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“Whilst studying magic in Khadein, I caught wind of a war brewing and decided to seek you out.”
—Merric to Marth in Shadow Dragon

Merric is a playable character from the Archanea Series of Fire Emblem. Called the Wind Mage for the tome of Excalibur that he wields as his weapon of choice during the War of Shadows, Merric is an Altean noble who studies magic in Khadein under the tutelage of Wendell. He is also known to have grown up alongside the royal siblings Prince Marth and Princess Elice, the latter of whom he is in love with.

Merric's appearance clearly resembles, and possibly inspired, the overall design for Mages appearing across the Fire Emblem Series.

ProfileEdit

War of ShadowsEdit

Merric makes his first formal appearance in Chapter 4 of Shadow Dragon, where he has taken up residence in a village located in the realm of Aurelis. When Marth pays a visit to the village, Merric emerges to greet him, where he reveals that while studying magic in Khadein prior to the events of the game, he caught wind of the unrest taking place in Altea, motivating him into returning in order to lend his assistance to Marth's cause. At this point, Merric has already mastered the tome of Excalibur and received it from Wendell, wielding it in his quest to help Marth bring the War of Shadows to a close.

As Marth's army further makes its advance through Aurelis in order to reinforce Hardin and Nyna in Chapter 5, Merric encounters Wendell on the battlefield, where he successfully convinces his teacher to enlist in Marth's army. Through his exchange with Wendell, Merric learns of the grim news that Khadein has fallen to the Dark Pontifex Gharnef, who quickly enwrapped the city in his pestilent influence.

Merric goes on to help Marth end the War of Darkness, thereafter returning to Khadein with the intent of furthering his magical studies.

However, as a result of the chaos that Khadein was subjected to during the War of Darkness with the deaths of Miloah and all of its important pontifices under Gharnef's hands, the city is hard-pressed to undergo major reconstruction in the wake of the war, and Merric is inevitably called upon to lend his aid to this cause. Under the orders of the newly-appointed Archmage Wendell in Downloadable Episode 1 of New Mystery of the Emblem, Merric sets out to investigate a set of ruins littering the outlying desert, ones that are said to be the site of some mysterious rituals that are orchestrated by Gharnef. Accompanied by Linde, Arlen and Etzel and later Michalis and Phina, Merric cautiously picks his way through the ruins, inhabited by the heretic bishops who remain steadfastly loyal to Gharnef. After the heretic bishops are defeated, Arlen directs Merric's attention to a magic circle located in the heart of the ruins, pointing out its pattern and the presence of offerings strewn around it. The conclusion that the heretic bishops had been attempting to resurrect Gharnef prior to the group's arrival is thereafter drawn, and Merric and Arlen then split up to weed out any remaining stragglers. Unbeknownst to Merric, the apparition of Gharnef manifests before Arlen, planting within him the seed of doubt that will later prove instrumental in his later revolt against his companion.

War of HeroesEdit

Prior to the beginning of the War of Heroes, Gotoh entrusts Wendell with the task of relocating the Starsphere Shards, and the city of Khadein is thence entrusted into the joint custodianship of Merric and Arlen.

Chronologically, Merric first reappears in Prologue V of New Mystery of the Emblem, where he returns to Altea under the behest of Marth to act as an instructor to new recruits. He stumbles upon the 7th Platoon preparing to halt a bandit assault on several outlying villages, and immediately joins the fray, helping to quell it. Merric then continues to aid the 7th Platoon until its members are formally inaugurated as knights of Altea, thereafter returning to Khadein.

In Book 2 of Mystery of the Emblem, as Marth's army attempts to enter the domains of Khadein in Chapter 9, Arlen leads the Khadein Mage Corps in ambushing them, first instructing Yodel to direct a small force to bar their entry before attempting to kill Merric in Chapter 10. Saved in the nick of time by the entrance of Marth's army, Merric once again pledges his loyalty to Marth by enlisting into its ranks.

Later in Chapter 24, Merric is permitted to join the battle against Medeus, where he proves to be instrumental in rousing Elice from the reverie that she had been placed under. Medeus is felled by Marth shortly after all four noble priestesses are rescued, and following the termination of the War of Heroes, Merric presumably weds Elice formally, by extension becoming Marth's brother in law, before establishing a magic academy in Pales in Archanea's capitol, where he assumes the position of a teacher.

