The following is a list of weapons in Fire Emblem Fates. Unlike previous games, all weapons (spare staves and rods) have infinite durability.
Hoshido Weapons[]
Katana[]
- All Katana grant Speed +1, Defense/Resistance -1 (unless noted).
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Brass Katana | E | 1 | 4 | 100% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills | |
Iron Katana | D | 1 | 6 | 90% | 0% | 0% | 1000 | - | |
Steel Katana | C | 1 | 9 | 85% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Katana | B | 1 | 12 | 90% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Venge Katana | A | 1 | 9 | 90% | 0% | -20% | 8000 | Might is doubled when enemy initiates the battle Dual Wield as a Swordmaster | |
Iron Katti | D | 1~2 | 6 | 90% | 0% | 0% | - | Enemy only | |
Steel Katti | C | 1~2 | 9 | 85% | 0% | -5% | - | Enemy only. Ability to double attack -3 | |
Silver Katti | B | 1~2 | 12 | 90% | 0% | 0% | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Kodachi | D | 1~2 | 5 | 85% | 0% | 0% | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills | |
Wakizashi | B | 2 | 10 | 75% | 0% | -10% | 4500 | Cannot double attack. Enemy's ability to double attack +5 | |
Axe Splitter | D | 1 | 7 | 75% | 0% | -10% | 3,400 | Effective against Axes, ineffective otherwise
Dual Wield as a Swordmaster | |
Dual Katana | C | 1 | 8 | 75% | 0% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects | |
Practice Katana | C | 1 | 6 | 80% | 0% | 0% | 2700 | Speed +5, Defense/Resistance -1 | |
Spirit Katana | C | 1 | 5 | 80% | 0% | 0% | 2200 | Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4 Dual Wield as a Swordmaster | |
Hagakure Blade | S | 1 | 18 | 95% | 0% | 20% | - | After the battle, Strength is halved for the next attack Dual Wield as a Swordmaster | |
Yato | * | 1 | 9 | 85% | 0% | 0% | - | Avatar only | |
Noble Yato | * | 1 | 11 | 85% | 5% | 10% | - | Avatar only. Strength/Speed +2 | |
Blazing Yato | * | 1 | 16 | 85% | 10% | 10% | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed +4 | |
Grim Yato | * | 1 | 11 | 85% | 5% | 10% | - | Avatar only. Defense/Resistance +2 | |
Shadow Yato | * | 1 | 16 | 85% | 10% | 10% | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Defense/Resistance +4 | |
Alpha Yato | * | 1 | 11 | 85% | 5% | 10% | - | Avatar only. Strength/Speed/Defense/Resistance +2 | |
Omega Yato | * | 1 | 16 | 85% | 10% | 10% | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed/Defense/Resistance +4 | |
Raijinto | * | 1~2 | 11 | 80% | 5% | 10% | - | Ryoma only. Strength +4 | |
Daikon Radish | E | 1 | 1 | 110% | 0% | 10% | 0 | Critical Evade +10. Not the best weapon, but delicious when pickled. Dual Wield as a Swordmaster | |
Parasol | D | 1~2 | 1 | 85% | 0% | 0% | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Raider Katana | E | 1 | 5 | 85% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 | |
Sunrise Katana | D | 1 | 3 | 85% | 0% | 20% | 0 | Dual Wield as a Swordmaster | |
Takumi's Shinai | C | 1 | 2 | 85% | 0% | -10% | 0 | Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3 | |
Hana's Katana | C | 1 | 6 | 90% | 0% | -10% | 0 | Might is doubled when enemy initiates the battle, cannot double attack Dual wield as a Swordmaster | |
Hinata's Katana | B | 1 | 9 | 85% | 0% | 0% | 0 | Might is doubled when user initiates the battle, cannot double attack, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) Dual Wield as a Swordmaster |
Naginata[]
- All Naginata grant Defense/Resistance +1 (unless noted).
