this weapon was crafted using forgotten knowledge.
(A reinforced crescent sickle with extreme durability.)
FE16 Lance Weapon Icon.png Lance of Zoltan A 1 20
(25)
10 15
(20)
80 0
(5)
A spectacular lance forged by the legendary artisan Zoltan.
(A reinforced Lance of Zoltan, created by a legendary artisan and revitalized for a new age.)
FE16 Lance Weapon Icon.png Gradivus A 1-2 30 8 17 90 10
A lance wielded by a brave defender of Fódlan’s Throat boasting high hit rate and might.
FE16 Sacred Lance Weapon Icon.png Spear of Assal A 1 30 9 14 85 10
Sacred Weapon (Crest of Cichol) that restores HP every turn; effect increased with Crest. Effective against Cavalry foes.
FE16 Relic Lance Weapon Icon.png Lance of Ruin E 1 20 9 22 65 20
Hero's Relic (Crest of Gautier). Crest-bearer can use Ruined Sky.
FE16 Relic Lance Weapon Icon.png Dark Lance of Ruin E 1 20 9 22 65 20
Replica. Enables Ruined Sky for Crest of Gautier.
FE16 Relic Lance Weapon Icon.png Areadbhar E 1 20 9 19 75 10
Hero's Relic (Crest of Blaiddyd). Crest-bearer can use Atrocity.
FE16 Relic Lance Weapon Icon.png Areadbhar Γ E 1 20 9 19 75 10
Replica. Enables Atrocity for Crest of Blaiddyd.
FE16 Relic Lance Weapon Icon.png Lúin E 1 20 9 17 90 10
Hero's Relic (Crest of Daphnel). Crest-bearer can use Burning Quake.
FE16 Relic Lance Weapon Icon.png Lúin Δ E 1 20 9 17 85 10
Replica. Enables Burning Quake for Crest of Daphnel.
FE16 Agarthan Lance Weapon Icon.png Scythe of Sariel A 1 30 6 10 100 30
Crafted using archaic methods, this intimidating scythe is the Death Knight's weapon of choice.

