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The following is a list of weapons in Fire Emblem Fates. Unlike previous games, all weapons (spare staves and rods) have infinite durability.

Hoshido Weapons[]

Katana[]

  • All Katana grant Speed +1, Defense/Resistance -1 (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Brass Katana E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
Iron Katana D 1 6 90% 0% 0% 1000 -
Steel Katana C 1 9 85% 0% -5% 2000 Ability to double attack -3
Silver Katana B 1 12 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Venge Katana A 1 9 90% 0% -20% 8000 Might is doubled when enemy initiates the battle
Dual Wield as a Swordmaster
Iron Katti D 1~2 6 90% 0% 0% - Enemy only
Steel Katti C 1~2 9 85% 0% -5% - Enemy only.
Ability to double attack -3
Silver Katti B 1~2 12 90% 0% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Kodachi D 1~2 5 85% 0% 0% 1,800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
Wakizashi B 2 10 75% 0% -10% 4500 Cannot double attack. Enemy's ability to double attack +5
Axe Splitter D 1 7 75% 0% -10% 3,400 Effective against Axes, ineffective otherwise

Dual Wield as a Swordmaster

Dual Katana C 1 8 75% 0% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
Practice Katana C 1 6 80% 0% 0% 2700 Speed +5, Defense/Resistance -1
Spirit Katana C 1 5 80% 0% 0% 2200 Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4
Dual Wield as a Swordmaster
Hagakure Blade S 1 18 95% 0% 20% - After the battle, Strength is halved for the next attack
Dual Wield as a Swordmaster
Yato * 1 9 85% 0% 0% - Avatar only
Noble Yato * 1 11 85% 5% 10% - Avatar only.
Strength/Speed +2
Blazing Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Strength/Speed +4
Grim Yato * 1 11 85% 5% 10% - Avatar only.
Defense/Resistance +2
Shadow Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Defense/Resistance +4
Alpha Yato * 1 11 85% 5% 10% - Avatar only.
Strength/Speed/Defense/Resistance +2
Omega Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Strength/Speed/Defense/Resistance +4
Raijinto * 1~2 11 80% 5% 10% - Ryoma only.
Strength +4
Daikon Radish E 1 1 110% 0% 10% 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
Parasol D 1~2 1 85% 0% 0% 0 Cannot double attack, enemy's ability to double attack +5
Raider Katana E 1 5 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
Sunrise Katana D 1 3 85% 0% 20% 0 Dual Wield as a Swordmaster
Takumi's Shinai C 1 2 85% 0% -10% 0 Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3
Hana's Katana C 1 6 90% 0% -10% 0 Might is doubled when enemy initiates the battle, cannot double attack
Dual wield as a Swordmaster
Hinata's Katana B 1 9 85% 0% 0% 0 Might is doubled when user initiates the battle, cannot double attack, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Dual Wield as a Swordmaster

Naginata[]

  • All Naginata grant Defense/Resistance +1 (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Brass Naginata E 1 4 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
Iron Naginata D 1 6 80% 0% 0% 1000 -
Steel Naginata C 1 9 75% 0% -5% 2000 Ability to double attack -3
Silver Naginata B 1 13 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Venge Naginata A 1 9 90% 0% -20% 8000 Might is doubled when enemy initiates the battle
Iron Nageyari D 1~2 6 80% 0% 0% - Enemy only
Steel Nageyari C 1~2 9 85% 0% -5% - Enemy only.
Ability to double attack -3
Silver Nageyari B 1~2 13 80% 0% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Swordcatcher D 1 7 65% 0% -10% 3,400 Effective against Swords, ineffective otherwise
Dual Naginata C 1 8 65% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
Guard Naginata C 1 5 75% 0% -10% 2,700 Defense/Resistance +5
Bolt Naginata C 1~2 11 70% 0% -20% 3300 Magic weapon. Cannot trigger critical hits or special skills
Waterwheel S 1 19 85% 0% 0% 2700 Critical Evade +20; after the battle, Strength is halved for the next attack, Defense/Resistance +5
Bamboo Pole E 1 1 100% 0% 10% 0 Critical Evade +10. Nature's finest blacksmithing on display.
Pine Branch D 1 11 55% 10% -10% 0 Ability to double attack -3
Raider Naginata E 1 5 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
Bold Naginata C 1 15 100% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5
Hinoka's Spear C 1 8 75% 0% 10% 0 Defense/Resistance -1
Subaki's Pike D 1 4 85% 0% 0% 0 Might is doubled when user's Skill is higher than the enemy's
Oboro's Spear B 1 14 75% 10% -5% 0 Ability to double attack -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