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Brass Naginata | E | 1 | 4 | 90% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills | |
Iron Naginata | D | 1 | 6 | 80% | 0% | 0% | 1000 | - | |
Steel Naginata | C | 1 | 9 | 75% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Naginata | B | 1 | 13 | 80% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Venge Naginata | A | 1 | 9 | 90% | 0% | -20% | 8000 | Might is doubled when enemy initiates the battle | |
Iron Nageyari | D | 1~2 | 6 | 80% | 0% | 0% | - | Enemy only | |
Steel Nageyari | C | 1~2 | 9 | 85% | 0% | -5% | - | Enemy only. Ability to double attack -3 | |
Silver Nageyari | B | 1~2 | 13 | 80% | 0% | 0% | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Swordcatcher | D | 1 | 7 | 65% | 0% | -10% | 3,400 | Effective against Swords, ineffective otherwise | |
Dual Naginata | C | 1 | 8 | 65% | 5% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects | |
Guard Naginata | C | 1 | 5 | 75% | 0% | -10% | 2,700 | Defense/Resistance +5 | |
Bolt Naginata | C | 1~2 | 11 | 70% | 0% | -20% | 3300 | Magic weapon. Cannot trigger critical hits or special skills | |
Waterwheel | S | 1 | 19 | 85% | 0% | 0% | 2700 | Critical Evade +20; after the battle, Strength is halved for the next attack, Defense/Resistance +5 | |
Bamboo Pole | E | 1 | 1 | 100% | 0% | 10% | 0 | Critical Evade +10. Nature's finest blacksmithing on display. | |
Pine Branch | D | 1 | 11 | 55% | 10% | -10% | 0 | Ability to double attack -3 | |
Raider Naginata | E | 1 | 5 | 75% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 | |
Bold Naginata | C | 1 | 15 | 100% | 10% | 0% | 0 | Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5 | |
Hinoka's Spear | C | 1 | 8 | 75% | 0% | 10% | 0 | Defense/Resistance -1 | |
Subaki's Pike | D | 1 | 4 | 85% | 0% | 0% | 0 | Might is doubled when user's Skill is higher than the enemy's | |
Oboro's Spear | B | 1 | 14 | 75% | 10% | -5% | 0 | Ability to double attack -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Clubs[]
- All Clubs grant at least +5% to critical hit chance (unless noted).
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Brass Club | E | 1 | 5 | 85% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits | |
Iron Club | D | 1 | 6 | 75% | 5% | 0% | 1000 | - | |
Steel Club | C | 1 | 10 | 70% | 5% | -5% | 2000 | Ability to double attack -3 | |
Silver Club | B | 1 | 14 | 75% | 5% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Venge Club | A | 1 | 10 | 75% | 5% | -20% | 8000 | Might is doubled when enemy initiates the battle | |
Iron Mace | D | 1~2 | 6 | 75% | 5% | 0% | - | Enemy only | |
Steel Mace | C | 1~2 | 10 | 70% | 5% | -5% | - | Enemy only. Ability to double attack -3 | |
Silver Mace | B | 1~2 | 14 | 75% | 5% | 0% | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Throwing Club | D | 1~2 | 6 | 70% | 0% | 0% | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits | |
Battering Club | B | 2 | 12 | 60% | 5% | 0% | 4,500 | Cannot double attack, enemy's ability to double attack +5 | |
Pike-Ruin Club | D | 1 | 10 | 60% | 5% | -10% | 3,400 | Effective against Lances, ineffective otherwise | |
Dual Club | C | 1 | 9 | 60% | 10% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects | |
Great Club | C | 1 | 6 | 45% | 55% | -5% | 1,900 | Critical Evade -5, Critical hits deal 4x damage instead of 3x | |
Carp Streamer | E | 1 | 1 | 95% | 5% | 10% | 0 | Critical Evade +10. Not great in a fight, but very festive. | |
Hoe | D | 1 | 5 | 70% | 5% | 0% | 0 | Ignores user and enemy's terrain effects | |
Adamant Club | C | 1 | 3 | 80% | 5% | 0% | 0 | Defense +4. An enduring weapon. | |
Rinkah's Club | C | 1 | 8 | 75% | 15% | 0% | 0 | Critical Evade -5, ability to double attack -3 | |
Ryoma's Club | D | 1 | 16 | 55% | 15% | -10% | 0 | Speed -5. An awkward, but powerful weapon. | |
Fuga's Club | B | 1 | 13 | 80% | 5% | 0% | 0 | Speed +3, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Yumi[]
- All Yumi are effective against Flying units.
- All Yumi grant Resistance +2 when equipped (unless noted).
