—Lucina in Chapter 14 of Awakening
Lucina is a playable character and one of the three main protagonists from Fire Emblem Awakening, who appears as the tritagonist.
- 1 Profile
- 2 Personality
- 3 In-Game
- 3.1 Fire Emblem Awakening
- 3.2 Fire Emblem Fates
- 3.3 Fire Emblem Echoes: Shadows of Valentia
- 3.4 Fire Emblem Heroes
- 3.5 Fire Emblem Warriors
- 4 Quotes
- 5 Possible Endings
- 6 Non-Canon Appearances
- 6.1 Super Smash Bros. Series
- 6.2 Monster Hunter Frontier G
- 6.3 Code Name: S.T.E.A.M.
- 6.4 Super Mario Maker
- 6.5 Project X Zone 2
- 6.6 Fire Emblem 0 (Cipher)
- 7 Choose Your Legends Placement History
- 8 Etymology
- 9 Trivia
- 10 Gallery
- 11 References
The daughter of Chrom and gifted with the mark of Naga, known as the Brand of the Exalt, on her left eye, like in the present timeline, future Lucina was born to Chrom and his wife after the Ylisse-Plegia War. In game, her mother can be either: Robin, Sully, Sumia, Maribelle, Olivia or a nameless Village Maiden. She had a special bond with her parents, especially Chrom who taught her swordplay.
After Chrom's death at the hands of Grima, Lucina inherited the Falchion and attempted to fight Grima. She never learned who killed her father, however, her only clue was that her father's murderer was someone close to him. At some point, her mother was also killed in battle. With the world on the brink of destruction, Lucina was down to only her closest allies, the other children of the Shepherds (and in the game, her younger sibling, depending on who her mother was).
Awakening Drama CD: Recollections of a Future Requiem
In the future, where she was originally from, Lucina and some of the other children arrive at Mount Prism. Despite the fact that she only possesses four of the Fire Emblem's Gemstones, the fifth having been lost, Lucina still hopes that Naga will grant her the ability to defeat Grima. She goes into the temple by herself and attempts to request Naga's aid, managing to summon Naga in the process. After conversing with Naga, Lucina reports to the others that while the Awakening Ceremony cannot be performed with only four Gemstones, Naga informed her of another way to save the world: go back in time to prevent Grima's resurrection. She is unsure if the rest of the children will go along with the plan, but Inigo is confident that they will place their trust in her decision, while Brady is less certain.
Some time later, Lucina explains the option to return to the past to the rest of the children at Ylisstol. Inigo, Owain, Severa, and Cynthia agree with the plan, while Brady, Gerome, and Kjelle wish to stay in the future, and Laurent, Nah, Noire, and Yarne are undecided. Lucina says that she will respect if anyone decides to stay, but she will go even if she has to do so alone. She also mentions that since the Outrealm Gate will open in three days, everyone will have time to decide what to do.
On the final day before the Outrealm Gate opens, Ylisstol is abruptly attacked by Grima and his force of Risen. Lucina manages to fight back against the Risen, but the soldiers fighting alongside her are killed when Grima arrives. Lucina attempts to stand her ground against Grima, whom boasts of his victory and mocks the death of Lucina's parents. Grima moves in to finish her, but she is saved when Gerome pulls her to safety, aided by Cynthia and Noire. Lucina speculates that Grima must have learned of their plan to return to the past, and requests that Gerome drop her onto Grima's head to attack him. He does so, and Lucina manages to wound Grima by impaling him with Falchion before once again being pulled to safety by Gerome, forcing Grima to retreat. However, Lucina realizes that the rest of Ylisstol has been completely destroyed by the Risen, killing everyone but the twelve remaining children.
Lucina arrives in the burning village just in time to prevent Owain and Inigo from sacrificing themselves to aid the others. She tells them and the rest of the children that Ylisstol is beyond saving, and the only thing that they can do is flee. She silently apologizes to Chrom for failing to protect Ylisse before retreating to a nearby forest.
Lucina says to the children that while it is too late to defeat Grima in their future, they can still return to the past to save the world. Inigo and Owain anticipate saving the world and returning to the future, but Lucina admits that there is something she didn't tell them previously: she does not know if they can return to their world after leaving it. Lucina reaffirms that it is impossible to defeat Grima, and she will return to the past to stop him even if she has to do it by herself. She understands that the rest are still undecided, and asks that they meet her at Mount Prism by daybreak if they decide to go with her. Before she goes there herself, Lucina heads to the ruins of Ylisstol to say goodbye to her parents.
Lucina reaches Mount Prism and finds that no one else is there. She is saddened, but prepares to leave before she is attacked by invading Risen. Fighting by herself, Lucina realizes that she could only fight on previously due to her friends supporting her, and she thanks them for their help before tearfully strengthening her resolve to save the world, though she would rather not do it by herself. Just then, the rest of the children arrive to help, reassuring Lucina that they are all going together.
After the Risen are slain, Gerome offers to give Lucina a mask to conceal her identity when they go to the past. She initially chooses a pair of massive glasses before a disgusted Severa picks out a butterfly mask for her instead. Noire and Nah reflect upon Lucina's unconventional fashion sense before she begins to weep with joy, glad that they can all laugh together again. She also admits that she was wrong in claiming that she could do everything by herself, but Nah and Severa reaffirm that they'll always be together. The group realizes that Grima and the Risen are attacking the temple, and Lucina urges the others to go on ahead of her while she covers them. Putting on the mask, Lucina bids farewell to her world as she declares that she will change her fate.
While traveling into the past, anomalies in the flow of time due to the presence of Grima and his Risen army following the children caused her to be separated from her friends, while she herself arrived shortly after Chrom had just recruited his most trusted ally, Robin. Upon arrival from the future, Lucina, under the guise of "Marth", instantly comes to Chrom and Lissa's aid when a Risen nearly kills Lissa. However, before Chrom can thank her, she temporarily leaves, leaving Chrom, Lissa, Frederick, and Robin to fight off the remaining Risen that appeared from the portal. After the battle, she introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during a tournament at Arena Ferox, Lucina defeats Basilio's original champion, Lon'qu (which, according to the manga, happened because he discovered her true gender during the fight, causing him to hesitate long enough for her to knock him out), thus becoming his new champion for the tournament. Chrom defeats her in the tournament and once again, she leaves.
After the Shepherds rescue Maribelle, Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and tells Chrom that she will protect him from an Assassin hiding in a nearby bush. The Assassin pops out and is quickly killed by her. However, a second Assassin appears, and manages to cut her mask off, causing her hair to come loose, and exposing the fact that her gender is female, but Chrom kills the second Assassin. She assists Chrom in protecting Emmeryn from the assassins, led by Validar. During the attempt, Panne appears and Lucina tells Chrom that she is not hostile towards them. After Validar's death, Emmeryn thanks her and she leaves, believing that the future has been altered. However, she watches Emmeryn's death and is horrified that her future is back on track.
Two years after Gangrel's defeat at the hands of Chrom, the present timeline's Lucina is born to Chrom and his wife.
Conquest of Valm
After talking to the new king of Plegia, Validar, at Carrion Isle, Chrom and Robin prepare to depart the next day. That night a group of Risen ambushes Chrom's army. After clearing nearly all of the Risen, a Risen Assassin suddenly warps behind him, but Lucina steps in and protects Chrom, though in the process, she calls Chrom "father", blowing her cover as "Marth" even more. Chrom is still curious as to who she is and Lucina can no longer bear to hide her secret from him. Lucina tells Chrom to look into her left eye. As he gazes closely into her eye, he sees the Brand of the Exalt, the exact same one that his infant daughter has back at Ylisstol. Lucina begins to tear up, but Chrom warmly wipes away her tears. Lucina finally embraces her long lost father, weeping in his arms.
