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Should a Myrmidon be attacked by slower units, especially a [[Fighter]] or [[Brigand]], they are often able to kill or heavily damage their enemy in a single counterattack due to the consistency that they display in inflicting critical attacks.
 
Should a Myrmidon be attacked by slower units, especially a [[Fighter]] or [[Brigand]], they are often able to kill or heavily damage their enemy in a single counterattack due to the consistency that they display in inflicting critical attacks.
   
===Uniform===
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== Uniform ==
Most female Myrmidons are depicted donning a tunic with an over-top that barely covers their waist and long, high boots with no leggings. Males, conversely, are depicted in a tunic and leggings with a belt and sheath (sometimes on their back) for their sword.
+
Most female Myrmidons are depicted donning a tunic with an over-top that barely covers their waist and long, high boots with no leggings. Males, conversely, are depicted in a tunic and leggings with a belt and sheath (sometimes on their back) for their sword.
  +
  +
In terms of armor, IF they are wearing any armor, Myrmidons and Sword Fighters are usually restricted to extremely light breastplates or gorgets, a cloth headband (with a small steel plate covering their forehead in Awakening and Fates) and sometimes small pauldrons depending on the game to show their lack of Defence.
  +
  +
In Fates, Samurai come better equipped, as they are shown with a much sturdier chestplate and a gorget that resembles a standing steel collar with various cultural clothing items worn underneath. Although, the units from Fates appear under-equipped compared to traditional Samurai, but this is omitted once said unit promotes to Swordmaster, where they get a [https://en.wikipedia.org/wiki/Japanese_armour whole suit of Samurai armor.]
   
 
==In-Game==
 
==In-Game==

Revision as of 10:54, 24 May 2016

“A swift specialist in the blade who makes for a tricky target.”
—In-game description from Awakening.

The Myrmidon (剣士 ソードファイター Sōdo faitā, Sword Fighter in the Japanese versions) is a classic combat physical class that recurrently appears across the Fire Emblem Series. Wielding Swords as its sole weapon of choice, the Myrmidon class is, despite being distinguished from the Mercenary class, closely linked to it in earlier titles in terms of their promotion paths.

Nabarl is credited for creating the archetype of Myrmidons, with the class's basic appearance and statistic traits derived from him. Originally a Mercenary in the original game and Mystery of the Emblem, his elegant brand of sword combat, strikingly dissimilar to the coarser type employed by Mercenaries, later sees the Myrmidon class being introduced to the series with the advent of Genealogy of the Holy War. Nabarl is eventually befittingly made a Myrmidon in the remakes of the original two titles. Ayra from Genealogy of the Holy War is also credited with defining much of the class and its look, particularly the promoted version, the Swordmaster.

History in the Series

The Myrmidon class, originally known as the Sword Fighter class, is introduced to the series in Genealogy of the Holy War, where it replaces the Mercenary as the primary Sword wielding foot unit. The class is able to promote into two different classes depending on the character; Ayra and Larcei promote into Swordmaster, while Holyn, Ulster, Radney and Roddlevan promote into Forrest, the equivalent to the Mercenary's traditional Hero promotion.

In Thracia 776, the Sword Fighter class functions in much the same way as its predecessor, where some characters promote into Swordmaster and others promote into Mercenary, another Hero equivalent.

Serendipitously, in both TearRing Saga: Utna Heroes Saga and Fire Emblem: Binding Blade, the class is formally separated from the Mercenary class and the Swordmaster class is instituted as the sole promoted form of the Myrmidon class.

In The Sacred Stones, Myrmidons are given the further option to promote into the Assassin class alongside the Swordmaster class.

The Myrmidon class is simply known as Blade (剣士 ブレイド Bureido) in the Japanese version of Radiant Dawn. Like its predecessors, the class promotes directly into the Swordmaster class, which in turn promotes into the Trueblade class when the necessary requirements are fulfilled.

In Shadow Dragon and Shin Monshō no Nazo, remakes of the Akaneia Series, some characters who were originally Mercenaries are reinstated as Myrmidons, including the likes of Nabarl and Radd.

In Awakening, the class is again given the further option to promote into the Assassin class alongside the Swordmaster class.

