—Merric to Marth in Shadow Dragon
Merric is a playable character from the Archanea Series of Fire Emblem. Called the Wind Mage for the tome of Excalibur that he wields as his weapon of choice during the War of Shadows, Merric is an Altean noble who studies magic in Khadein under the tutelage of Wendell. He is also known to have grown up alongside the royal siblings Prince Marth and Princess Elice, the latter of whom he is in love with.
Merric's appearance clearly resembles, and possibly inspired, the overall design for Mages appearing across the Fire Emblem Series.
Profile[]
War of Shadows[]
Merric makes his first formal appearance in Chapter 4 of Shadow Dragon, where he has taken up residence in a village located in the realm of Aurelis. When Marth pays a visit to the village, Merric emerges to greet him, where he reveals that while studying magic in Khadein prior to the events of the game, he caught wind of the unrest taking place in Altea, motivating him into returning in order to lend his assistance to Marth's cause. At this point, Merric has already mastered the tome of Excalibur and received it from Wendell, wielding it in his quest to help Marth bring the War of Shadows to a close.
As Marth's army further makes its advance through Aurelis in order to reinforce Hardin and Nyna in Chapter 5, Merric encounters Wendell on the battlefield, where he successfully convinces his teacher to enlist in Marth's army. Through his exchange with Wendell, Merric learns of the grim news that Khadein has fallen to the Dark Pontifex Gharnef, who quickly enwrapped the city in his pestilent influence.
Merric goes on to help Marth end the War of Darkness, thereafter returning to Khadein with the intent of furthering his magical studies.
However, as a result of the chaos that Khadein was subjected to during the War of Darkness with the deaths of Miloah and all of its important pontifices at Gharnef's hands, the city is hard-pressed to undergo major reconstruction in the wake of the war, and Merric is inevitably called upon to lend his aid to this cause. Under the orders of the newly-appointed Archmage Wendell in Downloadable Episode 1 of New Mystery of the Emblem, Merric sets out to investigate a set of ruins littering the outlying desert, ones that are said to be the site of some mysterious rituals that are orchestrated by Gharnef. Accompanied by Linde, Arlen and Etzel and later Michalis and Phina, Merric cautiously picks his way through the ruins, inhabited by the heretic bishops who remain steadfastly loyal to Gharnef. After the heretic bishops are defeated, Arlen directs Merric's attention to a magic circle located in the heart of the ruins, pointing out its pattern and the presence of offerings strewn around it. The conclusion that the heretic bishops had been attempting to resurrect Gharnef prior to the group's arrival is thereafter drawn, and Merric and Arlen then split up to weed out any remaining stragglers. Unbeknownst to Merric, the apparition of Gharnef manifests before Arlen, planting within him the seed of doubt that will later prove instrumental in his later revolt against his companion.
War of Heroes[]
Prior to the beginning of the War of Heroes, Gotoh entrusts Wendell with the task of relocating the Starsphere Shards, and the city of Khadein is thence entrusted into the joint custodianship of Merric and Arlen.
Chronologically, Merric first reappears in Prologue V of New Mystery of the Emblem, where he returns to Altea under the behest of Marth to act as an instructor to new recruits. He stumbles upon the 7th Platoon preparing to halt a bandit assault on several outlying villages, and immediately joins the fray, helping to quell it. Merric then continues to aid the 7th Platoon until its members are formally inaugurated as knights of Altea, thereafter returning to Khadein.
In Book 2 of Mystery of the Emblem, as Marth's army attempts to enter the domains of Khadein in Chapter 9, Arlen leads the Khadein Mage Corps in ambushing them, first instructing Yodel to direct a small force to bar their entry before attempting to kill Merric in Chapter 10. Saved in the nick of time by the entrance of Marth's army, Merric once again pledges his loyalty to Marth by enlisting into its ranks.
Later in Chapter 24, Merric is permitted to join the battle against Medeus, where he proves to be instrumental in rousing Elice from the reverie that she had been placed under. Medeus is felled by Marth shortly after all four noble priestesses are rescued. Following the war, he establishes a magic academy in Pales in Archanea's capitol, where he assumes the position of a teacher.
