“Whilst studying magic in Khadein, I caught wind of a war brewing and decided to seek you out.”
—Merric to Marth in Shadow Dragon

Merric is a playable character from the Archanea Series of Fire Emblem. Called the Wind Mage for the tome of Excalibur that he wields as his weapon of choice during the War of Shadows, Merric is an Altean noble who studies magic in Khadein under the tutelage of Wendell. He is also known to have grown up alongside the royal siblings Prince Marth and Princess Elice, the latter of whom he is in love with.

Merric's appearance clearly resembles, and possibly inspired, the overall design for Mages appearing across the Fire Emblem Series.

Profile[edit | edit source]

War of Shadows[edit | edit source]

Merric makes his first formal appearance in Chapter 4 of Shadow Dragon, where he has taken up residence in a village located in the realm of Aurelis. When Marth pays a visit to the village, Merric emerges to greet him, where he reveals that while studying magic in Khadein prior to the events of the game, he caught wind of the unrest taking place in Altea, motivating him into returning in order to lend his assistance to Marth's cause. At this point, Merric has already mastered the tome of Excalibur and received it from Wendell, wielding it in his quest to help Marth bring the War of Shadows to a close.

As Marth's army further makes its advance through Aurelis in order to reinforce Hardin and Nyna in Chapter 5, Merric encounters Wendell on the battlefield, where he successfully convinces his teacher to enlist in Marth's army. Through his exchange with Wendell, Merric learns of the grim news that Khadein has fallen to the Dark Pontifex Gharnef, who quickly enwrapped the city in his pestilent influence.

Merric goes on to help Marth end the War of Darkness, thereafter returning to Khadein with the intent of furthering his magical studies.

However, as a result of the chaos that Khadein was subjected to during the War of Darkness with the deaths of Miloah and all of its important pontifices under Gharnef's hands, the city is hard-pressed to undergo major reconstruction in the wake of the war, and Merric is inevitably called upon to lend his aid to this cause. Under the orders of the newly-appointed Archmage Wendell in Downloadable Episode 1 of New Mystery of the Emblem, Merric sets out to investigate a set of ruins littering the outlying desert, ones that are said to be the site of some mysterious rituals that are orchestrated by Gharnef. Accompanied by Linde, Arlen and Etzel and later Michalis and Phina, Merric cautiously picks his way through the ruins, inhabited by the heretic bishops who remain steadfastly loyal to Gharnef. After the heretic bishops are defeated, Arlen directs Merric's attention to a magic circle located in the heart of the ruins, pointing out its pattern and the presence of offerings strewn around it. The conclusion that the heretic bishops had been attempting to resurrect Gharnef prior to the group's arrival is thereafter drawn, and Merric and Arlen then split up to weed out any remaining stragglers. Unbeknownst to Merric, the apparition of Gharnef manifests before Arlen, planting within him the seed of doubt that will later prove instrumental in his later revolt against his companion.

War of Heroes[edit | edit source]

Prior to the beginning of the War of Heroes, Gotoh entrusts Wendell with the task of relocating the Starsphere Shards, and the city of Khadein is thence entrusted into the joint custodianship of Merric and Arlen.

Chronologically, Merric first reappears in Prologue V of New Mystery of the Emblem, where he returns to Altea under the behest of Marth to act as an instructor to new recruits. He stumbles upon the 7th Platoon preparing to halt a bandit assault on several outlying villages, and immediately joins the fray, helping to quell it. Merric then continues to aid the 7th Platoon until its members are formally inaugurated as knights of Altea, thereafter returning to Khadein.

In Book 2 of Mystery of the Emblem, as Marth's army attempts to enter the domains of Khadein in Chapter 9, Arlen leads the Khadein Mage Corps in ambushing them, first instructing Yodel to direct a small force to bar their entry before attempting to kill Merric in Chapter 10. Saved in the nick of time by the entrance of Marth's army, Merric once again pledges his loyalty to Marth by enlisting into its ranks.

Later in Chapter 24, Merric is permitted to join the battle against Medeus, where he proves to be instrumental in rousing Elice from the reverie that she had been placed under. Medeus is felled by Marth shortly after all four noble priestesses are rescued, and following the termination of the War of Heroes, Merric presumably weds Elice formally, by extension becoming Marth's brother in law, before establishing a magic academy in Pales in Archanea's capitol, where he assumes the position of a teacher.

