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Lone Wolf is a skill that first debuted in Fire Emblem Warriors as the personal skill of the DLC unit Navarre. It boosts the user's damage output when not paired up with another unit. Once unlocked, it can be shared with other units.
Lone Wolf returns in Fire Emblem: Three Houses as the Personal Ability of Felix, as well as his Unique Support Ability in Fire Emblem Warriors: Three Hopes. It boosts the user's damage output when not in formation with a battalion.
Contents
Stats[]
Fire Emblem Warriors[]
Name | Activation | Capacity |
---|---|---|
Lone Wolf |
Pair Up not used | - |
Effects | Increases damage when not paired up with another unit. | |
Users | Learned from Navarre's skill board. | |
Notes | - |
Fire Emblem Three Houses[]
Name | Activation | Capacity |
---|---|---|
Lone Wolf |
If no battalion is equipped, or an equipped battalion's endurance is 0 | - |
Effects | +5 Attack when active. | |
Users | Felix | |
Notes | Personal ability of Felix. |
Fire Emblem Warriors: Three Hopes[]
Name | Activation | Capacity |
---|---|---|
Lone Wolf Lv 1 |
No battalion is deployed or if battalion endurance is depleted | - |
Effects | Slightly increases damage dealt to enemies. | |
Users | Felix
|
Name | Activation | Capacity |
---|---|---|
Lone Wolf Lv 2 |
No battalion is deployed or if battalion endurance is depleted | - |
Effects | Moderately increases damage dealt to enemies. | |
Users | Felix
|
Name | Activation | Capacity |
---|---|---|
Lone Wolf Lv 3 |
No battalion is deployed or if battalion endurance is depleted | - |
Effects | Greatly increases damage dealt to enemies. | |
Users | Felix
|
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
Lone Wolf | No Assist used/Start of combat | 300 |
Effects | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat). | |
Users | Skill cannot be inherited. |
Fire Emblem | Main Games | Genealogy of the Holy War - Thracia 776 - The Sacred Stones - Path of Radiance - Radiant Dawn - Awakening - Fates (personal) - Echoes: Shadows of Valentia - Three Houses - Engage |
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Spin-Off Games | Heroes - Warriors - Warriors: Three Hopes - Tokyo Mirage Sessions ♯FE | |
TearRing Saga | Utna Heroes Saga - Berwick Saga |