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Swords

Uses Sword weapon skill in calculations.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Bronze Sword 1 D - 5 6 5 0 3 0 400 -
Short Sword 1 C - 3 4 6 0 3 0 600 -
Scimitar 2 C - 4 9 5 0 3 0 700 -
Long Sword 2 C - 5 9 6 0 3 0 1200 -
Avalanche Sword 4 C - 5 6 5 0 3 0 1800 +5 Wind Damage
Broad Sword 5 C - 6 11 6 6 3 0 2000 -
Over Scimitar 6 E - 7 7 4 0 3 0 1000 Attack number +1
Killing Edge 6 C - 5 10 6 18 3 0 2400 -
Saber 7 C - 3 8 6 7 3 0 1200 -
High Metal Sword 8 A - 7 10 5 0 3 0 2000 -
Thunder Sword 8 D - 5 5 4 0 3 0 3000 +9 Thunder Damage
Rapier 7 C - 7 3 7 12 3 0 3200 Negates shields
Demon Sword Albatross 12 C - 12 12 4 33 3 0 1000 50% chance of backfiring
Divine Sword 13 C - 5 10 5 0 3 0 3700 +7 Holy Damage, +3 Dark Resistance
Mithril Sword 14 B - 4 13 6 0 3 0 4500 -
Knight Sword 15 B - 6 8 5 0 3 0 4800 Attack number +1
Estoc 10 B - 2 3 8 0 3 0 5000 2 Consecutive hits, Negates shields
Grimhild 5 C - 7 14 7 24 3 0 5300 -
Harperia 2 B - 3 9 7 18 3 0 6200 Attack number +1
Fire Sword 7 C - 4 8 5 0 3 0 6200 +7 Fire Damage
Ignite Sword 3 C - 5 6 6 0 3 0 7400 +10 Fire Damage
Sensual 7 C - 4 7 7 12 3 0 7600 2 Consecutive hits, Negates shields
☆Cutlass 20 B - 3 8 6 12 3 0 - Faye only, Attack number +1
☆Over Cutlass 30 B - 4 12 6 18 3 0 - Faramir only, Attack number +1
☆Raze Tar 30 D - 3 13 5 0 3 0 - ??? only, Restore HP equal to damage dealt
Chalice Sword - D - 3 10 8 33 3 0 3800 Females only
☆Lord Gram - B - 4 13 8 18 3 0 - Reese only, Attack number +1, negates fatal attacks at the cost of breaking.
☆Succeed - C - 5 15 6 0 3 0 - Reese only, +15 Holy Damage, +10 Dark Resistance, repairs itself when advancing to the next chapter
Royal Army Sword 1 D - 4 8 6 0 3 0 800 -
Old Imperial Sword 1 F - 8 7 4 0 3 0 300 Unused
Imperial Sword 1 D - 6 9 5 0 3 0 800 -
☆Seiken Vajra 30 S - 10 8 5 3 3 0 - Reduces damage taken by 66%
☆Seiken Vritra - S - 5 16 8 18 3 0 - Faye only, negates fatal attacks at the cost of breaking, negates ☆Seiken Vajra's effect

Blades

Requires the Blade skill to use.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Bastard Sword 7 B - 8 16 5 0 3 0 2800 -
Horse-Killing Katana 12 F - 18 15 3 0 3 0 1200 Kills horses
Shamshir 12 C - 7 14 5 3 3 0 3000 -
Great Sword 18 B - 10 21 4 0 3 0 3900 -
Adrasteia 8 B - 9 20 6 0 3 0 4700 Defence +1
☆Zweihander 20 B - 9 17 5 0 3 0 - Marcel only, Attack number +1
Balmung 1 B - 8 16 7 12 3 0 - Grants Parry skill
Balmung 30 B - 8 16 7 12 3 0 - Kramer only, grants Parry skill
☆Brimranger 30 A - 9 16 5 0 3 0 - Sherpa only, Attack number +2, -50 Avoid

