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==Trivia==
 
==Trivia==
* This particular chapter is unique in the fact that the Avatar does not emote an audio file during a critical strike, the Avatar is healed or levels up. This is most likely due to story reasons - they are 'mentally incapacitated' and are no more than a raging monster. Their facial emote is seen on the screen during a critical strike, but no audio file is played.
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* This particular chapter is unique in the fact that the Avatar does not emote an audio file during a critical strike, being healed, or levels up. This is most likely due to story reasons - they are 'mentally incapacitated' and are no more than a raging monster. Their facial emote is seen on the screen during a critical strike, but no audio file is played.
   
 
{{Stub}}
 
{{Stub}}
{{Chap|[[Hoshido (Chapter)|Hoshido]]|[[In the White Light]], [[Embrace the Dark]] or [[Into The Ground]]}}
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{{Chap|[[Hoshido (Chapter)|Hoshido]]|[[In the White Light]], [[Embrace the Dark]], or [[Into The Ground]]}}
 
{{FE14}}
 
{{FE14}}
 
[[Category:Fates Chapters]]
 
[[Category:Fates Chapters]]

Revision as of 05:24, 24 February 2016

Mother (母と子 Haha to ko, lit Mother and Child in the Japanese version) is Chapter 5 of Fire Emblem Fates.

Strategy

In this chapter, there are not a lot of enemies to fight. However, you will be notified by Azura to avoid the Wyrmslayer-wielding Mercenaries as their swords can cut through dragon scales. The Avatar will already be in an enraged form with massive stats but still retains the same amount of health, so be careful and avoid running into the Wyrmslayer mercenaries.

The boss does not move but will be fighting with Ryoma, who may help remove some of his health. Ryoma may actually be defeated if the enemy he is fighting gets lucky. However this has no bearing on the Avatar or their forces, as he will simply retreat from the map upon defeat.

Since the Avatar is relatively low on resistance, but high on defense, they will be able to take a lot of physical damage, but very little magical. Therefore it is best to face and eliminate the physical weapon wielding enemies with the Avatar but using the other units alongside the Avatar for the magical ones. Keep the two weakest units, Azura and Sakura well behind your three main offensive units. Draw them in one at a time, according to your defenses and eliminate them one at a time as best as possible. A useful tactic is to use the natural bottlenecks in the top two corners of the map to draw enemies into with your Avatar blocking the enemies advance whilst you ready to whittle them down or to counterattack.

After all the other enemies have been cleared, attack the mysterious stranger; but only with your Avatar, because the stranger will kill anyone else who tries to attack him due to his high stats. Once the stranger is defeated the map will complete.

Reinforcements

  • At the start of turn 6 on the Hard and Lunatic difficulties, two Dark Mages will enter the map from the two lower corners.

Trivia

  • This particular chapter is unique in the fact that the Avatar does not emote an audio file during a critical strike, being healed, or levels up. This is most likely due to story reasons - they are 'mentally incapacitated' and are no more than a raging monster. Their facial emote is seen on the screen during a critical strike, but no audio file is played.



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Previous chapter:
Hoshido
Mother Next chapter:
In the White Light, Embrace the Dark, or Into The Ground