The class has been renamed Samurai (侍) in Fates and is treated as a Hoshidan class. The Samurai has the option to promote into the Master of Arms alongside the traditional Swordmaster. The Samurai class is regarded as the counterpart to the Nohrian Mercenary.

Overview

Combat

Joshua myrmidon sword

Joshua, a myrmidon, attacking with a critical hit

The Myrmidon's superior Speed and Skill over other similar classes make them very formidable foot soldiers, but their comparatively lower HP, Strength and Defense make them difficult to protect against quick and accurate opponents.

While Myrmidons can easily deal with magic users and thieves with a single round of combat on the player phase, the same prowess may not necessarily be replicated on the enemy phase; when overwhelmed by too many of such enemies, they could potentially lose their superior edge and be felled. When facing heavier enemies, especially fighter-type units, the high Speed boasted by Myrmidons makes them proficient at evading clumsy blows. This is, however, offset by their typically mediocre Strength, especially when they are commanded to do battle with heavily armored units (exacerbated further if said armored units are immune to their damage).

Should a Myrmidon be attacked by slower units, especially a Fighter or Brigand, they are often able to kill or heavily damage their enemy in a single counterattack due to the consistency that they display in inflicting critical attacks.

Uniform

Most female Myrmidons are depicted donning a tunic with an over-top that barely covers their waist and long, high boots with no leggings. Males, conversely, are depicted in a tunic and leggings with a belt and sheath (sometimes on their back) for their sword.

In terms of armor, IF they are wearing any armor, Myrmidons and Sword Fighters are usually restricted to extremely light breastplates or gorgets, a cloth headband (with a small steel plate covering their forehead in Awakening and Fates) and sometimes small pauldrons depending on the game to show their lack of Defence.

In Fates, Samurai come better equipped, as they are shown with a much sturdier chestplate and a gorget that resembles a standing steel collar with various cultural clothing items worn underneath. Although, the units from Fates appear under-equipped compared to traditional Samurai, but this is omitted once said unit promotes to Swordmaster, where they get a whole suit of Samurai armor.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE4307010100506--FE4 Sword A
FE520/183/2056/70266/5--FE5 Sword Icon E
TS20307802-5--TS Sword 4
FE616/154/3-99/1002/10/158/5-Sword D
FE716/154/3-99/1002/10/158/5-Sword D
FE816/154/3-99/1002/10/158/5-Sword D
FE917/154/3055/6030/1610/710/7FE9 Sword D
FE101860101104061010FE10 Sword D
FE1116309110407--FE12 Sword E
FE1216309110407--FE12 Sword E
FE1316419100415--SwordIconFE13 E
FE141740583335--FE14 Sword E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE480221525253020156--FE4 Sword A
FE580202020203020-2020-FE5 Sword Icon A
TS60191520203018-12--TS Sword 18
FE66020-20203020201520-Sword A
FE76020-20203020201520-Sword A
FE86020-20203020201520-Sword A
FE940201520204020206--FE9 Sword A
FE1030201020203020106--FE10 Sword A
FE1160202020202020207--FE12 Sword A
FE1260202020202020207--FE12 Sword A
FE1360242227283022245--SwordIconFE13 A
FE1440201623252418205--FE14 Sword B

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE4100%30%10%30%30%0%30%10%----
FE550%20%3%15%10%10%15%-0%15%--
FE670%35%-40%40%30%15%17%----
FE770%35%-40%40%30%15%20%----
FE870%35%-40%40%30%15%20%----
FE965/60%50/45%10%60%65%30%30/25%25/30%----
FE1065%40%20%45%50%30%40%40%----
FE1150%10%-10%20%25%0%5%-5%----
FE1240%10%-10%20%30%0%5%-5%----
FE1340%20%0%25%25%0%5%5%----
FE1410%10%0%15%20%15%0%0%----

Class Skills

SkillRequirements
FE4PursuitPursuitClass skill of Sword Fighters.
FE10ShoveShove
Critical 5Critical +5
Base skill of all foot units.
Class skill of the Myrmidon, Halberdier and Reaver classes.
FE13Avoid +10Avoid +10
Vantage (Kakusei)Vantage
Learned at Level 1.
Learned at Level 10.
FE14Vantage (Kakusei)Vantage
Flowing Strike (Skill)Duelist's Blow
Learned at Level 1 and above.
Learned at Level 10 and above.