PersonalityEdit

Merric is portrayed as an amicable character who delights in forming camaraderies with the people whom he encounters. This can clearly be observed following Linde's enlistment into the Archanean League in Chapter 11 of Shadow Dragon, where he, assigned the task of looking after her, is quick to form a strong rapport with her, immediately engaging her in a conversation that involves the discussion of various topics that encompass his time as a student in Khadein and the superiority of mages. His relationship with Arlen also proves as much; throughout the interactions that both characters share, it is evident that in spite of the Arlen's persistence in maintaining a detached, aloof disposition in response to Merric's friendly advances, Merric is unfazed, never giving up in strengthening the platonic bond that they share.

Through his attempt to befriend Arlen, however, Merric has also been portrayed to be one who has the tendency to be naive to a fault, where his inclination to believe that everyone is intrinsically good at heart causes him to be impervious to the presence of negative feelings that may be brewing beneath their exteriors. His interaction with Arlen in Chapter 10 of Book 2 of Mystery of the Emblem proves this, as it sees him expressing genuine bewilderment and shock in response to Arlen's jealousy-induced display of antagonism, unable to comprehend the reason for his fellow disciple's hatred of him.

Merric has also been portrayed as a devout, passionate lover. After Elice is rescued from the Tower of Thabes at the end of Chapter 23 of Shadow Dragon, for one, Merric is observed to break his usual demeanour of calm by reacting in a flustered, excited manner in his relief, thereafter announcing his desire to protect her from coming under harm. He behaves in the exact same manner when attempting to free her from Medeus' control in Chapter 24 of Book 2 of Mystery of the Emblem, where he, in an agitated state, frantically begs her to awaken while blaming himself for having failed to protect her.

Merric's base conversations with Linde in New Mystery of the Emblem reveal him to be one who is studious, possessing an unslakable curiosity to unravel the mysteries of magic. His first conversation with her sees him examining her personal tome of Aura, a tome that is exclusively locked to female magic users, attempting to figure out how such user restrictions are imposed. He then produces a thesis for Linde to review, a clear indication of his steely determination to devote himself to his magical studies in spite of the warfare that he actively engages in.

It is also through his unveiling of this thesis that Merric is revealed to be an extremely humble person; in spite of his academic merits, he does not view himself as having perfected his craft, as he urges Linde to provide him with her opinion on said thesis after reading it. Merric's humility is further evidenced through his base conversations with Kris, where, in response to Kris praising the suitability of him possessing the tome of Excalibur, he informs them that he only became its owner due to sheer luck, and that it could very well have chosen Arlen instead of him.

In-GameEdit

Fire Emblem: Shadow Dragon and the Blade of LightEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base StatsEdit

Starting Class
FE1 Mage Map Sprite Mage
LevelHPStrSklSpdLckDefResWlvMov
12013634056
WeaponStarting Items
TomeExcalibur
Blizzard

Growth RatesEdit

HP Str Skl Spd Lck Wlv Def Res
80% 0% 30% 50% 50% 80% 20% 0%

Promotion GainsEdit

Item Required Promoted Class
Bishop Ring FE1 Bishop Map SpriteBishop

Fire Emblem: Mystery of the EmblemEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Base StatsEdit

Starting Class
FE3 Male Mage Map Sprite Mage
LevelHPStrSklSpdLckDefResWlvMov
12013634356
WeaponStarting Items
TomeExcalibur iconExcalibur
Blizzard iconBlizzard

Starting Class
FE3 Male Mage Map Sprite Mage
LevelHPStrSklSpdLckDefResWlvMov
10225610673106
WeaponStarting Items
TomeExcalibur iconExcalibur

Growth RatesEdit

HP Str Skl Spd Lck Wlv Def Res
80% 20% 30% 50% 50% 80% 20% 3%

HP Str Skl Spd Lck Wlv Def Res
80% 20% 50% 50% 50% 80% 20% 3%

Promotion GainsEdit

Item Required Promoted Class
Bishop Ring (FE3)Bishop Ring FE3 Merric Bishop Map SpriteBishop
1 +3 +3 +2 +1 +4 +0 +0

Support RelationshipsEdit

Supports
Character Bonus
Linde 10%
Supported by
Character Bonus
Elice 10%

Fire Emblem: Shadow DragonEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base StatsEdit

Starting Class
FE11 Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
12003363436
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur

Promotion GainsEdit

Item Required Promoted Class
FE11mastersealMaster Seal FE11 Sage (M) Map SpriteSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 TomeTome +30
FE12 StaffStaff E