Personality[]
Merric is portrayed as amicable, delighting in forming camaraderie's with the people whom he encounters. This can clearly be observed following Linde's enlistment into the Archanean League in Chapter 11 of Shadow Dragon, where he, assigned the task of looking after her, is quick to form a strong rapport with her, immediately engaging her in a conversation that involves the discussion of various topics that encompass his time as a student in Khadein and the superiority of mages. His relationship with Arlen also proves as much; throughout the interactions that both characters share, it is evident that in spite of the Arlen's persistence in maintaining a detached, aloof disposition in response to Merric's friendly advances, Merric is unfazed, never giving up in strengthening the platonic bond that they share.
Through his attempt to befriend Arlen, however, Merric has also been portrayed as tending to be naïve to a fault, where his inclination to believe that everyone is intrinsically good at heart causes him to be impervious to the presence of negative feelings that may be brewing beneath their exteriors. His interaction with Arlen in Chapter 10 of Book 2 of Mystery of the Emblem proves this, as it sees him expressing genuine bewilderment and shock in response to Arlen's jealousy-induced display of antagonism, unable to comprehend the reason for his fellow disciple's hatred of him.
Merric has also been portrayed as a devout, passionate lover. After Elice is rescued from the Tower of Thabes at the end of Chapter 23 of Shadow Dragon, for one, Merric is observed to break his usual demeanor of calm by reacting in a flustered, excited manner in his relief, thereafter announcing his desire to protect her from coming under harm. He behaves in the exact same manner when attempting to free her from Medeus' control in Chapter 24 of Book 2 of Mystery of the Emblem, where he, in an agitated state, frantically begs her to awaken while blaming himself for having failed to protect her.
Merric's base conversations with Linde in New Mystery of the Emblem reveal him to be studious, possessing an insatiable desire to unravel the mysteries of magic. His first conversation with her sees him examining her personal tome of Aura, a tome that is exclusively locked to female magic users, attempting to figure out how such user restrictions are imposed. He then produces a thesis for Linde to review, a clear indication of his steely determination to devote himself to his magical studies in spite of the warfare that he actively engages in.
It is also through his unveiling of this thesis that Merric is revealed to be extremely humble; in spite of his academic merits, he does not view himself as having perfected his craft, as he urges Linde to provide him with her opinion on said thesis after reading it. Merric's humility is further evidenced through his base conversations with Kris, where, in response to Kris praising the suitability of him possessing the tome of Excalibur, he informs them that he only became its owner due to sheer luck, and that it could very well have chosen Arlen instead of him.
In-Game[]
Fire Emblem: Shadow Dragon and the Blade of Light[]
Recruitment[]
Name | Class | Chapter | Affiliation | Recruit |
---|---|---|---|---|
Merric | Mage | 4 | Altea | Visit the northwestern Village with Marth. |
Base Stats[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mage | |||||||||
Level | HP | Str | Skl | Spd | Lck | Def | Res | Wlv | Mov |
1 | 20 | 1 | 3 | 6 | 3 | 4 | 0 | 5 | 6 |
Weapon | Starting Items | ||||||||
Tome | Excalibur Blizzard |
Growth Rates[]
HP | Str | Skl | Spd | Lck | Wlv | Def | Res |
---|---|---|---|---|---|---|---|
80% | 0% | 30% | 50% | 50% | 80% | 20% | 0% |
Promotion Gains[]
Item Required | Promoted Class |
---|
Bishop's Ring | Bishop |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Merric is the first Mage obtained, and a generally solid unit. With enough Speed to double early enemies, he is an effective chipper, even if his Defense is somewhat on the low side. His high growths are another boon to him, with an abnormally high HP growth and Weapon Level enough to quickly use every tome, and his personal tome, Excalibur, is one of the best tomes available; Merric can reliably do 26 damage to most enemies, which will usually either kill them or reduce them to the point that others can finish them off. Its crit chance means Merric has a good chance to outright one-shot enemies.
