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(more descriptions for Lunatic difficulty)
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Since the Avatar is relatively low on resistance, but high on defense, they will be able to take a lot of physical damage, but very little magical. Therefore it is best to face and eliminate the physical weapon wielding enemies with the Avatar but using the other units alongside the Avatar for the magical ones. Keep the two weakest units, Azura and Sakura well behind your three main offensive units. Draw them in one at a time, according to your defenses and eliminate them one at a time as best as possible. A useful tactic is to use the natural bottlenecks in the top two corners of the map to draw enemies into with your Avatar blocking the enemies advance whilst you ready to whittle them down or to counterattack.
 
Since the Avatar is relatively low on resistance, but high on defense, they will be able to take a lot of physical damage, but very little magical. Therefore it is best to face and eliminate the physical weapon wielding enemies with the Avatar but using the other units alongside the Avatar for the magical ones. Keep the two weakest units, Azura and Sakura well behind your three main offensive units. Draw them in one at a time, according to your defenses and eliminate them one at a time as best as possible. A useful tactic is to use the natural bottlenecks in the top two corners of the map to draw enemies into with your Avatar blocking the enemies advance whilst you ready to whittle them down or to counterattack.
   
If having problems on Lunatic, defeat the four enemies that will come after you at the start of the chapter (these are the two mercenaries on the left, and the mercenary and dark mage on the right). Because the dark mages will not spawn until one of the four enemies that are below the statue are either attacked or is attacking, you have time to position and give stat enhancers to your characters. During this point, have [[Azura]] dance until she is at a high level (around 18-20) to be able to withstand the mage's attacks. Have your [[Avatar (Fates)|Avatar]], Sakura and Rinkah stay on the top right corner so that when the mage spawns, you take care of him quickly. Have Azura and Kaze paired and have them go to the RIGHT of the map, drawing the attention of the mages there. Azura with Kaze should have high enough resistance and luck to force them to attack you without losing anyone and spawn the enemies. You want to have Azura move to the top right so that one enemy resides at the corner of the top right part of the map (shouldn't matter who, but if you can get the paired swordsmen in that spot). From there, have Azura fight her pursuers and provide her with healing from Sakura and any healing vulnerable you have. Have your Avator only engage the mages on the left so that don't pincer attack you.
+
If having problems on Lunatic, defeat the four enemies that will come after you at the start of the chapter (these are the two mercenaries on the left, and the mercenary and dark mage on the right). Because the dark mages will not spawn until one of the four enemies that are below the statue are either attacked or is attacking, you have time to position and give stat enhancers to your characters. During this point, have [[Azura]] dance until she is at a high level (around 18-20) to be able to withstand the mage's attacks. Have your [[Avatar (Fates)|Avatar]], Sakura and Rinkah stay on the top right corner so that when the mage spawns, you take care of him quickly. Have Azura and Kaze paired and have them go to the RIGHT of the map, drawing the attention of the mages there. Azura with Kaze should have high enough resistance and luck to force them to attack you without losing anyone and spawn the enemies. You want to have Azura move to the top right so that one enemy resides at the corner of the top right part of the map (shouldn't matter who, but if you can get the paired swordsmen in that spot). From there, have Azura fight her pursuers and provide her with healing from Sakura and any healing vulnerable you have. Have your Avatar only engage the mages on the left so that don't pincer attack you.
   
 
After all the other enemies have been cleared, attack the mysterious stranger; but only with your Avatar, because the stranger will kill anyone else who tries to attack him due to his high stats. Once the stranger is defeated the map will complete.
 
After all the other enemies have been cleared, attack the mysterious stranger; but only with your Avatar, because the stranger will kill anyone else who tries to attack him due to his high stats. Once the stranger is defeated the map will complete.

Revision as of 21:30, 4 March 2016

Mother (母と子 Haha to ko, lit Mother and Child in the Japanese version) is Chapter 5 of Fire Emblem Fates.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In this chapter, there are not a lot of enemies to fight. However, you will be notified by Azura to avoid the Wyrmslayer-wielding Mercenaries as their swords can cut through dragon scales. The Avatar will already be in an enraged form with massive stats but still retains the same amount of health, so be careful and avoid running into the Wyrmslayer mercenaries.

The boss does not move but will be fighting with Ryoma, who may help remove some of his health. Ryoma may actually be defeated if the enemy he is fighting gets lucky. However this has no bearing on the Avatar or their forces, as he will simply retreat from the map upon defeat.

Since the Avatar is relatively low on resistance, but high on defense, they will be able to take a lot of physical damage, but very little magical. Therefore it is best to face and eliminate the physical weapon wielding enemies with the Avatar but using the other units alongside the Avatar for the magical ones. Keep the two weakest units, Azura and Sakura well behind your three main offensive units. Draw them in one at a time, according to your defenses and eliminate them one at a time as best as possible. A useful tactic is to use the natural bottlenecks in the top two corners of the map to draw enemies into with your Avatar blocking the enemies advance whilst you ready to whittle them down or to counterattack.

If having problems on Lunatic, defeat the four enemies that will come after you at the start of the chapter (these are the two mercenaries on the left, and the mercenary and dark mage on the right). Because the dark mages will not spawn until one of the four enemies that are below the statue are either attacked or is attacking, you have time to position and give stat enhancers to your characters. During this point, have Azura dance until she is at a high level (around 18-20) to be able to withstand the mage's attacks. Have your Avatar, Sakura and Rinkah stay on the top right corner so that when the mage spawns, you take care of him quickly. Have Azura and Kaze paired and have them go to the RIGHT of the map, drawing the attention of the mages there. Azura with Kaze should have high enough resistance and luck to force them to attack you without losing anyone and spawn the enemies. You want to have Azura move to the top right so that one enemy resides at the corner of the top right part of the map (shouldn't matter who, but if you can get the paired swordsmen in that spot). From there, have Azura fight her pursuers and provide her with healing from Sakura and any healing vulnerable you have. Have your Avatar only engage the mages on the left so that don't pincer attack you.

After all the other enemies have been cleared, attack the mysterious stranger; but only with your Avatar, because the stranger will kill anyone else who tries to attack him due to his high stats. Once the stranger is defeated the map will complete.

Reinforcements

  • On Hard difficulty, two Dark Mages will enter the map from the two lower corners after turn 6
  • On Lunatic difficulty, two Dark Mages will enter the map from the two lower corners, as soon as you either attack one of the four enemies below the destroyed statue or get attacked by these enemies.

Trivia

  • After this chapter is complete, the player will be given the choice of which path to take - siding with Hoshido and aiding their invasion of Nohr to topple King Garon; siding with Nohr to aid in their invasion of Hoshido or finally, choosing to side with neither in an attempt to stop the war before it starts. Once this choice has been made, the game will 'save' the player's progress for use in the 'choose a new path' option in the main menu. When chosen, the level, experience, inventory and all stats will be what your Avatar was the last time this chapter was completed. If you wish to create a new character for use with the 'choose a new path' feature, you must complete all chapters up to this point again.
  • This particular chapter is unique in the fact that the Avatar does not emote an audio file during a critical strike, being healed, or levels up. This is most likely due to story reasons - they are 'mentally incapacitated' and are no more than a raging monster. Their facial emote is seen on the screen during a critical strike, but no audio file is played.
  • This is one of the few chapters where the Avatar being killed on Casual Mode causes an instant game over. This is most likely due to the fact that defeating the boss without the Avatar would be all but impossible.



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Previous chapter:
Hoshido
Mother Next chapter:
In the White Light, Embrace the Dark, or Into The Ground