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The following is a list of weapons in Fire Emblem Fates. Unlike previous games, all weapons (spare staves and rods) have infinite durability.

Hoshido Weapons[]

FE14 Sword.png Katana[]

  • All Katana grant Speed +1, Defense/Resistance -1 (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Katana.png Brass Katana E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Katana.png Iron Katana D 1 6 90% 0% 0% 1000 -
FE14Katana.png Steel Katana C 1 9 85% 0% -5% 2000 Ability to double attack -3
FE14Katana.png Silver Katana B 1 12 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Katana.png Venge Katana A 1 9 90% 0% -20% 8000 Might is doubled when enemy initiates the battle
Dual Wield as a Swordmaster
FE14Katana.png Iron Katti D 1~2 6 90% 0% 0% - Enemy only
FE14Katana.png Steel Katti C 1~2 9 85% 0% -5% - Enemy only.
Ability to double attack -3
FE14Katana.png Silver Katti B 1~2 12 90% 0% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Katana.png Kodachi D 1~2 5 85% 0% 0% 1,800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Katana.png Wakizashi B 2 10 75% 0% -10% 4500 Cannot double attack. Enemy's ability to double attack +5
FE14Katana.png Axe Splitter D 1 7 75% 0% -10% 3,400 Effective against Axes, ineffective otherwise

Dual Wield as a Swordmaster

FE14Katana.png Dual Katana C 1 8 75% 0% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Katana.png Practice Katana C 1 6 80% 0% 0% 2700 Speed +5, Defense/Resistance -1
FE14Katana.png Spirit Katana C 1 5 80% 0% 0% 2200 Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4
Dual Wield as a Swordmaster
FE14Katana.png Hagakure Blade S 1 18 95% 0% 20% - After the battle, Strength is halved for the next attack
Dual Wield as a Swordmaster
FE14Katana.png Yato * 1 9 85% 0% 0% - Avatar only
FE14Katana.png Noble Yato * 1 11 85% 5% 10% - Avatar only.
Strength/Speed +2
FE14Katana.png Blazing Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Strength/Speed +4
FE14Katana.png Grim Yato * 1 11 85% 5% 10% - Avatar only.
Defense/Resistance +2
FE14Katana.png Shadow Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Defense/Resistance +4
FE14Katana.png Alpha Yato * 1 11 85% 5% 10% - Avatar only.
Strength/Speed/Defense/Resistance +2
FE14Katana.png Omega Yato * 1 16 85% 10% 10% - Avatar only.
Critical Evade +10, partially negates Dragonskin, Strength/Speed/Defense/Resistance +4
FE14Katana.png Raijinto * 1~2 11 80% 5% 10% - Ryoma only.
Strength +4
FE14Katana.png Daikon Radish E 1 1 110% 0% 10% 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
FE14Katana.png Parasol D 1~2 1 85% 0% 0% 0 Cannot double attack, enemy's ability to double attack +5
FE14Katana.png Raider Katana E 1 5 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Katana.png Sunrise Katana D 1 3 85% 0% 20% 0 Dual Wield as a Swordmaster
FE14Katana.png Takumi's Shinai C 1 2 85% 0% -10% 0 Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3
FE14Katana.png Hana's Katana C 1 6 90% 0% -10% 0 Might is doubled when enemy initiates the battle, cannot double attack
Dual wield as a Swordmaster
FE14Katana.png Hinata's Katana B 1 9 85% 0% 0% 0 Might is doubled when user initiates the battle, cannot double attack, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Dual Wield as a Swordmaster

FE14 Lance.png Naginata[]

