“I'm sorry. I don't really know what to say. I'm not very good at talking to people. The truth is, I didn't interact with people too often before I came here.”

Marianne is a playable character from the game Fire Emblem: Three Houses. Marianne is a student at the Officers Academy who is from the Leicester Alliance and is a member of the Golden Deer. She possesses a secretive Crest and is 17 at the start of the game.

Profile[edit | edit source]

Early life[edit | edit source]

Marianne is the daughter of an unmentioned noble within the Leicester Alliance. At 14 years old, her parents mysteriously died and she was adopted by a distant relative, the lord of the remote Margraviate of Edmund.

Academy Phase[edit | edit source]

Marianne enrolls in Garreg Mach Monastery Officers Academy in Imperial Year 1180 and joins the Golden Deer. In her Support with Hanneman, she reveals her adoptive father sent a letter to the church with a large donation to not be tested for a Crest.

War Phase[edit | edit source]

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Should Marianne be recruited but has been defeated in Classic Mode during the Academy Phase, she disappears with a single horse after the Battle of Garreg Mach. She is unable to make it to the promised reunion five years later and her fate is left unknown.

"End of spoilers. It's a pleasure doing business with you!"

Verdant Wind[edit | edit source]

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Fulfilling the promise the Golden Deer class made five years prior, Marianne reunites with her classmates in Chapter 13, "Reunion at Dawn", arriving with Lysithea and Raphael to rout bandits in the vicinity of Garreg Mach. She resolves to stay and fight back against the Empire alongside Byleth and Claude and to not run from her troubles anymore.

"End of spoilers. It's a pleasure doing business with you!"

Other routes[edit | edit source]

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If Marianne was not recruited during the Academy phase, she uniquely does not appear at all during the War phase in Azure Moon, Silver Snow, or Crimson Flower, leaving her fate unknown in these routes.

If recruited during the Academy phase, she will join on behalf of her adoptive father whose interest is to build up relations with the faction that Byleth had taught for political reasons, although she states that should he recall her, she would refuse his request.

If recruited to the Black Eagles in Crimson Flower, Marianne will state that she has become enamored with Edelgard's strength and charisma, and that she will fight alongside her and the professor no matter what happens.

"End of spoilers. It's a pleasure doing business with you!"

Paralogue[edit | edit source]

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Rumors have spread across the monastery of a beast said to kill people in the middle of the night in a forest. Originally known as Maurice, it was rumored that those who bore his Crest would also transform into a hideous beast like him and kill unsuspecting people. His latest descendant, Marianne, has drawn suspicion from the uninformed masses, with a Crest scholar, in particular, approaching her and asking for her to come with him. Seeing her plight, Byleth agrees to help her confront the beast and slay it if needed, bringing their students for help. In the forest, the beast approaches Marianne and realizes that she bears his crest, but nonetheless attacks her and sends more monster after her and her allies. After a fierce battle, the Beast is slain and he thanks his descendant for finally putting his soul to rest. The sword Maurice originally carried, Blutgang, is found by his corpse, which she takes back to the Monastery. With the sword in hand, the rumors die down as the truth had been revealed as a result of the battle.

"End of spoilers. It's a pleasure doing business with you!"

Personality[edit | edit source]

Marianne has low self-esteem and is bleakly pessimistic. She actively avoids most people as she fears that her presence will bring them misfortune. She often finds it hard to talk to others as a result and has spoken so infrequently that there are many students who have never heard the sound of her voice before. Even if she does speak, she is hesitant to express herself or her opinions, tending to speak in short statements and will try to detach from the conversation as quickly as she can. Marianne's speech is frequently punctuated by sheepish "um"s and "I'm sorry"s. She is soft-spoken, but also polite and tries to avoid inconveniencing people even in a minor manner. However, her self-deprecation sometimes makes people angry at her, especially short-tempered ones like Leonie.

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Her gloomy, withdrawn nature is due to her Crest of Maurice, also known as the Crest of the Beast. Said Crest has a dubious reputation for cursing members of her family and is rumored to control a beast said to kill unsuspecting visitors of a particular forest. She believes that it is due to her crest that both of her parents went missing. Her adoptive father is among the few who are privy to her secret and genuinely cares for her. In order to protect her, he paid a large sum of money to the monastery to keep her crest a secret, so much so that most staff are unaware of her crest. He also forbade her from telling anyone of her crest for her safety, of which she has honored. This resulted in her reclusive nature in which she fears having her secret let out if she becomes too involved, especially in battle where the crest can occasionally emerge.