Personality[edit | edit source]

Merric is portrayed as an amicable character who delights in forming camaraderies with the people whom he encounters. This can clearly be observed following Linde's enlistment into the Archanean League in Chapter 11 of Shadow Dragon, where he, assigned the task of looking after her, is quick to form a strong rapport with her, immediately engaging her in a conversation that involves the discussion of various topics that encompass his time as a student in Khadein and the superiority of mages. His relationship with Arlen also proves as much; throughout the interactions that both characters share, it is evident that in spite of the Arlen's persistence in maintaining a detached, aloof disposition in response to Merric's friendly advances, Merric is unfazed, never giving up in strengthening the platonic bond that they share.

Through his attempt to befriend Arlen, however, Merric has also been portrayed to be one who has the tendency to be naive to a fault, where his inclination to believe that everyone is intrinsically good at heart causes him to be impervious to the presence of negative feelings that may be brewing beneath their exteriors. His interaction with Arlen in Chapter 10 of Book 2 of Mystery of the Emblem proves this, as it sees him expressing genuine bewilderment and shock in response to Arlen's jealousy-induced display of antagonism, unable to comprehend the reason for his fellow disciple's hatred of him.

Merric has also been portrayed as a devout, passionate lover. After Elice is rescued from the Tower of Thabes at the end of Chapter 23 of Shadow Dragon, for one, Merric is observed to break his usual demeanour of calm by reacting in a flustered, excited manner in his relief, thereafter announcing his desire to protect her from coming under harm. He behaves in the exact same manner when attempting to free her from Medeus' control in Chapter 24 of Book 2 of Mystery of the Emblem, where he, in an agitated state, frantically begs her to awaken while blaming himself for having failed to protect her.

Merric's base conversations with Linde in New Mystery of the Emblem reveal him to be one who is studious, possessing an unslakable curiosity to unravel the mysteries of magic. His first conversation with her sees him examining her personal tome of Aura, a tome that is exclusively locked to female magic users, attempting to figure out how such user restrictions are imposed. He then produces a thesis for Linde to review, a clear indication of his steely determination to devote himself to his magical studies in spite of the warfare that he actively engages in.

It is also through his unveiling of this thesis that Merric is revealed to be an extremely humble person; in spite of his academic merits, he does not view himself as having perfected his craft, as he urges Linde to provide him with her opinion on said thesis after reading it. Merric's humility is further evidenced through his base conversations with Kris, where, in response to Kris praising the suitability of him possessing the tome of Excalibur, he informs them that he only became its owner due to sheer luck, and that it could very well have chosen Arlen instead of him.

In-Game[edit | edit source]

Fire Emblem: Shadow Dragon and the Blade of Light[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base Stats[edit | edit source]

Starting Class
FE1 Mage Map Sprite.gif Mage
LevelHPStrSklSpdLckDefResWlvMov
12013634056
WeaponStarting Items
TomeExcalibur
Blizzard

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
80% 0% 30% 50% 50% 80% 20% 0%

Promotion Gains[edit | edit source]

Item Required Promoted Class
Bishop Ring FE1 Bishop Map Sprite.gifBishop

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Merric is the first Mage obtained, and a generally solid unit. With enough Speed to double early enemies, he is an effective chipper, even if his Defense is somewhat on the low side. His high growths are another boon to him, with an abnormally high HP growth and Weapon Level enough to quickly use every tome, and his personal tome, Excalibur, is one of the best tomes available; Merric can reliably do 26 damage to most enemies, which will usually either kill them or reduce them to the point that others can finish them off. Its crit chance means Merric has a good chance to outright one-shot enemies.

However, Merric has one glaring issue: his promotion. The promotion itself is excellent, with Merric's stats likely being raised further and him gaining access to staves (which, due to his high Weapon Level, he can use very effectively). However, the item required to promote, the Bishop Ring, is only obtained in Chapter 19, near the very end of the game. As a result, Merric will have to go much of the game without promoting, and that means that prepromoted Bishops like Wendell and Boah will always have a large advantage over Merric in the form of staff utility. Merric can operate as a decent combat unit without strictly needing to promote, but the lack of being able to immediately boost his stats upon reaching level 10 is a major disadvantage.