  • All Naginata grant Defense/Resistance +1 (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Naginata.png Brass Naginata E 1 4 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Naginata.png Iron Naginata D 1 6 80% 0% 0% 1000 -
FE14Naginata.png Steel Naginata C 1 9 75% 0% -5% 2000 Ability to double attack -3
FE14Naginata.png Silver Naginata B 1 13 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Naginata.png Venge Naginata A 1 9 90% 0% -20% 8000 Might is doubled when enemy initiates the battle
FE14Naginata.png Iron Nageyari D 1~2 6 80% 0% 0% - Enemy only
FE14Naginata.png Steel Nageyari C 1~2 9 85% 0% -5% - Enemy only.
Ability to double attack -3
FE14Naginata.png Silver Nageyari B 1~2 13 80% 0% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Naginata.png Swordcatcher D 1 7 65% 0% -10% 3,400 Effective against Swords, ineffective otherwise
FE14Naginata.png Dual Naginata C 1 8 65% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Naginata.png Guard Naginata C 1 5 75% 0% -10% 2,700 Defense/Resistance +5
FE14Naginata.png Bolt Naginata C 1~2 11 70% 0% -20% 3300 Magic weapon. Cannot trigger critical hits or special skills
FE14Naginata.png Waterwheel S 1 19 85% 0% 0% 2700 Critical Evade +20; after the battle, Strength is halved for the next attack, Defense/Resistance +5
FE14Naginata.png Bamboo Pole E 1 1 100% 0% 10% 0 Critical Evade +10. Nature's finest blacksmithing on display.
FE14Naginata.png Pine Branch D 1 11 55% 10% -10% 0 Ability to double attack -3
FE14Naginata.png Raider Naginata E 1 5 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Naginata.png Bold Naginata C 1 15 100% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5
FE14Naginata.png Hinoka's Spear C 1 8 75% 0% 10% 0 Defense/Resistance -1
FE14Naginata.png Subaki's Pike D 1 4 85% 0% 0% 0 Might is doubled when user's Skill is higher than the enemy's
FE14Naginata.png Oboro's Spear B 1 14 75% 10% -5% 0 Ability to double attack -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 Axe.png Clubs[]

  • All Clubs grant at least +5% to critical hit chance (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Club.png Brass Club E 1 5 85% 0% 0% 500 Critical Evade +10, cannot trigger critical hits
FE14Club.png Iron Club D 1 6 75% 5% 0% 1000 -
FE14Club.png Steel Club C 1 10 70% 5% -5% 2000 Ability to double attack -3
FE14Club.png Silver Club B 1 14 75% 5% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Club.png Venge Club A 1 10 75% 5% -20% 8000 Might is doubled when enemy initiates the battle
FE14Club.png Iron Mace D 1~2 6 75% 5% 0% - Enemy only
FE14Club.png Steel Mace C 1~2 10 70% 5% -5% - Enemy only.
Ability to double attack -3
FE14Club.png Silver Mace B 1~2 14 75% 5% 0% - Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Club.png Throwing Club D 1~2 6 70% 0% 0% 1,800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Club.png Battering Club B 2 12 60% 5% 0% 4,500 Cannot double attack, enemy's ability to double attack +5
FE14Club.png Pike-Ruin Club D 1 10 60% 5% -10% 3,400 Effective against Lances, ineffective otherwise
FE14Club.png Dual Club C 1 9 60% 10% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Club.png Great Club C 1 6 45% 55% -5% 1,900 Critical Evade -5, Critical hits deal 4x damage instead of 3x
FE14Club.png Carp Streamer E 1 1 95% 5% 10% 0 Critical Evade +10. Not great in a fight, but very festive.
FE14Club.png Hoe D 1 5 70% 5% 0% 0 Ignores user and enemy's terrain effects
FE14Club.png Adamant Club C 1 3 80% 5% 0% 0 Defense +4. An enduring weapon.
FE14Club.png Rinkah's Club C 1 8 75% 15% 0% 0 Critical Evade -5, ability to double attack -3
FE14Club.png Ryoma's Club D 1 16 55% 15% -10% 0 Speed -5. An awkward, but powerful weapon.
FE14Club.png Fuga's Club B 1 13 80% 5% 0% 0 Speed +3, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 Bow.png Yumi[]

