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“... My father has dedicated his life to protecting humans. For the longest time, I could not fathom why he would do this. But now, after spending time with all of you... I begin to understand how he felt.”
—Myrrh talking to Saleh in a support conversation

Myrrh is a playable character from Fire Emblem: The Sacred Stones. She is the adopted daughter of Morva who lives with him in the Darkling Woods after her true parents were killed in the last great war. In Caer Pelyn, she is known as the Great Dragon. She acts as a traveling companion to Ephraim, and she is revealed to have 1.200 years old.

Myrrh appears as a Sticker in Super Smash Bros. Brawl.

Profile[]

Centuries before the events of the story, Myrrh was along the dragons who defeated the demonic king Formotiis in the Darkling Woods. After the event, she and the survivor dragons continued to live there in secrecy.

A short time before the beginning of Sacred Stones, Myrrh and her bonded protector Saleh, departed towards the heart of Magvel to investigate the sudden ominous darkness. Though they were separated in a battle, and she was captured, having her dragonstone taken, therefore losing her ability to shapeshift into a dragon.

Sacred Stones[]

Myrrh first appears when the siblings Eirika and Ephraim encounter each other in Frelia's castle, after Chapter 8. Ephraim introduces the two, and explains that he found Myrrh in captivity within Grado territory. She reveals that she sensed a great evil coming from Grado and traveled there, but she ended up being captured and losing her dragonstone. Since then, Myrrh was protected by Ephraim, while she kept her mission in searching for the Demon King who she sensed was going back to life.

Eirika's route[]

During Eirika's route, the princess meets Saleh who introduces her to his grandmother, the Caer Pelyn elder, Dara. The old woman reveals that Myrrh is actually the Great Dragon from the legends who saved Magvel from the Demon King, even though most people thought she was a little girl at first. Saleh, who was looking after her restlessly, discovers through Eirika, that Myrrh is with Ephraim and then he sets out to find her. Saleh and Eirika meet Myrrh again only in chapter 15, when Eirika reunites with her brother.

Ephraim route[]

Regardless of the route chosen by the player, Ephraim accompanies Myrrh on the quest. During the journey, she eventually runs away from his group once they arrive at Taizel, after their ship journey, with her reason being that she sensed her dragonstone nearby. She is eventually captured by general Selena of Grado, whom Myrrh attempts to convince that Grado's cause is unjust. Even though Selena refuses to believe her words, she is released by the general who took a like for the girl.

Before Ephraim's army begins clashing with Selena, Myrrh rejoins her former companions. Despite everything, she is saddened by Selena's death.

After the battle, she obtains her dragonstone, and so she can finally join the battlefield in chapter 20. In this chapter, she hopes to reunite with her father Morva when the army arrives at the Darkling Woods. However, Morva is forcibly transformed into a Draco Zombie by Lyon. After her father is slain by the twins' army, she cries over his death, but continues to fight against the Demon King and his minions.

Epilogue[]

In the ending, Myrrh returns to the Darkling Woods. If she has an A support with Ephraim, she will develop a stronger bond with him, although she never leaves her home again. Alternatively, if she has an A support with her guardian Saleh, she will eventually move to Caer Pelyn, where she was treated as a normal girl.

Personality[]

Myrrh is a meek and humble girl who is often lonely, as a result of having a rather secluded upbring. She's shy but oddly attached to Ephraim, whom she address as 'brother' in their conversations. Myrrh might seem like a little girl at first glance, but she’s actually over a thousand years old. She can release the power from her dragonstone to transform into a gigantic dragon, and when she does, even the scariest monsters are no match for her. Despite her power, she seems to dislike stiff formality, and is not comfortable with being treated with reference and be called "great dragon", she only desires to be treated only as a simple girl.

Much of her dialogue is expressing concern for whomever she is speaking to, and she rarely talks otherwise. While she seems to prefer solitude, she actually longs for close companions.

In-Game[]

Fire Emblem: The Sacred Stones[]

Base Stats[]

Starting ClassAffinity
FE8 Manakete Map Sprite.gif ManaketeGBAWind.gif Wind
LevelHPStrSklSpdLckDefResConMov
11531532756
WeaponStarting Items
DragonstoneDragonstone.gifDragonstone
Vulnerary.gifVulnerary
Elixir.gifElixir

Growth Rates[]

HP S/M Skl Spd Lck Def Res
130% 90% 85% 65% 30% 150% 30%

On the stats with over 100%, she will always get +1 on the stat, and sometimes +2 if the RNG is under the number that is produced by subtracting 100 from the growth rate. For example, in HP, she will always get at least +1 (since the RNG cannot go above 100) but if the second RN is under 30, she will get +2 to HP.

Supports[]

See also: Myrrh/Supports

Overall[]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Myrrh, like most Manaketes, is a useful character, capable of killing most enemies with ease. Her Dragonstone does effective damage to monsters (means the Dragonstones might of 16 will be tripled), making her useful against Draco Zombies and other creatures.