She is fond of animals, often found talking to birds or taking care of the horses in the monastery, most notably taking care of Dorte whom she seems to understand. She loves birds and other animals, opening her heart to them and talking to them. She appears to be deeply religious, and prays to the Goddess every day. This is not to say her devotion is out of sheer belief, as she considered herself a curse and hoped that praying to the Goddess would allow her to escape it, although this does not appear to be the case in her A-Support with Byleth.

After the timeskip, she has gained significantly more confidence and has lost some of her gloominess, notably looking much more lively and healthier as a result. In certain supports, she can learn to come to terms with her Crest and become more accepting of its nature.

She maintains some form of pessimism, but this can be absolved by completing her paralogue, helping her realize that there was no truth to the rumors and that her power can and is a blessing to help her and her allies, becoming more willing to display her crest from then on.

"End of spoilers. It's a pleasure doing business with you!"

In-Game[edit | edit source]

Base Stats[edit | edit source]

Starting ClassCrest
FE16 Noble Marianne Icon.gifNobleMystery Crest
MagicCombat ArtsAbilitiesStarting Items
FE16 White Magic Icon.pngHeal
FE16 White Magic Icon.pngNosferatu
-Animal Friend.pngAnimal Friend
Sword Prowess Lv 1.pngSword Prowess Lv 1
Faith Lv 2.pngFaith Lv 2
FE16 Potion Icon.pngVulnerary
FE16 Sword Weapon Icon.pngTraining Sword
Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level E+ E E E E E D+ E E E E
Budding Talent

Enemy Stats[edit | edit source]

Field of the Eagle and Lion[edit | edit source]

Skill FE16 sword icon.png FE16 lance icon.png FE16 axe icon.png FE16 bow icon.png FE16 brawl icon.png FE16 reason icon.png FE16 faith icon.png FE16 authority icon.png FE16 heavy armor icon.png FE16 riding icon.png FE16 flying icon.png
Level E E E E E E C E - - -

Growth Rates[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
35% 20% 50% 40% 40% 35% 15% 45% 40%

Maximum Stats[edit | edit source]

HP Str Mag Dex Spd Lck Def Res Charm
68 30 73 56 57 49 39 64 57

Learnt Magic[edit | edit source]

Skill Level Reason Faith
D Blizzard Heal
D+ - Nosferatu
C Thoron Physic
C+ - -
B Cutting Gale Silence
B+ - -
A Fimbulvetr Aura
A+ - -

Learnt Abilities[edit | edit source]