Maces

Requires the Mace skill to use.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Light Club 1 E - 2 2 5 0 3 0 300 -
Mace Sword 1 C - 2 7 5 0 3 0 1000 +3 Holy Damage
Dark Mace 6 E - 4 9 5 0 3 0 800 +7 Dark Damage
Poison Mace 1 D - 2 7 5 0 3 0 - 33% chance of Poisoning, becomes Monk Mace if obtained

Knives

Uses Knife weapon skill in calculations. Enemy Defence is ignored. User's Strength is ignored. The "a" in the Mt column stands for a random number between 0 and user's Strength (re-randomized for each strike).

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Dagger 1 C - 1 1+a 6 3 9 0 600 -
Paper Knife 1 E - 1 0+a 6 3 9 0 300 -
Bolt Knife 3 E - 1 1+a 6 0 42 0 800 +3 Thunder damage
Dart 4 - 6 1 1+a 5 3 9 1 300 -
Air Knife 5 E - 1 1+a 6 0 9 0 500 +2 Wind damage
Thief Dagger 1 E - 1 1+a 4 0 9 0 1400 Mug activation rate +15%
Seax 5 C - 3 3+a 5 3 9 0 1500 -
Caledfwlch 1 C - 1 2+a 7 5 9 0 2400 Defence +3, Attack number +1
Stun Knife 3 D - 2 1+a 5 0 9 0 2600 33% chance of disarming the target
Critical Knife 3 C - 2 1+a 8 18 9 0 3200 -
Blood Knife 8 F - 2 0+a 6 0 9 0 800 +3 Dark damage, Restore HP equal to damage dealt
Vespa 8 D - 2 1+a 6 9 9 0 1600 -
Narkose 5 E - 1 1+a 6 0 9 0 4800 +8 Wind damage
Rune Knife 9 C - 1 0+a 4 33 9 0 5000 Halves damage taken
Crotalus 3 B - 2 1+a 5 6 9 0 6000 2 consecutive hits
Kris Knife 2 E - 1 1+a 1 0 9 0 6600 Mind +6
Main Gauche 10 C - 1 0+a 4 0 9 0 3000 Grants Parry skill
Return Dagger 11 D - 2 1+a 5 3 9 0-1 1200 -
Sword Breaker 12 D - 2 1+a 5 0 9 0 2400 33% chance of breaking opponent's sword
Poison Dagger 1 C - 1 1+a 6 0 9 0 - 33% chance of Poisoning, becomes Dagger if obtained
Sleep Dagger 6 F - 2 1+a 5 0 9 0 - 20% chance of putting the opponent to Sleep, becomes Dagger is obtained
Assassin Dagger - F - 1 1+a 9 80 9 0 - Assassins only

Spears

Uses Spear weapon skill in calculations. The "H" in the Mt column is the number of hexes that the wielder has moved before attacking; this only applies on the first hit, and only if the spear was equipped while moving.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Hand Spear 1 D - 5 5+1H 5 0 3 0 500 -
Light Spear 1 D - 6 8+1H 6 0 3 0 1000 -
Pilum 1 - 6 8 12 5 0 3 1 300 -
Spear 4 C - 7 10+1H 5 0 3 0 1800 -
Harpoon 4 F - 10 9 5 0 15 0 500 -
Prototype Spear 6 C - 7 12+1H 6 0 3 0 1500 -
Needle Spear 7 D - 7 8+1H 6 18 3 0 2000 -
Pike 7 C - 8 6+2H 4 0 3 0 2400 Can only be used when dismounted
Long Spear 8 B - 8 12+1H 4 0 3 0 2400 -
Piranza 10 - 20 8 11 5 0 3 1 1000 -
Phalanx 12 D - 9 13 4 0 3 0 1400 Hit +5, Defence +1 for each adjancent ally that has Phalanx equipped
Mithril Spear 13 B - 6 13+1H 5 0 3 0 3600 -
Wind Spear 13 C - 6 10+1H 5 0 3 0 3800 +8 Wind damage
Eushuprone 3 C - 6 7+1H 7 0 3 0 4700 +5 Thunder damage
Javelin 15 - 6 8 17 5 0 3 1 600 -
Halberd 16 C - 10 22 3 0 3 0 5000 Defence +1, 1% chance of instantly crippling the enmy
Wotan Spear 1 C - 6 13 6 9 3 0-1 5500 -
Brionac 8 C - 8 12+1H 5 0 3 0 7400 +5 Dark damage
Caelum Spear 19 B - 10 12+1H 5 0 3 0 8000 Attack Number +1
☆Follage 30 B - 7 13 5 0 3 0 - Alvina only, 2 consecutive hits
Royal Army Spear 1 D - 7 8+1H 5 0 3 0 900 -
Old Imperial Spear 1 F - 12 6+1H 4 0 3 0 400 -
Imperial Spear 1 D - 8 9+1H 4 0 3 0 800

