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“I am a prince before I am a son or brother.”
—Marth after liberating his home in Chapter 17 of Shadow Dragon.

Marth is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light, and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes.

As the first Lord character in the Fire Emblem franchise and one of the first Fire Emblem characters introduced to the west through Super Smash Bros. Melee, Marth is one of the most recognizable characters in the franchise.

Profile[]

Shadow Dragon and the Blade of Light/Shadow Dragon[]

Marth looking from ship

Marth on a ship to Talys in his exile.

Hundreds of years had passed since Medeus was slain in Archanea. Once Medeus is resurrected, he rebuilds his land of Dolhr, ready to invade Archanea once again. After an attack from Dolhr, Marth is forced into exile in the island nation of Talys and home of his childhood friend, the princess Caeda. His father, Cornelius, is killed due to a betrayal by his ally Jiol, the King of Gra; the sword Falchion is taken by Gharnef, and Marth's elder sister Elice is taken hostage. With the help of the Altean knight Jagen, Caeda, Aurelian commander Hardin, Red Dragon Princess Minerva, and others, Marth embarks on a quest to defeat Medeus, reclaim the kingdom of Altea, and rescue his sister.

Nyna giving marth the fire emblem

Marth receiving the emblem from the princess of Archanea.

Marth meets Nyna, the princess of Archanea — the most prominent kingdom — who gives him her country's national treasure, the Fire Emblem. After Gharnef is defeated by one of Marth's allies, Marth obtains Falchion which he uses to defeat Medeus. Afterwards, he proposes to Caeda.

Mystery of the Emblem/New Mystery of the Emblem[]

NewMysteryEvt 01

Marth witnessing Lorenz's death.

After the defeat of Medeus, Marth spent his days peacefully in Altea. During this time, Caeda becomes his fiancée, and the two are soon to be married. However, Marth is ordered by now Emperor Hardin to put down a rebellion in Grust, and due to Archanea maintaining some level control over other countries, Marth is forced to go. Upon arrival, Marth learns of General Lang's abuses when talking to Lorenz, and who dies shortly afterward, after entrusting Jubelo and Yuliya, the prince and princess of Grust respectively, to Marth. However, Lang takes them, and Marth then is forced to go to Macedon, where he meets Linde, a mage of Archanea, who had been keeping the Fire Emblem safe from harm.

Marth eventually opposes Lang, attempting to get Hardin's support in removing the corrupt general, but is surprised when Hardin decides to support Lang and declares Marth a traitor, soon after he learns from Caeda that the united armies of Archanea, Aurelis, and Gra having conquered Altea and captured Elice in Marth's absence. After freeing Grust, Marth discovers that several gems are needed for the Fire Emblem to regain its true power. Marth retrieves most of the gems. He eventually joins forces with Sheena, the Princess of Gra, which had fallen to ruin after betraying Altea.

After reaching Archanea Palace, Marth defeats Hardin, obtaining the last gem. The gems are placed on the Fire Emblem, which becomes the Shield of Seals. Afterward, Marth discovers that Hardin was not really evil, but was possessed by the evil priest Gharnef himself through the Darksphere. He then heads to Dolhr where Gharnef lurks. After Gharnef is defeated, all that remains is the new reborn Medeus, guarded by Earth Dragons and possessed clerics. The Shield of Seals emits a power that forces the Earth Dragons to retreat, giving Marth's army the opportunity to save the clerics and for Marth to defeat Medeus once and for all with a slash of Falchion. Afterword, Marth takes Caeda as his wife, is declared Emperor of the entire continent of Archanea, and spends his time rebuilding Archanea with her in Pales, the capital of Archanea.

In New Mystery of the Emblem, the war also tells the tale of a beloved ally Kris who assisted Marth. After the battle, Marth vows to have their contributions know. Kris, not wanting the attention, tells Marth that it would be better for all of Archanea to believe that they were saved by one powerful warrior. Marth respects their decision to remain unknown, but vows to keep them close as a trusted ally for the rest of his life.

Awakening[]

Two thousand years later in the era of Fire Emblem Awakening, Marth's tale has passed into legend and he is revered as the "Hero-King" and a legendary ruler. Chrom, member of the royal family of the Halidom of Ylisse, one of several post-unified Archanean nations, is said to be his distant descendant according to Tiki.

They continue to wield both Falchion and the Fire Emblem; however, they have disassembled the Binding Shield and now keep it apart, contrary to Marth's wishes. Much of Marth's history appears to have been forgotten, in favor of the First Exalt, an unknown figure who also wielded Falchion and met Tiki, battling a figure called the fell dragon Grima.

When Marth's descendant Lucina traveled back in time, she cloaked her true identity as Chrom's daughter by adopting the name of Marth as her own.

Engage[]

Marth is one of the twelve Emblems of Elyos. Marth's Ring of the Hero-King was placed on Alear's hand while they slept for 1000 years. After Alear's awakening, they are attacked by malevolent forces on their way to Lythos Castle. Desiring to protect Clanne and Framme, Alear invokes the power of the Ring, summoning Marth and engaging with them, allowing them to dispatch the Corrupted.

Personality[]

Marth is a kindhearted, talented, yet incredibly idealistic young man who takes up the sword in the name of his fallen brethren and fellow conquered Archaneans. More than capable as a ruler, he holds himself to an immense sense of duty; willing to push aside his own grief to comfort his Altean people upon their first liberation in the War of Shadows. In sallying forth to aid Princess Nyna, he also honors the historic ties between his country and House Archanea as inducted by his ancestor Anri. Marth's idealism stems mostly from the powerful desire to keep many , if not all of his allies alive throughout his two wars. This is a natural result of Marth's sorrowful experiences with his elder sister and vassal sacrificing their safety to ensure his escape. Said idealism takes a toll on him, however, as he melancholically visits the graves of those whom have been killed as seen in New Mystery of the Emblem. While Marth would prefer avoiding a fight, he is more than willing to lay down his life alongside his comrades.

He has been shown to be overly trusting at times as he has been betrayed and almost killed by two comrades. Regardless, his faith in his people do have its benefits, as recruitment of an assortment of people from different backgrounds directly contributed to his success in both wars. Many find assurance placing their care in his leadership often after exchanging a few words.

Outside of his duties, Marth can be aloof and rather shy when it comes to personal relationships; after defeating Medeus in Shadow Dragon, Marth had trouble professing his love to Caeda, only doing so in the first place after some encouragement by Princess Nyna. And even after their engagement, Marth tends to be oblivious to the feelings that other girls have for him, such as Catria, Marisha, and so forth.

While Marth shares a passionate bond with Caeda that blossoms over the course of his story, the two often fret over each other's safety, even quarreling over the latter's involvement in the war. Could Marth have it his way, he would much prefer for Caeda to return home and await his return than risk losing her to the war. Nonetheless, he relents at her desire to remain close to his side and finds comfort with her presence.

Marth has also been shown to be extremely humble as reflected in his supports, to the point he gets somewhat bashful when complimented by his descendants. In addition, Marth often seeks constant reassurance in his decisions, of which can be seen as both a flaw and a strength, as while it may hinder him at times, but reflects a open-mindedness to others opinions. Once resolved to a cause, he becomes a beacon of inspiration to those who fight alongside him.

In-Game[]

Fire Emblem: Shadow Dragon and the Blade of Light[]

Base Stats[]

Starting Class
FE1 Marth Map Sprite Lord
LevelHPStrSklSpdLckDefResWlvMov
11853777057
WeaponStarting Items
SwordRapier

Growth Rates[]

HP Str Skl Spd Lck Wlv Def Res
90% 50% 40% 50% 70% 30% 20% 0%

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In the original Shadow Dragon, Marth is easily one of the game's best units. While his base stats are unassuming, they are more than sufficient to carry him early on against early axe-users (barring some bosses), and when he begins fighting armored units and cavalry, the Rapier comes into play. When wielding it, Marth deals effective damage to them, with a total might exceeding a Silver Lance, making him one of the player's best attackers against the most common enemy types, including many of the game's bosses. Marth has little need to conserve the weapon, as unlike many Lord weapons, Rapiers can be bought fairly cheaply and in bulk by Chapter 13. Marth's high growths means that once he has begun regularly killing enemies on his own, he tends to snowball fast.

Marth's status as a Lord is another factor in his favor, as it means he is the best choice for killing bosses. Warp comes into play very early, and since Marth can kill a boss and seize on the next turn on his own, it means that warping Marth is the most efficient option, as it saves precious Warp uses compared to warping a second unit to kill the boss, allowing large chunks of the game to be skipped. Marth eventually gains use of the Fire Emblem, essentially an unlimited Chest Key, meaning he can fill in for a Thief if need be, and his high Movement of 7 is fast enough to keep up with your cavalry. While Marth cannot promote, the presence of extremely powerful stat boosting items can patch whatever weak points in his stats exist, and as mentioned, he tends to have first pick, given his importance to the army.

One quirk of Shadow Dragon's AI is that Marth is placed very high in its targeting priority: given the choice between attacking Marth and attacking other units, the AI will overwhelmingly favor Marth. Though Marth's somewhat shaky base durability can make this risky, it also allows him to serve as an excellent lure; with Marth in range of enemies, your other units can generally rest easy.

In the lategame, Marth obtains two vital personal weapons. The first is Mercurius, the most powerful sword in the game: with its colossal 18 Mt, it will make Marth one of your best attackers. It also buffs his growth rates, though this will have little effect on him, as he is likely to be capped out. The second is Falchion, which, though only usable in the final map, is the only weapon Marth will need from that point on; it makes him invincible to non-dragon enemies in melee, and is unbreakable. Its effective damage on Medeus and high Might means that with his Strength capped, Marth will deal 15 damage to Medeus, enough to kill him in three hits, or one hit if Marth can critical.

