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Meg is the only unpromoted Armor Knight class unit available in Fire Emblem Radiant Dawn. Due to her low base stats, her abnormal growths for a Armor Knight class unit, and the high difficulty of Part 1, Meg is difficult to train, and may be ignored by players who favor of more easily trained units. Though mediocre to average throughout the first part of the game, Meg can be a stellar unit in the later parts of Radiant Dawn.
 
Meg is the only unpromoted Armor Knight class unit available in Fire Emblem Radiant Dawn. Due to her low base stats, her abnormal growths for a Armor Knight class unit, and the high difficulty of Part 1, Meg is difficult to train, and may be ignored by players who favor of more easily trained units. Though mediocre to average throughout the first part of the game, Meg can be a stellar unit in the later parts of Radiant Dawn.
   
Meg can be a solid unit throughout Part 1 despite her low Defense and Strength and Skill growths due to her high HP, her excellent Speed, and her personal skill, [[Fortune]] which makes her invulnerable to critical hits. Her very high Luck statistic in combination with her speed makes landing a hit on Meg difficult for enemies. Nevertheless, very strong enemies will deal heavy damage to Meg, and she will likely fall if surrounded by multiple strong foes. Meg should be promoted to a General before the end of Part 1, or she will likely be unable to stand against the Laguz enemies present in Part 3. Boss abuse is the easiest way to achieve this. Using a Master Seal on her before she reaches level 20 as a Knight is '''not''' recommended.
+
Meg can be a solid unit throughout Part 1 despite her low Defense, Strength, and Skill growths thanks to her high HP, her excellent Speed, and her personal skill, [[Fortune]] which makes her invulnerable to critical hits. Her high Luck statistic in combination with her Speed makes landing a hit on Meg difficult for enemies. Nevertheless, very strong enemies will deal heavy damage to Meg, and she will likely fall if surrounded by multiple strong foes. Meg should be promoted to a General before the end of Part 1, or she will likely be unable to stand against the Laguz enemies present in Part 3. Boss abuse is the easiest way to achieve this. Using a Master Seal on her before she reaches level 20 as a Knight is '''not''' recommended.
   
Like most other units in the Dawn Brigade (Sothe aside), if the player did not train Meg in Part 1, it will be incredibly difficult (nigh impossible) to begin training her by part 3. Yet, Part 3 is the best part of the game to train Meg, as the enemies in Part 3 will yield large amounts of experience when defeated. It is advisable to apply the [[Paragon]] skill to Meg in either Chapter 6 or 12, as she can reach level 15-20 as a general on either of these stages.
+
Like most other units in the Dawn Brigade (Sothe aside), if the player did not train Meg in Part 1, it will be incredibly difficult (nigh impossible) to begin training her by part 3. Yet, Part 3 is the best part of the game to train Meg, as the enemies in Part 3 will yield large amounts of experience when defeated. If one intends to use Meg later in the game, it is advisable to apply the [[Paragon]] skill to Meg in either Chapter 6 or 12, as she can reach level 15-20 as a General on either of these stages.
   
 
By Part 4, Meg should be ready to be promoted to Marshall. By the time she is a Marshall, she will almost certainly have capped her Luck statistic, and due to the sheer number of levels she has gained and promotion bonuses, all of her stats, even the ones she has low growths in, should be relatively good, which is an advantage she has over the pre-promoted units of her class. Meg will be able to double virtually all of the enemy Generals and Paladins of the Army of Order. Skills such as [[Imbue]] and [[Renewal]] add to Meg's ability to survive on her own.
 
By Part 4, Meg should be ready to be promoted to Marshall. By the time she is a Marshall, she will almost certainly have capped her Luck statistic, and due to the sheer number of levels she has gained and promotion bonuses, all of her stats, even the ones she has low growths in, should be relatively good, which is an advantage she has over the pre-promoted units of her class. Meg will be able to double virtually all of the enemy Generals and Paladins of the Army of Order. Skills such as [[Imbue]] and [[Renewal]] add to Meg's ability to survive on her own.

Revision as of 23:32, 17 August 2011

“Zihark... I'm sure I still have a lot to learn... But after meeting you, I just know we'll live happily ever after!”
—Meg, meeting Zihark.

Meg (メグ, Megu) is a playable character in the game Fire Emblem: Radiant Dawn. She is recruited in a base info conversation where she is spying on Sothe and Micaiah and they discover her. Meg is the third character you can recruit into the Dawn Brigade that isn't an original member. She is one of the smallest characters in the game.

Personality

Meg has a build similar to her father, Brom's. She is somewhat husky but quite strong as it is suggested that most of her weight is muscle. She is a kind hearted girl who works very hard at anything she puts her mind to. She seems nervous and shy to some people, although she has a cheerful disposition.