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Brass Yumi | E | 2 | 7 | 80% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills | |
Iron Yumi | D | 2 | 9 | 70% | 0% | 0% | 1000 | - | |
Steel Yumi | C | 2 | 12 | 65% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Yumi | B | 2 | 16 | 70% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Spy's Yumi | A | 3 | 5 | 55% | 0% | -20% | 8000 | Cannot double attack | |
Iron Hankyu | D | 1~2 | 9 | 70% | 0% | 0% | 0 | Enemy only | |
Steel Hankyu | C | 1~2 | 12 | 65% | 0% | -5% | 0 | Enemy only. Ability to double attack -3 | |
Silver Hankyu | B | 1~2 | 16 | 70% | 0% | 0% | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Dual Yumi | C | 2 | 11 | 55% | 5% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects | |
Illusory Yumi | C | 2 | 8 | 65% | 0% | -10% | 2700 | Resistance +10. A bow strung with magic. | |
Surefire Yumi | B | 2 | 10 | 120% | 0% | -30% | 4300 | Defense -4 and Resistance -2. An accurate bow you have to stand still to use well. | |
Pursuer | S | 2 | 22 | 80% | 10% | -10% | - | Defense -5 and Resistance -3; ability to double attack +5, enemy’s ability to double attack +5 | |
Fujin Yumi | * | 2 | 14 | 70% | 5% | 10% | - | Takumi only Wielder's terrain costs are reduced to 1 while in possession | |
Fujin Yumi (Bronze) | * | 2 | 7 | 80% | 0% | 0% | 0 | Critical Evade +10, cannot trigger critical hits or special skills, wielder's terrain costs are reduced to 1 while in possession | |
Skadi | S | 1~4 | 15 | 95% | -10% | 0% | 0 | Enemy only. Critical Evade +20. A magic bow from the Outrealm. Projects a simulacrum of the wielder. | |
Bamboo Yumi | E | 2 | 4 | 90% | 0% | 10% | 0 | Critical Evade +10. | |
Harp Yumi | D | 2 | 6 | 65% | 0% | 0% | 0 | After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius | |
Raider Yumi | E | 2 | 6 | 65% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 | |
Spellbane Yumi | C | 2 | 5 | 60% | 0% | -10% | 0 | Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4 | |
Sidelong Yumi | C | 1~2 | 3 | 65% | 0% | -10% | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Mikoto's Yumi | B | 2 | 13 | 65% | 0% | 0% | 0 | Defense -2, recover HP each turn; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Setsuna's Yumi | D | 2 | 7 | 55% | 0% | 0% | 0 | Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn) |
Shuriken[]
- All Shuriken grant Speed +2 (unless noted).
- All Shuriken cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Brass Shuriken | E | 1~2 | 2 | 95% | 0% | 0% | 500 | Critical Evade +10, cannot inflict critical hits [Skill/Speed -1, Defense/Resistance -2] | |
Iron Shuriken | D | 1~2 | 4 | 85% | 0% | 0% | 1000 | [Magic -2, Defense/Resistance -3] | |
Steel Shuriken | C | 1~2 | 7 | 80% | 0% | -5% | 2000 | Ability to double attack -3 [Strength -3, Defense/Resistance -4] | |
Silver Shuriken | B | 1~2 | 10 | 85% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -4] | |
Spy's Shuriken | A | 3 | 1 | 70% | 0% | -20% | 8000 | Cannot double attack [Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5] | |
Dual Shuriken | C | 1~2 | 6 | 70% | 5% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects [Strength/Magic -2, Defense/Resistance -4] | |
Sting Shuriken | D | 1~2 | 7 | 90% | 0% | 0% | 2500 | Effective against armored units, ineffective otherwise [Skill/Defense/Resistance -3] | |
Barb Shuriken | C | 1~2 | 4 | 80% | 25% | -10% | 3000 | Critical hits deal 4x more damage instead of 3x [Luck/Defense/Resistance -4] | |
Flame Shuriken | C | 1~2 | 9 | 75% | 0% | -20% | 3300 | Magic weapon, cannot inflict critical hits [Magic/Defense/Resistance -4] | |
Chakram | S | 1~2 | 11 | 95% | 10% | -10% | 0 | Defense/Resistance -5, ability to double attack +5, enemy's ability to double attack +5 [Strength/Magic/Defense/Resistance -6] | |
Chopstick | E | 1~2 | 1 | 105% | 0% | 10% | 0 | Critical Evade +10. Better on the table than the battlefield. [Defense/Resistance -1] | |
Hair Pin | D | 1~2 | 5 | 80% | 0% | 0% | 0 | Females only [Strength -2, Defense/Resistance -3] | |
Caltrop | B | 1 | 5 | 95% | 5% | 0% | 0 | After battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -8] | |
Kaze's Needle | C | 1~2 | 3 | 90% | 0% | 0% | 0 | After a battle initiated by the user, Speed +4 to allies within a 2 tile radius [Speed/Defense/Resistance -4] | |
Saizo's Star | C | 1~2 | 3 | 90% | 0% | 0% | 0 | After a battle initiated by the user, Strength +4 to allies within a 2 tile radius [Strength/Defense/Resistance -4] | |
Kagero's Dart | D | 1~2 | 1 | 80% | 0% | 20% | 0 | A blinding weapon. [Skill -5, Defense/Resistance -3] |
Scrolls[]
- All Scrolls will increase at least one of the unit's stats by one (three for the Horse Spirit) when equipped.