Clubs[]

  • All Clubs grant at least +5% to critical hit chance (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Brass Club E 1 5 85% 0% 0% 500 Critical Evade +10, cannot trigger critical hits
Iron Club D 1 6 75% 5% 0% 1000 -
Steel Club C 1 10 70% 5% -5% 2000 Ability to double attack -3
Silver Club B 1 14 75% 5% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Venge Club A 1 10 75% 5% -20% 8000 Might is doubled when enemy initiates the battle
Iron Mace D 1~2 6 75% 5% 0% - Enemy only
Steel Mace C 1~2 10 70% 5% -5% - Enemy only.
Ability to double attack -3
Silver Mace B 1~2 14 75% 5% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Throwing Club D 1~2 6 70% 0% 0% 1,800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
Battering Club B 2 12 60% 5% 0% 4,500 Cannot double attack, enemy's ability to double attack +5
Pike-Ruin Club D 1 10 60% 5% -10% 3,400 Effective against Lances, ineffective otherwise
Dual Club C 1 9 60% 10% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
Great Club C 1 6 45% 55% -5% 1,900 Critical Evade -5, Critical hits deal 4x damage instead of 3x
Carp Streamer E 1 1 95% 5% 10% 0 Critical Evade +10. Not great in a fight, but very festive.
Hoe D 1 5 70% 5% 0% 0 Ignores user and enemy's terrain effects
Adamant Club C 1 3 80% 5% 0% 0 Defense +4. An enduring weapon.
Rinkah's Club C 1 8 75% 15% 0% 0 Critical Evade -5, ability to double attack -3
Ryoma's Club D 1 16 55% 15% -10% 0 Speed -5. An awkward, but powerful weapon.
Fuga's Club B 1 13 80% 5% 0% 0 Speed +3, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

Yumi[]

  • All Yumi are effective against Flying units.
  • All Yumi grant Resistance +2 when equipped (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Brass Yumi E 2 7 80% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
Iron Yumi D 2 9 70% 0% 0% 1000 -
Steel Yumi C 2 12 65% 0% -5% 2000 Ability to double attack -3
Silver Yumi B 2 16 70% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Spy's Yumi A 3 5 55% 0% -20% 8000 Cannot double attack
Iron Hankyu D 1~2 9 70% 0% 0% 0 Enemy only
Steel Hankyu C 1~2 12 65% 0% -5% 0 Enemy only.
Ability to double attack -3
Silver Hankyu B 1~2 16 70% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Dual Yumi C 2 11 55% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
Illusory Yumi C 2 8 65% 0% -10% 2700 Resistance +10. A bow strung with magic.
Surefire Yumi B 2 10 120% 0% -30% 4300 Defense -4 and Resistance -2. An accurate bow you have to stand still to use well.
Pursuer S 2 22 80% 10% -10% - Defense -5 and Resistance -3; ability to double attack +5, enemy's ability to double attack +5
Fujin Yumi * 2 14 70% 5% 10% - Takumi only
Wielder's terrain costs are reduced to 1 while in possession
Fujin Yumi (Bronze) * 2 7 80% 0% 0% 0 Critical Evade +10, cannot trigger critical hits or special skills, wielder's terrain costs are reduced to 1 while in possession
Skadi S 1~4 15 95% -10% 0% 0 Enemy only.
Critical Evade +20. A magic bow from the Outrealm. Projects a simulacrum of the wielder.
Bamboo Yumi E 2 4 90% 0% 10% 0 Critical Evade +10.
Harp Yumi D 2 6 65% 0% 0% 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
Raider Yumi E 2 6 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
Spellbane Yumi C 2 5 60% 0% -10% 0 Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4
Sidelong Yumi C 1~2 3 65% 0% -10% 0 Cannot double attack, enemy's ability to double attack +5
Mikoto's Yumi B 2 13 65% 0% 0% 0 Defense -2, recover HP each turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Setsuna's Yumi D 2 7 55% 0% 0% 0 Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn)