  • All Yumi are effective against Flying units.
  • All Yumi grant Resistance +2 when equipped (unless noted).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Yumi.png Brass Yumi E 2 7 80% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Yumi.png Iron Yumi D 2 9 70% 0% 0% 1000 -
FE14Yumi.png Steel Yumi C 2 12 65% 0% -5% 2000 Ability to double attack -3
FE14Yumi.png Silver Yumi B 2 16 70% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi.png Spy's Yumi A 3 5 55% 0% -20% 8000 Cannot double attack
FE14Yumi.png Iron Hankyu D 1~2 9 70% 0% 0% 0 Enemy only
FE14Yumi.png Steel Hankyu C 1~2 12 65% 0% -5% 0 Enemy only.
Ability to double attack -3
FE14Yumi.png Silver Hankyu B 1~2 16 70% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi.png Dual Yumi C 2 11 55% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Yumi.png Illusory Yumi C 2 8 65% 0% -10% 2700 Resistance +10. A bow strung with magic.
FE14Yumi.png Surefire Yumi B 2 10 120% 0% -30% 4300 Defense -4 and Resistance -2. An accurate bow you have to stand still to use well.
FE14Yumi.png Pursuer S 2 22 80% 10% -10% - Defense -5 and Resistance -3; ability to double attack +5, enemy’s ability to double attack +5
FE14Yumi.png Fujin Yumi * 2 14 70% 5% 10% - Takumi only
Wielder's terrain costs are reduced to 1 while in possession
FE14Yumi.png Fujin Yumi (Bronze) * 2 7 80% 0% 0% 0 Critical Evade +10, cannot trigger critical hits or special skills, wielder's terrain costs are reduced to 1 while in possession
FE14Yumi.png Skadi S 1~4 15 95% -10% 0% 0 Enemy only.
Critical Evade +20. A magic bow from the Outrealm. Projects a simulacrum of the wielder.
FE14Yumi.png Bamboo Yumi E 2 4 90% 0% 10% 0 Critical Evade +10. 
FE14Yumi.png Harp Yumi D 2 6 65% 0% 0% 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
FE14Yumi.png Raider Yumi E 2 6 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Yumi.png Spellbane Yumi C 2 5 60% 0% -10% 0 Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4
FE14Yumi.png Sidelong Yumi C 1~2 3 65% 0% -10% 0 Cannot double attack, enemy's ability to double attack +5
FE14Yumi.png Mikoto's Yumi B 2 13 65% 0% 0% 0 Defense -2, recover HP each turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi.png Setsuna's Yumi D 2 7 55% 0% 0% 0 Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn)

FE14 Kunai.png Shuriken[]

  • All Shuriken grant Speed +2 (unless noted).
  • All Shuriken cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Shuriken.png Brass Shuriken E 1~2 2 95% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
FE14Shuriken.png Iron Shuriken D 1~2 4 85% 0% 0% 1000 [Magic -2, Defense/Resistance -3]
FE14Shuriken.png Steel Shuriken C 1~2 7 80% 0% -5% 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Shuriken.png Silver Shuriken B 1~2 10 85% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
FE14Shuriken.png Spy's Shuriken A 3 1 70% 0% -20% 8000 Cannot double attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
FE14Shuriken.png Dual Shuriken C 1~2 6 70% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defense/Resistance -4]
FE14Shuriken.png Sting Shuriken D 1~2 7 90% 0% 0% 2500 Effective against armored units, ineffective otherwise
[Skill/Defense/Resistance -3]
FE14Shuriken.png Barb Shuriken C 1~2 4 80% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
[Luck/Defense/Resistance -4]
FE14Shuriken.png Flame Shuriken C 1~2 9 75% 0% -20% 3300 Magic weapon, cannot inflict critical hits
[Magic/Defense/Resistance -4]
FE14Shuriken.png Chakram S 1~2 11 95% 10% -10% 0 Defense/Resistance -5, ability to double attack +5, enemy's ability to double attack +5
[Strength/Magic/Defense/Resistance -6]
FE14Shuriken.png Chopstick E 1~2 1 105% 0% 10% 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
FE14Shuriken.png Hair Pin D 1~2 5 80% 0% 0% 0 Females only
[Strength -2, Defense/Resistance -3]
FE14Shuriken.png Caltrop B 1 5 95% 5% 0% 0 After battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -8]
FE14Shuriken.png Kaze's Needle C 1~2 3 90% 0% 0% 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defense/Resistance -4]
FE14Shuriken.png Saizo's Star C 1~2 3 90% 0% 0% 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defense/Resistance -4]
FE14Shuriken.png Kagero's Dart D 1~2 1 80% 0% 20% 0 A blinding weapon. [Skill -5, Defense/Resistance -3]

FE14 Tome.png Scrolls[]

