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===''[[Fire Emblem: Three Houses]]''===
 
===''[[Fire Emblem: Three Houses]]''===
 
{{SkillStat
 
{{SkillStat
|[[File:Lucky Seven FE16.png|30px]]<br>Lucky Seven
+
|[[File:Lucky 7 FE16.png|30px]]<br>Lucky Seven
 
|Passive<br>(100%)
 
|Passive<br>(100%)
 
| -
 
| -
  +
| Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
| Increases [[Hit Rate]] and [[Avoid]] by +20 until the 7th Turn
 
 
| Class Skill: [[Trickster]]s
 
| Class Skill: [[Trickster]]s
 
| -
 
| -

Revision as of 03:11, 1 November 2020

Lucky Seven is a Skill that debuted in Fire Emblem Awakening.

Overview

Lucky Seven is a Skill that increases both Hit Rate and Avoid by +20 until the 7th Turn. It is learned by Tricksters at Level 5 and by Adventurers at level 5 or higher in Fire Emblem Fates.

In Fire Emblem: Three Houses the skill returns as a Class Ability for Tricksters. In this game, the skill increases the user's Strength, Magic, Speed, Defense, Resistance, Hit Rate, or Avoid by 5 for 1 turn.

Stats

Fire Emblem Awakening

Name Activation Capacity
Lucky 7
Lucky Seven
Passive
(100%)
-
Effects Increases Hit Rate and Avoid by +20 until the 7th Turn
Users Learned by Tricksters at Level 5
Notes -

Fire Emblem Fates

Name Activation Capacity
Lucky 7
Lucky Seven
Passive
(100%)
-
Effects Increases Hit Rate and Avoid by +20 until the 7th Turn
Users Learned by Adventurers at Level 5
Notes -

Fire Emblem: Three Houses

Name Activation Capacity
Lucky 7 FE16
Lucky Seven
Passive
(100%)
-
Effects Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
Users Class Skill: Tricksters
Notes -