—Lucina in Chapter 14 of Awakening
Lucina is a playable child character and the tritagonist from Fire Emblem Awakening. She is the future daughter of Chrom. Early on in Awakening, she appears as a masked swordsman under the alias of Marth.
Quick Answers
What is the significance of Lucina's alias, Marth, in Fire Emblem Awakening?
Who are Lucina's parents in Fire Emblem Awakening?
Why did Lucina choose to fight under her own name instead of her alias?
What is Lucina's age and birthday in Fire Emblem Awakening?
How does Lucina's character develop throughout Fire Emblem Awakening?
Profile[]
Lucina is the daughter of Chrom born sometime after the Plegia-Ylisse War and a few months before the Valmese invasion. Due to the death of her aunt Emmeryn, Chrom succeeded her as the new Exalt of Ylisse, making Lucina the Crown Princess. As proof of her heritage, she bears the Brand of the Exalt on her left eye.
In the original future, Lucina recounts that she spent a lot of time with Chrom, developing a particularly strong bond with him. She was taught swordplay from an early age by Chrom himself, of which she showed significant talent and also his penchant for unintentionally destroying training dummies. Depending on player's choice, Lucina's mother can either be female Robin, Sully, Sumia, Maribelle, Olivia, or an unnamed village maiden. As a result of the first five being her potential mother, she can be the potential older sister to male Morgan, Kjelle, Cynthia, Brady, or Inigo respectively.
Chrom was often away, dealing with the Grimleal in particular. With the help of the Shepherds, he eventually faced off against Validar at the Dragon's Table. With his most trusted allies by his side, the cult leader was slain, however Chrom was betrayed by his closest ally and killed. Chrom's death lead to the resurrection of the Fell Dragon Grima who laid waste to the future.
His destruction killed all of the Shepherds, leaving behind only their children, including Lucina. Despite this, Lucina recovered Falchion, of which the blade deemed her worthy to wield it, and used it to help fend off the Risen and fight back against Grima. It is implied that she attempted to evoke the Awakening, but without the necessary means to perform the rite in full, she was only able to partially empower Falchion. With little hope left for humanity, the Divine Dragon Naga gathered the children of the Shepherds. Opening a portal in time, Naga sent them into the past in hopes of averting the ruinous future.
Awakening Drama CD: Recollections of a Future Requiem[]
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In her original future, Lucina and some of the other children arrive at Mount Prism. Despite the fact that she only possesses four of the Fire Emblem's Gemstones, the fifth having been lost, Lucina still hopes that Naga will grant her the ability to defeat Grima. She goes into the temple by herself and attempts to request Naga's aid, managing to summon Naga in the process. After conversing with Naga, Lucina reports to the others that while the Awakening Ceremony cannot be performed with only four Gemstones, Naga informed her of another way to save the world: go back in time to prevent Grima's resurrection. She is unsure if the rest of the children will go along with the plan, but Inigo is confident that they will place their trust in her decision, while Brady is less certain.
Some time later, Lucina explains the option to return to the past to the rest of the children at Ylisstol. Inigo, Owain, Severa, and Cynthia agree with the plan, while Brady, Gerome, and Kjelle wish to stay in the future, and Laurent, Nah, Noire, and Yarne are undecided. Lucina says that she will respect if anyone decides to stay, but she will go even if she has to do so alone. She also mentions that since the Outrealm Gate will open in three days, everyone will have time to decide what to do.
On the final day before the Outrealm Gate opens, Ylisstol is abruptly attacked by Grima and his force of Risen. Lucina manages to fight back against the Risen, but the soldiers fighting alongside her are killed when Grima arrives. Lucina attempts to stand her ground against Grima, whom boasts of his victory and mocks the death of Lucina's parents. Grima moves in to finish her, but she is saved when Gerome pulls her to safety, aided by Cynthia and Noire. Lucina speculates that Grima must have learned of their plan to return to the past, and requests that Gerome drop her onto Grima's head to attack him. He does so, and Lucina manages to wound Grima by impaling him with Falchion before once again being pulled to safety by Gerome, forcing Grima to retreat. However, Lucina realizes that the rest of Ylisstol has been completely destroyed by the Risen, killing everyone but the twelve remaining children.
Lucina arrives in the burning village just in time to prevent Owain and Inigo from sacrificing themselves to aid the others. She tells them and the rest of the children that Ylisstol is beyond saving, and the only thing that they can do is flee. She silently apologizes to Chrom for failing to protect Ylisse before retreating to a nearby forest.
Lucina tells the children that while it is too late to defeat Grima in their future, they can still return to the past to save the world. Inigo and Owain anticipate saving the world and returning to the future, but Lucina admits that there is something she didn't tell them previously: she does not know if they can return to their world after leaving it. Lucina reaffirms that it is impossible to defeat Grima, and she will return to the past to stop him even if she has to do it by herself. She understands that the rest are still undecided, and asks that they meet her at Mount Prism by daybreak if they decide to go with her. Before she goes there herself, Lucina heads to the ruins of Ylisstol to say goodbye to her parents.
Lucina reaches Mount Prism and finds that no one else is there. She is saddened, but prepares to leave before she is attacked by invading Risen. Fighting by herself, Lucina realizes that she could only fight on previously due to her friends supporting her, and she thanks them for their help before tearfully strengthening her resolve to save the world, though she would rather not do it by herself. Just then, the rest of the children arrive to help, reassuring Lucina that they are all going together.
After the Risen are slain, Gerome offers to give Lucina a mask to conceal her identity when they go to the past. She initially chooses a pair of massive glasses before a disgusted Severa picks out a butterfly mask for her instead. Noire and Nah reflect upon Lucina's unconventional fashion sense before she begins to weep with joy, glad that they can all laugh together again. She also admits that she was wrong in claiming that she could do everything by herself, but Nah and Severa reaffirm that they'll always be together. The group realizes that Grima and the Risen are attacking the temple, and Lucina urges the others to go on ahead of her while she covers them. Putting on the mask, Lucina bids farewell to her world as she declares that she will change her fate.
Awakening[]
Ylisse-Plegia War[]
Fearful that her journey into the past may cause complications, Lucina opted to hide her identity, bundling her hair to appear short and wore a mask given to her by Gerome. While traveling into the past, anomalies in the flow of time due to the presence of Grima and his Risen army following the children caused her to be separated from her friends. Lucina arrives in the present shortly after Chrom recruited Robin near Southtown.
Lucina protects Lissa from one of the Risen and helps Chrom dispatch the monsters. When Chrom expresses his gratitude after the battle, Lucina introduces herself using the name of the Hero-King Marth and warns him that the events that transpired are but a preview of greater dangers to come. Lucina heads off to Ferox where she gains audience with the West Khan, Basilio. She challenges his champion Lon'qu and wins, becoming the West Khan's representative in the upcoming tournament to decide the ruling Khan. As fate would have it, Chrom becomes the champion of the East Khan, Flavia, in order to gain support for the looming war between Ylisse and Plegia. The two duel in Arena Ferox, where Chrom notices that she wields Falchion and fights similarly to him. After an exhausting duel, Chrom is ultimately victorious and Lucina disappears once more.
Lucina attempts to protect Emmeryn.
The tensions between Ylisse and Plegia finally break when the King of Plegia, Gangrel, formally declares war on Ylisse. That night, Lucina meets Chrom and Robin in the garden of Castle Ylisse where she states that she will save his life in order to gain his trust by revealing an assassin in a nearby bush. As the assailant rushes to Chrom, Lucina cuts them down. However, a second assassin was in waiting and Lucina trips on blade of the first assassin. She dodges by a hair's breadth, but her mask is cut and her hair is unfurled, revealing to Chrom and Robin that she is a woman. The trio immediately rushes back into the castle as a cult of the Fell Dragon, the Grimleal, has invaded the castle and intends on assassinating Emmeryn, which they succeeded in doing so in her original timeline. Lucina assists them in protecting her and tells Chrom that Panne is an ally to be trusted. The battle ends with the death of Validar, the cult leader of the Grimleal, and Emmeryn still alive. Believing that saving Emmeryn would prevent the ruinous future, Lucina departs. Tragically, Emmeryn would eventually surrender herself to Plegia as a means of parlaying with the Mad King, leading to her sacrificing herself in exchange for her brother's life. Lucina witnessed Emmeryn's plunge from the shadows, horrified that events are still coinciding with her future.
With Emmeryn's sacrifice, much of the Plegian army loses the will to fight for the Mad King. Chrom continues to fight for her legacy to preserve the peace of all of Ylisse. With the fall of the Mad King, peace is restored to the continent and with the void left behind by Emmeryn, Chrom ascends, becoming the new Exalt of Ylisse. Ylisse would see two years of peace under the reign of Chrom. In that time period, the current timeline's Chrom marries and sires a daughter named Lucina. Like her future counterpart, she is born with the Brand of the Exalt on her left eye.
Conquest of Valm[]
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Peace comes to an abrupt end when the Valmese empire from across the sea launches an invasion with the intent of conquering Ylisse. To combat the looming invasion, Chrom seeks the assistance of Plegia under the rule of Validar. Plegia offers to give the Shepherds boats to combat the Valmese Empire and offers them respite on Carrion Isle before launching the next day. That night, the Shepherds are ambushed by Risen. While most are dispatched, one manages to sneak up on Chrom, forcing Lucina to intervene and save him.
In the aftermath, Lucina slips with her façade, accidentally referring to Chrom as "father". Having been forced to contain herself for so long, Lucina finally reveals that she is Chrom's daughter from the future. To prove her legitimacy, she has Chrom look at her eye which has the same Brand of the Exalt, the same location as his newborn daughter. Overcome with emotion, she begins to cry but Chrom warmly wipes away her tears. Lucina finally embraces her long lost father, happy to be formally reunited with him. Aside from the village maiden, Lucina shares a tender moment with her mother, assuring them that her present infant counterpart is still safely back at the castle as they embrace.
Enlightening the Shepherds with the dire news of the apocalyptic future she originally hails from, she asks the Shepherds to help stop the resurrection of the Fell Dragon. To ensure this will come to pass, Lucina joins the Shepherds and resolves to fight on as "Lucina" as a memento to her beloved parents who gifted the name to her.
Lucina participates throughout the campaign in Valm. After capturing Fort Steiger from the Valmese, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces, and the forces to the south were destroyed by Yen'fay's forces. When Khan Basilio volunteers to stall Walhart's army while Chrom and Robin's troops attack Yen'fay, Lucina steps in to try and stop him since, in her timeline, Basilio perished in that very same battle. Nevertheless, Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go to increase his chances of survival. After Chrom suppress the Chon'sin army, Flavia returns and informs the Shepherds that Basilio perished during his encounter with Walhart. Remembering his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.
Fate of the World[]
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After preventing Walhart's conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. On the way to the castle, Lucina sees what appears to be Grima's remains, telling Chrom that Grima must not be resurrected in this timeline. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, forcing them to flee. Chrom, Robin, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders Robin to seize the Fire Emblem and Robin does against their will. This event reveals to Lucina that it was likely Robin, under the control of some malevolent force, who killed Chrom in her timeline.