  • All Scrolls will increase at least one of the unit's stats by one (three for the Horse Spirit) when equipped.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Scroll.png Rat Spirit E 1~2 3 85% 0% 0% 500 Critical Evade +10, cannot inflict critical hits, Skill +1
FE14Scroll.png Ox Spirit D 1~2 5 75% 0% 0% 1000 Defense +1
FE14Scroll.png Tiger Spirit C 1~2 8 70% 0% -5% 2000 Ability to double attack -3, Speed +1
FE14Scroll.png Rabbit Spirit B 1~2 11 75% 0% 0% 4000 Critical Evade -5, Resistance +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Scroll.png Dragon Spirit A 1~2 11 85% 10% 0% 8000 Effective against dragon units, Skill/Defense +1; after the battle, Magic is halved for the next attack
FE14Scroll.png Calamity Gate C 1~2 7 70% 5% 0% 4000 Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1
FE14Scroll.png Snake Spirit A 1~2 5 60% 0% 0% 8000 2 consecutive attacks when user initiates battle, Speed/Resistance +1; after the battle, Magic is halved for the next attack
FE14Scroll.png Horse Spirit D 1~2 4 70% 0% 0% 2100 Skill/Speed/Defense/Resistance +3. An Enduring Spirit.
FE14Scroll.png Sheep Spirit D 1~2 5 70% 0% 0% 1800 Defense/Resistance +1; use to recover 10 HP
FE14Scroll.png Paper E 1~2 1 95% 0% 10% 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
FE14Scroll.png Malevolent Text D 1~2 10 50% 10% -10% 0 Ability to double attack -3, Skill +1
FE14Scroll.png Monkey Spirit D 1~2 4 80% 0% 0% 0 Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit.
FE14Scroll.png Bird Spirit C 1~2 5 75% 0% 15% 0 Speed/Luck +1 and Defense -4. A lighthearted spirit.
FE14Scroll.png Ink Painting B 1~2 9 90% 0% -20% 0 Might is doubled when enemy initiates the battle, cannot double attack, Skill/Luck +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Scroll.png Izana's Scroll C 1~2 5 85% 0% 0% 0 Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1

FE14 Staff.png Rods[]

  • All Rods have at least one additional tile of healing range.
Icon Name Rank Range Uses Hit Exp Cost Effects
FE14Rod.png Bloom Festal E 1~2 20 - 25 500 Restores (7 + Magic/3) HP to an ally
FE14Rod.png Sun Festal D 1~2 15 - 30 1000 Restores (14 + Magic/3) HP to an ally
FE14Rod.png Wane Festal C 1~10 5 - 35 3000 Restores (2 + Magic/3) HP to an ally
FE14Rod.png Moon Festal B 1~2 5 - 40 3000 Restores (25 + Magic/3) HP to an ally
FE14Rod.png Great Festal A 1~10 2 - 70 5000 Restores (2 + Magic/3) HP to all allies in range
FE14Rod.png Rescue E 1~10 2 - 35 3800 Moves an ally next to the user
FE14Rod.png Silence C 1~10 4 70% 40 2400 Prevents an enemy from using Tomes or Staves until the next turn
FE14Rod.png Hexing Rod B 1~10 3 50% 50 3000 Halves the enemy's Maximum HP until the mission's end
FE14Rod.png Lantern E 1~3 5 - 20 0 Restores 7 HP to an ally
FE14Rod.png Dumpling Rod D 1~2 3 - 25 0 Restores 10 HP to an ally; use to recover 10 HP
FE14Rod.png Bamboo Branch C 1~2 3 - 30 0 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn
FE14Rod.png Sakura's Rod E 1~2 10 - 20 0 Restores 7 HP to an ally
FE14Rod.png Purification Rod B 1~2 1 - 35 0 Restores 30 HP to an ally

Nohr Weapons[]

