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The following is a list of weapons from Fire Emblem Echoes: Shadows of Valentia.

Swords[]

Name Wt Mt Hit Range Worth Effects Learned Skills
Sword 0 0 90% 1 - Automatically equipped when unarmed -
Rusted Sword 3 0 80% 1 - Useless in its current state -
Iron Sword 0 2 90% 1 10 - Wrath Strike
Windsweep
Steel Sword 1 4 80% 1 15 - Sunder
Crosswise Cut
Silver Sword 2 8 90% 1 20 - Duelist Sword
Roundhouse
Zweihänder 3 8 70% 1 50 Crt +10 Sunder
Penetrate
Tigerstance
Brave Sword 0 5 90% 1 25 Crt +30 Penetrate
Grounder
Shadow Sword 5 13 65% 1 25 Lck -10 Hex
Lifetaker
Rapier 1 3 90% 1 50 Crt +5 Anti-Cavalry
Anti-Armor
Subdue
Shadow Gambit
Destreza
Ilwoon 4 10 70% 1 50 Crt +15 Wrath Strike
Lunge
Death Blow
Ladyblade 1 6 85% 1 25 Crt +5
Doubles Might when equipped by a female
Hexblade
Flamberge
Lightning Sword 3 15 80% 1-2 25 Crt -10, CEV -1
Ignores user's Atk
Transmute
Foudroyant
Thunderclap
Venin Edge 1 1 80% 1 10 Inflicts poison upon contact -
Warrior's Sword 2 6 80 1 10 Crt +20 Armor Disruptor
Seven Sword 1 5 90% 1 1 Boosts stats between the 7th and 11th turns -
Blessed Sword 0 3 100% 1 25 Crt +10 Anti-Terrors
Recovery
Mercurius 2 11 80% 1 1 - Recovery
Royal Sword 1 6 90% 1 - Crt +10
Alm only
Recovery
Subdue
Double Lion
Scendscale
Falchion 1 10 80% 1 - Alm only
Seals Oculus
Deicide
Anti-Terrors
Recovery
Scendscale
Golden Dagger 0 1 90% 1 - - Plenitude
Earth's Boon
Beloved Zofia 1 6 85% 1 - Crt +10
Celica only
Recovery
Subdue
Swap
Ragnarok Ω
Astra 2 10 100% 1 - Crt +50 Astral Blade
Exalted Falchion 0 0 90% 1 - Marth's default weapon
Seals Oculus
Deicide
Parallel Falchion 0 0 90% 1 - Lucina's default weapon -
Ragnell 0 0 90% 1 - Ike's default weapon -
Binding Blade 0 0 90% 1 - Roy's default weapon
Seals Oculus
Deicide
Yato 0 0 90% 1 - Corrin's default weapon -

Lances[]

Name Wt Mt Hit Range Worth Effects Learned Skills
Lance 0 0 90% 1 - Automatically equipped when unarmed -
Rusted Lance 3 1 80% 1 - Useless in its current state -
Iron Lance 0 2 80% 1 10 - Hit and Run
Longearche
Steel Lance 1 4 80% 1 15 - Armorcrush
Tempest Lance
Silver Lance 2 8 90% 1 20 - Mistdancer
Overrun
Javelin 2 3 70% 1-2 20 - -
Ridersbane 2 4 80% 1 20 - Anti-Cavalry
Blessed Lance 0 3 90% 1 25 Crt +10 Recovery
Anti-Terrors
Clive's Lance 2 5 80% 1 15 - Wrath Strike
Armorcrush
Lunge
Fernand's Lance 1 3 90% 1 10 - Longearche
Penetrate
Windsweep
Clair's Lance 0 2 80% 1 25 Resistance +5 Anti-Terrors
Mistdancer
Gradivus 5 12 100% 1-2 1 - Recovery
Sol 2 20 80% 1 1 - Solar Thrust
Duma's Lance 3 6 80% 1 25 - Vendetta
Emperor Lance 4 7 85% 1 25 - Subdue
Shove
Lionine Poise
Kriemhild 2 10 85% 1-3 - Defense +5, Resistance +5 Phantasm
Rhomphaia 3 5 80% 1 50 Crt +10 Armorcrush
Knightkneeler
Dragonhaze
Saunion 4 6 70% 2-3 50 - Swap
Defensive
Archballista
Venin Lance 1 1 80% 1 10 Inflicts poison upon contact -
Trainee's Lance 0 2 100% 1 - - Solo Triangle Attack
Wayward Lance 2 3 70% 1 - Crt +20 Heaven or Hell

Axes[]

No playable characters are capable of using axes.

Name Wt Mt Hit Range Worth Effects Learned Skills
Axe 0 0 90% 1 - Automatically equipped when unarmed -
Splitting Axe 1 1 80% 1 10 - -
Devil Axe 5 15 70% 1 50 Crt +5 Hex
Lifetaker
Rusted Axe 5 0 80% 1 - Useless in its current state -
Venin Axe 1 1 80% 1 10 Inflicts poison upon contact -

Bows[]