After escaping the castle, Lucina reluctantly decides to kill Robin to prevent this, who can choose to accept her judgement or not. Regardless of Robin's choice, as she is about to kill Robin, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing Robin is for the greater good, but Chrom places his trust in Robin, and Lucina puts her faith in their bond to overcome what lies in the future. Circumstances of this encounter slightly change if she is married to a male Robin or is the daughter of a female Robin. In both encounters, she stops herself, unable to follow through with her judgement as she cannot bring herself to kill her beloved husband or mother.
Later at The Dragon's Table, much to Lucina's horror, she witnesses Robin impale Chrom with a bolt of lightning, fulfilling the sequence of events of the past. However, this turned out to be a clever ruse by Robin as they had foreseen the event in a premonition. Having taken countermeasures, including the revelation that Basilio had survived his fight against Walhart due to her warnings, Lucina finally believes that her actions are leading the future to change. With the death of Validar once more, the future finally seems to be saved.
However, a black figure warps into the Dragon's Table, taking on the visage of Robin. They reveal that they are indeed Robin, one from the same future as Lucina, who lost control of their body to Grima. Though the flow of time had severely weakened him, having spent two years collecting power, he is finally able to unleash his powers once more. Grima destroys the Dragon's Table, hoping to bury the Shepherds as he leaves to regain the last remaining vestiges of his power before restarting his destruction of humanity in the present.
Before the temple collapsed, Robin was able to retake the Fire Emblem from Validar's corpse. Lucina would witness her father evoke the Awakening to gain Naga's blessing in order to defeat Grima at Mount Prism. Lead by Chrom and Robin, Lucina joins them as they fight on the back of Grima with the intent of destroying his vessel. The battle ends with either Chrom dealing the final blow, thus sealing the Fell Dragon for a thousand years, or Robin destroying the vessel, ending the Fell Dragon once and for all at the cost of their life.
With the present timeline's future safe from the Fell Dragon, Lucina decides to depart Ylisse in her solo ending. Before her departure, she went to her present, infant self and whispered that her future would be happier than hers. Many would speculate that she either began wandering the present world or returned to her original future. However, neither of these were ever confirmed.
The Future Past[]
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Taking place in another parallel future to her own, Grima's destruction has wiped out nearly all of humanity save the children of the Shepherds desperately trying to assemble the five gemstones and Fire Emblem in order to gain the power of the latter. Having sent most of them to fulfill this mission, Lucina is forced to patiently wait for their return with Tiki in Ylisstol, who was forced out of Mount Prism due to the Risen defiling the site. During their conversation, a cloaked figure attempts to kill Lucina but Tiki intercepts the attack and dies.
Lucina first rendezvous with Germone, Laurent, and Severa, who were able to recover the Fire Emblem with Argent still in it. Grima appears, taunting them while demanding the Fire Emblem. Refusing his demands, Grima unleashes his dragon form, bent on killing the children before they have a chance to stop him. As fate would have it, past versions of the Shepherds sent through time by a Naga from another world arrive just in time to protect Lucina and the other children.
A grueling battle ensues, but ultimately the Shepherds are able to severely weaken Grima. In desperation, Grima attempts to launch a lethal blow onto the Shepherds, but his vessel resists, sending the Shepherds back to their time. However, unbeknownst to Lucina and the other children present, the Shepherds had assisted the other children during their missions, allowing them to recover the four remaining gemstones and return to the capital. Upon their arrival and the assembly of the full Fire Emblem, Grima still gloats that even with the completed Emblem, they would need to go to Mount Prism to give Lucina the power of the covenant. However the spirit of Tiki appears, revealing that Mount Prism was merely a fixture due to Naga's presence. In reality, Naga's blessing comes from the location of her greatest influence. By defiling Mount Prism and leaving Tiki's corpse in Ylisstol, it became the new holiest site in the world as she has become the new Naga of the world. Lucina enacts the Awakening, earning Tiki's blessing and giving her the power to seal Grima away. In the aftermath of the battle, Lucina thanks her stalwart comrades and silently thanks her parents for giving her aid in her time of need.
Half a year later, the world begins to rebuild from Grima's destruction. Lucina formally ascends to the role of Exalt. She establishes "Chrom's New Shepherds" in tribute of her father with most of the Shepherd's children being among the first members of the group. Though some remnants of the Risen remain, Lucina is confident that they can finish the job. Lucina looks to the sky and wonders if her father can see the peaceful world and departs. From the afterlife, the spirit of Chrom attests that the world is as it should be with confirmation from Robin, now freed from Grima's influence.
Fire Emblem Fates[]
Lucina makes an appearance in Fates, and requires her amiibo in order to be playable. When she appears in My Castle for the first time, she introduces herself to Corrin and remarks excitedly towards their castle and kind comrades. She claims that she is a lost child and that she suddenly arrived at their castle after becoming lost in a lonely road, though she states that she is used to being in unfamiliar places. She asks for Corrin's name and expresses a nostalgic feeling towards them. She then offers them one of two accessories which the player chooses, a Bear Hat or her Butterfly Mask, as a token of her appreciation and promises to meet them again should they ever need her, no matter how far she travels.
During her second appearance, she notes about her experiences in Super Smash Bros. and challenges Corrin to test their power and resolve. If Odin, Laslow, or Selena are present and face her, she calls them by their real names - Owain, Inigo, and Severa respectively - and all four are surprised to see each other again. However, Odin, Laslow, and Selena can tell that this Lucina is not their Lucina, but rather a facsimile from the world of Smash Bros. After the battle, Lucina and Corrin remark on each other's power and Lucina requests to join Corrin's party. While Corrin fears that Lucina would not approve of the path they have chosen, Lucina reassures them that during their fight, she realized that they are pursuing the same justice as she is and asks them not to falter in this matter. They concede and happily welcome Lucina into the army, where she becomes a playable character for the rest of the current game.
Fire Emblem Engage[]
Lucina appears in Engage as one of the twelve Emblems of Elyos and she dwells within the Ring of the Princess Exalt. Her ring helped contribute to the defeat of the Fell Dragon, Sombron. When the Emblem Rings were distributed across Elyos, her ring was one of the six retained by Lythos and stored in the castle's Ring Vault. Shortly after Alear awoke after their 1000 year slumber, Elusia invaded Lythos Castle, stealing the Ring. Having fallen into the clutches of the Fell Dragon, her ring was corrupted. He ring first was utilized by the Elusian Princess, Hortensia on her assault of Brodia. Alear was able to repel her, but Hortensia was able to hold onto the Ring. After Sombron's revival, Elusia's Crown Princess Ivy was able to steal her ring and delivered it to Alear at the Shadowy Moor. Grateful for her assistance, Alear was able to purify the ring, evoking Emblem Lucina from the ring.
Fire Emblem Heroes[]
Under her masked Marth persona, Lucina serves as the guide for all Heroes who fall into the chaotic storm called the Tempest. By guiding them through the Tempest, the storm becomes progressively weaker until the Heroes are sent back to their world when it calms.
Personality[]
Strong willed and pragmatic, Lucina is determined to defy fate and alter the dark future she came from. She is primarily inspired by historical figures and her heritage. Marth in particular, whom she views as a beacon of hope, was the alias she chose for herself to give herself courage and tries to emulate. Bearing a keen resemblance to Marth, it even leads to her being mistaken as him by Tiki when she is introduced, with the latter remarking that her involuntary actions when helping others further likens her to Marth himself. Furthering that point, she even speaks in a very formal and polite manner more reminiscent of him, contrasting her father. Despite the apocalyptic future, Lucina remained defiant against the Fell Dragon and was a rallying spirit for those who continued the fight against him. As the leader of the children of the Shepherds, she feels responsible for their lives for the sake of their mutual goals of saving the world and their parents.
Her biggest inspiration is her father Chrom and her primary goal is to save him in particular as it was his death that set the future on its dark path. For him, she will take drastic measures if it would save her father as, when she deduced her father's true killer, she took it upon herself to enact judgement on them for Chrom's sake. However, she ultimately respects his wishes when he opposed her decision. Regardless, Lucina adores her father and the opportunity to encounter him once more was filled with pure joy and excitement to be with him in his prime. From a young age, the two were close with Lucina cherishing the times he spent training her which resulted in her picking up his habit of destroying training dummies on accident. She also expresses pride that she was deemed worthy to wield Falchion as it was the last memento left by him. Since returning to the past, she is excited by the opportunity to spar with him once more. She is also a loving daughter to her mother. At first, she expressed hesitation when reuniting with her, not sure if her mother would feel comfortable with her calling her mother. Their immediate acceptance alleviated her fears and became another reason for her to fight for a better future. Both Chrom and her mother express a desire to always welcome her with open arms. However, Lucina worries that her presence will cause them issues and privately decides to leave them once the war ends, despite their acceptance.
She inherited her father's undying spirit and believes that fate can be changed, though in her case, she believes it more out of the necessity for the future. Many of her initial impacts on the past were merely temporary and left the sequence of events virtually unchanged. As a result, Lucina became more desperate and drastic in her interventions. Lucina is filled with despair that the future will never change when the event that claimed her father happens once more. However, when the result was completely different in the present, Lucina is finally given the glimmer of hope that the future will change.
Despite her serious and stoic persona, Lucina is unintentionally goofy. She has a bizarre taste in aesthetics such as taking a liking to a dress with pictures of Emmeryn on it to buy for her mother. In the Hot-Spring Scramble she believes that a wood carving of her father (or Robin if she is Lucina's mother) will be bought out by the visitors of the hot spring. Despite Robin claiming that they are not anything special, Lucina viciously wipes out a horde of Risen to get to the store and buys it. She wears Groucho Marx glasses in the official Awakening comics and Drama CDs and even buys bear hats for herself and the other children. She has a weird interpretation of her cousin's flair for theatrics. When trying to nickname Falchion with a "cool" name, she calls it the "Pointy Demonspanker". Her protectiveness of her father also leads her to be somewhat paranoid of other women, especially a female Robin that is not her mother. She first tells her not to be so close to her father, only to irrationally demand for Robin to fall in love with him when she claims that she does not consider Chrom to be gallant, much to their confusion.
Lucina has a rather dry sense of humor, and in her Awakening profile is described as the least likely to get a joke out of everyone in the Shepherds. Her sense of humor and what she personally finds funny can be disarming to others. In Engage, when Jade asks for feedback on one of her novels, Lucina says she cracked up at a scene that Jade had intended to be emotional, and in a subsequent conversation, Lucina again surprises Jade by remarking that she found the ending hysterical when it was not meant to be.
In-Game[]
Description: An enigmatic warrior who bears the name of a legendary king.
Awakening[]
Base Stats[]
As a Boss (Chapter 4)[]
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 8 | 27 | 9 | 2 | 12 | 10 | 11 | 8 | 4 | 5 |
| Skills | Weapon | Starting Items | |||||||
As Playable Unit[]
Description: An enigmatic woman who thirsts for a better world.
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 10 | 12 | 5 | 1 | 8 | 4 | 13 | 3 | 3 | 5 |
| Skills | Weapon | Starting Items | |||||||
Like the other children units, Lucina inherits stats and skills from her parents. The formula for her actual base stats are the "[(mother's current stats - mother's class base stats) + (Chrom's current stats - Chrom's class base stats) + Lucina's absolute base stats] divided by 3, then added to the child's class base stats.