Class SetsEdit

Base Classes Promoted Classes
-

Growth RatesEdit

Default

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
80% 15% 0% 55% 35% 45% 35% 5%

HP Str Mag Skl Spd Lck Def Res
70% 10% 0% 50% 50% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 50% 55% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 50% 50% 45% 25% 5%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 20% 45% 45% 45% 10% 40%

Support RelationshipsEdit

Supports
Character Initial points Total points for
C B A
Wendell 0 5 10 16
Elice 4 5 35 35
Linde 0 5 9 25
Supported by
Character Initial points Total points for
C B A
Marth 0 5 9 14
Wendell 0 5 11 18
Elice 5 2 6 35
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Merric is a very powerful Mage, possessing fairly balanced stats that is complemented by his slightly above-average HP and Skill. His main issue takes the form of his poor Defence, and because of this, it is not advisable to field him as a frontline unit. He often makes up for this when serving as backup to main forces alongside Archers and Snipers, or behind a strong defender like a Knight.

In Shadow Dragon, reclassing Merric into either a Swordmaster or a Paladin after raising him as a Mage is commonplace. This increases his Movement, Speed and Defence, and his Resistance and Magic will stay quite high due to his level-ups as a magic-based unit. Giving him a Levin Sword will allow him to take advantage of his Magic stat, making him an effective multi-purpose unit. However, in terms of sheer power, he is stronger as a Sage.

Fire Emblem: New Mystery of the EmblemEdit

RecruitmentEdit

Name Class Chapter Affiliation Recruit
Merric Mage Prologue 5 Altea Automatically from the start of Turn 2.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Name Class Chapter Affiliation Recruit
Merric Mage 1 Mage Corps Automatically from the start.

Base StatsEdit

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11fireFire

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur
FE11purewaterPure Water

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur
FE11purewaterPure Water

Promotion GainsEdit

Item Required Promoted Class
FE11mastersealMaster Seal FEDS Sage Map SpriteSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 TomeTome +30
FE12 StaffStaff E

Class SetsEdit

Base Classes Promoted Classes
-

Growth RatesEdit

Default

HP Str Mag Skl Spd Lck Def Res
70% 0% 40% 65% 65% 70% 15% 15%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
90% 15% 0% 70% 60% 70% 45% 0%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 65% 75% 70% 40% 5%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 40% 0%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 35% 0%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

HP Str Mag Skl Spd Lck Def Res
70% 0% 20% 60% 70% 70% 20% 35%

Support RelationshipsEdit

Supports
Character Conversations Total points for
C B A
Marth None 0 5 10
Linde 1, 2, 3 5 11 18
Wendell None 4 9 15
Elice None 0 0 0
Supported by
Character Conversations Total points for
C B A
Kris 1, 2, 3 4 9 15
Marth None 0 5 10
Wendell None 4 9 15
Elice None 0 0 0
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Support ConversationsEdit

Number Importance Name Chapters Needed Reward
190 * Merric and Kris 1 4 -
191 * Merric and Kris 2 7 -
192 * Merric and Kris 3 11 Magic BondMagic Bond
331 * Merric and Linde 1 2 -
332 * Merric and Linde 2 5 -
333 * Merric and Linde 3 8 Magic BondMagic Bond
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In New Mystery of the Emblem, Merric is worse than in the original games, but he still has a few strengths. Merric can be used in the prologue, giving him a bit of a push in experience, but it should be noted that he will level up slowly due to his high base level, and inability to double reliably in higher difficulties.

When he returns for the main game, Merric is unlikely to be as good as a trained Linde, who has access to Aura and Nosferatu due to being a female mage. Aura, in particular, can be used by Linde regardless of weapon rank (other female mages can wield it if they reach B Rank in tomes), but Merric also has a big boon himself; in the form of the Excalibur tome he comes with, which is effective against flying units like the much-dreaded Wyverns. Much like Linde regarding Aura, Merric can wield Excalibur regardless of weapon rank, and, alongside Etzel, who can also wield Excalibur due to his B Rank in tomes, will be very useful in Chapter 11, which is swarming with high movement Wyverns. On top of this, neither Merric nor Etzel will get movement penalties on the desert in chapter 11, due to them being in a magic class.