Lucina's mother soon arrives and becomes upset/angry and shocked upon seeing Lucina, believing that Chrom had a secret relationship. Lucina clears all misunderstandings by showing her the Brand in her eye. After reassuring them that the present Lucina is still in the castle, her mother happily accepts her and they share a tender embrace. Collecting herself from the reunion, Lucina reveals to Chrom, Robin, and Lissa of the apocalyptic future she came from where the Shepherds were all killed, leaving behind only their children. With the resolve to change the future and to protect her parents, Lucina joins the army. And while on the ship to Valm, Lucina decides to ditch the "Marth" name, preferring to fight as herself now.
After capturing Fort Steiger from the Valmese, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces, and the forces to the south were destroyed by Yen'fay's forces. When Khan Basilio volunteers to stall Walhart's army while Chrom and Robin's troops attack Yen'fay, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went. Nevertheless, Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go to increase his chances of survival. Soon after, word arrives that despite the different events, Basilio was "slain" regardless. Remembering his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.
Fate of the World
After preventing Walhart's conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. On the way to the castle, Lucina sees what appears to be Grima's remains, telling Chrom that Grima must not be resurrected in this timeline. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, forcing them to flee. Chrom, Robin, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders Robin to seize the Fire Emblem and Robin does against their will. After seeing the event unfold, Lucina realizes that Robin was the one who murdered Chrom, despite that act was against their will.
After escaping the castle, Lucina reluctantly decides to kill Robin to prevent this, who can choose to accept her judgement or not. Regardless of Robin's choice, as she is about to kill Robin, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing Robin is for the greater good, but Chrom places his trust in Robin, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to male Robin, regardless of his choice, she will not go through with it when Robin makes his last request for her to find someone to keep her happy. In addition, if her mother is female Robin, regardless of her choice, Lucina cannot bring herself to kill her own mother.
Later at The Dragon's Table, Lucina witnesses Robin killing Chrom again and cries out in horror. Chrom soon gets back up on his feet however, surprising both Lucina and Validar. Robin, having foreseen the event in a Premonition. Basilio is also revealed to have survived his encounter with Walhart, having taken Lucina's advice and feigned death. They then put Validar out of his misery and all seems well. However, a mysterious black figure warps in and takes on the appearance of Robin, revealing themselves to be Grima. Grima reveals that he is indeed the one who possessed Robin in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future. Nonetheless, all is not lost, as Robin managed to steal the Fire Emblem from Validar before it was dropped into the Dragon's Table. Now with the power to take down Grima, Lucina aids Chrom and Robin for the final battle with Grima.
After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after.
The Future Past
In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem. Tiki arrives and surprises her, as Lucina had sent many of her soldiers to protect Tiki at the shrine. However, Tiki tells her that despite her assistance, the Risen eventually overran Mount Prism. Suddenly, a cloaked figure arrives and attempts to kill Lucina, but Tiki protects her and takes the blow instead. Lucina attempts to use a stave on Tiki to heal her, but she refuses, telling her that it should be used for the others before dying. After mourning her death, Lucina will meet up Gerome, Laurent, and Severa, who hands her the Fire Emblem and one of the Jewels. Grima appears shortly after, taunting them while demanding for the return of the Emblem. Refusing his offer, the party is about to be destroyed when the Shepherds from the other timeline suddenly appear to aid them in their battle. After Grima's first defeat, he attempts to kill Chrom once again, however the battle had weakened him enough for Robin to regain temporary control over his body, and send the Shepherds back to their own timeline.
Half a year later, Lucina is now Ylisse's new Exalt and occasionally meets with the rest of "Chrom's New Shepherds" from time to time.
If Lucina is the only child character left, Robin, who has managed to take control of their body from Grima, teleports Chrom and his Shepherds away to their own time. They proceed to tell Lucina that she must complete the Awakening before they awaken from their slumber, as she is humanity's last hope for survival. Grima continues talk with Lucina, telling her how they were responsible for the death of her father, scores of Ylisseans and her friends that she sent out to get the gemstones, to her horror. Lucina notes that Grima's voice is painfully familiar, and wants to save them. However, Robin refuses as they can speak their mind freely as Grima was weakened by Chrom and his Shepherds. Grima then leaves, waiting for the day they will die to her.
Lucina makes an appearance in Fire Emblem Fates, and requires her amiibo in order to be playable. When she appears in My Castle for the first time, she introduces herself to Corrin and remarks excitedly towards their castle and kind comrades. She claims that she is a lost child and that she suddenly arrived at their castle after becoming lost in a lonely road, though she states that she is used to being in unfamiliar places. She asks for Corrin's name and expresses a nostalgic feeling towards them. She then offers them one of two accessories which the player chooses, a Bear Hat or her own Butterfly Mask, as a token of her appreciation and promises to meet them again should they ever need her, no matter how far she travels.
During her second appearance, she notes about her experiences in Super Smash Bros. and challenges Corrin to test their power and resolve. If Odin, Laslow, or Selena are present and face her, she calls them by their real names - Owain, Inigo, and Severa respectively - and all four are surprised to see each other again. However, Odin, Laslow, and Selena can tell that this Lucina is not exactly their Lucina, but rather a facsimile from the world of Super Smash Bros. After the battle, Lucina and Corrin remark on each other's power and Lucina requests to join Corrin's party. While Corrin fears that Lucina would not approve of the path they have chosen, Lucina reassures them that during their fight, she realized that they are pursuing the same justice as she is and asks them not to falter in this matter. They concede and happily welcome Lucina into the army, where she becomes a playable character for the rest of the current game.
Under her masked Marth persona, Lucina serves as the guide for all Heroes who fall into the chaotic storm called the Tempest. By guiding them through the Tempest, the storm becomes progressively weaker until the Heroes are sent back to their world when it calms.
Lucina is a strong willed, pragmatic, serious woman, who is determined to defy fate to alter the dark future she came from. She admires historical figures and her ancestrals, showing extreme reverence to her father, and trying to emulate how she thought her ancestor Marth acted, to lend her the strength she needed. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her stoic personality and lacking sense of humour is result of her feeling responsible for the survivor children of Shepherds, so being their leader, she believes there's no place for herself to lighten. She cares for comrades deeply and has a sense of justice. But even with her leadership skills and talent as a swordswoman, Lucina never gives herself any credit, constantly doubting whether or not she can live up to Marth or her father's name.
Her main motivations come from her love for her parents, especially Chrom. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Nevertheless, she is obedient to her father and puts her trust in his judgements, showing a strong bond of trust with him. Bearing a keen resemblance to Marth, it even leads to her being mistaken as him by Tiki when she is introduced, with the latter remarking that her involuntary actions when helping others further likens her to Marth himself. Furthering that point, she even speaks in a very formal and polite manner more reminiscent of him, contrasting her father. Despite that, she seems to have inherited some of her father's traits as well, as some of her quotes implies that she has his habit of breaking things when practicing.
As a result of her troubled childhood, Lucina tries to spend, desperately, as much time as she can with her parents in order to have the moments she couldn't before. Once the world is saved, she doesn't wish to get in the way of them tending to their present daughter, despite the assurances from them both that even though she's from a different timeline, she is still their daughter and that they love her equally. She values her Falchion because of it being the last possession left behind by her father, as she gets angered at her sibling using it to cut apples.
She also has a paranoid streak. Said behavior goes so far as to be paranoid of Female Robin if she is not her mother, because of her close relationship with Chrom, only to irrationally demand for Robin to fall in love with her father when the former claims to not consider him gallant, much to their mutual confusion.