However, Merric has one glaring issue: his promotion. The promotion itself is excellent, with Merric's stats likely being raised further and him gaining access to staves (which, due to his high Weapon Level, he can use very effectively). However, the item required to promote, the Bishop's Ring, is only obtained in Chapter 19, near the very end of the game. As a result, Merric will have to go much of the game without promoting, and that means that prepromoted Bishops like Wendell and Boah will always have a large advantage over Merric in the form of staff utility. Merric can operate as a decent combat unit without strictly needing to promote, but the lack of being able to immediately boost his stats upon reaching level 10 is a major disadvantage.
Fire Emblem: Mystery of the Emblem[]
Recruitment[]
Base Stats[]
Growth Rates[]
Promotion Gains[]
Item Required | Promoted Class | ||||||
---|---|---|---|---|---|---|---|
Bishop Ring | Bishop | ||||||
1 | +3 | +3 | +2 | +1 | +4 | +0 | +0 |
Support Relationships[]
Character | Bonus |
---|---|
Linde | 10% |
Character | Bonus |
---|---|
Elice | 10% |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Merric has improved in Mystery of the Emblem, due to the Bishop Ring becoming available significantly earlier and his major competitors Wendell and Boah being somewhat weaker (or, in the case of Boah in Book 2, simply not available). Most of his advantages remain intact, and he is the player's best option for ranged chip damage for some time. Upon promotion, the significant boost to Strength and gaining staves will make him a good unit for the rest of the game; keep in mind that enemy Resistance tends to be extremely low, if not outright nonexistent, meaning that Merric's damage will rarely ever suffer. Linde can be somewhat better in Book 2, due to Aura and her better availability, but Merric is no slouch himself, and his high base level in Book 2 fixes any lingering issues.
Fire Emblem: Shadow Dragon[]
Recruitment[]
Name | Class | Chapter | Affiliation | Recruit |
---|---|---|---|---|
Merric | Mage | 4 | Altea | Visit the northwestern Village with Marth. |
Base Stats[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mage | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
1 | 20 | 0 | 3 | 3 | 6 | 3 | 4 | 3 | 6 |
Weapon | Starting Items | ||||||||
Tome - D | Excalibur |
Promotion Gains[]
Item Required | Promoted Class | |||||||
---|---|---|---|---|---|---|---|---|
Master Seal | Sage | |||||||
1 | +6 | +3 | +1 | +1 | +1 | +1 | +2 | +0 |
Weapon Levels | ||||||||
Tome +30 Staff E |
Class Sets[]
Base Classes | Promoted Classes |
---|---|
-
|
|
Growth Rates[]
- Default
- Reclassing Options
Support Relationships[]
- Supports
Character | Initial points | Total points for | ||
---|---|---|---|---|
C | B | A | ||
Wendell | 0 | 5 | 10 | 16 |
Elice | 4 | 5 | 35 | 35 |
Linde | 0 | 5 | 9 | 25 |
- Supported by
Character | Initial points | Total points for | ||
---|---|---|---|---|
C | B | A | ||
Marth | 0 | 5 | 9 | 14 |
Wendell | 0 | 5 | 11 | 18 |
Elice | 5 | 2 | 6 | 35 |
- To increase support levels, characters must participate in chapters together
- One support point is gained for each chapter they both participate in
- Support levels that require 35 chapters cannot be reached normally
- Characters must be within a three tile radius of each other to receive support bonuses
Bonuses per level:
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Merric in Shadow Dragon has both gained and lost quite a bit. His Excalibur tome is no longer exclusive to him (though he can use it even at his low weapon rank), meaning that his continual rival Wendell can use it at base as well. Additionally, the replacement of Weapon Level with weapon rank robs Merric of his ability to simply promote and become a strong staff unit; the low-rank staves Sage has access to are not unhelpful, but he is some ways away from Warp or Physic. His base tome rank is on the low side, and his growths have taken a few hits as well, which is an issue when his bases are already nothing special. High difficulties and lowered durability mean that if Merric takes a hit, he will likely die.
