The following is a list of weapons in Fire Emblem Fates. Unlike previous games, all weapons (spare staves and rods) have infinite durability.
Hoshido Weapons
Katana
- All Katana grant Speed +1, Defense/Resistance -1 (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Katana | E | 4 | 100% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Iron Katana | D | 6 | 90% | 0% | 0% | 1 | 1000 | - |
Steel Katana | C | 9 | 90% | 0% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Katana | B | 12 | 90% | 0% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Venge Katana | A | 9 | 90% | 0% | -20% | 1 | 8000 | Might is doubled when enemy initiates the battle Dual Wield as a Swordmaster |
Iron Katti | D | 6 | 90% | 0% | 0% | 1~2 | - | Enemy only |
Steel Katti | C | 9 | 85% | 0% | -5% | 1~2 | - | Enemy only. Ability to double attack -3 |
Silver Katti | B | 12 | 90% | 0% | 0% | 1~2 | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Kodachi | D | 5 | 85% | 0% | 0% | 1~2 | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills |
Wakizashi | B | 10 | 75% | 0% | -10% | 2 | 4500 | Cannot double attack. Enemy's ability to double attack +5 |
Axe Splitter | D | 7 | 75% | 0% | -10% | 1 | 3,400 | Effective against Axes, ineffective otherwise
Dual Wield as a Swordmaster |
Dual Katana | C | 8 | 75% | 0% | 0% | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Practice Katana | C | 6 | 80% | 0% | 0% | 1 | 2700 | Speed +5, Defense/Resistance -1 |
Spirit Katana | C | 5 | 80% | 0% | 0% | 1 | 2200 | Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4 Dual Wield as a Swordmaster |
Hagakure Blade | S | 18 | 95% | 0% | 20% | 1 | - | After the battle, Strength is halved for the next attack Dual Wield as a Swordmaster |
Yato | E | 9 | 85% | 0% | 0% | 1 | - | Avatar only |
Noble Yato | E | 11 | 85% | 5% | 10% | 1 | - | Avatar only. Strength/Speed +2 |
Blazing Yato | E | 16 | 85% | 10% | 10% | 1 | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed +4 |
Grim Yato | E | 11 | 85% | 5% | 10% | 1 | - | Avatar only. Defense/Resistance +2 |
Shadow Yato | E | 16 | 85% | 10% | 10% | 1 | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Defense/Resistance +4 |
Alpha Yato | E | 11 | 85% | 5% | 10% | 1 | - | Avatar only. Strength/Speed/Defense/Resistance +2 |
Omega Yato | E | 16 | 85% | 10% | 10% | 1 | - | Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed/Defense/Resistance +4 |
Raijinto | E | 11 | 80% | 5% | 10% | 1~2 | - | Ryoma only. Strength +4 |
Daikon Radish | E | 1 | 110% | 0% | 10% | 1 | 0 | Critical Evade +10. Not the best weapon, but delicious when pickled. Dual Wield as a Swordmaster |
Parasol | D | 1 | 85% | 0% | 0% | 1~2 | 0 | Cannot double attack, enemy's ability to double attack +5 |
Raider Katana | E | 5 | 85% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Sunrise Katana | D | 3 | 85% | 0% | 20% | 1 | 0 | Dual Wield as a Swordmaster |
Takumi's Shinai | C | 2 | 85% | 0% | -10% | 1 | 0 | Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3 |
Hana's Katana | C | 6 | 90% | 0% | -10% | 1 | 0 | Might is doubled when enemy initiates the battle, cannot double attack Dual wield as a Swordmaster |
Hinata's Katana | B | 9 | 85% | 0% | 0% | 1 | 0 | Might is doubled when user initiates the battle, cannot double attack, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) Dual Wield as a Swordmaster |
Naginata
- All Naginata grant Defense/Resistance +1 (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Naginata | E | 4 | 90% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Iron Naginata | D | 6 | 80% | 0% | 0% | 1 | 1000 | - |
Steel Naginata | C | 9 | 75% | 0% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Naginata | B | 13 | 80% | 0% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Venge Naginata | A | 9 | 90% | 0% | -20% | 1 | 8000 | Might is doubled when enemy initiates the battle |
Iron Nageyari | D | 6 | 80% | 0% | 0% | 1~2 | - | Enemy only |
Steel Nageyari | C | 9 | 85% | 0% | -5% | 1~2 | - | Enemy only. Ability to double attack -3 |
Silver Nageyari | B | 13 | 80% | 0% | 0% | 1~2 | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Swordcatcher | D | 7 | 65% | 0% | -10% | 1 | 3,400 | Effective against Swords, ineffective otherwise |
Dual Naginata | C | 8 | 65% | 5% | 0% | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Guard Naginata | C | 5 | 75% | 0% | -10% | 1 | 2,700 | Defense/Resistance +5 |
Bolt Naginata | C | 11 | 70% | 0% | -20% | 1~2 | 3300 | Magic weapon. Cannot trigger critical hits or special skills |
Waterwheel | S | 19 | 85% | 0% | 0% | 1 | 2700 | Critical Evade +20; after the battle, Strength is halved for the next attack |
Bamboo Pole | E | 1 | 100% | 0% | 10% | 1 | 0 | Critical Evade +10. Nature's finest blacksmithing on display. |
Pine Branch | D | 11 | 55% | 10% | -10% | 1 | 0 | Ability to double attack -3 |