Despite her serious and stoic persona, Lucina has light and unintentionally goofy moments around the ones she is close, especially her parents and sibling. One of her most bizarre traits is her odd taste for fashion, as it is shown most prominently in her supports with her mother, where she goes from purchasing a dress featuring pictures of Emmeryn to attempt to pick several other options while shopping with her (which goes from uncommon to literally having only strings). This is further proved by the fact that she wears bizarre Groucho-Marx glasses in the official Awakening comics and drama CDs, buys and owns numerous bear hats in both the drama CDs, and in her appearance in Fates. Lucina has a rather dry sense of humor, and is the least likely to get a joke out of everyone in the Shepherds.
Description: An enigmatic warrior who bears the name of a legendary king.
As a Boss (Chapter 4)
|Dual Strike+||Sword - C||Parallel Falchion|
|Dual Strike+||Sword - C||Parallel Falchion|
As Playable Unit
Description: An enigmatic woman who thirsts for a better world.
|Sword - C||Parallel Falchion|
Like the other children units, Lucina inherits stats and skills from her parents. The formula for her actual base stats are the "[(mother's current stats - mother's class base stats) + (Chrom's current stats - Chrom's class base stats) + Lucina's absolute base stats] divided by 3, then added to the child's class base stats.
* - Lucina inherits Aether from Chrom, whether he has the skill or not. She will also inherit the skill at the bottom of her mother's equipped skills at the moment of her recruitment.
- Note: These are Lucina's default growth rates, for her actual growth rates, use the following formula, (Chrom's default growth rates + Mother's default growth rates + Lucina's default growth rates) ÷ 3 + Class growth rates.
- Note: These are the default growth rates.
Max Stat Modifers
- See also: Lucina/Supports
- Robin (Male)
- Owain (The game lists their S support titles as 'Companions' due to them being cousins)
- Inigo (Can also be her brother)
- Brady (Can also be her brother)
- Male Morgan (Can also be her brother)
- Lucina's Mother
- Robin (Female) (Can also be Lucina's Mother)
- Kjelle (Can also be her sister)
- Cynthia (Can also be her sister)
- Female Morgan (Only if Lucina is her mother)
|Base Classes||Promoted Classes|
|Base Classes||Promoted Classes|
*Lucina can reclass to all possible female classes if Robin is her mother. The table above compiles the list of class sets that Robin exclusively passes down to Lucina.
|Base Classes||Promoted Classes|
|Base Classes||Promoted Classes|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Lucina is blessed with the title of Lord, making her an offensive force for the army. Regardless of who her mother is, Lucina has similar growth rates to her father's, leading to high Strength, Skill, and Speed. With the proper mother, Lucina can outpace her father in some categories. Lucina also starts off with Aether making her a deadly unit from the start. However unlike most children, due to her mandatory recruitment half-way through the story, she may not start off as spectacularly as the other children, but she will catch up and eventually exceed most of them.
Like Chrom, Lucina as a Great Lord will give her a ranged option of Javelins while boosting her high stat caps. She will also eventually learn Rightful King to boost her activation of skills. Also like Chrom, Lucina should remain a Great Lord once she has built the necessary skills. If Lucina becomes the mother of Morgan, she will always pass down Aether to her. She will always have Aether even if Chrom does not.
Lucina also has a personal weapon, the Parallel Falchion. When initially recruited, Lucina's Falchion trumps Chrom's version of the Falchion with 7 more Might and 5 more Critical. It also has the ability to heal her for 20 HP if used as an item, so she never needs Vulneraries or Concoctions so long as she is in a sword-wielding class. Lastly her Falchion has the property of dealing effective damage against Dragon units like Chrom's Falchion, but it also starts off with the ability to deal effective damage to Grima, making Lucina a very useful unit for the Endgame as well as The Future Past 3. However, once Chrom's Exalted Falchion is unlocked, Lucina's Falchion will be slightly inferior. Nevertheless, it should be Lucina's weapon of choice for the majority of the game. It also has unlimited durability, like Chrom's Falchion and Exalted Falchion.
Inheritance and Reclassing
Lucina is the first child of the game that is recruited. Unlike the others, her recruitment is mandatory at the end of Chapter 13. This means that, unlike the rest, Lucina does not have the luxury of letting the player have time to decide what skills for her to inherit after extensive reclassing and level grinding. Thankfully, her father will always pass down Aether and her mother's reclassing options are all available to her so there is no need to panic if she does not inherit the skill from her mother that the player may want.
- Chrom: As Lucina's mandatory father, she shares all of his classes. Much like her father she adopts his Cavalier and Archer reclass options. Much like him, Cavalier gives Discipline which can help boost her weapon ranks, namely Lances, so she can start using them quickly. The Cavalier's promotions, Great Knight and Paladin offer Lucina some skills worth considering, but ultimately Aegis from Paladin works the best out of the lot to build off of Rightful King. Dual Guard+ can be considered as well for usage until Lucina can grab other skills from her classes inherited from her mother. Luna normally would be a great skill for her to learn, but with Aether, Lucina is better off with the compounded attack skill. From the Archer line, Lucina can be a good Sniper, as Aegis will protect her from Tome, Bow and Dragonstone attacks, and has a very high Skill cap to allow her to activate her skills more frequently. Lucina will also always inherit Aether, regardless of what Chrom's last skill is.
- Robin: Robin, due to her wide variety of Asset and Flaw combination, affects Lucina's stats in very strange ways. As such, there is no true way to gauge how her stats will run with Robin as her mother. Nevertheless, Robin will give Lucina a good boost in whatever stat mods she passes down. Robin passes down her class freedom, allowing Lucina to reclass into ALL possible normal female classes and the exclusive Tactician class. She will only be able to become a Thief, Dark Mage, and Mercenary if she is the daughter of Robin. Tactician gives her Veteran to aid in level grinding and Ignis as an attacking option, though she already has Aether. She does have the option to equip both, increasing the probablity that at least one activates. Mercenary can give Armsthrift if you need to preserve stronger weapons for her. Though the Parallel Falchion never loses durability, other more powerful weapons, namely Regalia, Brave weapons, and forged weapons, can be preserved using this skill. Lucina will make an excellent Hero with Aether giving her a solid niche over a Chrom fathered Inigo. The Dark Mage class provides only 1 new promotion, Sorcerer. Depending on the stat inheritance from Robin, Lucina can make a decent Sorcerer. Vengeance and Tomebreaker are good skills for Lucina to adopt, but she's better off with other skills unless Lucina has poor defenses to abuse Vengeance or needs the boost to avoid magic. Lastly Thief can give Movement +1 for added movement range and Acrobat from the Trickster class for good terrain mobility. All other of the best skills to grab are explained below from her other mothers since she receives all of them as the daughter of Robin. Due to having access to all female classes, Lucina can also become a Rally unit if needed.
- Sully: Sully gives Lucina a good balance of stat boosts though her defense is slightly lacking, but this drop is only a -1 difference. Magic and Resistance has no modifiers and Strength, Speed, Skill, and Luck gain good boosts. All-in-all, Sully is a great mother for Lucina stat wise. Sully passes down Myrmidon and Wyvern Rider. Among the best skills for Lucina to grab from her maternal inheritance are Vantage from the Myrmidon class for Lucina to attack, and possibly kill, enemies when her health is low before they can kill her, Swordfaire from the Swordmaster class for added sword strength, Pass from the Assassin class to help swarm units, and Lancebreaker and Swordbreaker from the Wyvern Rider reclassings to make her a good unit-killer. As she can learn Rightful King from her Great Lord class, it can be combined with Lethality to have a greatly increased chance of pulling off that skill.