On the other hand, the existence of reclassing means that Wendell may not always have access to Excalibur (whether when turned into a Bishop to aid with warping or a Dracoknight to help out in combat), and Wendell may be spending his time healing instead of fighting, so Merric can often still use Excalibur as if it were a personal tome. His promotion situation has also improved, as the replacement of the Bishop Ring with the generic Master Seal means Merric can promote far earlier. The Excalibur tome itself has gotten a very significant buff with its anti-flier properties, meaning Merric can deal very heavy damage to Dracoknight enemies even on the highest difficulties. Lastly, those high difficulties are another point in Merric's favor; accurate ranged chip damage, especially damage of any significance, is highly valued due to the enemies often being grotesquely strong, and enemy Resistance remains incredibly low, meaning that Merric can see use simply because he is one of the few options the player has to chip enemies down without risking a counter.
Fire Emblem: New Mystery of the Emblem[]
Recruitment[]
Name | Class | Chapter | Affiliation | Recruit |
---|---|---|---|---|
Merric | Mage | Prologue 5 | Altea | Automatically from the start of Turn 2. |
Base Stats[]
Promotion Gains[]
Item Required | Promoted Class | |||||||
---|---|---|---|---|---|---|---|---|
Master Seal | Sage | |||||||
1 | +6 | +3 | +1 | +1 | +1 | +1 | +2 | +0 |
Weapon Levels | ||||||||
Tome +30 Staff E |
Class Sets[]
Base Classes | Promoted Classes |
---|---|
-
|
|
Growth Rates[]
- Default
- Reclassing Options
Support Relationships[]
- Supports
Character | Conversations | Total points for | ||
---|---|---|---|---|
C | B | A | ||
Marth | None | 0 | 5 | 10 |
Linde | 1, 2, 3 | 5 | 11 | 18 |
Wendell | None | 4 | 9 | 15 |
Elice | None | 0 | 0 | 0 |
- Supported by
Character | Conversations | Total points for | ||
---|---|---|---|---|
C | B | A | ||
Kris | 1, 2, 3 | 4 | 9 | 15 |
Marth | None | 0 | 5 | 10 |
Wendell | None | 4 | 9 | 15 |
Elice | None | 0 | 0 | 0 |
- To increase support levels, characters must participate in chapters together
- One support point is gained for each chapter they both participate in
- A hyphen (-) indicates the support level cannot be reached
- Characters must be within a three tile radius of each other to receive support bonuses
Bonuses per level:
Support Conversations[]
Number | Importance | Name | Chapters Needed | Reward |
---|---|---|---|---|
190 | * | Merric and Kris 1 | 4 | - |
191 | * | Merric and Kris 2 | 7 | - |
192 | * | Merric and Kris 3 | 11 | Magic Bond |
331 | * | Merric and Linde 1 | 2 | - |
332 | * | Merric and Linde 2 | 5 | - |
333 | * | Merric and Linde 3 | 8 | Magic Bond |
- To obtain the conversations, characters must participate in chapters together
- The requirements for unlocking support conversations are separate from the support bonus system
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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In New Mystery of the Emblem, Merric is worse than in the original games, but he still has a few strengths. Merric can be used in the prologue, giving him a bit of a push in experience, but it should be noted that he will level up slowly due to his high base level, and inability to double reliably in higher difficulties.
When he returns for the main game, Merric is unlikely to be as good as a trained Linde, who has access to Aura and Nosferatu due to being a female mage. Aura, in particular, can be used by Linde regardless of weapon rank (other female mages can wield it if they reach B Rank in tomes), but Merric also has a big boon himself; in the form of the Excalibur tome he comes with, which is effective against flying units like the much-dreaded Wyverns. Much like Linde regarding Aura, Merric can wield Excalibur regardless of weapon rank, and, alongside Etzel, who can also wield Excalibur due to his B Rank in tomes, will be very useful in Chapter 11, which is swarming with high movement Wyverns. On top of this, neither Merric nor Etzel will get movement penalties on the desert in chapter 11, due to them being in a magic class.
