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Lucky Seven is a Skill that debuted in Fire Emblem Awakening.

Overview[]

Lucky Seven is a Skill that increases both Hit Rate and Avoid by +20 until the 7th Turn. It is learned by Tricksters at Level 5 and by Adventurers at level 5 or higher in Fire Emblem Fates.

In Fire Emblem: Three Houses the skill returns as a Class Ability for Tricksters. In this game, the skill increases one of the user's Strength, Magic, Speed, Defense, Resistance, Hit Rate, or Avoid by 5 for 1 turn. It has a similar effect in Fire Emblem Warriors: Three Hopes, existing as a Class Ability of Tricksters that increases one of those same stats whenever an enemy commander is defeated.

Stats[]

Fire Emblem Awakening[]

Name Activation Capacity
Lucky 7
Lucky Seven
Passive
(100%)
-
Effects Increases Hit Rate and Avoid by +20 until the 7th Turn
Users Learned by Tricksters at Level 5
Notes -

Fire Emblem Fates[]

Name Activation Capacity
Lucky 7
Lucky Seven
Passive
(100%)
-
Effects Increases Hit Rate and Avoid by +20 until the 7th Turn
Users Learned by Adventurers at Level 5
Notes -

Fire Emblem: Three Houses[]

Name Activation Capacity
Lucky 7 FE16
Lucky Seven
Passive
(100%)
-
Effects Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
Users Class Ability: Tricksters
Notes -

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Lucky 7 FE16
Lucky Seven
Passive -
Effects Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, Res.
Users Class ability of Tricksters
Notes -
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