His bases in relation to his level are not the greatest, but like a good part of the game's characters, he has very high growths. Outside of the prologue, he won't level up as slowly due to the enemies being at around the same level as him. A trained Merric in his base class generally boasts high HP, Speed, Skill and Luck, but his Magic and Resistance will be rather low for a magic user. Another important thing is that Merric can recruit Elice in the Final Chapter; he must be deployed if the player wants to save all 4 clerics.

Merric may not be outstanding in New Mystery of The Emblem, but the utility he provides on his own makes him worth considering.

Fire Emblem AwakeningEdit

Base StatsEdit

Starting Class
FE13 NPC Generic Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
19345181419151285
SkillsWeaponStarting Items
Magic +2Magic +2
ConcentrationFocus
RidefasticonTantivy
TomeIconFE13Tome - AExcalibur FE13 IconExcalibur*

*Enemy only; joins unequipped.

Growth RatesEdit

Mage / Sage
HP Str Mag Skl Spd Lck Def Res
75% 40% 70% 55% 60% 50% 25% 30%
Tactician / Grandmaster
HP Str Mag Skl Spd Lck Def Res
80% 55% 65% 50% 55% 50% 30% 30%
Cavalier
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 25%
Paladin
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 30%
Great Knight
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 55% 50% 35% 25%
Knight
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 25%
General
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 30%
Myrmidon
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 25%
Swordmaster
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 30%
Mercenary/Hero
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 60% 60% 50% 30% 25%
Fighter/Warrior
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 55% 50% 30% 25%
Barbarian/Berserker
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 60% 50% 25% 25%
Archer
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 30% 25%
Sniper
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 35% 25%
Bow Knight
HP Str Mag Skl Spd Lck Def Res
90% 60% 50% 60% 60% 50% 25% 25%
Thief
HP Str Mag Skl Spd Lck Def Res
75% 55% 55% 60% 65% 50% 25% 25%
Assassin
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 65% 65% 50% 25% 25%
Trickster
HP Str Mag Skl Spd Lck Def Res
75% 50% 65% 60% 60% 50% 25% 30%
Wyvern Rider / Wyvern Lord
HP Str Mag Skl Spd Lck Def Res
85% 70% 50% 50% 55% 50% 30% 25%
Griffon Rider
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 60% 50% 25% 25%
Dark Mage
HP Str Mag Skl Spd Lck Def Res
90% 45% 65% 50% 55% 50% 30% 30%
Sorcerer
HP Str Mag Skl Spd Lck Def Res
85% 40% 70% 50% 55% 50% 30% 30%
Dark Knight
HP Str Mag Skl Spd Lck Def Res
90% 55% 65% 50% 55% 50% 30% 25%
Priest
HP Str Mag Skl Spd Lck Def Res
75% 45% 65% 50% 55% 50% 25% 35%
War Monk
HP Str Mag Skl Spd Lck Def Res
85% 55% 65% 45% 55% 50% 30% 30%
Dread Fighter
HP Str Mag Skl Spd Lck Def Res
80% 60% 60% 55% 60% 50% 30% 30%

Max Stat ModifiersEdit

Str Mag Skl Spd Luk Def Res
0 +4 0 +2 -1 -3 +1

Fire Emblem HeroesEdit

Wind Mage
Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend. Appears in Fire Emblem: Mystery of the Emblem.

Base StatsEdit

Rarity:
✯✯✯
Heroes Merric Sprite (3* & 4*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/39/42
5/6/7
20/23/26
6/7/8
25/28/31
4/5/6
21/24/27
2/3/4
13/16/19
SkillsWeapon
FEH skill offense ElwindFEH Wind Tome Tome
✯✯✯✯
Heroes Merric Sprite (3* & 4*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
37/40/43
6/7/8
22/25/28
7/8/9
27/30/33
4/5/6
22/25/28
2/3/4
14/17/20
SkillsWeapon
FEH skill offense Rexcalibur
FEH skill special Rising Wind
FEH Wind Tome Tome
✯✯✯✯✯
Heroes Merric Sprite (5*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
40/43/46
6/7/8
23/26/30
7/8/9
29/32/35
5/6/7
24/28/31
3/4/5
16/19/22
SkillsWeapon
FEH skill offense Excalibur
FEH skill special Rising Wind
FEH Wind Tome Tome