His bases in relation to his level are not the greatest, but like a good part of the game's characters, he has very high growths. Outside of the prologue, he won't level up as slowly due to the enemies being at around the same level as him. A trained Merric in his base class generally boasts high HP, Speed, Skill and Luck, but his Magic and Resistance will be rather low for a magic user. Another important thing is that Merric can recruit Elice in the Final Chapter; he must be deployed if the player wants to save all four clerics.
Merric may not be outstanding in New Mystery of The Emblem, but the utility he provides on his own makes him worth considering.
Fire Emblem Awakening[]
Base Stats[]
Starting Class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mage | |||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov |
19 | 34 | 5 | 18 | 14 | 19 | 15 | 12 | 8 | 5 |
Skills | Weapon | Starting Items | |||||||
Magic +2 Focus Tantivy | Tome - A | Excalibur* |
*Enemy only; joins unequipped.
Growth Rates[]
Max Stat Modifiers[]
Str | Mag | Skl | Spd | Luk | Def | Res |
---|---|---|---|---|---|---|
0 | ||||||
0 |
Fire Emblem Engage[]
Bond Ring[]
- Hero from beyond Elyos and magical prodigy known as the "Wind Mage." Studied in Khadein and inherited the wind magic tome Excalibur. A member of Altean nobility and a childhood friend of Prince Marth.
C Rank | Spd +1 | |
---|---|---|
B Rank | Dex +1 Spd +1 | |
World | A Rank | Dex +1 Spd +1 Def +1 |
Hero-King | S Rank | Dex +1 Spd +2 Def +1 |
Fire Emblem Heroes[]
- Wind Mage
- Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend. Appears in Fire Emblem: Mystery of the Emblem.
Base Stats[]
Rarity:Title | |||||
---|---|---|---|---|---|
Wind Mage | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 36/39/42 | 5/6/7 20/23/26 | 6/7/8 25/28/31 | 4/5/6 21/24/27 | 2/3/4 13/16/19 |
Skills | Weapon | ||||
Elwind | Tome |
Title | |||||
---|---|---|---|---|---|
Wind Mage | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 17/18/19 37/40/43 | 6/7/8 22/25/28 | 7/8/9 27/30/33 | 4/5/6 22/25/28 | 2/3/4 14/17/20 |
Skills | Weapon | ||||
Rexcalibur Rising Wind | Tome |
Title | |||||
---|---|---|---|---|---|
Wind Mage | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 40/43/46 | 6/7/8 23/26/30 | 7/8/9 29/32/35 | 5/6/7 24/28/31 | 3/4/5 16/19/22 |
Skills | Weapon | ||||
Excalibur Rising Wind | Tome |
Skills[]
Type | Name | Prerequisite | Default | Unlocked |
---|---|---|---|---|
Wind | - | - | - | |
Elwind | - | - | ||
Rexcalibur | Elwind | |||
Excalibur | Rexcalibur | |||
Rising Wind | - | |||
Growing Wind | Rising Wind | - | ||
A | HP +3 | - | ||
HP +4 | HP +3 | |||
HP +5 | HP +4 | |||
C | Spur Res 1 | - | - | |
Spur Res 2 | Spur Res 1 | |||
Spur Res 3 | Spur Res 2 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Base Set[]
Merric stands in the middle of the Green Mage Infantry units, not particularly excelling in a particular field over others as Boey is bulkier while Nino is stronger, both of whom are just as easily accessible as him. This means that he is a jack-of-all-trades unit who can be built flexibly to suit a particular role. His stats are mediocre across the board save for his low Res, leaving him vulnerable to other mages. Overall, most choose to run him as a physical bulk focused unit thanks in part to his decent physical bulk when compared to the other choices save Boey.