Fire Emblem: Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FE3 Male Mage Map Sprite.gif Mage
LevelHPStrSklSpdLckDefResWlvMov
12013634356
WeaponStarting Items
TomeExcalibur icon.pngExcalibur
Blizzard icon.pngBlizzard

Starting Class
FE3 Male Mage Map Sprite.gif Mage
LevelHPStrSklSpdLckDefResWlvMov
10225610673106
WeaponStarting Items
TomeExcalibur icon.pngExcalibur

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
80% 20% 30% 50% 50% 80% 20% 3%

HP Str Skl Spd Lck Wlv Def Res
80% 20% 50% 50% 50% 80% 20% 3%

Promotion Gains[edit | edit source]

Item Required Promoted Class
Bishop Ring (FE3).pngBishop Ring FE3 Merric Bishop Map Sprite.gifBishop
1 +3 +3 +2 +1 +4 +0 +0

Support Relationships[edit | edit source]

Supports
Character Bonus
Linde 10%
Supported by
Character Bonus
Elice 10%

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Merric has improved in Mystery of the Emblem, due to the Bishop Ring becoming available significantly earlier and his major competitors Wendell and Boah being somewhat weaker (or, in the case of Boah in Book 2, simply not available). Most of his advantages remain intact, and he is the player's best option for ranged chip damage for some time. Upon promotion, the significant boost to Strength and gaining staves will make him a good unit for the rest of the game; keep in mind that enemy Resistance tends to be extremely low, if not outright nonexistent, meaning that Merric's damage will rarely ever suffer. Linde can be somewhat better in Book 2, due to Aura and her better availability, but Merric is no slouch himself, and his high base level in Book 2 fixes any lingering issues.

Fire Emblem: Shadow Dragon[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base Stats[edit | edit source]

Starting Class
FE11 Mage (M) Map Sprite.gifMage
LevelHPStrMagSklSpdLckDefResMov
12003363436
WeaponStarting Items
FE12 Tome.pngTome - DFE11excalibur.pngExcalibur

Promotion Gains[edit | edit source]

Item Required Promoted Class
FE11masterseal.pngMaster Seal FE11 Sage (M) Map Sprite.gifSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 Tome.pngTome +30
FE12 Staff.pngStaff E

Class Sets[edit | edit source]

Base Classes Promoted Classes
-

Growth Rates[edit | edit source]

Default

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
80% 15% 0% 55% 35% 45% 35% 5%

HP Str Mag Skl Spd Lck Def Res
70% 10% 0% 50% 50% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 50% 55% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 50% 50% 45% 25% 5%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 20% 45% 45% 45% 10% 40%

Support Relationships[edit | edit source]

Supports
Character Initial points Total points for
C B A
Wendell 0 5 10 16
Elice 4 5 35 35
Linde 0 5 9 25
Supported by
Character Initial points Total points for
C B A
Marth 0 5 9 14
Wendell 0 5 11 18
Elice 5 2 6 35
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Merric in Shadow Dragon has both gained and lost quite a bit. His Excalibur tome is no longer exclusive to him (though he can use it even at his low weapon rank), meaning that his continual rival Wendell can use it at base as well. Additionally, the replacement of Weapon Level with weapon rank robs Merric of his ability to simply promote and become a strong staff unit; the low-rank staves Sage has access to are not unhelpful, but he is some ways away from Warp or Physic. His base tome rank is on the low side, and his growths have taken a few hits as well, which is an issue when his bases are already nothing special. High difficulties and lowered durability mean that if Merric takes a hit, he will likely die.

On the other hand, the existence of reclassing means that Wendell may not always have access to Excalibur (whether when turned into a Bishop to aid with warping or a Dracoknight to help out in combat), and Wendell may be spending his time healing instead of fighting, so Merric can often still use Excalibur as if it were a personal tome. His promotion situation has also improved, as the replacement of the Bishop Ring with the generic Master Seal means Merric can promote far earlier. The Excalibur tome itself has gotten a very significant buff with its anti-flier properties, meaning Merric can deal very heavy damage to Dracoknight enemies even on the highest difficulties. Lastly, those high difficulties are another point in Merric's favor; accurate ranged chip damage, especially damage of any significance, is highly valued due to the enemies often being grotesquely strong, and enemy Resistance remains incredibly low, meaning that Merric can see use simply because he is one of the few options the player has to chip enemies down without risking a counter.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Merric Mage Prologue 5 Altea Automatically from the start of Turn 2.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Name Class Chapter Affiliation Recruit
Merric Mage 1 Mage Corps Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FEDS Mage (M) Map Sprite.gifMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 Tome.pngTome - DFE11fire.pngFire