Raider Naginata | E | 5 | 75% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Bold Naginata | C | 15 | 100% | 10% | 0% | 1 | 0 | Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5 |
Hinoka's Spear | C | 8 | 75% | 0% | 10% | 1 | 0 | Defense/Resistance -1 |
Subaki's Pike | D | 4 | 85% | 0% | 0% | 1 | 0 | Might is doubled when user's Skill is higher than the enemy's |
Oboro's Spear | B | 14 | 75% | 10% | -5% | 1 | 0 | Ability to double attack -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Clubs
- All Clubs grant at least +5% to critical hit chance (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Club | E | 5 | 85% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits |
Iron Club | D | 6 | 75% | 5% | 0% | 1 | 1000 | - |
Steel Club | C | 10 | 70% | 5% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Club | B | 14 | 75% | 5% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Venge Club | A | 10 | 75% | 5% | -20% | 1 | 8000 | Might is doubled when enemy initiates the battle |
Iron Mace | D | 6 | 75% | 5% | 0% | 1~2 | - | Enemy only |
Steel Mace | C | 10 | 70% | 5% | -5% | 1~2 | - | Enemy only. Ability to double attack -3 |
Silver Mace | B | 14 | 75% | 5% | 0% | 1~2 | - | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Throwing Club | D | 6 | 70% | 0% | 0% | 1~2 | 1,800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits |
Battering Club | B | 12 | 60% | 5% | 0% | 2 | 4,500 | Cannot double attack, enemy's ability to double attack +5 |
Pike-Ruin Club | D | 10 | 60% | 5% | -10% | 1 | 3,400 | Effective against Lances, ineffective otherwise |
Dual Club | C | 9 | 60% | 10% | 0% | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Great Club | C | 6 | 45% | 55% | -5% | 1 | 1,900 | Critical Evade -5, Critical hits deal 4x damage instead of 3x |
Carp Streamer | E | 1 | 95% | 5% | 10% | 1 | 0 | Critical Evade +10. not great in a fight, but very festive. |
Hoe | D | 5 | 70% | 5% | 0% | 1 | 0 | Ignores user and enemy's terrain effects |
Adamant Club | C | 3 | 80% | 5% | 0% | 1 | 0 | Defense +4. An enduring weapon. |
Rinkah's Club | C | 8 | 75% | 15% | 0% | 1 | 0 | Critical Evade -5, ability to double attack -3 |
Ryoma's Club | D | 16 | 55% | 15% | -10% | 1 | 0 | Speed -5. An awkward, but powerful weapon. |
Fuga's Club | B | 13 | 80% | 5% | 0% | 1 | 0 | Speed +3, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Yumi
- All Yumi are effective against Flying units.
- All Yumi grant Resistance +2 when equipped (unless noted).
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Yumi | E | 7 | 80% | 0% | 0% | 2 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Iron Yumi | D | 9 | 70% | 0% | 0% | 2 | 1000 | - |
Steel Yumi | C | 12 | 65% | 0% | -5% | 2 | 2000 | Ability to double attack -3 |
Silver Yumi | B | 16 | 70% | 0% | 0% | 2 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Spy's Yumi | A | 5 | 55% | 0% | -20% | 3 | 8000 | Cannot double attack |
Iron Hankyu | D | 9 | 70% | 0% | 0% | 1~2 | 0 | Enemy only |
Steel Hankyu | C | 12 | 65% | 0% | -5% | 1~2 | 0 | Enemy only. Ability to double attack -3 |
Silver Hankyu | B | 16 | 70% | 0% | 0% | 1~2 | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Dual Yumi | C | 11 | 55% | 5% | 0% | 2 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Illusory Yumi | C | 8 | 65% | 0% | -10% | 2 | 2700 | Resistance +10. A bow strung with magic. |
Surefire Yumi | B | 10 | 120% | 0% | -30% | 2 | 4300 | Defense -4 and Resistance -2. An accurate bow you have to stand still to use well. |
Pursuer | S | 22 | 80% | 10% | -10% | 2 | - | Defense -5 and Resistance -3; ability to double attack +5, enemy’s ability to double attack +5 |
Fujin Yumi | E | 14 | 70% | 5% | 10% | 2 | - | Takumi only; wielder's terrain costs are reduced to 1 while in possession |
Fujin Yumi (Bronze) | E | 7 | 80% | 0% | 0% | 2 | 0 | Critical Evade +10, cannot trigger critical hits or special skills, wielder's terrain costs are reduced to 1 while in possession |
Skadi | S | 15 | 95% | -10% | 0% | 1~4 | 0 | Enemy only. Critical Evade +20 |
Bamboo Yumi | E | 4 | 90% | 0% | 10% | 2 | 0 | Critical Evade +10. |
Harp Yumi | D | 6 | 65% | 0% | 0% | 2 | 0 | After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius |
Raider Yumi | E | 6 | 65% | 0% | 0% | 2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Spellbane Yumi | C | 5 | 60% | 0% | -10% | 2 | 0 | Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4 |
Sidelong Yumi | C | 3 | 65% | 0% | -10% | 1~2 | 0 | Cannot double attack, enemy's ability to double attack +5 |
Mikoto's Yumi | B | 13 | 65% | 0% | 0% | 2 | 0 | Defense -2, recover HP each turn; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Setsuna's Yumi | D | 7 | 55% | 0% | 0% | 2 | 0 | Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn) |
Shuriken
- All Shuriken grant Speed +2 (unless noted).