* - Lucina inherits Aether from Chrom, whether he has the skill or not. She will also inherit the skill at the bottom of her mother's equipped skills at the moment of her recruitment.
Growth Rates[]
- Note: These are Lucina's default growth rates, for her actual growth rates, use the following formula, (Chrom's default growth rates + Mother's default growth rates + Lucina's default growth rates) ÷ 3 + Class growth rates.
| HP | Str | Mag | Skl | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|
| 45% | 35% | 20% | 45% | 45% | 80% | 25% | 25% |
Mother:
Max Stat Modifers[]
| Mother | Str | Mag | Skl | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|
| Robin | Varies | Varies | Varies | Varies | Varies | Varies | Varies |
| Sully | +1 | 0 | +4 | +4 | +2 | -1 | 0 |
| Sumia | 0 | +1 | +4 | +5 | +2 | -2 | +1 |
| Maiden | +2 | +1 | +2 | +2 | +2 | 0 | 0 |
| Maribelle | -1 | +3 | +3 | +2 | +5 | -3 | +2 |
| Olivia | +2 | +1 | +3 | +3 | +2 | -1 | -1 |
Supports[]
- See also: Lucina/Supports
Romantic Supports
- Robin (Male)
- Owain (The game lists their S support titles as 'Companions' due to them being cousins)
- Inigo (Can also be her brother)
- Brady (Can also be her brother)
- Gerome
- Laurent
- Yarne
- Male Morgan (Can also be her brother)
Other Supports
- Chrom
- Lucina's Mother
- Robin (Female) (Can also be Lucina's Mother)
- Kjelle (Can also be her sister)
- Cynthia (Can also be her sister)
- Tiki
- Female Morgan (Only if Lucina is her mother)
Class Sets[]
Standard Sets[]
| Base Classes | Promoted Classes |
|---|---|
-
| |
-
| |
-
|
Inherited Sets[]
Mother:
| Base Classes | Promoted Classes |
|---|---|
-
| |
*Lucina can reclass to all possible female classes if Robin is her mother. The table above compiles the list of class sets that Robin exclusively passes down to Lucina.
| Base Classes | Promoted Classes |
|---|---|
| Base Classes | Promoted Classes |
|---|---|
| Base Classes | Promoted Classes |
|---|---|
| Base Classes | Promoted Classes |
|---|---|
*Olivia can pass down the Dancer-exclusive
Luck +4 skill.
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Lucina is blessed with the title of Lord, making her an offensive force for the army. Regardless of who her mother is, Lucina has similar growth rates to her father, leading to high Strength, Skill, and Speed. With the proper mother, Lucina can outpace her father in some categories. She also starts off with Aether, making her a deadly unit from the start. However unlike most children, due to her mandatory recruitment half-way through the story, she may not start off as spectacularly as the other children, but she will catch up and eventually exceed most of them.
Like Chrom, Lucina as a Great Lord will give her a ranged option of Javelins while boosting her high stat caps. She will also eventually learn Rightful King to boost her skill activation. Also like Chrom, Lucina should remain a Great Lord once she has built the necessary skills. If Lucina becomes the mother of Morgan, she will always pass down Aether to her. She will always have Aether even if Chrom does not.
Lucina also has a personal weapon, the Parallel Falchion. When initially recruited, Lucina's Falchion trumps Chrom's version with 7 more Might and 5 more Critical. It also has the ability to heal her for 20 HP if used as an item, so she never needs Vulneraries or Concoctions so long as she is in a sword-wielding class. Lastly, her Falchion has the property of dealing effective damage against Dragon units like Chrom's Falchion, but it also starts off with the ability to deal effective damage to Grima, making Lucina a very useful unit for the Endgame as well as The Future Past 3. However, once Chrom's Exalted Falchion is unlocked, Lucina's Falchion will be slightly inferior. Nevertheless, it should be Lucina's weapon of choice for the majority of the game. It also has unlimited durability, like Chrom's Falchion and Exalted Falchion.
Paternal Inheritance[]
Lucina is the first child character that can be recruited in Awakening and the only one that must be recruited in order to complete the story. She serves as the start of the player's access to the second generation of the cast as a result. Unlike the other children, Lucina has far less time to prep her inheritance compared to the other children and generally starts off with weaker stats compared to the others, though this is hardly an issue in the grand scheme of the game and especially the post game. This is mostly due to the fact that Lucina will always inherit and start with Aether and, aside from Olivia, Lucina inherits all classes her mother has access too, meaning that she learns the same skills as her mother if the player is willing to dive into reclassing to obtain all skills.
As Lucina's mandatory father, she shares all of Chrom's classes. Much like her father she adopts his Cavalier and Archer reclass options. Much like him, Cavalier gives Discipline which can help boost her weapon ranks, namely Lances, so she can start using them quickly. The Cavalier's promotions, Great Knight and Paladin offer Lucina some skills worth considering, but ultimately Aegis from Paladin works the best out of the lot to build off of Rightful King. Dual Guard+ can be considered as well for usage until Lucina can grab other skills from her classes inherited from her mother. Luna normally would be a great skill for her to learn, but with Aether, Lucina is better off with the compounded attack skill. From the Archer line, Lucina can be a good Sniper, as Aegis will protect her from Tome, Bow and Dragonstone attacks, and has a very high Skill cap to allow her to activate her skills more frequently. Lucina will also always inherit Aether, regardless of what Chrom's last skill is.
Maternal Inheritance[]
For Lucina's Maternal Inheritance, see here: Lucina/Maternal Inheritance
Fire Emblem Fates[]
Base Stats[]
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 15 | 28 | 17 | 3 | 19 | 21 | 20 | 14 | 13 | 6 |
| Skills | Weapon | Starting Items | |||||||
| Parallel Falchion | |||||||||
Growth Rates[]
| HP | Str | Mag | Skl | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|
| 55% | 50% | 5% | 55% | 60% | 65% | 35% | 40% |
- As Great Lord
Max Stat Modifiers[]
| Str | Mag | Skl | Spd | Luk | Def | Res |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | +2 | 0 | -1 | 0 |
Fire Emblem Echoes: Shadows of Valentia[]
An illusory likeness of Lucina can be summoned through the connection of a Lucina Amiibo with Mila's Turnwheel.
Base Stats[]
| Starting Class | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | HP | Atk | Skl | Spd | Lck | Def | Res | Mov |
| 1 | 28 | 12 | 15 | 17 | 11 | 7 | 10 | 5 |
| Magic | Skills | Starting Items | ||||||
| - | - | |||||||
Fire Emblem Engage[]
- Known as the Emblem of Awakening. A royal heir who knows anything can change and will not yield to despair.
Emblem Skills[]
| Emblem Ring | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Stat Boosts | |||||||||
| HP | Str | Mag | Def | Res | Dex | Spd | Lck | Bld | Mov |
| ◎ | ◎ | ◎ | |||||||
| Sync Skills | Engage Weapons | Engage Skill | Engage Attack | ||||||
As an Enemy[]
Paralogue 3: The Exalt[]
| Starting Class | Battle Style | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Backup | |||||||||
| Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res | Bld |
| 25 | 37 | 11 | 5 | 27 | 24 | 14 | 11 | 12 | 10 |
| Emblem | Skills | Weapon | Starting Items | ||||||
| - | |||||||||
Fire Emblem Heroes[]
- Future Witness
- A princess and daughter of Chrom who traveled to her past to prevent apocalypse. Appears in Fire Emblem Awakening.
Base Stats[]
| Title | |||||
|---|---|---|---|---|---|
| Future Witness | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 18/19/20 40/43/46 | 7/8/9 31/34/37 | 9/10/11 33/36/39 | 5/6/7 22/25/29 | 3/4/5 16/19/22 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Sword | - | - | - | |
| Steel Sword | - | - | - | |
| Silver Sword | - | - | - | |
| Falchion | Silver Sword | - | ||
| New Moon | - | - | ||
| Luna | New Moon | - | ||
| Aether | Luna | - | ||
| A | - | - | ||
| - | ||||
| C | - | - | ||
| - | ||||
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Lucina is a Sword Infantry unit and was among the initial launch cast of Heroes. She is one of the three starting users of Falchion and by the end of the Book, one of four total Falchion users. Of the four, she is the best at the more pure offensive variants since she has the best balance of her offensive stats, most notably having the highest base Spd of 36 compared to Marth's 34. Her other stats stand in the middle of the other Falchion wielders with Lucina having 34 Atk and a mixed bulk score of 68 of physical and 62 magical. While low by modern standards, she works well with many modern builds that emphasize Atk/Spd of her Falchion competitors. However, compared to her nearest competitor for fast sword Falchion user, Marth may be the better option since he is a low rarity unit for easy merging while she is 5-Star locked. However, she does have a Resplendent Form to make up for these short comings and will mold better into the fast offensive sword unit compared to him, albeit it would be a complete overhaul of her base kit and heavy investment to do so.
Falchion retains its dragon effectiveness and has a Renewal 2 built in, healing her 10 HP every three turns. If refined, she has the option to turn the Renewal effect to third tier, healing her every odd-numbered turn instead. It also gives her +4 to her four core stats if she is adjacent to an ally during combat. Alternatively, she can evolve Falchion into the Sealed Falchion, giving her +5 to her core stats if she is under 100% at the start of combat and if refined, the activation is changed to either having under 100% HP or having an active Bonus on her to gain the +5 and, when skill refined, grants +5 more to her four core stats if her foe is at least 75% HP at the start of combat and denies follow-ups.
Lucina's other skills include Aether which has a very slow cooldown, but the added damage and healing makes it a deadly skill when it activates. Defiant Speed gives her +7 Spd when under 50%, which can push her to 40, but she lacks the bulk to maintain the effect, even with the regen from her Falchion. Finally, she has Spur Atk, boosting an adjacent ally's Atk during battle, giving her the ability to aid an ally who is giving her the Bond boost. Overall, Lucina's starting kit is rather lackluster, but she can be easily improved.
Counters[]
Lucina is easily dispatched by Red and Blue mages as her Res is her weakest stat. Units that can offset her Spd through skills such as Bold Fighter/Vengeful Fighter and Swordbreaker are particularly troubling counters for her, especially since most are lower tier character. While she has advantages against Blue dragons, some, like Nowi, will occasionally carry Triangle Adept to boost their color advantage over her to reduce the impact of her Falchion effectiveness.
Skill Inheritance[]
Moonbow or her natural Luna are also worthy alternatives due to Aether's high charge count and no means to accelerate it in her base kit. Some consider running Reciprocal Aid as it makes her a pseudo-healer with the base Falchion's regeneration, though Reposition is a standard, general usage skill just for the unit placement manipulation.
On a budget, Fury gives her much needed stats and the natural recoil of the skill is mitigated by the base Falchion's regeneration. Desperation and Quick Riposte were among her earliest best skills when taking advantage of her offensive strengths while Renewal allows her to heal 20 HP instead, making her deceptively self sufficient. Skill C is flexible with options like Drive Attack and Drive Speed allowing Lucina to boost her allies or could take Smoke skills to weaken them.