Ability Learned at Notes
Sword Prowess Lv 1.png Sword Prowess Lv 1 Innate -
Sword Prowess Lv 2.png Sword Prowess Lv 2 FE16 sword icon.png D+ Replaces Sword Prowess Lv 1
Sword Prowess Lv 3.png Sword Prowess Lv 3 FE16 sword icon.png C+ Replaces Sword Prowess Lv 2
Sword Prowess Lv 4.png Sword Prowess Lv 4 FE16 sword icon.png B+ Replaces Sword Prowess Lv 3
Sword Prowess Lv 5.png Sword Prowess Lv 5 FE16 sword icon.png A+ Replaces Sword Prowess Lv 4
Icon Combat Art FE16 Sword.png Wrath Strike FE16 sword icon.png D -
Icon Combat Art FE16 Sword.png Grounder FE16 sword icon.png C -
Icon Combat Art FE16 Sword.png Soulblade FE16 sword icon.png C+ -
Axebreaker FE16.png Axebreaker FE16 sword icon.png B -
Sword Crit +10 FE16.png Sword Crit +10 FE16 sword icon.png S -
Swordfaire FE16.png Swordfaire FE16 sword icon.png S+ -
Lance Prowess Lv 1.png Lance Prowess Lv 1 FE16 lance icon.png E+ -
Lance Prowess Lv 2.png Lance Prowess Lv 2 FE16 lance icon.png D+ Replaces Lance Prowess Lv 1
Lance Prowess Lv 3.png Lance Prowess Lv 3 FE16 lance icon.png C+ Replaces Lance Prowess Lv 2
Lance Prowess Lv 4.png Lance Prowess Lv 4 FE16 lance icon.png B+ Replaces Lance Prowess Lv 3
Lance Prowess Lv 5.png Lance Prowess Lv 5 FE16 lance icon.png A+ Replaces Lance Prowess Lv 4
Icon Combat Art FE16 Lance.png Frozen Lance FE16 lance icon.png FE16 hidden talent icon.png Unlocked after tweleve tutoring sessions in Lances
Icon Combat Art FE16 Lance.png Tempest Lance FE16 lance icon.png D -
Icon Combat Art FE16 Lance.png Knightkneeler FE16 lance icon.png C -
Swordbreaker FE16.png Swordbreaker FE16 lance icon.png B -
Lance Crit +10 FE16.png Lance Crit +10 FE16 lance icon.png S -
Lancefaire FE16.png Lancefaire FE16 lance icon.png S+ -
Axe Prowess Lv 1.png Axe Prowess Lv 1 FE16 axe icon.png E+ -
Axe Prowess Lv 2.png Axe Prowess Lv 2 FE16 axe icon.png D+ Replaces Axe Prowess Lv 1
Axe Prowess Lv 3.png Axe Prowess Lv 3 FE16 axe icon.png C+ Replaces Axe Prowess Lv 2
Axe Prowess Lv 4.png Axe Prowess Lv 4 FE16 axe icon.png B+ Replaces Axe Prowess Lv 3
Axe Prowess Lv 5.png Axe Prowess Lv 5 FE16 axe icon.png A+ Replaces Axe Prowess Lv 4
Icon Combat Art FE16 Axe.png Smash FE16 axe icon.png D -
Icon Combat Art FE16 Axe.png Helm Splitter FE16 axe icon.png C -
Lancebreaker FE16.png Lancebreaker FE16 axe icon.png B -
Axe Crit +10 FE16.png Axe Crit +10 FE16 axe icon.png S -
Axefaire FE16.png Axefaire FE16 axe icon.png S+ -
Bow Prowess Lv 1 FE16.png Bow Prowess Lv 1 FE16 bow icon.png E+ -
Bow Prowess Lv 2 FE16.png Bow Prowess Lv 2 FE16 bow icon.png D+ Replaces Bow Prowess Lv 1
Bow Prowess Lv 3 FE16.png Bow Prowess Lv 3 FE16 bow icon.png C+ Replaces Bow Prowess Lv 2
Bow Prowess Lv 4 FE16.png Bow Prowess Lv 4 FE16 bow icon.png B+ Replaces Bow Prowess Lv 3
Bow Prowess Lv 5.png Bow Prowess Lv 5 FE16 bow icon.png A+ Replaces Bow Prowess Lv 4
Icon Combat Art FE16 Bow.png Curved Shot FE16 bow icon.png D -
Close Counter FE16.png Close Counter FE16 bow icon.png C -
Bow Crit +10 FE16.png Bow Crit +10 FE16 bow icon.png S -
Bowfaire FE16.png Bowfaire FE16 bow icon.png S+ -
Brawling Prowess Lv 1 FE16.png Brawling Prowess Lv 1 FE16 brawl icon.png E+ -
Brawling Prowess Lv 2 FE16.png Brawling Prowess Lv 2 FE16 brawl icon.png D+ Replaces Brawling Prowess Lv 1
Brawling Prowess Lv 3 FE16.png Brawling Prowess Lv 3 FE16 brawl icon.png C+ Replaces Brawling Prowess Lv 2
Brawling Prowess Lv 4 FE16.png Brawling Prowess Lv 4 FE16 brawl icon.png B+ Replaces Brawling Prowess Lv 3
Brawling Prowess Lv 5 FE16.png Brawling Prowess Lv 5 FE16 brawl icon.png A+ Replaces Brawling Prowess Lv 4
Icon Combat Art FE16 Brawl.png Fading Blow FE16 brawl icon.png D -
Icon Combat Art FE16 Brawl.png Rushing Blow FE16 brawl icon.png C -
Combat Art Icon FE16 Special.png Healing Focus FE16 brawl icon.png B -
Brawl Crit +10 FE16.png Brawl Crit +10 FE16 brawl icon.png S -
Fistfaire FE16.png Fistfaire FE16 brawl icon.png S+ -
Reason Lv 1 FE16.png Reason Lv 1 FE16 reason icon.png E+ -
Reason Lv 2 FE16.png Reason Lv 2 FE16 reason icon.png D+ Replaces Reason Lv 1
Reason Lv 3 FE16.png Reason Lv 3 FE16 reason icon.png C+ Replaces Reason Lv 2
Reason Lv 4 FE16.png Reason Lv 4 FE16 reason icon.png B+ Replaces Reason Lv 3
Reason Lv 5 FE16.png Reason Lv 5 FE16 reason icon.png A+ Replaces Reason Lv 4
Black Magic Range +1 FE16.png Black Magic Range +1 FE16 reason icon.png S -
Black Tomefaire FE16.png Black Tomefaire FE16 reason icon.png S+ -
Faith Lv 2.png Faith Lv 2 Innate -
Faith Lv 3.png Faith Lv 3 FE16 faith icon.png C+ Replaces Faith Lv 2
Faith Lv 4.png Faith Lv 4 FE16 faith icon.png B+ Replaces Faith Lv 3
Faith Lv 5.png Faith Lv 5 FE16 faith icon.png A+ Replaces Faith Lv 4
White Magic Range +1 FE16.png White Magic Range +1 FE16 faith icon.png S -
White Tomefaire FE16.png White Tomefaire FE16 faith icon.png S+ -
Authority Lv 1.png Authority Lv 1 FE16 authority icon.png E+ -
Authority Lv 2.png Authority Lv 2 FE16 authority icon.png D+ Replaces Authority Lv 1
Authority Lv 3.png Authority Lv 3 FE16 authority icon.png C+ Replaces Authority Lv 2
Authority Lv 4.png Authority Lv 4 FE16 authority icon.png B+ Replaces Authority Lv 3
Authority Lv 5.png Authority Lv 5 FE16 authority icon.png A+ Replaces Authority Lv 4
Battalion Renewal FE16.png Battalion Renewal FE16 authority icon.png C -
Defensive Tactics FE16.png Defensive Tactics FE16 authority icon.png B -
Offensive Tactics FE16.png Offensive Tactics FE16 authority icon.png S+ -
Weight -3 FE16.png Weight -3 FE16 heavy armor icon.png C -
Combat Art Icon FE16 Special.png Smite FE16 heavy armor icon.png B -
Weight -5 FE16.png Weight -5 FE16 heavy armor icon.png A+ Replaces Weight -3
Armored Effect Null FE16.png Armored Effect Null FE16 heavy armor icon.png S+ -
Dexterity +4 FE16.png Dexterity +4 FE16 riding icon.png C -
Movement +1 FE16.png Movement +1 FE16 riding icon.png A+ -
Cavalry Effect Null FE16.png Cavalry Effect Null FE16 riding icon.png S+ -
Alert Stance FE16.png Alert Stance FE16 flying icon.png B -
Alert Stance+ FE16.png Alert Stance+ FE16 flying icon.png A+ Replaces Alert Stance
Flying Effect Null FE16.png Flying Effect Null FE16 flying icon.png S+ -