FE16 axe icon.png Axes[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Axe Weapon Icon.png Broken Axe E 1 - 20 0 30 0
A broken and barely usable axe. A blacksmith can surely fix it up.
FE16 Axe Weapon Icon.png Rusted Axe E 1 ? 20 0 30 0
Can be forged into an Iron, Steel, Silver or Brave Axe or Hauteclere.
FE16 Axe Weapon Icon.png Training Axe E 1 50
(65)
6
(4)
6 80 0
This simple axe is perfect for training purposes.
(A reinforced training axe, for those who take their training seriously.)
FE16 Axe Weapon Icon.png Iron Axe E 1 45 7 8
(9)
70
(75)
0
A standard axe made of iron--simple but effective.
(Reinforced in the forge's flames, this iron axe shines with a new brilliance.)
FE16 Axe Weapon Icon.png Steel Axe D 1 55
(60)
12 11
(13)
65 0
A weighty steel axe that deals significant blows.
(A reinforced steel axe made strong and remade stronger.)
FE16 Axe Weapon Icon.png Silver Axe B 1 30
(40)
10 16
(17)
70 0
An axe crafted from shining silver.
(A reinforced silver axe, born again on the blacksmith’s anvil.)
FE16 Axe Weapon Icon.png Mace E 1 20
(25)
6 6 70
(90)
0
(5)
A bludgeoning weapon that can ravage armor, this mace is effective against armored units.
(Reinforced mace with greater bludgeoning power that is effective against armored units.)
FE16 Axe Weapon Icon.png Hammer D 1 20 15 10 60
(80)
0
(5)
This hammer can pummel metal with astonishing force, making it effective against armored units.
(A reinforced hammer that rends metal. It is especially effective against armored units.)
FE16 Axe Weapon Icon.png Hand Axe D 1-2 30
(40)
10 4
(5)
70 0
A compact ranged axe that can be thrown at distant enemies.
(A reinforced hand axe that causes significant damage when swung or hurled at enemies.)
FE16 Axe Weapon Icon.png Devil Axe D 1 30 14 18
(21)
60 0
A diabolical axe that inflicts 10 damage after combat.
(A reinforced devil axe that inflicts 10 damage on the wielder after combat.)
FE16 Axe Weapon Icon.png Killer Axe C 1 20
(25)
12 11
(12)
70 25
(35)
Deadly sharp, this axe boasts a high critical-hit rate.
(This reinforced killer axe has a high critical hit rate and has been sharpened to take down foes.)
FE16 Axe Weapon Icon.png Short Axe C 1-2 25
(35)
12 8
(9)
65 0
The light construction of this ranged axe makes it easy to throw at foes from afar.
(A reinforced short axe used for close combat and ranged attacks.)
FE16 Axe Weapon Icon.png Venin Axe C 1 20
(25)
18 8
(9)
70
(80)
0
An axe that poisons foes.
(A reinforced venin axe.)
FE16 Axe Weapon Icon.png Brave Axe B 1 30
(40)
14 12
(13)
60
(70)
0
The wielder of this axe is emboldened and will attack twice when initiating combat.
(A reinforced brave axe that lets the wielder attack twice when initiating combat.)
FE16 Axe Weapon Icon.png Bolt Axe B 1-2
(1-3)
25 15 14 60 0
Coursing with electrical energy, this magical axe has been struck by lightning.
(A reinforced bolt axe. Magic weapon.)
FE16 Axe Weapon Icon.png Tomahawk B 1-2 20
(30)
14 12
(13)
60 0
The wielded of this brutal ranged axe can hurl it at enemies for deep impact.
(A reinforced tomahawk with impressive power used for close- or long-ranged combat.)
FE16 Axe Weapon Icon.png Axe of Zoltan A 1 20
(25)
14 17
(20)
70 0
(5)
An impressive axe forged by the legendary artisan Zoltan. Effective against Armored foes.
(A reinforced Axe of Zoltan, created by a legendary artisan and revitalized for a new age. Effective against Armored foes.)
FE16 Axe Weapon Icon.png Hauteclere A 1 40 12 19 80 10
An Empire Wyvern Corps axe, wielded in the War Of Heroes, that has a high hit rate and might.
FE16 Sacred Axe Weapon Icon.png Axe of Ukonvasara A 1 30 15 19 65 20
Sacred Weapon (Crest of Gloucester) that restores HP every turn. (Effect increased with Crest.) Effective against Armored foes.
FE16 Relic Axe Weapon Icon.png Freikugel E 1 20 11 23 65 10
Hero's Relic (Crest of Goneril). Crest-bearer can use Apocalyptic Flame.
FE16 Relic Axe Weapon Icon.png Freikugel Λ E 1 20 11 23 65 10
Replica. Enables Apocalyptic Flame for Crest of Goneril.
FE16 Relic Axe Weapon Icon.png Crusher E 1 20 11 18 60 0
Hero's Relic (Crest of Dominic). Crest-bearer can use Dust. Deals magic-based damage.
FE16 Relic Axe Weapon Icon.png Dark Crusher E 1 20 11 18 60 0
Replica. Deals magic-based damage, enables Dust for Crest of Dominic.
FE16 Relic Axe Weapon Icon.png Aymr E 1 20 11 24 60 20
Crest bearing weapon (Crest of Seiros). Crest-bearer can use Raging Storm.