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Rat Spirit | E | 1~2 | 3 | 85% | 0% | 0% | 500 | Critical Evade +10, cannot inflict critical hits, Skill +1 | |
Ox Spirit | D | 1~2 | 5 | 75% | 0% | 0% | 1000 | Defense +1 | |
Tiger Spirit | C | 1~2 | 8 | 70% | 0% | -5% | 2000 | Ability to double attack -3, Speed +1 | |
Rabbit Spirit | B | 1~2 | 11 | 75% | 0% | 0% | 4000 | Critical Evade -5, Resistance +1; after battle, Magic/Skill -2 (stats recover by 1 each turn) | |
Dragon Spirit | A | 1~2 | 11 | 85% | 10% | 0% | 8000 | Effective against dragon units, Skill/Defense +1; after the battle, Magic is halved for the next attack | |
Calamity Gate | C | 1~2 | 7 | 70% | 5% | 0% | 4000 | Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1 | |
Snake Spirit | A | 1~2 | 5 | 60% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle, Speed/Resistance +1; after the battle, Magic is halved for the next attack | |
Horse Spirit | D | 1~2 | 4 | 70% | 0% | 0% | 2100 | Skill/Speed/Defense/Resistance +3. An Enduring Spirit. | |
Sheep Spirit | D | 1~2 | 5 | 70% | 0% | 0% | 1800 | Defense/Resistance +1; use to recover 10 HP | |
Paper | E | 1~2 | 1 | 95% | 0% | 10% | 0 | Critical Evade +10. Speed +1. Supposedly beats rock. Not much else. | |
Malevolent Text | D | 1~2 | 10 | 50% | 10% | -10% | 0 | Ability to double attack -3, Skill +1 | |
Monkey Spirit | D | 1~2 | 4 | 80% | 0% | 0% | 0 | Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit. | |
Bird Spirit | C | 1~2 | 5 | 75% | 0% | 15% | 0 | Speed/Luck +1 and Defense -4. A lighthearted spirit. | |
Ink Painting | B | 1~2 | 9 | 90% | 0% | -20% | 0 | Might is doubled when enemy initiates the battle, cannot double attack, Skill/Luck +1; after battle, Magic/Skill -2 (stats recover by 1 each turn) | |
Izana's Scroll | C | 1~2 | 5 | 85% | 0% | 0% | 0 | Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1 |
Rods[]
- All Rods have at least one additional tile of healing range.
Icon | Name | Rank | Range | Uses | Hit | Exp | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bloom Festal | E | 1~2 | 20 | - | 25 | 500 | Restores (7 + Magic/3) HP to an ally | |
Sun Festal | D | 1~2 | 15 | - | 30 | 1000 | Restores (14 + Magic/3) HP to an ally | |
Wane Festal | C | 1~10 | 5 | - | 35 | 3000 | Restores (2 + Magic/3) HP to an ally | |
Moon Festal | B | 1~2 | 5 | - | 40 | 3000 | Restores (25 + Magic/3) HP to an ally | |
Great Festal | A | 1~10 | 2 | - | 70 | 5000 | Restores (2 + Magic/3) HP to all allies in range | |
Rescue | E | 1~10 | 2 | - | 35 | 3800 | Moves an ally next to the user | |
Silence | C | 1~10 | 4 | 70% | 40 | 2400 | Prevents an enemy from using Tomes or Staves until the next turn | |
Hexing Rod | B | 1~10 | 3 | 50% | 50 | 3000 | Halves the enemy's Maximum HP until the mission's end | |
Lantern | E | 1~3 | 5 | - | 20 | 0 | Restores 7 HP to an ally | |
Dumpling Rod | D | 1~2 | 3 | - | 25 | 0 | Restores 10 HP to an ally; use to recover 10 HP | |
Bamboo Branch | C | 1~2 | 3 | - | 30 | 0 | Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn | |
Sakura's Rod | E | 1~2 | 10 | - | 20 | 0 | Restores 7 HP to an ally | |
Purification Rod | B | 1~2 | 1 | - | 35 | 0 | Restores 30 HP to an ally |
Nohr Weapons[]
Swords[]
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Bronze Sword | E | 1 | 4 | 100% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills | |
Iron Sword | D | 1 | 6 | 90% | 0% | 0% | 1000 | - | |
Steel Sword | C | 1 | 9 | 85% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Sword | B | 1 | 12 | 90% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Brave Sword | A | 1 | 6 | 75% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 | |
Iron Kukri | D | 1~2 | 6 | 90% | 0% | 0% | 0 | Enemy only | |
Steel Kukri | C | 1~2 | 9 | 85% | 0% | -5% | 0 | Enemy only. Ability to double attack -3 | |
Silver Kukri | B | 1~2 | 12 | 90% | 0% | 0% | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Armorslayer | D | 1 | 9 | 95% | 0% | 0% | 2500 | Effective against armored units, ineffective otherwise | |
Wyrmslayer | D | 1 | 9 | 95% | 0% | 0% | 2500 | Effective against dragon units, ineffective otherwise | |