While her initial stats may appear incredibly low for her late jointime, the Dragonstone increases them enough to let her easily compete with your promoted units considering defensive stats, hitrates and raw damage output, with her low base speed and HP remaining her only big weakness. This results in her most likely having trouble to double enemies for quite some time or taking fights with enemies who wield weapons which are effective against Myrrh or the Luna tome which ignores her high resistance and will target her low HP-pool instead. Aside from that, her high EXP-gain combined with her high growths in strength and defense will quickly allow her to kill most less durable enemies with a single blow without taking damage herself. Her absurd Resistance makes her particularly good at withstanding siege tome users. Myrrh also has the unusual advantage of being a flier, and though she is not as mobile as some of your other units, she can still reach places that other units may struggle with.

An oft-mentioned point about Myrrh is her Dragonstone, which has only 50 uses and cannot be repaired by Hammerne. This may make players tentative to use her, as her Dragonstone running out will make Myrrh more or less useless. However, Myrrh does not tend to deplete her Dragonstone unless the player makes an effort to overuse her, given that she is around for only a few chapters, has low base Speed, and her Dragonstone should be one-shotting monsters most of the time. If the player wishes to use her in the Creature Campaign or dungeons, it is recommended they use the enemy control glitch, which can restore her Dragonstone when properly manipulated.

Fire Emblem Heroes[]

Great Dragon
A manakete who is much older than her appearance suggests. She's shy but oddly attached to Ephraim. Appears in Fire Emblem: The Sacred Stones.

Base Stats[]

Rarity: ✯✯✯✯✯

MyrrhIdle.pngTitle
Great Dragon
Group
Heroes Flying.png Flying
LevelHPAtkSpdDefRes
1
40
15/16/17
39/42/45
6/7/8
30/33/36
5/6/7
22/25/29
2/3/4
32/36/39
6/7/8
28/31/34
SkillsWeapon
FEH skill offense.png Great Flame
FEH skill special.png Glowing Ember
FEH Wind Breath.png Breath

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngFire Breath---
Fire Breath+---
Flametongue---
Great Flame-FEH Star Rarity 5.png-
FEH skill special.pngGlowing Ember-FEH Star Rarity 5.png-
BonfireGlowing Ember-FEH Star Rarity 5.png
AFEH Fury 1.png Fury 1--
FEH Fury 2.png Fury 2FEH Fury 1.png Fury 1-
FEH Fury 3.png Fury 3FEH Fury 2.png Fury 2FEH Star Rarity 5.png
CFEH Hone Atk 1.png Hone Atk 1--
FEH Hone Atk 2.png Hone Atk 2FEH Hone Atk 1.png Hone Atk 1-
FEH Hone Dragons.png Hone DragonsFEH Hone Atk 2.png Hone Atk 2 or
FEH Hone Spd 2.png Hone Spd 2
FEH Star Rarity 5.png

Overall[]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance[]

Spooky Monster
A manakete who is much older than her appearance suggests. She'd like some candy but is a little shy about asking for it. Appears in Fire Emblem: The Sacred Stones.

Base Stats[]

Rarity: ✯✯✯✯✯

Heroes Myrrh Sprite (Halloween).pngTitle
Spooky Monster
Group
Heroes Armored.png Armored
LevelHPAtkSpdDefRes
1
40
19/20/21
43/46/49
7/8/9
35/38/42
3/4/5
20/23/27
6/7/8
36/40/43
7/8/9
29/32/35
SkillsWeapon
FEH skill offense.png Spirit Breath
FEH skill special.png Glowing Ember
FEH Fire Breath.png Breath

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngFire Breath---
Fire Breath+---
Flametongue---
Spirit Breath-FEH Star Rarity 5.png-
FEH skill special.pngGlowing Ember-FEH Star Rarity 5.png-
BonfireGlowing Ember-FEH Star Rarity 5.png
AFEH Defense +1.png Defense +1--
FEH Def Res +1.png Def/Res +1FEH Defense +1.png Defense +1-
FEH Def Res +2.png Def/Res +2FEH Def Res +1.png Def/Res +1FEH Star Rarity 5.png
BFEH Vengeful Fighter 1.png Vengeful Fighter 1--
FEH Vengeful Fighter 2.png Vengeful Fighter 2FEH Vengeful Fighter 1.png Vengeful Fighter 1-
FEH Vengeful Fighter 3.png Vengeful Fighter 3FEH Vengeful Fighter 2.png Vengeful Fighter 2FEH Star Rarity 5.png
CFEH Armor March 1.png Armor March 1--
FEH Armor March 2.png Armor March 2FEH Armor March 1.png Armor March 1-
FEH Armor March 3.png Armor March 3FEH Armor March 2.png Armor March 2FEH Star Rarity 5.png

Overall[]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance[]

Spring Harmony
Myrrh and Nah journey to the spring festival, where they deepen their ties as manaketes. They appear in Fire Emblem: The Sacred Stones / Awakening.