FE16 bow icon.png Bows[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Bow Weapon Icon.png Broken Bow E 1 - 20 0 30 0
A broken and barely usable bow. A blacksmith can surely fix it up.
FE16 Bow Weapon Icon.png Rusted Bow E 2 - 20 0 30 0
Spotted with rust, this bow can be forged into an Iron, Steel, Silver or Brave Bow or Parthia.
FE16 Bow Weapon Icon.png Training Bow E 2 50
(65)
5
(3)
3 90 0
This simple bow is perfect for training purposes.
(A reinforced training bow, for those who take training seriously.)
FE16 Bow Weapon Icon.png Iron Bow E 2 40 6
(5)
6
(7)
85
(95)
0
A standard bow made of iron--simple but effective.
(Reinforced in the forge's flames, this iron bow shines with a new brilliance.)
FE16 Bow Weapon Icon.png Steel Bow D 2 50 11
(10)
9
(11)
80 0
A weighty steel bow that deals significant blows.
(A reinforced steel bow made strong and remade stronger.)
FE16 Bow Weapon Icon.png Silver Bow B 2 30 9
(8)
12
(13)
75 0
A bow crafted from shining silver.
(A reinforced silver bow, born again on the blacksmith's anvil.)
FE16 Bow Weapon Icon.png Mini Bow D 1-2 50
(55)
3 4
(6)
90 0
(10)
A bow that can be used at close range. Cannot make follow-up attacks at 1 space away.
(A reinforced mini bow. Cannot make a follow-up attack at 1 space away.)
FE16 Bow Weapon Icon.png Longbow C 2-3 20
(25)
13 9
(11)
70 0
A bow with +1 range.
(A powerful and durable longbow that has been reinforced.)
FE16 Bow Weapon Icon.png Killer Bow C 2 20
(25)
11 9
(11)
80 25
(35)
A bow that boasts a high critical-hit rate.
(This reinforced killer bow has a high critical hit rate and has been sharpened to take down foes.)
FE16 Bow Weapon Icon.png Blessed Bow C 2 20 14 6
(8)
70 0
A bow radiating a sacred power that smites monsters and restores 10% of HP every turn.
(A reinforced blessed bow that is effective against monsters and restores 15% of HP every turn.)
FE16 Bow Weapon Icon.png Venin Bow C 2 20
(25)
6 6
(7)
85
(95)
0
A bow that poisons foes.
(A reinforced venin bow.)
FE16 Bow Weapon Icon.png Brave Bow B 2 30
(40)
13
(12)
10
(11)
70
(80)
0
The wielded of this bow is emboldened and will attack twice when initiating combat.
(A reinforced brave bow that lets the wielder attack twice when initiating combat.)
FE16 Bow Weapon Icon.png Magic Bow B 2
(2-3)
25
(30)
9 8 75 0
A mystical bow that deals magic damage.
(A reinforced magic bow, enhanced for increased magic potential.)
FE16 Bow Weapon Icon.png Bow of Zoltan A 2 20
(25)
8 13
(16)
75 0
(5)
A magnificent bow forged by the legendary artisan Zoltan.
(A reinforced Bow of Zoltan, created by a legendary artisan and revitalized for a new age.)
FE16 Bow Weapon Icon.png Parthia A 2 40 7 15 85 10
A bow infused with fiery power boasting high hit rate and might.
FE16 Sacred Bow Weapon Icon.png Tathlum Bow A 2 30 11 13 80 10
Sacred Weapon. Restores HP every turn; effect increased with Crest of Lamine.
FE16 Sacred Bow Weapon Icon.png The Inexhaustible A 2 30 11 11 80 0
Sacred Weapon. 2 consecutive hits when initiating combat. Restores HP every turn; effect increased with Crest of Indech.
FE16 Relic Bow Weapon Icon.png Failnaught E 2 20 8 18 75 0
Hero's Relic (Crest of Riegan). Crest-bearer can use Fallen Star.
FE16 Relic Bow Weapon Icon.png Failnaught T E 2-3 20 9 18 75 20
Replica. Enables Fallen Star for Crest of Riegan.

FE16 brawl icon.png Gauntlets[edit | edit source]

Note: All deal 2-4 consecutive hits when initiating combat.

Icon Name Lvl Range Use Wt Mt Hit Crit
FE16 Broken Brawl Weapon Icon.png Broken Gauntlets E 1 - 20 0 30 0
Broken and barely usable gauntlets. A blacksmith can surely fix it up.
FE16 Brawl Weapon Icon.png Rusted Gauntlets E 1 - 20 0 30 0
Can be forged into an Iron, Steel or Silver Gauntlets or Dragon Claws.
FE16 Brawl Weapon Icon.png Training Gauntlets E 1 70
(90)
1 0 90
(100)
5
Simple gauntlets perfect for training purposes. Wielder strikes twice when initiating combat.
(Reinforced training gauntlets for serious training, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Iron Gauntlets E 1 50
(60)
3 1 85
(95)
5
Standard iron gauntlets-simple but effective. Wielder strikes twice when initiating combat.
(Reinforced in the forge's flames, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Steel Gauntlets D 1 60
(70)
5 3 80
(85)
5
Weighty steel gauntlets that deal heavy blows. Wielder strikes twice when initiating combat.
(Reinforced steel gauntlets remade stronger, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Silver Gauntlets B 1 40
(55)
7 4 85
(90)
5
Gauntlets crafted from shining silver. Wielder strikes twice when initiating combat.
(Reinforced silver gauntlets reborn on the anvil, wearer attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Killer Knuckles B 1 30
(40)
5 3 80 20
(30)
Gauntlets with a high critical-hit rate that allows the wielder to attack twice when initiating combat.
(Reinforced killer knuckles, for deadly brawling. Wielder attacks twice when initiating combat.)
FE16 Brawl Weapon Icon.png Aura Knuckles A 1 30
(40)
4 2 70 0
(5)
Magical gauntlets that allow wielder to attack twice when initiating combat.
(Reinforced aura knuckles infused with magic. Wielder can attack twice when imitiating combat,)
FE16 Brawl Weapon Icon.png Dragon Claws A 1 30
(40)
7 4 75
(85)
5
Said to have slain a legendary beast. Effective against dragons. Attack twice if initiating combat.
(Reinforced Dragon Claws, effective against dragons. Strike twice when initiating combat.)
FE16 Relic Brawl Weapon Icon.png Vajra-Mushti E 1 30 7 7 90 10
Mysterious Relic (Crest of Chevalier). Crest-bearer can use Eviscerate.