Recruitment[edit | edit source]

Marianne will automatically be recruited if Byleth chooses to teach the Golden Deer house in Chapter 1. If Byleth chose to teach any other house, Marianne can transfer to their class if Byleth has a high enough Magic stat and a high enough Riding proficiency. The player can decrease the required threshold if the player has a support rank with her, and upon reaching a B+ rank she may ask to join your class on a free weekday (even if the Magic stat or Riding rank is not high enough).

Support Rank Magic Riding
None 10 C
C 8 C
C+ 6 D+
B 4 D+
B+ 2 E+
A Any Any

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Marianne is the main healer for the Golden Deer house, but differs from other healers like Mercedes, Linhardt or Flayn in that her Faith spell list is more offensively oriented, having access to Aura and Silence, but she still does her healing job well thanks to Physic. Her budding talent in Lances and strength in Riding means that she can become an ideal Holy Knight, and her talent in swords means she can do quite well with a Levin Sword or Blutgang (since they scale off her Magic stat). However, her low strength means that she should only use magic weapons or spells (or Soulblade or Frozen Lance, which allows her to use her Magic and can make her potent against Axe and Sword users if she has Axebreaker or Swordbreaker respectively), as she will otherwise deal poor damage. Much like other mages, her physical bulk is poor, and her speed is only average, so she will tend to be taken out easily if a fast enemy can reach her, especially Falcon Knights. Her personal skill makes her good to pair up with cavalry or flying characters, giving Marianne some self-sustain as long as she sticks close to them, but it's otherwise very niche.

Another problem with Marianne is that her array of offensive spells tend to be inaccurate (besides Cutting Gale), which is compounded by her only having average dexterity growths. However, she tends to have a high critical hit chance with her spells, so she can dish out some powerful attacks if she lands her shots. Marianne can overcome her accuracy issues if she masters the Valkyrie class and acquires Uncanny Blow, masters Archer for Hit +20, or by equipping a battalion that improves her accuracy.