SkillsEdit

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind-FEH Star Rarity 3-
RexcaliburElwindFEH Star Rarity 4FEH Star Rarity 3
ExcaliburRexcaliburFEH Star Rarity 5FEH Star Rarity 5
FEH skill specialRising Wind-FEH Star Rarity 4FEH Star Rarity 3
Growing WindRising Wind-FEH Star Rarity 4
AFEH HP +3 HP +3-FEH Star Rarity 3
FEH HP +4 HP +4FEH HP +3 HP +3FEH Star Rarity 4
FEH HP +5 HP +5FEH HP +4 HP +4FEH Star Rarity 5
CFEH Spur Res 1 Spur Res 1--
FEH Spur Res 2 Spur Res 2FEH Spur Res 1 Spur Res 1FEH Star Rarity 3
FEH Spur Res 3 Spur Res 3FEH Spur Res 2 Spur Res 2FEH Star Rarity 4

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base SetEdit

Merric stands in the middle of the Green Mage Infantry units, not particularly excelling in a particular field over others as Boey is bulkier while Nino is stronger, both of whom are just as easily accessible as him. This means that he is a jack-of-all-trades unit who can be built flexibly to suit a particular role. His stats are mediocre across the board save for his low Res, leaving him vulnerable to other mages. Overall, most choose to run him as a physical bulk focused unit thanks in part to his decent physical bulk when compared to the other choices save Boey.

Wielding the Excalibur tome, it retained its original effect of dealing bonus damage to flier units, perfect for countering some problematic units like Est and Cordelia. It later received a refine which added on a special cooldown acceleration effect and if he is within two spaces of a sword or staff ally, he gains Atk/Spd +5 for some much needed boosts to his offense. Alternatively, he can transform it into the Dark Excalibur, which adds 10 true damage to his attacks when he activates his Special and immediately charges his special by two at the start of turn one, helping him hit hard from the beginning with his standard specials. Both options are viable depending on the situation, thus it comes down to player preference which one is used.

Growing Wind inflicts damage to an opponent before combat based on the difference between his Atk and their Res. Unfortunately, his Atk is not exactly the highest so the damage output from it is minimal at best and he is better suited to take a more in-combat oriented Special. HP +5 gives his HP a flat 5 increase, but the boost is again minimal in the long run. Finally Spur Resistance increases his adjacent allies Res in battle by 4, which is, again, minimal in returns for the long run.

CountersEdit

Red units are easily his greatest weakness as he lacks the Atk to deal even minimal damage despite his workable Spd and despite his high bulk, he cannot take much punishment from them in general. His Res is actually lower than his Def so most Red mages, some green mages, and staff units can take advantage of that. Dragons would easily exploit the lower Res as well.

Skill InheritanceEdit

Despite having two preferred tome options, Merric generally works well with the same skill loadout, though he is among the many initial wave of Heroes that require a complete overhaul. Draw Back or Reposition are solid choices for his Supportive skill just to help position his allies out of danger. Bonfire takes advantage of his solid Def for better damage output and syncs well with both of his refined tome's effects. He is an excellent Close Counter unit who can take direct damage thanks to his physical bulk. While he has decent Spd, Quick Riposte guarantees his ability to double attack on the enemy turn. Dark Excalibur Merric can use Special Spiral to keep his tome constantly active so he can continuously applying the 10 bonus true damage. Skill C is flexible enough for Merric to run Hone, Wave, Smoke, and Threaten skills with relative ease and help him increase his and/or his allies stats,lower his enemy's damage output or increase his own damage.

Changing Winds
Born to Altean nobility, he grew up alongside Elice and Marth as if they were family. Appears in Fire Emblem: Mystery of the Emblem.

Base StatsEdit

Rarity: ✯✯✯✯✯

Merric Changing Winds Heroes spriteTitle
Changing Winds
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40





SkillsWeapon
FEH skill offense Winds of Change
FEH skill special Night Sky
FEH Wind Tome Tome

