“I would be lying if I said I did not wish it were that simple. But history needs to remember that when Macedon went astray, it was a Macedonian who set things right.”
—Minerva, before retaking Macedon in Shadow Dragon

Minerva is a playable character in the Archanea Series. She is the princess of Macedon, the middle child of the Macedonian royal family, being the younger sister of Michalis and older sister of Maria, and the leader of the Whitewings: Palla, Catria, and Est.

Profile[edit | edit source]

War of Shadows[edit | edit source]

Before the wars, Minerva lives in peace in Macedon. Once her older brother Michalis became a knight of Macedon, she follows in his footsteps, and even starts her own order of knights called the Whitewings. As Dolhr rises to power, it requests Macedon's allegiance. The siblings' father, King Osmond, denies the request and, as Macedon is a suzerain of Archanea, asks them to send reinforcements to aid Macedon against Dolhr. The reinforcements do not come, and Osmond dies suddenly. Michalis announces that it is the work of an Archanean assassin. Minerva is skeptical, however, because she knows of her father and brother's rocky relationship and disputes over Macedon's allegiance with Archanea. Michalis seizes control of Macedon and allies with Dolhr. Minerva resents the idea, but before she can act, Michalis imprisons their younger sister Maria, making her Dolhr's hostage, and informs Minerva that Maria will be put to death if she does not cooperate with Dolhr. Upon hearing this, Minerva realizes that Michalis has killed her father, but, as she cares deeply for her sister Maria, she has no choice but to serve him.

Minerva serves Macedon against her judgment to protect Maria for a period of six years. As Michalis is King of Macedon, Minerva becomes Macedon's main general. Minerva is in charge of the Dolhr alliance’s attack on Aurelis. During one attack on Aurelis, Minerva finds soldiers of her nation deserting their posts and looting the villages of Aurelis and attacking the civilians. Unwillingly to let this injustice happen, she, along with her Whitewings, a mysterious man, his subordinate horseman and his subordinate knight, and eventually a Macedonian bishop named Frost, assault the deserters. With the help of these allies, she eventually brings down the deserter's leader. After this, a Macedon soldier asks if he can investigate the unknown man who assisted her and expresses his belief that he was actually the Coyote Hardin. Minerva says the connection is impossible and orders her troops to stay away from the man and his allies, as under Macedon's allegiance with Dolhr, Minerva and Hardin are enemies.

Minerva's army succeeds in taking Aurelis Castle, and she orders her subordinates Emereus and Merach to protect the castle. Still trying to protect Maria, she orders her armies to hound Aurelis' Coyote Hardin and Princess Nyna, but when they meet up with Marth and his army, they defeat Minerva's subordinates and retake Aurelis castle. Minerva is punished for this, and is then put under General Harmein, and she and her Whitewings are ordered to stop Marth and his army from reaching Archanea. Though she hates General Harmein's tactics and does not want to fight Marth, she cannot rebel lest Maria be killed. Minerva, who cannot bear the servitude much longer, withdraws from the battle with her Whitewings and Harmein is defeated. Minerva plans to lead the Whitewings against Dolhr, but she cannot carry out her plans because Maria is still in jeopardy. Minerva is punished yet again for her minor betrayal of Harmein, and she is separated from her Whitewings. Before she is separated from them, Minerva manages to tell Catria to request that Marth rescue Maria from Castle Diel in Archanea. Minerva, knowing that she has treaded on thin ice by betraying Harmein, is afraid for her sister and leaves her post to visits Maria's prison, just to ensure she's still safe. She ask the prison general Zharov for permission to see Maria for awhile, but she is denied. Marth's army arrives at the prison at the same moment, so Minerva, relived, waits for Marth to rescue Maria. As soon as she sees Maria and Marth emerging from the prison, she meets him and tells him that she is now fighting alongside his forces to redeem Macedon, as her brother Michalis has corrupted it. Minerva is then approached by Maria, who is now fighting alongside Marth as well. Minerva is relieved to see Maria safe, and tries to keep her that way by attempting to discourage her from fighting. Maria assures Minerva that she will fight so she never has to burden Minerva again, and Minerva vows to protect her as well.

