The Monk (修道士 Shūdōshi) is a combat magical class that is introduced in Fire Emblem: The Blazing Blade. Wielding Light magic as their sole weapon of choice, Monks are commonly armed with the tomes of Lightning and Shine, but will, on occasion, carry advanced tomes such as Aura as well.
Overview[edit | edit source]
Combat[edit | edit source]
Statistically, player-controlled monks tend to be extremely similar to Mages with higher Resistance and slightly lower Defense. Curiously, though users of Light Magic often have high Luck, both playable monks have below-average luck.
Enemy Monks tend to be weaker than enemy Mages in virtually every area aside from Resistance. Their Magic growth in particular is extremely inadequate, falling a full 25% beneath that of the standard Mage. This problem is exacerbated by the lower Might and (ironically) heavier weight of Light tomes, as well as the relative scarcity of Dark magic carriers, the only units they will ever achieve a Weapon Triangle Advantage over. As a result of these shortcomings, enemy Monks are among the weakest enemies in the series, their only real asset being their ability to occasionally score moderately painful critical hits against units with low Luck and Resistance. They are slightly more dangerous in The Sacred Stones than in The Blazing Blade because tactician stars, which lower the odds of an enemy scoring a critical hit, do not exist in the former.
Promotion[edit | edit source]
In The Sacred Stones, Monks also gain Slayer upon promotion into Bishops, a skill that grants them the ability to inflict effective damage against Monster-based enemies. They are also given the additional option to promote into Sages, a class that lets them wield not just Staves and Light magic, but also Anima magic.
In Three Houses, Monks, due to them being part of the Beginner Class curriculum, serve as the base class for the more advanced magic-using classes. As such, Monks can promote to Mage, Dark Mage, and Priest.
Class Mastery[edit | edit source]
In Fire Emblem: Three Houses, mastery of the class grants a unit the abilities Magic +2 and Draw Back. However, to access this class, a level 5 Commoner or Noble class unit must have a Beginner Seal and have a Reason or Faith Weapon Rank of D or higher and take the Certification Exam.
The monk class is the only beginner class to have access to reason and faith skills. This, in conjunction with the Magic +2 skill, makes monks the perfect class for any magic-oriented noble or commoner to promote to.
In-Game[edit | edit source]
Base Stats[edit | edit source]
Maximum Stats[edit | edit source]
Growth Rates[edit | edit source]
Class Skills[edit | edit source]
Promotions[edit | edit source]
|Base Class||Promotion Method||Promoted Class|
|FE7||Monk||Use a Guiding Ring on a Level 10+ Monk.||Bishop|
|FE8||Monk||Use a Guiding Ring on a Level 10+ Monk.||Bishop|
|FE16||Any class||Use a Beginner Seal on a Level 5+ unit and pass the Monk Certification Exam.||Monk|
Notable Monks[edit | edit source]
Trivia[edit | edit source]
- In the GBA games, the monk's generic enemy portrait is shared with that of Priests and Clerics. The portrait displays a person in white robes carrying a staff; this is incorrect in the case of the Monk, owing to the fact that the class is not able to use staves.
- Prior to Three Houses there were only two playable monks in the entire series, one in each of the two games they appeared in.