Wielding the Excalibur tome, it retained its original effect of dealing bonus damage to flier units, perfect for countering some problematic units like Est and Cordelia. It later received a refine which added on a special cooldown acceleration effect and if he is within two spaces of a sword or staff ally, he gains Atk/Spd +5 for some much needed boosts to his offense. Alternatively, he can transform it into the Dark Excalibur, which adds 10 true damage to his attacks when he activates his Special and immediately charges his special by two at the start of turn one, helping him hit hard from the beginning with his standard specials. Both options are viable depending on the situation, thus it comes down to player preference which one is used.
Growing Wind inflicts damage to an opponent before combat based on the difference between his Atk and their Res. Unfortunately, his Atk is not exactly the highest so the damage output from it is minimal at best and he is better suited to take a more in-combat oriented Special. HP +5 gives his HP a flat 5 increase, but the boost is again minimal in the long run. Finally Spur Resistance increases his adjacent allies Res in battle by 4, which is, again, minimal in returns for the long run.
Counters[]
Red units are easily Merric's greatest weakness as he lacks the Atk to deal even minimal damage despite his workable Spd and despite his high bulk, he cannot take much punishment from them in general. His Res is actually lower than his Def so most Red mages, some green mages, and staff units can take advantage of that. Dragons would easily exploit the lower Res as well.
Skill Inheritance[]
Despite having two preferred tome options, Merric generally works well with the same skill loadout, though he is among the many initial wave of Heroes that require a complete overhaul. Draw Back or Reposition are solid choices for his Supportive skill just to help position his allies out of danger. Bonfire takes advantage of his solid Def for better damage output and syncs well with both of his refined tome's effects. He is an excellent Close Counter unit who can take direct damage thanks to his physical bulk. While he has decent Spd, Quick Riposte guarantees his ability to double attack on the enemy turn. Dark Excalibur Merric can use Special Spiral to keep his tome constantly active so he can continuously applying the 10 bonus true damage. Skill C is flexible enough for Merric to run Hone, Wave, Smoke, and Threaten skills with relative ease and help him increase his and/or his allies stats, lower his enemy's damage output or increase his own damage.
Meet Some of the Heroes[]
Wind Mage Merric | |||
---|---|---|---|
Born into a prestigious Altean family, Merric is a gentle young man who dislikes conflict. Ever since he was a child, he was always much more interested in books than swords. | |||
Later, Merric decided to study at the school of magic in Khadein so that he could support his close friend, the young Prince Marth. He spared no effort in his studies, and his talent for magic quickly flourished. | |||
He's also close to Elice, Marth's older sister. This is between you and me, but I hear they're more than just friends! I guess there was more than one reason why he worked so hard to study magic. | |||
Anyway, it was through his efforts in Khadein that Merric mastered the wind magic Excalibur. With that kind of power, no obstacle to peace can stand in his way! | |||
Closely Associated Characters | |||
Marth | Prince of Altea who fights for his homeland and deeply values his friends. Friends with Merric since childhood. | ||
Elice | Princess of Altea with a gentle demeanor and a strong sense of duty. Marth's older sister. Merric has romantic feelings for her. |
- Changing Winds
- Born to Altean nobility, he grew up alongside Elice and Marth as if they were family. Appears in Fire Emblem: Mystery of the Emblem.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Changing Winds | |||||
Group | |||||
Infantry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 7/8/9 31/34/37 | 10/11/12 38/41/45 | 5/6/7 18/21/24 | 2/3/4 21/25/28 |
Skills | Weapon | ||||
Winds of Change Night Sky | Tome |
Skills[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Young Merric is a superior version of his original self. While he is nowhere near as physically bulky, he has incredible Atk and Spd to ensure he hits hard and can double attack a huge portion of the cast. He can compete with some of the strongest Green mages in the current meta such as Legendary Celica and Lewyn in terms of raw damage output. His only issue is that he is a limited time hero, making him hard to acquire let alone merge. Nonetheless, even a solitary un-merged Young Merric can rise to the occasion.