Character history

Meg originally joins the Dawn Brigade hoping that she will 'meet her future husband' that her father told her to seek out. It is revealed later in Radiant Dawn that Meg's father is Brom, a playable character from Radiant Dawn's prequel Path of Radiance. Brom is also playable, starting in Part 2 of Radiant Dawn. In Part 1 of Radiant Dawn Meg finds Zihark, the man her father Brom said she should marry. This cleverly builds on the level A support conversation Brom and Zihark have in Path of Radiance where Brom says Zihark should marry his eldest daughter. Meg is Brom's younger daughter, and she went to look for Zihark instead of her sister due to her sister being married some time ago. Zihark is quite annoyed by this, but Meg doesn't notice.

Meg continues to fight throughout the game to protect her father and her "future husband".

Character data

Recruitment

  • Part 1: Chapter 4: From base conversation, available in Chapter 4, 5, 6, 7, 8 and Endgame.
  • Part 3: Chapter 6: Automatically from Base, available in Chapter 6, 12 and 13.
  • Part 4: Can select to join the team Micaiah/Ike/Tibarn, available in which team she joined and Endgame.
Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5
Template:CharstatFE9&10/end

◎=Forced ○=Available □=Available for selected

Base Stats

Starting Class
{{{image}}}
Affinity Level HP Str Mag Skl Spd Lck Def Res Con Wt Move
{{{Aff}}} {{{Level}}} {{{HP}}} {{{Str}}} {{{Mag}}} {{{Skl}}} {{{Spd}}} {{{Lck}}} {{{Def}}} {{{Res}}} {{{Con}}} {{{Wt}}} {{{Move}}}
Skill Weapon Starting Items
{{{Skill}}} {{{Weapon}}} {{{Item}}}


Armor Sword Heaven 3 21 10 1 7 8 8 10 5 6 12 5 Sword - C Shove
Fortune
Iron Sword
Steel Sword
Vulnerary
Template:CharstatFE9&10/end

Growth Rates

HP Str Mag Skl Spd Luk Def Res
60% 35% 15% 40% 65% 75% 35% 50%
Template:ChargrowthFE9&10/end

Meg is the only unpromoted Armor Knight class unit available in Fire Emblem Radiant Dawn. Due to her low base stats, her abnormal growths for a Armor Knight class unit, and the high difficulty of Part 1, Meg is difficult to train, and may be ignored by players who favor of more easily trained units. Though mediocre to average throughout the first part of the game, Meg can be a stellar unit in the later parts of Radiant Dawn.

Meg can be a solid unit throughout Part 1 despite her low Defense, Strength, and Skill growths thanks to her high HP, her excellent Speed, and her personal skill, Fortune which makes her invulnerable to critical hits. Her high Luck statistic in combination with her Speed makes landing a hit on Meg difficult for enemies. Nevertheless, very strong enemies will deal heavy damage to Meg, and she will likely fall if surrounded by multiple strong foes. Meg should be promoted to a General before the end of Part 1, or she will likely be unable to stand against the Laguz enemies present in Part 3. Boss abuse is the easiest way to achieve this. Using a Master Seal on her before she reaches level 20 as a Knight is not recommended.

Like most other units in the Dawn Brigade (Sothe aside), if the player did not train Meg in Part 1, it will be incredibly difficult (nigh impossible) to begin training her by part 3. Yet, Part 3 is the best part of the game to train Meg, as the enemies in Part 3 will yield large amounts of experience when defeated. If one intends to use Meg later in the game, it is advisable to apply the Paragon skill to Meg in either Chapter 6 or 12, as she can reach level 15-20 as a General on either of these stages.

By Part 4, Meg should be ready to be promoted to Marshall. By the time she is a Marshall, she will almost certainly have capped her Luck statistic, and due to the sheer number of levels she has gained and promotion bonuses, all of her stats, even the ones she has low growths in, should be relatively good, which is an advantage she has over the pre-promoted units of her class. Meg will be able to double virtually all of the enemy Generals and Paladins of the Army of Order. Skills such as Imbue and Renewal add to Meg's ability to survive on her own.

Meg is arguably the best Marshall in the Endgame. She will have capped her Speed, HP, Luck and Resistance, meaning that magic using enemies (and White Dragons) will do minimal damage to her, only the fastest enemy Swordmasters will be able to double her, and even so they will likely miss her due to her Luck. Meg is the only unit of Armor Knight class capable of wielding the massively powerful Alondite, which has the added benefit of boosting her Defense.

Biorhythm

RD Biorhythm H

Bond Support

Death Quote

“Ugh...I wanted to have...a wonderful wedding... Father... I wanted you to be...proud of me...”
—Meg's death quote

Epilogue

Wayfaring Country Girl (素朴な村娘)

Meg had an ordinary marriage in her village and had an ordinary family. Her house was always full of laughter.

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