Minerva continues to fight alongside Marth, and while in Gra she finally meets up with Palla and Catria, who are deployed from the Macedon army to assist King Jiol against Marth. However, as they know Minerva is with Marth, they speak to him and join the ranks of Marth's army to fight alongside Minerva. Minerva apologizes to Palla for involving the Whitewings in her personal battles, and encourages Catria to keep fighting despite their conflicting relationships. The youngest Whitewing, Est, finally joins with Marth's army in Grust, after retrieving Mercurius, and Minerva praises Est for her actions.

When Marth and his army finally enter Macedon, Marth tries to discourage Minerva from fighting, and she explains that she has no reservations against fighting her countrymen, as she must stop her brother from corrupting Macedon. Though she still loves him in some way, Minerva wants to punish her brother herself. She meets Michalis in battle and defeats him, though she is unable to deal him the killing blow. Maria then houses Michalis away in the palace. Minerva assists Marth in defeating Medeus and ending the war. After the war, she does all she can to restore Macedon, which, unfortunately for her, means taking the Macedonian throne in Michalis' absence, though she has no want of it.

War of Heroes[edit | edit source]

After two years, Minerva is suddenly overtaken by rebelling Macedonian citizens and was captured. She was rescued by Michalis and taken to Khadein, so that she could reunite with Marth and help him in his quest. Minerva proved vital in waking Maria from Medeus' mind control. After the battle, Minerva renounced the throne of Macedon to Marth and went to work at Lena's monastery with Maria.

In the remake, she also helped save Michalis from his injuries by waiting on his village location.

Personality[edit | edit source]

Maintaining an air of class and composure, Minerva is a blunt, direct, yet refined individual with a tendency to come off as rather strict and intimidating. However, behind her general deportment, Minerva is kind, genuine, and often an elder sister figure towards those who are close to her. Growing up in her brother Michalis's shadow, Minerva has always been hypercritical of herself and has cripplingly low self-esteem, as she detests praise, being in positions of reverence, or being idolized by Maria.

Out of all of the Whitewings, Minerva and Palla share the closest bond. Palla is the only Whitewing to call Minerva by name as opposed to "Commander" outside of their interactions, and, in their A support, Minerva states that Palla is the sole person she trusts the most.

In-Game[edit | edit source]

Fire Emblem: Shadow Dragon and the Blade of Light[edit | edit source]

Recruitment[edit | edit source]

Base Stats[edit | edit source]

Starting Class
FE1 Dracoknight Map Sprite.gif Dragon Knight
LevelHPStrSklSpdLckDefResWlvMov
122936Varies1401010
WeaponStarting Items
Lance
Sword
Javelin
Levin Sword

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
40% 30% 50% 40% 40% 70% 20% 0%

Overall

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Minerva is a solid unit, owing to the benefits of her Dragon Knight classline. She is very tanky, with high Strength and Defense, along with a Weapon Level sufficient to carry nearly anything the player would want to give her, and she caps it off with flight. Her only minor weak point is a mediocre base Speed of 6, but this is still enough to double slower enemies if she sticks to swords, and her growth of 40% is fairly good. Promoted Pegasus Knight units will outclass her, but this isn't much of a mark against Minerva when the promotion item in question is incredibly scarce, only showing up near the endgame. Minerva can stay useful throughout the entire game, and if given a Speed-boosting item, she will be downright excellent.

Fire Emblem: Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Base Stats[edit | edit source]

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
40% 30% 50% 40% 40% 70% 20% 3%

Support Relationships[edit | edit source]

Supports

Supported by

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In both books of Mystery of the Emblem, Minerva is one of the best characters available. This largely owes to her massive jump in Speed, allowing her to double practically any enemy. This turns her into something of a flying tank, able to swoop in and one-round easily. She will be forced to dismount in indoor chapters, but her bases are simply so high that she remains competent even when off her dragon. She can also wield the Lady Sword, giving her another strong option. Though Minerva must be used in the final chapter, this should rarely be a source of complaint.

Fire Emblem: Archanea Saga[edit | edit source]

Recruitment[edit | edit source]

  • Part 2: Automatically from the start.
  • Minerva is a Lord character in this chapter and her death results in failure.