Lucina's excellent Spd made her surprisingly sturdy when omnitanking and Distant Counter allowed her to check a wider range of enemies. Otherwise, with her strengths in Atk/Spd makes her a great candidate for Skill As that boost these like Attack Speed Push, Attack Speed Catch, Attack Speed Ideal, and Attack Speed Finish. If keeping her base Falchion, Attack Speed Bond and Attack Speed Unity stacks on those boosts. Distant Attack Speed Solo stacks on the earlier mentioned Distant Counter while giving her more stats on her base weapon. Spurn helps accelerate her Special charges and makes great usage of her innate Spd. Time's Pulse boosts her special charges if using a fast enough charging special and Vital Astra is one of her better options.
Lucina can also speed tank if she takes the Godlike Reflexes/Buffer combo, making her incredibly durable, though she may want a better weapon like Arcane Devourer to do so.
Meet Some of the Heroes[]
| Future Witness Lucina | |||
|---|---|---|---|
|
Lucina came to the Halidom of Ylisse from a future world. In fact, she's the future daughter of Chrom, the prince of Ylisse! | ||
|
Hoping to avert the ruin that doomed her world, Lucina traveled back to the past with her friends, only to be separated along the way. | ||
|
But that wouldn't deter her from her duty to save the future! Disguising herself with a mask and taking the name "Marth," she helped Chrom and friends out of a number of tight spots. | ||
|
Eventually, Chrom learned Lucina's true identity, and she formally joined forces with him. With those two working together as father and daughter, there's no ordeal they can't overcome! | ||
| Closely Associated Characters | |||
| Chrom | A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Lucina's father. | ||
| Marth | Prince of Altea who fights for his homeland and deeply values his friends. The legendary Hero-King of old, whose name Lucina borrows while wearing her mask. | ||
- Spring Exalt
- Daughter of Chrom. Future exalt of Ylisse. Curious about the old festival traditions of Ylisse. Appears in Fire Emblem Awakening.
Base Stats[]
| Title | |||||
|---|---|---|---|---|---|
| Spring Exalt | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 15/16/17 32/35/39 | 6/7/8 25/29/32 | 9/10/11 33/36/39 | 4/5/6 19/22/25 | 5/6/7 22/25/29 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Thunder | - | - | - | |
| Elthunder | - | - | - | |
| Blue Egg | - | - | - | |
| Blue Egg+ | Blue Egg | - | ||
| Rally Speed | - | - | ||
| A | - | - | ||
| - | ||||
| B | - | - | ||
| - | ||||
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Spring Lucina was introduced against few competitors save Linde for offensive Blue mage. Unfortunately, with time, many better Blue mages have entered the fray, leaving Spring Lucina with her limited availability a very small niche unit. She has great Spd as expected of a unit of her type. Unfortunately, she has semi-low Atk which can be patched with proper skill inheritance and giving her a Bladetome, but she is outclassed by several units released after her in this regard. Her main advantage over her competitors is the fact that her ideal build is fairly low investment and is still a competent unit if only powercrept by time.
Blue Egg is her weapon, which can be refined, which heals her for 4 HP after battle when she initiates an attack. Rally Speed grants +4 Spd to an ally when used on them, which is a minimal boost, but stronger versions have come out since. Spring Lucina is the first unit to carry a dual Blow skill, namely the coveted Swift Sparrow, increasing her Atk/Spd by 4 when initiating, giving her the power boost to deal better damage and push her Spd to double more units. Seal Resistance applies a -7 Res penalty after combat.
Counters[]
Spring Lucina's low Atk means that any Blue or Green with decent magical bulk can survive a blow. Greens with Distant Counter or Green ranged units are particularly troublesome for her. Hector, Gunnthrá , and Deirdre are among her strongest counters. She is vulnerable to both Ploys and Panics as her Res and HP respectively are well out of range for the most common users. She is also weak to Anti-Mage units such as Felicia, Halloween Sakura, and Fjorm, all of whom are designed to soak her hits and retaliate.
Skill Inheritance[]
Spring Lucina's natural access to Swift Sparrow automatically makes her a candidate for an exceptional budget build unit. Draw Back is a natural fit for most mages as it allows unit placement manipulation while keeping her out of danger. Glimmer takes any buffs on her to strengthen her damage output. Desperation ensures immediate follow-ups so long as she is in her damage threshold. Skill C is flexible and can take just about any support skill that the team needs in terms of synergy.
Blárblade is her only non-budget inheritance that grants her the biggest boost to match the likes of the high tier Blue Mages, however even then her main competitors function even better with the tome than she does. Other non-budget options include Chill Resistance lower's the Res of the enemy with the highest Res stat, allowing her to deal more damage and either Attack Wave skill for the self-buff it provides.
Meet Some of the Heroes[]
| Spring Exalt Lucina | |||
|---|---|---|---|
|
Oh, that's a familiar-looking spring bunny... Yes, it's Lucina, the future exalt of Ylisse, and she's here for the spring festival! | ||
|
The first thing that jumps out at me about Lucina's festival look is that cute little bunny-themed headband, but the swallowtails on her one-piece outfit are equally eye-catching! | ||
|
For this appearance, Lucina's weapon of choice is a festive egg that can fire off magic spells. And it even has a healing effect too! | ||
|
This is Lucina's first time attending a spring festival. The warm spring sun's making her feel a little sleepy, but it looks like she's enjoying everything the season has to offer! | ||
| Closely Associated Characters | |||
| Chrom | A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Lucina's father. | ||
| Marth | Prince of Altea who fights for his homeland and deeply values his friends. The legendary Hero-King of old, whose name Lucina borrows while wearing her mask. | ||
| Owain | Lissa's son who tends to be overly theatrical. He loves to give weapons dramatic names. Lucina's cousin. | ||
- Enigmatic Blade
- A mysterious swordsman who hides his face behind a mask. Calls himself Marth. Appears in Fire Emblem Awakening.
Base Stats[]
Rarity:| Title | |||||
|---|---|---|---|---|---|
| Enigmatic Blade | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 18 40 | 8 32 | 10 34 | 5 23 | 3 17 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Sword | - | - | - | |
| Steel Sword | - | - | - | |
| Silver Sword | - | - | ||
| Falchion | Silver Sword |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Masked Marth is essentially a Free to Play Lucina, having the exact same stat spread as a Neutral Boon/Bane Lucina. Her only difference is a complete lack of skills in her starting kit, only having Falchion. This further makes her similar to Lucina as she has the exact same Renewal 2 effect plus effectiveness to Dragons. This is further pushed to Renewal 3 plus a Rainbow Bond effect when refined.
The only notable difference between Masked Marth and Lucina is that Masked Marth cannot be summoned with a Boon/Bane, and will require Trait Fruit to reach an ideal stat spread. In the end, she still shares the overall same strengths and weaknesses as Lucina. Reading Lucina's Overall Section will detail "Marth's" counters and skill inheritance options.
Counters[]
Skill Inheritance Options[]
Meet Some of the Heroes[]
| Enigmatic Blade Marth | |||
|---|---|---|---|
|
Ah, the mysterious masked swordsman! He goes by the name of Marth, but it seems he isn't the same Marth who you might know as the Prince of Altea. | ||
|
This Marth first made an appearance when he rescued Lissa, who had been attacked by the Risen, undead soldiers who showed up in Ylisse around the same time. There, he fought alongside Chrom, demonstrating his battle prowess. | ||
|
Strangely, Marth was noticeably adept in Ylissean swordsmanship, and he carried a blade that looked exactly like the Falchion, the Halidom's sacred sword. I wonder if he has some connection to Chrom? | ||
|
After the incident, Marth appeared before Chrom and friends on a few more occasions. I wonder who he really is, and why the need for all this secrecy? Whoever he is, he sure knows how to keep us in suspense! | ||
| Closely Associated Characters | |||
| Marth | Prince of Altea who fights for his homeland and deeply values his friends. His story took place long before the founding of Ylisse. | ||
- Brave Princess
- A princess and the daughter of Chrom with a strong sense of justice. Fights in similar garb to her beloved father. Appears in Fire Emblem Awakening.
Base Stats[]
| Title | |||||
|---|---|---|---|---|---|
| Brave Princess | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 16/17/18 38/41/44 | 7/8/9 31/34/37 | 9/10/11 33/36/39 | 7/8/9 24/27/31 | 3/4/5 16/19/22 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Lance | - | - | - | |
| Steel Lance | - | - | - | |
| Silver Lance | - | - | - | |
| Geirskögul | Silver Lance | - | ||
| Daylight | - | - | ||
| Sol | Daylight | - | ||
| Aether | Sol | - | ||
| A | - | - | ||
| - | ||||
| C | - | - | ||
| - | ||||
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Brave Lucina takes a lance to the battlefield with solid Atk and Spd, making her a great offensive unit. Her only downside is her low Res, but that's a pretty common weakness which is only a small detriment to her main role on a team. She is fairly capable as an offensive unit, but she mainly shines as one of the strongest Support units in the game.
Geirskögul gave her a Def+3 boost and had somewhat of a lackluster effect of giving a Atk/Spd +3 buff to any ally within two spaces of her during combat if they wield any physical weapon. This does give her synergy even on non-infantry teams but the boost is small and has minimal bonuses as a result unless it helps push an ally to double an opponent or escape being doubled themselves. Two years after her release, alongside her fellow Choose Your Legends 1 heroes, Brave Lucina received a Weapon Refine that pushed her into the top tier of Support units. Not only does she gain the ability to slay dragons and adds +3 Def/Res as well to her buffs, but if an enemy initiates combat on her allies within two spaces of herself, they also gain a special cooldown acceleration effect, effectively granting a Rainbow version of the Breath skills on even units who could not normally acquire the skill, namely Cavalry and Flying units so long as they are physical units.
Sadly, while she can help accelerate her allies cooldown, Brave Lucina cannot make usage of the effect, thus her Aether remains at an unaccelerated 5 attack cooldown. Brave Lucina's remaining kit includes Steady Blow, increasing the Atk/Def of her own initiated attacks by 4 and Drive Speed, giving her allies 3 additional Spd during combat, thus granting a +6 Spd boost to her allies during combat.
Counters[]
Brave Lucina's magical bulk is lacking, leaving her extremely vulnerable to any sort of magic oriented unit like Reinhardt, Nino, and Lewyn. Standard Greens also check her incredibly well such as Brave Ike, Hector, and Surtr.
Skill Inheritance[]
Reposition is Brave Lucina's best supportive option overall for all of her potential sets for its ability to position allies in front of her to bait a unit or to pull them out of danger if needed. Moonbow charges much faster and is a more reliable option than Aether's lengthy cooldown. Fury will give her a nice stat boost so she can have an even better performance in battle whenever she is forced to. Chill skills will help her allies by reducing key stats for their match-ups. Chill Attack has the most universal application, though since her buffs will only affect physical units, Chill Defense works just as well.
Brave Lucina can take Reciprocal Aid and Renewal to make her a multi-purpose utility unit by giving her the option to pseudo-heal and give herself some much needed healing if needed.
If looking to maximize Brave Lucina's offensive prowess, common skills like Swift Sparrow and Wrath combo together well to increase initiated damage with the former and speed up cooldowns with the latter. Lucina also has just enough physical bulk to safely run defensive oriented skills like Steady Breath and Quick Riposte/Guard combo. Reposition is still a must.