All in all, Marth is an excellent unit who should be made use of in any playthrough. His only significant weakness is his need to visit villages, which can sometimes keep the player from using him as much as they would like.

Fire Emblem: Mystery of the Emblem[]

Base Stats[]

Starting Class
FE3 Marth Map Sprite Lord
LevelHPStrSklSpdLckDefResWlvMov
11856777057
WeaponStarting Items
SwordRapierFE3Rapier

Starting Class
FE3 Marth Map Sprite Lord
LevelHPStrSklSpdLckDefResWlvMov
32268987077
WeaponStarting Items
SwordRapierFE3Rapier

Growth Rates[]

HP Str Skl Spd Lck Wlv Def Res
90% 50% 40% 50% 70% 40% 20% 3%

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Most of Marth's advantages in Mystery of the Emblem remain intact, but he suffers somewhat from a few factors: the loss of early Warp in Book 2 robs him of his biggest mobility tool, the nerf to statboosters means his stats can be a bit worse, buyable Rapiers are less common, Mercurius is no longer a personal weapon, the AI is no longer programmed to target him, and certain other characters, like Palla, have been hugely buffed. That said, Marth also has gained some new advantages, namely, the presence of dismounting, which means Marth has an edge over mounted characters when indoors. While he has lost some of his power in the transition, he remains a strong fighter and should be made use of in both campaigns.

Fire Emblem: Shadow Dragon[]

Base Stats[]

Starting Class
FE11 Lord Map SpriteLord
LevelHPStrMagSklSpdLckDefResMov
11850377707
WeaponStarting Items
Sword - DFE11rapierRapier
FE11ironswordIron Sword

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
80% 50% 6% 40% 50% 70% 20% 2%

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Marth's appearance in the remake of Shadow Dragon is very poor, owing to the heavily changed game design not favoring him. His bases, which were once acceptable, have declined significantly on higher difficulties, to the point that he will struggle quite a bit when fighting even the enemies in Chapter 1. While he does have above-average growth rates, his lack of promotion means he cannot gain a vital stat boost. Marth is locked to using swords, which are the worst weapon type in Shadow Dragon due to the addition of weapon triangle and the vast proliferation of lance-wielding enemies, meaning his accuracy and damage against them ends up being quite shaky. This more or less cancels out his theoretical edge against the overwhelmingly lance-focused cavalry and armored enemies, as he struggles to do much with them when wielding his Rapier. Marth cannot reclass, meaning the base limitations of his Lord class will always haunt him, and as enemies grow exponentially stronger, Marth's need to be off on his own visiting villages or unlocking chests almost ensures he will be underleveled. In theory, one could forge his Rapier to enable him to fight cavalry and armor more effectively, but weapon triangle and the Rapier's low base Might makes this a poor investment; the Wing Spear, Ridersbane, or Hammer will always be superior options, as the Rapier needs to be forged simply to catch up to their base performances.

Perhaps Marth's most humiliating weakness is his performance against Medeus. Even with capped Speed and Strength, something Marth is unlikely to have even at his maximum level without heavy statbooster investment, he still falls short of being able to kill Medeus with Falchion outside of Normal Mode; to the contrary, on higher difficulties, Medeus is very likely to return the favor, as even Marth's cap of 25 Speed does not prevent him from being doubled by Medeus' 30. This means that it is overwhelmingly more preferable to use Tiki or Nagi for that job, as their deaths will not cause a Game Over.

Fire Emblem: New Mystery of the Emblem[]

Starting Class
FEDS Lord Map SpriteLord
LevelHPStrMagSklSpdLckDefResMov
6268010109807
WeaponStarting Items
FE12 SwordSword - DFE11steelswordSteel Sword
FE11rapierRapier
FE11vulneraryVulnerary

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
90% 60% 0% 65% 65% 80% 30% 5%

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Marth has received a significant boost in New Mystery of the Emblem, with slightly higher bases and significantly buffed growths, making him more usable throughout the game. More varied enemy composition makes his swordlock less of an issue, and he will be a viable combat unit essentially to the endgame. While he still cannot promote, the Binding Shield gives him an additional +2 points to all stats (If he has maxed out any of them, these bonuses will also stack), which can handily fill in for a promotion bonus and let him remain decent. Marth is still held back by his inability to reclass, and he is far from the best unit in the game, but he will likely never be a liability for the player. With capped Speed, Falchion, and his shield, Marth is one of the best characters for taking on Medeus, as he avoids being doubled by the dark dragon and deals effective damage in return, though he will need some healing support.

Fire Emblem Awakening[]

Base Stats[]

Starting Class
FE 13 LodestarLodestar
LevelHPStrMagSklSpdLckDefResMov
82510212128736
SkillsWeaponStarting Items
FE13 Good Growths IconAptitude
Charisma FE13Charm
SwordIconFE13Sword - C-

Starting Class
FE13 NPC Generic Lodestar Map SpriteLodestar
LevelHPStrMagSklSpdLckDefResMov
25683112353439+424156
SkillsWeaponStarting Items
Charisma FE13Charm
Luck+4Luck +4
DuelAttackPlusDual Strike+
DualGuardPlusDual Guard+
DualSupport+Dual Support+
SwordIconFE13Sword - ANoble Rapier FE13 IconNoble Rapier
  • Stats may differ depending on difficulty. Equipment is not obtained after recruitment.

Starting Class
FE13 NPC Generic Lodestar Map SpriteLodestar
LevelHPStrMagSklSpdLckDefResMov
3077381240414031206
SkillsWeaponStarting Items
Sol (FE13)Sol
Luna (FE13)Luna
Astra (FE13)Astra
HShieldAegis
RoyalWeaponRightful King
SwordIconFE13Sword - AExalted Falchion FE13Exalted Falchion
  • Stats may differ depending on difficulty. Equipment is not obtained after recruitment.

Starting Class
FE13 Lodestar (Enemy)Lodestar
LevelHPStrMagSklSpdLckDefResMov
112711214139736
SkillsWeaponStarting Items
-SwordIconFE13Sword - CNoble Rapier FE13 IconNoble Rapier

Growth Rates[]

Prince Marth (SpotPass & DLC)

For the Aptitude skill, add +20% to all growth rates

Lodestar
HP Str Mag Skl Spd Lck Def Res
60% 65% 40% 55% 55% 70% 35% 20%
Tactician/Grandmaster
HP Str Mag Skl Spd Lck Def Res
60% 60% 55% 50% 50% 70% 35% 25%
Cavalier
HP Str Mag Skl Spd Lck Def Res
65% 65% 40% 55% 55% 70% 35% 20%
Paladin
HP Str Mag Skl Spd Lck Def Res
65% 65% 40% 55% 55% 70% 35% 25%
Great Knight
HP Str Mag Skl Spd Lck Def Res
70% 70% 40% 50% 50% 70% 40% 20%
Knight
HP Str Mag Skl Spd Lck Def Res
70% 70% 40% 50% 45% 70% 40% 20%
General
HP Str Mag Skl Spd Lck Def Res
70% 70% 40% 50% 45% 70% 40% 25%
Myrmidon
HP Str Mag Skl Spd Lck Def Res
60% 65% 40% 60% 60% 70% 30% 20%
Swordmaster
HP Str Mag Skl Spd Lck Def Res
60% 65% 40% 60% 60% 70% 30% 25%
Mercenary / Hero
HP Str Mag Skl Spd Lck Def Res
65% 65% 40% 60% 55% 70% 35% 20%
Fighter / Warrior
HP Str Mag Skl Spd Lck Def Res
65% 70% 40% 55% 50% 70% 35% 20%
Barbarian / Berserker
HP Str Mag Skl Spd Lck Def Res
70% 70% 40% 50% 55% 70% 30% 20%
Archer
HP Str Mag Skl Spd Lck Def Res
65% 60% 40% 65% 50% 70% 35% 20%
Sniper
HP Str Mag Skl Spd Lck Def Res
65% 60% 40% 65% 50% 70% 40% 20%
Bow Knight
HP Str Mag Skl Spd Lck Def Res
70% 65% 40% 60% 55% 70% 30% 20%
Thief
HP Str Mag Skl Spd Lck Def Res
55% 60% 45% 60% 60% 70% 30% 20%
Assassin
HP Str Mag Skl Spd Lck Def Res
60% 65% 40% 65% 60% 70% 30% 20%
Trickster
HP Str Mag Skl Spd Lck Def Res
55% 55% 55% 60% 55% 70% 30% 25%
Wyvern Rider / Wyvern Lord
HP Str Mag Skl Spd Lck Def Res
65% 75% 40% 50% 50% 70% 35% 20%
Griffon Rider
HP Str Mag Skl Spd Lck Def Res
65% 70% 40% 55% 55% 70% 30% 20%
Mage / Sage
HP Str Mag Skl Spd Lck Def Res
55% 45% 60% 55% 55% 70% 30% 25%
Dark Mage
HP Str Mag Skl Spd Lck Def Res
70% 50% 55% 50% 50% 70% 35% 25%
Sorcerer
HP Str Mag Skl Spd Lck Def Res
65% 45% 60% 50% 50% 70% 35% 25%
Dark Knight
HP Str Mag Skl Spd Lck Def Res
70% 60% 55% 50% 50% 70% 35% 20%
Priest
HP Str Mag Skl Spd Lck Def Res
55% 50% 55% 50% 50% 70% 30% 20%
War Monk
HP Str Mag Skl Spd Lck Def Res
65% 60% 55% 45% 50% 70% 35% 25%
Dread Fighter
HP Str Mag Skl Spd Lck Def Res
60% 65% 50% 55% 55% 70% 35% 25%

Max Stat Modifiers[]

Str Mag Skl Spd Luk Def Res
1 1
0 0
3

Fire Emblem Fates[]

Base Stats[]

Starting Class
FE14 Marth Lodestar Map SpriteLodestar
LevelHPStrMagSklSpdLckDefResMov
152915223222415106
SkillsWeaponStarting Items
Gentle BladeDancing Blade
Charisma FE13Charm
SwordIconFE13Sword - CFalchion

Growth Rates[]

HP Str Mag Skl Spd Lck Def Res
60% 40% 5% 70% 65% 85% 40% 25%

Max Stat Modifiers[]

Str Mag Skl Spd Luk Def Res
0
1 1 1
0
  • As Lodestar

Fire Emblem Echoes: Shadows of Valentia[]

An illusory likeness of Marth can be summoned through the connection of a Marth amiibo with Mila's Turnwheel.