- All Shuriken cause a status reduction ailment [listed in square brackets] upon a successful hit, which lasts for one Turn.
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Brass Shuriken | E | 2 | 95% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits [Skill/Speed -1, Defense/Resistance -2] |
Iron Shuriken | D | 4 | 85% | 0% | 0% | 1~2 | 1000 | [Magic -2, Defense/Resistance -3] |
Steel Shuriken | C | 7 | 80% | 0% | -5% | 1~2 | 2000 | Ability to double attack -3 [Strength -3, Defense/Resistance -4] |
Silver Shuriken | B | 10 | 85% | 0% | 0% | 1~2 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -4] |
Spy's Shuriken | A | 1 | 70% | 0% | -20% | 3 | 8000 | Cannot double attack [Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5] |
Dual Shuriken | C | 6 | 70% | 5% | 0% | 1~2 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects [Strength/Magic -2, Defense/Resistance -4] |
Sting Shuriken | D | 7 | 90% | 0% | 0% | 1~2 | 2500 | Effective against armored units, ineffective otherwise [Skill/Defense/Resistance -3] |
Barb Shuriken | C | 4 | 80% | 25% | -10% | 1~2 | 3000 | Critical hits deal 4x more damage instead of 3x [Luck/Defense/Resistance -4] |
Flame Shuriken | C | 9 | 75% | 0% | -20% | 1~2 | 3300 | Magic weapon, cannot inflict critical hits [Magic/Defense/Resistance -4] |
Chakram | S | 11 | 95% | 10% | -10% | 1~2 | 0 | Defense/Resistance -5, ability to double attack +5, enemy's ability to double attack +5 [Strength/Magic/Defense/Resistance -6] |
Chopstick | E | 1 | 105% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Better on the table than the battlefield. [Defense/Resistance -1] |
Hair Pin | D | 5 | 80% | 0% | 0% | 1~2 | 0 | Females only [Strength -2, Defense/Resistance -3] |
Caltrop | B | 5 | 95% | 5% | 0% | 1 | 0 | After battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -8] |
Kaze's Needle | C | 3 | 90% | 0% | 0% | 1~2 | 0 | After a battle initiated by the user, Speed +4 to allies within a 2 tile radius [Speed/Defense/Resistance -4] |
Saizo's Star | C | 3 | 90% | 0% | 0% | 1~2 | 0 | After a battle initiated by the user, Strength +4 to allies within a 2 tile radius [Strength/Defense/Resistance -4] |
Kagero's Dart | D | 1 | 80% | 0% | 20% | 1~2 | 0 | A blinding weapon. [Skill -5, Defense/Resistance -3] |
Scrolls
- All Scrolls will increase at least one of the unit's stats by one (three for the Horse Spirit) when equipped.