Meet Some of the Heroes[]
| Brave Princess Lucina | |||
|---|---|---|---|
|
Lucina is a princess who's joining us from Ylisse. She's the future daughter of Chrom, the present-day prince! | ||
|
She tends to favor lightweight armor, but she's equipped herself with something a little different for this outing. Apparently, this armor makes her look just like her father when he was fighting on the battlefield! | ||
|
Oh, and the weapon she's carrying is the lance Geirskögul. Lucina hasn't always been used to lances, but she's nothing if not a hard worker—so she started training as soon as she could! | ||
|
I hear that Chrom first taught her how to wield a sword when she was very young. Now that she's come to the present Ylisse from the future, there's no better time to ask him for some lance training as well! | ||
| Closely Associated Characters | |||
| Chrom | A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Lucina's father. | ||
| Marth | Prince of Altea who fights for his homeland and deeply values his friends. The legendary Hero-King of old, whose name Lucina borrows while wearing her mask. | ||
- Glorious Archer
- A princess and the daughter of Chrom who traveled to the past. With a new outfit and divine weapon in hand, she fights once again. Appears in Fire Emblem Awakening.
Base Stats[]
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Glorious Archer | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 16/17/18 33/36/40 | 7/8/9 31/34/37 | 8/9/10 32/35/38 | 5/6/7 22/25/29 | 4/5/6 17/20/23 |
| Skills | Weapon | ||||
Skills[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Legendary Lucina is the first Blue Bow unit in the game and has one of the most quirky offensive skill sets. She can utilize this to maximum efficiency thanks to her focus on pure offense, with high Atk and Spd, but trades this for low bulk, especially magic bulk. Her stat spread and innate skill kit establishes her as a player turn offensive character that can destroy a host of units with ease. She also makes for a dangerous defensive Arena Duel and Aether Raids unit due to the deceptive movement range, namely through her exclusive skill listed below.
Thögn grants her an innate +3 Spd increase, bringing her neutral Spd to 41. Its main effect is a +4 boost to her four main stats when initiating against any close range unit, virtually bringing her high enough to double most of the unmerged cast while boosting damage to boot. Her unique skill is her Support Skill Future Vision, an enhanced version of Swap, switching places with an ally and refreshing herself immediately to move again. This gives her a deceptively large movement range if her allies are placed accordingly to utilize this skill.
Swift Sparrow further pushes her offense, essentially guaranteeing the ability to double any close combat unit while increasing her damage on initiation. Wings of Mercy allows her to teleport to injured allies, further increasing her mobility while assisting allies. Distant Guard grants nearby allies a Distant Def 2 effect, giving her team synergy.
Counters[]
While having a Blue color gives Legendary Lucina advantages against common Reds, it puts her into the general Weapon Triangle, leaving her vulnerable to Greens, ones that have the physical bulk to take her attacks. Units like Brave Ike, Surtr, and Amelia can easily take her attacks and retaliate in their phase. Distant Counter wielding bulky greens like Hector, Fallen Male Robin, and Fae are also her biggest weakness as they can immediately counter after soaking a hit. The latter two are especially strong counters, alongside Myrrh as they target her Res. Wary Fighter forces her to fire a single attack until she or an ally can push them out of the skill's range, which most common users can maintain. While Thögn does gain a boost from dragon units, they in turn target her much lower Res.
Skill Inheritance[]
Legendary Lucina's focus on pure offense should be capitalized in her skill inheritance. Moonbow or Luna helps her against the few bulky units that can survive against her already high damage and doubling potential. Desperation is a standard hyper offense Skill B to ensure her follow-up happens immediately. Attack Speed Link is a quirky Skill B that gives her, as well as her ally, a +6 Atk/Spd buff upon using her Future Vision skill, giving her the self means to buff her offense in preparation for her attack. It also allows refresher/healing units to trigger the skill and also makes an interesting dynamic with Legendary Azura and her ability to spread the +6 stat buff to all four of her main stats. Skill C is flexible, though she values either Spd Wave or Atk Wave skills for another means of self-buffing in preparation to attack.
Meet Some of the Heroes[]
| Glorious Archer Lucina | |||
|---|---|---|---|
|
When the Halidom of Ylisse found itself in grave danger, along came a mysterious hero: Lucina! | ||
|
Psst, just between you and me—did you know Lucina is actually Chrom's DAUGHTER?! | ||
|
She does look like she could be Chrom's kid, except she's all grown up. That's because she came from the future! | ||
|
Lucina traveled back through time to change the terrible future she came from, where the world was fully in the grasp of Grima, the fell dragon. Joining forces with Chrom, Lucina eventually managed to save the day! Or the tomorrow. Both, I guess? | ||
| Closely Associated Characters | |||
| Chrom | The prince of the Halidom of Ylisse and a descendant of the Hero-King. He's also Lucina's father—in the future, that is. | ||
| Marth | The Altean prince spoken of in Ylissean legends. Lucina used the name Marth to disguise her identity at first. | ||
- Future Fondness
- Chrom's daughter from the future. The flowers she's adorned with are a perfect fit for the Day of Devotion. Appears in Fire Emblem Awakening.
Base Stats[]
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Future Fondness | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 16/17/18 38/41/44 | 8/9/10 36/39/43 | 11/12/13 39/42/46 | 10/11/12 34/37/40 | 8/9/10 27/31/34 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Axe | - | - | - | |
| Steel Axe | - | - | - | |
| Silver Axe | - | - | - | |
| Gerbera Axe | - | - | ||
| Swap | - | - | - | |
| Future Vision | - | - | - | |
| A | - | - | ||
| - | ||||
| - | ||||
| B | - | - | ||
| - | ||||
| - | ||||
| C | - | - | ||
| - | ||||
| - |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
| Future Fondness Lucina | |||
|---|---|---|---|
|
Lucina came from a future world to save Ylisse. Now she's here to make a splash in her new Day of Devotion dress! | ||
|
Her long, silky blue hair is complemented wonderfully by her pristine white outfit, and the flower crown she's wearing makes her look all the more stunning! | ||
|
She's also brought a basket of flowers to share with her friends in Ylisse. In fact, every flower was specially chosen for each recipient! | ||
|
I hear that in the future Lucina came from, all the flowers had withered up and died. Now that she's living in happier times, I think she'll appreciate the opportunity to be surrounded by beautiful flowers in full bloom! | ||
| Closely Associated Characters | |||
| Chrom | A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Lucina's father in the future. | ||
| Marth | Prince of Altea destined to be revered as the Hero-King, having done countless deeds for the good of those who came after him. Lucina used the name Marth to disguise her identity. | ||
| Owain | Lissa's son from the future. Poised to take the Day of Devotion by storm, ready to unleash his unconventional approach to festivities. Lucina's cousin. | ||
- Fate's Resolve
- A princess and daughter of Chrom who traveled to the past, where she studied and trained to change her world's desperate fate. Appears in Fire Emblem Awakening.
Base Stats[]
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Fate's Resolve | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 17/18/19 36/40/43 | 12/13/14 40/43/47 | 7/8/9 44/47/51 | 6/7/8 28/31/34 | 5/6/7 20/23/26 |
| Skills | Weapon | ||||
Skills[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Rearmed Lucina is an Axe Cavalry Rearmed Hero, making her an incredible value/investment unit for funneling skills. With a strong 43 Atk and a massive 47 Spd, Reamred Lucina maintains a potent speed based offensive unit now with higher mobility. She has a decent physical bulk score of 71, but trades this for a 63 in magical bulk. Nonetheless, she is a solid offensive Axe cavalry unit a powerful weapon in her hands and especially worth giving to other units.
Arcane Þrima accelerates her Special Trigger by 1. At the start of combat, if she has at least 25% HP, she inflicts Atk/Def -6 on the closest foe(s) and then foe(s) within two spaces of that foe. Under the same condition, during combat, she gains +5 to her four core stats, inflicts a penalty to her foe's four core stats based on the highest penalty inflicted on their four core stats, neutralizes any penalty to her special cooldown charging, and a Null Follow-Up effect.
Future Sight is her unique Assist skill, allowing Lucina to swap places with an allied unit. If she does, she gains a visible Atk/Spd +6 boost,【Treachery】, which deals additional damage=total bonuses on unit for 1 turn, and reduces damage from foe's first attack during combat by 40%' to her and target ally for 1 turn. The first time she uses this on her turn, she also gains another full turn of action, but subsequent usages only gives the Swap effect. As a result, Rearmed Lucina has incredible range and can sneak onto an enemy with proper ally positioning.
Attack Speed Clash grants Lucina bonus Atk/Spd based on the number of tiles she or her foe moves before initiating combat plus an additional 6. If the movement was either 2 or more, she neutralizes any penalty to her Atk/Spd. The X boost maxes at four spaces and does not account for movement made before a Dance or her own Future Sight skills. Speed Defense Snag inflicts a Spd/Def-4 debuff on her foe during combat. When she uses her Assist special or an ally uses one on her, she inflicts Spd/Def-7 and【Sabotage】on the closest enemy within four spaces of her and her ally. If said foe has a【Savior】skill, the penalty applies to foes within two spaces of said foe. Alarm Defense Resistance grants a visible Def/Res+6 and 【Canto (1)】if she is adjacent to no more than 2 ally units at the start of her turn. If she has 1 or less adjacent to her during combat, she gains an additional Def/Res+3.
Counters[]
Future Sight is one of Rearmed Lucina's strongest tools to give her a large boost and her only base form of damage mitigation, thus Mila and Bridal Fjorm can inflict 【Isolation】, removing this tool from her. Sufficiently bulky red units like Attuned Hector and Níðhöggr can wall her off with ease. While she has incredible mobility, she is more susceptible during her foe's phase and with he weakness in Res, she can be dealt with by certain strong mages like Rearmed Ophelia, Summer Gulveig, Ninja Sanaki, and Ninja Tharja.
Skill Inheritance[]
Rearmed Lucina is only missing a Special Skill and Glimmer syncs well with the large amount of bonuses she applies to herself as can Luna to shave some Def off for stronger attack while having the same charge speed as Moonbow.
As a Rearmed Hero, she is best as a Skill funnel so long as the player can acquire multiple copies of her. No Quarter is perhaps her strongest special albeit it is restricted to Seasonal units as of the start of Book IX, but the ability to give this skill out more efficiently through her is an benefit for her and skill distribution efficiency. Brave Alfonse's entire kit also is incredible replacements for her own skills and again makes for great fodder in general when distributing her Axe depending on the builds the player is trying to give to recipients of her.
Meet Some of the Heroes[]
| Fate's Resolve Lucina | |||
|---|---|---|---|
|
Lucina is the princess of Ylisse from a future world. And now, after fighting alongside all kinds of allies, she's truly grown as a Hero! | ||
|
She looks so gallant in her new armor, doesn't she? She's also bearing the Fire Emblem, all five jewels shining! I hear that in her world, it's a relic of the Ylissean royal family. | ||
|
Having gained new strength, Lucina has taken up a mighty axe as her weapon. In fact, she's been hard at work on her training to make sure that she can handle any weapon! | ||
|
Supported by the power of his bonds with his allies, Lucina's father, Chrom, triumphed over fearsome foes. Lucina is continuing to do her best to follow in his footsteps! | ||
| Closely Associated Characters | |||
| Chrom | A prince of Ylisse and descendant of the Hero-King. Leads the Shepherds. Lucina's father in the future. | ||
| Marth | Prince of Altea destined to be revered as the Hero-King, having done countless deeds for the good of those who came after him. Lucina used the name Marth to disguise her identity. | ||
| Owain | Lissa's son who tends to be overly theatrical. He loves to give weapons dramatic names. Lucina's cousin. | ||
- Shadows of Fate
- Chrom from the Halidom of Ylisse and his daughter Lucina from the future join us as we honor this parent-child bond at the ninja festival. They appear in Fire Emblem Awakening.