Base Stats[]

Starting Class
FE15 Lord (Marth Illusion)Lord
LevelHPAtkSklSpdLckDefResMov
132151615121065
MagicSkillsStarting Items
--Echoes exalted falchion icon Exalted Falchion

Fire Emblem Engage[]

Known as the Emblem of Beginnings. A hero among heroes, brimming with nobility and charisma.

Emblem Skills[]

Emblem Ring
MarthFE17SpriteRing of the Hero-King
Stat Boosts
HP Str Mag Def Res Dex Spd Lck Bld Mov
Sync Skills Engage Weapons Engage Skill Engage Attack
FE17 Perceptive IconPerceptive
FE17 Break Defenses IconBreak Defenses
FE17 Unyielding IconUnyielding
MarthRapierFE17SpriteRapier
MercuriusFE17SpriteMercurius
MarthFalchionFE17SpriteFalchion
FE17 Divine Speed IconDivine Speed FE17 Lodestar Rush IconLodestar Rush

As an Enemy[]

Paralogue 14: The Hero-King[]

Fire Emblem Heroes[]

Altean Prince
Prince of Altea who fights for his homeland and deeply values his friends. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity:
✯✯✯
Heroes Marth Sprite (3*)Title
Altean Prince
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
34/37/40
5/6/7
24/27/30
6/7/8
27/30/33
5/6/7
22/25/28
4/5/6
17/20/23
SkillsWeapon
FEH skill offense Steel SwordFEH Sword Sword
✯✯✯✯
Heroes Marth Sprite (4*)Title
Altean Prince
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
35/38/41
6/7/8
26/29/32
7/8/9
29/32/35
5/6/7
23/26/29
4/5/6
18/21/24
SkillsWeapon
FEH skill offense Silver Sword
FEH skill support Pivot
FEH Sword Sword
✯✯✯✯✯
Marth Heroes SpriteTitle
Altean Prince
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
6/7/8
28/31/34
7/8/9
31/34/37
6/7/8
25/29/32
5/6/7
20/23/26
SkillsWeapon
FEH skill offense Falchion
FEH skill support Pivot
FEH Sword Sword
Resplendent ✯✯✯✯✯
Resplendent Marth Heroes spriteTitle
Altean Prince
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
20/21/22
39/43/46
8/9/10
30/33/36
9/10/11
33/36/39
8/9/10
27/31/34
7/8/9
22/25/28
SkillsWeapon
FEH skill offense Falchion
FEH skill support Pivot
FEH Sword Sword

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Sword---
Steel Sword-FEH Star Rarity 3-
Silver Sword-FEH Star Rarity 4FEH Star Rarity 3
FalchionSilver SwordFEH Star Rarity 5FEH Star Rarity 5
FEH skill supportPivot-FEH Star Rarity 4FEH Star Rarity 3
AFEH Escape Route 1 Escape Route 1-FEH Star Rarity 3
FEH Escape Route 2 Escape Route 2FEH Escape Route 1 Escape Route 1FEH Star Rarity 4
FEH Escape Route 3 Escape Route 3FEH Escape Route 2 Escape Route 2FEH Star Rarity 5
CFEH Spur Spd 1 Spur Spd 1-FEH Star Rarity 3
FEH Spur Spd 2 Spur Spd 2FEH Spur Spd 1 Spur Spd 1FEH Star Rarity 4
FEH Spur Spd 3 Spur Spd 3FEH Spur Spd 2 Spur Spd 2FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Marth is a mediocre sword unit who lacks any sort of specialty over the vast inhabitants of the Sword Infantry pool available. While he has respectable Atk and Spd, he is not as optimized as many of the later sword infantry units introduced long after him. Even his own weapon, Falchion, is shared with other units in its base form, preventing him from actually defining a niche for himself, at least in his original form.

Falchion, shared with Chrom, Lucina, Masked Marth, and Alm all carry the property of dealing effective damage against Dragon units. While this makes him a powerful check against the likes of normal Young Tiki, Adult Tiki, and Fae, he lacks the power to outright slay some of the more problematic ones like Legendary Tiki. Though it has a Renewal 2 effect, healing him 10 HP every three turns, the recovery is much too slow to make an impact and he lacks the bulk to make full usage of the recovery. However, Marth was blessed to be able to refine his Falchion, now having a Renewal 3 effect, healing him every two turns, retaining his ability to deal effective damage against dragons, and now granting a powerful buff to allies within two spaces of himself, boosting their four core stats by 2 during combat. Marth has now become a universal buffing unit and can help lead his allies to victory over enemies thanks to his boost. While it is a small boost, it can often push his allies over the edge to eliminate some problematic enemies.

Pivot is his Support skill, allowing him to move himself to the opposite adjacent space of an ally he interacts with, which is not quite as applicable on his type of movement as an armor unit, but it works in some situations. Escape Route allows Marth to escape danger to an adjacent title of an ally once his health is under 50%. Spur Speed grants +4 Spd to allies during combat. This will stack on his Falchion's effect, effectively granting an ally +6 Spd.

Counters[]

In general, Blue units are Marth's biggest weakness. Bulky Blue units like Tana, Ephraim, Effie, and Hinoka barely feel any damage from him. His low Res also does him no favors when facing common blue mages like Reinhardt, Delthea, Linde, and L'Arachel. Even Blue Dragon units like Nowi and Female Corrin can survive a hit and counter him if they run Triangle Adept.

Skill Inheritance Options[]

Marth's supportive effect from his refined Falchion makes him a great candidate for another Drive Skill for his Skill C as the bonus from the Drive skill stacks on top of the Falchion refine, giving the focused stat +5 while the other three gain +2. This can be further pushed if he runs either the Drive Attack or Drive Defense Seals. giving him two focused stats with +5 and the other two get +2.

The Falchion's passive Renewal 3 means that he can perform the role of a Cleric effectively through using Reciprocal Aid or Ardent Sacrifice. Luna and Moonbow are great Special skills as none of his stats are good enough to run Stat reliant specials and his solid speed means that he can double enemies and speed the countdown. Fury is a decent Skill A as the flat stat boost pushes him into a higher combat tier and the Falchion ensures that he can keep his health up at all times. Renewal stacks on the Falchion healing, giving him an impressive 20 HP recovery every other turn though Quick Riposte or Swordbreaker helps him in combat to ensure double attacks on counterattack or to improve his combat against Sword units.

Meet Some of the Heroes[]

Altean Prince Marth
Marth altean prince pop01 Marth is the prince of Altea, a kingdom on the continent of Archanea. Long ago, Marth's predecessor Anri used the Falchion to seal away the Shadow Dragon, Medeus—but Medeus later returned to exact his revenge upon the kingdom.
Marth altean prince pop02 Medeus was assisted by Gharnef, the Dark Pontifex, who stole the Falchion to keep it from being used again. His plans were foiled when Marth reclaimed the sacred blade during the war with Medeus's forces, the Dolhr Empire!
Marth altean prince pop03 With the Falchion in hand, Marth fought with a great host of allies at his side to finally defeat Medeus.
Marth altean prince pop04 Marth is an inspiring figure who led people from all walks of life to achieve great things. I hope he can help bring all of the Heroes here in Askr together as well!
Closely Associated Characters
Caeda Princess of Talys who's as talented as she is charming. Marth's betrothed.
Jagen Veteran knight of Altea who protected Marth since he was young.
Merric Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend.