SkillsEdit

TypeNamePrerequisiteDefaultUnlocked
FEH skill offenseWind---
Elwind-FEH Star Rarity 3-
RexcaliburElwindFEH Star Rarity 4FEH Star Rarity 3
Winds of ChangeRexcaliburFEH Star Rarity 5FEH Star Rarity 5
FEH skill specialNight Sky-FEH Star Rarity 5-
GlimmerNight Sky-FEH Star Rarity 5
Righteous Wind-FEH Star Rarity 5-
AFEH Darting Blow 1 Darting Blow 1--
FEH Swift Sparrow 1 Swift Sparrow 1FEH Darting Blow 1 Darting Blow 1-
FEH Swift Sparrow 2 Swift Sparrow 2FEH Swift Sparrow 1 Swift Sparrow 1FEH Star Rarity 5
FEH Swift Sparrow 3 Swift Sparrow 3FEH Swift Sparrow 2 Swift Sparrow 2FEH Star Rarity 5
BFEH Windsweep 1 Windsweep 1--
FEH Windsweep 2 Windsweep 2FEH Windsweep 1 Windsweep 1-
FEH Windsweep 3 Windsweep 3FEH Windsweep 2 Windsweep 2FEH Star Rarity 5
CFEH Distant Guard 1 Distant Guard 1--
FEH Distant Guard 2 Distant Guard 2FEH Distant Guard 1 Distant Guard 1-
FEH Distant Guard 3 Distant Guard 3FEH Distant Guard 2 Distant Guard 2-

OverallEdit

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base SetEdit

Young Merric is a superior version of his original self. While he is nowhere near as physically bulky, he has incredible Atk and Spd to ensure he hits hard and can double attack a huge portion of the cast. He can compete with some of the strongest Green mages in the current meta such as Legendary Celica and Lewyn in terms of raw damage output. His only issue is that he is a limited time hero, making him hard to acquire let alone merge. Nonetheless, even a solitary un-merged Young Merric can rise to the occasion.

Winds of Change is more or less like his base form's refined Excalibur, dealing effective damage against fliers and has an accelerated special cooldown. It also gives him a bonus Atk/Spd +5 effect in combat and adds on a Null Follow-Up, preventing his opponent from performing follow-up attacks or negating his ability to do so. All of this only requires him to have either received a stat buff from skills like a Hone or Rally or as he is over 50% HP. He is surprisingly strong as a result and thanks in part to his kit he can be outright oppressive.

He has his own unique Special Righteous Wind, which boosts his damage by 30% of his base Spd, thus he deals at least 12 bonus damage. After battle, even if he dealt 0 damage, he also will heal 10 HP to him himself and all allies on the map, regardless of their current position to him, not only increasing his longevity, but assisting his allies without needing to have them assisted by a staff unit.

Swift Sparrow 3 pushes his Atk/Spd stat by 6 and 7 respectively, further increasing his damage output. Windsweep prevents follow-up attacks from his foes, but if they are a close quarter unit (except for dragons) he outright stops them from counter attacking him so long as his Spd is at least 1 point higher than theirs. Most units cannot overcome this thresholds without a high number of merges, Dragonflowers, or skills that purposefully increase the Spd, thus he can usually attack such enemies without having to worry about retaliation. Finally Distant Guard provides a Distant Defense effect to allies within two spaces of him.

CountersEdit

Young Merric is at his strongest during his turn, thus the player should avoid letting him initiate combat. He lacks the bulk in both categories to survive many hits, especially most red units. However, even most greens and colorless units are able to deal with him as his bulk is mediocre at best.

Skill InheritanceEdit

Young Merric's loaded base kit only requires a support skill, in which Reposition or Draw Back work wonderfully. His only other skill worth replacing is Distant Guard, which he is best suited for a Wave skill as the ability to self buff himself, especially with either Atk or Spd variants, only serve to strengthen his power. One could also run Special Spiral instead of Windsweep just to keep his Special constantly charged. While it is not necessary, it is worth considering.

EndingEdit

Fire Emblem: Mystery of the EmblemEdit

Book 1Edit

Altea Mage

"He buried his feelings for Princess Elice and once again returned to Khadein."

Book 2Edit

Wind Mage

"At Pales’ magic academy, he taught sorcery to the youths."

Fire Emblem: Shadow DragonEdit

Mirthful Mage

"After helping Marth stamp out the fires of war, Merric returned to Khadein where he continued his magical studies."

Fire Emblem: New Mystery of the EmblemEdit

Wind Sage

"Merric built a magic academy in the palace, spending his days teaching the youth. His friendly personality earned him the love of his students."

QuotesEdit

Death QuotesEdit

“Sire... I was glad... to know you...”
—Death Quote in Shadow Dragon

HeroesEdit

Merric/Heroes Quotes

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Merric is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

Merric's name in katakana (マリク Mariku) can also be translated as 'Malik', an Arabic word which means 'king'. This is befitting, as he wields the Excalibur tome, which is in turn inspired from the mythical blade wielded by King Arthur of the Round Table in Arthurian yore.

TriviaEdit

GalleryEdit

See main article: Merric/Gallery.
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