- Sumia: Sumia boosts Lucina's Speed the most out of all of her mother candidates and gives her a good stat boost in Luck, Magic, and Resistance. She will have a slight drop in Defense caps and no boost to her strength, but Lucina should be just fine as the daughter of Sumia. Sumia passes down Pegasus Knight, Knight, and Cleric. Among the best skills for Lucina to grab from her maternal inheritance are Galeforce from the Dark Flier class to make her a better map clearing unit. As a General, she can learn Pavise, which will compliment her Rightful King and Aegis, making her a very powerful defensive unit if she is swarmed. As a War Cleric, she can learn Renewal, which helps her restore lost health if she takes any.
- Maribelle: Maribelle gives Lucina a high boost in Luck and a good boost in Magic, Skill, Speed, and Resistance. However she loses Strength and Defense in return, with Defense taking a serious hit to its cap. Lucina's stat inheritance is probably the least suited to improve her stats the right way as much as the rest of the mothers possibly could but still Maribelle does have her merits to make Lucina a great unit. Maribelle passes down Troubadour, Mage, and Pegasus Knight. Among the best skills for Lucina to grab from her maternal inheritance are Lifetaker from the Dark Knight class for a stronger regenerative skill, especially if Aether fails to activate, Renewal for a slightly weaker, but more guaranteed regeneration, Dual Support+ from the Valkyrie class for a good boost for her Dual Support bonuses, and Galeforce from Dark Flier.
- Olivia: Olivia gives Lucina a good balance of stats aside from some slightly lowered Defense and Resistance. Out of all the mothers, Olivia is the only one that has a skill that Lucina cannot learn otherwise, Luck +4. While not a spectacular skill, Lucina will most likely inherit this skill unless the player opts to reclass and level grind Olivia before starting Chapter 13. Olivia passes down Myrmidon and Pegasus Knight class. Among the best skills for Lucina to grab from her maternal inheritance are Vantage from the Myrmidon class, Swordfaire from the Swordmaster class, Pass from the Assassin class, and Galeforce from Dark Flier. As she can learn Rightful King from her Great Lord class, it can be combined with Lethality to have a greatly increased chance of pulling off that skill.
| Sword - C|
Lance - D
- As Great Lord
Max Stat Modifiers
- Future Witness
- A princess and daughter of Chrom who traveled to her past to prevent apocalypse. Appears in Fire Emblem Awakening.
|A||Defiant Spd 1||-||-|
|Defiant Spd 2||Defiant Spd 1||-|
|Defiant Spd 3||Defiant Spd 2|
|C||Spur Atk 1||-||-|
|Spur Atk 2||Spur Atk 1||-|
|Spur Atk 3||Spur Atk 2|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Lucina is one of many Falchion units that exist in Heroes. Lucina is the most offensively safe Falchion user and is comparative to Marth, having enough speed to avoid being double attacked while having just slightly more Atk than him to round out her offenses. She does lack the bulk of Alm and Chrom, but her speed helps to prevent most doubles from enemies. The Falchion makes her great against Dragon units though she does struggle against some dragons depending on their build. It also holds a Renewal 2 effect. This effect is boosted when her refine to Renewal 3 plus a Rainbow Bond 2 skill effect, boosting all four of her stats by 4, serving her well when she is close to allies.
Lucina's other skills include Aether which has a very slow cooldown, but the added damage and healing from the skill make it a deadly skill when it activates. Defiant Speed gives her a +7 to speed when under 50%, which can push her to 40 speed, but she lacks the bulk to maintain the effect, even with the regen from her Falchion. Finally, she has Spur Atk, boosting an adjacent ally's Atk during battle, giving her the ability to aid an ally who is giving her the Bond boost. Overall, Lucina's starting kit is rather lackluster, but she can be easily improved.
Lucina is easily dispatched by Red and Blue mages as her Res is her weakest stat. Units that can offset her speed through skills such as Bold Fighter/Vengeful Fighter and Swordbreaker are particularly troubling counters for her, especially since most are lower tier characters who carry such skills. While she has advantages against blue dragons, some like Nowi who occasionally carry Triangle Adept to boost their color advantage over her to reduce the impact of her Falchion effectiveness.
Lucina can acquire Dragon Fang/Draconic Aura since her Atk stat is strong enough to fuel both skills and deal higher damage while having a faster cooldown than Aether. Moonbow or her natural Luna are also worth alternatives. Most consider running Reciprocal Aid as it makes her a pseudo-healer with her self-regeneration, though Reposition is a standard, general usage skill just for the unit placement manipulation.Lucina can run a plethora of other skills to suit her needs as an offensive focused character. Skill A is commonly run with Fury as the flat stat boost serves her well while the after battle damage is healed by the Falchion. Giving her a Bond skill also stacks on top of her Refined Falchion, making them a great choice. Skill B ranges from Renewal to give her 20 HP in healing every two turns, though Quick Riposte and Wrath are two non-budget B skills that assist her in the long-run. Her Spd is also high enough to work Desperation with effectiveness. Skill C is flexible and can suit the players needs. Given that Lucina wants to stick close to allies to use her Bond Skill, taking a better Spur skill like Spur Resistance is preferred though Drive skills work with similar results.
- Spring Exalt
- Daughter of Chrom. Future exalt of Ylisse. Curious about the old festival traditions of Ylisse. Appears in Fire Emblem Awakening.
| Blue Egg+|
|Blue Egg+||Blue Egg||-|
|A||Darting Blow 1||-||-|
|Swift Sparrow 1|| Darting Blow 1 or|
Death Blow 1
|Swift Sparrow 2||Swift Sparrow 1|
|B||Seal Res 1||-||-|
|Seal Res 2||Seal Res 1||-|
|Seal Res 3||Seal Res 2|
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Spring Lucina was introduced against few competitors save Linde for offensive blue mage. Unfortunately, with time, many better Blue mages have entered the fray, leaving Spring Lucina with her limited availability a very small niche unit. She has great Spd as expected of a unit of her type. Unfortunately, she has semi-low Atk which can be patched with proper skill inheritance and giving her a Bladetome, but she is outclassed by several units released after her in this regard. Her main advantage over her competitors is the fact that her ideal build is fairly low investment and is still a competent unit if only powercrept by time.
Blue Egg is her weapon, which can be refined, that gives her an 4 HP regen after battle when she initiates an attack. Rally Speed grants a +4 Spd to an ally when used on them, which is a minimal boost, but stronger versions have come out since. Spring Lucina is the first unit to carry a dual Blow skill, namely the coveted Swift Sparrow, increasing her Atk/Spd by 4 when initiating, giving her the power boost to deal better damage and push her Spd to double more units. Seal Resistance applies a -7 Res penalty after combat.
Spring Lucina’s low Atk means that any Blue or Green unit with decent magical bulk can survive a blow. Greens with Distant Counter or Green ranged uints are particularly troublesome for her. Hector, Gunnthrá , and Deirdre are among her strongest counters. She is vulnerable to both Ploys and Panics as her Res and HP respectively are well out of range for the most common users. She is also weak to Anti-Mage units such as Felicia, Halloween Sakura, and Fjorm, all of whom are designed to soak her hits and retaliate.
Spring Lucina’s natural access to Swift Sparrow automatically makes her a candidate for an exceptional budget build unit. Draw Back is a natural fit for most mages as it allows unit placement manipulation while keeping her out of danger. Glimmer takes any buffs on her to strengthen her damage output. Desperation ensures immediate follow-ups so long as she is in her damage threshold. Skill C is flexible and can take just about any support skill that the team needs in terms of synergy.Blárblade is her only non-budget inheritance that grants her the biggest boost to match the likes of the high tier Blue Mages, however even then her main competitors function even better with the tome than she does. Other non-budget options include Chill Resistance lower’s the Res of the enemy with the highest Res stat, allowing her to deal more damage and either Attack Wave skill for the self-buff it provides.