Base Stats[]
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Shadows of Fate | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 17/18/19 36/40/43 | 9/10/11 42/45/48 | 8/9/10 45/48/52 | 5/6/7 24/28/31 | 6/7/8 21/24/27 |
| Skills | Weapon | ||||
Skills[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
| Shadows of Fate Lucina | |||
|---|---|---|---|
|
A daring father-daughter duo is here to join us at the ninja festival—it's Lucina, princess of Ylisse, and her father, Chrom! | ||
|
Lucina's outfitted herself with some light ninja attire, as well as a fox mask and cord hair tie to totally nail the look. I see her headband also features the Brand of the Exalt! | ||
|
Chrom's looking equally stylish dressed in his own ninja outfit. I love how the kunai he's equipped himself with looks just like the Falchion! | ||
|
That's their father-daughter bond in action—dressed up in ninja outfits, they've both got exactly the same vibe. I can't wait to see how they team up for the festival! | ||
| Closely Associated Characters | |||
| Robin | A tactician of Ylisse and Chrom's close ally. Unable to remember anything that happened before meeting Chrom. | ||
| Lissa | Princess of Ylisse's royal house, Chrom's younger sister, and Lucina's aunt. Determined to prove herself. | ||
| Emmeryn | Kind and loving exalt who rules over the Halidom of Ylisse. She is the sister of Chrom and Lissa, and the aunt of Lucina. | ||
- Masked Gladiator
- A masked swordsman, referring to themself with the same name as the legendary Hero-King of old. Splendid technique is on display here at the tournament. Appears in Fire Emblem Awakening.
Base Stats[]
Rarity: ✯✯✯✯✯
| Title | |||||
|---|---|---|---|---|---|
| Masked Gladiator | |||||
| Group | |||||
| Level | HP | Atk | Spd | Def | Res |
| 1 40 | 17/18/19 36/40/43 | 10/11/12 43/46/49 | 9/10/11 46/49/53 | 9/10/11 35/38/41 | 8/9/108 27/31/34 |
| Skills | Weapon | ||||
Skills[]
| Type | Name | Prerequisite | Default | Unlocked |
|---|---|---|---|---|
| Iron Lance | - | - | - | |
| Steel Lance | - | - | - | |
| Silver Lance | - | - | - | |
| Disguise Lance | - | - | ||
| Swap | - | - | - | |
| Future Gaze | Swap | - | ||
| Night Sky | - | - | - | |
| Glimmer | Night Sky | - | - | |
| Gust | Glimmer | - | ||
| A | - | - | ||
| - | ||||
| - | ||||
| B | - | - | ||
| - | ||||
| - | ||||
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
| Masked Gladiator Marth | |||
|---|---|---|---|
|
Here's the mysterious masked Marth, now clad in special attire! Seems he's here to join the tournament in Regna Ferox's famous arena. | ||
|
The armor he's wearing was inspired by that worn by Basilio, the West-Khan of Regna Ferox. The tattered hem of his cape suggests a mighty warrior with many battles under his belt! | ||
|
Marth will be wielding a trident-like lance for the tournament. It's hard to think of the masked Hero as anything but a swordsman, but it turns out he has a diverse repertoire! | ||
|
There's no doubting Marth's skills when it comes to the martial arts. He's in it to win it, and he's ready to take on all challengers! | ||
| Closely Associated Characters | |||
| Marth | Prince of Altea who fights for his homeland and deeply values his friends. His story took place long before the founding of Ylisse. | ||
Fire Emblem Warriors[]
Base Stats[]
| Starting Class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
| 10 | 107 | 13 | 3 | 15 | 16 | 15 | 11 | 10 | 5 |
| Weapon | Starting Items | ||||||||
| Parallel Falchion | |||||||||
Supports[]
- See also: Lucina/Warriors Supports
Quotes[]
Awakening[]
Fates[]
Engage[]
Heroes[]
Warriors[]
Possible Endings[]
Lucina - Foreseer (未来を知る者, Mirai o Shiru Mono lit. The One Who Knows The Future)
- Lucina disappeared after whispering these words to her infant self: "Yours will be a happy future." Did she journey to another land or back to her own time? ...No one knows for certain.
- Lucina and Robin
- Many wrote of Robin's legendary exploits, but accounts of his origins and character varied. Scholars, poets, and bards agreed on one thing alone--he loved his wife, Lucina, above all else.
- Lucina and Owain
- Owain set off on a lengthy quest with Lucina to "stay his sword hand." Did they simply journey to another land, or did they return to their own time? None know for certain.
- Lucina and Inigo
- Inigo traveled the world, ever ready with a smile or a solution when trouble started to brew. Lucina journeyed with him, and their home of the moment was always brimming with joy and laughter.
- Lucina and Brady
- Brady left the priesthood to become the world's scariest violinist. Every new rondo he composed passed first through the ears of his beloved wife and critic, Lucina.
- Lucina and Gerome
- Gerome and Lucina were married and settled down near Wyvern Valley. While her husband never minced the few words he had to say, Lucina understood, and the two built a happy life.
- Lucina and Morgan
- Morgan's memory never returned, but he didn't seem to miss it much and lived happily with Lucina. Later, scholars would speculate he had come from a different future than the other children.
- Lucina and Yarne
- Yarne tried desperately to find a safe haven after the battles were done, but even that journey was fraught with dangers - especially since Lucina was quick to dash to the rescue of every stranger.
- Lucina and Laurent
- Longing to meet his mother's intellectual standards, Laurent took his wife on an expedition around the world. Lucina reunited with Tiki and Naga and thanked them for helping to usher in peace.
Non-canon appearances[]
Super Smash Bros. series[]
—Lucina's introduction blurb.
—Lucina's Alias on Punch-Out stage.
Lucina's Introduction during her Super Smash Bros. for Nintendo 3DS and Wii U reveal.
Lucina made her debut appearance in Super Smash Bros. for Nintendo 3DS and Wii U. Her playstyle and moveset is the same as Marth's, focusing on great speed and mobility along with strong close range combat, but lacks ranged moves. However, while Marth's Falchion deals more damage at the tip of the sword, Lucina's Falchion does not deal bonus damage and has even damage output throughout the blade. She is slightly smaller than Marth, giving her a slightly smaller hurtbox, however her range is also slightly shorter. Yū Kobayashi and Laura Bailey reprise their roles as Lucina's voice.
Super Smash Bros. for Nintendo 3DS and Wii U[]
Lucina is an unlockable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. To unlock her in the Nintendo 3DS version, the player must either complete Classic Mode as Marth without the use of continues or play 40 Smash matches, then defeat her in a 1-stock match on the Arena Ferox stage. In the Wii U version, the player can unlock her by completing Classic Mode on Intensity 5.5 or higher or by playing 30 Smash matches, then defeating her in a 1-stock match on the Coliseum stage.
She is voiced by Yū Kobayashi in the Japanese versions of the games, and by Laura Bailey in the English versions, both reprising their roles from Fire Emblem Awakening.
Lucina is played very similarly to Marth, sharing all the same moves as him, including her custom variants. However, the main difference between Marth and Lucina is in their sword attacks; while Marth's sword delivers more damage near the tip of the blade but is otherwise extremely weak, Lucina's is balanced throughout. In addition, one of her taunts has her briefly put on her signature mask, which is also used by Kirby when she is copied by him. Lucina has alternate victory quotes that have a chance of playing if she defeats either Marth or Ike.
Lucina's palette swaps are based on other female characters in Fire Emblem Awakening, namely Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia.
According to the director of the Super Smash Bros. series, Masahiro Sakurai, Lucina was originally intended as an alternative costume for Marth, but was later made a separate character, the reason being that she has traits that differentiate her from Marth.[2] Lucina is the only unlockable character that was announced before the Japanese release of the Nintendo 3DS version.
Trophies[]
| 3DS image | Wii U image | Title | Category | Appears in* | Trophy Box* | How to unlock | |
|---|---|---|---|---|---|---|---|
|
|
Lucina | Fighter | 3DS Fire Emblem: Awakening (02/2013) | 55: Heroes of the Emblem | Clear Classic Mode as Lucina | |
| Description | |||||||
| NTSC: Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. PAL: Daughter of Chrom and future Princess of Ylisse. When she comes from the future to prevent a terrible future from unfolding, she goes by the name of Marth, but only until her true identity comes to light. She is a very similar fighter to Marth, except it doesn't actually matter which part of her sword she strikes with. | |||||||
|
|
Lucina (Alt.) | Fighter | 3DS Fire Emblem: Awakening (02/2013) | 76: Female Fighters | 3DS: Clear All-Star Mode as Lucina. Wii U: Purchase at the Trophy Shop for 1000G, after clearing Classic Mode as Lucina. | |
| Description | |||||||
| NTSC: Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit. PAL: Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but with Lucina, it doesn't matter, making her easier to use. Her Shield Breaker move lets her damage opponents and break their shields at the same time. Charge it fully to shatter shields in one hit. | |||||||
Super Smash Bros. Ultimate[]
Lucina in Super Smash Bros. Ultimate
Lucina returns as an unlockable playable character in Super Smash Bros. Ultimate. This time, she is classified as an Echo Fighter of Marth. Lucina's victory theme is now a short arrangement of "Id (Purpose)", a song from Fire Emblem Awakening. Lucina retains the same major gameplay difference setting her apart from Marth; her sword attacks dealing consistent damage across the entirety of her blade.
Lucina's route in Classic Mode is titled "A Path of Heroes." Similarly to Young Link's route, Lucina's route in Classic Mode features other Fire Emblem fighters, and like with Pac-Man, the opponents are fought in backward chronological order of their games of origin were released.
Fighter spirit[]
| # | Name | Image | Series / game | Type | Slots | Class | Strength / effect(s) | How to obtain |
|---|---|---|---|---|---|---|---|---|
| 611 | Lucina |
|
Fire Emblem Series | Fighter | N/A | N/A | N/A | Clear Classic Mode as Lucina |
Classic Mode route[]
| Round | Opponent(s) | Stage | Song |
|---|---|---|---|
| 1 | Corrin (male), Corrin (female) | Find Mii | Lost in Thoughts All Alone |
| 2 | Chrom | Arena Ferox | Conquest (Ablaze) |
| 3 | Robin (male), Robin (female) | Reset Bomb Forest | Id (Purpose) |
| 4 | Ike | Castle Siege | Eternal Bond |
| 5 | Roy | Norfair | Beyond Distant Skies - Roy's Departure |
| 6 | Marth | Coliseum | Story 5 Meeting |
| Final | Master Hand, Crazy Hand (intensity 7.0 or higher) | Final Destination | Master Hand Master Hand / Crazy Hand (intensity 7.0 or higher) |
amiibo[]
- Lucina, from the Fire Emblem Awakening game, is Chrom's daughter and the future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She loves her father and would do anything to keep him safe.
