—Marisha to Tiki
- 1 Profile
- 2 Personality
- 3 In-Game
- 4 Epilogue
- 5 Death Quote
- 6 Non-Canon Appearances
- 7 Choose Your Legends Placement History
- 8 Etymology
- 9 Trivia
- 10 Gallery
When Marth and his army attack General Lorenz, he visits the village where Marisha lives. Her grandmother tells Marth that Marisha is 10 years old, when it's later revealed that in truth she is 15. She did that to prevent Lang's soldiers finding out her true age, otherwise they would kill or capture her in the cleric's hunt. Marisha then begs Marth to let her join his battalion, since she's tired of being in hiding. When Marth accepts her to the army, her grandmother mentions that she would make an excellent bride, which made Marisha to believe that she was betrothed to the prince.
While Marisha initially has a crush on Marth, she quickly becomes close friend to Caeda, and comes to support Marth and Caeda together, as she can tell their feelings are genuine. When Medeus is defeated, in a dialogue Tiki starts cheering for Marth, which causes Marisha to tell her to stop because Caeda is in love with Marth and has had it hard, as Marth has so much responsibility that he cannot talk to her. Marisha's encouragement helps Caeda be more open to Marth about her feelings and finally have their wedding.
In the epilogue, Marisha vanishes, and Marth worries about her well being, fearing that she may had become a delinquent.
Marisha is a romantic airheaded, that dreams of finding her Prince charming. This developed into delusions about marrying royalty, specially Marth, much to Caeda’s dismay. She stalked Marth to the point of breaking on his room at night, and even solicited a reunion to arrange Marth’s marriage with her, ignoring all signs that he was already engaged. Those romantic daydreams were later transferred onto Kris when she learned that Marth was taken.
She is carefree and fun-loving, but also careless with trouble-making tendencies. She doesn’t think on her own future, nor the consequences of her actions, caring just about the immediate, and often living in situations created by her own imagination.
Visit the village in Chapter 1.
|Item Required||Promoted Class|
|Staff - C||Heal|
- See also: Marisha/Supports
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Marisha is a very useful character right from the minute she is recruited. As she is a Cleric, her ability to use staves will come in handy almost immediately, as some of your units will likely be hurt around that time. In terms of reclassing, Sage is the best option for Marisha, and though 5 points of resistance is lost, that doesn't matter much because pure waters and talismans can fix that problem. Marisha, along with her teacher Lena, is able to use the Hammerne Staff. She is also the only person who is able to use the Thief Staff.
Compared to Wrys, Marisha has inferior base stats across the board, except for Luck, which is ridiculously high for a level 1 unpromoted unit, and weapon rank, where she is 2 up on him. Eventually, however, she will surpass him in all of the other categories with the possible exceptions of Skill and Resistance. They also have about the same availability, as while Marisha is recruited in Chapter 1, Wrys first appears in Prologue IV but after the prologue does not appear until Chapter 3x.
When compared to Yuliya, Marisha really shines. Her higher hp and magic ratings cancel out that lower skill rating, which could be fixed with supports or a secret book to begin with. However, that still does not mean she should be thrown up against a group of hard-hitting opponents. Overall, she is arguably your best staff user.
Mystery of the Emblem
Grustian Maiden Marisha
After the war she vanished without a trace, much to Marth’s worry. Perhaps she has already become a bad girl...
New Mystery of the Emblem
"Marisha vanished after the war, despite Marth's concerns. Some worried that she had become a delinquent..."
—Marisha's death quote in Mystery of the Emblem
Marisha is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History
|CYL1||617||Mystery of the Emblem/New Mystery of the Emblem||110|
|CYL2||636||Mystery of the Emblem/New Mystery of the Emblem||102|
|CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.|
|CYL3||486||Mystery of the Emblem/New Mystery of the Emblem||133|
|CYL4||512||Mystery of the Emblem/New Mystery of the Emblem||83|
|CYL5||429||Mystery of the Emblem/New Mystery of the Emblem||78|
Marisha is a feminine name of Latin origin meaning "of the sea".
- In Japanese, she tends to use her own name as a personal pronoun in dialogue (quite common among young girls in Japanese).