Base Stats[edit | edit source]

Starting Class
FE3 Dracoknight Map Sprite.gif Dragon Knight
LevelHPStrSklSpdLckDefResWlvMov
122961261201010
WeaponStarting Items
Lance
Sword
Silver lance icon.png Silver Lance
FE3 Iron Sword.png Iron Sword

Growth Rates[edit | edit source]

HP Str Mag Skl Spd Lck Def Res
40% 30% 50% 40% 40% 70% 20% 3%

Fire Emblem: Shadow Dragon[edit | edit source]

Recruitment[edit | edit source]

  • Chapter 10: Enemy, talk with Marth, or let her talk to Marth. Maria must have been recruited, and as soon as Maria is recruited, she will start to move toward Marth. If Maria is defeated as an Enemy, Minerva will attack the player units in range.
  • Minerva appears as an Enemy in Chapter 7, and defeating her there will not eliminate her from Chapter 10, as she only retreats.

Base Stats[edit | edit source]

Starting Class
FE11 Dracoknight Map Sprite.gifDracoknight
LevelHPStrMagSklSpdLckDefResMov
12490612612310
WeaponStarting Items
Axe - A
Lance - D
Hauteclere.pngHauteclere*

*Dropped if defeated as an Enemy

Growth Rates[edit | edit source]

Default
HP Str Mag Skl Spd Lck Def Res
40% 35% 0% 50% 35% 40% 30% 0%
Paladin
HP Str Mag Skl Spd Lck Def Res
40% 40% 0% 55% 20% 40% 35% 0%
Sniper
HP Str Mag Skl Spd Lck Def Res
40% 35% 0% 50% 40% 40% 30% 0%
Swordmaster
HP Str Mag Skl Spd Lck Def Res
50% 35% 0% 50% 35% 40% 25% 0%
Sage/Bishop
HP Str Mag Skl Spd Lck Def Res
20% 10% 20% 50% 30% 40% 10% 20%

Support Relationships[edit | edit source]

Supports

Supported by

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In the transition to Shadow Dragon, Minerva gains a very significant benefit: axe use, and by extension, Hauteclaire. Hauteclaire is the strongest axe in the game, and Minerva is likely to be the player's only character capable of wielding it for some time. Due to her axe rank, she also gains weapon triangle advantage over the majority of enemies, along with the ability to wield weapons like a forged Hammer or Halberd to one-shot certain enemy types. As ever, her Speed, Strength, and Defense are all vitally high, enough that she can take care of herself at base. The higher difficulties and powerful enemies mean that Minerva may suffer as the game goes on, but her growths are good enough to at least keep pace with her allies. Minerva's options to reclass are limited at best, as her main selling point is her axe rank.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Base Stats[edit | edit source]

Starting Class
FEDS Dracoknight Map Sprite.gifDracoknight
LevelHPStrMagSklSpdLckDefResMov
43213112151116310
WeaponStarting Items
FE12 Axe.pngAxe - A
FE12 Lance.pngLance - C
Hauteclere.pngHauteclere
Dragonpike.pngDragonpike
VirgoFE12.pngVirgo

Growth Rates[edit | edit source]

Default
HP Str Mag Skl Spd Lck Def Res
80% 50% 0% 60% 50% 60% 30% 5%
Paladin
HP Str Mag Skl Spd Lck Def Res
90% 55% 0% 65% 35% 60% 35% 0%
General
HP Str Mag Skl Spd Lck Def Res
110% 55% 0% 60% 25% 60% 50% 0%
Sniper
HP Str Mag Skl Spd Lck Def Res
90% 50% 0% 60% 55% 60% 30% 0%
Swordmaster
HP Str Mag Skl Spd Lck Def Res
90% 50% 0% 60% 55% 60% 25% 0%
Sage/Bishop
HP Str Mag Skl Spd Lck Def Res
70% 25% 20% 60% 45% 60% 5% 25%

Support Relationships[edit | edit source]

Supports

Supported by

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Minerva is a very solid unit in New Mystery, boasting most of the advantages of her Shadow Dragon counterpart: Hauteclaire, high base stats, solid growths, her Dracoknight classline, and a good axe rank. As before, she may have some difficulty in the later parts of the game, but she is rarely ever bad. She is required to be used in the final chapter to obtain the best ending, but this is hardly a burden for the player.

