—Ike, about to be promoted to Lord in Path of Radiance.
The Lord is a class that debuted in Fire Emblem: Shadow Dragon and the Blade of Light.
For the most part, Lords are clad in extravagant vibrant colored tunics. Most of the time, the tunic is colored blue and white, as well as silver and gold. These colors are used to symbolize royalty. With the exception of Lyndis and Judith, every character in the Lord class wears a cape.
In the Archanea Series, Marth's tunic has changed radically and subtlely over the years. Originally, Marth was clad in a light blue tunic, akin to a big sleeveless shirt, with no visible undergarments. He bore a circlet, two blue pauldrons, a blue cape, a jeweled belt, leather ropes wrapped around his arms, and leather shoes akin to ballerina shoes. In Fire Emblem: Mystery of the Emblem, Marth bore a full-body outfit. He was clad in a blue tunic and blue undergarments. He bore a circlet again, Marth's pauldrons were bigger and black with gold trimmings, a blue and red cape, a brown leather belt, proper wrist guards, and blue leather boots. In Fire Emblem: Shadow Dragon, it is similar to Mystery of the Emblem's design, however, all of the gold trimming featured was made more elaborate. the jewel that was holding Marth's cape had been changed to a small shield. In Fire Emblem: New Mystery of the Emblem, the gold trimming was made more simple. His boots were also given a gold cover, as well as a heightened heel.
In the Jugdral Series, Seliph bore a similar Lord outfit to Marth's. A blue tunic with gold trimming, blue undergarments, a blue and red cape, and black pauldrons with gold trimming. However, Seliph bore white boots, a white leather belt, white gloves instead of wrist guards, and a white headband instead of a circlet. Leif bears an almost all-white attire with many gold details, consisting of a blue tunic, white undergarments, white boots, white arm guards, a white and red cape, and a piece of torso armor.
History in the SeriesEdit
The Lord is an important class in nearly every Fire Emblem game, except in Fire Emblem Gaiden, Fire Emblem: Radiant Dawn, and Fire Emblem Fates where the class does not exist for the main cast. In all instances of its appearance, the Lord class is usually designated to each game's main lead character(s). As such, they play critical roles in their story and their death in their games usually leads to a Game Over.
Acting as one of the longest-standing classes in the series, the Lord class is first introduced to the series in Shadow Dragon and the Blade of Light, where it is the personal class of Marth. Unable to promote in this incarnation, the Lord class wields Swords as its primary weapon of choice and is able to arm the legendary Falchion.
The Lord class is absent in Gaiden and Shadows of Valentia, and its role is instead replaced by the Fighter and Priestess classes. These two classes are assumed by Alm and Celica respectively, and promote into the Hero and Princess classes.
The Lord class returns in Mystery of the Emblem, where it is again the personal class of Marth and is unable to promote.
In Fire Emblem: Genealogy of the Holy War, the Lord class is known as the Junior Lord (ジュニアロード) and is the personal class of Seliph. This version of the class wields Swords as its sole weapon of choice, promoting into the Knight Lord class when the requirements are met. The Knight Lord is also the base class for Sigurd, the main protagonist for the first generation of the game.
The Lord class is the personal class of Leif in Thracia 776, again wielding Swords as its sole weapon of choice. This incarnation of the class eventually promotes into the Prince class. Unusually, Seliph's Junior Lord class appears as an unused class in Thracia 776, though whether this was a carryover from Genealogy of the Holy War or an intended appearance of the class is unknown.
In TearRing Saga: Utna Heroes Saga, the Lord class is the promoted form of the Knight Lord class and is exclusive to Runan. The class wields Swords as its sole weapon of choice and is capable of arming the legendary ☆Seiken Reeve.
In Fire Emblem: The Binding Blade, the Lord class is the personal class of Roy, who, like his predecessors before him, wields Swords as his sole weapon of choice. The class eventually promotes into the Master Lord class when the requirements are met.
Three versions of the Lord class exist in Fire Emblem: The Blazing Blade, each one assigned to the different protagonists of the game. The first of these very much resembles the Myrmidon class and is the personal class of Lyn, wielding Swords and eventually promoting into the Blade Lord class. The second Lord class is that of Eliwood's, which similarly wields Swords but eventually promotes into the Knight Lord class. The last of these classes is Hector's, who wields Axes as his sole weapon of choice and eventually promotes into the Great Lord class.
In Fire Emblem: The Sacred Stones, two versions of the Lord class, each one assigned to the protagonists of the game. The first of these is much like Lyn's iteration of the class both in terms of its weapon of choice and style of fighting, and is the personal class of Eirika, eventually promoting into the Great Lord class. The second Lord class is Ephraim's, wielding Lances as its weapon of choice and eventually promoting into the Great Lord class.
In Fire Emblem: Path of Radiance, the Lord class is the promoted form of the Ranger class, and is the personal class of Ike. This version of the class wields Swords as its sole weapon of choice and is able to arm the legendary Ragnell.
In Fire Emblem: Radiant Dawn, just like in Gaiden, there is no formal Lord class. There are, nevertheless, characters who fulfill the role of a standard Lord character, including Micaiah, a Light Mage, and Ike, a Hero. Elincia, Geoffrey and Tibarn also serve as temporary leaders in specific sections of the game.
In Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem, remakes of the Archanea Series, the Lord class is much the same as it was in Shadow Dragon and the Blade of Light and Mystery of the Emblem, wielding Swords and unable to promote. These two games permit the Lord class to achieve a maximum level of 30 to compensate.
In Fire Emblem Awakening, the Lord class takes the form of two distinct versions, one assumed by Chrom, and the other by Lucina. Both wield Swords as their sole weapon of choice and promote into Great Lords. The Lord class cannot be passed down through the inheritance system in this title.
