“My kin, my gods, my blood...Dragons grant me strength! Great Moro, I beseech you!”
—Lilith asking Moro to grant her power before transforming into an Astral Dragon.
—Lilith asking Moro to grant her power before transforming into an Astral Dragon.
Moro is a background character mentioned in Fire Emblem Fates.
Profile
Moro is an Astral Dragon and he is one of the First Dragons. At the end of Chapter 3, he granted Lilith's power to transform into an Astral Dragon to save Corrin and gave her the ability to travel the Astral Realm. Towards the end of Birthright and Conquest, Lilith is fatally wounded, while dying she is restored to her human form. Lilith speculates that Moro took pity on her in her final moments.
Etymology
In Greek mythology, Moro is a primordial deity of impending doom who drives mortals to their deadly fate and also gave people the ability to see their own deaths. His mother is Nyx, the goddess of Night and the brother to the Fates.
Characters - Classes - Skills (Personal) - Weapons - Items - Chapters - Voice Actors - Music - Version Differences
Characters
Locations
Campaign | Northern Fortress - Castle: Reception Room - Bottomless Canyon N. - Valley Settlement - Shirasagi: Throne Room (Castle Shirasagi) - Plains of Hoshido | |
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Birthright | Fort Jinya - Wind Tribe Village - Izumo: Castle Interior - Mokushu Forest - Sea of Hoshido - Opera House (Cyrkensia) - Cheve - Border Walls - Mount Garou - Near Palace Macarath (Macarath) - Ice Tribe Village - Woods of the Forlorn - Sevenfold Sanctuary - Fort Dragonfall - Demon's Falls - Windmire - Underground Passage - Castle: Training Grounds - Castle: Grand Staircase - Castle: Combat Room - Castle: Throne Room | |
Conquest | Woods of the Forlorn - Ice Tribe Village - Fort Dragonfall - Port Town of Dia - Sevenfold Sanctuary - Palace Macarath (Macarath) - Cheve - Opera House (Cyrkensia) - Abandoned Town - Nohrian Sea - Cave in Mokushu - Izumo: Castle Interior - Kitsune Hamlet - Wind Tribe Village - Eternal Stairway - Fort Jinya - Great Wall of Suzanoh - Hoshidan Capital - Shirasagi: Reception Hall - Shirasagi: Foyer - Shirasagi: Throne Room | |
Revelation | Canyon Valley - Fort Jinya - Wind Tribe Village - Town in Izumo - Forest in Mokushu - At Sea - Destroyed Town - Port Dia - Sevenfold Sanctuary - Lava Fields - Bottomless Canyon S. - Floating Isle - Abandoned Town - Floating Isles - Cursed Ruins - Lost Forest - Floating Bridge - Castle Valla: Basement - Castle Valla: Labyrinth - Castle Valla: Throne Room - Castle Valla Ruins | |
Paralogues | Small Village - Town in a Deeprealm - Astral Sea - Sanctuary in a Deeprealm - Riverside Village - Divine Dragon's Forest - White Sands - Deeprealm Mountain - Thieves' Den - Poachers' Forest - Wastelands - Village in a Deeprealm - Riverside - Cemetery in a Deeprealm - Swamp in a Deeprealm - Trading Town - Isolated Village - Countryside - Mountain Fort - Ancient City - Walled Town - Fancy Estate | |
DLC Chapters | Dragon's Gate - Ylisse (The Northroad) - Interrealm Museum | |
Nations, Tribes, and Realms | Bottomless Canyon - Deeprealms (Astral Realm) - Flame Tribe - Hoshido - Ice Tribe - Igasato - Izumo - Kitsune - Kohga - Mokushu - Nestra - Nohr - Notre Sagesse - Valla - Wind Tribe - Wolfskin |
Important Weapons
Chapters
Other
amiibo - Attack Stance - Azura's Pendant - Bond Units - Capture - Dragon Vein - Dual System - Einherjar - First Dragons - Forge - Guard Stance - Heirs of Fate - Lost in Thoughts All Alone - My Castle (Mess Hall - Accessory Shop - Lottery Shop - Prison) - Pair Up - Phoenix Mode - Rally - Skills - SpotPass - StreetPass - Unit Logbook
Related Media