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Rat Spirit | E | 3 | 85% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits, Skill +1 |
Ox Spirit | D | 5 | 75% | 0% | 0% | 1~2 | 1000 | Defense +1 |
Tiger Spirit | C | 8 | 70% | 0% | -5% | 1~2 | 2000 | Ability to double attack -3, Speed +1 |
Rabbit Spirit | B | 11 | 75% | 0% | 0% | 1~2 | 4000 | Critical Evade -5, Resistance +1; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Dragon Spirit | A | 11 | 85% | 10% | 0% | 1~2 | 8000 | Effective against dragon units, Skill/Defense +1; after the battle, Magic is halved for the next attack |
Calamity Gate | C | 7 | 70% | 5% | 0% | 1~2 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1 |
Snake Spirit | A | 5 | 60% | 0% | 0% | 1~2 | 8000 | 2 consecutive attacks when user initiates battle, Speed/Resistance +1; after the battle, Magic is halved for the next attack |
Horse Spirit | D | 4 | 70% | 0% | 0% | 1~2 | 2100 | Skill/Speed/Defense/Resistance +3. An Enduring Spirit. |
Sheep Spirit | D | 5 | 70% | 0% | 0% | 1~2 | 1800 | Defense/Resistance +1; use to recover 10 HP |
Paper | E | 1 | 95% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Speed +1. Supposedly beats rock. Not much else. |
Malevolent Text | D | 10 | 50% | 10% | -10% | 1~2 | 0 | Ability to double attack -3, Skill +1 |
Monkey Spirit | D | 4 | 80% | 0% | 0% | 1~2 | 0 | Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit. |
Bird Spirit | C | 5 | 75% | 0% | 15% | 1~2 | 0 | Speed/Luck +1 and Defense -4. A lighthearted spirit. |
Ink Painting | B | 9 | 90% | 0% | -20% | 1~2 | 0 | Might is doubled when enemy initiates the battle, cannot double attack, Skill/Luck +1; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Izana's Scroll | C | 5 | 85% | 0% | 0% | 1~2 | 0 | Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1 |
Rods
- All Rods have at least one additional tile of healing range.
Name | Rank | Uses | Hit | Range | Exp | Cost | Effects |
---|---|---|---|---|---|---|---|
Bloom Festal | E | 20 | - | 1~2 | 25 | 500 | Restores (7 + Magic/3) HP to an ally |
Sun Festal | D | 15 | - | 1~2 | 30 | 1000 | Restores (14 + Magic/3) HP to an ally |
Wane Festal | C | 5 | - | 1~10 | 35 | 3000 | Restores (2 + Magic/3) HP to an ally |
Moon Festal | B | 5 | - | 1~2 | 40 | 3000 | Restores (25 + Magic/3) HP to an ally |
Great Festal | A | 2 | - | 1~10 | 70 | 5000 | Restores (2 + Magic/3) HP to all allies in range |
Rescue | D | 2 | - | 1~10 | 35 | 3800 | Moves an ally next to the user |
Silence | C | 4 | 70% | 1~10 | 40 | 2400 | Prevents an enemy from using Tomes or Staves until the next turn |
Hexing Rod | B | 3 | 50% | 1~10 | 50 | 3000 | Halves the enemy's Maximum HP until the mission's end |
Lantern | E | 5 | - | 1~3 | 20 | 0 | Restores 7 HP to an ally |
Dumpling Rod | D | 3 | - | 1~2 | 25 | 0 | Restores 10 HP to an ally; use to recover 10 HP |
Bamboo Branch | C | 3 | - | 1~2 | 30 | 0 | Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn |
Sakura's Rod | E | 10 | - | 1~2 | 20 | 0 | Restores 7 HP to an ally |
Purification Rod | B | 1 | - | 1~2 | 35 | 0 | Restores 30 HP to an ally |
Nohr Weapons
Swords
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Sword | E | 4 | 100% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Iron Sword | D | 6 | 90% | 0% | 0% | 1 | 1000 | - |
Steel Sword | C | 9 | 85% | 0% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Sword | B | 12 | 90% | 0% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Brave Sword | A | 6 | 75% | 0% | 0% | 1 | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 |
Iron Kukri | D | 6 | 90% | 0% | 0% | 1~2 | 0 | Enemy only |
Steel Kukri | C | 9 | 85% | 0% | -5% | 1~2 | 0 | Enemy only. Ability to double attack -3 |
Silver Kukri | B | 12 | 90% | 0% | 0% | 1~2 | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Armorslayer | D | 9 | 95% | 0% | 0% | 1 | 2500 | Effective against armored units, ineffective otherwise |
Wyrmslayer | D | 9 | 95% | 0% | 0% | 1 | 2500 | Effective against dragon units, ineffective otherwise |