Marianne has overall a wide variety of skill strengths that allow her to feasibly fit into a grand total of five master classes, more than nearly any other character. This includes the aforementioned Holy Knight, her most natural promotion, but she can also be a Mortal Savant, Dark Knight, Falcon Knight, or Gremory with little issue. Dark Knight is overall better than Holy Knight when one is using her more offensively; it comes with no decrease in healing ability and greatly increased damage with her Reason attacks. By comparison, Holy Knight's White Tomefaire only buffs the feeble Nosferatu and Aura, which, although a very powerful tome, is limited to just three uses. However, Holy Knights have a higher Res class bonus and growth, so if her Mag growth has either been good or bad enough that the Black Tomefaire no longer makes the difference between one and two round kills, she is still best a Holy Knight. As for the rest, Falcon Knight is generally inferior to Dark Flier if one owns the Expansion Pass. Mortal Savant is interesting but it lacks Canto and has only 6 Mov compared to Holy, Dark and Falcon Knight, while also having a debilitating -10 Speed growth, although it does allow for very high damage with Blutgang. Finally, Gremory is similarly handicapped by low movement, and this time does not have the benefit of Swordfaire, but its bonuses of doubled uses and +5 magic (among other bonuses) are very powerful due to her invaluable spells like Thoron, Fimbulvetr and Aura having low uses. Thoron can become her main attack as a Gremory, allowing her to outrange Snipers with Black Magic Range +1 equipped.

Marianne's above-average Charm growth and strength in Swords also means she can make for an adequate Dancer, with Sword Avoid +20 providing a means for her to dodge incoming attacks; the class also lets her use her great spell list to full effect. She is arguably better suited for the class than Hilda, who has a weakness in Authority and is better suited for Axe-based classes, though Hilda does have access to a siege tome in the form of Bolting (though Constance is a better user of said spell). If one does decide to make Marianne a Dancer, it would also be beneficial for her to master the Trickster class for Duelist's Blow, improving her evasiveness when she initiates combat. One could alternatively get her Flying skill high enough to acquire Alert Stance+ instead of Duelist's Blow, but there are better candidates for this build such as Ferdinand, Petra, etc.

Marianne can also feasibly become a Falcon Knight, making use of Levin Swords and her twin magic combat arts (one each for lances and swords) to get early kills. Late game she gains access to Blutgang (and Arrow of Indra if playing Crimson Flower) to further solidify her magic damage potential. This route compensates for her low HP and speed growth, though it may be difficult to level early on due to her fragile nature, but sacrifices her access to spells. A better choice would be to class her as a Dark Flier via the Cindered Shadows DLC, as it allows her to continue using her spells while having flight capability. The added skill of Transmute is also useful as her high Resistance allows her to form the role of Res-tank while not a dedicated White mage, unlike other Res tanks such as Linhardt, Flayn, and Mercedes.

Overall, Marianne fills a unique niche as one of the few strong offensive White Magic mages, as well as being perhaps the best candidate in the game for the Holy Knight class. While she isn't as good a healer as Mercedes or Flayn, nor as powerful offensively as Lysithea or Constance, she is still a versatile hybrid that can heal, deal damage, use Silence, and retain good mobility thanks to her strengths in Riding and Flying.

Gift List[edit | edit source]

Gift Name Type of Gift Description Rank
Floral Adornment Favorite Flowers cut short so they can be worn decoratively. Appreciated by most ladies and those who like gardening.
Dapper Handkerchief Favorite A handkerchief adorned with refined embroidery. Appreciated by fashionable men. ★★
Owl Feather Favorite A feather from a messenger owl that can be used in a variety of ways. Appreciated by everyone. ★★★
Armored Bear Stuffy Favorite A fluffy stuffed bear wearing distinguished armor. Appreciated by those who love animals or cute things. ★★★
Lily of the Valley Favorite Grown sometimes in Fodlan. Appreciated by those who like flowers. ★★★
Smoked Meat Dislike Meat prepared in the monastery’s smoker. The type of meat is unclear, but a meat lover would appreciate it.
Hunting Dagger Dislike A tool used for processing a catch after a hunt. Appreciated by those who enjoy hunting. ★★

Share a Meal List[edit | edit source]