Super Smash Blog bio[]
- Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.
Special moveset[]
(Note: All custom special move variants are exclusive to Super Smash Bros. for Nintendo 3DS and Wii U.)
- Neutral Special - Shield Breaker: Lucina thrusts her sword into her opponent like her standard attack animation in Awakening. The move does heavy shield damage, capable of nearly breaking a full shield even when uncharged. The longer the move is charged, the more damage, shield damage, and knockback it inflicts, being stronger than even her forward smash at full charge. At full charge, it will break any non-perfect shield. Lucina is unable to move during this move as she charges it and it cannot be stored for later use.
- Custom Neutral Special 1 - Storm Thrust: Lucina's thrusting animation gains a small whirlwind in front of her, giving the attack a strong push effect in exchange for severely reduced damage.
- Custom Neutral Special 2 - Dashing Assault/Assault Dash: Lucina gains a lunging property to her thrust, but the attack has reduced damage including to shields. The attack itself deals slightly more damage if used in the air.
- Side Special - Dancing Blade: Lucina performs a series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can press the special button while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Lucina can perform 18 different versions of the Dancing Blade move. High variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks. Lucina's Dancing Blade lacks a sourspot and tipper sweetspot unlike Marth's version. While this makes the finishing slashes deliver drastically less knockback compared to the tipper finishers of Marth, the damage output and knockback are consistent as a result, making the move overall much more versatile and easier to use.
- Custom Side Special 1 - Effortless Blade/Easy Combination: Lucina's combo is executed much quicker. However, it has low damage output and low knockback, and she cannot execute high or low variations, meaning only the neutral combination strikes are available.
- Custom Side Special 2 - Heavy Blade/Heavy Combination: Lucina's combo is executed much slower but has higher damage and knockback. Due to the higher knockback, all four strikes link together poorly.
- Up Special - Dolphin Slash: Lucina performs a near-instant leaping vertical slash that launches her almost straight up while sending opponents caught outward. However, it has little horizontal movement making it more difficult to recover from the sides of the screen.
- Custom Up Special 1 - Crescent Slash: Lucina propels herself with a curving diagonal trajectory, and deals more damage late into the move rather than earlier. In exchange, she has lower vertical distance and more landing lag.
- Custom Up Special 2 - Dolphin Jump/Dolphin High Jump: Lucina propels herself much higher than its base form, however she can only ascend directly upward, and the move does not deal any damage.
- Down Special - Counter: Lucina grabs her Falchion with both hands and takes a defensive pose similar to her official render art while she flashes for a brief instant. If any character attacks her with a non-projectile move up close during the flash, Lucina will retaliate with a fast outward strike and reflect the damage for 1.2x the amount she would have received. Lucina can counter/negate items thrown at her using this move, however projectiles with explosive properties cannot be reflected and will detonate on her if she tries to reflect these.
- Custom Down Special 1 - Easy Counter: Lucina's counter window lasts significantly longer but has a lowered damage multiplier (x0.7) and low knockback.
- Custom Down Special 2 - Iai Counter: Lucina's counter window lasts for a shorter amount of time and has a slightly longer recovery period. However, it starts up almost instantly, has a higher damage multiplier (1.3x), and much higher knockback. Upon a successful counter, Lucina will move past her target in a single stroke, sending them in the opposite direction.
- Final Smash - Critical Hit: Lucina raises her Falchion then quickly rushes forward. She will only hit the first enemy she comes into contact with and will send them flying with a single, powerful blow. A health meter similar to the one seen in Awakening appears above the opponent and quickly depletes to zero. If there are multiple enemies nearby the enemy hit, the move will affect all of those close by. Lucina also says "Time to change fate!" ("運命を変えます!" (Unmei o kae masu!) lit. "I will change destiny!" in the Japanese version.) Like Marth's version of the move, Lucina's has incredible knockback, almost guaranteed to KO an opponent even at 0% on a medium sized stage unless there are walls or ceiling to disrupt the trajectory.
Palutena's Guidance[]
Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising.
- Pit: That lady's moves are awfully similar to Marth's.
- Palutena: That's Lucina. She used to introduce herself as Marth so certain similarities seem inevitable.
- Pit: What? She stole someone's identity?
- Viridi: Well it wasn't quite like that.
- Palutena: Marth had become a legend by her time—the Hero-King. So Lucina took that name to bolster the morale of her own army. Think of it as a symbol of hope in the depths of despair.
- Pit: That's pretty deep.
- Viridi: You can't tell by looking at her, but I hear she's got a great sense of humor.
- Pit: I'll try cracking a few jokes and see if that softens her up.
- Palutena: The tip of her blade doesn't deal as much damage as Marth's. But her attacks are more balanced, even if they're not tremendously powerful.
Monster Hunter Frontier G[]
Lucina does not make a direct appearance in the game. However, in a collaboration between Monster Hunter and Fire Emblem, a female armor set for both Blademasters and Gunners exists in the game that is based on Lucina's Lord outfit.
Code Name: S.T.E.A.M.[]
Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. 4 amiibo figures of Fire Emblem characters. When scanned, a S.T.E.A.M. version of Lucina will appear in-game. Lucina wields her Parallel Falchion, leaping towards the enemy to strike them, and the Nidhogg bow. Her Special is a rush charge, going through any enemies in her path until she runs out of steam to move.
| Library | |
|---|---|
| Lucina | Lucina speaks of coming from the future but appears to come from some pseudo-medieval past. Whatever her origin, she is a woman driven to prevent some tragedy she believes is coming. She brings considerable martial skill to bear on her efforts. |
| Milton on Lucina | Lucina's talk of a dark future that she has traveled from seems preposterous...but still gives me chills as if someone had walked on my grave. Come to think of it, if she is from the future, she may well have done so at some point... |
Super Mario Maker[]
Lucina appears in Super Mario Maker as one of the Mystery Mushroom costumes. She is unlocked by either completing a 100 Mario Challenge on Expert setting or harder or scanning a Lucina amiibo.
Lucina's costume is based on her map sprite from Fire Emblem Awakening, although flattened and scaled down to fit Small Mario's height, recolored to match her original appearance, and more vibrant colorings to match the aesthetics of Super Mario Bros. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similarly to the Marth costume. The player can press Up on the D-Pad for Lucina to perform her taunt, in which she faces the screen and puts on her signature mask.
Project X Zone 2[]
Lucina appears as a playable unit in Project X Zone 2 as a tag team unit with Chrom. She and Chrom first appear in the chapter "Prologue 5: The Fire Emblem", where they, along with Valkyrie, Yuri Lowell, and Flynn Scifo have to protect Tiki from the Risen and Kamuz's troops. The map is based on Divine Dragon Grounds from Fire Emblem Awakening. Yū Kobayashi reprises her role as Lucina's voice actress in-game.
She and Chrom appear to join the team permanently during "Chapter 20: The Power to Change Fate". After the player reaches the third room in the Great Tree, Kamuz reappears from a Fracture with a group of Risen and his own troops after a few rounds have passed. Chrom and Lucina follow shortly after, appearing next to the third stranded pod. They rescue the allies stuck in the pod, then join the team to fight Kamuz and seal the Summoning Gate.
Lucina appears in her base Lord class wielding her Parallel Falchion. Depending on the attack input, she uses a variety of different weapons.
- Neutral - Lucina performs the attack animation of Aether, though the attack does not carry the effect it has in Awakening.
- Left - Lucina equips a Levin Sword, performs a thrust into the opponent, then fires a bolt of lightning. She reequips her Parallel Falchion and performs a front flip slash.
- Right - Lucina transforms into the Bride class and equips a Silver Lance and performs the Bride's Luna attack animation.
- Up - Lucina stabs the opponent, then performs a rising slash similar to the one she performs in the ruined future cutscene in Awakening
- Down - Lucina transforms into the Bride class and equips a Brave Bow and fires two shots
- Cross Special 1 - Lucina equips a Levin Sword and fires off a bolt of lighting. She then transforms into the Bride Class, lunging at the enemy with Gradivus before handing it off to Chrom. After Chrom launches the enemy into the air, Lucina, back in her Lord class, and Chrom attack the enemy at the same time, creating the pose the two have on the box art of Awakening
- Cross Special 2 - Lucina and Chrom lunge at the enemy. Lucina then transforms into the Bride class and equips an Astra bow, firing off 5 critical Astra strikes.
Stats at Level 99[]
| Lv | HP | ATK | DEF | TEC | DEX |
| 99 | 48617 | 751 | 399 | 274 | 284 |
Ultimate Equipment[]
Gear: Exalted Falchion (ATK +297, TEC +50)
Accessory: Fire Emblem (DEF +280, DEX+70, SP +50)
Attack List[]
| Name | Strength | Effect |
|---|---|---|
| Dual Falchions | A | |
| Rapier & Twirling Blade | C | Stun |
| Killing Edge & Bride's Lance | A | |
| Levin Sword & Reverse Spin | C | Stun |
| Gradivus & Brave Bow | B | Block Crush |
| Fire Emblem: Awakening | S | Stun |
| Astra Bride | S | |
| Dual Strike | B | Down |
Skill List[]
| Name | SP Cost | Target | Effect | Description |
|---|---|---|---|---|
| Noble Rapier | 30 | Self | Block Damage +50% | A narrow blade, usable by Chrom and Lucina, that's best against armored foes. |
| Gaius's Confect | 100 | Ally | Max HP & SP +50% & Atk, Def, Dex, and Tec +10% | High quality candy that the sweet-loving bandit Gaius gave to Chrom. |
| Sword Swing | 50 | Self | CP Earned +25% | Lucina frequently swings her sword to polish her skills and keep her protected. |
| Parallel Falchion | 20 | Self | HP +40% | Lucina's sword, a memento of her father. It has the power to heal life force. |
Auto Skill List[]
| Name | CP Cost | Activation Rate | Effect | Description |
|---|---|---|---|---|
| Rightful King | 700 | Start of Turn: Round 7 or higher | Skill SP cost down 25% | Chrom exercises his natural royal talents to their limits. |
| Charm | 0 | Start of Turn: XP 120 or more | Extends Cross Freeze | The heroic, popular Chrom spurs everybody in the team forward. |
| Destructive Tendencies | 400 | After taking action: 5 or more types of skills in effect | Block Crush Damage +50% | Chrom, who tends to break things a lot, crashes right through guarding foes. |
| Aether | 600 | After Action: 15 or more enemies defeated | Absorbs HP | Lucina's special ability lets her heal her body while attacking. |
| Back to Back | 300 | Start of Turn: 100% | Nullifies back attacks | Lucina swears to always keep her beloved father's back covered. |
| Funny Bone | 500 | Start of Turn: 30% | Combo XP Recovery +50% | Something sets off Lucina's peculiar sense of humor, boosting her tension. |
| Dual Strike | 0 | After taking action: 10 or fewer enemies remaining | Join Counterattacks | Chrom and Lucina join nearby allies to punish foes. |
Bio[]
Chrom's daughter.
She traveled back in time from a ravaged future in which the revived Fell Dragon Grima has destroyed the world. In Lucina's world, Chrom was betrayed and slain by one of his comrades, and she intends to find the one responsible and prevent it from happening again.
In order to avoid becoming entangled in history, she started out wearing a mask and using the name of the ancient hero "Marth." However, Chrom gradually picked up on the truth about her.
Her strength of will is a great asset to her, though at times it manifests as pure stubbornness. She has a fierce devotion to refining her sword technique through daily practice, and like her father tends to wreak havoc on her surroundings in pursuit of this. She maintains a serious demeanor most of the time, yet on occasion the strangest things will prompt a laugh. She also has a fairly unique sense of fashion. While she views Chrom as someone to protect, she also reveres him as her beloved father and acts as a dutiful daughter to him.
Fire Emblem 0 (Cipher)[]
Lucina is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Uses[]
Blue cards focus mainly on the player getting lots of Class-Changed Units, and the Exalted Descendant of Ylisse is an excellent example of this type of playstyle. Her Series 1 SR card has an ability that lets you draw two cards and then add a card from your hand back to the top of your deck, allowing you to avoid failed Supports. However, if she was Class-Changed, you instead draw three and add two to the deck in any order, meaning you get at least two guaranteed Supports. Your opponent also doesn't know what you added to the deck, so you can use this Skill and then end your turn, leaving them guessing as to what type of Support they'll be up against. Her Series 4 SR has similar functions at less cost. This version's Skill lets you choose which of the top two cards of your deck you draw at the beginning of each turn. The other card is discarded, but you'll always be getting something you'd rather have instead. Her S4SR also has a Skill that only takes effect while she is Class-Changed, which gives an extra 10 ATK to all Class-Changed Units you control as long as Lucina is in the Vanguard. Her low Cost cards are of course less useful, but still bring interesting things to the table. Her Cost 2 card, included in the Blue Starter Deck, doesn't really do much on its own, as its Skill provides a 10 ATK boost to herself and any Chrom you control...but only if you control a Chrom, making her more of a supporting card. Her Cost 1 cards are where it gets interesting. Both versions have an ability that reads "Always treat this card as if the name were also Marth." This means always - in the hand, the Retreat, as Supports - in other words, you can Level Up or Class-Change her into Marth cards for a surprise your opponent may not like, discard her for Marth Crits(or discard Marth cards for her crits), and, unfortunately, you can't Deploy a Marth while she's Deployed nor can you Deploy her while Marth is, also you will fail the Support check if she flips a Marth or vice versa. This ability doesn't carry over to her other cards, though, so once you Class-Change her she won't be considered Marth any more(unless you Class-Changed her into a Marth card just for the heck of it). Overall, Lucina has huge potential in decks that use Class-Changing a lot, even some non-Blue cards like the Green Micaiah and Elincia cards. Use her for increased consistency in your decks.
Choose Your Legends Placement History[]
| Round | Placement | Character Version | Votes |
|---|
| CYL1 | 2 Winner |
![]() Awakening |
42,875 |
| 52 | ![]() Awakening |
5,420 |
| CYL2 onward | Ineligible | ||||
Etymology[]
Lucina may be named after Lucina, the Roman Goddess of childbirth. In ancient Roman religion and myth, Lucina safeguarded the lives of women in labor. Lucina was also an epithet for Juno. The name was generally taken to mean "she who brings children into the light" (Latin: lux, lucis, "light"), which may relate to how she lead the other second generation characters back into the past to save the world. Lucina can be pronounced with a hard "c", as in the Japanese version of Awakening, which comes from the name's Greek origins. The soft "c" version of Lucina derives from its Latin form and is used for all other releases of the game.
There are also several moths and butterflies that contains the word Lucina in their species names such as Dactyloceras lucina, Hypatopa lucina, and Hamearis lucina. These may be the origin of Lucina's butterfly motifs. These motifs could also relate to the "Butterfly Effect"; a time travel theory where changing minor events in the past would drastically alter the course of the future, which is of course relevant to the story of Awakening. These could also explain the scene in Awakening's intro video where shadows are chasing a glowing blue butterfly, representing Grima chasing Lucina from the future to the past.
'Marth' is a corruption of 'Mars,' the Roman god of war. The name is also a direct reference to Marth, the first lord of the series and Lucina's ancestor.
Trivia[]
- Lucina was voted the most popular female character in the Awakening Character Popularity Poll in Japan.
- Lucina came in 9th in the Awakening Most Helpful Character poll in Japan.
- Lucina and Male Robin were voted 8th most popular couple in the Awakening Couple Popularity Poll in Japan.
- Lucina came in 2nd for females in the Heroes Choose Your Legends popularity poll. She had 42,875 votes. Her Masked Marth persona was placed in the poll as a separate character and came in 28th place for females. She had 5,470 votes. Considering that the poll included every single character in the franchise, this means Lucina is the highest scoring character of the Awakening portion and second most popular female character overall.
- Because Chrom does not need to marry Sully, Sumia, Maribelle, Olivia, or the Female Robin—and Lucina must be recruited for story purposes—Lucina is the only child character whose determinate parent does not need to have an S-Support.
- Lucina is the only child in Awakening with a fixed hair color and cannot inherit the hair color of her non-determinate parent.
- Including her Parallel Falchion, and both Rapiers, Lucina can wield a total of 116 unique weapons provided Robin is her mother.
- Lucina's birthday is the same day that Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Path of Radiance were first released in Japan.
- If Lucina and Owain achieve an S-support, they will gain the title "Companion", on their character cards instead of "Husband/Wife" to prevent implications of incest. The title is also used if she achieves an S-support with Morgan if Inigo or Brady is his father (and Chrom is Inigo or Brady's father).
- If Lucina is the daughter of Robin, Lucina will have the most amount of class options out of all characters in the game with a total of 35 (34 without Bride).
- Because of this, Lucina is tied with Female Morgan for the most amount of skills learned in a single playthrough with 74 skills possible.
- However, because Chrom's reclass options are all gender-neutral, Lucina is the only female child unit who cannot inherit male-exclusive class skills. She shares this trait (albeit gender-flipped) with Yarne.
- Lucina's official artwork depicts her wielding the Falchion.
- Her confession image is unique in that the background does not change to a bubbly pattern variant seen in most other confessions.
- If Female Robin marries Chrom, Lucina will have both the Exalted Blood and Fell Dragon Blood. Lucina is one of four children who can possibly have this trait, the other 3 being both Morgans and Owain.
- Lucina is the first Lord in the series to be fought as an enemy Lord. (This does not count Ike in Radiant Dawn as he is a Hero at the time).
- When reclassed into a Dark Knight, Lucina will have the same hairstyle she did while under the disguise as Marth.
- Although Lucina can use Counter in Super Smash Bros. for Nintendo 3DS and Wii U, it is impossible for her to learn it in Awakening since it is a skill only usable by male characters and because Chrom cannot reclass into the Fighter classes. Even if he could learn it, Lucina will never inherit it since Chrom always passes Aether down to her.
- Chrom himself gains the ability to use Counter in Super Smash Bros. Ultimate despite the above discrepancies.
- Lucina is the first unlockable character in the Super Smash Bros. series to be female, being unlockable in both versions of Super Smash Bros. for Nintendo 3DS and Wii U; all of the other unlockable characters, in addition to the ones from the past three games, are either male or gender-neutral (referring to Pokémon).
- She is also the first clone character to be female; the majority of clone characters are male, with Pichu from Melee being gender-neutral.
- This is changed in Super Smash Bros. Ultimate, where all but the eight characters from the original Nintendo 64 game (out of a cast of 77, excluding DLC) are considered unlockable characters, including almost every female fighter (excluding Samus), as well as the addition of two female Echo Fighters.
- In the Super Smash Bros. series, like with her official appearance, Lucina's in-game model features the Mark of Naga on her left eye. Masahiro Sakurai has said that, as it is such a small detail, most players likely will not notice it during normal gameplay.
- Along with King Dedede, Lucina's name is announced differently in the Japanese and Korean versions of the Super Smash Bros. games to reflect the pronunciation in said languages. As of Super Smash Bros. Ultimate, this also applies to Simon, Richter, and King K. Rool in the Japanese version.
- Lucina is one of the few units whose status screen portrait changes at some point of the game, a trait she shares with Marth, Alm, Celica, Ike, Volke, Sothe, Julia, Micaiah, and Kris. Her change happens when her mask is broken before Chapter 6. Unlike most examples, Lucina's portrait changes when she's still an NPC.
- Lucina's mask holds great symbolism. Butterflies have been known to symbolize Hope, Joy, and New Beginnings: all of which are aspects for which Lucina and the other second generation characters fight. It also symbolizes the element of time, which is reflected through their time travelling in game.
- In addition, this can also be a reference to the term "The Butterfly Effect", how she and her second generation companions are making the minor changes in the past in order to influence a better outcome when trying save their future.
- In both the drama CD and the manga, the mask was not her first choice for a disguise, as she initially intended to use a pair of massive glasses.
- One of the two items that the player can receive from Lucina in Fates is the Bear Hat. She refers to it being totally cute which is a joke on Lucina's terrible fashion sense. The hat itself is a reference to the final Drama CD for Awakening. In it, Risen steal things that are beautiful and end up stealing Lucina's tiara. As most of the other second generation characters go to get it back, Lucina decides to go shopping for a replacement, accompanied by Laurent and Severa. Laurent ends up showing Lucina the Bear Hat by mistake and she, in turn, buys 12 of them. Later on they are used to kill the Risen because "they can only be killed by ugly things".
- Lucina's amiibo Hero Battle team in Fates is based on some of the other children from Awakening
- Sky Knight: Cynthia
- Wyvern Rider: Gerome
- Mercenary: Inigo or Severa
- Samurai: Owain
- Dark Mage: Laurent
- According to the drama CD, her tiara was a gift from her mother. This is similar to how Marth obtained his circlet.
- The Spring Festival Paralogue in Fire Emblem Heroes further references Lucina's bad sense in fashion when she shows Xander the egg she painted. Xander has to stop himself from insulting its gaudy appearance.
- Her "Masked Marth" variation is the only character in the game with no innate passive skills whatsoever.
- Lucina shares her English voice actress, Laura Bailey, with Palla in her appearance in Fire Emblem Heroes.
- In her "Tempest Trials", "Spring Festival", and Choose Your Legends variant in Heroes, she shares her other English voice actress, Alexis Tipton, with Clair, and Palla in her appearance in Fire Emblem Echoes: Shadows of Valentia.
- Lucina was the winner of the 1st Voting Gauntlet (Princes vs. Princesses) in Fire Emblem Heroes.
- Lucina is shown several times to be heterochromatic, with her left eye being brighter than her right one. Most likely, it's because of the brand than of an actual genetic change, but it was never clarified.
- Lucina's outfit in her "Here With Me" variant in Heroes is identical to the one she wears in the artwork for the Fire Emblem Awakening Original Soundtrack.
Gallery[]
- See main article: Lucina/Gallery.










































