Winds of Change is more or less like his base forms' refined Excalibur, dealing effective damage against fliers and has an accelerated special cooldown. It also gives him a bonus Atk/Spd +5 effect in combat and adds on a Null Follow-Up, preventing his opponent from performing follow-up attacks or negating his ability to do so. All of this only requires him to have either received a stat buff from skills like a Hone or Rally or as he is over 50% HP. He is surprisingly strong as a result and thanks in part to his kit he can be outright oppressive.
He has his own unique Special Righteous Wind, which boosts his damage by 30% of his base Spd, thus he deals at least 12 bonus damage. After battle, even if he dealt 0 damage, he also will heal 10 HP to him himself and all allies on the map, regardless of their current position to him, not only increasing his longevity, but assisting his allies without needing to have them assisted by a staff unit.
Swift Sparrow 3 pushes his Atk/Spd stat by 6 and 7 respectively, further increasing his damage output. Windsweep prevents follow-up attacks from his foes, but if they are a close quarter unit (except for dragons) he outright stops them from counter attacking him so long as his Spd is at least 1 point higher than theirs. Most units cannot overcome this thresholds without a high number of merges, Dragonflowers, or skills that purposefully increase the Spd, thus he can usually attack such enemies without having to worry about retaliation. Finally Distant Guard provides a Distant Defense effect to allies within two spaces of him.
Counters[]
Young Merric is at his strongest during his turn, thus the player should avoid letting him initiate combat. He lacks the bulk in both categories to survive many hits, especially most red units. However, even most greens and colorless units are able to deal with him as his bulk is mediocre at best.
Skill Inheritance[]
Young Merric's loaded base kit only requires a support skill, in which Reposition or Draw Back work wonderfully. His only other skill worth replacing is Distant Guard, which he is best suited for a Wave skill as the ability to self buff himself, especially with either Atk or Spd variants, only serve to strengthen his power. One could also run Special Spiral instead of Windsweep just to keep his Special constantly charged. While it is not necessary, it is worth considering.
Meet Some of the Heroes[]
Changing Winds Merric | |||
---|---|---|---|
Hm? I wonder who this clever-looking boy is… His face looks so familiar… Oh! That's not Merric, is it?! | |||
Merric was born into a noble house of Altea. He grew up alongside Marth, the young prince, and he was also friends with Marth's older sister, Elice. | |||
At this time, Merric was still very young, but his undeniable talent for magic was apparent to all those around him. He's thinking about going to study at the magic school in Khadein one day. | |||
Even during his childhood, Merric's magic studies were motivated by his desire to help Marth and Elice. I'm sure his efforts will pay off one day! | |||
Closely Associated Characters | |||
Marth | Prince of Altea and inheritor of the Hero Anri's blade and duty it represents. Great-grandson of Marcelus. Merric's childhood friend. |
- Wind Pontifex
- A mage who grew up with Marth, the prince of Altea. After two wars, he and Marth's sister, Elice, have learned to read each other's hearts. Appears in Fire Emblem: Mystery of the Emblem.
Base Stats[]
Rarity: ✯✯✯✯✯
Title | |||||
---|---|---|---|---|---|
Wind Pontifex | |||||
Group | |||||
Cavalry | |||||
Level | HP | Atk | Spd | Def | Res |
1 40 | 18/19/20 37/41/44 | 12/13/14 40/43/47 | 6/7/8 43/46/50 | 3/4/5 20/23/27 | 4/5/6 17/20/23 |
Skills | Weapon | ||||
Tender Excalibur Night Sky | Tome |
Skills[]
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
|
Base Set[]
Counters[]
Skill Inheritance[]
Meet Some of the Heroes[]
Wind Pontifex Merric | |||
---|---|---|---|
The Archanean mage Merric has achieved new power as an Ascended Hero! The time has come to lift the veil on the fruits of his studies in Khadein! | |||
The son of Altean nobility, Merric was good friends with Prince Marth and Princess Elice. In fact, the reason why he was studying away in Khadein in the first place was because he wanted to be of better use to them! | |||
Having become a full-fledged mage, Merric’s skills and character were recognized by his master, Wendell, who bestowed upon him the mighty tome Excalibur. | |||
But new power hasn’t changed Merric’s heart. His desire for Marth and Elice’s happiness will surround them like a gentle breeze! | |||
Closely Associated Characters | |||
Marth | Prince of Altea who fights for his homeland and deeply values his friends. Friends with Merric since childhood. | ||
Elice | Gentle princess of Altea and Marth’s older sister. Noble with a heart that places the lives of those she cares for above her own. Merric has romantic feelings for her. |
Quotes[]
Death Quotes[]
—Death Quote in Shadow Dragon and the Blade of Light
—Death Quote in Shadow Dragon
Heroes[]
Endings[]
Fire Emblem: Shadow Dragon and the Blade of Light[]
- Feelings for Elice held tight in his heart, he journeys back to Khadein.
