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Paralysis is a status condition that debuted in Fire Emblem Gaiden.

Overview[]

When inflicted with this status, the afflicted unit is prevented from taking any actions; in Fire Emblem: Radiant Dawn and Fire Emblem: Three Houses, it also reduces its victim's movement stat to 0. Unlike Sleep and Petrification, paralysis is a more short-term condition, lasting only for one or two of the inflicted unit's phases.

In Fire Emblem Gaiden, during Act 5, the Falchion treasury's third skirmish map has an event where, at the beginning of a player phase, Jedah may hex Alm to paralyze him. When this happens, Alm is immediately set to have expended his turn, leaving the player with no choice but to end the phase.

In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, when a unit falls into a Pit on the Riven Bridge (Appearing in chapter 23 of Path of Radiance and chapter 3-11 of Radiant Dawn), they are immediately inflicted with paralysis, are thus forced to wait a turn. Avoiding these pits are a great hassle to deal with when crossing the Riven Bridge, as the pits are unmarked.

In Fire Emblem: Three Houses, paralysis is called an armor break, and is used only by monster units. It is a more severe form of confusion, and occurs when all of a monster's barriers are destroyed. On top of preventing the unit from counterattacking, paralysis also prevents a unit from performing any action on their turn. The status lasts for one turn.

In Fire Emblem Warriors: Three Hopes, paralysis is once more called an armor break, and is again used by monster units. Due to the removal of gambits, smashing a monster unit's barriers to simply hitting a monster with four out of 7 possible weaknesses, the first 3 of which are any of the 6 weapon types: Swords, Lances, Axes, Bows, Gauntlets, and Tomes. The fourth and final weakness is a specific elemental weakness (either Fire, Ice, Thunder, Wind, Light, and Darkness). During an armor break, the monster will be stunned for a time, allowing the unit to perform a critical rush attack that will completely drain a health bar. Each monster has a personalized assortment of barrier weaknesses, so the weaknesses are not randomized.

Paralysis infliction methods[]

Weapons
Skills
Hazards
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