Fire Emblem Awakening[edit | edit source]

SpotPass[edit | edit source]

Starting Class
FE13 NPC Generic Wyvern Lord Map Sprite.gifWyvern Lord
LevelHPStrMagSklSpdLckDefResMov
94926521251520108
SkillsWeaponStarting Items
Strength2icon.pngStrength +2
Ridefasticon.pngTantivy
Hotstarticon.pngQuick Burn
Charisma FE13.pngCharm
LanceIconFE13.pngLance - C
AxeIconFE13.pngAxe - A
Hauteclere FE13.pngHauteclere*

*Enemy only, joins unequipped.

Fire Emblem Heroes[edit | edit source]

Red Dragoon
Princess of Macedon who took up arms against her brother, Michalis. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Minerva FEH combat sprite.pngTitle
Red Dragoon
Group
Heroes Flying.png Flying
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
6/7/8
28/31/34
8/9/10
30/33/36
7/8/9
29/32/35
4/5/6
19/22/25
SkillsWeapon
FEH skill offense.png Hauteclere
FEH skill special.png Holy Vestments
FEH Axe.png Axe

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Axe---
Steel Axe---
Silver Axe---
Hauteclere-FEH Star Rarity 5.png-
FEH skill special.pngHoly Vestments-FEH Star Rarity 5.png-
Sacred CowlHoly Vestments-FEH Star Rarity 5.png
AFEH Life and Death 1.png Life and Death 1--
FEH Life and Death 2.png Life and Death 2FEH Life and Death 1.png Life and Death 1-
FEH Life and Death 3.png Life and Death 3FEH Life and Death 2.png Life and Death 2FEH Star Rarity 5.png
CFEH Spur Def 1.png Spur Def 1--
FEH Spur Def 2.png Spur Def 2FEH Spur Def 1.png Spur Def 1-
FEH Spur Def 3.png Spur Def 3FEH Spur Def 2.png Spur Def 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Minerva is a Flying Axe unit, which serves as a bit of an advantage due to the low number of units in this combination. That being said, being a 5 Star Book I unit makes her difficult to obtain multiple copies and some of her competitors such as Cherche, Camilla, and even a younger version of her have the means to secure multiple copies without much assistance needed. Even so, Minerva is flexible and a well-rounded unit with only her magical bulk as a small downside. She can be built offensively or defensively depending on the player's preference, but if seeking a more permanent unit for either situation, there are others who can achieve this with ease. Even with her Resplendent Form, Minerva maintains a solid performance without much drawbacks.
Hauteclere is a powerful Axe having both high Mt of 16, but also a special acceleration effect, allowing her to quickly charge her specials. With its later refine, when she activates her special, she adds an additional 10 true damage, giving her a surprising amount of burst even to some very bulky enemies.
Sacred Cowl reduces damage received from ranged attackers by 30%, though unfortunately this does not save her from bows. With Hauteclere, she can usually have this charged at the start of the enemy turn, use it, retaliate, and recharge the special again. Life and Death sacrifices her defenses and pours them into her offense, putting more focus on her offense if desired. Ward Fliers buffs flier ally Def/Res by 4 during combat, giving her synergy with Flier teams.=====Counters===== Reds are Minerva’s biggest weakness, unable to inflict damage on bulky reds like Zelgius and Zephiel, easily doubled by fast reds like Ayra and Owain, or destroyed by red mages such as Celica and Sanaki. As a flier, she is vulnerable to bow units like Brave Lyn, Bridal Cordelia, and Halloween Jakob.

Skill Inheritance[edit | edit source]
Minerva would rather have an offensive special to maximize the benefits of Hauteclere so Luna, Moonbow, and Glimmer all serve as excellent options while she can use Aether for a premium special that not only damages enemies, but also heals her. Reposition is a natural fit for her as a flier as she can mainly use this on flying team to move allies around without worry about terrain restrictions. Fury gives her a flat stat boost for her stats, benefitting her all around. Quick Riposte gives her guaranteed follow-ups and her Spd is high enough to prevent doubling from a lot of units. Alternatively Desperation gives a guaranteed immediate follow-up when initiating.