- Enigmatic Blade
- A mysterious swordsman who hides his face behind a mask. Calls himself Marth. Appears in Fire Emblem Awakening.
Masked Marth is essentially a Free to Play Lucina, having the exact same stat spread as a Neutral Boon/Bane Lucina. Her only difference is a complete lack of skills in her starting kit, only having the Falchion. This further makes her similar to Lucina as she has the exact same Renewal 2 effect plus effectiveness to Dragons. This is further pushed to Renewal 3 plus a Rainbow Bond effect when refined.Masked Marth is in someways a weaker version of Lucina since she cannot adjust he stats through a Boon/Bane, but still shares the overall same strengths and weaknesses as her. Reading Lucina's Overall Section will detail "Marth's" counters and skill inheritance options.
- Brave Princess
- A princess and the daughter of Chrom with a strong sense of justice. Fights in similar garb to her beloved father. Appears in Fire Emblem Awakening.
|A||Armored Blow 1||-||-|
|Sturdy Blow 1|| Armored Blow 1 or|
Death Blow 1
|Sturdy Blow 2||Sturdy Blow 1|
|C||Spur Spd 1||-||-|
|Drive Spd 1||Spur Spd 1||-|
|Drive Spd 2||Drive Spd 1|
Brave Lucina takes a lance to the battlefield with solid Atk and Spd, making her a great offensive unit. Her only downside is a low Res, but that is a pretty common weakness that is only a small detriment to her main role on a team. She is fairly capable as an offensive unit, but she mainly shines as one of the strongest Support units in the game.
Geirskögul gave her a Def+3 boost and had somewhat of a lackluster effect of giving a Atk/Spd +3 buff to any ally within two spaces of her during combat if they wield any physical weapon. This does give her synergy even on non-infantry teams but the boost is small and has minimal bonuses as a result unless it helps push an ally to double an opponent or escape being doubled themselves. Two years after her release, alongside her fellow Choose Your Legends 1 heroes, Brave Lucina received a Weapon Refine that pushed her into the top tier of Support units. Not only does she gain the ability to slay dragons and adds +3 Def/Res as well to her buffs, but if an enemy initiates combat on her allies within two spaces of herself, they also gain a special cooldown acceleration effect, effectively granting a Rainbow version of the Breath skills on even units who could not normally acquire the skill, namely Cavalry and Flying units so long as they are physical units.
Sadly, while she can help accelerate her allies cooldown, she cannot make usage of the effect, thus her Aether remains at an unaccelerated 5 attack cooldown. Brave Lucina's remaining kit includes Steady Blow, increasing the Atk/Def of her own initiated attacks by 4 and Drive Speed, giving her allies 3 additional Spd during combat, thus granting a +6 Spd boost to her allies during combat.
Brave Lucina's magical bulk is lacking, leaving her extremely vulnerable to any sort of magic oriented unit like Reinhardt, Nino, and Lewyn. Standard green units also check her incredibly well such as Brave Ike, Hector, and Surtr.
Reposition is her best supportive option overall for all of her potential sets for its ability to position allies in front of her to bait a unit or to pull them out of danger if needed. Moonbow charges much faster and is a more reliable option than Aether's lengthy cooldown. Fury will give her a nice stat boost so she can have an even better performance in battle whenever she is forced to. Chill skills will help her allies by reducing key stats for their match-ups. Chill Attack has the most universal application, though sicne her buffs will only affect physical units, Chill Defense works just as well.Swift Sparrow and Wrath combo together well to increase initiated damage with the former and speed up cooldowns with the latter. Lucina also has just enough physical bulk to safely run defensive oriented skills like Steady Breath and Quick Riposte/Guard combo. Reposition is still a must.
- Glorious Archer
- A princess and the daughter of Chrom who traveled to the past. With a new outfit and divine weapon in hand, she fights once again. Appears in Fire Emblem Awakening.
|A||Death Blow 1||-||-|
|Swift Sparrow 1|| Death Blow 1 or|
Darting Blow 1
|Swift Sparrow 2||Swift Sparrow 1|
|B||Wings of Mercy 1||-||-|
|Wings of Mercy 2||Wings of Mercy 1||-|
|Wings of Mercy 3||Wings of Mercy 2|
|C||Distant Guard 1||-||-|
|Distant Guard 2||Distant Guard 1||-|
|Distant Guard 3||Distant Guard 2|
Legendary Lucina is the first Blue Bow unit in the game and has one of the most quirky offensive skill sets. She can utilize this to maximum efficiency thanks to her focus on pure offense, with high Atk and Spd, but trading this off for low bulk, especially magic bulk. Her stat spread and innate skill kit establishes her as a player turn offensive character that can destroy a host of units with ease. She also makes for a dangerous defensive Arena Duel and Aether Raids due to the deceptive movement range, namely through her exclusive skill listed below. Thögn grants her an innate +3 Spd increase, bringing her neutral Spd to 41. Its main effect is a +4 boost to her four main stats when initiating against any close range unit, virtually bringing her high enough to double most of the unmerged cast while boosting damage to boot. Her unique skill is her Support Skill Future Vision, an enhanced version of Swap, switching places with an ally and refreshing herself immediately to move again. This gives her a deceptively large movement range if her allies are placed accordingly to utilize this skill. Swift Sparrow further pushes her offense essentially guaranteeing the ability to double any close combat unit while increasing her damage on initiation. Wings of Mercy allows her to teleport to injured allies, further increasing her mobility while assisting allies. Distant Guard grants nearby allies a Distant Def 2 effect, giving her team synergy.
While having a Blue color gives her advantages against common Red units, it puts her into the general Weapon Triangle, leaving her vulnerable to Green units, ones that have the physical bulk to take her attacks. Units like Brave Ike, Surtr, and Amelia can easily take her attacks and retaliate in their phase. Distant Counter bulky greens like Hector, Fallen Male Robin, and Fae are also her biggest weakness as they can immediately counter after soaking a hit. The latter two are especially strong counters, alongside Myrrh as they target her Res. Wary Fighter forces her to fire a single attack until she or an ally can push them out of the skill’s range, which most common users can maintain. While Thögn does gain a boost from dragon units, they in turn target her much lower Res.
Skill InheritanceLegendary Lucina’s focus on pure offense should be capitalized in her skill inheritance. Moonbow or Luna helps her against the few bulk units that can survive against her already high damage and doubling potential. Desperation is a standard hyper offense Skill B to ensure her follow-up happens immediately. Attack Speed Link is a quirky Skill B that gives her, as well as her ally, a +6 Atk/Spd buff upon using her Future Vision skill, giving her the self means to buff her offense in preparation for her attack. It also allows refresher/healing units to trigger the skill and also makes an interesting dynamic with Legendary Azura and her ability to spread the +6 stat buff to all four of her main stats. Skill C is flexible, though she values either Spd Wave or Atk Wave skills for another means of self-buffing in preparation to attack.
|Sword - E||Parallel Falchion|
- See also: Lucina/Warriors Supports
Lucina - Foreseer (未来を知る者 Mirai o Shiru Mono lit. The One Who Knows The Future)
- "Lucina disappeared after whispering these words to her infant self: "Yours will be a happy future." Did she journey to another land or back to her own time? ...No one knows for certain."
- Lucina and Robin
- "Many wrote of Robin's legendary exploits, but accounts of his origins and character varied. Scholars, poets, and bards agreed on one thing alone--he loved his wife, Lucina, above all else."