Altean Groom
Prince of Altea who fights for his homeland. Dressed as a groom to participate in a festival. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity:
✯✯✯✯
Heroes Marth Sprite (Groom)Title
Altean Groom
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
16/17/18
34/37/40
6/7/8
26/29/32
9/10/11
31/34/37
4/5/6
24/27/30
3/4/5
15/18/21
SkillsWeapon
FEH skill offense Ardent Service
FEH skill support Rally Speed
FEH Axe Axe
✯✯✯✯✯
Heroes Marth Sprite (Groom)Title
Altean Groom
Group
Heroes Cavalry Cavalry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
6/7/8
28/31/34
9/10/11
33/36/39
5/6/7
27/30/33
4/5/6
17/20/23
SkillsWeapon
FEH skill offense Ardent Service+
FEH skill support Rally Speed
FEH Axe Axe

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Axe---
Steel Axe---
Ardent Service-FEH Star Rarity 4-
Ardent Service+Ardent ServiceFEH Star Rarity 5FEH Star Rarity 5
FEH skill supportRally Speed-FEH Star Rarity 4-
Rally Spd/DefRally Speed-FEH Star Rarity 4
BFEH Spur Atk 1 Spur Atk 1--
FEH Drive Atk 1 Drive Atk 1FEH Spur Atk 1 Spur Atk 1-
FEH Drive Atk 2 Drive Atk 2FEH Drive Atk 1 Drive Atk 1FEH Star Rarity 4
CFEH Wings of Mercy 1 Wings of Mercy 1-FEH Star Rarity 3
FEH Wings of Mercy 2 Wings of Mercy 2FEH Wings of Mercy 1 Wings of Mercy 1FEH Star Rarity 4
FEH Wings of Mercy 3 Wings of Mercy 3FEH Wings of Mercy 2 Wings of Mercy 2FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance Options[]

Hero-King
Prince of Altea. After the War of Shadows and the War of Heroes, he becomes the first king of the Archanean Alliance. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity: ✯✯✯✯✯

Heroes Marth Sprite (Legendary)Title
Hero-King
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
7/8/9
31/34/37
9/10/11
33/36/39
7/8/9
29/32/35
3/4/5
18/21/24
SkillsWeapon
FEH skill offense Exalted Falchion
FEH skill special Dragon Gaze
FEH Sword Sword

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Sword---
Steel Sword---
Silver Sword---
Exalted FalchionSilver SwordFEH Star Rarity 5-
FEH skill specialDragon Gaze--FEH Star Rarity 5
Draconic AuraDragon Gaze--
Fire EmblemDraconic Aura--
Shining Emblem--FEH Star Rarity 5
AFEH Atk Spd Bond 1 Atk/Spd Bond 1--
FEH Atk Spd Bond 2 Atk/Spd Bond 2FEH Atk Spd Bond 1 Atk/Spd Bond 1-
FEH Atk Spd Bond 3 Atk/Spd Bond 3FEH Atk Spd Bond 2 Atk/Spd Bond 2-
BFEH Binding Shield Binding Shield-FEH Star Rarity 5
FEH Binding Shield II Binding Shield II-FEH Star Rarity 5
CFEH Infantry Flash 1 Infantry Flash 1--
FEH Infantry Flash 2 Infantry Flash 2FEH Infantry Flash 1 Infantry Flash 1-
FEH Infantry Flash 3 Infantry Flash 3FEH Infantry Flash 2 Infantry Flash 2-

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

As the most recognizable character in the franchise, Marth's original form does not live up to the legacy he has had on the franchise in Heroes. Blessed as a Fire Legendary Hero, Marth's full power has been unleashed into Heroes as a true powerhouse Sword infantry unit who fully executes the legend he is regarded as in lore. Legendary Marth has among the best offenses of any Falchion user with a moderate 34 Atk and 36 Spd base, he is able to dish out incredible damage against most enemies and double attack. His physical bulk is decent too at a modest 72, though his magical bulk is lacking.

Legendary Marth wields the Exalted Falchion, bringing his base offensive stats to 50/39 and provides the dragon damage bonus effect. While it loses its base forms' Renewal effect, instead it doubles any visible buffs he receives during combat. Thus a Hone Spd 3 buff of 4 becomes 8 during combat. Each stat are calculated independently, but he can achieve incredible results depending on his team composition and synergy with units like Brave Lucina or Legendary Azura.

Legendary Marth has two unique skills the first being Fire Emblem which deals 30% of his Spd as bonus damage and, after combat resolves even if he dies, all allies and Legendary Marth himself receives a visible +4 buff to all of their stats when it activates. It has a two attack cooldown, thus he is able to use it with some regularity. His second skill is Binding Shield which operates similarly to most breaker skills, but targets dragon units specifically. Not only does he gain a guaranteed follow up attack, he completely prevents the dragon unit from counterattacking, making him a potent dragonslayer that can topple even some of the most problematic dragon units, even the likes of Legendary Tiki when he initiates. If they are able to attack him, he will also negate their ability to double onto him even if they have a skill like Bold Fighter equipped. Unlike other breaker skills, Binding Shield does not have a HP threshold, thus he always will have it active.

Attack Speed Bond boosts his already impressive Atk/Spd by 5, bringing them to a neutral 55/44, so long as he is adjacent to an ally during combat. Infantry Flash grants a special effect to infantry allies within two spaces. If their Spd is greater than the opponent's, they will gain an accelerated special cooldown for each attack. This largely benefits high Spd allies and as long as they are at least higher in Spd by 1 than their opponent, they gain this acceleration effect, though it does not stack on the likes of a Slaying weapon that already has the effect.

In his base kit, Legendary Marth is a powerful dragon killer and can instantly answer and dispose of such enemies by himself. He does have the flexibility to venture out of this role, though this will largely involve luxury investments. However, even as a standard hyper offensive character, Legendary Marth can lead the charge with impressive results.

Counters[]

Regardless of his amazing offense, a Blue unit with decent enough bulk, barring Legendary Tiki or Female Corrin, are able to take Legendary Marth's attacks and can retaliate through color advantage. His magical bulk is lacking so units like Ophelia, Reinhardt, and Ishtar are easily able to tear through him. Swordbreaker units can also effectively shut down his Spd advantage and can run through him easily. Most ranged units can easily engage on him without much trouble as he is seldom run with Distant Counter and he is vulnerable to most Ploy skills and some Panic users, which does hamper his performance if they are able to debuff him.

Skill Inheritance Options[]

As normal, Reposition is a standard inheritance to fill the only missing skill in Legendary Marth's base kit, the Support slot, thus granting him excellent supportive positioning abilities. Those who wish to retain his Dragonslayer role can simply take this and he is good to go.

The more adventurous can choose to hyper charge his stats with skills like Fury for its base stat improvements in exchange for some recoil. While he cannot recover from this on his own like most Falchion users can, he can instead use it to fuel skills like Desperation or Wrath for immediate follow-ups or further accelerated cooldowns and bonus special damage respectively. While Infantry Pulse is decent of a choice, Marth should instead take a Wave skill, namely Odd/Even Speed Wave as the boost to his Spd will fuel his Special and a proper partner can help move this buff to other stats.

Meet Some of the Heroes[]

Hero-King Marth
Marth hero-king 01 Marth is the prince of Altea and a descendant of Anri, a fabled hero.
Marth hero-king 02 A hundred years ago, Anri defeated Medeus, the king of the earth dragons. But somehow, Medeus came back to seek his revenge…
Marth hero-king 03 To seal Medeus away once more, Marth set out to obtain the Fire Emblem—the Binding Shield—and the sacred Falchion.
Marth hero-king 04 And wouldn't you know it, Marth and his allies really did manage to utterly defeat Medeus for good! Nice job, Marth!
Closely Associated Characters
Caeda The princess of Talys and Marth's betrothed. Her charm fascinates both friends and foes alike.
Jagen An Altean knight and Marth's staunch guardian. Though eventually forced to retire from active duty, he continued to support Marth.

Royal Altean Duo
Marth and Elice enjoying a brief moment of relaxation. After a long period of struggle, these siblings are entering a new phase of their lives. Appear in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity: ✯✯✯✯✯

Marth Royal Altean Duo Heroes spriteTitle
Royal Altean Duo
Group
Heroes Armored Armored
LevelHPAtkSpdDefRes
1
40
17/18/19
39/42/45
9/10/11
33/36/39
10/11/12
38/41/45
7/8/9
26/30/33
5/6/7
22/25/29
SkillsWeapon
FEH skill offense Tanngrisnir
FEH skill special Dragon Gaze
FEH Bow Bow

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Bow---
Steel Bow---
Silver Bow---
Tanngrisnir-FEH Star Rarity 5-
FEH skill specialDragon Gaze-FEH Star Rarity 5-
Draconic AuraDragon Gaze--
Fire Emblem-FEH Star Rarity 5-
AFEH Atk Spd Form 1 Atk/Spd Form 1--
FEH Atk Spd Form 2 Atk/Spd Form 2FEH Atk Spd Form 1 Atk/Spd Form 1-
FEH Atk Spd Form 3 Atk/Spd Form 3FEH Atk Spd Form 2 Atk/Spd Form 2FEH Star Rarity 5
BFEH Daring Fighter 1 Daring Fighter 1--
FEH Daring Fighter 2 Daring Fighter 2FEH Daring Fighter 1 Daring Fighter 1-
FEH Daring Fighter 3 Daring Fighter 3FEH Daring Fighter 2 Daring Fighter 2FEH Star Rarity 5
CFEH Hone Spd 1 Hone Spd 1--
FEH Hone Spd 2 Hone Spd 2FEH Hone Spd 1 Hone Spd 1-
FEH Hone Spd 3 Hone Spd 3FEH Hone Spd 2 Hone Spd 2-
FEH Joint Hone Spd Joint Hone SpdFEH Hone Atk 3 Hone Atk 3FEH Star Rarity 5

Duo Skill[]

Duo Skill Standard Effect
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.)


【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Winter Marth brings his sister Elice with him into battle as a colorless Bow Armor unit. Within no time he easily overshadowed the only other representative of his weapon/unit type combination, Halloween Jakob, mainly due to a much more optimized statline for offense, though at the cost of some bulk in exchange. However, this can be somewhat of a misleading statement as he can match his bulk and further improve his offensive prowess thanks in part to his main weapon. Add on his Duo skill and he is a powerful unit to acquire mainly for those seeking to build armor teams or have him fight alongside powerful Flier units.

Tanngrisnir boosts his Spd by 3 and has the standard flier effective damage. Its more notable unique effect is that if he has received any sort of buff such as through a Hone/Rally skill or the Armor March effect, he gains an additional +3 to his four core stats in battle plus he accelerates his special cooldown. As such, he greatly values allies who can give him whatever sort of buffs he can get to maintain the effect.