Princess-Knight
Eldest princess of Macedon. Devoted to her military training so she might one day rule the kingdom with her brother Michalis. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats[edit | edit source]

Rarity: ✯✯✯✯✯

Minerva Macedon Princess Heroes sprite.pngTitle
Princess-Knight
Group
Heroes Flying.png Flying
LevelHPAtkSpdDefRes
1
40
18
40
8
36
9
37
11
35
4
19
SkillsWeapon
FEH skill offense.png Dragoon Axe
FEH skill special.png Dragon Gaze
FEH Axe.png Axe

Skills[edit | edit source]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngIron Axe---
Steel Axe---
Silver Axe---
Dragoon Axe-FEH Star Rarity 5.png-
FEH skill special.pngDragon Gaze-FEH Star Rarity 5.png-
Draconic AuraDragon Gaze-FEH Star Rarity 5.png
AFEH Dragoon Shield.png Dragoon Shield-FEH Star Rarity 5.png
BFEH Flier Formation 1.png Flier Formation 1--
FEH Flier Formation 2.png Flier Formation 2FEH Flier Formation 1.png Flier Formation 1-
FEH Flier Formation 3.png Flier Formation 3FEH Flier Formation 2.png Flier Formation 2FEH Star Rarity 5.png

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[edit | edit source]

Young Minerva is a loaded unit, especially being a free Tempest Trial unit, meaning that those who are looking for a strong grail unit can easily find be rewarded for putting time and resources into her. She is far more specialized than her base form with a strong 36 Atk/37 Spd combo for an offense and a combination of 40 HP and 35 Def for a physical bulk score of 75. Her only weakness is her low Res, sitting at 19. In the end, Young Minerva is a powerful offensive unit and can rival the likes of Cherche in this aspect if not outright outstrip her as the best offensive Axe Flier unit.
Dragoon Axe has a special acceleration effect, reducing her special cooldowns by 1. Also if the opponent she is facing off against is at 100% HP, she gains +4 to her core stats and slows her enemy's special cooldowns by 1. While this makes her effect a bit inconsistent as she has to face off against full HP enemies to rep the full benefits, even with just the special acceleration, Young Minerva can still unleash tremendous damage on her own.
Dragoon shield is a unique skill for Young I Minerva which shares the same benefit of Iote's Shield by removing her flier weakness. She also gains an additional flat Atk/Spd/Def +3 to her core stats, essentially giving her a discount Fury effect without the after battle recoil and no boost to her already low Res.
Draconic Aura takes 30% of her current Atk and adds that as bonus stats, meaning that she attacks with at least 15 additional Atk. Flier Formation allows her to move to any adjacent space next to a flier ally within two spaces of her, giving her a deceptively large movement range depending on the positioning of her fellow fliers.

Counters[edit | edit source]

Young Minerva is a victim of her Unique Skill A as players have to choose either taking the impressive performance boost and removal of her flier weakness or the ability to counterattack at range, which would work splendidly in tandem, but not separately. Regardless of her chosen Skill A, her glaringly low Res means that most magic reliant enemies such as a Mages, Staff, and Dragon units can easily inflict large amounts of damage, even blue ones, though the latter needs to watch out for Distant Counter packing Young Minervas. Otherwise strong enough Reds can take a hit from her through color damage and retaliate.

Skill Inheritance[edit | edit source]

Young Minerva is strong enough that putting all of her resources into offense will immediately yield tremendous results or be invested on strengthening an enemy turn build enough to make her a generalist unit. In either situatin, Reposition remains the best Assist Skill. Luna allows her to ignore 50% of her enemy's Def, allowing her to shred tanks after two attacks have been traded involving her with her axe's effect. Galeforce can also be put in, mainly for a player turn offensive Minerva, so she can continue advancing and attacking enemies. Her Skill C can be carried with numerous options such as Smoke Skills to reduce the enemy's stats, Wave skills to buff allies and self-buff select stats, and Flier skills if using her on a flier team. Regardless of the type of Minerva run, this remains her only flexible option, regardless of which route is taken.
If looking to put all of one's resources into Minerva's player turn offense, Sturdy Impact or Mirror Impact adds +6 Atk and either +10 Def/Res respectively when she initiates. Desperation, once she is in the damage threshold, means that she can unleash her follow-up attack immediately.