FE16 reason icon.png Reason[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
FE16 black magic icon.png Fire E 1-2 10 3 3 90 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Lorenz, Raphael, Leonie, Flayn, Catherine, Alois, AnnaBalthus, Constance
Basic fire magic.
FE16 black magic icon.png Bolganone C 1~2 5 6 8 85 0 Byleth, Edelgard, Ferdinand, Caspar, Linhardt, Dedue, Mercedes, Sylvain, Raphael, Leonie, Manuela, Seteth, Catherine, AloisBalthus
Advanced fire magic.
FE16 black magic icon.png Ragnarok B 1~2 3 9 15 80 5 Byleth, Dedue, Mercedes, Sylvain, Lorenz, Leonie, Hanneman, Catherine, Balthus
The highest tier of fire magic.
FE16 black magic icon.png Thunder E 1-2 8 4 4 80 5 Byleth, Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Mercedes, Hilda, Manuela, Gilbert, Anna, Jeritza
Basic lightning magic.
FE16 black magic icon.png Thoron C 1~3 4 7 9 75 10 Dimitri, Dorothea, Ferdinand, Bernadetta, Felix, Ingrid, Hilda, Marianne, Hanneman, Gilbert, Jeritza
Advanced lightning magic.
FE16 black magic icon.png Bolting B 3~10 2 18 12 65 15 Hilda, Manuela, Constance
The highest tier of lightning magic.
Cannot trigger follow-up attacks.
FE16 black magic icon.png Wind E 1-2 12 2 2 100 10 Claude, Petra, Linhardt, Ashe, Annette, Hanneman, Seteth, Flayn, Shamir, Cyril , Yuri
Basic wind magic.
FE16 black magic icon.png Cutting Gale C 1-2 6 5 7 95 10 Claude, Linhardt, Ashe, Annette, Ignatz, Marianne, Seteth, Flayn, Cyril , Yuri
Advanced wind magic.
FE16 black magic icon.png Excalibur B 1~2 4 8 11 100 15 Claude, Linhardt, Annette, Seteth, Flayn , Yuri
The highest tier of wind magic.
Effective against Flying foes.
FE16 black magic icon.png Blizzard E 1~2 10 4 3 70 15 Bernadetta, Ingrid, Ignatz, Marianne, Shamir
Basic ice magic.
FE16 black magic icon.png Fimbulvetr B 1~2 3 10 12 65 25 Bernadetta, Ingrid, Ignatz, Marianne, Shamir, Constance
Advanced ice magic.
FE16 black magic icon.png Sagittae C 1-2 10 6 7 90 5 Claude, Dorothea, Petra, Annette, Sylvain, Lorenz, Hanneman, Shamir , Yuri, Constance
Magic arrows with a high Hit.
FE16 black magic icon.png Meteor B 3~10 1 19 10 80 0 Dorothea, Hanneman, Anna
Magic that also hits targets adjacent to the point of impact.
Cannot make follow-up attacks.
FE16 black magic icon.png Agnea's Arrow A 1~2 2 13 16 70 5 Dorothea, Lorenz, Constance
The most powerful form of black magic. A sweltering flame that reduces all to ash.
FE16 dark magic icon.png Miasma Δ