His Duo Skill grants Armor and Flier allies a visible +3 buff to their core stats plus a Bonus Doubler effect, effectively granting his allies a +6 to their core stats. It is also worth mentioning that the effect also applies to himself, making him that much more dangerous when activated since it will then stack on Tanngrisnir, leading to a massive +9 to his stats. While this may occur only once during a non-Aether Raids battle, it can certainly secure a kill on even the most problematic opponents.

He has his legendary form's unique Fire Emblem Special benefiting off 30% of his neutral 36 Spd as added true damage to his attacks. As an added bonus, it also will grant +4 to the core stats of himself and all allies on the map, which further benefits from the Bonus Doubler effective for a potential +11 to his and his allies cores stats.

Attack Speed Form grants him bonus Atk/Spd based on the number of allies within two spaces of himself x2 +1, reaching a maximum of +7 in combat bonuses to those stats. He debut Daring Fighter which not only ignores skills that disables follow-up attacks from him, but also adds on a Desperation if his HP is at most 80%. Finally Joint Hone Spd grants a visible +5 Spd buff to himself and any ally adjacent to him at the start of a turn.

Counters[]

As a self buffer, any means to reverse it via Panic Ploy can turn Winter Marth's greatest strengths into a weakness as a majority of the skill's users easily go over his neutral 42 HP. Luckily as an opponent, he will not use his Duo skill even in the Arenas or Aether Raids, thus removing a majority of what makes him a potent threat. Still, users of Raven tomes like both Robins, Sophia, and Lyon can inflict color weaknesses onto him and further severely reduce his damage with Triangle Adept equipped. His armor status as well as being colorless leaves him vulnerable to all armor slaying users, especially all of Micaiah's forms who exploit his much lower Res.

Skill Inheritance[]

Winter Marth needs a Support skill mainly to fill out his only empty slot so Pivot or Swap are great options.

Skill A can be replaced with various in battle skills that do not rely on his allies being positioned near him such as Attack Speed Solo or Swift Sparrow. Distant Counter is also a worthy consideration as he has decent enough bulk to sustain a hit or two. Skill C can be replaced with Armor March as it is another means to buff himself to activate his weapon's effects for himself plus it helps him out when he is on an armor team as well. Armored Stride is also worthy to consider if not running him on that sort of team as well so he can just buff himself so long as he remains separated from his allies.

Meet Some of the Heroes[]

Royal Altean Duo Marth
Marth royal altean duo pop01 We've had all kinds of Heroes come to visit us at the winter festival, and now we're being treated to Duo Heroes! Marth and Elice, the prince and princess of Altea, have come to join the party!
Marth royal altean duo pop02 They're wearing some incredible red outfits especially for the occasion. It's a great look for the both of them—festive and regal at the same time!
Marth royal altean duo pop03 Look a little closer, past the cape and the scarf, and you'll see that they're actually dressed in variations of their usual outfits. It's personal touches like these that show how much care went into their look!
Marth royal altean duo pop04 Marth fights for his friends, and Elice is equally willing to put the people she cares about before herself. The two are guaranteed to bring an extra dose of warmth and kindness to the winter festival!
Closely Associated Characters
Caeda Princess of Talys who's as talented as she is charming. Marth's betrothed. She's friends with Elice too.
Merric Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend. Elice has romantic feelings for him.

Legacied Hero
Prince of Altea and inheritor of the Hero Anri's blade, as well as the duty it represents. Great-grandson of Marcelus. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity: ✯✯✯✯✯

Marth Legacied Hero Heroes spriteTitle
Legacied Hero
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
7/8/9
33/36/39
8/9/10
34/37/40
7/8/9
29/32/35
6/7/8
23/26/30
SkillsWeapon
FEH skill offense Rapier
FEH skill special Dragon Gaze
FEH Sword Sword

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Sword---
Steel Sword---
Silver Sword---
Rapier--FEH Star Rarity 5
FEH skill specialDragon Gaze--FEH Star Rarity 5
Draconic AuraDragon Gaze--
Hero's Blood--FEH Star Rarity 5
BFEH Chill Def 1 Chill Def 1-FEH Star Rarity 3
FEH Chill Def 2 Chill Def 2FEH Chill Def 1 Chill Def 1FEH Star Rarity 4
FEH Chill Def 3 Chill Def 3FEH Chill Def 2 Chill Def 2FEH Star Rarity 5
CFEH Spd Def Oath 1 Spd/Def Oath 1--
FEH Spd Def Oath 2 Spd/Def Oath 2FEH Spd Def Oath 1 Spd/Def Oath 1-
FEH Spd Def Oath 3 Spd/Def Oath 3FEH Spd Def Oath 2 Spd/Def Oath 2FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]

Young Marth is, in a lot of ways, a superior Sword Infantry version of Marth than his base form and his legendary form. On top of having much higher base stats than his original form due to being introduced in Book IV, his allocation of stats focuses on a solid offensive spread in part to an impressive neutral 36 Atk and 37 Spd. He has a modest physical bulk score of 73, but his magical bulk score, while perfectly manageable, is a mere 67. The tools available for Young Marth, especially in his base kit makes him a unit well worth obtaining at the time due to being a 4-Star summonable hero on his seasonal banner debut, making him far easier to summon and merge as a result.
Young Marth comes with a Rapier which retains the series' tradition of having it deal effective damage against Cavalry and Armored units, two very common traits on some of the most powerful Heroes in the game. It also grants him an innate +3 Spd, thus giving him a solid 40 Spd and as an added bonus, if he starts battle at most 75% of his HP, he gains a Vantage effect if his opponent initiates combat. All-in-all, Young Marth has incredible damage and, even if he is unable to finish off his foe on his turn, he can potentially clean up the job on the crackback before his foe can launch their initiated attack.
He has a unique Special skill, Hero's Blood, which boosts damage by 30% of his Spd stat (meaning that a neutral Spd Young Marth can deal 12 true damage), while giving a +4 boost to the four core stats of all of his allies, sharing the same effect of his Legendary form's Fire Emblem special.
Young Marth has Chill Defense which inflicts Def-7 on the foe with the highest Def on the enemy team. While targeting a specific threat with this debuff can be difficult, a Def drop still will benefit him and his fellow physical allies in the long run. Speed Defense Oath grants himself a Spd/Def+5 boost if he starts off his turn next to an ally.

Counters[]

Young Marth has incredible potential against many of the most powerful units in the game and should not be underestimated. Bulky and strong Blue units are the best counters to Young Marth, especially those who lack armor/cavalry status like Dimitri's Brave and Legendary forms, Seiros, and Legendary Chrom. Some blue Armors can deal with him despite taking some slight bonus damage from his lance since they win through sheer bulk and color advantage. Brave Hector with his Maltet refine actually becomes one of his strongest counters since he loses his armor status. If he is not running Distant Counter, powerful Blue Mages also can be problematic due to his weaker magical bulk, allowing the likes of Ophelia, Brunnya, and Reinhardt to run him over. Otherwise, poking him out with Wrathful Staff/Dazzling Staff can also work out unless he is also running Null C-Disrupt.

Skill Inheritance[]

Young Marth's best set does require a bunch of expensive skills to be inherited, but the payoff is often worth it. The only universal skill, regardless of a premium or budget set, is Reposition for his Assist skill for the utility and application of putting him in range of a foe while positioning an ally out of it. Distant Counter is his best Skill A just to limit the range of units who can "safely" engage him. Wrath syncs perfectly with his Rapier to quickly and repeatedly charge his Hero's Blood and boost its damage overall. Time's Pulse slows the enemy special cooldowns, further giving him a pseudo-bulk by preventing his foes from activating their specials while he repeatedly unleashes his.
On a budget, Fury will not only give him the stat boost, but also bring him into the Rapier's Vantage damage range. Defense Smoke will lower his foes Def, thus increasing is damage overall.

Meet Some of the Heroes[]

Legacied Hero Marth
Marth legacied hero pop01 What a cute little Hero this is! Do you recognize him? Go on, take a guess. That's right, it's Prince Marth of Altea!
Marth legacied hero pop02 Marth is a descendant of Anri, the hero who sealed away Medeus, the Shadow Dragon. He's only a young boy here, but doesn't he look so gallant?
Marth legacied hero pop03 Marth spent his childhood in the company of people like Jagen, Elice, and Merric. Perhaps it was their influence that nourished his natural kindness.
Marth legacied hero pop04 At this age, Marth is already full of potential! It's so nice to know that he was kind and noble even as a child!
Closely Associated Characters
Jagen Veteran knight of Altea who protected Marth since he was young.
Merric Born to Altean nobility, he grew up alongside Elice and Marth as if they were family.

