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|promoto = N/A
 
|promoto = N/A
 
|weapons = [[Axe]], [[Tome]]
 
|weapons = [[Axe]], [[Tome]]
 
|skills = [[Death Blow]], [[Counter]]}}The '''Oni Chieftain ''' (修羅 ''Shura'', lit. '''Shura''' in the Japanese version) is a combat physical and magic class that is introduced in ''[[Fire Emblem Fates]]''. One of the possible promotions of the [[Oni Savage]] class, Oni Chieftains wield [[Axe|Clubs]] and [[Tome|Scrolls]] as their weapons of choice and are treated as a [[Hoshido|Hoshidan]] class. They appear again in the spin-off title [[Fire Emblem Warriors]] as a Hoshidan enemy-only class and a clone of the [[Warrior]] class.
|skills = [[Death Blow]], [[Counter]]}}
 
 
The '''Oni Chieftain ''' (修羅 ''Shura'', lit. '''Shura''' in the Japanese version) is a combat physical and magic class that is introduced in ''[[Fire Emblem Fates]]''. One of the possible promotions of the [[Oni Savage]] class, Oni Chieftains wield [[Axe|Clubs]] and [[Tome|Scrolls]] as their weapons of choice and are treated as a [[Hoshido|Hoshidan]] class.
 
   
 
==Overview==
 
==Overview==
 
===Combat===
 
===Combat===
Oni Chieftains are the axe equivalent of the [[Basara]] class (Naginata/Clubs and Scrolls/Tomes) and are the Hoshidan version of Nohr's [[Dark Knight (Awakening)|Dark Knight]] and [[Malig Knight]].
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Oni Chieftains are the replacement of the [[Warrior]] class from the previous games, the axe equivalent of the [[Basara]] class (Naginata/Clubs and Scrolls/Tomes), and are the Hoshidan version of Nohr's [[Dark Knight (Awakening)|Dark Knight]] and [[Malig Knight]].
   
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Like the Oni Savage, Oni Chieftains are physically oriented, though unlike the other promotion they have (the [[Blacksmith]]), Oni Chieftains are capable of using [[Magic]] and thus have increased [[Resistance]] over Blacksmiths. Their high physical growths essentially make them magical [[General]]s due to their naturally high health and spiked [[Defense (stat)|Defense]] from the Oni Savage class. Oni Chieftains provide their paired ally with both [[Strength]] and Defense boosts, making them a suitable partner for the [[Master Ninja]].
Upon promotion from Oni Savage, the Oni Chieftain retains their fearsome [[HP]], [[Strength]], and [[Defense]], making them one of the sturdiest classes in Fates (particularly out of the Hoshidan classes); Only Great Knights and Generals surpass them in physical Defense now, and though their HP and Strength are beaten out by quite a number, most don't have the same Resistance, another boon of this class. Their growths sacrifice their previous version's higher HP for a boost in Magic and Resistance, a welcome change as their Resistance stat is now above average and their Magic - while still below average - is made up for the decently high growth. These changes make them much more effective at handling magical attacks than before on top of being able to dish out somewhat respectable magical damage themselves with the addition of the [[Tome|Scrolls]] being added to their weapon repertoire (also meaning they can take advantage of their own [[Seal Resistance]] more often). Once more, their Speed is average in growth and stat cap as before, leaving mostly the faster of the units able to follow up against them (made more difficult to kill them this way as their bolstered Defense and Resistance extends their survivability). They also provide excellent boosts to an ally's Strength and Defense; these boosts are particularly enjoyed by the Master Ninja
 
   
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However, Oni Chieftains are notorious for their extremely low [[Skill (stat)|Skill]], even tying with the [[Dark Mage]] in this category. This makes them extremely inaccurate and unlikely to land critical hits and their poor [[Luck]] does not do much to alleviate this problem, making them easy targets for a potential critical hit.
Of course, they are not without weaknesses to take advantage of; just as before their number one weakness is their pitiful [[Skill (stat)|Skill]] that is far below any other classes (compounded that the Dark Mage - the only other class who tied it in low skill - gains Skill boosts that beats the Oni Chieftain's on promotion), marring their chances at getting in many accurate attacks (especially against fast units like Swordmasters, Master Ninja, Adventurers, etc.), critical hits, or combat skill triggers. Another weakness made worse upon promoting is their atrocious [[Luck]], leaving them faring off worse against high critical classes or accurate staff/rod wielders in comparison to their previous selves (not helped by every S-Ranked weapon user bar the [[Butler]]/[[Maid]] having an innate critical rate boost). This low Luck also makes their accuracy and evasion worse off as before, and against their spiritual counterpart in the Berserker as the primary promotion option of the Fighter, they are highly susceptible to netting critical hits against themselves with the Berserker's exceptionally high critical boost to go along with their actually decent Skill this time around. Onmyoji and Sorcerers remain their most deadly adversaries as before, and with more potent magical wielders cropping up the Oni Chieftain must still be on the lookout to avoid a premature end at the hands of magic.
 
   
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Oni Chieftains learn [[Death Blow]] and [[Counter]] at level 5 at 15 respectively. Death Blow allows the user to gain a 20% boost to their critical rate, which pairs up nicely with weapons like the [[Great Club]], though their poor Skill means tends to mean that it ends up being wasted. Counter allows the Oni Chieftain to reflect any damage back against their attacker, which is extremely useful against magic users as they can usually take a few hits due to their high health pool. Giving them a weapon like the [[Battering Club]] and paired with high stats means that an enemy attacker must either attack them up close and take the reflected damage, or try to kill them from a distance to avoid reflected damage.
The two skills Oni Chieftains learn are Death Blow and Counter. [[Death Blow]] increases the [[Critical hit]] rate by 20% during the user's phase. Combined with high critical hit-rate weapons like the [[Great Club]], this will result in the wielder inflicting massive amounts of damage. On an Oni Chieftain, their low Skill may still rob them of many chances of making this particularly deadly, but with just about any Club and especially the aforementioned Great Club, their criticals will prove to be very lethal should they trigger thanks to their high Strength. Applying this skill against a low-Luck unit such as a Berserker with their low luck and innate dodge penalty (especially if said Berserker happens to be the infamously unlucky [[Arthur (Fates)|Arthur]]) fixes the issue particularly well about a low chance to score criticals against the enemy. This skill is active during the user of the skill's turn, meaning that critical rates are not reduced if they are a supporting attacker on their own turn, letting them help score kills for their allies. [[Counter]], the second skill they can learn on the other hand, can be used well against a melee-oriented army as they are either forced to use throwing weapons (which reduce their [[Speed (stat)|Speed]] and prevents the performance of double attacks) or risk getting hit for high damage. A strategy that can prove sadistic is equipping an Oni Chieftain (or any other unit) with a weapon that can't attack at point blank such as a [[Tomahawk]] or a [[Battering Club]]; while this prevents the Oni Chieftain from performing follow ups themselves, this forces enemies to be far more careful about their attack plan; they risk attacking from a distance to avoid Counter but take a powerful ranged weapon from the Oni Chieftain, or they avoid the Oni Chieftain's weapon and hope that they take out the Oni Chieftain with as much HP left over from the battle.
 
   
 
Ultimately, the Oni Chieftain still fulfills the former class's role as a powerful tanking unit against enemies, and with their boost in Magic and Resistance to go along with their new Tome/Scroll proficiency they can now hold their own much better against both physical units who often lack decent Resistance and Magical units who are often defensively poor. They still must watch out for speedy units such as Swordmasters and Onmyoji, units who are particularly accurate themselves such as Snipers and Heroes, critical classes like Berserkers, and sometimes a combination of the above like Master Ninjas.
 
Ultimately, the Oni Chieftain still fulfills the former class's role as a powerful tanking unit against enemies, and with their boost in Magic and Resistance to go along with their new Tome/Scroll proficiency they can now hold their own much better against both physical units who often lack decent Resistance and Magical units who are often defensively poor. They still must watch out for speedy units such as Swordmasters and Onmyoji, units who are particularly accurate themselves such as Snipers and Heroes, critical classes like Berserkers, and sometimes a combination of the above like Master Ninjas.
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*The name for this class in the Japanese localization, Shura, was changed in part due to a [[Shura|character]] already having that name in foreign releases.
 
*The name for this class in the Japanese localization, Shura, was changed in part due to a [[Shura|character]] already having that name in foreign releases.
 
*The generic Oni Chieftain's hair is actually a part of the Oni Mask he wears. If removed in the [[Accessory Shop]], it will be revealed the class uses a generic Male Nohrian's head based on the ones that are used for the larger built units.
 
*The generic Oni Chieftain's hair is actually a part of the Oni Mask he wears. If removed in the [[Accessory Shop]], it will be revealed the class uses a generic Male Nohrian's head based on the ones that are used for the larger built units.
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==Gallery==
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<gallery>
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OniChiefFem.jpg|Concept art of the female Oni Chieftain from Fates
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OniChiefMale.jpg|Concept art of male Oni Chieftain from Fates
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</gallery>
   
 
{{Classnav}}
 
{{Classnav}}

Revision as of 21:02, 31 May 2019

The Oni Chieftain (修羅 Shura, lit. Shura in the Japanese version) is a combat physical and magic class that is introduced in Fire Emblem Fates. One of the possible promotions of the Oni Savage class, Oni Chieftains wield Clubs and Scrolls as their weapons of choice and are treated as a Hoshidan class. They appear again in the spin-off title Fire Emblem Warriors as a Hoshidan enemy-only class and a clone of the Warrior class.

Overview

Combat

Oni Chieftains are the replacement of the Warrior class from the previous games, the axe equivalent of the Basara class (Naginata/Clubs and Scrolls/Tomes), and are the Hoshidan version of Nohr's Dark Knight and Malig Knight.

Like the Oni Savage, Oni Chieftains are physically oriented, though unlike the other promotion they have (the Blacksmith), Oni Chieftains are capable of using Magic and thus have increased Resistance over Blacksmiths. Their high physical growths essentially make them magical Generals due to their naturally high health and spiked Defense from the Oni Savage class. Oni Chieftains provide their paired ally with both Strength and Defense boosts, making them a suitable partner for the Master Ninja.

However, Oni Chieftains are notorious for their extremely low Skill, even tying with the Dark Mage in this category. This makes them extremely inaccurate and unlikely to land critical hits and their poor Luck does not do much to alleviate this problem, making them easy targets for a potential critical hit.

Oni Chieftains learn Death Blow and Counter at level 5 at 15 respectively. Death Blow allows the user to gain a 20% boost to their critical rate, which pairs up nicely with weapons like the Great Club, though their poor Skill means tends to mean that it ends up being wasted. Counter allows the Oni Chieftain to reflect any damage back against their attacker, which is extremely useful against magic users as they can usually take a few hits due to their high health pool. Giving them a weapon like the Battering Club and paired with high stats means that an enemy attacker must either attack them up close and take the reflected damage, or try to kill them from a distance to avoid reflected damage.

Ultimately, the Oni Chieftain still fulfills the former class's role as a powerful tanking unit against enemies, and with their boost in Magic and Resistance to go along with their new Tome/Scroll proficiency they can now hold their own much better against both physical units who often lack decent Resistance and Magical units who are often defensively poor. They still must watch out for speedy units such as Swordmasters and Onmyoji, units who are particularly accurate themselves such as Snipers and Heroes, critical classes like Berserkers, and sometimes a combination of the above like Master Ninjas.

Uniform

The Oni Chieftain class wears the basic Oni Savage class's outfit underneath their new outfit additions (sans the previous oni mask, arm guards, and prayer beads). The new additions are the chest and shoulder armor (the former of which resembles an oni's face), likely human skulls attached to the waistline guards, a tattered shawl wrapped atop the chest armor, multiple gold bands across their arms, a water gourd on the back (which can be worn as an accessory), and a fiercer oni mask that covers the entirety of the face for the generic units. Generic units appear to have their hair grown out much like Ryoma's own mane at first glance, but their stripped model reveals that their long "hair" is attached to their masks, and that their actual hair is short and white like various other generic units.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1419952701056--FE14 Axe E FE14 Tome E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1460342825302536316--FE14 Axe A FE14 Tome B

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1410%20%15%0%10%0%20%5%----

Class Skills

SkillRequirements
FE14Ogre Strike (Skill)Death Blow
Counter (FE13)Counter
Learnt at Level 5 and above.
Learnt at Level 15 and above.

Promotions

Base ClassPromotion MethodPromoted Class
FE14FE14 Generic Oni Savage (M) Map SpriteOni SavageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Oni Savage.FE14 Generic Oni Chieftain (M) Map SpriteOni Chieftain

Notable Oni Chieftains

Fates

  • Kumagera - A merciful Hoshidan general tasked with assassinating King Garon; can be captured.
  • Possible promotion for: Rinkah.

Etymology

Shura (修羅) literally means a "scene of carnage", befitting of the barbaric design of the Oni Chieftain class.

Trivia

  • The generic enemy portrait resembles a legendary Oni originating from the Heian Period, Shuten Doji (酒呑童子).
  • The name for this class in the Japanese localization, Shura, was changed in part due to a character already having that name in foreign releases.
  • The generic Oni Chieftain's hair is actually a part of the Oni Mask he wears. If removed in the Accessory Shop, it will be revealed the class uses a generic Male Nohrian's head based on the ones that are used for the larger built units.

Gallery