In Fire Emblem Fates, the Lord class is yet again not formally a part of the game. Corrin, starting out as a Nohr Prince/Princess, assumes the role that is normally played by the Lord class instead. In the Before Awakening DLC chapter, the Lord class makes a small cameo appearance, where it is assumed by Chrom, who acts as an NPC ally unit in the chapter.
In Fire Emblem: Three Houses, the Lord class is again a promoted class, but unlike in other games where this is the case, the main characters start out in classes commonly available to all characters: Noble and Commoner. This class is only available to the three house leaders Edelgard, Dimitri and Claude and can only be attained by having the house leader pass the Certification Exam with a D+ Level in Sword Skills and a C Rank in Authority. Because of the breadth of the branching promotion system, none of the three playable Lord candidates are ever obligated to promote or reclass into Lord.
In Fire Emblem Warriors, the Lord class breaks convention by being the most populous class in the game, acting as the base class for six different characters. The class acts much the same as main series titles, being an infantry unit that wields swords in combat. It is to be noted, however, that the Lords Rowan and Lianna can also use Staffs.
In Vestaria Saga I, the Lord is known as the Liege. This class is exclusive to Zade. This class has the Commander skill which increases the accuracy of all allies within three spaces. The Leige can promote into the Archliege.
The Lord class has had varying starting stats and stat growths throughout the Fire Emblem series, making each Lord generally unique. Most Lords are required to be be brought into all chapter fights where they are available to be used. The Lord character in each Fire Emblem game generally starts off with decent stats, but grow exceptionally strong thanks to solid growth rates and the fact that they are available to use from the beginning of each game. However, using them in an overly aggressive manner can lead to their death. Unlike most units, whose death does not end a chapter, any Lord character that falls (with the exception of Lucina) will automatically trigger a Game Over, forcing the player to restart the chapter from the beginning of the chapter or the last save point. This is less of an issue in Three Houses due to Divine Pulse, but nonetheless, absolute care must be taken into account when handling a Lord.
For the most part, Swords are generally the weapon of choice for the Lord class, though there are exceptions like Hector and Edelgard who uses Axes, Ephraim and Dimitri who uses Lances, and Claude who uses Bows. Additionally, Rowan and Lianna can use Staves, but Warriors does not treat these as weapons. Also, all Lords usually start out with, or acquire at some point in the story, a powerful weapon that can only be used by them. These weapons usually play an important role in the story or are a necessity to take down the main antagonist of the game. Unlike most other classes, which have consistent themes and stat growths across the series, the Lord class varies by game and by character, thus there is no universal strength and weakness for all Lords.
In Three Houses, the Lord Class is an intermediate class whose growth strengths are Swords, Lances, and Authority, thus Dimitri has the strongest advantage in this class when preparing him for his unique Lord Promotions. Nonetheless, Edelgard and Claude can use it to help with their Authority growths to strengthen their Battalions when attempting to transition them into their unique promotions or the Master Classes Mortal Savant and Wyvern Lord.
|FE16 (Player)||20%||0%||0%||10%||0%||0%||0%||0%||-||-||-||+2 +1 +2|
|FE16 (Enemy)||30%||10%||0%||10%||10%||0%||20%||0%||-||-||-||+2 +1 +2|
|Class Skill of Lord class.|
Class Skill of Lord, Hide Hunter, Prince classes.
|FE9||Aether||Occult skill of the Lord class; assign with the Occult Scroll.|
|Learnt at Level 1.|
Learnt at Level 10.
|Class Ability of Lords.|
Mastery Ability of Lords.
Mastery Ability of Lords.
|Base Class||Promotion Method||Promoted Class|
|FE4||Junior Lord||Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.||Lord Knight|
|FE5||Lord||Complete Chapter 18.||Prince|
|TS||Knight Lord||Complete either Chapter 26 or 26B||Lord|
|FE6||Lord||Complete either Chapter 21 or Chapter 21x.||Master Lord|
|FE7 (Lyn)||Lord||Use a Heaven Seal when she reaches Level 10+.||Blade Lord|
|FE7 (Eliwood)||Lord||Use a Heaven Seal on Hector's route when he reaches Level 10+ or complete Chapter 28 on his route.||Knight Lord|
|FE7 (Hector)||Lord||Use a Heaven Seal on Eliwood's route when he reaches Level 10+ or complete Chapter 29 on his route.||Great Lord|
|FE8 (Eirika)||Lord||Choose to promote her when prompted in Chapter 16 or use the Lunar Brace when she is Level 10+.||Great Lord|
|FE8 (Ephraim)||Lord||Choose to promote him when prompted in Chapter 16 or use the Solar Brace when he is Level 10+.||Great Lord|
|FE9||Ranger||Complete Chapter 17.||Lord|
|FE13 (Chrom)||Lord||Use a Master Seal when he reaches Level 10+.||Great Lord|
|FE13 (Lucina)||Lord||Use a Master Seal when she reaches Level 10+.||Great Lord|
|FE16||Any class||Use an Intermediate Seal on a Level 10+ unit and pass the Lord Certification Exam.||Lord|
|FEW||Lord||Use a Master Seal on a lord.|
|FEW (Marth)||Lord||Use a Master Seal on Marth.|
|FEW (Lyn)||Lord||Use a Master Seal on Lyn.|
- Promotion for: Ike
- Promotion for: Runan
- Zade - Second son of the late duke of Redessa, a vassal state in the kingdom of Meleda.
- Through hacking in Genealogy of the Holy War, one can observe that the ability to seize a castle is not locked to the main character. The ability to seize castles is locked to the Lord class, and it can thus be deduced that "Seize" is very likely a hidden class skill of said class.
- Judith is the first NPC Lord in the mainline games.