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Orochi's personal skill, [[Capture (Skill)|Capture]], makes her one of two units in ''Fates'' who are able to [[Capture]] foes. Since many enemies the player will encounter tend to have low resistance, Orochi can capture most of them after being whittled down by others. This will help greatly on a ''Birthright'' Lunatic playthrough where some generic units are relatively useful for the player if needed. This capturing feature is greatly limited on ''Revelation'', as every enemy after Chapter 18 will be Vallites (who cannot be captured), making it only useful for some Paralogues and skirmishes if the player creates some.
 
Orochi's personal skill, [[Capture (Skill)|Capture]], makes her one of two units in ''Fates'' who are able to [[Capture]] foes. Since many enemies the player will encounter tend to have low resistance, Orochi can capture most of them after being whittled down by others. This will help greatly on a ''Birthright'' Lunatic playthrough where some generic units are relatively useful for the player if needed. This capturing feature is greatly limited on ''Revelation'', as every enemy after Chapter 18 will be Vallites (who cannot be captured), making it only useful for some Paralogues and skirmishes if the player creates some.
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Orochi is one of the harder units in Fates to use efficiently (especially to newcomers) due to her frankly pathetic defenses; she's great when on the offensive, but during the enemy's turn, she will be annihilated easily. Keep Orochi away from physical attackers by the end of the turn (especially Ninjas and Outlaws) either by taking them out first or by keeping a two-layer line between her and the enemy. Secondly, make good use of the Hoshidan version of Tomes, Scrolls, which grant small bonuses to certain stats. Of particular interest is the [[Horse Spirit]] scroll, which boosts her Speed and Defense (as well as Skill and Resistance) by 3 each. This won't save her if she's focused by multiple attackers, but it could help her stave off an attack or two.
   
 
As a Diviner, Orochi starts off with [[Magic +2]], which, like all stat-boosting skills, is only effective in earlier chapters but best abandoned for better skills with unique effects with progress. She will later learn [[Future Sight]] for a chance to double her battle experience gains, which is good for training but lost later to more combat oriented assisting skills.
 
As a Diviner, Orochi starts off with [[Magic +2]], which, like all stat-boosting skills, is only effective in earlier chapters but best abandoned for better skills with unique effects with progress. She will later learn [[Future Sight]] for a chance to double her battle experience gains, which is good for training but lost later to more combat oriented assisting skills.

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