Starting Class
FEDS Mage (M) Map Sprite.gifMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 Tome.pngTome - DFE11excalibur.pngExcalibur
FE11purewater.pngPure Water

Starting Class
FEDS Mage (M) Map Sprite.gifMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 Tome.pngTome - DFE11excalibur.pngExcalibur
FE11purewater.pngPure Water

Promotion Gains[edit | edit source]

Item Required Promoted Class
FE11masterseal.pngMaster Seal FEDS Sage Map Sprite.gifSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 Tome.pngTome +30
FE12 Staff.pngStaff E

Class Sets[edit | edit source]

Base Classes Promoted Classes
-

Growth Rates[edit | edit source]

Default

HP Str Mag Skl Spd Lck Def Res
70% 0% 40% 65% 65% 70% 15% 15%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
90% 15% 0% 70% 60% 70% 45% 0%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 65% 75% 70% 40% 5%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 40% 0%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 35% 0%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

HP Str Mag Skl Spd Lck Def Res
70% 0% 20% 60% 70% 70% 20% 35%

Support Relationships[edit | edit source]

Supports
Character Conversations Total points for
C B A
Marth None 0 5 10
Linde 1, 2, 3 5 11 18
Wendell None 4 9 15
Elice None 0 0 0
Supported by
Character Conversations Total points for
C B A
Kris 1, 2, 3 4 9 15
Marth None 0 5 10
Wendell None 4 9 15
Elice None 0 0 0
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Support Conversations[edit | edit source]

Number Importance Name Chapters Needed Reward
190 * Merric and Kris 1 4 -
191 * Merric and Kris 2 7 -
192 * Merric and Kris 3 11 Magic Bond.pngMagic Bond
331 * Merric and Linde 1 2 -
332 * Merric and Linde 2 5 -
333 * Merric and Linde 3 8 Magic Bond.pngMagic Bond
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In New Mystery of the Emblem, Merric is worse than in the original games, but he still has a few strengths. Merric can be used in the prologue, giving him a bit of a push in experience, but it should be noted that he will level up slowly due to his high base level, and inability to double reliably in higher difficulties.

When he returns for the main game, Merric is unlikely to be as good as a trained Linde, who has access to Aura and Nosferatu due to being a female mage. Aura, in particular, can be used by Linde regardless of weapon rank (other female mages can wield it if they reach B Rank in tomes), but Merric also has a big boon himself; in the form of the Excalibur tome he comes with, which is effective against flying units like the much-dreaded Wyverns. Much like Linde regarding Aura, Merric can wield Excalibur regardless of weapon rank, and, alongside Etzel, who can also wield Excalibur due to his B Rank in tomes, will be very useful in Chapter 11, which is swarming with high movement Wyverns. On top of this, neither Merric nor Etzel will get movement penalties on the desert in chapter 11, due to them being in a magic class.

His bases in relation to his level are not the greatest, but like a good part of the game's characters, he has very high growths. Outside of the prologue, he won't level up as slowly due to the enemies being at around the same level as him. A trained Merric in his base class generally boasts high HP, Speed, Skill and Luck, but his Magic and Resistance will be rather low for a magic user. Another important thing is that Merric can recruit Elice in the Final Chapter; he must be deployed if the player wants to save all four clerics.

Merric may not be outstanding in New Mystery of The Emblem, but the utility he provides on his own makes him worth considering.

Fire Emblem Awakening[edit | edit source]

Base Stats[edit | edit source]

Starting Class
FE13 NPC Generic Mage (M) Map Sprite.gifMage
LevelHPStrMagSklSpdLckDefResMov
19345181419151285
SkillsWeaponStarting Items
Magic +2.pngMagic +2
Concentration.pngFocus
Ridefasticon.pngTantivy
TomeIconFE13.pngTome - AExcalibur FE13 Icon.pngExcalibur*

*Enemy only; joins unequipped.