- Lucina and Owain
- "Owain set off on a lengthy quest with Lucina to "stay his sword hand." Did they simply journey to another land, or did they return to their own time? None know for certain."
- Lucina and Inigo
- "Inigo traveled the world, ever ready with a smile or a solution when trouble started to brew. Lucina journeyed with him, and their home of the moment was always brimming with joy and laughter."
- Lucina and Brady
- "Brady left the priesthood to become the world's scariest violinist. Every new rondo he composed passed first through the ears of his beloved wife and critic, Lucina."
- Lucina and Gerome
- "Gerome and Lucina were married and settled down near Wyvern Valley. While her husband never minced the few words he had to say, Lucina understood, and the two built a happy life."
- Lucina and Morgan
- "Morgan's memory never returned, but he didn't seem to miss it much and lived happily with Lucina. Later, scholars would speculate he had come from a different future than the other children."
- Lucina and Yarne
- "Yarne tried desperately to find a safe haven after the battles were done, but even that journey was fraught with dangers - especially since Lucina was quick to dash to the rescue of every stranger."
- Lucina and Laurent
- "Longing to meet his mother's intellectual standards, Laurent took his wife on an expedition around the world. Lucina reunited with Tiki and Naga and thanked them for helping to usher in peace."
Super Smash Bros. Series
—Lucina's introduction blurb.
—Lucina's Alias on Punch-Out stage.
Lucina is a newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. Lucina's playstyle and moveset is the same as Marth's, focusing on great speed and mobility along with strong close range combat, but lacks ranged moves. However, while Marth's Falchion deals more damage at the tip of the sword, Lucina's Falchion does not deal bonus damage and has even damage output throughout the blade. She is slightly smaller than Marth, giving her a slightly smaller hurtbox, however her range is also slightly shorter. Yū Kobayashi and Laura Bailey reprise their roles as Lucina's voice.
Lucina is an unlockable character in both versions of Super Smash Bros. 4. She can be unlocked in the 3DS version once Marth clears Classic Mode on any difficulty or after playing 40 Smash matches. In the Wii U version, she is unlocked once Classic mode is cleared by any character on at least on Intensity 5.5 or 30 Smash matches have been played. Lucina dons her signature mask in her down taunt pose and the same mask appears on Kirby if he copies her ability, however she does not permanently wear the mask during a match. Lucina's palette swaps are references to several characters in Fire Emblem Awakening, namely Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia.
According to the director of the Super Smash Bros. series, Masahiro Sakurai, Lucina was originally planned as an alternate costume for Marth, but was eventually changed to be her own separate character with slight differences from Marth.
Lucina returns in Super Smash Bros. Ultimate. Lucina is now an "Echo Fighter" of Marth due to sharing the same moveset properties as him. However, she is still considered a wholly separate character from him due to how damage is distributed throughout their respective weapons.
(Note: All custom special move variants are exclusive to Smash 4.)
- Neutral Special - Shield Breaker: Lucina thrusts her sword into her opponent like her standard attack animation in Awakening. The move does heavy shield damage, capable of nearly breaking a full shield even when uncharged. The longer the move is charged, the more damage, shield damage, and knockback it inflicts, being stronger than even her forward smash at full charge. At full charge, it will break any non-perfect shield. Lucina is unable to move during this move as she charges it and it cannot be stored for later use.
- Custom Neutral Special 1 - Storm Thrust: Lucina's thrusting animation gains a small whirlwind in front of her, giving the attack a strong push effect in exchange for severely reduced damage.
- Custom Neutral Special 2 - Dashing Assault/Assault Dash: Lucina gains a lunging property to her thrust, but the attack has reduced damage including to shields. The attack itself deals slightly more damage if used in the air.
- Side Special - Dancing Blade: Lucina performs a series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can press the special button while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Lucina can perform 18 different versions of the Dancing Blade move. High variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks. Lucina's Dancing Blade lacks a sourspot and tipper sweetspot unlike Marth's version. While this makes the finishing slashes deliver drastically less knockback compared to the tipper finishers of Marth, the damage output and knockback are consistent as a result, making the move overall much more versatile and easier to use.
- Custom Side Special 1 - Effortless Blade/Easy Combination: Lucina's combo is executed much quicker. However, it has low damage output and low knockback, and she cannot execute high or low variations, meaning only the neutral combination strikes are available.
- Custom Side Special 2 - Heavy Blade/Heavy Combination: Lucina's combo is executed much slower but has higher damage and knockback. Due to the higher knockback, all four strikes link together poorly.
- Up Special - Dolphin Slash: Lucina performs a near-instant leaping vertical slash that launches her almost straight up while sending opponents caught outward. However, it has little horizontal movement making it more difficult to recover from the sides of the screen.
- Custom Up Special 1 - Crescent Slash: Lucina propels herself with a curving diagonal trajectory, and deals more damage late into the move rather than earlier. In exchange, she has lower vertical distance and more landing lag.
- Custom Up Special 2 - Dolphin Jump/Dolphin High Jump: Lucina propels herself much higher than its base form, however she can only ascend directly upward, and the move does not deal any damage.
- Down Special - Counter: Lucina grabs her Falchion with both hands and takes a defensive pose similar to her official render art while she flashes for a brief instant. If any character attacks her with a non-projectile move up close during the flash, Lucina will retaliate with a fast outward strike and reflect the damage for 1.2x the amount she would have received. Lucina can counter/negate items thrown at her using this move, however projectiles with explosive properties cannot be reflected and will detonate on her if she tries to reflect these.
- Custom Down Special 1 - Easy Counter: Lucina's counter window lasts significantly longer but has a lowered damage multiplier (x0.7) and low knockback.
- Custom Down Special 2 - Iai Counter: Lucina's counter window lasts for a shorter amount of time and has a slightly longer recovery period. However, it starts up almost instantly, has a higher damage multiplier (1.3x), and much higher knockback. Upon a successful counter, Lucina will move past her target in a single stroke, sending them in the opposite direction.
- Final Smash - Critical Hit: Lucina raises her Falchion then quickly rushes forward. She will only hit the first enemy she comes into contact with and will send them flying with a single, powerful blow. A health meter similar to the one seen in Awakening appears above the opponent and quickly depletes to zero. If there are multiple enemies nearby the enemy hit, the move will affect all of those close by. Lucina also says "Time to change fate!" ("運命を変えます!" (Unmei o kae masu!) lit. "I will change destiny!" in the Japanese version.) Like Marth's version of the move, Lucina's has incredible knockback, almost guaranteed to KO an opponent even at 0% on a medium sized stage unless there are walls or ceiling to disrupt the trajectory.
|Lucina||Chrom's daughter and future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful.|
|Lucina (Alt.)||Lucina's moves are much like Marth's, but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.|
Wii U Info
|Lucina||Chrom's daughter and future Princess of Ylisse. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.|
|Lucina (Alt.)||Lucina's moves are much like Marth's but there are subtle differences. With Marth, you need to try to hit with the tip of his sword, but Lucina's sword is equally powerful all along the blade. Her Shield Breaker move lets her attack opponents and break their shields at the same time. Charge it fully to shatter shields in one hit.|
|Critical Hit (Lucina)||In Lucina's Final smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes with a single hit. Just make sure you don't dash off the stage when you use it in midair!|
Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising.
- Pit: That lady's moves are awfully similar to Marth's.
- Palutena: That's Lucina. She used to introduce herself as Marth so certain similarities seem inevitable.
- Pit: What? She stole someone's identity?
- Viridi: Well it wasn't quite like that.
- Palutena: Marth had become a legend by her time—the Hero-King. So Lucina took that name to bolster the morale of her own army. Think of it as a symbol of hope in the depths of despair.