Meal Name Type of Meal Description
Saghert and Cream Favorite A baked confection coated with Noa fruit cream and a currant reduction, often enjoyed as a dessert at family gatherings.
Fish and Bean Soup Favorite A soup made by simmering white trout and chickpeas. A simple yet wholesome dish.
Vegetable Pasta Salad Favorite Pasta with a blend of fresh vegetables from various regions of Fódlan. This popular dish sells out almost instantly.
Onion Gratin Soup Favorite Onions stewed with white trout and baked with a layer of cheese on top. Will warm you up from the inside out.
Sweet Bun Trio Favorite Traditional pastries from Faerghus, known for their subtle sweetness. The dough is made with eggs and sugar.
Fruit and Herring Tart Favorite A baked tart with stewed herring and Noa fruit mixed into the batter. Popular in Enbarr, the Imperial Capital.
Fisherman's Bounty Favorite Freshly-caught fish are cut into chunks and stewed together to make this hearty dish.
Cheesy Verona Stew Favorite A rich dish consisting of verona and sautéed Teutates loach. These ingredients are boiled and served with two kinds of melted cheese.
Super-Spicy Fish Dango Favorite A light snack, popular in the Empire. Small, spicy balls of fried dough packed with white trout and dried tomato.
Peach Sorbet Favorite A sorbet made with thin slices of magically frozen peach, dusted with bean flour.
Two-Fish Sauté Favorite Two types of fish are cut into strips and sautéed in butter. This lavish meal hails from Enbarr, the Imperial Capital.
Sautéed Pheasant and Eggs Favorite Thin slices of bird meat and shredded cabbage, mixed with scrambled eggs and sautéed with spices. Invention of a certain noble.
Cabbage and Herring Stew Favorite Cabbage and Albinean herring stewed whole. The fish guts lend this hearty dish a superbly bitter kick.
Vegetable Stir-Fry Favorite A dish of dried tomatoes, cabbage, chickpeas, and other vegetables, stir-fried with eggs. Nutritious and very filling.
Bourgeois Pike Favorite A gourmet fish dish with Airmid pike, vegetables, and a sprinkle of expensive spices. Popular among nobles.
Beast Meat Teppanyaki Dislike A dish that tastes like the wilderness. Thick slices of meat covered with Noa fruit and grilled on a hotplate.
Pickled Rabbit Skewers Dislike Hunks of rabbit meat are pickled in bacchus, skewered, and roasted over an open flame to create this flavorful dish.
Gronder Meat Skewers Dislike Fatty hunks of Gronder fox cooked slowly on skewers. The meat is magically aged for a full flavor.
Gautier Cheese Gratin Dislike A gratin of bird meat topped with heaps of Gautier cheese, which is famous for its low fat content. It has a unique flavor.

Lost Items[edit | edit source]

Lost Item Description
Bag of Seeds A bag containing seeds that birds and mice would eat. It probably belongs to someone who cares for animals.
How to be Tidy A book containing tips for keeping things tidy. It probably belongs to someone who has a hard time cleaning.
Confessional Letter A letter confessing offenses to the goddess. It probably belongs to someone who feels deeply repentant.

Tea Party Conversations[edit | edit source]

See also: Marianne/Tea Party

Supports[edit | edit source]

See also: Marianne/Supports

Quotes[edit | edit source]

See also: Marianne/Quotes

Possible Endings[edit | edit source]

Anna fates portrait.png
"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

Marianne - Survivor of the Curse

"Marianne returned home to a hero's welcome. The people praised her talent and acknowledged her as a savior of Fódlan. Her adoptive father groomed her as his successor, teaching her the power of words over weapons. By the time she claimed her inheritance, she had transformed into one of Fódlan's most skilled orators."

Marianne and Byleth (Verdant Wind / Silver Snow)

"Byleth announced an engagement to Marianne shortly after being named leader of the United Kingdom of Fódlan. Before they were officially wed, Marianne first returned home to prepare for the ceremony and to study oration and management under her adoptive father. She returned under the Great Tree Moon, and became queen of a restored Fódlan in a grand wedding. The kingdom experienced remarkable growth thereafter, and while Byleth became known as a leader of incredible wisdom, few people of the time understood the depth of the queen's influence."

Marianne and Byleth (Crimson Flower)

"Almost immediately after Byleth and Marianne had celebrated their engagement, the struggle against those who slither in the dark began in earnest. Together they fought tirelessly to bring the war to an end so that Fódlan could have lasting peace. Afterwards, they left the Imperial army and were officially wed in Edmund territory. In time, the pair grew into first-rate politicians under the tutelage of Margrave Edmund himself. With the emperor's blessing, they annexed part of Riegan territory, including Derdriu, and used their influence to improve relations and expand trade with foreign nations. Their work greatly contributed to the restoration of the Empire."

