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{{Chapterinfobox
 
{{Chapterinfobox
|title = Ninja Village
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|title = Ninja Village<br>[[File:Chapter 10 birth.png|280px|center]]
 
|game = [[Fire Emblem Fates]]
 
|game = [[Fire Emblem Fates]]
|objective = Rout
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|objective = Rout the enemy
|number of allowed units = 12
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|number of allowed units = [[Corrin]] + 11
|units gained = [[Takumi]] (Appears as an Enemy on Turn 2, Speak with Azura)<br>[[Kagero]] (End of Chapter)
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|units gained = [[Takumi]] <small>(Appears as an Enemy on Turn 2, Speak with Azura, or end of chapter)</small><br>[[Kagero]] <small>(End of chapter)<small>
|boss name = [[Kotarou]]}}
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|boss name = [[Kotaro]]|pre = [[Land of Gods]]|next = [[To The Sea]]}}
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{{Quote|With [[Izana]] safe and the [[Zola|Nohrian impostor]] defeated. [[Corrin]] heads toward the [[Bottomless Canyon]] in pursuit of [[Ryoma]] and [[Takumi]].|Opening Narration}}
   
'''Ninja Village''' (忍の里 ''Shinobu no sato'' '''Shinobi Village''' in the Japanese version) is Chapter 10 of ''[[Fire Emblem Fates]]'' in the Birthright Version.
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'''Ninja Village''' (忍の里 ''Shinobi no Sato'' lit. '''Village of Shinobi''' in the Japanese version) is Chapter 10 of ''[[Fire Emblem Fates]]'' in the ''Birthright'' Version. This chapter takes place in the [[Mokushu |Mokushu Forest]].
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==Script==
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The script for this chapter can be found [[Ninja Village/Script|here]].
   
 
==Items==
 
==Items==
 
===Dropped Items===
 
===Dropped Items===
* [[Kodachi]] - Kotarou
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* [[Kodachi]] - [[Kotaro]]
 
* [[Sun Festal]] x2
 
* [[Sun Festal]] x2
   
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* [[Rescue (staff)|Rescue]]
 
* [[Rescue (staff)|Rescue]]
   
==Enemy Reinforcements==
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==Enemy [[Reinforcements]]==
*Takumi arrives from the player's starting position at the beginning of turn 2.
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*[[Takumi]] arrives from the player's starting position at the beginning of turn 2.
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*An Archer and Diviner will appear in a pair near the clearing in the bottom center of the map on turns 8, 9, 11 and 12.
 
== Trivia ==
 
* [[Saizo]] will have a short conversation with Kotarou if he deals the killing blow
 
   
 
==Strategy==
 
==Strategy==
 
{{subjective}}The player starts off on the western area of the map while the enemy occupies the east. The enemies in this chapter are mainly [[Ninja]]s, [[Spear Fighter]]s, and [[Shrine Maiden]]s. Throughout the map, there are open areas that seemingly appear safe to traverse. When any unit steps into their range, spikes will be unveiled, chipping off 10% of any unit's HP at the start of each turn. The [[Dragon Vein]] spots throughout the area will also activate or de-activate these traps when used.
{{subjective}}
 
  +
The player starts off on the western area of the map while the enemy occupies the east. The enemies in this chapter are mainly Ninjas, Spear Fighters and a few Shrine Maidens. Throughout the map there are open areas that seemingly look safe. When one of your units steps in them, it will reveal spikes which chip off 2 health every turn on every unit. The [[Dragon Vein]] spots throughout the area will open these areas immediately when used.
 
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It is advised to deploy [[Azura]] in this chapter and keep her on the west side, out of the range of any enemy units. [[Takumi]] appears as an enemy at the beginning of the next turn, and having Azura talk to him will trigger an event where she sings a song to break him out of his trance. After this event is over, he will return to his senses and help you out for the battle. If you didn't deploy Azura, you will have to defeat him immediately as ignoring him can prove fatal. He will still join the army even if he is defeated in this chapter.
   
 
The area is scattered with thick forests which are impassable by land units, so fliers can help in getting across the map by bypassing the spike traps. They can also allow the player to bypass [[Kotaro]] if he is the last enemy standing, as he blocks the way to the chest. Once all enemy units are routed, the chapter is completed.
Keep Azura near the west area of the map at the end of your turn. Takumi appears as an enemy at the beginning of your next turn, so have her talk to him to break the mind control spell off of him and will allow him to join your army.
 
   
The area is scattered with thick forests which are impassable by land units, so fliers can help in getting across the map by bypassing the spike traps. They can also allow you to bypass Kotarou if he is the last enemy standing, as he blocks the way to the chest. Once all enemy units are routed, the chapter is completed.
 
{{Stub}}
 
{{Chap|[[Land of Gods]]|[[To The Sea]]}}
 
 
{{FE14}}
 
{{FE14}}
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[[Category:Fates Chapters]]

Revision as of 19:55, 25 March 2020

“With Izana safe and the Nohrian impostor defeated. Corrin heads toward the Bottomless Canyon in pursuit of Ryoma and Takumi.”
—Opening Narration

Ninja Village (忍の里 Shinobi no Sato lit. Village of Shinobi in the Japanese version) is Chapter 10 of Fire Emblem Fates in the Birthright Version. This chapter takes place in the Mokushu Forest.

Script

The script for this chapter can be found here.

Items

Dropped Items

Chest Items

Enemy Reinforcements

  • Takumi arrives from the player's starting position at the beginning of turn 2.
  • An Archer and Diviner will appear in a pair near the clearing in the bottom center of the map on turns 8, 9, 11 and 12.

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

The player starts off on the western area of the map while the enemy occupies the east. The enemies in this chapter are mainly Ninjas, Spear Fighters, and Shrine Maidens. Throughout the map, there are open areas that seemingly appear safe to traverse. When any unit steps into their range, spikes will be unveiled, chipping off 10% of any unit's HP at the start of each turn. The Dragon Vein spots throughout the area will also activate or de-activate these traps when used.

It is advised to deploy Azura in this chapter and keep her on the west side, out of the range of any enemy units. Takumi appears as an enemy at the beginning of the next turn, and having Azura talk to him will trigger an event where she sings a song to break him out of his trance. After this event is over, he will return to his senses and help you out for the battle. If you didn't deploy Azura, you will have to defeat him immediately as ignoring him can prove fatal. He will still join the army even if he is defeated in this chapter.

The area is scattered with thick forests which are impassable by land units, so fliers can help in getting across the map by bypassing the spike traps. They can also allow the player to bypass Kotaro if he is the last enemy standing, as he blocks the way to the chest. Once all enemy units are routed, the chapter is completed.