Shuriken[]

  • All Shuriken grant Speed +2 (unless noted).
  • All Shuriken cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Brass Shuriken E 1~2 2 95% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
Iron Shuriken D 1~2 4 85% 0% 0% 1000 [Magic -2, Defense/Resistance -3]
Steel Shuriken C 1~2 7 80% 0% -5% 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
Silver Shuriken B 1~2 10 85% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
Spy's Shuriken A 3 1 70% 0% -20% 8000 Cannot double attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
Dual Shuriken C 1~2 6 70% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defense/Resistance -4]
Sting Shuriken D 1~2 7 90% 0% 0% 2500 Effective against armored units, ineffective otherwise
[Skill/Defense/Resistance -3]
Barb Shuriken C 1~2 4 80% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
[Luck/Defense/Resistance -4]
Flame Shuriken C 1~2 9 75% 0% -20% 3300 Magic weapon, cannot inflict critical hits
[Magic/Defense/Resistance -4]
Chakram S 1~2 11 95% 10% -10% 0 Defense/Resistance -5, ability to double attack +5, enemy's ability to double attack +5
[Strength/Magic/Defense/Resistance -6]
Chopstick E 1~2 1 105% 0% 10% 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
Hair Pin D 1~2 5 80% 0% 0% 0 Females only
[Strength -2, Defense/Resistance -3]
Caltrop B 1 5 95% 5% 0% 0 After battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -8]
Kaze's Needle C 1~2 3 90% 0% 0% 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defense/Resistance -4]
Saizo's Star C 1~2 3 90% 0% 0% 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defense/Resistance -4]
Kagero's Dart D 1~2 1 80% 0% 20% 0 A blinding weapon. [Skill -5, Defense/Resistance -3]

Scrolls[]

  • All Scrolls will increase at least one of the unit's stats by one (three for the Horse Spirit) when equipped.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Rat Spirit E 1~2 3 85% 0% 0% 500 Critical Evade +10, cannot inflict critical hits, Skill +1
Ox Spirit D 1~2 5 75% 0% 0% 1000 Defense +1
Tiger Spirit C 1~2 8 70% 0% -5% 2000 Ability to double attack -3, Speed +1
Rabbit Spirit B 1~2 11 75% 0% 0% 4000 Critical Evade -5, Resistance +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Dragon Spirit A 1~2 11 85% 10% 0% 8000 Effective against dragon units, Skill/Defense +1; after the battle, Magic is halved for the next attack
Calamity Gate C 1~2 7 70% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1
Snake Spirit A 1~2 5 60% 0% 0% 8000 2 consecutive attacks when user initiates battle, Speed/Resistance +1; after the battle, Magic is halved for the next attack
Horse Spirit D 1~2 4 70% 0% 0% 2100 Skill/Speed/Defense/Resistance +3. An Enduring Spirit.
Sheep Spirit D 1~2 5 70% 0% 0% 1800 Defense/Resistance +1; use to recover 10 HP
Paper E 1~2 1 95% 0% 10% 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
Malevolent Text D 1~2 10 50% 10% -10% 0 Ability to double attack -3, Skill +1
Monkey Spirit D 1~2 4 80% 0% 0% 0 Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit.
Bird Spirit C 1~2 5 75% 0% 15% 0 Speed/Luck +1 and Defense -4. A lighthearted spirit.
Ink Painting B 1~2 9 90% 0% -20% 0 Might is doubled when enemy initiates the battle, cannot double attack, Skill/Luck +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Izana's Scroll C 1~2 5 85% 0% 0% 0 Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1

Rods[]