Marianne and Byleth (Azure Moon)

"Byleth announced an engagement to Marianne shortly after being named archbishop of the Church of Seiros. Before they were officially wed, Marianne first returned home to prepare for the ceremony and to study oration and management under her adoptive father. She returned under the Great Tree Moon, and became the archbishop's wife in a grand wedding. The Kingdom experienced remarkable growth thereafter, thanks to the church, and while the archbishop became known for his incredible wisdom, few people of the time understood the depth of his wife's influence."

Marianne and Dimitri

"Dimitri assumed the throne of the Holy Kingdom of Faerghus and spent his life ruling justly over Fódlan. Several years after his coronation, he took Marianne, whom he loved dearly, as his queen. Many of Dimitri's greatest achievements can be traced to wisdom provided by Marianne, who had received tutelage from her adoptive father, Margrave Edmund. Many years later, when Dimitri fell to illness, he clutched his queen's hand until the very end. The queen's journal, uncovered after her passing, contained recounts of their time together. The last words, penned with trembling hand, are: "I would not trade our time together or the happiness we knew for anything.""

Marianne and Claude

"Entrusting the future of Fódlan to his friends, Claude left for Almyra to reclaim his place as heir to the throne. Several years later, when he became king, he took initial steps to open trade routes with Fódlan, and entered into negotiations with Margrave Edmund. During this time, he was reunited with Marianne, who had grown under her adoptive father's guidance into a wise and talented woman. She offered him her aid, and as they worked together to secure friendly relations between their respective nations, they fell deeply in love."

Marianne and Ferdinand (Crimson Flower)

"Ferdinand announced his engagement to Marianne just after becoming the new Duke Aegir. While he got started restoring his territory, Marianne returned home to study politics under her shrewd adoptive father. When she returned to Ferdinand's side, they were wed, and with her new skills she proved herself to be an asset to the rebuilding effort. Aegir territory flourished under their reign, becoming one of the most prosperous regions in all Fódlan. It is said that Ferdinand commissioned a bronze statue of his wife to honor her, but that Marianne ordered it to be hidden away in storage for eternity."

Marianne and Ferdinand (Other routes)

"Ferdinand announced his marriage to Marianne just after becoming the new Duke Aegir. With the support of Margrave Edmund, they set to work restoring Aegir territory. The support of Marianne's adoptive father was essential, but not sufficient, for the relief effort. As more difficulties arose, Marianne herself took on an increasing amount of responsibility. She proved quite capable and dedicated, and the Dukedom progressed through a steady recovery under the couple's collective efforts. It is said that Ferdinand commissioned a bronze statue of his wife to honor her achievements, but Marianne ordered it to be hidden away in storage for eternity."

Marianne and Linhardt

"Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. Meanwhile, Linhardt abandoned his noble claim, and happened to choose Margrave Edmund's territory as the site at which to continue his Crest research. Edmund took a liking to Linhardt and approved wholeheartedly when the scholar and his daughter expressed their wish to marry. As Edmund's successors, the couple combined Linhardt's brilliance with Marianne's practical wisdom to bring abundance to the people."

Marianne and Ashe

"After the war, Ashe was formally knighted, and appointed the new head of House Gaspard, which had no successors. The young and inexperienced lord faced a great deal of difficulty in governing, until his court was blessed with a new adviser in Marianne. Using skills imparted to her by her adoptive father, Marianne helped Ashe to solidify his position. As the prosperity of Gaspard territory grew, so did a love between them, and soon Margrave Edmund saw fit to bless the couple's happy marriage. Years later, Ashe asked Marianne what made her choose to help him in the first place. She simply smiled and said that she decided to make supporting him her dream."

Marianne and Lorenz

"As the new head of House Gloucester, Lorenz first worked to restore his own territory, and then expanded his vision to include reforms for all Fódlan. At the height of his storied political career, he announced his marriage to Marianne. Prior to the wedding, she received extensive tutelage from her adoptive father, Margrave Edmund, so that by the time they were wed she was fully prepared to govern. The pair was particularly successful in providing new innovations in dairy farming, and came to be known as the mother and father of horses and cattle in the region. It is said that Lorenz was rather vexed by the title."

Marianne and Raphael

"Raphael returned to his hometown, where he served his liege lord as a knight for a time. Later, he gave it up to pursue his true passion of food by opening up an inn. He got the idea to install a bird feeder outside the place, calling it The Winged Inn & Tavern, and before long, the site began to attract the prettiest birds in the region. Soon after that, Marianne made her first visit, and she and Raphael enjoyed a happy reunion. Seeing her gift in talking to the birds, he invited her to stay. Marianne eventually became known as the woman whose talent for handling animals helped an inn to flourish."