Killing Edge | C | 1 | 6 | 85% | 25% | -10% | 3000 | Critical hits deal 4x more damage instead of 3x | |
Levin Sword | C | 1~2 | 11 | 80% | 0% | -20% | 3300 | Magic weapon, cannot trigger critical hits or special skills | |
Ganglari | E | 1 | 7 | 85% | 5% | 0% | 0 | Locked to Avatar, Critical Evade +5 | |
Ganglari | B | 1 | 16 | 90% | 5% | 0% | 0 | Critical Evade -5; after battle, user's HP is reduced by 20% | |
Siegfried | * | 1~2 | 11 | 80% | 5% | 0% | 0 | Xander only. Ddg +10; Defense +4 while in possession | |
Bottle | E | 1 | 1 | 110% | 0% | 10% | 0 | Critical Evade +10. Best suited for thirsty warriors. | |
Umbrella | D | 1~2 | 1 | 85% | 10% | 0% | 0 | Cannot double attack, enemy's ability to double attack +5 | |
Nohrian Blade | D | 1 | 5 | 85% | 0% | -10% | 0 | Defense +3 | |
Leo's Iceblade | B | 1 | 14 | 85% | 0% | -20% | 0 | Magic weapon; after battle, Magic/Skill -2 (stats recover by 1 each turn) | |
Selena's Blade | C | 1 | 7 | 90% | 10% | 0% | 0 | Critical Evade -5, ability to double attack -3 | |
Laslow's Blade | C | 1 | 8 | 80% | 0% | 0% | 0 | Speed +3, Defense/Resistance -3. A nimble weapon. | |
Falchion | E | 1 | 13 | 85% | 10% | 0% | 0 | Locked to Marth amiibo. Critical Evade +10, effective against dragon units, use to restore 10 HP | |
Ragnell | E | 1~2 | 13 | 75% | 0% | -5% | 0 | Locked to Ike amiibo. Defense +3, ability to double attack -3 | |
Parallel Falchion | E | 1 | 11 | 85% | 5% | 10% | 0 | Locked to Lucina amiibo. Effective against dragon units, ability to double attack +3, use to restore 10 HP | |
Marth's Spatha | C | 1 | 9 | 75% | 0% | 0% | 3000 | Critical Evade +10 | |
Ike's Backup | C | 1 | 10 | 70% | 0% | -10% | 3000 | Defense +3, ability to double attack -3 | |
Lucina's Estoc | C | 1 | 7 | 75% | 0% | 0% | 3000 | Ability to double attack +3 | |
Falchion | E | 1 | 6 | 80% | 0% | 0% | 0 | Locked to Chrom. Effective against dragon units |
Lances[]
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Bronze Lance | E | 1 | 5 | 90% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills | |
Iron Lance | D | 1 | 7 | 80% | 0% | 0% | 1000 | - | |
Steel Lance | C | 1 | 10 | 75% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Lance | B | 1 | 14 | 80% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Brave Lance | A | 1 | 7 | 65% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 | |
Iron Javelin | D | 1~2 | 7 | 80% | 0% | 0% | 0 | Enemy only | |
Steel Javelin | C | 1~2 | 10 | 75% | 0% | -5% | 0 | Enemy only. Ability to double attack -3 | |
Silver Javelin | B | 1~2 | 14 | 80% | 0% | 0% | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Javelin | D | 1~2 | 6 | 75% | 0% | 0% | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills | |
Spear | B | 2 | 12 | 65% | 0% | -10% | 4500 | Cannot double attack, enemy's ability to double attack +5 | |
Beast Killer | D | 1 | 10 | 85% | 0% | 0% | 2500 | Effective against horse/beast units, ineffective otherwise | |
Killer Lance | C | 1 | 7 | 75% | 25% | -10% | 3000 | Critical hits deal 4x more damage instead of 3x | |
Blessed Lance | C | 1 | 6 | 70% | 0% | 0% | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 | |
Broom | E | 1 | 2 | 100% | 0% | 10% | 0 | Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points. | |
Stick | D | 1 | 5 | 85% | 0% | 0% | 0 | Skill +3. Suitable for practice. | |
Hexlock Spear | C | 1 | 1 | 80% | 0% | 0% | 0 | Resistance +8. A spear destined to pierce a mage's heart. | |
Xander's Lance | B | 1 | 12 | 90% | 0% | 0% | 0 | Cannot trigger critical hits or special skills, Skill/Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) and Strength +4 for all enemies within a 2 tile radius | |
Effie's Lance | C | 1 | 16 | 65% | 0% | 0% | 0 | Ability to double attack -5, enemy's ability to double attack +5 | |
Peri's Lance | D | 1~2 | 2 | 75% | 10% | 0% | 0 | Cannot double attack, enemy's ability to double attack +5 |
Axes[]
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Bronze Axe | E | 1 | 6 | 80% | 0% | 0% | 500 | Critical Evade +10, cannot inflict critical hits | |
Iron Axe | D | 1 | 8 | 70% | 0% | 0% | 1000 | - | |