Base Stats[]

Rarity: ✯✯✯✯✯

Myrrh Spring Harmony Heroes sprite.pngTitle
Spring Harmony
Group
Heroes Flying.png Flying
LevelHPAtkSpdDefRes
1
40
17/18/19
36/40/43
7/8/9
35/38/42
2/3/4
21/25/28
6/7/8
36/40/43
6/7/8
32/35/38
SkillsWeapon
FEH skill offense.png Lilac-Jade Breath
FEH skill special.png Daylight
FEH Colorless Breath.png Breath

Skills[]

TypeNamePrerequisiteDefaultUnlocked
FEH skill offense.pngFire Breath---
Fire Breath+---
Flametongue---
Lilac-Jade Breath-FEH Star Rarity 5.png-
FEH skill special.pngDaylight-FEH Star Rarity 5.png-
NoontimeDaylight-FEH Star Rarity 5.png
AFEH Distant Counter.png Distant Counter-FEH Star Rarity 5.png
BFEH Dragon's Ire 1.png Dragon's Ire 1--
FEH Dragon's Ire 2.png Dragon's Ire 2FEH Dragon's Ire 1.png Dragon's Ire 1-
FEH Dragon's Ire 3.png Dragon's Ire 3FEH Dragon's Ire 2.png Dragon's Ire 2FEH Star Rarity 5.png
CFEH Atk Res Rein 1.png Atk/Res Rein 1--
FEH Atk Res Rein 2.png Atk/Res Rein 2FEH Atk Res Rein 1.png Atk/Res Rein 1-
FEH Atk Res Rein 3.png Atk/Res Rein 3FEH Atk Res Rein 2.png Atk/Res Rein 2FEH Star Rarity 5.png

Harmonized Skill[]

Harmonized Skill Resonance Effect
Grants【Resonance: Blades】and the following effect to unit and allies from the same titles as unit for 1 turn: "Foe cannot make a follow-up attack."

Grants the following effect to unit for 1 turn: "Neutralizes 'effective against flying' bonuses."

【Resonance: Blades】

Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

The Sacred Stones / Awakening

Increases scores in Resonant Battles.

(More details can be found in the Help messages within Resonant Battles.)

Overall[]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
Base Set[]
Counters[]
Skill Inheritance[]

Quotes[]

Battle Conversation[]

Myrrh: "...Urrgh...I'm...sorry..."

Defeat Quote[]

“... I'm so sorry... I can't help you any longer.”
—Myrrh's Defeat Quote

Final Chapter Quote[]

“I'll do what I can.”
—Final Chapter Quote in The Sacred Stones

Heroes[]

Myrrh/Heroes Quotes

Possible Endings[]

Myrrh, the Great Dragon (無垢なる竜人 Mukunaru ryū-jin)
"After bidding her farewells to Ephraim, she returned to Darkling Woods. She lived a long and full life, served by the people of Caer Pelyn and comforted by the memories of her dear friends."
A Support with Saleh
"Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy."
A Support with Ephraim
"After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her."

Non-Canon Appearances[]

Super Smash Bros. Brawl[]

Sticker Info
Name Image Artwork from Effect in The Subspace Emissary
Myrrh

Brawl Sticker Myrrh.png Fire Emblem: The Sacred Stones [Magic] - Attack +15
Usable by: Peach, Zelda


Fire Emblem 0 (Cipher)[]

Myrrh is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Choose Your Legends Placement History[]

Round Placement Character Version Votes

CYL1 122
The Sacred Stones
2,317
CYL2 49
The Sacred Stones
4,688
CYL3 saw the transition to different counting mechanisms involving versions of characters and ties, so change measured between CYL2 and CYL3 shouldn't be taken at face value.
CYL3 48
The Sacred Stones
5,087
CYL4 84
The Sacred Stones
2,066

CYL5 84
The Sacred Stones
1,160

Etymology[]

'Myrrh' possibly takes her name from the reddish-brown resinous material collected from the dried sap of certain trees, which can be related to her origins from Darkling Woods. The name is derived from the Greek myth of Myrrha, the mother of Adonis who was turned into a tree by the gods as punishment for seducing her father.

Trivia[]

  • Using the Enemy Control Glitch, it is possible to have Myrrh use a monster's weapon (such as a Revenant's claw, a Bael's talon, a Mauthe Doog's fang, etc.), but no animation is displayed, though acquiring a Draco Zombie's weapon, Wretched Air, in this manner will result in the stat enhancements of the weapon being activated.
    • Also, if the Demon Light and Ravager weapons are taken from Fomortiis via the Enemy Control Glitch, Myrrh can use them, but Nightmare can only be used by Fomortiis.
    • Monsters can also use her Dragonstone with no animation as well.
    • One can also restore her Dragonstone in this manner, as seen in more details on this page.
  • Myrrh is the first playable female manakete to not be a Divine Dragon.
  • Myrrh and Morva's species of Manakete is unexplained and seems to be entirely unique. Her Dragonstone is different from all other manaketes in the GBA series.
  • In the beta version, she seems to have had purple eyes instead of crimson.
  • Myrrh shares her English Voice Actress, Erica Lindbeck, with Celica.
  • Myrrh cannot be used in the Link Arena. This may be because the stat boosts from her dragonstone are extremely and quite unfairly powerful.

Gallery[]

See main article: Myrrh/Gallery.
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