Fire Emblem Wiki
Advertisement
Fire Emblem Wiki
Fates Nohr map

The Kingdom of Nohr
(highlighted area also encompasses the Kingdom of Nestra to the south)

Nohr (暗夜王国 Anya Okoku lit. Dark Night Kingdom in the Japanese version) is a nation in Fire Emblem Fates.

Profile

The Kingdom of Nohr was founded by the humans loyal to the Dusk Dragon, who granted them land and its blood so they could harness the Dragon's Vein and land to build their country. Its capital is the city of Windmire, with the royal residence of Castle Krakenburg at its heart. Nohr is located west of Hoshido and the Bottomless Canyon, and north of Nestra. At least two tribes, the Ice Tribe and the Wolfskin, make their homes within Nohrian territory. Wyverns can only be found in Nohr.

In contrast to the lush, sunny lands of Hoshido, Nohr suffers from unusually poor weather conditions. Contrary to popular belief, the sun does occasionally shine over Nohr, but most of the time the skies are deeply overcast and stormy. The lack of sunlight fosters a tundra-like climate where only the hardiest plants can grow, resulting in continually poor crop yields and frequent food shortages. Law and order have also steadily eroded over the years despite the iron grip of the glory-seeking Nohrian monarchs. Consequently, most Nohrians remain indoors or underground; according to Shura, only "rich foreigners and idiots" travel above.

The line of sucession seems to favor the eldest royal, regardless of gender. In case of death of the former, the crown goes to the next oldest. However, one can give up the title to another of the royal lineage if they desire to, as evidenced in Birthright.

History

Several years before the events of Fates, tension was high in the Nohrian Royal family. King Garon had multiple concubines, each producing their own child. Unfortunately, a power struggle ensured, leading to the concubines attempting to rid Garon of his other children in hopes of gaining favor with him through their own. After many years of bloodshed, poisonings, and assassinations, only four children remained: Xander, Camilla, Leo, and Elise. These events eventually lead to King Garon becoming hardened and disdainful.

Relations between Nohr and its rival Hoshido were long fraught with tension, as Nohr envied Hoshido's bountiful lands. King Garon offered to meet King Sumeragi in Cheve, ostensibly to resolve the differences between their two nations. Sumeragi brought the child with him to the negotiations. Garon ambushed and killed Sumeragi, then abducted the defenseless child to be raised among the Nohrian royals. In retaliation, Hoshidan ninjas kidnapped the Nohrian princess Azura, daughter of Garon's second wife Arete, who hailed from Valla.

Over the following years, Nohr and Hoshido frequently skirmished, with all-out war prevented only by a magical barrier crafted by Queen Mikoto; the barrier caused any Nohrian soldiers who crossed it to lose their will to fight. To counter this, Nohr's mages created the Faceless, constructs of flesh who lacked souls and free will, allowing them to retain their aggression beyond the barrier and attack Hoshido. However, the Faceless lacked the intelligence and coordination of a human army, limiting the damage they could inflict. However, Mikoto was killed by a Hooded Man, destroying the barrier, and allowing for full-scale war between the two kingdoms.

In the "Before Awakening" DLC mission, which takes place literally minutes before Fire Emblem Awakening, Chrom reveals that both Hoshido and Nohr are well-known, and considered mythical kingdoms to Ylisse and its inhabitants.

Notable locations

Known people from Nohr

Etymology

Anya literally means Dark Night in Japanese.

Nohr appears to be a deformation of the french word Noir meaning Black. This refers back to Nohr's other name, the Black Kingdom.

Trivia

  • Nohr is based on feudal European kingdoms, but primarily draws certain aesthetic and cultural details, such as armor, architecture, and the emphasis on achieving glory, from the Roman and Greek empires. Furthermore, Stoneborn enemies have faces based on the Roman sculpture The Mouth of Truth, and the character of Xander is inspired by the legendary Alexander the Great, a Macedonian king and conqueror.
    • Other European elements vary, but include French etymologies (Nohr itself and several Nohrian characters) and Norse mythology (Nohrian divine weapons and several Tome names).
  • In-game, black roses represent Nohr.

Gallery



This article is a stub. You can help the wiki by expanding it.

Advertisement