Promotions

Base ClassPromotion MethodPromoted Class
FE4FE4 Sword Fighter Sprite (M)Sword FighterChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Swordmaster Sprite (M)Swordmaster (Ayra, Larcei)
FE4 Forrest Sprite (M)Forrest (Holyn, Ulster, Radney and Roddlevan)
FE5FE5 SwordfighterSword FighterUse a Knight Proof (FE5)Knight Proof on a Level 10+ Sword Fighter.FE5 swordmasterSwordmaster (Shiva, Mareeta and Trewd)
FE5 HeroMercenary (Machyua)
TSSwordfighter (TS)Sword FighterUse a Ts-knight-proofKnight Proof on a Level 10+ Sword Fighter.SwordmasterSwordmaster
FE6FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE7FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE8FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE8 Assassin Map SpriteAssassin
FE9FE9 Mia Myrmidon Sprite
Myrmidon
Use a FE9mastersealMaster Seal on a Level 10+ Myrmidon.FE9 Mia Swordmaster Sprite
Swordmaster
FE10FE10 Edward Myrmidon Sprite
Myrmidon
Use a FE10mastersealMaster Seal on a Level 10+ Myrmidon or train a Myrmidon to Level 21.FE10 Edward Swordmaster Sprite
Swordmaster
FE11FE11 Myrmidon (M) Map SpriteMyrmidonUse a FE11mastersealMaster Seal on a Level 10+ Myrmidon.FE11 Swordmaster (M) Map SpriteSwordmaster
FE12FEDS Myrmidon Map SpriteMyrmidonUse a FE11mastersealMaster Seal on a Level 10+ Myrmidon.FEDS Swordmaster (M) Map SpriteSwordmaster
FE13FE13 Generic Myrmidon (M) Map SpriteMyrmidonUse a Master Seal FE13 IconMaster Seal on a Level 10+ Myrmidon.FE13 Swordmaster (M) Map SpriteSwordmaster
FE13 AssassinAssassin
FE14FE14 Generic Samurai (M) Map SpriteSamuraiUse a Master Seal FE13 IconMaster Seal on a Level 10+ Samurai.FE14 Generic Swordmaster (M) Map SpriteSwordmaster
FE14 Generic Master of Arms (M) Map SpriteMaster of Arms

Notable Myrmidons

Genealogy of the Holy War

  • Ayra - The princess of the Kingdom of Isaach, daughter of King Mananan and younger half-sister of Prince Mariccle. Aunt of Shanan and mother of Larcei and Ulster.
  • Holyn - The son of the Lord of Sophara Castle in Isaach and a distant relative of Ayra.
  • Larcei - The daughter of Ayra and the twin sister of Ulster.
  • Ulster - The son of Ayra and the twin brother of Larcei.

Thracia 776

TearRing Saga: Utna Heroes Saga

  • Julia - The daughter of Yoda and the foster sister of Shigen.
  • Vega - A mysterious man who is known as Dhullam's Angel of Death.
  • Shigen - The son of Karla and the nephew of Sieg who was adopted by Yoda.
  • Krisheenu - A thief and a sword fighter who is searching for legendary orb in order to bring back her lover, Algo.

Binding Blade

Rekka no Ken

The Sacred Stones

Path of Radiance

Radiant Dawn

Shadow Dragon

Shin Monshō no Nazo

  • Samto - Impersonator of Nabarl.
  • Malice - Daughter of Dice and is constantly in pursuit of gaining riches.

Awakening

Fates

Etymology

The Myrmidons were a tribe that followed Achilles, descended from Myrmidon, one of Zeus's countless sons. In modern times, a Myrmidon is someone who follows a cause without question. Many members of the class (Such as Guy, Lon'qu and Mia) could be called Myrmidons in this respect in relation to their devotion to swordplay.

Trivia

  • In some games, the manner by which Myrmidons handle the blade can be seen as a style of swordplay from a specific region on the continent.

Gallery