Steel Axe | C | 1 | 12 | 65% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Axe | B | 1 | 16 | 70% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Brave Axe | A | 1 | 8 | 55% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 | |
Iron Star Axe | D | 1~2 | 8 | 70% | 0% | 0% | 0 | Enemy only | |
Steel Star Axe | C | 1~2 | 12 | 65% | 0% | -5% | 0 | Enemy only. Ability to double attack -3 | |
Silver Star Axe | B | 1~2 | 16 | 70% | 0% | 0% | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Hand Axe | D | 1~2 | 7 | 65% | 0% | 0% | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits | |
Tomahawk | B | 2 | 14 | 55% | 0% | -10% | 4500 | Cannot double attack, enemy's ability to double attack +5 | |
Hammer | D | 1 | 12 | 75% | 0% | 0% | 2500 | Effective against armored units, ineffective otherwise | |
Bolt Axe | C | 1~2 | 14 | 65% | 0% | -20% | 3300 | Magic weapon, cannot inflict critical hits | |
Killer Axe | C | 1 | 8 | 65% | 25% | -10% | 3000 | Critical hits deal 4x more damage instead of 3x | |
Aurgelmir | S | 1 | 22 | 75% | 15% | 0% | 0 | After the battle, Strength is halved for the next attack | |
Bölverk | S | 1~3 | 21 | 90% | 10% | 0% | 0 | Garon only. Dodge +20 | |
Frying Pan | E | 1 | 3 | 90% | 0% | 10% | 0 | Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it. | |
Bone Axe | D | 1 | 9 | 60% | 0% | 0% | 0 | Resistance +3. Sometimes the old ways are best. | |
Raider Axe | E | 1 | 7 | 65% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 | |
Berserker's Axe | C | 1 | 17 | 90% | 0% | 0% | 0 | After battle, user's HP is reduced by 30% | |
Camilla's Axe | B | 1 | 12 | 80% | 0% | 0% | 0 | Female only. Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Arthur's Axe | D | 1 | 10 | 65% | 0% | 0% | 0 | Male only. Defense +2. An Axe for smiting evildoers. | |
Beruka's Axe | C | 1 | 13 | 60% | 30% | 0% | 0 | Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5 |
Bows[]
- All Bows are effective against flying units (except the Hunter Bow).
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Bronze Bow | E | 2 | 6 | 90% | 0% | 0% | 500 | Critical Evade +10, cannot inflict critical hits | |
Iron Bow | D | 2 | 8 | 80% | 0% | 0% | 1000 | - | |
Steel Bow | C | 2 | 11 | 75% | 0% | -5% | 2000 | Ability to double attack -3 | |
Silver Bow | B | 2 | 15 | 80% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Crescent Bow | A | 2 | 8 | 65% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle; Strength is halved for the next attack | |
Iron Shortbow | D | 1~2 | 8 | 80% | 0% | 0% | 0 | Enemy only | |
Steel Shortbow | C | 1~2 | 11 | 75% | 0% | -5% | 0 | Enemy only. Ability to double attack -3 | |
Silver Shortbow | B | 1~2 | 15 | 80% | 0% | ±90% | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) | |
Mini Bow | D | 1 | 7 | 75% | 0% | -10% | 2400 | A powerful bow with a short range. | |
Killer Bow | C | 2 | 7 | 75% | 25% | -10% | 3000 | Critical hits deal 4x damage | |
Blessed Bow | C | 2 | 7 | 70% | 0% | 0% | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 | |
Shining Bow | C | 1~2 | 13 | 70% | 0% | -20% | 3300 | Magic weapon, cannot inflict critical hits | |
Rubber Bow | E | 2 | 3 | 100% | 0% | 10% | 0 | Critical Evade +10. Someone's idea of a battlefield prank? | |
Violin Bow | D | 2 | 6 | 75% | 0% | 0% | 0 | After a battle initiated by the user, Skill +4 to allies within a 2 tile radius | |
Cupid Bow | E | 2 | 1 | 100% | 0% | 0% | 0 | After battle, enemy recovers 20% HP | |
Hunter's Bow | C | 2 | 6 | 85% | 0% | -10% | 0 | Effective against horse/beast units, ineffective otherwise | |
Anna's Bow | B | 2 | 8 | 120% | 0% | 0% | 0 | Luck +5; after battle, Strength/Skill -2 (stats recover by 1 each turn). Fortune favors the bowed. | |
Niles's Bow | C | 2 | 4 | 75% | 0% | -10% | 0 | Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2 |
Daggers[]
- All Daggers cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Bronze Dagger | E | 1~2 | 2 | 100% | 0% | 0% | 500 | Critical Evade +10, cannot trigger critical hits or special skills [Skill/Speed -1, Defense/Resistance -2] | |
Iron Dagger | D | 1~2 | 4 | 90% | 0% | 0% | 1000 | [Magic -2, Defense/Resistance -3] | |
