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The [[Risen Chief]] is not that strong, and can be dealt with without much worry. If players aren't interested in grabbing items, simply rush him with fliers, while avoiding the Snipers and Archers on the sides, as their Silver and Longbows can cause heavy damage/kill them. After he dies, the chapter will end. |
The [[Risen Chief]] is not that strong, and can be dealt with without much worry. If players aren't interested in grabbing items, simply rush him with fliers, while avoiding the Snipers and Archers on the sides, as their Silver and Longbows can cause heavy damage/kill them. After he dies, the chapter will end. |
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==[[Reinforcements]]== |
==[[Reinforcements]]== |
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+ | Hard Mode (enemies spawn at the beginning of the enemy turn). |
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+ | * Turn 3 (from the southern forts) |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | ** 1 [[Fighter]] L16 w/ [[Steel Axe]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | |||
+ | * Turn 4 (from the bottom side forts) |
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+ | ** 1 [[Fighter]] L16 w/ [[Hand Axe]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | |||
+ | * Turn 5 (from the southern forts) |
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+ | ** 1 [[Warrior]] L2 w/ [[Steel Axe]] |
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+ | ** 1 [[Warrior]] L2 w/ [[Short Axe]] |
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+ | ** 1 [[Warrior]] L2 w/ [[Steel Axe]] |
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+ | |||
+ | * Turn 6 (from all forts, left to right, up to down) |
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+ | ** 1 [[Fighter]] L16 w/ [[Hand Axe]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | ** 1 [[Fighter]] L16 w/ [[Steel Axe]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | ** 1 [[Fighter]] L16 w/ [[Hand Axe]] |
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+ | ** 1 [[Myrmidon]] L 16 w/ [[Steel Sword]] |
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+ | |||
+ | Lunatic: <!-- Need confirmation--> |
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+ | |||
All Reinforcements come from the forts. |
All Reinforcements come from the forts. |
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*On turn 2, three [[Fighter]]s or [[Myrmidon]]s (can be a combination) will appear from the bottom forts. |
*On turn 2, three [[Fighter]]s or [[Myrmidon]]s (can be a combination) will appear from the bottom forts. |
Revision as of 22:55, 20 March 2018
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—Opening Narration
Of Sacred Blood (Ancient Bloodline in the Japanese version) is Chapter 13 of Fire Emblem Awakening. This chapter takes place in Carrion Isle.
Script
The script for this chapter can be found here.
Items
Drops
- Silver Bow (from Sniper)
- Silver Axe (from Warrior)
Strategy
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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At the beginning of the chapter, Henry will inform you that the ravens have told him that there will be reinforcements coming out of the several forts scattered throughout the map. There are also three paths to take to reach the boss; a left, middle and right path. Using the middle path results in reaching the boss faster but will result in a loss of some potentially useful items, such as some Silver Bows and a Longbow that can be obtained from the Risen in this chapter.
The Risen Chief is not that strong, and can be dealt with without much worry. If players aren't interested in grabbing items, simply rush him with fliers, while avoiding the Snipers and Archers on the sides, as their Silver and Longbows can cause heavy damage/kill them. After he dies, the chapter will end.
Reinforcements
Hard Mode (enemies spawn at the beginning of the enemy turn).
- Turn 3 (from the southern forts)
- 1 Myrmidon L 16 w/ Steel Sword
- 1 Fighter L16 w/ Steel Axe
- 1 Myrmidon L 16 w/ Steel Sword
- Turn 4 (from the bottom side forts)
- 1 Fighter L16 w/ Hand Axe
- 1 Myrmidon L 16 w/ Steel Sword
- Turn 5 (from the southern forts)
- Turn 6 (from all forts, left to right, up to down)
- 1 Fighter L16 w/ Hand Axe
- 1 Myrmidon L 16 w/ Steel Sword
- 1 Fighter L16 w/ Steel Axe
- 1 Myrmidon L 16 w/ Steel Sword
- 1 Myrmidon L 16 w/ Steel Sword
- 1 Fighter L16 w/ Hand Axe
- 1 Myrmidon L 16 w/ Steel Sword
Lunatic:
All Reinforcements come from the forts.
- On turn 2, three Fighters or Myrmidons (can be a combination) will appear from the bottom forts.
- On turn 3, a Fighter and Myrmidon will appear from the bottom side forts.
- On turns 4 and 5, three Warriors will appear from the bottom forts.
Trivia
- At the end of the battle, Marth will always block the incoming hit from the Assassin, even if it cannot hit/deal damage to Chrom.
- This chapter as well as chapters 14 and 25 are the only ones which can be completed in one turn, by using a character with Galeforce and defeating the commander on the first turn.
- After completing this chapter, the children paralogues will now be available to play once the females have an S-Support with anyone.