Killing Edge | C | 6 | 85% | 25% | -10% | 1 | 3000 | Critical hits deal 4x more damage instead of 3x |
Levin Sword | C | 11 | 80% | 0% | -20% | 1~2 | 3300 | Magic weapon, cannot trigger critical hits or special skills |
Ganglari | E | 7 | 85% | 5% | 0% | 1 | 0 | Locked to Avatar, Critical Evade +5 |
Siegfried | E | 11 | 80% | 5% | 0% | 1~2 | 0 | Xander only. Ddg +10; Defense +4 while in possession |
Bottle | E | 1 | 110% | 0% | 10% | 1 | 0 | Critical Evade +10. Best suited for thirsty warriors. |
Umbrella | D | 1 | 85% | 10% | 0% | 1~2 | 0 | Cannot double attack, enemy's ability to double attack +5 |
Nohrian Blade | D | 5 | 85% | 0% | -10% | 1 | 0 | Defense +3 |
Leo's Iceblade | B | 14 | 85% | 0% | -20% | 1 | 0 | Magic weapon; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Selena's Blade | C | 7 | 90% | 10% | 0% | 1 | 0 | Critical Evade -5, ability to double attack -3 |
Laslow's Blade | C | 8 | 80% | 0% | 0% | 1 | 0 | Speed +3, Defense/Resistance -3. A nimble weapon. |
Demonic Ganglari | B | 16 | 90% | 5% | 0% | 1 | 0 | Critical Evade -5; after battle, user's HP is reduced by 20% |
Falchion | E | 13 | 85% | 10% | 0% | 1 | 0 | Locked to Marth amiibo. Critical Evade +10, effective against dragon units, use to restore 10 HP |
Ragnell | E | 13 | 75% | 0% | -5% | 1~2 | 0 | Locked to Ike amiibo. Defense +3, ability to double attack -3 |
Parallel Falchion | E | 11 | 85% | 5% | 10% | 1 | 0 | Locked to Lucina amiibo. Effective against dragon units, ability to double attack +3, use to restore 10 HP |
Marth's Spatha | C | 9 | 75% | 0% | 0% | 1 | 3000 | Critical Evade +10 |
Ike's Backup | C | 10 | 70% | 0% | -10% | 1 | 3000 | Defense +3, ability to double attack -3 |
Lucina's Estoc | C | 7 | 75% | 0% | 0% | 1 | 3000 | Ability to double attack +3 |
Falchion | E | 6 | 80% | 0% | 0% | 1 | 0 | Locked to Chrom. Effective against dragon units |
Lances
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Lance | E | 5 | 90% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills |
Iron Lance | D | 7 | 80% | 0% | 0% | 1 | 1000 | - |
Steel Lance | C | 10 | 75% | 0% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Lance | B | 14 | 80% | 0% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Brave Lance | A | 7 | 65% | 0% | 0% | 1 | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 |
Iron Javelin | D | 7 | 80% | 0% | 0% | 1~2 | 0 | Enemy only |
Steel Javelin | C | 10 | 75% | 0% | -5% | 1~2 | 0 | Enemy only. Ability to double attack -3 |
Silver Javelin | B | 14 | 80% | 0% | 0% | 1~2 | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Javelin | D | 6 | 75% | 0% | 0% | 1~2 | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills |
Spear | B | 12 | 65% | 0% | -10% | 2 | 4500 | Cannot double attack, enemy's ability to double attack +5 |
Beast Killer | D | 10 | 85% | 0% | 0% | 1 | 2500 | Effective against horse/beast units, ineffective otherwise |
Killer Lance | C | 7 | 75% | 25% | -10% | 1 | 3000 | Critical hits deal 4x more damage instead of 3x |
Blessed Lance | C | 6 | 70% | 0% | 0% | 1 | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 |
Broom | E | 2 | 100% | 0% | 10% | 1 | 0 | Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points. |
Stick | D | 5 | 85% | 0% | 0% | 1 | 0 | Skill +3. Suitable for practice. |
Hexlock Spear | C | 1 | 80% | 0% | 0% | 1 | 0 | Resistance +8. A speat destined to pierce a mage's heart. |
Xander's Lance | B | 12 | 90% | 0% | 0% | 1 | 0 | Cannot trigger critical hits or special skills, Skill/Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) and Strength +4 for all enemies within a 2 tile radius |
Effie's Lance | C | 16 | 65% | 0% | 0% | 1 | 0 | Ability to double attack -5, enemy's ability to double attack +5 |
Peri's Lance | D | 2 | 75% | 10% | 0% | 1~2 | 0 | Cannot double attack, enemy's ability to double attack +5 |
Axes
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Axe | E | 6 | 80% | 0% | 0% | 1 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Axe | D | 8 | 70% | 0% | 0% | 1 | 1000 | - |
Steel Axe | C | 12 | 65% | 0% | -5% | 1 | 2000 | Ability to double attack -3 |
