Melancholy is a staff and a weapon skill exclusive to Fire Emblem Heroes, where it serves as the default weapon of Silque.

Overview[edit | edit source]

A generally-available counterpart to the seasonal Witchy Wand, the Melancholy staff resets the special cooldown of the target and all foes within two spaces; while in turn applying the Guard status effect onto all units hit with the debuff. This status reduces the cooldown charge gained per attack by the affected unit, as if the opposing unit had Guard.

Weapon Stats[edit | edit source]

Fire Emblem Heroes[edit | edit source]

Name Type

Melancholy

FEH Staff.png Staff

Mt Rng SP Rarity
8 2 150 FEH Star Rarity 4.png
Effect

After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Name Type

Melancholy+

FEH Staff.png Staff

Mt Rng SP Rarity
12 2 300 FEH Star Rarity 5.png
Effect

After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Name Cost

Melancholy+

350 SP, 500Arena Medal.png, 50Refining Stone.png
Type Effect
FEH WUp 8.png Calculates damage from staff like other weapons.
FEH WUp 6.png Foe cannot counterattack.
Effect
After combat, if unit attacked, resets Special cooldown

of target and inflicts the following status on target through
their next action: "Inflicts Special cooldown charge -1 per attack
during combat. (Only highest value applied. Does not stack.)"
(Neutralizes Special cooldown count reductions after combat,
but skills that Accelerate and Slow Special are still effective.)

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