Name Wt Mt Hit Range Worth Effects Learned Skills
Bow 0 0 70% 1-3 - Automatically equipped when unarmed -
Iron Bow 2 2 75% 1-3 10 - Anti-Fliers
Curved Shot
Steel Bow 3 3 65% 1-3 15 - Anti-Fliers
Heavy Draw
Silver Bow 4 5 70% 1-3 20 - Anti-Fliers
Ward Arrow
Blessed Bow 2 3 80% 1-3 25 Crt +10 Anti-Fliers
Recovery
Anti-Terrors
Luna 5 10 85% 1-3 1 - Anti-Fliers
Lunar Flash
Parthia 6 8 75% 1-3 1 - Anti-Fliers
Recovery
Trance Shot
Mila's Bow 3 3 80% 1-3 1 - Anti-Fliers
Recovery
Plenitude
Earth's Boon
Longbow 4 2 70% 2-4 50 - Anti-Fliers
Encloser
Killer Bow 4 4 80% 1-3 50 Crt +20 Anti-Fliers
Hunter Volley
Radiant Bow 3 1 75% 1-2 50 - Anti-Fliers
Transmute
Celestial Bow
Rusted Bow 3 0 70% 1-2 - Useless in its current state -
Venin Bow 1 1 60% 1-3 10 Inflicts poison upon contact
Python's Bow 3 2 80% 2-3 10 - Anti-Fliers
Curved Shot
Heavy Draw
Encloser

Black Magic[]

Name Wt Mt Hit Range HP Cost Effects
Fire 3 3 80% 1-2 1 -
Nosferatu 2 0 60% 1-2 0 Absorbs HP equal to damage dealt to enemy
Can KO Gods
Seals Oculus
Thunder 5 4 70% 1-3 2 -
Excalibur 1 5 95% 1-2 3 Crt +20
Seraphim 4 7 90% 1-2 4 Anti-Terrors
Aura 8 12 80% 1-2 6 -
Sagittae 11 16 70% 1-3 8 -
Ragnarok 14 20 95% 1-2 10 -
Miasma 3 3 80% 1-2 1 Enemy only
Mire 6 10 70% 1-3 2 DLC
Death 9 14 70% 1-3 5 DLC
Medusa 11 - 70% 1-5 7 Reduces foe to 1 HP; KOs if at 1 HP
Enemy only
Ocular Beam 8 10 55% 1-2 0 Duma only
Oculus 10 10 80% 1-5 0 Prevents enemy attacks
Duma only
Apocalypse 0 30 0% 0 12 Devastating magic
Thoron 0 3 80% 1-2 0 Crt +5
Robin only

White Magic[]

All summoned units will vanish if the caster is killed.

Name Mt Hit Range HP Cost Exp Effects
Recover 8 - 1 1 9 Restores an adjacent ally's HP
Physic 6 - 1-Atk 3 9 Restores a distant ally's HP
Fortify 6 - 1-Atk/2 12 9 Restores HP for all allies in range
Warp - - 1 8 0 Teleports an ally to Atk/2 squares away
Rewarp - - - 5 0 Teleports user next to any ally
Rescue - - 1-Atk/2 6 0 Transports a distant ally next to user
Anew - - 1 24 0 Allows an adjacent ally to move again
Entrap - 70% 1-Atk/4 12 8 Brings an enemy next to user
Freeze - 70% 1-Atk/4 11 8 Stops one enemy moving for 1 Turn
Silence - 70% 1-Atk/4 10 8 Seals an enemy's magic for 1 Turn
Expel 8 65% 1-Atk/2 14 7 Banishes unpromoted Terrors in range
Ward - - 1 12 0 DLC;
Raises an adjacent ally's Resistance
Restore - - 1-Atk/4 12 0 DLC;
Removes ailments from allies in range
Invoke - - 2-3 12 0 Silque only;
Summons illusory Dread Fighters (up to 8)
Invoke - - 3-4 12 0 Tatiana only;
Summons illusory Pegasus Knights (up to 8)
Invoke - - 4-6 12 0 Genny only;
Summons illusory Soldiers (up to 8)
Lemegeton - - - 12 0 DLC;
Summons a number of powerful illusory allies
Conjure - - 3-7 1 - Summons a number of Revenants
Conjure - - 3-7 2 - Summons a number of Bonewalkers
Conjure - - 3-7 4 - Summons a number of Gargoyles
Conjure - - 3-5 6 - Summons a number of Draco Zombies
Conjure - - 3-5 0 - Summons a number of Witches
Conjure - - 3-5 0 - Summons a number of Mogalls
Conjure - - 3-5 1 - Summons a number of powerful Revenants
Conjure - - 3-5 2 - Summons a number of powerful Bonewalkers
Conjure - - 3-5 4 - Summons a number of stronger Gargoyles
Conjure - - 3-5 4 - Summons a number of powerful Gargoyles

Conjure

- - 2-3 6 - Summons a number of powerful Draco Zombies
Conjure - - 2-3 0 - Summons a number of powerful Witches
Conjure - - 2-3 0 - Summons a number of powerful Mogalls

Miscellaneous[]

No playable characters are capable of using miscellaneous weapons.

Name Wt Mt Hit Range Effects
Claws 0 0 90% 1 Default weapon for Revenants, Entombeds, and Draculs
Venin Claw 0 5 80% 1 Inflicts poison upon contact
Numbing Claws 0 7 70% 1 Stops movement upon contact
Fangs 0 0 90% 1 Default weapon for Draco Zombies, White Dragons, Mila's Servants, Duma's Apostles, and Fafnirs
Scythe 0 0 90% 1 Default weapon for Gargoyles, Deathgoyles, and Garudas
Bone Sword 0 0 90% 1 Default weapon for Bonewalkers
Club 0 0 90% 1 Default weapon for Wights and Deimoses
Tackle 0 0 90% 1 Default weapon for Mogalls and Balors
Tentacle 0 10 90% 1 Default weapon for Dark Gods
Fire Breath 5 12 80% 2-3 Default weapon for Fire Dragons
Null Defense
Water Breath 4 8 80% 2-3 Default weapon for Dagons
Null Defense
Talons 0 22 100% 1 Default weapon for Dagons and Fire Dragons
Expiration 8 14 70% 1-5 Default weapon for Fell Dragons
Null Defense
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