Silver Axe | B | 16 | 70% | 0% | 0% | 1 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Brave Axe | A | 8 | 55% | 0% | 0% | 1 | 8000 | 2 consecutive attacks when user initiates battle; Defense/Resistance -4 |
Iron Star Axe | D | 8 | 70% | 0% | 0% | 1~2 | 0 | Enemy only |
Steel Star Axe | C | 12 | 65% | 0% | -5% | 1~2 | 0 | Enemy only. Ability to double attack -3 |
Silver Star Axe | B | 16 | 70% | 0% | 0% | 1~2 | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Hand Axe | D | 7 | 65% | 0% | 0% | 1~2 | 1800 | Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits |
Tomahawk | B | 14 | 55% | 0% | -10% | 2 | 4500 | Cannot double attack, enemy's ability to double attack +5 |
Hammer | D | 12 | 75% | 0% | 0% | 1 | 2500 | Effective against armored units, ineffective otherwise |
Bolt Axe | C | 14 | 65% | 0% | -20% | 1~2 | 3300 | Magic weapon, cannot inflict critical hits |
Killer Axe | C | 8 | 65% | 25% | -10% | 1 | 3000 | Critical hits deal 4x more damage instead of 3x |
Aurgelmir | S | 22 | 75% | 15% | 0% | 1 | 0 | After the battle, Strength is halved for the next attack |
Bölverk | S | 21 | 90% | 10% | 0% | 1~3 | 0 | Garon only. Ddg +20 |
Frying Pan | E | 3 | 90% | 0% | 10% | 1 | 0 | Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it. |
Bone Axe | D | 9 | 60% | 0% | 0% | 1 | 0 | Resistance +3. Sometimes the old ways are best. |
Raider Axe | E | 7 | 65% | 0% | 0% | 1 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Berserker's Axe | C | 17 | 90% | 0% | 0% | 1 | 0 | After battle, user's HP is reduced by 30% |
Camilla's Axe | B | 12 | 80% | 0% | 0% | 1 | 0 | Female only. Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Arthur's Axe | D | 10 | 65% | 0% | 0% | 1 | 0 | Male only. Defense +2. An Axe for smiting evildoers. |
Beruka's Axe | C | 13 | 60% | 30% | 0% | 1 | 0 | Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5 |
Bows
- All Bows are effective against flying units (except the Hunter Bow).
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Bow | E | 6 | 90% | 0% | 0% | 2 | 500 | Critical Evade +10, cannot inflict critical hits |
Iron Bow | D | 8 | 80% | 0% | 0% | 2 | 1000 | - |
Steel Bow | C | 11 | 75% | 0% | -5% | 2 | 2000 | Ability to double attack -3 |
Silver Bow | B | 15 | 80% | 0% | 0% | 2 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Crescent Bow | A | 8 | 65% | 0% | 0% | 2 | 8000 | 2 consecutive attacks when user initiates battle; Strength is halved for the next attack |
Iron Shortbow | D | 8 | 80% | 0% | 0% | 1~2 | 0 | Enemy only |
Steel Shortbow | C | 11 | 75% | 0% | -5% | 1~2 | 0 | Enemy only. Ability to double attack -3 |
Silver Shortbow | B | 15 | 80% | 0% | ±0% | 1~2 | 0 | Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Mini Bow | D | 7 | 75% | 0% | -10% | 1 | 2400 | A powerful bow with a short range. |
Killer Bow | C | 7 | 75% | 25% | -10% | 2 | 3000 | Critical hits deal 4x damage |
Blessed Bow | C | 7 | 70% | 0% | 0% | 2 | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 |
Shining Bow | C | 13 | 70% | 0% | -20% | 1~2 | 3300 | Magic weapon, cannot inflict critical hits |
Rubber Bow | E | 3 | 100% | 0% | 10% | 2 | 0 | Critical Evade +10. Someone's idea of a battlefield prank? |
Violin Bow | D | 6 | 75% | 0% | 0% | 2 | 0 | After a battle initiated by the user, Skill +4 to allies within a 2 tile radius |
Cupid Bow | E | 1 | 100% | 0% | 0% | 2 | 0 | After battle, enemy recovers 20% HP |
Hunter's Bow | C | 6 | 85% | 0% | -10% | 2 | 0 | Effective against horse/beast units, ineffective otherwise |
Anna's Bow | B | 8 | 120% | 0% | 0% | 2 | 0 | Luck +5; after battle, Strength/Skill -2 (stats recover by 1 each turn) Fortune favors the bowed. |
Niles's Bow | C | 4 | 75% | 0% | -10% | 2 | 0 | Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2 |
Daggers
- All Daggers cause a status reduction ailment [listed in square brackets] upon a successful hit
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Bronze Dagger | E | 2 | 100% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot trigger critical hits or special skills [Skill/Speed -1, Defense/Resistance -2] |
