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{{quote|That's why I ask... Even if just for this journey... Please be my brother.|Myrrh to Ephraim in their early support conversations}}
 
{{quote|That's why I ask... Even if just for this journey... Please be my brother.|Myrrh to Ephraim in their early support conversations}}
   
Myrrh is arguably the most humble, lonely character in ''The Sacred Stones''. Most everything that she says is in concern for the person she is speaking to, and she rarely ever speaks otherwise.
+
Myrrh is arguably the most humble, lonely character in ''The Sacred Stones''. Most everything that she says is in concern for the person she is speaking to, and she rarely ever speaks otherwise.
   
 
Although she seems to prefer the solitude she so greatly exudes, Myrrh actually longs to have close companions around her. For example, in her support conversation with Ephraim, she asks him if she could call him 'Brother'. In her ending, she lives a long and fulfilled life, yet she's able to have a stronger relationship with either Ephraim or Saleh, depending on the player's support distribution.
 
Although she seems to prefer the solitude she so greatly exudes, Myrrh actually longs to have close companions around her. For example, in her support conversation with Ephraim, she asks him if she could call him 'Brother'. In her ending, she lives a long and fulfilled life, yet she's able to have a stronger relationship with either Ephraim or Saleh, depending on the player's support distribution.
   
Appearance wise, Myrrh looks like a child (around the age of 10 - 12); yet, in reality, she is well over a thousand years of age (around 1,200, to be exact). She adorns herself in a gold-trimmed, red mantel; a matching robe worn underneath. Underneath she wears a rather simple dress with equally simple sandals (with straps reaching up to the knees). Her oddly-tied, purple ponytails add to her mystical look. Her eyes are crimson colored and soothing; Ephraim notes at a point in the story that her eyes are reminiscent of Eirika's. She also has a large pair of yellow wings on her back.
+
Appearance wise, Myrrh looks like a child (around the age of 10 - 12); yet, in reality, she is well over a thousand years of age (1,200...roughly). She adorns herself in a gold-trimmed, red mantel; a matching robe worn underneath. Underneath she wears a rather simple dress with equally simple sandals (with straps reaching up to the knees). Her oddly-tied, purple ponytails add to her mystical look. Her eyes are crimson colored and soothing; Ephraim notes at a point in the story that her eyes are reminiscent of Eirika's. She also has a large pair of yellow wings on her back.
   
 
==Stats==
 
==Stats==

Revision as of 04:38, 22 July 2011

“... I've lived in Darkling Woods ever since I was a child. I think that I shall spend the rest of my life there.”
—Myrrh talking to Ephraim in a support conversation

Myrrh (ミルラ Mirura) is the "Great Dragon" from the Darkling Woods in Caer Pelyn. She is the adopted daughter of Morva, the Great Dragon who helped mankind in the first war against the Demon King.

During the course of the game, she disguises herself as a girl to find the great evil that plagues the lands, yet is captured, stripped of her Dragonstone, and is about to be sold, but is saved by Ephraim. Afterwards, she accompanies Ephraim for much of the game, and is guarded by Saleh.

In battle, Myrrh uses her Dragonstone to transform into her dragon form; once said Stone is exhausted, she can no longer transform.


Appearance and Personality

“That's why I ask... Even if just for this journey... Please be my brother.”
—Myrrh to Ephraim in their early support conversations

Myrrh is arguably the most humble, lonely character in The Sacred Stones. Most everything that she says is in concern for the person she is speaking to, and she rarely ever speaks otherwise.

Although she seems to prefer the solitude she so greatly exudes, Myrrh actually longs to have close companions around her. For example, in her support conversation with Ephraim, she asks him if she could call him 'Brother'. In her ending, she lives a long and fulfilled life, yet she's able to have a stronger relationship with either Ephraim or Saleh, depending on the player's support distribution.

Appearance wise, Myrrh looks like a child (around the age of 10 - 12); yet, in reality, she is well over a thousand years of age (1,200...roughly). She adorns herself in a gold-trimmed, red mantel; a matching robe worn underneath. Underneath she wears a rather simple dress with equally simple sandals (with straps reaching up to the knees). Her oddly-tied, purple ponytails add to her mystical look. Her eyes are crimson colored and soothing; Ephraim notes at a point in the story that her eyes are reminiscent of Eirika's. She also has a large pair of yellow wings on her back.

Stats

Base Stats

Starting Class Affinity
{{{image}}} {{{Aff}}}
Level HP Str/Mag Skl Spd Lck Def Res Con Move
{{{Level}}} {{{HP}}} {{{Str}}} {{{Skl}}} {{{Spd}}} {{{Lck}}} {{{Def}}} {{{Res}}} {{{Con}}} {{{Move}}}
Weapon Starting Items
{{{Weapon}}} {{{Item}}}
|Manakete
|Wind
|1
|15
|3
|1
|5
|3
|2
|7
|5
|6
|Dragonstone
|Dragonstone
Vulnerary
Elixir

Template:CharstatGBA/end

Growth Rates

  • HP 130%
  • Str 90%
  • Skill 85%
  • Spd 65%
  • Luck 30%
  • Def 150%
  • Res 30%

On the stats with over 100%, she will always get +1 on the stat, and sometimes +2 if the RNG is under the number that is produced by subtracting 100 from the growth rate. For example, in HP, she will always get at least +1 (since the RNG can't go above 100) but if the second RN is under 30, she will get +2 to HP.

Overall

Myrrh, like most Manaketes, is a useful character, capable of killing most enemies with ease. Her Dragonstone does 3 times the damage to monsters, making her useful against Draco Zombies and other creatures.

Her initial stats are not much, but after leveling her up, she will prove to be very useful. However, the Dragonstone cannot be repaired by the Hammerne staff, so you should try to save it for important battles.

If she's level 18 or higher, she can make short work of the Demon King (as long as you have some staves on standby), allowing you to defeat him without using your legendary weapons.

Death Quote

“... I'm so sorry... I can't help you any longer.”
—Death Quote

Endings

  • Myrrh, the Great Dragon (無垢なる竜人 Mukunaru ryū-jin)

After bidding her farewells to Ephraim, she returned to Darkling Woods. She lived a long and full life, served by the people of Caer Pelyn and comforted by the memories of her dear friends.

  • (A Support with Saleh)

Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy.

  • (A Support with Ephraim)

After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her.

Glitches

It is possible to have Myrrh use a monster's weapon (such as a Revenant's claw Bael's talon, Mauthe Doug's fang, etc.) via the Enemy Control Glitch. Acquiring a Draco Zombie's weapon, Wretched Air, in this manner will result in the stat enhancements of the weapon being activated. Also, if the Demon Light and Ravager weapons are taken from Fomortiis via the Enemy Control Glitch, Myrrh can use them, but Nightmare can only be used by Fomortiis.

You can restore her Dragonstone in this manner also.

Trivia

Etymology

'Myrrh' possibly takes her name from the reddish-brown resinous material collected from the dried sap of certain trees, which can be related to her origins from Darkling Woods. The name is derived from the Greek myth of Myrrha, a girl who was turned into a tree by the gods as punishment.

Gallery