Steel Dagger | C | 1~2 | 7 | 85% | 0% | -5% | 2000 | Ability to double attack -3 [Strength -3, Defense/Resistance -4] | |
Silver Dagger | B | 1~2 | 10 | 90% | 0% | 0% | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -4] | |
Soldier's Knife | A | 1~2 | 4 | 75% | 0% | 0% | 8000 | 2 consecutive attacks when user initiates battle; Strength is halved for the next attack [Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5] | |
Fruit Knife | D | 1~2 | 4 | 85% | 0% | 0% | 1800 | Use to recover 10 HP [Skill -2, Defense/Resistance -3] | |
Hunter's Knife | D | 1~2 | 7 | 95% | 0% | 0% | 2500 | Effective against beast units, Might and Hit rate reduced otherwise [Luck -2, Defense/Resistance -3] | |
Kris Knife | C | 1~2 | 3 | 80% | 0% | 0% | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 [Magic -3, Defense/Resistance -4] | |
Quill Pen | E | 1~2 | 1 | 110% | 0% | 10% | 0 | Critical Evade +10. Not actually mightier than the sword. [Defense/Resistance -1] | |
Stale Bread | D | 1~2 | 3 | 80% | 0% | 0% | 0 | After a battle initiated by the user, user recovers 20% HP [Defense/Resistance -3] | |
Raider Knife | E | 1~2 | 3 | 85% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 [Luck -2, Defense/Resistance -2] | |
Votive Candle | D | 1~2 | 5 | 70% | 0% | 0% | 0 | When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat) [Strength/Magic -1, Defense/Resistance -3] | |
Sacrificial Knife | C | 1~2 | 11 | 110% | 0% | 0% | 0 | After battle, user’s HP is reduced by 30% [Luck -8, Defense/Resistance -5] | |
Felicia's Plate | C | 1~2 | 4 | 85% | 0% | -10% | 0 | Magic weapon. Best served chilled. [Strength -3, Defense/Resistance -4] | |
Jakob's Tray | B | 1~2 | 8 | 100% | 5% | -5% | 0 | Defense +4; after battle, Strength/Skill -2 (stats recover by 1 each turn) [Skill/Luck/Defense/Resistance -4] | |
Pebble | E | 1~2 | 1 | 80% | 0% | 0% | 0 | Cannot double attack, trigger critical hits or special skills [Strength/Speed/Defense/Resistance -4] |
Tomes[]
Icon | Name | Rank | Range | Mt | Hit | Crit | Avoid | Cost | Effects |
---|---|---|---|---|---|---|---|---|---|
Fire | E | 1~2 | 3 | 90% | 0% | 0% | 500 | Critical Evade +10, cannot inflict critical hits | |
Thunder | D | 1~2 | 5 | 80% | 0% | 0% | 1000 | - | |
Fimbulvetr | C | 1~2 | 8 | 75% | 0% | -5% | 2000 | Ability to double attack -3 | |
Ragnarok | B | 1~2 | 11 | 80% | 0% | 0% | 4000 | Critical Evade -5; after battle, Magic/Skill -2 (stats recover by 1 each turn) | |
Ginnungagap | A | 1~2 | 15 | 65% | 0% | 0% | 8000 | After the battle, Magic is halved for the next attack | |
Lightning | C | 1~2 | 1 | 75% | 0% | 0% | 3400 | 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn) | |
Mjölnir | C | 1~2 | 5 | 75% | 25% | -10% | 3000 | Critical hits deal 4x more damage instead of 3x | |
Nosferatu | D | 1~2 | 7 | 70% | 0% | -20% | 4000 | Dark Mages, Sorcerers, and units with Shadowgift only. Drains HP from enemy; cannot double attack or inflict critical hits | |
Excalibur | S | 1~2 | 12 | 90% | 25% | -10% | 0 | Effective against flying units, Defense/Resistance -5; ability to double attack +5, enemy's ability to double attack +5 | |
Brynhildr | * | 1~2 | 10 | 80% | 5% | 0% | 0 | Leo only. Critical Avoid +10; Skill% chance of halving the enemy's Magic | |
Ember | E | 1~2 | 1 | 100% | 0% | 10% | 0 | Critical Evade +10. A cantrip learned by beginning mages. | |
Missiletainn | * | 1~2 | 9 | 70% | 10% | 0% | 0 | Ophelia only. Skill/Resistance +1. Not a sword. | |
Disrobing Gale | E | 1~2 | 4 | 75% | 0% | 0% | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 | |
Speed Thunder | C | 1~2 | 9 | 70% | 5% | 0% | 0 | After battle, Speed +4 to enemies within a 2 tile radius | |
Moonlight | D | 1~2 | 4 | 70% | 0% | 0% | 0 | After a battle initiated by the user, user recovers 20% HP | |
Iago's Tome | B | 1~2 | 7 | 85% | 0% | 0% | 0 | After battle, Magic/Skill -2 (stats recover by 1 each turn); enemy's Defense/Resistance -4 until next turn | |
Odin's Grimoire | C | 1~2 | 9 | 65% | 20% | 0% | 0 | Critical Evade -20, critical hits deal more damage, cannot double attack | |