FE14 Sword.png Swords[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Sword.png Bronze Sword E 1 4 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Sword.png Iron Sword D 1 6 90% 0% 0% 1000 -
FE14Sword.png Steel Sword C 1 9 85% 0% -5% 2000 Ability to double attack -3
FE14Sword.png Silver Sword B 1 12 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Sword.png Brave Sword A 1 6 75% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Sword.png Iron Kukri D 1~2 6 90% 0% 0% 0 Enemy only
FE14Sword.png Steel Kukri C 1~2 9 85% 0% -5% 0 Enemy only.
Ability to double attack -3
FE14Sword.png Silver Kukri B 1~2 12 90% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Sword.png Armorslayer D 1 9 95% 0% 0% 2500 Effective against armored units, ineffective otherwise
FE14Sword.png Wyrmslayer D 1 9 95% 0% 0% 2500 Effective against dragon units, ineffective otherwise
FE14Sword.png Killing Edge C 1 6 85% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
FE14Sword.png Levin Sword C 1~2 11 80% 0% -20% 3300 Magic weapon, cannot trigger critical hits or special skills
FE14Sword.png Ganglari E 1 7 85% 5% 0% 0 Locked to Avatar, Critical Evade +5
FE14Sword.png Ganglari B 1 16 90% 5% 0% 0 Critical Evade -5; after battle, user's HP is reduced by 20%
FE14Sword.png Siegfried * 1~2 11 80% 5% 0% 0 Xander only.
Ddg +10; Defense +4 while in possession
FE14Sword.png Bottle E 1 1 110% 0% 10% 0 Critical Evade +10. Best suited for thirsty warriors.
FE14Sword.png Umbrella D 1~2 1 85% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5
FE14Sword.png Nohrian Blade D 1 5 85% 0% -10% 0 Defense +3
FE14Sword.png Leo's Iceblade B 1 14 85% 0% -20% 0 Magic weapon; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Sword.png Selena's Blade C 1 7 90% 10% 0% 0 Critical Evade -5, ability to double attack -3
FE14Sword.png Laslow's Blade C 1 8 80% 0% 0% 0 Speed +3, Defense/Resistance -3. A nimble weapon.
FE14Sword.png Falchion E 1 13 85% 10% 0% 0 Locked to Marth amiibo. Critical Evade +10, effective against dragon units, use to restore 10 HP
FE14Sword.png Ragnell E 1~2 13 75% 0% -5% 0 Locked to Ike amiibo. Defense +3, ability to double attack -3
FE14Sword.png Parallel Falchion E 1 11 85% 5% 10% 0 Locked to Lucina amiibo. Effective against dragon units, ability to double attack +3, use to restore 10 HP
FE14Sword.png Marth's Spatha C 1 9 75% 0% 0% 3000 Critical Evade +10
FE14Sword.png Ike's Backup C 1 10 70% 0% -10% 3000 Defense +3, ability to double attack -3
FE14Sword.png Lucina's Estoc C 1 7 75% 0% 0% 3000 Ability to double attack +3
FE14Sword.png Falchion E 1 6 80% 0% 0% 0 Locked to Chrom. Effective against dragon units

FE14 Lance.png Lances[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Lance.png Bronze Lance E 1 5 90% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Lance.png Iron Lance D 1 7 80% 0% 0% 1000 -
FE14Lance.png Steel Lance C 1 10 75% 0% -5% 2000 Ability to double attack -3
FE14Lance.png Silver Lance B 1 14 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Lance.png Brave Lance A 1 7 65% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Lance.png Iron Javelin D 1~2 7 80% 0% 0% 0 Enemy only
FE14Lance.png Steel Javelin C 1~2 10 75% 0% -5% 0 Enemy only.
Ability to double attack -3
FE14Lance.png Silver Javelin B 1~2 14 80% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Lance.png Javelin D 1~2 6 75% 0% 0% 1800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Lance.png Spear B 2 12 65% 0% -10% 4500 Cannot double attack, enemy's ability to double attack +5
FE14Lance.png Beast Killer D 1 10 85% 0% 0% 2500 Effective against horse/beast units, ineffective otherwise
FE14Lance.png Killer Lance C 1 7 75% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
FE14Lance.png Blessed Lance C 1 6 70% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Lance.png Broom E 1 2 100% 0% 10% 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
FE14Lance.png Stick D 1 5 85% 0% 0% 0 Skill +3. Suitable for practice.
FE14Lance.png Hexlock Spear C 1 1 80% 0% 0% 0 Resistance +8. A spear destined to pierce a mage's heart.
FE14Lance.png Xander's Lance B 1 12 90% 0% 0% 0 Cannot trigger critical hits or special skills, Skill/Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) and Strength +4 for all enemies within a 2 tile radius
FE14Lance.png Effie's Lance C 1 16 65% 0% 0% 0 Ability to double attack -5, enemy's ability to double attack +5
FE14Lance.png Peri's Lance D 1~2 2 75% 10% 0% 0 Cannot double attack, enemy's ability to double attack +5