  • All Rods have at least one additional tile of healing range.
Icon Name Rank Range Uses Hit Exp Cost Effects
Bloom Festal E 1~2 20 - 25 500 Restores (7 + Magic/3) HP to an ally
Sun Festal D 1~2 15 - 30 1000 Restores (14 + Magic/3) HP to an ally
Wane Festal C 1~10 5 - 35 3000 Restores (2 + Magic/3) HP to an ally
Moon Festal B 1~2 5 - 40 3000 Restores (25 + Magic/3) HP to an ally
Great Festal A 1~10 2 - 70 5000 Restores (2 + Magic/3) HP to all allies in range
Rescue E 1~10 2 - 35 3800 Moves an ally next to the user
Silence C 1~10 4 70% 40 2400 Prevents an enemy from using Tomes or Staves until the next turn
Hexing Rod B 1~10 3 50% 50 3000 Halves the enemy's Maximum HP until the mission's end
Lantern E 1~3 5 - 20 0 Restores 7 HP to an ally
Dumpling Rod D 1~2 3 - 25 0 Restores 10 HP to an ally; use to recover 10 HP
Bamboo Branch C 1~2 3 - 30 0 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn
Sakura's Rod E 1~2 10 - 20 0 Restores 7 HP to an ally
Purification Rod B 1~2 1 - 35 0 Restores 30 HP to an ally

Nohr Weapons[]

Swords[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Bronze Sword E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
Iron Sword D 1 6 90% 0% 0% 1000 -
Steel Sword C 1 9 85% 0% -5% 2000 Ability to double attack -3
Silver Sword B 1 12 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Brave Sword A 1 6 75% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
Iron Kukri D 1~2 6 90% 0% 0% 0 Enemy only
Steel Kukri C 1~2 9 85% 0% -5% 0 Enemy only.
Ability to double attack -3
Silver Kukri B 1~2 12 90% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Armorslayer D 1 9 95% 0% 0% 2500 Effective against armored units, ineffective otherwise
Wyrmslayer D 1 9 95% 0% 0% 2500 Effective against dragon units, ineffective otherwise
Killing Edge C 1 6 85% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
Levin Sword C 1~2 11 80% 0% -20% 3300 Magic weapon, cannot trigger critical hits or special skills
Ganglari E 1 7 85% 5% 0% 0 Locked to Avatar, Critical Evade +5
Ganglari B 1 16 90% 5% 0% 0 Critical Evade -5; after battle, user's HP is reduced by 20%
Siegfried * 1~2 11 80% 5% 0% 0 Xander only.
Ddg +10; Defense +4 while in possession
Bottle E 1 1 110% 0% 10% 0 Critical Evade +10. Best suited for thirsty warriors.
Umbrella D 1~2 1 85% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5
Nohrian Blade D 1 5 85% 0% -10% 0 Defense +3
Leo's Iceblade B 1 14 85% 0% -20% 0 Magic weapon; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Selena's Blade C 1 7 90% 10% 0% 0 Critical Evade -5, ability to double attack -3
Laslow's Blade C 1 8 80% 0% 0% 0 Speed +3, Defense/Resistance -3. A nimble weapon.
Falchion E 1 13 85% 10% 0% 0 Locked to Marth amiibo. Critical Evade +10, effective against dragon units, use to restore 10 HP
Ragnell E 1~2 13 75% 0% -5% 0 Locked to Ike amiibo. Defense +3, ability to double attack -3
Parallel Falchion E 1 11 85% 5% 10% 0 Locked to Lucina amiibo. Effective against dragon units, ability to double attack +3, use to restore 10 HP
Marth's Spatha C 1 9 75% 0% 0% 3000 Critical Evade +10
Ike's Backup C 1 10 70% 0% -10% 3000 Defense +3, ability to double attack -3
Lucina's Estoc C 1 7 75% 0% 0% 3000 Ability to double attack +3
Falchion E 1 6 80% 0% 0% 0 Locked to Chrom. Effective against dragon units