Enemy phase/generalist Young Minerva can maintain her unique Skill A and maintain an overall bulk or use Distant Counter to punish enemy ranged units. Quick Riposte can be run as a means to ensure she can double attack against an enemy who attacks her.

Fire Emblem Warriors[edit | edit source]

Base Stats[edit | edit source]

Starting Class
Minerva Warriors Sprite.gif Wyvern Rider
LevelHPStrMagSklSpdLckDefResMov
1681017869120
WeaponStarting Items
FEW Axe.png Axe - EHauteclere

Supports[edit | edit source]

See also: Minerva/Warriors Supports

Quotes[edit | edit source]

Shadow Dragon[edit | edit source]

Minerva/Shadow Dragon Quotes

New Mystery of the Emblem[edit | edit source]

As an Enemy[edit | edit source]

“Maria was just a hostage. Why did you... I won't forgive you!!”
—Minerva, if Maria was killed as an Enemy in Mystery of the Emblem Book 1
“I am looking for Prince Marth.”
—Minerva's opening lines in battle in Mystery of the Emblem Book 1
“Maria...”
—Minerva's death quote as an Enemy in Mystery of the Emblem Book 1

Regarding Minerva[edit | edit source]

“Minerva is actually a princess of Macedon. She is only fighting because her younger sister was captured by Dolhr. Although many fear her, she is actually a beautiful and kind person. Is there any way to help her?”
—A Villager in Chapter 6 of Mystery of the Emblem Book 1

Death Quotes[edit | edit source]

“Your Highness… I leave Macedon to you…”
—Minerva’s death quote in Mystery of the Emblem Book 1
“Marth... My kingdom... Save...Macedon...”
—Minerva's death quote in Shadow Dragon
“Maria... I’m sorry...”
—Minerva’s death quote in Mystery of the Emblem Book 2

Heroes[edit | edit source]

Minerva/Heroes Quotes

Warriors[edit | edit source]

Minerva/Warriors Quotes

Possible Endings[edit | edit source]

Mystery of the Emblem Book 1[edit | edit source]

Macedonia princess Minerva

She put all her strength into restoring Macedonia. There are rumors that she will succeed the throne… but she denies them.

Shadow Dragon[edit | edit source]

True Leader

Minerva put all her effort into restoring Macedon to glory. All wished for her to be queen: all except Minerva herself.

Mystery of the Emblem Book 2[edit | edit source]

Macedonia princess Minerva

She abandoned the Macedonian throne to work at Lena’s monastery.

New Mystery of the Emblem[edit | edit source]

True Leader (If Michalis is alive)

Minerva renounced her claim to the throne and worked at a convent. She regained her bond with her brother, and they became close as they once were.

Non-Canon Appearances[edit | edit source]

Super Smash Bros. Ultimate[edit | edit source]

Minerva appears as a collectible Spirit in Super Smash Bros. Ultimate, using her artwork from Shadow Dragon.

Fire Emblem 0 (Cipher)[edit | edit source]

Minerva is illustrated in the trading card game Fire Emblem 0 Cipher with the following cards:

Etymology[edit | edit source]

  • Minerva is named for the Roman deity Minerva, goddess of wisdom and war. Her Greek counterpart is Athena.

Trivia[edit | edit source]

  • In Shadow Dragon and the Blade of Light Minerva has her own theme, composed mostly of strings. It may have inspired parts of the Shadow Dragon Medley from Super Smash Bros. Brawl.
  • In Fire Emblem Awakening, Cherche's wyvern mount is named Minerva.
  • If Minerva's SpotPass team in Awakening consists of three Falcon Knights, these represent the Whitewings: Est, Catria, and Palla. The rest are generic units.
  • In Fire Emblem Fates Minerva has a unique version of the Sky Knight class. This is connected to a Cipher promotional card of Pegasus Knight Minerva, which is itself a reference to Minerva mentioning being a former Pegasus Knight in New Mystery of the Emblem.
  • Minerva is indirectly mentioned in Palla's base conversations in Fire Emblem Echoes: Shadows of Valentia, with Palla stating that she is a beautiful, kind woman and that her siblings have caused her terrible grief.

Gallery[edit | edit source]

See main article: Minerva/Gallery.
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