FE14 Axe.png Axes[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Axe.png Bronze Axe E 1 6 80% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Axe.png Iron Axe D 1 8 70% 0% 0% 1000 -
FE14Axe.png Steel Axe C 1 12 65% 0% -5% 2000 Ability to double attack -3
FE14Axe.png Silver Axe B 1 16 70% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe.png Brave Axe A 1 8 55% 0% 0% 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Axe.png Iron Star Axe D 1~2 8 70% 0% 0% 0 Enemy only
FE14Axe.png Steel Star Axe C 1~2 12 65% 0% -5% 0 Enemy only.
Ability to double attack -3
FE14Axe.png Silver Star Axe B 1~2 16 70% 0% 0% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe.png Hand Axe D 1~2 7 65% 0% 0% 1800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Axe.png Tomahawk B 2 14 55% 0% -10% 4500 Cannot double attack, enemy's ability to double attack +5
FE14Axe.png Hammer D 1 12 75% 0% 0% 2500 Effective against armored units, ineffective otherwise
FE14Axe.png Bolt Axe C 1~2 14 65% 0% -20% 3300 Magic weapon, cannot inflict critical hits
FE14Axe.png Killer Axe C 1 8 65% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
FE14Axe.png Aurgelmir S 1 22 75% 15% 0% 0 After the battle, Strength is halved for the next attack
FE14Axe.png Bölverk S 1~3 21 90% 10% 0% 0 Garon only.
Dodge +20
FE14Axe.png Frying Pan E 1 3 90% 0% 10% 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
FE14Axe.png Bone Axe D 1 9 60% 0% 0% 0 Resistance +3. Sometimes the old ways are best.
FE14Axe.png Raider Axe E 1 7 65% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Axe.png Berserker's Axe C 1 17 90% 0% 0% 0 After battle, user's HP is reduced by 30%
FE14Axe.png Camilla's Axe B 1 12 80% 0% 0% 0 Female only.
Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe.png Arthur's Axe D 1 10 65% 0% 0% 0 Male only.
Defense +2. An Axe for smiting evildoers.
FE14Axe.png Beruka's Axe C 1 13 60% 30% 0% 0 Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5

FE14 Bow.png Bows[]

  • All Bows are effective against flying units (except the Hunter Bow).
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Bow.png Bronze Bow E 2 6 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Bow.png Iron Bow D 2 8 80% 0% 0% 1000 -
FE14Bow.png Steel Bow C 2 11 75% 0% -5% 2000 Ability to double attack -3
FE14Bow.png Silver Bow B 2 15 80% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Bow.png Crescent Bow A 2 8 65% 0% 0% 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
FE14Bow.png Iron Shortbow D 1~2 8 80% 0% 0% 0 Enemy only
FE14Bow.png Steel Shortbow C 1~2 11 75% 0% -5% 0 Enemy only.
Ability to double attack -3
FE14Bow.png Silver Shortbow B 1~2 15 80% 0% ±90% 0 Enemy only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Bow.png Mini Bow D 1 7 75% 0% -10% 2400 A powerful bow with a short range.
FE14Bow.png Killer Bow C 2 7 75% 25% -10% 3000 Critical hits deal 4x damage
FE14Bow.png Blessed Bow C 2 7 70% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Bow.png Shining Bow C 1~2 13 70% 0% -20% 3300 Magic weapon, cannot inflict critical hits
FE14Bow.png Rubber Bow E 2 3 100% 0% 10% 0 Critical Evade +10. Someone's idea of a battlefield prank?
FE14Bow.png Violin Bow D 2 6 75% 0% 0% 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
FE14Bow.png Cupid Bow E 2 1 100% 0% 0% 0 After battle, enemy recovers 20% HP
FE14Bow.png Hunter's Bow C 2 6 85% 0% -10% 0 Effective against horse/beast units, ineffective otherwise
FE14Bow.png Anna's Bow B 2 8 120% 0% 0% 0 Luck +5; after battle, Strength/Skill -2 (stats recover by 1 each turn). Fortune favors the bowed.
FE14Bow.png Niles's Bow C 2 4 75% 0% -10% 0 Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2

FE14 Kunai.png Daggers[]