Lances[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Bronze Lance E 1 5 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
Iron Lance D 1 7 80% 0% 0% 1000 -
Steel Lance C 1 10 75% 0% -5% 2000 Ability to double attack -3
Silver Lance B 1 14 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Brave Lance A 1 7 65% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
Iron Javelin D 1~2 7 80% 0% 0% 0 Enemy only
Steel Javelin C 1~2 10 75% 0% -5% 0 Enemy only.
Ability to double attack -3
Silver Javelin B 1~2 14 80% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Javelin D 1~2 6 75% 0% 0% 1800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
Spear B 2 12 65% 0% -10% 4500 Cannot double attack, enemy's ability to double attack +5
Beast Killer D 1 10 85% 0% 0% 2500 Effective against horse/beast units, ineffective otherwise
Killer Lance C 1 7 75% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
Blessed Lance C 1 6 70% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
Broom E 1 2 100% 0% 10% 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
Stick D 1 5 85% 0% 0% 0 Skill +3. Suitable for practice.
Hexlock Spear C 1 1 80% 0% 0% 0 Resistance +8. A spear destined to pierce a mage's heart.
Xander's Lance B 1 12 90% 0% 0% 0 Cannot trigger critical hits or special skills, Skill/Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) and Strength +4 for all enemies within a 2 tile radius
Effie's Lance C 1 16 65% 0% 0% 0 Ability to double attack -5, enemy's ability to double attack +5
Peri's Lance D 1~2 2 75% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5

Axes[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Bronze Axe E 1 6 80% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
Iron Axe D 1 8 70% 0% 0% 1000 -
Steel Axe C 1 12 65% 0% -5% 2000 Ability to double attack -3
Silver Axe B 1 16 70% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Brave Axe A 1 8 55% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
Iron Star Axe D 1~2 8 70% 0% 0% 0 Enemy only
Steel Star Axe C 1~2 12 65% 0% -5% 0 Enemy only.
Ability to double attack -3
Silver Star Axe B 1~2 16 70% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Hand Axe D 1~2 7 65% 0% 0% 1800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
Tomahawk B 2 14 55% 0% -10% 4500 Cannot double attack, enemy's ability to double attack +5
Hammer D 1 12 75% 0% 0% 2500 Effective against armored units, ineffective otherwise
Bolt Axe C 1~2 14 65% 0% -20% 3300 Magic weapon, cannot inflict critical hits
Killer Axe C 1 8 65% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
Aurgelmir S 1 22 75% 15% 0% 0 After the battle, Strength is halved for the next attack
Bölverk S 1~3 21 90% 10% 0% 0 Garon only.
Dodge +20
Frying Pan E 1 3 90% 0% 10% 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
Bone Axe D 1 9 60% 0% 0% 0 Resistance +3. Sometimes the old ways are best.
Raider Axe E 1 7 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
Berserker's Axe C 1 17 90% 0% 0% 0 After battle, user's HP is reduced by 30%
Camilla's Axe B 1 12 80% 0% 0% 0 Female only.
Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Arthur's Axe D 1 10 65% 0% 0% 0 Male only.
Defense +2. An Axe for smiting evildoers.
Beruka's Axe C 1 13 60% 30% 0% 0 Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5

Bows[]

  • All Bows are effective against flying units (except the Hunter Bow).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Bronze Bow E 2 6 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
Iron Bow D 2 8 80% 0% 0% 1000 -
Steel Bow C 2 11 75% 0% -5% 2000 Ability to double attack -3
Silver Bow B 2 15 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Crescent Bow A 2 8 65% 0% 0% 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
Iron Shortbow D 1~2 8 80% 0% 0% 0 Enemy only
Steel Shortbow C 1~2 11 75% 0% -5% 0 Enemy only.
Ability to double attack -3
Silver Shortbow B 1~2 15 80% 0% ±90% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Mini Bow D 1 7 75% 0% -10% 2400 A powerful bow with a short range.
Killer Bow C 2 7 75% 25% -10% 3000 Critical hits deal 4x damage
Blessed Bow C 2 7 70% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
Shining Bow C 1~2 13 70% 0% -20% 3300 Magic weapon, cannot inflict critical hits
Rubber Bow E 2 3 100% 0% 10% 0 Critical Evade +10. Someone's idea of a battlefield prank?
Violin Bow D 2 6 75% 0% 0% 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
Cupid Bow E 2 1 100% 0% 0% 0 After battle, enemy recovers 20% HP
Hunter's Bow C 2 6 85% 0% -10% 0 Effective against horse/beast units, ineffective otherwise
Anna's Bow B 2 8 120% 0% 0% 0 Luck +5; after battle, Strength/Skill -2 (stats recover by 1 each turn). Fortune favors the bowed.
Niles's Bow C 2 4 75% 0% -10% 0 Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2