Iron Dagger | D | 4 | 90% | 0% | 0% | 1~2 | 1000 | [Magic -2, Defense/Resistance -3] |
Steel Dagger | C | 7 | 85% | 0% | -5% | 1~2 | 2000 | Ability to double attack -3 [Strength -3, Defense/Resistance -4] |
Silver Dagger | B | 10 | 90% | 0% | 0% | 1~2 | 4000 | Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) [Speed/Defense/Resistance -4] |
Soldier's Knife | A | 4 | 75% | 0% | 0% | 1~2 | 8000 | 2 consecutive attacks when user initiates battle; Strength is halved for the next attack [Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5] |
Fruit Knife | D | 4 | 85% | 0% | 0% | 1~2 | 1800 | Use to recover 10 HP [Skill -2, Defense/Resistance -3] |
Hunter's Knife | D | 7 | 95% | 0% | 0% | 1~2 | 2500 | Effective against beast units, Might and Hit rate reduced otherwise [Luck -2, Defense/Resistance -3] |
Kris Knife | C | 3 | 80% | 0% | 0% | 1~2 | 2200 | Effective against monster units, recover HP each turn, Defense/Resistance -3 [Magic -3, Defense/Resistance -4] |
Quill Pen | E | 1 | 110% | 0% | 10% | 1~2 | 0 | Critical Evade +10. Not actually mightier than the sword. [Defense/Resistance -1] |
Stale Bread | D | 3 | 80% | 0% | 0% | 1~2 | 0 | After a battle initiated by the user, user recovers 20% HP [Defense/Resistance -3] |
Raider Knife | E | 3 | 85% | 0% | 0% | 1~2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 [Luck -2, Defense/Resistance -2] |
Votive Candle | D | 5 | 70% | 0% | 0% | 1~2 | 0 | When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat) [Strength/Magic -1, Defense/Resistance -3] |
Sacrificial Knife | C | 11 | 110% | 0% | 0% | 1~2 | 0 | After battle, user’s HP is reduced by 30% [Luck -8, Defense/Resistance -5] |
Felicia's Plate | C | 4 | 85% | 0% | -10% | 1~2 | 0 | Magic weapon. Best served chilled. [Strength -3, Defense/Resistance -4] |
Jakob's Tray | B | 8 | 100% | 5% | -5% | 1~2 | 0 | After battle, Strength/Skill -2 (stats recover by 1 each turn) [Skill/Luck/Defense/Resistance -4] |
Pebble | E | 1 | 80% | 0% | 0% | 1~2 | 0 | Cannot double attack, trigger critical hits or special skills [Strength/Speed/Defense/Resistance -4] |
Tomes
Name | Rank | Mt | Hit | Crit | Avoid | Range | Cost | Effects |
---|---|---|---|---|---|---|---|---|
Fire | E | 3 | 90% | 0% | 0% | 1~2 | 500 | Critical Evade +10, cannot inflict critical hits |
Thunder | D | 5 | 80% | 0% | 0% | 1~2 | 1000 | - |
Fimbulvetr | C | 8 | 75% | 0% | -5% | 1~2 | 2000 | Ability to double attack -3 |
Ragnarok | B | 11 | 80% | 0% | 0% | 1~2 | 4000 | Critical Evade -5; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Ginnungagap | A | 15 | 65% | 0% | 0% | 1~2 | 8000 | After the battle, Magic is halved for the next attack |
Lightning | C | 1 | 75% | 0% | 0% | 1~2 | 3400 | 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn) |
Mjölnir | C | 5 | 75% | 25% | -10% | 1~2 | 3000 | Critical hits deal 4x more damage instead of 3x |
Nosferatu | D | 7 | 70% | 0% | -20% | 1~2 | 4000 | Dark Mages, Sorcerers, and units with Shadowgift only. Drains HP from enemy; cannot double attack or inflict critical hits |
Excalibur | S | 12 | 90% | 25% | -10% | 1~2 | 0 | Effective against flying units, Defense/Resistance -5; ability to double attack +5, enemy's ability to double attack +5 |
Brynhildr | E | 10 | 80% | 5% | 0% | 1~2 | 0 | Leo only. Critical Avoid +10; Skill% chance of halving the enemy's Magic |
Ember | E | 1 | 100% | 0% | 10% | 1~2 | 0 | Critical Evade +10. A cantrip learned by beginning mages. |
Missiletainn | E | 9 | 70% | 10% | 0% | 1~2 | 0 | Ophelia only. Skill/Resistance +1. Not a sword. |
Disrobing Gale | E | 4 | 75% | 0% | 0% | 1~2 | 0 | Strips enemy when user has weapon triangle advantage, ability to double attack +3 |
Speed Thunder | C | 9 | 70% | 5% | 0% | 1~2 | 0 | After battle, Speed +4 to enemies within a 2 tile radius |
Moonlight | D | 4 | 70% | 0% | 0% | 1~2 | 0 | After a battle initiated by the user, user recovers 20% HP |
Iago's Tome | B | 7 | 85% | 0% | 0% | 1~2 | 0 | After battle, Magic/Skill -2 (stats recover by 1 each turn); enemy's Defense/Resistance -4 until next turn |