Prince of Light
Prince of Altea destined to be revered as the Hero-King, having done countless deeds for the good of those who came after him. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[]

Rarity: ✯✯✯✯✯

Marth Prince of Light Heroes spriteTitle
Prince of Light
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
10/11/12
38/41/45
12/13/14
40/43/47
7/8/9
29/32/35
2/3/4
21/25/28
SkillsWeapon
FEH skill offense Genesis Falchion
FEH skill special Dragon Gaze
FEH Sword Sword

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Sword---
Steel Sword---
Silver Sword---
Genesis FalchionSilver SwordFEH Star Rarity 5-
FEH skill specialDragon Gaze--FEH Star Rarity 5
Draconic AuraDragon Gaze--
Shining Emblem--FEH Star Rarity 5
AFEH Distant Counter Distant Counter-FEH Star Rarity 5
FEH Distant Pressure Distant PressureFEH Distant Counter Distant CounterFEH Star Rarity 5
BFEH Spurn 1 Spurn 1--
FEH Spurn 2 Spurn 2FEH Spurn 1 Spurn 1-
FEH Spurn 3 Spurn 3FEH Spurn 2 Spurn 2FEH Star Rarity 5
CFEH Even Tempest 1 Even Tempest 1--
FEH Even Tempest 2 Even Tempest 2FEH Even Tempest 1 Even Tempest 1-
FEH Even Tempest 3 Even Tempest 3FEH Even Tempest 2 Even Tempest 2FEH Star Rarity 5

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance Options[]

Meet Some of the Heroes[]

Prince of Light Marth
Marth prince of light pop01 Wow! Doesn't Marth look even more heroic than usual today? That's because the outfit he's wearing is based on that worn by Anri, the Hero who founded Altea!
Marth prince of light pop02 And of course, the sword he's carrying is the sacred Falchion! Anri once went on a quest to retrieve Falchion and brought it back to Altea, which was still only a town back then. He then used it to defeat the Shadow Dragon Medeus, ruler of the Dolhr Empire!
Marth prince of light pop03 But true victory over Medeus had yet to come…until a century later, when Marth followed in Anri's footsteps to claim Falchion and slay the revived Shadow Dragon!
Marth prince of light pop04 Anri was rewarded with a kingdom of his own, but he was unable to marry the woman he loved because of his common origins. So I hope Marth finds true and lasting happiness with his betrothed, Caeda!
Closely Associated Characters
Caeda Princess of the small kingdom of Talys. Showing kindness to all, she is beloved by the people. Marth's betrothed.

Of Beginnings
One of the Emblems who were summoned to Elyos. Resides in the Ring of the Hero-King. Appears in Fire Emblem: Mystery of the Emblem / Fire Emblem Engage.

Base Stats[]

Rarity: ✯✯✯✯✯

Marth Of Beginnings Heroes spriteTitle
Of Beginnings
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
9/10/11
42/45/48
7/8/9
44/47/51
8/9/10
30/33/36
9/10/11
24/27/30
SkillsWeapon
FEH skill offense Hero-King Sword
FEH skill special Night Sky
FEH Sword Sword

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseIron Sword---
Steel Sword---
Silver Sword---
Hero-King SwordSilver SwordFEH Star Rarity 5-
FEH skill specialNight Sky---
GlimmerNight Sky--
Lodestar Rush--FEH Star Rarity 5
AFEH Atk Spd Finish 1 Atk Spd Finish 1--
FEH Atk Spd Finish 2 Atk Spd Finish 2FEH Atk Spd Finish 1 Atk Spd Finish 1-
FEH Atk Spd Finish 3 Atk Spd Finish 3FEH Atk Spd Finish 2 Atk Spd Finish 2-
FEH Atk Spd Finish 4 Atk Spd Finish 4FEH Atk Spd Finish 3 Atk Spd Finish 3FEH Star Rarity 5
BFEH Potent 1 Potent 1--
FEH Potent 2 Potent 2FEH Potent 1 Potent 1-
FEH Potent 3 Potent 3FEH Potent 2 Potent 2-
FEH Potent 4 Potent 4FEH Potent 3 Potent 3FEH Star Rarity 5
CFEH Inf. Null Follow 1 Inf. Null Follow 1--
FEH Inf. Null Follow 2 Inf. Null Follow 2FEH Inf. Null Follow 1 Inf. Null Follow 1-
FEH Inf. Null Follow 3 Inf. Null Follow 3FEH Inf. Null Follow 2 Inf. Null Follow 2-
FEH Inf. Null Follow 4 Inf. Null Follow 4FEH Inf. Null Follow 3 Inf. Null Follow 3FEH Star Rarity 5

Emblem Effects[]

Enhance Special Enhance Stats
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). If unit triggers the "unit attacks twice" effect, reduces Special damage by 8. Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).

Overall[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance Options[]

Meet Some of the Heroes[]

Of Beginnings Marth
Marth of beginnings pop01 Hello, Marth! You look different today! Did you always glow and float like that? Wait…you didn’t turn into a ghost, did you?!
Marth of beginnings pop02 Oops, my mistake! It looks like this Marth is an Emblem—the “concept” of a Hero drawn from another world—and he was previously summoned in Elyos!
Marth of beginnings pop03 The Emblem Marth helped Lumera, the Divine Dragon Monarch of Elyos, and her child, Alear, during their struggle against the Fell Dragon Sombron.
Marth of beginnings pop04 Marth once saved the continent of Archanea long ago. Now, as an Emblem, they’re counting on him to protect Elyos. He’ll surely lead the Order of Heroes to victory next!
Closely Associated Characters
Alear Successor to the Divine Dragon, awoken from a long sleep. Summons Marth and the other Emblems to lead the world to peace.
Lumera Divine Dragon Monarch, ruler of the holy land of Lythos. She is Alear’s mother and the hero who once saved all of Elyos with the help of Marth and the other Emblems.

Fire Emblem Warriors[]

Base Stats[]

Starting Class
FE 13 Lodestar Lord
LevelHPStrMagSklSpdLckDefResMov
2017519222222417175
WeaponStarting Items
FEW Sword Sword - EExalted Falchion

Supports[]

See also: Marth/Warriors Supports

Quotes[]

Mystery of the Emblem[]

“General Lang, I will not follow your orders. We're going back to our own country.”
—Marth standing up to Lang in Chapter 3

Shadow Dragon[]

“If Elice has news of our father, I pray it's good news...”
—Marth in Prologue I
“Forgive me...my friends...”
—Marth's death/game over quote

Death Quotes[]

If Caeda is alive (Shadow Dragon and New Mystery of the Emblem only):

  • Marth: "Forgive me...my friends..."
  • Caeda: "Ah! Marth, don't leave me!"

Fates[]

Marth/Fates Quotes

Engage[]

Marth/Engage Quotes

Heroes[]

Marth/Heroes Quotes

Warriors[]

Marth/Warriors Quotes

Endings[]

Shadow Dragon and the Blade of Light[]

His days are spent busily rebuilding Altea.

Mystery of the Emblem[]

Book 1[]

Altea's prince
He returned to the war-devastated Altea and worked to restore his homeland. Recently he has been making preparations to succeed the throne.

Book 2[]

Altea's prince
He became the 5th King of Altea and, as the leader of the unified Kingdom of Archanea, worked tirelessly to restore the devastated nations.

Shadow Dragon[]

Altean Prince
Marth returned to war-torn Altea and devoted all his energy to restoring the kingdom to its former glory. He was later crowned king.

New Mystery of the Emblem[]

Altean Prince
(True Ending)
Marth was crowned the fifth king of Altea. As the leader of the United Kingdom of Archanea, He worked tirelessly to help rebuild the ruined kingdom.
(Bad Ending)
Marth ascended as the fifth king of Altea. He worked tirelessly to reconstruct the ruined land, but soon had to fight another war against the revived shadow dragon...

Non-Canon Appearances[]

Fire Emblem OVA[]

Marth(anime)

Marth as he appeared in the anime

Marth is the protagonist of the 1996 Fire Emblem anime, a two-episode original video animation (OVA). The OVA is based on early chapters of Mystery of the Emblem, and recounts his escape from Altea, exile in Talys, and his first steps toward fighting back against Dolhr.

The English localization of the anime, produced by ADV Films and released in dubbed and subtitled formats in 1997, predates Nintendo's own localization of Fire Emblem titles and related media, and as such, the ADV Films release localized Marth's as "Mars". In contrast with the games, he also has a stated surname, "Lowell". (For more detail on Marth's name localization, see the Etymology section below.)

Marth's appearance in Super Smash Bros. Melee, his first appearance in a game localized by Nintendo, was the first to use 'Marth' as the official romanization.

Super Smash Bros. series[]

IkeNmarth-at-CastleSiege

Marth fighting Ike in Super Smash Bros. Brawl.

Marth, alongside Roy, were the first Fire Emblem characters to appear to a western audience due their appearance as playable characters in Super Smash Bros. Melee. Alongside the commercial success of Advance Wars, their favorable appearance in Melee contributed to the initial interest in the Fire Emblem franchise, leading to a international release of the seventh game, Fire Emblem: The Blazing Blade, simply known as Fire Emblem.

Marth is among a very few selection of characters in Smash that lacks projectiles, focusing on fast swordplay at close range. All incarnations of Marth in Smash has him wielding Falchion as his main weapon. It has a special property where attacking an enemy with the tip of Falchion deals greater damage and knockback than any other part of his sword. Throughout the franchise, Marth has been considered a powerful close range fighter who has a high skill cap, but is incredibly potent when mastered. While the validity of tier lists of the power and skill range of Smash characters are hotly contested in all Smash games, Marth has consistently been considered one of the strongest characters in all of his appearances and has been competitively viable in most eSports competitions.

Super Smash Bros.[]

While Marth or any Fire Emblem content didn't make an appearance in the original Super Smash Bros., according to an interview from Making of Fire Emblem: 25 Years In Development, series creator Masahiro Sakurai stated that he wanted Marth to appear as a playable character, but was unable to due to time constraints.[1]

Melee[]

Marth is unlocked in Melee by clearing or failing Classic mode with the 14 starting characters or participating in 400 Vs. matches, or by using each of the 14 starting characters at least once in Vs. matches (not including CPU players). His appearance is designed after his Mystery of the Emblem artwork. As such, his gloves are different and he wears pants for the first time in a Game.

Brawl[]

Marth returns in Super Smash Bros. Brawl as an unlockable character. Similar to Melee Marth can be unlocked if the player participates in 10 Vs matches, clears Classic mode once on any difficulty, or by recruiting him in the Subspace Emissary. Marth retains his Melee design but with much more detail and a few tweaks to his moveset (most notably, his Neutral special move, Shield Breaker).

