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Pass is a skill that debuted in Fire Emblem: Radiant Dawn.

Overview[]

In Fire Emblem: Radiant Dawn, Pass allowed units to pass through enemy-occupied spaces. It takes up 15 skill capacity. Heather is the only character who has this Skill by default, although a Pass scroll can be obtained from the base conversation: Jill in chapter 1-9.

Pass returns in Fire Emblem Awakening and Fire Emblem Fates, where it retains its original effect. It is learned by Assassins at level 15 in the former and by Adventurers in the latter.

After its absence in Fire Emblem Echoes: Shadows of Valentia, Pass returns in Fire Emblem: Three Houses as an ability unlocked from Bernadetta and Anna's Budding Talent in Riding, functioning the same as its previous iterations. Pass also appears frequently on enemy Thieves and Assassins.

While Claude does not get access to Pass, his personal ability after the timeskip gives him the same effect as Pass, in addition to gaining more experience points than usual.

In the Warriors titles, Pass has nothing to do with passing through enemy units due to the radically different gameplay. It appears in Fire Emblem Warriors as a skill unique to Lyn that can be earned from her Skill Board. It prevents enemies from interrupting her movement. Pass later returns in Fire Emblem Warriors: Three Hopes as a class ability exclusive to Assassins and Tricksters. In this title, Pass has nothing to do with movement, and instead makes it easier to perform a Perfect Guard.

Pass appears in Fire Emblem Heroes as a type B passive skill. Unlike in earlier games, the user needs to have a certain amount of HP left to be able to use it. It can be learned without inheriting by: Cordelia, Fir and Gaius*.

Stats[]

Fire Emblem: Radiant Dawn[]

Name Activation Capacity
Pass
Pass
Passive 15
Effects Allows movement through enemies.
Users Base skill of Heather.
Notes -

Fire Emblem Awakening[]

Name Activation Capacity
Pass Icon Kakusei
Pass
Passive -
Effects User can pass through tiles occupied by enemy units.
Users Class skill of Level 15 Assassins.
Notes -

Fire Emblem Fates[]

Name Activation Capacity
Pass Icon Kakusei
Pass
Passive -
Effects User can pass through tiles occupied by enemy units.
Users Learned by Adventurers at level 15 or higher.
Notes -

Fire Emblem Echoes: Shadows of Valentia[]

Name Activation Capacity
Pass Passive -
Effects User can pass through tiles occupied by enemy units.
Users Unused
Notes -

Fire Emblem Heroes[]

Name Activation SP
FEH Pass 1 Pass 1 When having 75% or more HP left. 50
Effects Unit can pass through
foes if its own HP ≥ 75%.
Users Cordelia, Fir, Gaius
Notes Rarity: ✯✯✯

Name Activation SP
FEH Pass 2 Pass 2 When having 50% or more HP left. 100
Effects Unit can pass through
foes if its own HP ≥ 50%.
Users Cordelia, Fir, Gaius
Notes Rarity: ✯✯✯✯

Name Activation SP
FEH Pass 3 Pass 3 When having 25% or more HP left. 200
Effects Unit can pass through
foes if its own HP ≥ 25%.
Users Cordelia, Fir, Gaius
Notes Rarity: ✯✯✯✯✯

Fire Emblem Warriors[]

Name Activation Capacity
FEW Pass
Pass
Passive
(100%)
-
Effects Prevents enemy attacks from interrupting your movement.
Users Learned from Lyn's skill board.
Notes -

Fire Emblem: Three Houses[]

Name Activation Capacity
Pass FE16
Pass
Passive
(100%)
-
Effects User can pass through tiles occupied by enemy units.
Users Unlock Bernadetta and Anna's Budding Talent in Riding.

Automatically incorporated into Claude's personal ability post-timeskip.

Notes Enemy Thieves and Assassins have this ability in Maddening Mode.
Enemy Ingrid (Hard)

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Pass FE16
Pass
Passive -
Effects Makes it easier to perform Perfect Guards.
Users Class ability of Assassins and Tricksters

Also learned by all units except Petra and Yuri (Trickster Mastery Rank 1)
Notes -

Fire Emblem Engage[]

Name Activation Capacity
FE17 Pass Icon
Pass
Passive -
Effects Foes do not block this unit’s movement.
Users Learned by Thieves at Level 25.
Notes -
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