*

E 1~2 10 5 5 80 0 Hubert, Lysithea, Hapi
Basic dark magic.
FE16 dark magic icon.png Mire Β

*

E 1~3 8 5 3 70 0 Hubert
Basic dark magic.
Inflicts Def -5 to foe for 1 turn.
FE16 dark magic icon.png Swarm Ζ

*

E 1~2 8 4 4 70 0 Lysithea, Hapi
Basic dark magic.
Inflicts Spd -5 to foe for 1 turn.
FE16 dark magic icon.png Banshee Θ

*

C 1~2 5 9 9 75 5 Hubert, Hapi
Intermediate dark magic.
Inflicts reduced Mov to foe for 1 turn.
FE16 dark magic icon.png Death Γ

*

C 1~3 4 8 6 70 20 Hubert, Jeritza, Hapi
Intermediate dark magic.
Has a high Crit rate.
FE16 dark magic icon.png Luna Λ

*

C 1~2 2 7 1 65 0 Edelgard, Lysithea
Intermediate dark magic.
Ignores enemy Res. Cannot make follow-up attacks.
FE16 dark magic icon.png Dark Spikes T

*

B 1~2 3 11 13 80 0 Hubert, Lysithea
Advanced dark magic.
Effective against cavalry.
FE16 dark magic icon.png Hades Ω

*

A 1~2 2 16 18 65 10 Edelgard, Lysithea, Hapi
Advanced dark magic. Calls on the morbid might of the underworld.
FE16 dark magic icon.png Bohr Χ

*

B 3~10 3 20 10 60 0
The highest tier of dark magic.
Foes hit are left with 1 HP. Cannot make follow-up attacks.
FE16 dark magic icon.png Quake Σ

*

B All 1 20 8 50 0
The highest tier of dark magic.
Damages all units except Flying; cannot trigger follow-up attacks.

FE16 faith icon.png Faith[edit | edit source]

Icon Name Lvl Range Use Wt Mt Hit Crit User(s)
FE16 White Magic Icon.png Nosferatu E 1-2 12 8 1 80 0 All Characters
Basic light attack magic. Recovers HP equal to 50% of the damage dealt.
FE16 White Magic Icon.png Seraphim E 1-2 8 8 8 75 5 Edelgard, Sylvain, Ingrid, Lysithea, Balthus, Hapi
Effective against Monster foes.
FE16 White Magic Icon.png Aura B 1-2 3 12 12 70 20 Byleth, Dimitri, Marianne, Yuri
Advanced light attack magic. Assails foes with rings of light.
FE16 White Magic Icon.png Abraxas A 1-2 2 13 14 90 5 Annette, Lysithea, Constance
Advanced light attack magic. Calls light from the heavens down on foes.
FE16 White Magic Icon.png Heal E 1 10 6 8 100 0 All Characters
Basic light magic. Heals an adjacent ally.
FE16 White Magic Icon.png Recover C 1 5 6 30 100 0 Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Hanneman, Seteth, Cyril, Catherine, Alois, Yuri
Intermediate light magic. Greatly heals an adjacent ally.
FE16 White Magic Icon.png Physic C 1-Mag/2 5 ? 8 100 0 Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie, Shamir, Hapi
Intermediate light magic. Heals an ally within range based on Mag.
FE16 White Magic Icon.png Fortify A 1-Mag/4 2 ? 15 100 0 Mercedes, Flayn
Advanced light magic. Heals all allies within a range based on Mag.
FE16 White Magic Icon.png Restore C 1-Mag/4 10 ? 0 100 0 Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn, Jeritza, Balthus
Cures status effects on all allies within a range based on Mag.
FE16 White Magic Icon.png Ward C 1 5 - - - - Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert, Anna, Constance
Grants Res +7 to an ally; effect diminishes with each turn.
FE16 White Magic Icon.png Silence B 3-10 3 - - 100 - Claude, Marianne, Manuela, Yuri
Prevents foe from using magic for 1 turn.
FE16 White Magic Icon.png Rescue B 1-Mag/4 3 ? 0 100 0 Flayn, Bernadetta, Anna, Constance
Moves an ally to a space near the user.
FE16 White Magic Icon.png Warp B 1-Mag/4 1 - - - - Linhardt, Lysithea, Manuela, Hapi
Moves an ally to a specified tile within range.
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