- Pit: That's pretty deep.
- Viridi: You can't tell by looking at her, but I hear she's got a great sense of humor.
- Pit: I'll try cracking a few jokes and see if that softens her up.
- Palutena: The tip of her blade doesn't deal as much damage as Marth's. But her attacks are more balanced, even if they're not tremendously powerful.
Lucina does not make a direct appearance in the game. However, in a collaboration between Monster Hunter and Fire Emblem, a female armor set for both Blademasters and Gunners exists in the game that is based on Lucina's Lord outfit.
Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. 4 amiibo figures of Fire Emblem characters. When scanned, a S.T.E.A.M. version of Lucina will appear in-game. Lucina wields her Parallel Falchion, leaping towards the enemy to strike them, and the Nidhogg bow. Her Special is a rush charge, going through any enemies in her path until she runs out of steam to move.
|Lucina||Lucina speaks of coming from the future but appears to come from some pseudo-medieval past. Whatever her origin, she is a woman driven to prevent some tragedy she believes is coming. She brings considerable martial skill to bear on her efforts.|
|Milton on Lucina||Lucina's talk of a dark future that she has traveled from seems preposterous...but still gives me chills as if someone had walked on my grave. Come to think of it, if she is from the future, she may well have done so at some point...|
Super Mario Maker
Lucina appears in Super Mario Maker as a special Mystery Mushroom character. She is unlocked either by completing a 100 Mario Challenge or scanning a Lucina amiibo.
Lucina appears as a playable unit in Project X Zone 2 as a tag team unit with Chrom. She and Chrom first appear in the chapter "Prologue 5: The Fire Emblem", where they, along with Valkyrie, Yuri Lowell, and Flynn Scifo have to protect Tiki from the Risen and Kamuz's troops. The map is based on Divine Dragon Grounds from Fire Emblem Awakening. Yū Kobayashi reprises her role as Lucina's voice actress in-game.
She and Chrom appear to join the team permanently during "Chapter 20: The Power to Change Fate". After the player reaches the third room in the Great Tree, Kamuz reappears from a Fracture with a group of Risen and his own troops after a few rounds have passed. Chrom and Lucina follow shortly after, appearing next to the third stranded pod. They rescue the allies stuck in the pod, then join the team to fight Kamuz and seal the Summoning Gate.
Lucina appears in her base Lord class wielding her Parallel Falchion. Depending on the attack input, she uses a variety of different weapons.
- Neutral - Lucina performs the attack animation of Aether, though the attack does not carry the effect it has in Awakening.
- Left - Lucina equips a Levin Sword, performs a thrust into the opponent, then fires a bolt of lightning. She reequips her Parallel Falchion and performs a front flip slash.
- Right - Lucina transforms into the Bride class and equips a Silver Lance and performs the Bride's Luna attack animation.
- Up - Lucina stabs the opponent, then performs a rising slash similar to the one she performs in the ruined future cutscene in Awakening
- Down - Lucina transforms into the Bride class and equips a Brave Bow and fires two shots
- Cross Special 1 - Lucina equips a Levin Sword and fires off a bolt of lighting. She then transforms into the Bride Class, lunging at the enemy with Gradivus before handing it off to Chrom. After Chrom launches the enemy into the air, Lucina, back in her Lord class, and Chrom attack the enemy at the same time, creating the pose the two have on the box art of Awakening
- Cross Special 2 - Lucina and Chrom lunge at the enemy. Lucina then transforms into the Bride class and equips an Astra bow, firing off 5 critical Astra strikes.
Stats at Level 99
Gear: Exalted Falchion (ATK +297, TEC +50)
Accessory: Fire Emblem (DEF +280, DEX+70, SP +50)
|Rapier & Twirling Blade||C||Stun|
|Killing Edge & Bride's Lance||A|
|Levin Sword & Reverse Spin||C||Stun|
|Gradivus & Brave Bow||B||Block Crush|
|Fire Emblem: Awakening||S||Stun|
|Noble Rapier||30||Self||Block Damage +50%||A narrow blade, usable by Chrom and Lucina, that's best against armored foes.|
|Gaius's Confect||100||Ally||Max HP & SP +50% & Atk, Def, Dex, and Tec +10%||High quality candy that the sweet-loving bandit Gaius gave to Chrom.|
|Sword Swing||50||Self||CP Earned +25%||Lucina frequently swings her sword to polish her skills and keep her protected.|
|Parallel Falchion||20||Self||HP +40%||Lucina's sword, a memento of her father. It has the power to heal life force.|
Auto Skill List
|Name||CP Cost||Activation Rate||Effect||Description|
|Rightful King||700||Start of Turn: Round 7 or higher||Skill SP cost down 25%||Chrom exercises his natural royal talents to their limits.|
|Charm||0||Start of Turn: XP 120 or more||Extends Cross Freeze||The heroic, popular Chrom spurs everybody in the team forward.|
|Destructive Tendencies||400||After taking action: 5 or more types of skills in effect||Block Crush Damage +50%||Chrom, who tends to break things a lot, crashes right through guarding foes.|
|Aether||600||After Action: 15 or more enemies defeated||Absorbs HP||Lucina's special ability lets her heal her body while attacking.|
|Back to Back||300||Start of Turn: 100%||Nullifies back attacks||Lucina swears to always keep her beloved father's back covered.|
|Funny Bone||500||Start of Turn: 30%||Combo XP Recovery +50%||Something sets off Lucina's peculiar sense of humor, boosting her tension.|
|Dual Strike||0||After taking action: 10 or fewer enemies remaining||Join Counterattacks||Chrom and Lucina join nearby allies to punish foes.|
She traveled back in time from a ravaged future in which the revived Fell Dragon Grima has destroyed the world. In Lucina's world, Chrom was betrayed and slain by one of his comrades, and she intends to find the one responsible and prevent it from happening again.
In order to avoid becoming entangled in history, she started out wearing a mask and using the name of the ancient hero "Marth." However, Chrom gradually picked up on the truth about her.
Her strength of will is a great asset to her, though at times it manifests as pure stubbornness. She has a fierce devotion to refining her sword technique through daily practice, and like her father tends to wreak havoc on her surroundings in pursuit of this. She maintains a serious demeanor most of the time, yet on occasion the strangest things will prompt a laugh. She also has a fairly unique sense of fashion. While she views Chrom as someone to protect, she also reveres him as her beloved father and acts as a dutiful daughter to him.
Lucina is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Blue cards focus mainly on the player getting lots of Class-Changed Units, and the Exalted Descendant of Ylisse is an excellent example of this type of playstyle. Her Series 1 SR card has an ability that lets you draw two cards and then add a card from your hand back to the top of your deck, allowing you to avoid failed Supports. However, if she was Class-Changed, you instead draw three and add two to the deck in any order, meaning you get at least two guaranteed Supports. Your opponent also doesn't know what you added to the deck, so you can use this Skill and then end your turn, leaving them guessing as to what type of Support they'll be up against. Her Series 4 SR has similar functions at less cost. This version's Skill lets you choose which of the top two cards of your deck you draw at the beginning of each turn. The other card is discarded, but you'll always be getting something you'd rather have instead. Her S4SR also has a Skill that only takes effect while she is Class-Changed, which gives an extra 10 ATK to all Class-Changed Units you control as long as Lucina is in the Vanguard. Her low Cost cards are of course less useful, but still bring interesting things to the table. Her Cost 2 card, included in the Blue Starter Deck, doesn't really do much on its own, as its Skill provides a 10 ATK boost to herself and any Chrom you control...but only if you control a Chrom, making her more of a supporting card. Her Cost 1 cards are where it gets interesting. Both versions have an ability that reads "Always treat this card as if the name were also Marth." This means always - in the hand, the Retreat, as Supports - in other words, you can Level Up or Class-Change her into Marth cards for a surprise your opponent may not like, discard her for Marth Crits(or discard Marth cards for her crits), and, unfortunately, you can't Deploy a Marth while she's Deployed nor can you Deploy her while Marth is, also you will fail the Support check if she flips a Marth or vice versa. This ability doesn't carry over to her other cards, though, so once you Class-Change her she won't be considered Marth any more(unless you Class-Changed her into a Marth card just for the heck of it). Overall, Lucina has huge potential in decks that use Class-Changing a lot, even some non-Blue cards like the Green Micaiah and Elincia cards. Use her for increased consistency in your decks.
