The Mage (魔導士 Madōshi) is a combat magical class that recurrently appears across the Fire Emblem Series. Mages primarily arm themselves with Anima magic as their weapon of choice, although certain titles see them specialising in specific types of Anima Magic and are further split into Fire Mages, Thunder Mages and Wind Mages.
- 1 History in the Series
- 2 Overview
- 3 In-Game
- 4 Notable Mages
- 4.1 Shadow Dragon and the Blade of Light
- 4.2 Gaiden/Echoes: Shadows of Valentia
- 4.3 Mystery of the Emblem
- 4.4 Genealogy of the Holy War
- 4.5 Thracia 776
- 4.6 TearRing Saga: Utna Heroes Saga
- 4.7 The Binding Blade
- 4.8 The Blazing Blade
- 4.9 The Sacred Stones
- 4.10 Path of Radiance
- 4.11 New Mystery of the Emblem
- 4.12 Awakening
- 4.13 Fates
- 4.14 Three Houses
- 4.15 Vestaria Saga I
- 5 Trivia
- 6 Gallery
History in the Series[edit | edit source]
In Gaiden, Mages act as one of the promoted forms of the Villager class and can further promote into the Sage class. The Mage's promotion into the Sage class is not treated as the golden standard until several titles later in the series. The Sage class is initially exclusive to male Mages as female Mages promote into Priestess, which gains access to swords in addition to offensive and healing magic.
In Mystery of the Emblem, the Mage class is reverted to promoting into the Bishop class yet again.
In Genealogy of the Holy War, the Mage (マージ Māji) class is split into a number of different variants: The classic Mage, alongside the Fire, Thunder and Wind Mages. The Mage class, depending on the character in question, promotes into a variety of different classes; Azelle and Arthur promote into Mage Knights, while Tine promotes into a Mage Fighter.
The advent of The Binding Blade sees the Sage class being instituted as the staple promoted form of the Mage class, although variations deviating from this rule do exist.
In The Sacred Stones, the Mage class is further given the option to promote into Mage Knights alongside Sages.
In Path of Radiance, the Mage class, although not clearly split into three distinct types like in Genealogy of the Holy War and Thracia 776, does, depending on the character, exhibit signs of specialising in specific types of magic. Soren, for one, specialises in Wind Magic, while Ilyana specialises in Thunder Magic. Mages promote into Sages in this title.
In Radiant Dawn, Mages are again split into three different types, each one specialising in specific branches of Anima magic. Fire, Thunder and Wind Mages are again reintroduced to the series, promoting into Fire, Thunder and Wind Sages respectively.
In Fates, the class is known as the Diviner (呪い師 Majinaishi lit. Conjuror) class and is a Hoshidan class. Diviners can either promote into Onmyoji (the game's equivalent to the classic Sage class) or Basara. Its Nohrian counterpart is the Dark Mage.
In Fire Emblem Warriors, the class returns as the base class of Linde. The class acts as infantry here. There is also an enemy-only version that acts as a clone of the Tactician Class. The Hoshidan Diviner version also reappears as an enemy.
In Fire Emblem: Three Houses, the Mage is part of the Intermediate level class curriculum that any unit with at least a C rank in Reason can promote into starting at level 10. Their class skill is Fire, which allows them to use Fire, and doubles its usage if that unit already has Fire, and their class mastery skill is Fiendish Blow, which increases magic damage by 6 when your unit initiates an attack. The alternative option, exclusive to males, is the Dark Mage.
In Vestaria Saga I, the Mage is split into two classes. The Vestal Mage, which wields Anima and Light Magic and the Sphirian Mage, which wields Anima and Dark Magic.
Overview[edit | edit source]
Combat[edit | edit source]
The stats boasted by Mages have few consistencies, but they will almost always have a very high Resistance relative to Defense. This, alongside their strong magic, makes it prudent for them to be effectively utilized in order to block enemy magic users. They must, however, avoid direct combat with physical units due to not being able to sustain too much damage inflicted in such situations. Mages usually promote into Sages, a class that is granted the ability to wield Staves alongside Anima Magic for healing and other utility purposes.
In-Game[edit | edit source]
Base Stats[edit | edit source]
|FE4||26||0||7||6||6||0||7||1||5||-||-||C C C|
|FE5||18/16||0||2||2/1||3/4||0||0||-||6||4/3||-||E E E|
|FE9||16||0||3||2/1||4/5||0||2/1||4/5||5||9/5||9/5||E E E|
Maximum Stats[edit | edit source]
|FE4||80||15||22||21||21||30||16||20||5||-||-||C C C|
|FE5||80||20||20||20||20||20||20||-||20||20||-||A A A|
|FE9||40||10||20||20||20||40||10||20||5||9/5||9/5||A A A|
Growth Rates[edit | edit source]
Class Skills[edit | edit source]
|Learnt at Level 1.|
Learnt at Level 10.
|Learnt at Level 1 and above.|
Learnt at Level 10 and above.
|Base Ability of Mage.|
Mastery Ability of Mage.