Daggers[]

  • All Daggers cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Bronze Dagger E 1~2 2 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
Iron Dagger D 1~2 4 90% 0% 0% 1000 [Magic -2, Defense/Resistance -3]
Steel Dagger C 1~2 7 85% 0% -5% 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
Silver Dagger B 1~2 10 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
Soldier's Knife A 1~2 4 75% 0% 0% 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
Fruit Knife D 1~2 4 85% 0% 0% 1800 Use to recover 10 HP
[Skill -2, Defense/Resistance -3]
Hunter's Knife D 1~2 7 95% 0% 0% 2500 Effective against beast units, Might and Hit rate reduced otherwise
[Luck -2, Defense/Resistance -3]
Kris Knife C 1~2 3 80% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
[Magic -3, Defense/Resistance -4]
Quill Pen E 1~2 1 110% 0% 10% 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
Stale Bread D 1~2 3 80% 0% 0% 0 After a battle initiated by the user, user recovers 20% HP
[Defense/Resistance -3]
Raider Knife E 1~2 3 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
Votive Candle D 1~2 5 70% 0% 0% 0 When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat)
[Strength/Magic -1, Defense/Resistance -3]
Sacrificial Knife C 1~2 11 110% 0% 0% 0 After battle, user's HP is reduced by 30%
[Luck -8, Defense/Resistance -5]
Felicia's Plate C 1~2 4 85% 0% -10% 0 Magic weapon. Best served chilled.
[Strength -3, Defense/Resistance -4]
Jakob's Tray B 1~2 8 100% 5% -5% 0 Defense +4; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Skill/Luck/Defense/Resistance -4]
Pebble E 1~2 1 80% 0% 0% 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]

Tomes[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
Fire E 1~2 3 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
Thunder D 1~2 5 80% 0% 0% 1000 -
Fimbulvetr C 1~2 8 75% 0% -5% 2000 Ability to double attack -3
Ragnarok B 1~2 11 80% 0% 0% 4000 Critical Evade -5; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Ginnungagap A 1~2 15 65% 0% 0% 8000 After the battle, Magic is halved for the next attack
Lightning C 1~2 1 75% 0% 0% 3400 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Mjölnir C 1~2 5 75% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
Nosferatu D 1~2 7 70% 0% -20% 4000 Dark Mages, Sorcerers, and units with Shadowgift only.
Drains HP from enemy; cannot double attack or inflict critical hits
Excalibur S 1~2 12 90% 25% -10% 0 Effective against flying units, Defense/Resistance -5; ability to double attack +5, enemy's ability to double attack +5
Brynhildr * 1~2 10 80% 5% 0% 0 Leo only.
Critical Avoid +10; Skill% chance of halving the enemy's Magic
Ember E 1~2 1 100% 0% 10% 0 Critical Evade +10. A cantrip learned by beginning mages.
Missiletainn * 1~2 9 70% 10% 0% 0 Ophelia only.
Skill/Resistance +1. Not a sword.
Disrobing Gale E 1~2 4 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
Speed Thunder C 1~2 9 70% 5% 0% 0 After battle, Speed +4 to enemies within a 2 tile radius
Moonlight D 1~2 4 70% 0% 0% 0 After a battle initiated by the user, user recovers 20% HP
Iago's Tome B 1~2 7 85% 0% 0% 0 After battle, Magic/Skill -2 (stats recover by 1 each turn); enemy's Defense/Resistance -4 until next turn
Odin's Grimoire C 1~2 9 65% 20% 0% 0 Critical Evade -20, critical hits deal more damage, cannot double attack
Thoron E 1~2 12 70% 10% 0% 0 Locked to Robin amiibo. Critical Evade +5, Resistance +3
Robin's Primer C 1~2 7 65% 5% -10% 3000 Resistance +3