Marianne and Ignatz

"Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. During that time, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Marianne wholeheartedly supported his work, and before long, came to be enchanted not merely by the landscapes and portraits of all he had seen in his travels, but also by his character. The romance between artist and patron was considered unusual, but long after their wedding, the story of how they fell in love was immortalized in popular plays."

Marianne and Hilda

"After returning to their respective homes, Hilda and Marianne stayed in touch and deepened their friendship through letters. Hilda informed Marianne that her passion for crafting fashionable accessories had given her the idea to start an artisan academy, and in response, Marianne pledged the financial support of the house of Margrave Edmund. Soon, artisan schools began to appear all over Fódlan, producing talented craftsmen and high-quality trade goods, which contributed greatly to the prosperity of Fódlan. The accessories sent to Marianne personally by Hilda became some of the most highly valued treasures in history."

Marianne and Hanneman

"After the war, Marianne and Hanneman stayed in touch and deepened their friendship through letters. When Hanneman's Crest research fell on hard times, Marianne was able to secure Margrave Edmund's financial support to allow his work to continue. The research bore fruit in the form of magical tools which could be used even without the aid of Crests, and the funding allowed these tools to be produced in great number. After Marianne inherited her adoptive father's house, she guided Hanneman to create a branch of research devoted to peaceful applications of Crestology. These advancements, which Hanneman provided, became the legacy of Marianne's later years."
"End of spoilers. It's a pleasure doing business with you!"

Non-Canon Appearances[edit | edit source]

Fire Emblem 0 (Cipher)[edit | edit source]

Marianne is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology[edit | edit source]

Marianne is a French name formed from the union of Marie and Anne, versions of English names Mary and Ann, meaning "beloved, and full of grace" or "bitter and graceful."

Maria traces its roots to the Hebrew name Mairyam, meaning "sea of sorrow", or the Egyptian "beloved." Anne comes from the Hebrew Hannah "full of grace."

Edmund is a reference to the main antagonist of Shakespeare's King Lear, the illegitimate son of the Earl of Gloucester who schemes against King Lear's daughters and his own family in order to become the earl himself.

Trivia[edit | edit source]

  • Marianne's Crest appears as a Crest Stone on Aymr, the axe Edelgard often wields after the time-skip.
    • However, Marianne is unable to use the combat art Raging Storm, as the weapon is associated with the Crest of Seiros.
  • Marianne is the third character in the Fire Emblem series to have a named horse: Dorte. This is followed by Beck from New Mystery of the Emblem and Sophie from Fates.
    • Unlike the others, Dorte is not explicitly Marianne's but a horse from Garreg Mach Monastery that Marianne has grown fond of. She does later adopt the horse, as seen in the Crimson Flower route or if she falls in battle before the time-skip.
  • Despite her love for horses and having Horseback and Flying as Strong Points, she doesn't have a unique battle model as a mounted unit.
  • Marianne has a unique battle model as a Monk, Priest, and Bishop.
    • Otherwise, she uses blue colours for her classes.
  • Marianne shares her English Voice Actress, Xanthe Huynh, with Eir from Fire Emblem Heroes.
  • Marianne stands at 163cm (or about 5’4”).
  • Discounting DLC characters, Marianne is the only potentially playable character (bar Byleth) to never be encountered during Part 2 of all paths if she's not already in the player's house.
  • In the version 1.1 update, Marianne's S-Support CG was updated to include her white ribbon.
  • In a survey conducted by Nintendo DREAM Magazine, Marianne placed 9th with 10.5% of the vote overall in the character popularity poll for Fire Emblem: Three Houses. The male-female vote ratio was 1:2.
  • In a survey conducted by Famitsu Magazine, Marianne placed 9th for females and 16th overall with 555 votes in the character popularity poll for Fire Emblem: Three Houses.
  • In the fourth survey conducted by Nintendo DREAM Magazine, Marianne placed 18th in the character popularity poll for Fire Emblem: Three Houses. The male-female vote ratio was 1:4. She ranked 18th among those who completed the game with 37 points.
  • In the fifth survey conducted by Nintendo DREAM Magazine, Marianne placed 14th in the character popularity poll for Fire Emblem: Three Houses. The male-female vote ratio was 1:4. She ranked 14th among those who completed the game with 6.8% of the vote.
  • In the fourth Fire Emblem Heroes: Choose Your Legends popularity poll, Marianne ranked 8th place for females with 14,105 votes.

Gallery[edit | edit source]

See main article: Marianne/Gallery.
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