Growth Rates[edit | edit source]

Mage / Sage
HP Str Mag Skl Spd Lck Def Res
75% 40% 70% 55% 60% 50% 25% 30%
Tactician / Grandmaster
HP Str Mag Skl Spd Lck Def Res
80% 55% 65% 50% 55% 50% 30% 30%
Cavalier
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 25%
Paladin
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 30%
Great Knight
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 55% 50% 35% 25%
Knight
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 25%
General
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 30%
Myrmidon
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 25%
Swordmaster
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 30%
Mercenary/Hero
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 60% 60% 50% 30% 25%
Fighter/Warrior
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 55% 50% 30% 25%
Barbarian/Berserker
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 60% 50% 25% 25%
Archer
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 30% 25%
Sniper
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 35% 25%
Bow Knight
HP Str Mag Skl Spd Lck Def Res
90% 60% 50% 60% 60% 50% 25% 25%
Thief
HP Str Mag Skl Spd Lck Def Res
75% 55% 55% 60% 65% 50% 25% 25%
Assassin
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 65% 65% 50% 25% 25%
Trickster
HP Str Mag Skl Spd Lck Def Res
75% 50% 65% 60% 60% 50% 25% 30%
Wyvern Rider / Wyvern Lord
HP Str Mag Skl Spd Lck Def Res
85% 70% 50% 50% 55% 50% 30% 25%
Griffon Rider
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 60% 50% 25% 25%
Dark Mage
HP Str Mag Skl Spd Lck Def Res
90% 45% 65% 50% 55% 50% 30% 30%
Sorcerer
HP Str Mag Skl Spd Lck Def Res
85% 40% 70% 50% 55% 50% 30% 30%
Dark Knight
HP Str Mag Skl Spd Lck Def Res
90% 55% 65% 50% 55% 50% 30% 25%
Priest
HP Str Mag Skl Spd Lck Def Res
75% 45% 65% 50% 55% 50% 25% 35%
War Monk
HP Str Mag Skl Spd Lck Def Res
85% 55% 65% 45% 55% 50% 30% 30%
Dread Fighter
HP Str Mag Skl Spd Lck Def Res
80% 60% 60% 55% 60% 50% 30% 30%

Max Stat Modifiers[edit | edit source]

Str Mag Skl Spd Luk Def Res
0 +4 0 +2 -1 -3 +1

Fire Emblem Heroes[edit | edit source]

Wind Mage
Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[edit | edit source]

Rarity:
✯✯✯
Heroes Merric Sprite (3* & 4*).pngTitle
Wind Mage
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/39/42
5/6/7
20/23/26
6/7/8
25/28/31
4/5/6
21/24/27
2/3/4
13/16/19
SkillsWeapon
FEH skill offense.png ElwindFEH Wind Tome.png Tome
✯✯✯✯
Heroes Merric Sprite (3* & 4*).pngTitle
Wind Mage
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
37/40/43
6/7/8
22/25/28
7/8/9
27/30/33
4/5/6
22/25/28
2/3/4
14/17/20
SkillsWeapon
FEH skill offense.png Rexcalibur
FEH skill special.png Rising Wind
FEH Wind Tome.png Tome
✯✯✯✯✯
Heroes Merric Sprite (5*).pngTitle
Wind Mage
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
40/43/46
6/7/8
23/26/30
7/8/9
29/32/35
5/6/7
24/28/31
3/4/5
16/19/22
SkillsWeapon
FEH skill offense.png Excalibur
FEH skill special.png Rising Wind
FEH Wind Tome.png Tome

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngWind---
Elwind-FEH Star Rarity 3.png-
RexcaliburElwindFEH Star Rarity 4.pngFEH Star Rarity 3.png
ExcaliburRexcaliburFEH Star Rarity 5.pngFEH Star Rarity 5.png
FEH skill special.pngRising Wind-FEH Star Rarity 4.pngFEH Star Rarity 3.png
Growing WindRising Wind-FEH Star Rarity 4.png
AFEH HP +3.png HP +3-FEH Star Rarity 3.png
FEH HP +4.png HP +4FEH HP +3.png HP +3FEH Star Rarity 4.png
FEH HP +5.png HP +5FEH HP +4.png HP +4FEH Star Rarity 5.png
CFEH Spur Res 1.png Spur Res 1--
FEH Spur Res 2.png Spur Res 2FEH Spur Res 1.png Spur Res 1FEH Star Rarity 3.png
FEH Spur Res 3.png Spur Res 3FEH Spur Res 2.png Spur Res 2FEH Star Rarity 4.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Merric stands in the middle of the Green Mage Infantry units, not particularly excelling in a particular field over others as Boey is bulkier while Nino is stronger, both of whom are just as easily accessible as him. This means that he is a jack-of-all-trades unit who can be built flexibly to suit a particular role. His stats are mediocre across the board save for his low Res, leaving him vulnerable to other mages. Overall, most choose to run him as a physical bulk focused unit thanks in part to his decent physical bulk when compared to the other choices save Boey.