Staves[]

Icon Name Rank Range Uses Hit Exp Cost Effects
Heal E 1 20 - 25 500 Restores (10 + Magic/3) HP to an ally
Mend D 1 15 - 30 1000 Restores (20 + Magic/3) HP to an ally
Physic C 1~7 5 - 35 3000 Restores (7 + Magic/3) HP to an ally
Recover B 1 5 - 40 3000 Restores (35 + Magic/3) HP to an ally
Fortify A 1~7 2 - 70 5000 Restores (7 + Magic/3) HP to all allies in range
Freeze D 1~7 4 80% 35 1800 Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn
Enfeeble C 1~7 4 80% 40 2500 Reduces all stats of an enemy by 4 (stats recover by 1 each turn)
Entrap B 1~7 2 60% 50 4200 Moves an enemy next to the user
Entrap B 1 200% 50 0 Enemy only.
Moves an enemy next to the user
Bifröst S - 1 - 130 0 Resurrects the last character who died in the current map
Candy Cane E 1 5 - 20 0 Restores 10 HP to an ally and 5 HP for the user
Mushroom Staff E 1 5 - 20 0 Restores 15 HP to an ally; increases user's Resistance by 2 until the mission's end
Bouquet Staff D 1 3 - 25 0 Restores 20 HP to an ally and increases their Luck by 4 until the mission's end
Elise's Staff C 1~5 1 - 30 0 Restores 10 HP to an ally
Lilith's Staff B 1~5 1 - 35 0 Restores 7 HP to all allies in range
Astral Blessing E 1~5 - - 0 0 Locked to Lilith. Restores (7 + Magic/3) HP to an ally

Stones[]

Name Rank Range Mt Hit Crit Avoid Worth Effects
Dragonstone E 1 14 85% 0% -10% 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Dragonstone+ C 1 25 75% 0% -10% 0 Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Beaststone E 1 6 90% 5% 10% 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill +5, Speed +3, Defense -2
Beastrune C 1 9 80% 0% 0% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5
Beaststone+ B 1 12 90% 5% 10% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill +8, Speed +6, Defense -5, Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

Enemy Weapons[]

Name Rank Range Mt Hit Crit Avoid Effects
Shackled Fist E 1 8 80% 0% 0% Faceless only.
The only weapon the Faceless need.
Gauntlet B 1 13 90% 0% 0% Faceless only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Rock E 1~5 9 80% 0% 0% Stoneborn only.
A weapon deadly in its simplicity.
Cannot double attack, cannot inflict critical hits or special skills
Massive Rock B 1~5 15 75% 0% 0% Stoneborn only.
A weapon devastating in its simplicity.
Cannot double attack, cannot inflict critical hits or special skills
Dark Breath S 1~2 30 100% 0% 10% Blight Dragon only.
Critical Evade +10, cannot double attack
Dragon Breath
(1st Form)
A 1~3 30 100% 0% 10% Anankos only.
Critical Evade +10, cannot double attack
Dragon Breath
(2nd Form)
S 1~5 20 100% 0% 10% Anankos only.
Critical Evade +10, Magic weapon, cannot double attack

Other Weapons[]

Name Rank Range Mt Hit Crit Avoid Effects
Saw E 1 7 90% 0% 10% Automatons only.
Upon a successful hit, enemy's Strength/Magic -4 until next turn
Big Saw B 1 12 85% 0% 10% Automatons only.
Critical Evade -5; upon a successful hit, enemy's Strength/Magic -6 until next turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Draconic Rage E 1 15 75% 0% -10% Locked to Chapter 5 Avatar/Paralogue 2 Kana.
Critical Evade +10, Magic weapon, cannot double attack
Astral Breath E 1~5 10 85% 0% 0% Locked to Lilith.
Magic weapon, cannot double attack