The following is a list of weapons from Fire Emblem Gaiden .
Swords [ ]
Name
Wt
Mt
Hit
Crt
Range
Effects
Sword
0
0
90%
0%
1
Automatically equipped when unarmed.
Steel Sword
1
4
80%
0%
1
-
Silver Sword
1
8
90%
0%
1
-
Levin Sword
3
-
80%
0%
1-2
Always inflicts 15 damage.
Shadow Sword
5
13
70%
0%
1
May inflict damage to the user instead when attacking.
Brave Sword
0
5
100%
30%
1
-
Blessed Sword
1
3
100%
15%
1
Restores 5 HP each turn. Effective vs. Monsters.
Royal Sword
1
7
100%
20%
1
Alm only. Restores 5 HP each turn.
Falchion
0
10
80%
0%
1
Alm only. Restores 5 HP each turn. Effective vs. Monsters. Can damage Doma at 52 HP or less.
Lances [ ]
Name
Wt
Mt
Hit
Crt
Range
Effects
Lance
0
0
90%
0%
1
Automatically equipped when unarmed.
Steel Lance
1
4
80%
0%
1
-
Silver Lance
1
8
90%
0%
1
-
Blessed Lance
0
3
90%
10%
1
Restores 5 HP each turn. Effective vs. Monsters.
Javelin
2
3
70%
0%
1-2
-
Horseslayer
1
3
85%
0%
1
Effective vs. Knights, Paladins, and Gold Knights.
Gradivus
0
15
100%
0%
1-2
-
Luna
1
10
100%
0%
1
Restores 5 HP each turn. Negates enemy's terrain bonuses.
Astra
0
10
100%
50%
1
Restores 5 HP each turn.
Sol
2
20
80%
0%
1
Restores 5 HP each turn.
Axes [ ]
Name
Wt
Mt
Hit
Crt
Range
Effects
Axe
0
0
90%
0
1
Automatically equipped when disarmed.
Bows [ ]
If a Bow Knight equips a bow, their range becomes 1-5 instead of 1-3. All bows are effective vs. flying units excluding the Bow.
Name
Wt
Mt
Hit
Crt
Range
Effects
Bow
0
0
70%
0%
1-3
Automatically equipped when unarmed.
Steel Bow
1
3
70%
0%
1-5
-
Silver Bow
2
7
80%
0%
1-5
-
Blessed Bow
0
5
100%
0
1-5
Restores 5 HP each turn. Effective vs. Monsters.
Black Magic [ ]
Name
Wt
Mt
Hit
Crt
Range
HP Cost
Effects
Fire
3
3
80%
0%
1-2
1
-
Nosferatu
2
0
50%
0%
1-2
0
Restores HP equal to damage dealt. Can damage Duma at 52 HP or less.
Thunder
5
4
70%
0%
1-3
2
-
Excalibur
1
5
100%
20%
1-2
3
-
Angel
4
8
90%
0%
1-2
4
Effective vs. Monsters.
Aura
10
13
80%
0%
1-2
6
-
Sagittae
11
16
70%
0%
1-2
8
-
Ragnarok
20
24
100%
0%
1-2
10
-
Dora
3
3
80%
0%
1-2
1
Enemy only
Mire
6
10
70%
0%
1-2
2
Enemy only
Death
9
15
70%
0%
1-2
5
Enemy only
Medusa
13
-
70%
0%
1-2
7
Reduces enemy's HP to 1 (0 if HP is already at 1) Enemy only
Ocular Beam
0
10
70%
0%
1-2
0
Duma only
Oculus
0
0
100%
0%
1-2
0
Duma only
White Magic [ ]
All summoned units will vanish if the caster is killed.
Name
Wt
Mt
Hit
Crt
Range
HP Cost
Effects
Recover
-
0
100%
0%
1
1
Restores ally's HP equal to user's Strength (can be double cast).
Physic
-
0
100%
0%
All
3
Restores ally's HP equal to user's Strength (can be double cast).
Fortify
-
0
100%
0%
-
12
Restores HP to all allies equal to user's Strength.
Warp
-
0
100%
0%
1
8
Teleports an ally to a traversable space.
Expel
-
0
100%
-
-
12
Removes a number of enemy monsters from the map.
Illusion
-
0
100%
0%
-
12
Silk only. Summons a number of allied Dread Fighters .
Illusion
-
0
100%
0%
-
12
Teeta only. Summons a number of allied Pegasus Knights .
Illusion
-
0
100%
0%
-
12
Jenny only. Summons a number of allied Soldiers .
Conjure
-
0
100%
0%
-
1
Summons a number of Revenants .
Conjure
-
0
100%
0%
-
2
Summons a number of Bonewalkers .
Conjure
-
0
100%
0%
-
4
Summons a number of Gargoyles .
Conjure
-
0
100%
0%
-
6
Summons a number of Draco Zombies .
Miscellaneous [ ]
Name
Wt
Mt
Hit
Crt
Range
Effects
Tentacle
0
10
90%
0%
1
-
Acts and Battles
Campaign P: Alm and Celica * - A1: Zofia's Call - A2: The Pilgrimage - A3: War of Deliverance - A4: Land of Sorrow - A5: Together to the End - A6: Thabes Labyrinth * DLC Chapters (Xenologues)* Fledgling Warriors: The Astral Temple - Band of Bandages - Wretches and Riches Undaunted Heroes: Wealth Before Health - The Inner Sanctum - Lords of the Grave Lost Altars: Altar of the Destrier , Altar of the Titan , Altar of the Skylord , Altar of the Sorceress , Altar of the Faerie , Altar of the Ogre , Altar of the Marksman , Altar of the Savant , Altar of the King , Altar of the Queen Rise of the Deliverance: Battle of Zofia Harbor - Outpost Rescue - Flight from the Ruins - Siege of Zofia Castle Cipher Companions: Cipher Legends I , Cipher Legends II