Wielding the Excalibur tome, it retained its original effect of dealing bonus damage to flier units, perfect for countering some problematic units like Est and Cordelia. It later received a refine which added on a special cooldown acceleration effect and if he is within two spaces of a sword or staff ally, he gains Atk/Spd +5 for some much needed boosts to his offense. Alternatively, he can transform it into the Dark Excalibur, which adds 10 true damage to his attacks when he activates his Special and immediately charges his special by two at the start of turn one, helping him hit hard from the beginning with his standard specials. Both options are viable depending on the situation, thus it comes down to player preference which one is used.

Growing Wind inflicts damage to an opponent before combat based on the difference between his Atk and their Res. Unfortunately, his Atk is not exactly the highest so the damage output from it is minimal at best and he is better suited to take a more in-combat oriented Special. HP +5 gives his HP a flat 5 increase, but the boost is again minimal in the long run. Finally Spur Resistance increases his adjacent allies Res in battle by 4, which is, again, minimal in returns for the long run.

Counters[edit | edit source]

Red units are easily his greatest weakness as he lacks the Atk to deal even minimal damage despite his workable Spd and despite his high bulk, he cannot take much punishment from them in general. His Res is actually lower than his Def so most Red mages, some green mages, and staff units can take advantage of that. Dragons would easily exploit the lower Res as well.

Skill Inheritance[edit | edit source]
Despite having two preferred tome options, Merric generally works well with the same skill loadout, though he is among the many initial wave of Heroes that require a complete overhaul. Draw Back or Reposition are solid choices for his Supportive skill just to help position his allies out of danger. Bonfire takes advantage of his solid Def for better damage output and syncs well with both of his refined tome's effects. He is an excellent Close Counter unit who can take direct damage thanks to his physical bulk. While he has decent Spd, Quick Riposte guarantees his ability to double attack on the enemy turn. Dark Excalibur Merric can use Special Spiral to keep his tome constantly active so he can continuously applying the 10 bonus true damage. Skill C is flexible enough for Merric to run Hone, Wave, Smoke, and Threaten skills with relative ease and help him increase his and/or his allies stats,lower his enemy's damage output or increase his own damage.

Changing Winds
Born to Altean nobility, he grew up alongside Elice and Marth as if they were family. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Merric Changing Winds Heroes sprite.pngTitle
Changing Winds
Group
Heroes Infantry.png Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
37/41/44
7/8/9
31/34/37
10/11/12
38/41/45
5/6/7
18/21/24
2/3/4
21/25/28
SkillsWeapon
FEH skill offense.png Winds of Change
FEH skill special.png Night Sky
FEH Wind Tome.png Tome

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngWind---
Elwind-FEH Star Rarity 3.png-
RexcaliburElwindFEH Star Rarity 4.pngFEH Star Rarity 3.png
Winds of ChangeRexcaliburFEH Star Rarity 5.pngFEH Star Rarity 5.png
FEH skill special.pngNight Sky-FEH Star Rarity 5.png-
GlimmerNight Sky-FEH Star Rarity 5.png
Righteous Wind-FEH Star Rarity 5.png-
AFEH Darting Blow 1.png Darting Blow 1--
FEH Swift Sparrow 1.png Swift Sparrow 1FEH Darting Blow 1.png Darting Blow 1-
FEH Swift Sparrow 2.png Swift Sparrow 2FEH Swift Sparrow 1.png Swift Sparrow 1FEH Star Rarity 5.png
FEH Swift Sparrow 3.png Swift Sparrow 3FEH Swift Sparrow 2.png Swift Sparrow 2FEH Star Rarity 5.png
BFEH Windsweep 1.png Windsweep 1--
FEH Windsweep 2.png Windsweep 2FEH Windsweep 1.png Windsweep 1-
FEH Windsweep 3.png Windsweep 3FEH Windsweep 2.png Windsweep 2FEH Star Rarity 5.png
CFEH Distant Guard 1.png Distant Guard 1--
FEH Distant Guard 2.png Distant Guard 2FEH Distant Guard 1.png Distant Guard 1-
FEH Distant Guard 3.png Distant Guard 3FEH Distant Guard 2.png Distant Guard 2-