Choose Your Legends Placement History
Lucina may be named after Lucina, the Roman Goddess of childbirth. In ancient Roman religion and myth, Lucina safeguarded the lives of women in labor. Lucina was also an epithet for Juno. The name was generally taken to mean "she who brings children into the light" (Latin: lux, lucis, "light"), which may relate to how she lead the other second generation characters back into the past to save the world. Lucina can be pronounced with a hard "c", as in the Japanese version of Awakening, which comes from the name's Greek origins. The soft "c" version of Lucina derives from its Latin form and is used for all other releases of the game.
There are also several moths and butterflies that contains the word Lucina in their species names such as Dactyloceras lucina, Hypatopa lucina, and Hamearis lucina. These may be the origin of Lucina's butterfly motifs. These motifs could also relate to the "Butterfly Effect"; a time travel theory where changing minor events in the past would drastically alter the course of the future, which is of course relevant to the story of Awakening. These could also explain the scene in Awakening's intro video where shadows are chasing a glowing blue butterfly, representing Grima chasing Lucina from the future to the past.
- Lucina was voted the most popular female character in the Fire Emblem Awakening Character Popularity Poll in Japan.
- Lucina came in 9th in the Fire Emblem Awakening Most Helpful Character poll in Japan.
- Lucina and (male) Robin were voted 8th most popular couple in the Fire Emblem Awakening Couple Popularity Poll in Japan.
- Lucina came in 2nd for females in the Fire Emblem Heroes Choose Your Legends popularity poll. She had 42,875 votes. Her Masked Marth persona was placed in the poll as a separate character and came in 28th place for females. She had 5,470 votes. Considering that the poll included every single character in the franchise, this means Lucina is the highest scoring character of the Awakening portion and second most popular female character overall.
- Because Chrom does not need to marry Sully, Sumia, Maribelle, Olivia, or the Female Robin—and Lucina must be recruited for story purposes—Lucina is the only child character whose determinate parent does not need to have an S-Support.
- Lucina is the only child in Awakening with a fixed hair color and cannot inherit the hair color of her non-determinate parent.
- Including her Parallel Falchion, and both Rapiers, Lucina can wield a total of 116 unique weapons provided Robin is her mother.
- Lucina's birthday is the same day that Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Path of Radiance were first released in Japan.
- If Lucina and Owain achieve an S-support, they will gain the title "Companion", on their character cards instead of "Husband/Wife" to prevent implications of incest. The title is also used if she achieves an S-support with Morgan if Inigo or Brady is his father (and Chrom is Inigo or Brady's father).
- If Lucina is the daughter of Robin, Lucina will have the most amount of class options out of all characters in the game with a total of 35 (34 without Bride).
- Because of this, Lucina is tied with Female Morgan for the most amount of skills learned in a single playthrough with 74 skills possible.
- However, because Chrom's reclass options are all gender-neutral, Lucina is the only female child unit who cannot inherit male-exclusive class skills. She shares this trait (albeit gender-flipped) with Yarne.
- Lucina's official artwork depicts her wielding the Falchion.
- Her confession image is unique in that the background does not change to a bubbly pattern variant seen in most other confessions.
- If Female Robin marries Chrom, Lucina will have both the Exalted Blood and Fell Dragon Blood. Lucina is one of four children who can possibly have this trait, the other 3 being both Morgans and Owain.
- Lucina is the first Lord in the series to be fought as an enemy Lord. (This does not count Ike in Radiant Dawn as he is a Hero at the time).
- When reclassed into a Dark Knight, Lucina will have the same hairstyle she did while under the disguise as Marth.
- Although Lucina can use Counter in Super Smash Bros. for Nintendo 3DS and Wii U, it is impossible for her to learn it in Awakening since it is a male exclusive skill and because Chrom cannot reclass into the Fighter classes. Even if he could learn it, Lucina will never inherit it since Chrom always passes Aether down to her.
- Chrom himself gains the ability to use Counter in Super Smash Bros. Ultimate despite the above discrepancies.
- Lucina is the first unlockable character in the Super Smash Bros. series to be female, being unlockable in both versions of Super Smash Bros. for Nintendo 3DS and Wii U; all of the other unlockable characters, in addition to the ones from the past three games, are either male or gender-neutral (referring to Pokémon).
- She is also the first clone character to be female; the majority of clone characters are male, with Pichu from Melee being gender-neutral.
- This is changed in Super Smash Bros. Ultimate, where all but the eight characters from the original Nintendo 64 game (out of a cast of 77, excluding DLC) are considered unlockable characters, including almost every female fighter (excluding Samus), as well as the addition of two female Echo Fighters.
- Lucina is one of the few units whose status screen portrait changes at some point of the game, a trait she shares with Marth, Alm, Celica, Ike, Volke, Sothe, Julia, Micaiah, and Kris. Her change happens when her mask is broken before Chapter 6. Unlike most examples, Lucina's portrait changes when she's still an NPC.
- Lucina's mask holds great symbolism. Butterflies have been known to symbolize Hope, Joy, and New Beginnings: all of which are aspects for which Lucina and the other second generation characters fight. It also symbolizes the element of time, which is reflected through their time travelling in game.
- In both the drama CD and the manga, the mask was not her first choice for a disguise, as she initially intended to use a pair of massive glasses.
- One of the two items that the player can receive from Lucina in Fates is the Bear Hat. She refers to it being totally cute which is a joke on Lucina's terrible fashion sense. The hat itself is a reference to the final Drama CD for Awakening. In it, Risen steal things that are beautiful and end up stealing Lucina's tiara. As most of the other second generation characters go to get it back, Lucina decides to go shopping for a replacement, accompanied by Laurent and Severa. Laurent ends up showing Lucina the Bear Hat by mistake and she, in turn, buys 12 of them. Later on they are used to kill the Risen because "they can only be killed by ugly things".
- Lucina's amiibo Hero Battle team in Fates is based on some of the other children from Awakening
- Sky Knight: Cynthia
- Wyvern Rider: Gerome
- Mercenary: Inigo or Severa
- Samurai: Owain
- Dark Mage: Laurent
- According to the drama CD, her tiara was a gift from her mother. This is similar to how Marth obtained his circlet.
- The Spring Festival Paralogue in Fire Emblem Heroes further references Lucina's bad sense in fashion when she shows Xander the egg she painted. Xander has to stop himself from insulting its gaudy appearance.
- Her "Masked Marth" variation is the only character in the game with no innate passive skills whatsoever.
- Lucina shares her English voice actress, Laura Bailey, with Palla in her appearance in Fire Emblem Heroes.
- Lucina was the winner of the 1st Voting Gauntlet (Princes vs. Princesses) in Fire Emblem Heroes.
- Lucina is shown several times to be heterochromatic, with her left eye being brighter than her right one. Most likely, it's because of the brand than of an actual genetic change, but it was never clarified.
- See main article: Lucina/Gallery.