Lances

Requires the Lance skill to use. Can only be used when mounted. Can't counter or be countered.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Lance 3 D - 17 5+3H 4 0 3 0 2000 -
Oxtongue 6 D - 20 2+4H 4 0 3 0 2800 -
Haros Lance 10 D - 15 5+3H 5 0 3 0 4000 -
Heavy Lance 3 D - 16 1+5H 5 0 3 0 4500 -
Dragon Lance 20 D - 18 5+4H 6 0 3 0 6800 -

Forks

Requires the Fork skill to use.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Pitchfork 1 D - 7 6 4 0 3 0 200 -
Battle Fork 2 D - 9 11 4 0 3 0 600 -
Heat Fork 3 E - 9 7 4 0 3 0 400 -
Gar Fork 8 C - 8 8 5 0 3 0 2400 Attack number +1, 8% chance of instantly crippling the enemy

Axes

Uses Axe weapon skill for calculations. All axes have a chance of unequipiing opponent's weapon or shield.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Wood Axe 1 C - 8 11 4 0 3 0 400 -
Pickaxe 1 F - 4 4 2 0 3 0 100 -
Battle Saw 1 D - 7 9 6 0 3 0 400 -
Hand Axe 1 - 6 7 8 4 0 3 1 150 -
Barbary Axe 1 E - 20 20 2 0 3 0 500 -
Kali Axe 1 E - 30 15 1 0 3 0 800 13% chance of backfiring
Light Axe 2 D - 6 10 5 0 3 0 600 -
Bandit Axe 2 B - 12 12 3 0 3 0 1200 -
Francisca 3 - 6 8 10 4 0 3 1 300 -
Battle Axe 5 B - 10 14 4 0 3 0 1200 -
Broad Axe 7 C - 8 12 5 6 3 0 1500 -
Burning Sand Axe 8 E - 10 5 3 0 3 0 600 +6 Fire damage
Glacier Axe 8 E - 10 5 3 0 3 0 600 +6 Wind damage
Thundercloud Axe 8 E - 10 5 3 0 3 0 600 +6 Thunder damage
Dark Axe 8 E - 12 7 3 0 3 0 400 +5 Dark damage
War Pick 9 D - 7 10 5 0 3 0 1800 Negates shields
Hatchet 9 - 6 6 9 5 6 3 1 600 -
Shield-Breaker Axe 13 E - 15 13 3 0 3 0 1800 Breaks shields
Horse-Killing Axe 15 E - 12 12 3 0 3 0 1600 Kills horses
Tomahawk 15 D - 9 10 4 0 3 0-1 2000 -
Thunder Axe 12 D - 7 9 5 0 3 0 2400 +7 Thunder damage
Scissor Axe 15 C - 6 9 6 12 3 0 2600 -
Hammer 18 D - 14 15 4 0 3 0 2000 Ignores Defence, if opponent's class is of Armor type
Great Axe 19 C - 16 24 4 0 3 0 3000 -
Tabarzin 7 B - 8 12 5 6 3 0 3800 2 consecutive hits
Mithril Axe 11 B - 8 17 5 0 3 0 4000 -
Gullveig 2 B - 10 12 5 0 3 0-1 4500 -
Thorhammer 5 C - 9 9 6 0 3 0 4800 +9 Thunder damage
Defenser 20 C - 12 10 3 0 3 0 2400 33% chance of increasing Defence by 10
Pulverizing Hammer 1 B - 20 40 1 0 3 0 - -
Maoza Wolf 25 B - 8 20 6 0 3 0 - Attack number +2
☆Bhuj 30 B - 10 11 5 6 3 0 - Dean only, Attack number +1
Gigas Axe - D - 15 19 3 0 3 0 - Gigas Knights only, Defence +20
Royal Army Axe 1 D - 8 10 5 0 3 0 800 -
Old Imperial Axe 1 F - 13 8 4 0 3 0 300 -
Imperial Axe 1 D - 10 13 4 0 3 0 600 -