Fire Emblem: Mystery of the Emblem[]
Book 1[]
- Altea Mage
- He buried his feelings for Princess Elice and once again returned to Khadein.
Book 2[]
- Wind Mage
- Pales' magic academy, he taught sorcery to the youths.
Fire Emblem: Shadow Dragon[]
- Mirthful Mage
- After helping Marth stamp out the fires of war, Merric returned to Khadein where he continued his magical studies.
Fire Emblem: New Mystery of the Emblem[]
- Wind Sage
- Merric built a magic academy in the palace, spending his days teaching the youth. His friendly personality earned him the love of his students.
Non-Canon Appearances[]
Super Smash Bros. Ultimate[]
Spirit Info[]
No. | Name | Image | Type | Class | Slots | Effect |
---|---|---|---|---|---|---|
626 | Merric | Support | ★☆☆☆ (Novice) | 1 | Aura Attack ↑ |
Spirit Battle[]
Spirit | Enemy Fighter(s) | Type | Power / Class | Stage | Rules | Conditions | Music |
---|---|---|---|---|---|---|---|
No. 626 Merric |
•Robin | Grab | 1,7000 / ★☆☆☆ (Novice) | Castle Siege | None | •The enemy's magic attacks have increased power •The enemy favors special moves |
"Shadow Dragon Medley" |
Fire Emblem 0 (Cipher)[]
Merric is illustrated in the trading card game Fire Emblem Cipher with the following cards:
Choose Your Legends Placement History[]
Round | Placement | Character Version | Votes |
---|
CYL1 | 162 | Shadow Dragon and the Blade of Light/Shadow Dragon |
1,639 |
263 | Mystery of the Emblem/New Mystery of the Emblem |
854 | |
CYL2 | 347 ↓185 |
Shadow Dragon and the Blade of Light/Shadow Dragon |
550 ↓1,089 |
478 ↓215 |
Mystery of the Emblem/New Mystery of the Emblem |
266 ↓588 | |
CYL3 | 203 ↑144 (From highest) |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
1,159 ↑343 (From combined) |
CYL4 | 212 ↓9 |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
702 ↓457 |
CYL5 | 258 ↓46 |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
319 ↓383 |
CYL6 | 243 ↑15 |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
372 ↑53 |
CYL7 | 171 ↑72 |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
345 ↓27 |
CYL8 | 194 ↓23 |
Shadow Dragon and the Blade of Light/Shadow Dragon/Mystery of the Emblem/New Mystery of the Emblem |
324 ↓21 |
Etymology[]
Merric's name in katakana (マリク Mariku) can also be translated as 'Malik', an Arabic word which means 'king'. This is befitting, as he wields the Excalibur tome, which is in turn inspired from the mythical blade wielded by King Arthur of the Round Table in Arthurian yore.
Trivia[]
- The concept artwork of the male Mage from Genealogy of the Holy War resembles Merric.
- He shares his English voice actor in Fire Emblem Heroes, Yuri Lowenthal, with Marth, Eliwood, and Ricken, as well as Kiragi and one of the male Corrin's voice sets in Fates.
Gallery[]
- See main article: Merric/Gallery.