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Young Merric is a superior version of his original self. While he is nowhere near as physically bulky, he has incredible Atk and Spd to ensure he hits hard and can double attack a huge portion of the cast. He can compete with some of the strongest Green mages in the current meta such as Legendary Celica and Lewyn in terms of raw damage output. His only issue is that he is a limited time hero, making him hard to acquire let alone merge. Nonetheless, even a solitary un-merged Young Merric can rise to the occasion.

Winds of Change is more or less like his base form's refined Excalibur, dealing effective damage against fliers and has an accelerated special cooldown. It also gives him a bonus Atk/Spd +5 effect in combat and adds on a Null Follow-Up, preventing his opponent from performing follow-up attacks or negating his ability to do so. All of this only requires him to have either received a stat buff from skills like a Hone or Rally or as he is over 50% HP. He is surprisingly strong as a result and thanks in part to his kit he can be outright oppressive.

He has his own unique Special Righteous Wind, which boosts his damage by 30% of his base Spd, thus he deals at least 12 bonus damage. After battle, even if he dealt 0 damage, he also will heal 10 HP to him himself and all allies on the map, regardless of their current position to him, not only increasing his longevity, but assisting his allies without needing to have them assisted by a staff unit.

Swift Sparrow 3 pushes his Atk/Spd stat by 6 and 7 respectively, further increasing his damage output. Windsweep prevents follow-up attacks from his foes, but if they are a close quarter unit (except for dragons) he outright stops them from counter attacking him so long as his Spd is at least 1 point higher than theirs. Most units cannot overcome this thresholds without a high number of merges, Dragonflowers, or skills that purposefully increase the Spd, thus he can usually attack such enemies without having to worry about retaliation. Finally Distant Guard provides a Distant Defense effect to allies within two spaces of him.

Counters[edit | edit source]

Young Merric is at his strongest during his turn, thus the player should avoid letting him initiate combat. He lacks the bulk in both categories to survive many hits, especially most red units. However, even most greens and colorless units are able to deal with him as his bulk is mediocre at best.

Skill Inheritance[edit | edit source]
Young Merric's loaded base kit only requires a support skill, in which Reposition or Draw Back work wonderfully. His only other skill worth replacing is Distant Guard, which he is best suited for a Wave skill as the ability to self buff himself, especially with either Atk or Spd variants, only serve to strengthen his power. One could also run Special Spiral instead of Windsweep just to keep his Special constantly charged. While it is not necessary, it is worth considering.

Ending[edit | edit source]

Fire Emblem: Mystery of the Emblem[edit | edit source]

Book 1[edit | edit source]

Altea Mage

"He buried his feelings for Princess Elice and once again returned to Khadein."

Book 2[edit | edit source]

Wind Mage

"At Pales’ magic academy, he taught sorcery to the youths."

Fire Emblem: Shadow Dragon[edit | edit source]

Mirthful Mage

"After helping Marth stamp out the fires of war, Merric returned to Khadein where he continued his magical studies."

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Wind Sage

"Merric built a magic academy in the palace, spending his days teaching the youth. His friendly personality earned him the love of his students."

Quotes[edit | edit source]

Death Quotes[edit | edit source]

“Sire... I was glad... to know you...”
—Death Quote in Shadow Dragon

Heroes[edit | edit source]

Merric/Heroes Quotes

Non-Canon Appearances[edit | edit source]

Fire Emblem 0 (Cipher)[edit | edit source]

Merric is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology[edit | edit source]

Merric's name in katakana (マリク Mariku) can also be translated as 'Malik', an Arabic word which means 'king'. This is befitting, as he wields the Excalibur tome, which is in turn inspired from the mythical blade wielded by King Arthur of the Round Table in Arthurian yore.

Trivia[edit | edit source]

Gallery[edit | edit source]

See main article: Merric/Gallery.
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