Bows

Uses Bow weapon skill for calculations. The equipped arrow's Might is also added to attack power.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Hand Bow 1 D - 7 1 4 0 3 1-2 300 -
Light Bow 1 D - 3 1 5 0 3 1-2 600 -
Short Bow 1 B - 4 3 4 0 3 1-2 800 -
Rapid-Fire Hand Bow 3 D - 4 1 4 0 3 1-2 600 Attack Number +1
Long Bow 4 C - 6 5 5 0 3 1-2 1200 -
Triple-Fire Bow 7 F - 10 1 2 0 3 1-2 1000 3 consecutive hits
Composite Bow 8 B - 8 7 5 0 3 1-2 2500 -
Apollo Bow 10 C - 5 5 6 0 3 1-2 2800 -
Power Bow 12 B - 9 9 4 0 3 1-2 3000 -
Great Bow 17 B - 10 11 4 0 3 1-2 4000 -
Sylph Bow 15 C - 6 8 6 6 3 1-2 4400 -
Demon Bow Apeiron 4 C - 7 8 5 0 3 1-2 4500 Cripple rate x2
Holy Bow Rossweisse 6 B - 5 10 7 0 3 1-2 6000 Mind +5
Pascanion 10 B - 7 10 9 0 3 1-2 - Defence +6, Avoid +18%, +10 Fire damage, (50 - Bow Skill)% chance of backfiring
☆Pascanion 30 B - 7 10 9 0 3 1-2 - Estobar only, Defence +6, Avoid +18%, +10 Fire damage, (50 - Bow Skill)% chance of backfiring
☆Serenia Bow - C - 3 9 7 12 3 1-3 - Lanette only
Royal Army Bow 1 D - 7 5 4 0 3 1-2 600 -
Old Imperial Bow 1 F - 10 3 4 0 3 1-2 400 -
Imperial Bow 1 D - 6 4 4 0 3 1-2 600 -

Crossbows

Uses Crossbow weapon skill for calculations. Ignores the user's Strength. The equipped arrow's Might is also added to attack power.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Bowgun 1 D - 11 6 5 0 3 0-1 500 -
Crossbow 1 C - 8 10 7 0 3 0-1 1000 -
Light Crossbow 4 B - 14 14 6 0 3 0-1 2000 -
Heavy Crossbow 7 C - 18 17 5 0 3 0-1 2800 -
Repeater Bow 8 B - 18 12 5 0 3 0-1 3000 2 consecutive hits
Gatling Bow 13 B - 20 8 4 0 3 0-1 3200 4 consecutive hits
Arbalest 16 C - 20 22 4 0 3 0-1 3600 -
Sniper Bow 15 D - 8 16 8 18 3 0-1 3900 -
Otinus Crossbow 4 C - 14 13 6 0 3 0-2 5000 Restores HP equal to damage dealt
Bren Crossbow 13 A - 20 12 5 0 3 0-1 8000 4 consecutive hits
☆Hawkeye 30 D - 13 20 7 9 3 0-1 - Chris only
Royal Army Crossbow 1 D - 14 12 5 0 3 0-1 800 -
Old Imperial Crossbow 1 F - 18 9 4 0 3 0-1 400 -
Imperial Crossbow 1 D - 15 13 5 0 3 0-1 800 -

Ballistae

Can't attack after moving (unless equipped after moving).