Odin's Grimoire | C | 9 | 65% | 20% | 0% | 1~2 | 0 | Critical Evade -20, critical hits deal more damage, cannot double attack |
Thoron | E | 12 | 70% | 10% | 0% | 1~2 | 0 | Locked to Robin amiibo. Critical Evade +5, Resistance +3 |
Robin's Primer | C | 7 | 65% | 5% | -10% | 1~2 | 3000 | Resistance +3 |
Staves
Name | Rank | Uses | Hit | Range | Exp | Cost | Effects |
---|---|---|---|---|---|---|---|
Heal | E | 20 | - | 1 | 25 | 500 | Restores (10 + Magic/3) HP to an ally |
Mend | D | 15 | - | 1 | 30 | 1000 | Restores (20 + Magic/3) HP to an ally |
Physic | C | 5 | - | 1~7 | 35 | 3000 | Restores (7 + Magic/3) HP to an ally |
Recover | B | 5 | - | 1 | 40 | 3000 | Restores (35 + Magic/3) HP to an ally |
Fortify | A | 2 | - | 1~7 | 70 | 5000 | Restores (7 + Magic/3) HP to all allies in range |
Freeze | D | 4 | 80% | 1~7 | 35 | 1800 | Reduces enemy's Movement to 0 and Avoid by 20 until next turn |
Enfeeble | C | 4 | 80% | 1~7 | 40 | 2500 | Reduces all of enemy's stats by 4 until next turn |
Entrap | B | 2 | 60% | 1~7 | 50 | 4200 | Moves an enemy next to the user |
Entrap | B | 1 | 200% | Infinite | 50 | 0 | Enemy only. Moves an enemy next to the user |
Bifröst | S | 1 | - | - | 130 | 0 | Resurrects the last character who died in the current map |
Candy Cane | E | 5 | - | 1 | 20 | 0 | Restores 10 HP to an ally and 5 HP for the user |
Mushroom Staff | E | 5 | - | 1 | 20 | 0 | Restores 15 HP to an ally; increases user's Resistance by 2 until the mission's end |
Bouquet Staff | D | 3 | - | 1 | 25 | 0 | Restores 20 HP to an ally and increases their Luck by 4 until the mission's end |
Elise's Staff | C | 1 | - | 1~5 | 30 | 0 | Restores 10 HP to an ally |
Lilith's Staff | B | 1 | - | 1~5 | 35 | 0 | Restores 7 HP to all allies in range |
Astral Blessing | E | - | - | 1~5 | 0 | 0 | Locked to Lilith. Restores (7 + Magic/3) HP to an ally |
Stones
Name | Rank | Mt | Hit | Crit | Avoid | Range | Worth | Effects |
---|---|---|---|---|---|---|---|---|
Dragonstone | E | 14 | 85% | 0% | -10% | 1 | 2000 | Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3 |
Dragonstone+ | C | 25 | 75% | 0% | -10% | 1 | 0 | Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Beaststone | E | 6 | 90% | 5% | 10% | 1 | 2000 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2 |
Beastrune | C | 9 | 80% | 0% | 0% | 1 | 0 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5 |
Beaststone+ | B | 12 | 90% | 5% | 10% | 1 | 0 | Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +8, Speed +6, Defense -5, Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Enemy Weapons
Name | Rank | Mt | Hit | Crit | Avoid | Range | Effects |
---|---|---|---|---|---|---|---|
Shackled Fist | E | 8 | 80% | 0% | 0% | 1 | Faceless only. The only weapon the Faceless need. |
Gauntlet | B | 13 | 90% | 0% | 0% | 1 | Faceless only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Rock | E | 9 | 80% | 0% | 0% | 1-5 | Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills |
Massive Rock | B | 15 | 75% | 0% | 0% | 1-5 | Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills |
Dark Breath | S | 30 | 100% | 0% | 10% | 1-2 | Blight Dragon only. Critical Evade +10, cannot double attack |
Dragon Breath (1st Form) | A | 30 | 100% | 0% | 10% | 1-5 | Anankos only. Critical Evade +10, cannot double attack |
Dragon Breath (2nd Form) | S | 20 | 100% | 0% | 10% | 1-5 | Anankos only. Critical Evade +10, Magic weapon, cannot double attack |
Other Weapons
Name | Rank | Mt | Hit | Crit | Avoid | Range | Effects |
---|---|---|---|---|---|---|---|
Saw | E | 7 | 90% | 0% | 10% | 1 | Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn |
Big Saw | B | 12 | 85% | 0% | 10% | 1 | Automatons only. Critical Evade -5; upon a successful hit, enemy's Strength/Magic -6 until next turn; after battle, Strength/Skill -2 (stats recover by 1 each turn) |
Draconic Rage | E | 15 | 75% | 0% | -10% | 1 | Locked to Chapter 5 Avatar/Paralogue 2 Kana. Magic weapon, Critical Evade +10, cannot double attack |
Astral Breath | E | 10 | 85% | 0% | 0% | 1~5 | Locked to Lilith. Magic weapon, cannot double attack |