For 3DS and Wii U[]

“The Hero-King”
—Marth's Aliases on Punch-Out stage.
Marth (Super Smash Bros

Marth in Super Smash Bros. for Nintendo 3DS and Wii U

Marth returns in Super Smash Bros. For 3DS and Wii U. Marth's appearance has been changed to be near identical to his design in Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem. However, the Falchion retains its original design rather than the DS remake model of the sword. Also, what appears to be the insignia of Naga is embroidered onto his cape. For the first time, Marth is a starter character in both versions.

Ultimate[]

Marth SSBU

Marth in Super Smash Bros. Ultimate.

Marth returns in Super Smash Bros. Ultimate. Marth retains his Smash 4 design but has been given subtle design changes to make him appear closer to his appearance in recent FE games such as Warriors and Heroes, such as his color scheme, crown, gauntlets, armor, cape, and boots. He is noted to have received several increases in speed to his moveset, most notably his Dancing Blade special, but in exchange has more difficulty landing his powerful tipper sweetspot. For the first time in the Smash franchise, Marth now speaks in English, voiced by Yuri Lowenthal who had voiced him in Fates, Heroes, Warriors, and in Code Name S.T.E.A.M., much like his fellow Archanea Series characters from the Awakening timeline.

Special Moveset[]

(Note: All custom special move variations are exclusive to Smash 4.)

  • Neutral Special - Shield Breaker: Marth's standard special move. In Melee, this was performed as an downward-arcing vertical slash. From Brawl onward, it was changed into Marth's standard thrust move from his battle animations in the Fire Emblem universe. The move is always accompanied by a flash, and while a little slow, it deals heavy damage to an opponent's shield if they try to defend against it, hence the moves namesake. The move can be charged in place and will initiate once the player lets go of the special attack button. The longer Shield Breaker is charged, the more damage it will do, especially to shields. When fully charged, the attack can break shields that are at full health in a single blow. The flashing tip of the thrust boasts much higher damage as well as much higher base shield damage, allowing Marth to break shields easier without needing to charge it for as long. Unlike most charge moves, Marth's Shield Breaker cannot be stored for later use.
    • Custom Neutral Special 1 - Storm Thrust: Marth's thrusting animation gains a small whirlwind in front of him, giving the attack a strong push effect in exchange for severely reduced damage.
    • Custom Neutral Special 2 - Dashing Assault/Assault Dash: Marth gains a lunging property to his thrust, but the attack has reduced damage including to shields. The attack itself deals slightly more damage if used in the air.
  • Side Special - Dancing Blade: Marth's side special move. Marth performs a series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can press the special button while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Marth can perform 18 different versions of the Dancing Blade move. High variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks. While it is very difficult to connect all the tippers for the entire combo, the finishing slashes boast devastating KO potential when tippered, making Dancing Blade one of Marth's most dangerous moves when used correctly.
    • Custom Side Special 1 - Effortless Blade/Easy Combination: Marth's combo is executed much quicker. However, it has low damage output and low knockback, and he cannot execute high or low variations, meaning only the neutral combination strikes are available.
    • Custom Side Special 2 - Heavy Blade/Heavy Combination: Marth's combo is executed much slower but has higher damage and knockback. Due to the higher knockback, all four strikes link together poorly.
  • Up Special - Dolphin Slash: Marth's stage recovery move. Marth performs a near-instant leaping vertical slash that launches him almost straight up while sending opponents caught outward. However, it has little horizontal movement making it more difficult to recover from the sides of the screen. Unlike the vast majority of Marth's attacks, Dolphin Slash lacks sweet and sourspots, making the move consistent overall.
    • Custom Up Special 1 - Crescent Slash: Marth propels himself with a curving diagonal trajectory, and deals more damage late into the move rather than earlier. In exchange, he has lower vertical distance and more landing lag.
    • Custom Up Special 2 - Dolphin Jump/Dolphin High Jump: Marth propels himself much higher than its base form, however he can only ascend directly upward, and the move does not deal any damage.
  • Down Special - Counter: Marth's down special move. Marth momentarily takes a defensive stance and his body flashes for a brief instant. If any character attacks him with a non-projectile move up close during the flash, Marth will retaliate with a fast outward strike and reflect the damage. In Melee, Marth's counter will deal at least 1% up to a maximum of 7% in reflect damage depending on the strength of the hit being countered. In Brawl, Marth's counter will deal x1.1 of the damage he would have received with a minimum 8% should the counter deal less than 8%. In Smash 4 and Ultimate, the counter's damage multiplier is x1.2. Marth can counter/negate items thrown at him using this move, however projectiles with explosive properties cannot be reflected and will detonate on him if he tries to reflect these.
    • Custom Down Special 1 - Easy Counter: Marth's counter window lasts significantly longer but has a lowered damage multiplier (x0.7) and low knockback.
    • Custom Down Special 2 - Iai Counter: Marth's counter window lasts for a shorter amount of time and has a slightly longer recovery period. However, it starts up almost instantly, has a higher damage multiplier (x1.3), and much higher knockback. Upon a successful counter, Marth will move past his target in a single stroke, sending them in the opposite direction.
  • Final Smash - Critical Hit: Critical Hit is an extremely fast and powerful Final Smash. After raising his sword, Marth rushes forward in a blindingly fast dash, instantly blowing away all enemies he comes in contact with off screen. A Health Meter in the style of the Game Boy Advance Fire Emblem titles appears, which rapidly decreases to zero, though this is purely an aesthetic. Marth's Critical Hit is arguably the most powerful Final Smash, not just for the 60% damage if it connects, but for the knockback effect, able to offscreen KO Bowser, the heaviest character in the game, even when he is at 0% from the opposite edge of a medium-sized stage. When executed in the air, Marth is propelled straight forward, giving it some recovery potential as well. However, Marth risks flying offscreen and self-destructing using this move. The move can be cancelled by pressing the special attack again to interrupt his dash.

Trophy Profile[]

Melee Info[]
Type Image Description
Classic MarthSSBMTrophyClassic The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medus. Afterwards, Altea was annihilated by King Hardin of Akanea.
Adventure MarthSSBMTrophySmash Marth is a magnificent swordsman. While his swordplay is faster than that of Link, he lacks power, and his quickness is offset by a marginal endurance. His Shield Breaker gains power the longer it's held. The Dancing Blade combination uses both the Control Stick and the B Button to produce a series of up to four attacks.
All-Star MarthSSBMTrophyAll-Star The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to graceful strike with that point. Marth's dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him.
Brawl Info[]
Type Image Description
Classic MarthSSBBTrophyClassic The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Dolhr and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Archanea and eventually destroyed.
Critical Hit MarthSSBBTrophyCriticalHit Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.
3DS Info[]
Type Image Description
Marth MarthTrophy3DS The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
Marth (Alt.) MarthExTrophy3DS Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.
Wii U Info[]
Type Image Description
Marth MarthTrophyWiiU The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
Marth (Alt.) MarthAltTrophyWiiU Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.
Critical Hit CriticalHitMarthTrophyWiiU Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. One the ground, however, he'll only dash to the edge of the platform he's standing on.
Sticker Info[]
Name Image Artwork from Effect in The Subspace Emissary
Marth Brawl Sticker Marth Fire Emblem: Mystery of the Emblem [Weapon] - Attack +19
Usable by: Marth, Ike

Snake's conversation About Marth[]

A fellow Super Smash Bros. Brawl character, Snake, can call one of his trusted partners for information on any character he fights. This is what is discussed about Marth:

Mei Ling: Snake, have you heard the saying "Politics makes strange bedfellows"?
Snake: Don't tell me that's a Chinese proverb.
Mei Ling: Err, no... It means that when the going gets tough, you might need unexpected partnerships in order to succeed. Marth was a prince whose kingdom was usurped. He didn't even have an army to fight with him. But as he battled his way forward, he found new allies to fight at his side, and in the end, he was able to reunite the war-torn land of Altea.
Snake: So he built his army from the ranks of his defeated enemies.
Mei Ling: Marth did his share of fighting, too. Even when he had an army, he was always alongside his men in the thick of battle. Then he was betrayed by one of his most trusted friends. I can't imagine how that feels...
Snake: ...I can.

Palutena's Guidance[]

Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising.

Pit: Get a load of Mr. Fancy Pants here.
Viridi: Is that jealousy I detect in your voice, Pit?
Pit: Why would I be jealous of Marth?
Viridi: Well, he's a prince, for starters. A handsome prince. And you're just—
Palutena: Anyway, Prince Marth's most dangerous attack comes from the tip of his sword. Avoid his blade at midrange.
Pit: So I should either attack from a distance or get up close and personal.
Palutena: He's got a counter as well, so be on guard when you go hand to hand. If you're attacking from afar, use items to improve your chances.

Code Name: S.T.E.A.M.[]

Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. for Nintendo 3DS and Wii U amiibo of Fire Emblem characters. When scanned, a S.T.E.A.M. version of Marth will appear in game. Marth wields the Falchion which deals heavy damage to single targets near him. He also wields a Rapier to strike weak spots much more easily. Marth's special ability in game is Lodestar which heals a substantial amount of health to his nearby allies. He is voiced by Yuri Lowenthal.

Library
Marth This extraordinary young man claims to be a king and renowned swordsman from another world. The former claim is impossible to verify-the later I will devoutly attest to.
Milton on Marth Marth seems to have stepped directly from the pages of one of the Grimm brothers' household tales. While out of place in our modern world, his regalia is undeniably stylish. If only there were a place where similarly clothed people could convene and play in such costumes...

Super Mario Maker[]

Marth appears in the Wii U version of Super Mario Maker as a special Mystery Mushroom costume. He is unlocked either by completing a 100-Mario Challenge or scanning a Marth amiibo.