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Old Ballista 1 F - 20 10 4 0 3 3-7 1600 -
Ballista 1 C - 20 10 6 0 3 3-7 3200 -
Light Ballista 6 C - 20 15 6 0 3 3-7 3800 -
Heavy Ballista 15 C - 20 18 6 0 3 3-7 4400 -
Dora Prototype 10 F - 20 10 8 0 3 3-7 - -
Dora 15 C - 20 21 8 0 3 3-7 5000 -
Scorpion Prototype 1 D - 15 11 5 0 3 2-4 - Grants Overwatch skill
Scorpion 1 C - 15 11 7 0 3 2-4 4800 Grants Overwatch skill

Ammunition

The equipped ammunition's Might is also added to attack power.

Arrows

Used with bows and crossbows.

Name Uses Mt Cost Effects
Wood Arrow 20 1 100 -
Stone Arrow 20 3 200 -
Bronze Arrow 20 5 300 -
Bronze Arrow+ 20 5 450 Hit +10
Iron Arrow 20 8 500 -
Iron Arrow+ 20 8 750 Hit +10
Steel Arrow 20 11 1000 -
Steel Arrow+ 20 11 1500 Hit +10
Mithril Arrow 20 14 1600 -
Imperial Arrow 10 7 200 -
Imperial Arrow+ 10 7 300 Hit +10
Sniper Arrow 10 5 1200 Hit +50
Heat Arrow 20 5 500 +1 Fire damage
Freeze Arrow 20 5 500 +1 Wind damage
Raijin Arrow 20 5 2000 +7 Thunder damage
Killer Arrow 20 1 1800 Crit +33
Piercing Arrow 20 1 1800 Negates shields
Horse-Killing Arrow 10 1 1500 Kills horses
Shield-Breaking Arrow 10 1 2000 Breaks shields
Poison Arrow 10 1 - Poisons, becomes Wood Arrow if obtained
Sleep Arrow 10 1 - Puts to Sleep, becomes Wood Arrow if obtained

Ballista Bolts

Used with ballistae.

Name Uses Mt Cost Effects
Old Ballista Bolt 20 8 800 -
Ballista Bolt 20 15 2000 -
New Ballista Bolt 20 18 2200 -

Fire magic

Uses Fire Magic weapon skill in calculations.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Fire 1 - 20 - 12 8 0 3 0-1 1000 -
Hell Fire 6 - 14 - 20 7 0 3 0-1 2100 -
Earthblaze 10 - 18 - 20 6 0 3 1-2 5400 -
☆Pallas Leia - - 10 - 32 9 0 3 0-1 - Enid only, recovers 2 uses when advancing to next chapter
Fire Breath 1 S - - 21 10 0 3 0-1 - Fire Dragons only, user's Mind is ignored
Hellblaze 1 S - - 28 10 0 3 0-1 - Fire Dragons only, user's Mind is ignored

Wind magic

Uses Wind Magic weapon skill in calculations.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Air Blade 1 - 40 - 3 7 0 3 0-1 1200 2 consecutive hits
Windstorm 8 - 60 - 3 6 0 3 0-1 2400 3 consecutive hits
Blizzard 3 - 15 - 8 7 0 33 1-2 4500 -
☆Pallas Liana - - 40 - 3 6 0 3 0-1 - Aegina only, 4 consecutive hits, recovers 8 uses when advancing to next chapter
Sandstorm 1 S - - 9 10 3 3 0-1 - Wyverns only, 3 consecutive hits, user's Mind is ignored
Wundergust 1 S - - 18 10 6 3 0-1 - Wyverns only, user's mind is ignored
Ice Breath 1 S - - 21 10 0 3 0-1 - Ice Dragons only, 33% chance of putting to Sleep, user's Mind is ignored.

