Ostia's Pulse activates during Turn 1 of a map and will accelerate the Special cooldown of all allies by 1. However, the skill will not affect allies if the number of allies of the same movement type exceed two.
|Ostia's Pulse||Turn 1||300|
|Effects||At the start of turn 1, grants Special cooldown -1 to all allies. |
Granted only if number of those allies' movement types on current team ≤2.
|Users||Skill cannot be inherited.
|Ostia's Pulse II||Start of Turn||300|
|Effects||At start of turn, grants Def/Res+6 to unit
and allies for one turn, and also, if any unit or
ally's Special cooldown count is at its maximum
value, grants them Special cooldown count-1.
All effects granted only if the number of that
unit or ally's movement type on the current
team is ≤ 2.
This skill can only be equipped by its original unit.