Promotions[edit | edit source]
|Base Class||Promotion Method||Promoted Class|
|FE1||Mage||Use a Bishop Ring on a Level 10+ Mage.||Bishop|
|FE2||Villager||Visit a shrine after reaching Level 3.||Mage|
|FE2||Mage||Visit a shrine after reaching Level 12.||Sage (Males)|
|FE2||Mage||Visit a shrine after reaching Level 20.||Priestess (Females)|
|FE3||Mage||Use a Bishop Ring on a Level 10+ Mage.||Bishop|
|FE4||Mage||Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.||Mage Knight (Azelle and Arthur)|
Mage Fighter (Tine)
|FE5 (Asbel)||Mage||Use a Knight Proof on a Level 10+ Mage.||Sage|
|FE5 (Miranda)||Mage||Use a Knight Proof on a Level 10+ Mage.||Mage Knight|
|TS||Mage||Use a Saint Proof on a Level 10+ Mage.||Sage|
|FE6||Mage||Use a Guiding Ring on a Level 10+ Mage.||Sage|
|FE7||Mage||Use a Guiding Ring on a Level 10+ Mage.||Sage|
|FE8||Pupil||Automatically at the start of next map after reaching Level 10.||Mage|
|FE8||Mage||Use a Guiding Ring on a Level 10+ Mage.||Sage|
|Use a Master Seal on a Level 10+ Mage.|
|FE11||Mage||Use a Master Seal on a Level 10+ Mage.||Sage|
|FE12||Mage||Use a Master Seal on a Level 10+ Mage.||Sage|
|FE13||Mage||Use a Master Seal on a Level 10+ Mage.||Sage|
|FE14||Diviner||Use a Master Seal on a Level 10+ Diviner.||Onmyoji|
|FE15||Mage||Visit a shrine with a male Mage after reaching Level 12.||Sage|
|FE15||Mage||Visit a shrine with a female mage after reaching Level 14.||Priestess|
|FE16||Any class||Use an Intermediate Seal on a Level 10+ unit and pass the Mage Certification Exam.||Mage|
|FEW||Mage||Use a Master Seal on Linde.||Sage|
Notable Mages[edit | edit source]
- Merric - A noble and Marth's childhood friend who studied under Wendell in Khadein and wields the tome Excalibur.
- Linde - Daughter of Pontifex Miloah who inherited the tome Aura and wants to avenge her father's death.
- Boey - A mage from Novis who is the son of a fisherman and a friend of Celica.
- Luthier - Brother of Delthea; joins the Deliverance in order to rescue his sister.
- Mae - A mage from Novis and friend of Celica who is always cheerful and energetic, but has a tendency to get carried away.
- Delthea - A naturally talented mage who hates training and hard work, and is hypnotized by Tatarrah to guard the floodgates between Zofia and Rigel.
- Sonya - A cool and attractive mage hired by Grieth, who vowed vengeance upon her father.
- Possible promotion for: Kliff, Gray, Tobin, Faye, Atlas, Saber, Kamui, Jesse and Deen.
Note: Delthea and Sonya are originally Witches as enemies and join as Mages in the game.
- Jubelo - Prince of Grust and twin brother of Yuliya.
- Arlen - Mage of Khadein who studied under Wendell.
- Azelle - Noble of Velthomer and the half-brother of Arvis.
- Arthur - Son of Tailtiu.
- Tine - Daughter of Tailtiu.
- Asbel - Mage from Frest, one of Ced's students. Wielder of the tome Grafcalibur.
- Miranda - Princess of Alster.
- Maruju - The son of Alfred and Sylpheeze. Wielder of ☆Wundergust.
- Meriah - The younger sister of Rishel. Wielder of ☆Starlight.
- Alicia - A mage from Leda raised by Alfred. Wielder of ☆Brenthunder.
- Rishel - The son of Naris and Rose. Wielder of ☆Sunflame.
- Lugh - A boy from an orphanage and Raigh's twin brother who's cheerful and tender-hearted.
- Lilina - A Ostian noble with a natural gift for magic and Roy's friend since childhood.
- Hugh - Son of Canas and grandson of Niime.
- Erk - Mage from Etruria and Pent's student.
- Nino - A kindhearted member of the Black Fang who longed to help her mother.
- Soren - A coolheaded realistic officer in the Greil Mercenaries who has opened up to Ike.
- Ilyana - A citizen of Daein with a voracious appetite.
- Tormod - Leader of the Laguz Emancipation Army.
- Katarina - A reserved and dependant trainee tactician who harbors a dark secret.
- Miriel - An eloquent and methodical Shepherds scholar who is known for her passion for research and expanding her knowledge.
- Ricken - A young member of the Shepherds who dislikes being treated as a child and has an affinity for small animals.
- Laurent - Son of Miriel from the future. As equally eloquent, and methodical as his mother, but with a desire to understand the mechanical aspects of things.
- (SpotPass) Merric, Linde, Boey, Arthur, Lugh, Nino, Lute and Soren.
Fates[edit | edit source]
- Orochi - A old-fashioned speaking girl from a long line of Hoshidan diviners with a playful personality and a love of fortune-telling. She is one of Mikoto's retainers.
- Hayato - A member of Wind Tribe and adopted son of its leader, Fuga. Despite his young age, he is a prodigy who tries his best to mask his childish tendencies.
- Rhajat - Hayato's daughter who tends toward the obsessive and has a horrifying temper.
- Hanneman - Teacher at the Officers Academy and former noble. Intelligent but obsessed with Crests.
- Acheron - Noble of the Leicester Alliance. Nicknamed "Weathervane" for his tendency to switch alliances at any opportunity, even against the Alliance.
- Duke Gerth
- Theodel - Son of the Duke of Frall and Zade's dearest childhood friend.
- Accorte - Roland's Daughter, a Sphirian noble and student at the magic academy.
Trivia[edit | edit source]
- In a support conversation between Erk and Pent in The Blazing Blade, it is revealed that a Mage can die by employing their magic too often. Mages can also transfer their magic power to another Mage in order to help avert this problem. This same issue is also revealed between a support conversation with Ewan and Saleh in The Sacred Stones, where Saleh mentions that "using too much magic can drain both body and soul."
- Male Mages are designed with hoods, while female Mages are not.