Monster Hunter Generations[]

A special hunter costume based on Marth has been confirmed for Monster Hunter Generations. Marth's versions of the Falchion and Binding Shield also appear as a Sword & Shield weapon set.

Tokyo Mirage Sessions ♯FE[]

Marth appears late in the game in spirit form. In the game's final battle, Marth lends his strength to Itsuki Aoi and grants him the use of the SP Skill Naga's Blessing, which prevents all damage to the player's party for one turn.

Awakening[]

Marth appears as an Einherjar, phantom warriors of ancient heroes created by magical cards. Old Hubba summons Prince Marth, alongside Ike and Alm, to help Chrom take care of a group of out of control Einherjar. After Chrom's success, Old Hubba asks for further assistance in the future, since there were still more out of control Einherjar, and, to thank him, sends Prince Marth to join Chrom's party. While talking with Chrom's tactician, Marth mentions one day showing them his homeland, apparently not realizing his true nature. In spite of being referenced as Prince Marth, he shows knowledge of a certain warrior from the War of Heroes and acknowledges his Hero-King title.

Other versions of Marth[]

An aggressive Prince Marth, who had a different appearance from the first one, as noted by Chrom, is an enemy in later battles in Hubba's Outrealm. Another Prince Marth is a member of the Archanean army fighting in an Outrealm that resembles Grannvale. When he is about to be sealed away, he notices the justice in Chrom's actions. A third Prince Marth appears in an Outrealm that resembles an abandoned fortress in Tellius as a member of the united forces of light under Sigurd.

King Marth, leading the Archanean army, waged an endless war against Seliph, King of Jugdral, in an Outrealm that resembled Grannvale. Convinced that Chrom's party was summoned to help Archanea's troops, King Marth chooses to trust them. With their help, the Archanean army defeats Jugdral's forces. However, Chrom's army soon returns under the guise of summoned troops once again, but this time fighting against the united Archanean and Valentian Army leading to their defeat. However, in the third battle, where Chrom's group finally would be able to seal the Einherjar, King Marth makes an alliance with Jugdral's forces. They considered the troops from outside of that Outrealm a bigger menace to peace. In spite of that, they're all eventually defeated and sealed forever.

Fates[]

Marth traveled through a world where people fought for the excitation of combat and to better themselves, rather than for conquest. He heard a voice calling for him, suddenly finding himself in a Castle in the Astral Realm. He was helped by the people there and afterwards introduced himself and thanked the lord of the castle before departing curious to see that new world. Later, Marth returns to the castle and shows interest in the lord's abilities, expressing his wish to face and bond with Corrin in combat.

Dragalia Lost[]

DL Marth Unit Type Rarity
Attack FEH Star Rarity 5
Weapon Max HP
DL Sword 754
Element Max Strength
DL Flame 505
Skills
DL Flickering Flames Flickering Flames Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
DL Fire Emblem Fire Emblem Deals flame damage to enemies in a line, and activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 30% for 10 seconds.
Co-abilities
DL Dragon Haste Dragon Haste Increases dragon gauge fill rate by 15%. Benefits your whole team.
DL Full HP = Strength (Flame) Above 10 Hits = Strength If a team member is attuned to Flame: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
Abilities
DL Last Boost Last Boost Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons.
DL Stun Res Stun Res Reduces susceptibility to stun by 100%.
DL Flurry Devastation Flurry Devastation Increases critical rate by 13% when the combo count is 15 or higher.

Fire Emblem 0 (Cipher)[]

Marth is illustrated in the trading card game with the following cards:


Uses[]

Red cards benefit from playing many Low Cost Units, generally 2 or lower, and the Hero King is no exception. His Series 1 SR has a more powerful Rally when compared to other characters' Rally skills, as Marth's continues into the opponent's turn, and as such is a great defensive tool in case your Rallied Units couldn't kill the opposing Main Character. His Series 4 SR, meanwhile, gives the Marth player a choice to add any Cost 2 or lower Unit that successfully Supports him to your hand on your turn, meaning you can potentially gain more Critical Hit/Evade cards that may save you later on. His Starter Deck exclusive allows you to pull enemy Rearguard Units to the Vanguard whenever a Cost 2 or lower Unit is deployed, giving you an easy way to stop your opponent from hiding all their supportive cards - or even their Main Character - behind cannon fodder. While slightly less powerful, his low Cost cards still bring strength to the table as well. His Cost 2 card gains 10 ATK while you have two or more Red Units Deployed, and his sister Elice's card gives him an additional 10 ATK while she's on the Field, meaning it can be very easy to get a low Cost 70 ATK Unit on the Field when playing a Red Deck. His Series 1 HN card is somewhat lackluster in comparison, but has the ability to move one enemy Unit per turn while he is Deployed to the Vanguard in addition to the Double Orb Breaker Hero's Emblem. His Series 4 N card, meanwhile, has the Emblem of Destiny, allowing you to draw a card and then place a card from your hand on top of your deck, meaning you can avoid self-Supports in battle. It also has an ability allowing you to look at one of your Orb cards, letting you know what to take should your Main Character take a hit in battle. As for his Promo cards, both have the Rapier Skill, giving them an extra 10 ATK when attacking an Armored or Mounted Unit. His Cost 2 Promo allows you to move a Cost 2 or lower Enemy Unit when he is Deployed, while his 3/2 Promo allows you to move any Enemy Unit at the cost of 2 Bonds, making him a useful disruption tool. Overall, Marth, like many Red cards, will benefit greatly from a deck using many Low Cost Units, such as Elice or the Cost 1 Maria Card.

Miitomo[]

Marth appears on a t-shirt called Marth tee as part of the Miitomo x Fire Emblem collaboration event. The artwork featured on the shirt is from Fire Emblem Heroes.

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL5 Winner
2
↑2
CYL Marth SD Portrait
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem
46,699
↑2,592

CYL6 onward Ineligible

Etymology[]

"Marth" is a corruption of "Mars," the name of the Roman god of war. Unlike his Greek counterpart, the violent and bloodthirsty Ares, Mars was a disciplined soldier who saw war as a means of securing peace, a virtue that Marth shared. The official romanization of 'Marth' comes from the fact that the Japanese language uses the same phonetic to represent "th" and "s" sounds. Marth is also a surname of French/German origin, derived from St. Martinus.

His anime-exclusive last name, "Lowell," means "Little Wolf."

Trivia[]

  • Marth and Sigurd are the only two Fire Emblem Lords that cannot promote in their base games.
    • However, he can promote in Warriors as a Lodestar, which is his base class in Awakening and Fates.
  • While his circlet appears to be his in the games, the anime implies it is a memento given to him by his sister Elice and in the manga it is a gift from Caeda. In Heroes, Marth attests to this, saying it was a gift from someone close to him.
  • Marth has starred in more Fire Emblem games than any other Fire Emblem protagonist.
  • If the player starts Mystery of the Emblem Book 2 with the save created after completing Book 1, Marth will have the Fire Emblem icon near his name and will have the shield on his battle model, despite not actually having the Fire Emblem at the moment. If the player starts a new game directly at Book 2, neither will be present until after Chapter 2.
  • Marth is the only Outrealm character in Awakening to not be built from the Avatar creation system, instead being identical to Lucina's disguise, just without the mask.
  • Marth speaks Japanese in all releases of Super Smash Bros. Melee, Brawl, and 3DS/Wii U, not having English voice clips in the series until Super Smash Bros. Ultimate, where he's voiced by Yuri Lowenthal.
  • Marth's English and Japanese voice actors, Yuri Lowenthal and Hikari Midorikawa, both voice Hayate in the Dead or Alive series.
  • Marth's first game appearance with English voice acting is in Code Name: S.T.E.A.M.
  • Marth shares his Fates voice actor, Yuri Lowenthal, with Ricken from Awakening, Kiragi from Fates, one of the Fates male Corrin voices, as well as Merric, Eliwood and Bramimond in Heroes.
    • In the OVA, he shares his English voice actor, Spike Spencer, with Awakening's Excellus.
  • Marth is the only character that can wield all three versions of Falchion in Awakening. He is also the only SpotPass/DLC character capable of using Prf rank weapons.
  • Marth's Awakening DLC artwork depicts him wielding a Rapier.
  • In Awakening, Marth is the only unit to have access to the Lodestar class.
  • The units that join the fight alongside Prince Marth as a SpotPass character from Shadow Dragon represent some of his allies:
    • 3 Paladins (Cain, Abel, and Jagen)
    • 1 Sniper (Gordin)
    • 1 General (Draug)
    • 1 Falcon Knight (Caeda)
    • 1 War Monk (Wrys)
  • Marth's amiibo Hero Battle team in Fates is also based on some of his allies from Shadow Dragon, albeit at lower levels/ranks than in Awakening:
    • 1 Paladin (Jagen)
    • 2 Paired Up Cavaliers (Cain and Abel)
    • 1 Archer (Gordin)
    • 1 Knight (Draug)
    • 1 Sky Knight (Caeda)
  • Excluding units from Three Houses, Marth is one of the few units whose status screen portrait changes at some point of the game, a trait he shares with Alm, Celica, Ike, Sothe, Volke, Micaiah, Kris and Lucina. His change happens between the Prologue and Chapter 1 of Shadow Dragon.
  • Marth won second place among male characters, as well as second overall, in the 2021 Choose Your Legends ballot for Fire Emblem Heroes. He accrued 46,699 votes.
  • Marth is the only character in Fire Emblem: Warriors to have support conversations with every character from his home game.

Gallery[]

See main article: Marth/Gallery.

References[]

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