  • All Daggers cause a status reduction ailment [listed in square brackets] upon a successful hit. Stats recover by 1 each turn.
Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Dagger.png Bronze Dagger E 1~2 2 100% 0% 0% 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
FE14Dagger.png Iron Dagger D 1~2 4 90% 0% 0% 1000 [Magic -2, Defense/Resistance -3]
FE14Dagger.png Steel Dagger C 1~2 7 85% 0% -5% 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Dagger.png Silver Dagger B 1~2 10 90% 0% 0% 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
FE14Dagger.png Soldier's Knife A 1~2 4 75% 0% 0% 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
FE14Dagger.png Fruit Knife D 1~2 4 85% 0% 0% 1800 Use to recover 10 HP
[Skill -2, Defense/Resistance -3]
FE14Dagger.png Hunter's Knife D 1~2 7 95% 0% 0% 2500 Effective against beast units, Might and Hit rate reduced otherwise
[Luck -2, Defense/Resistance -3]
FE14Dagger.png Kris Knife C 1~2 3 80% 0% 0% 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
[Magic -3, Defense/Resistance -4]
FE14Dagger.png Quill Pen E 1~2 1 110% 0% 10% 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
FE14Dagger.png Stale Bread D 1~2 3 80% 0% 0% 0 After a battle initiated by the user, user recovers 20% HP
[Defense/Resistance -3]
FE14Dagger.png Raider Knife E 1~2 3 85% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
FE14Dagger.png Votive Candle D 1~2 5 70% 0% 0% 0 When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat)
[Strength/Magic -1, Defense/Resistance -3]
FE14Dagger.png Sacrificial Knife C 1~2 11 110% 0% 0% 0 After battle, user’s HP is reduced by 30%
[Luck -8, Defense/Resistance -5]
FE14Dagger.png Felicia's Plate C 1~2 4 85% 0% -10% 0 Magic weapon. Best served chilled.
[Strength -3, Defense/Resistance -4]
FE14Dagger.png Jakob's Tray B 1~2 8 100% 5% -5% 0 Defense +4; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Skill/Luck/Defense/Resistance -4]
FE14Dagger.png Pebble E 1~2 1 80% 0% 0% 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]

FE14 Tome.png Tomes[]

Icon Name Rank Range Mt Hit Crit Avoid Cost Effects
FE14Tome.png Fire E 1~2 3 90% 0% 0% 500 Critical Evade +10, cannot inflict critical hits
FE14Tome.png Thunder D 1~2 5 80% 0% 0% 1000 -
FE14Tome.png Fimbulvetr C 1~2 8 75% 0% -5% 2000 Ability to double attack -3
FE14Tome.png Ragnarok B 1~2 11 80% 0% 0% 4000 Critical Evade -5; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome.png Ginnungagap A 1~2 15 65% 0% 0% 8000 After the battle, Magic is halved for the next attack
FE14Tome.png Lightning C 1~2 1 75% 0% 0% 3400 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome.png Mjölnir C 1~2 5 75% 25% -10% 3000 Critical hits deal 4x more damage instead of 3x
FE14Tome.png Nosferatu D 1~2 7 70% 0% -20% 4000 Dark Mages, Sorcerers, and units with Shadowgift only.
Drains HP from enemy; cannot double attack or inflict critical hits
FE14Tome.png Excalibur S 1~2 12 90% 25% -10% 0 Effective against flying units, Defense/Resistance -5; ability to double attack +5, enemy's ability to double attack +5
FE14Tome.png Brynhildr * 1~2 10 80% 5% 0% 0 Leo only.
Critical Avoid +10; Skill% chance of halving the enemy's Magic
FE14Tome.png Ember E 1~2 1 100% 0% 10% 0 Critical Evade +10. A cantrip learned by beginning mages.
FE14Tome.png Missiletainn * 1~2 9 70% 10% 0% 0 Ophelia only.
Skill/Resistance +1. Not a sword.
FE14Tome.png Disrobing Gale E 1~2 4 75% 0% 0% 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Tome.png Speed Thunder C 1~2 9 70% 5% 0% 0 After battle, Speed +4 to enemies within a 2 tile radius
FE14Tome.png Moonlight D 1~2 4 70% 0% 0% 0 After a battle initiated by the user, user recovers 20% HP
FE14Tome.png Iago's Tome B 1~2 7 85% 0% 0% 0 After battle, Magic/Skill -2 (stats recover by 1 each turn); enemy's Defense/Resistance -4 until next turn
FE14Tome.png Odin's Grimoire C 1~2 9 65% 20% 0% 0 Critical Evade -20, critical hits deal more damage, cannot double attack
FE14Tome.png Thoron E 1~2 12 70% 10% 0% 0 Locked to Robin amiibo. Critical Evade +5, Resistance +3
FE14Tome.png Robin's Primer C 1~2 7 65% 5% -10% 3000 Resistance +3

FE14 Staff.png Staves[]