Thoron | E | 1~2 | 12 | 70% | 10% | 0% | 0 | Locked to Robin amiibo. Critical Evade +5, Resistance +3 | |
Robin's Primer | C | 1~2 | 7 | 65% | 5% | -10% | 3000 | Resistance +3 |
Staves[]
Icon | Name | Rank | Range | Uses | Hit | Exp | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Heal | E | 1 | 20 | - | 25 | 500 | Restores (10 + Magic/3) HP to an ally | |
Mend | D | 1 | 15 | - | 30 | 1000 | Restores (20 + Magic/3) HP to an ally | |
Physic | C | 1~7 | 5 | - | 35 | 3000 | Restores (7 + Magic/3) HP to an ally | |
Recover | B | 1 | 5 | - | 40 | 3000 | Restores (35 + Magic/3) HP to an ally | |
Fortify | A | 1~7 | 2 | - | 70 | 5000 | Restores (7 + Magic/3) HP to all allies in range | |
Freeze | D | 1~7 | 4 | 80% | 35 | 1800 | Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn | |
Enfeeble | C | 1~7 | 4 | 80% | 40 | 2500 | Reduces all stats of an enemy by 4 (stats recover by 1 each turn) | |
Entrap | B | 1~7 | 2 | 60% | 50 | 4200 | Moves an enemy next to the user | |
Entrap | B | ∞ | 1 | 200% | 50 | 0 | Enemy only. Moves an enemy next to the user | |
Bifröst | S | - | 1 | - | 130 | 0 | Resurrects the last character who died in the current map | |
Candy Cane | E | 1 | 5 | - | 20 | 0 | Restores 10 HP to an ally and 5 HP for the user | |
Mushroom Staff | E | 1 | 5 | - | 20 | 0 | Restores 15 HP to an ally; increases user's Resistance by 2 until the mission's end | |
Bouquet Staff | D | 1 | 3 | - | 25 | 0 | Restores 20 HP to an ally and increases their Luck by 4 until the mission's end | |
Elise's Staff | C | 1~5 | 1 | - | 30 | 0 | Restores 10 HP to an ally | |
Lilith's Staff | B | 1~5 | 1 | - | 35 | 0 | Restores 7 HP to all allies in range | |
Astral Blessing | E | 1~5 | - | - | 0 | 0 | Locked to Lilith. Restores (7 + Magic/3) HP to an ally |
Stones[]
Name | Rank | Range | Mt | Hit | Crit | Avoid | Worth | Effects |
---|---|---|---|---|---|---|---|---|
Dragonstone | E | 1 | 14 | 85% | 0% | -10% | 2000 | Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3 |
Dragonstone+ | C | 1 | 25 | 75% | 0% | -10% | 0 | Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Beaststone | E | 1 | 6 | 90% | 5% | 10% | 2000 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2 |
Beastrune | C | 1 | 9 | 80% | 0% | 0% | 0 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5 |
Beaststone+ | B | 1 | 12 | 90% | 5% | 10% | 0 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +8, Speed +6, Defense -5, Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Enemy Weapons[]
Name | Rank | Range | Mt | Hit | Crit | Avoid | Effects |
---|---|---|---|---|---|---|---|
Shackled Fist | E | 1 | 8 | 80% | 0% | 0% | Faceless only. The only weapon the Faceless need. |
Gauntlet | B | 1 | 13 | 90% | 0% | 0% | Faceless only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Rock | E | 1~5 | 9 | 80% | 0% | 0% | Stoneborn only. A weapon deadly in its simplicity. Cannot double attack, cannot inflict critical hits or special skills |
Massive Rock | B | 1~5 | 15 | 75% | 0% | 0% | Stoneborn only. A weapon devastating in its simplicity. Cannot double attack, cannot inflict critical hits or special skills |
Dark Breath | S | 1~2 | 30 | 100% | 0% | 10% | Blight Dragon only. Critical Evade +10, cannot double attack |
Dragon Breath (1st Form) |
A | 1~3 | 30 | 100% | 0% | 10% | Anankos only. Critical Evade +10, cannot double attack |
Dragon Breath (2nd Form) |
S | 1~5 | 20 | 100% | 0% | 10% | Anankos only. Critical Evade +10, Magic weapon, cannot double attack |
Other Weapons[]
Name | Rank | Range | Mt | Hit | Crit | Avoid | Effects |
---|---|---|---|---|---|---|---|
Saw | E | 1 | 7 | 90% | 0% | 10% | Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn |
Big Saw | B | 1 | 12 | 85% | 0% | 10% | Automatons only. Critical Evade -5; upon a successful hit, enemy's Strength/Magic -6 until next turn; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Draconic Rage | E | 1 | 15 | 75% | 0% | -10% | Locked to Chapter 5 Avatar/Paralogue 2 Kana. Critical Evade +10, Magic weapon, cannot double attack |
Astral Breath | E | 1~5 | 10 | 85% | 0% | 0% | Locked to Lilith. Magic weapon, cannot double attack |