The Magical Lantern is a Blue Tome that debuts in Fire Emblem Heroes.
It is the initial weapon of Khadein Soren, and is said to burn with a blue flame because of a certain Radiant Hero close to Soren's heart.
Weapon Stats[]
Fire Emblem Heroes[]
Name | Type | ||
---|---|---|---|
Magical Lantern |
|||
Mt | Rng | SP | Rarity |
8 | 2 | 200 | |
Effect | |||
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Name | Type | ||
---|---|---|---|
Magical Lantern+ |
|||
Mt | Rng | SP | Rarity |
12 | 2 | 300 | |
Effect | |||
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Name | Cost | ||||
---|---|---|---|---|---|
Magical Lantern+ |
350 SP, 500, 50 | ||||
Type | HP | Mt | Spd | Def | Res |
+2 | + 1 | ||||
+2 | + 2 | ||||
+2 | + 3 | ||||
+2 | + 3 | ||||
Effect | |||||
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |