暗夜軍襲来 , lit. Dark Night Army Atack) is Chapter 14 of Fire Emblem Fates in the Revelation Version. This chapter takes place in Port Dia.
The script for this chapter can be found here.
- Silver Sword - Silas
- Physic (Top Left house)
- Wane Festal (Top Right house)
- Master Seal (Bottom Right house)
- Levin Sword (Bottom Left house)
Xander returns to Castle Krakenburg to see Iago uncharacteristically greet him. Iago mentions Xander's failure to kill Corrin, which Xander ignores him, prompting him to move on to Garon. Hans meets up with Iago, and the two converse about how Xander isn't the type to defect from Nohr, and that they risk losing more of the royal family. Elise overhears their conversation, and decides to go to help Corrin. Leo welcomes Xander on his way to Garon, and warns him of their father's deteriorating state. Xander initially doubts this, but he then sees Garon looking manipulated, telling them to continue the war against Hoshido, and tells them that he wants to destroy not only Hoshido, but also Nohr itself, shocking both Leo and Xander. Leo suggests that Garon must be controlled by someone, linking it to the hidden enemy Corrin said they should be fighting. Leo begins to doubt his initial dismissal of Corrin's message, as well as the fight against Hoshido, to which Xander replies that they cannot betray Nohr as its princes. Despite this, Xander still says they must meet Corrin at the Bottomless Canyon as they said.
Corrin and their army arrive at Port Dia to catch a ferry, but they are stopped by Nohrians lead by Silas, who was ordered to track them down. Silas calls it tragic that, upon reuniting with his long-lost friend, he must kill them. They are confused by this, stating that they don't know Silas, which frustrates him and demands Corrin fight him. Suddenly, Elise arrives to join them. Camilla asks that Elise go back, but she refuses. Avatar warns her that coming with her may lead to her fighting Xander and Leo at some point, but Elise still refuses to back down, believing that Corrin couldn't possibly be a traitor as the other Nohrians said they were. They welcome Elise into their group and promises to protect her. Arthur and Effie catch up to their liege, who introduces Corrin to them. Avatar declares that they must reach Notre Sagesse as soon as possible to be able to enter Valla in time, and begins the battle against the Nohrian troops.
After defeating Silas, Avatar notes that he was holding back, questioning why he would disobey Garon's orders, for Silas to reply that his honor as a knight is more important. He tells Corrin of how they saved his life long ago: that, when Silas took Avatar for a picnic outside the walls, the guards tried to execute Silas when they returned, only for Avatar to plead them to spare him. They finally remembers Silas as his playmate, and worries that he would be executed if he were to return to Garon. Silas insists that he would rather be killed than have to kill Avatar himself, and regrets not being able to spend more time with Avatar, to which they respond that he could join their group, so they could save both Nohr and Hoshido together. Silas obliges, and the group heads off to the ferry.
While on the ferry, Elise reunites with Azura, and remarks how she used to be a Nohrian princess like herself, and by extent, her big sister. Elise expresses her gratitude at being able to meet her and suggests they become friends, with Sakura stepping in and asking them all to join the rest of the group for a gathering. Azura then wonders to herself if everyone will be like those two if Hoshido and Nohr are at peace again.
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
At the beginning of the chapter, you immediately are forced to use Elise, Effie, and Arthur. They will start at what is to be assumed to be a much lower level than the rest of your army, especially if some of your units have already advanced, so proper care must be taken with all of them, especially Elise, whose Defense stat is low enough to let her be killed in one hit by most of the advanced units on the map. Arthur and Effie also start with very average weapons, so trading them better ones may be wise if you wish to get better performance out of them.
Elise is required to recruit both Charlotte and Benny, who are found on opposite sides of the map. They will approach you if you get within either their area of attack or another units' area of attack, in which they will go to said units side to enter Attack Stance. Since Elise has 7 movement on her own, you should only need to clear out all the enemies who pose a threat and position Elise just outside of Charlotte and Benny's area of mobility/attack the turn before moving her in to recruit them. These two might also require some safety in using them, especially Charlotte due to her much lower defensive stats compared to Benny as well as some of your other units.
In the enemies' first turn, the Partition in the top-left is going to be broken immediately, allowing for the enemies in that area to begin entering the area all of your units start in.
By the time most of the enemy who was on the map from the start are cleared out, reinforcements should begin arriving. It will start out small; spawning Cavaliers and Mercenaries at first, but eventually going up to Paladins to replace the Cavaliers (though the person testing this only began to notice as they entered the high 20's to early 30's turn count).
The two Generals blocking the way to Silas will never move. Sporting 24 defense (on Hard, and 19 on Normal), this can allow for you to give a weaker unit (noticeably, any of the four you have just recruited) a ranged weapon that puts the wielder a point or two over 24 and effectively grind on these two Generals. The player can even let the unit do no damage but be in attack stance with someone who can do at least one damage to effectively extend the exp earned to other units, though the player will need to keep an eye out for reinforcements. These two Generals also deal a high amount of damage when attacking, so it's best to make sure Elise and other healers are nearby to keep any training units healthy the entire time. This does effectively give healers expendable EXP as well, but only so long as the player has the rods and staves available.
Because Silas' stats are barely any higher than those of the Cavaliers around the map, picking him off from a distance or having a Dagger user lower his stats before sending out one of the Beast units you obtained earlier will be enough to take him down.
- Turn 9
- Turn 15
- Turn 15
- This chapter reuses the map from Chapter 10 of the Conquest route.
- This is the last chapter of the Revelation route to use the Rout the Enemy objective, as the rest of the chapters uses Defeat the Boss or Seize objective.