Icon Name Rank Range Uses Hit Exp Cost Effects
FE14Staff.png Heal E 1 20 - 25 500 Restores (10 + Magic/3) HP to an ally
FE14Staff.png Mend D 1 15 - 30 1000 Restores (20 + Magic/3) HP to an ally
FE14Staff.png Physic C 1~7 5 - 35 3000 Restores (7 + Magic/3) HP to an ally
FE14Staff.png Recover B 1 5 - 40 3000 Restores (35 + Magic/3) HP to an ally
FE14Staff.png Fortify A 1~7 2 - 70 5000 Restores (7 + Magic/3) HP to all allies in range
FE14Staff.png Freeze D 1~7 4 80% 35 1800 Reduces an enemy's Movement to 0 and their Avoid by 20 for one turn
FE14Staff.png Enfeeble C 1~7 4 80% 40 2500 Reduces all stats of an enemy by 4 (stats recover by 1 each turn)
FE14Staff.png Entrap B 1~7 2 60% 50 4200 Moves an enemy next to the user
FE14Staff.png Entrap B 1 200% 50 0 Enemy only.
Moves an enemy next to the user
FE14Staff.png Bifröst S - 1 - 130 0 Resurrects the last character who died in the current map
FE14Staff.png Candy Cane E 1 5 - 20 0 Restores 10 HP to an ally and 5 HP for the user
FE14Staff.png Mushroom Staff E 1 5 - 20 0 Restores 15 HP to an ally; increases user's Resistance by 2 until the mission's end
FE14Staff.png Bouquet Staff D 1 3 - 25 0 Restores 20 HP to an ally and increases their Luck by 4 until the mission's end
FE14Staff.png Elise's Staff C 1~5 1 - 30 0 Restores 10 HP to an ally
FE14Staff.png Lilith's Staff B 1~5 1 - 35 0 Restores 7 HP to all allies in range
FE14Staff.png Astral Blessing E 1~5 - - 0 0 Locked to Lilith. Restores (7 + Magic/3) HP to an ally

FE14 Stone.pngFE14 Beaststone.png Stones[]

Name Rank Range Mt Hit Crit Avoid Worth Effects
Dragonstone E 1 14 85% 0% -10% 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Dragonstone+ C 1 25 75% 0% -10% 0 Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Magic/Skill -2 (stats recover by 1 each turn)
Beaststone E 1 6 90% 5% 10% 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill +5, Speed +3, Defense -2
Beastrune C 1 9 80% 0% 0% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5
Beaststone+ B 1 12 90% 5% 10% 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only.
Critical Evade +10, Skill +8, Speed +6, Defense -5, Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 Fist.pngFE14 Boulder.pngFE14 Breath.png Enemy Weapons[]

Name Rank Range Mt Hit Crit Avoid Effects
Shackled Fist E 1 8 80% 0% 0% Faceless only.
The only weapon the Faceless need.
Gauntlet B 1 13 90% 0% 0% Faceless only.
Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Rock E 1~5 9 80% 0% 0% Stoneborn only.
A weapon deadly in it's simplicity.
Cannot double attack, cannot inflict critical hits or special skills
Massive Rock B 1~5 15 75% 0% 0% Stoneborn only.
A weapon devastating in it's simplicity.
Cannot double attack, cannot inflict critical hits or special skills
Dark Breath S 1~2 30 100% 0% 10% Blight Dragon only.
Critical Evade +10, cannot double attack
Dragon Breath
(1st Form)
A 1~3 30 100% 0% 10% Anankos only.
Critical Evade +10, cannot double attack
Dragon Breath
(2nd Form)
S 1~5 20 100% 0% 10% Anankos only.
Critical Evade +10, Magic weapon, cannot double attack

FE14 Puppet.png FE14 Breath.pngOther Weapons[]

Name Rank Range Mt Hit Crit Avoid Effects
Saw E 1 7 90% 0% 10% Automatons only.
Upon a successful hit, enemy's Strength/Magic -4 until next turn
Big Saw B 1 12 85% 0% 10% Automatons only.
Critical Evade -5; upon a successful hit, enemy's Strength/Magic -6 until next turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Draconic Rage E 1 15 75% 0% -10% Locked to Chapter 5 Avatar/Paralogue 2 Kana.
Critical Evade +10, Magic weapon, cannot double attack
Astral Breath E 1~5 10 85% 0% 0% Locked to Lilith.
Magic weapon, cannot double attack
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