Thunder magic

Uses Thunder Magic weapon skill in calculations.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Thunder 2 - 20 - 8 6 3 3 1-2 1500 -
Bren Thunder 2 - 30 - 8 6 3 3 1-2 4500 Attack number +1
Lightning 7 - 15 - 10 7 0 3 0-1 3000 Cripple rate x2
☆Pallas Selenia - - 10 - 24 9 0 3 0-2 - Lanette only, recovers 2 uses when advancing to next chapter
Thor Breath 1 S - - 25 12 0 3 0-1 - Thunder Dragons only, Cripple rate x2, user's Mind is ignored

Holy Magic

Uses Holy Magic weapon skill in calculations

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Light 3 - 10 - 1 7 0 3 0-1 3600 User always attacks first, lethal attacks leave enemy alive with 1 HP
☆Starlight - - 10 - 23 6 0 3 0-1 - Oracles only, recovers 2 uses when advancing to next chapter
Half-Heal 1 - 20 - - - - - 1 600 Restores (Mind/2+3) HP to an adjacent ally
Heal 1 - 20 - - - - - 1 1200 Restores ((Mind+3)x[1+(Holy skill/100)]) HP to an adjacent ally
Heal II 5 - 20 - - - - - 1 2000 Restores ((Mind+10)[1+(Holy skill/100)]) HP to an adjacent ally
Range Heal 7 - 15 - - - - - 1-3 3000 Restores ((Mind+3)x[1+(Holy skill/100)]) HP to an ally within 3 hexes
Area Heal 18 - 30 - - - - - 1-3 6000 Restores ((Mind+3)x[1+(Holy skill/100)]) HP to all allies within 3 hexes. Costs 1 use for each 8 allies, rounded up
Escape 10 - 6 - - - - - 1 3000 Causes targeted ally to instantly escape the map
Harrow 9 - 12 - - - - - 1 2400 Cures Sleep
Mandir 11 - 12 - - - - - 1 2400 Cures Berserk
Nurse 13 - 12 - - - - - 1 2400 Cures Poison
☆Cure Heal 30 - 12 - - - - - 1 - Izerna only, Cures Injury/Crippling Injury

Dark magic

Uses Dark Magic weapon skill for calculations.

Name Rank Durability Uses Wt Mt Prec Crt Injury Range Cost Effects
Janura 3 - 20 - 15 5 0 3 0-1 1200 Recovers HP equal to damage dealt
Janura 3 S - - 15 5 0 3 0-1 - Recovers HP equal to damage dealt
Scylla 4 - 20 - 3 8 0 3 0-2 1600 Adds enemy level to attack power
Evil Worm 4 - 20 - 10 6 0 3 1-3 800 33% chance to Poison
Tomaharn 6 - 16 - 13 7 0 3 0-2 1600 Target loses EXP equal to damage dealt, can cause level down
Bau Crash 12 - 8 - 12 3 0 3 1-3 1600 Can't counter or be countered, doesn't affect flying units.
Black Meteor 18 - 8 - 16 4 0 3 Infinite 1600 Can't counter or be countered, lethal attacks leave the enemy alive with 1 HP
Dark Heal 3 - 20 - - - - - 1-5 1000 Restores ((Mind+10)x[1+(Dark skill/100)]) HP to an ally within 5 hexes
Sleep 7 - 12 - - - - - 1-3 1200 Inflicts Sleep on an enemy with lower Mind for 2-5 turns
Berserk 12 - 20 - - - - - 1-3 2000 Inflicts Berserk on an enemy with lower Mind for 1-3 turns
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