Passing the Desert is Chapter 7 of Fire Emblem: Genealogy of the Holy War, occurs at Darna.

Events[edit | edit source]

Initiator Receiver Receive Criteria
Shannan Patty/Daisy Shannan receives Balmung, 100 love points -
Oifey Diarmuid/Tristan Str+1, Skl+1, Def+1 -
Seliph Shannan Skl+1 for Seliph -
Larcei/Creidne Shannan Str+2 for Larcei/Creidne, 100 love points -
Patty/Daisy Seliph Brave Sword, 100 love points Yied seized
Leif Seliph - -
Diarmuid/Tristan Nanna/Jeanne Luck +1 -
Ares Seliph - Ares recruited
Lene/Laylea Seliph - Lene/Laylea recruited
Arthur/Amid Tine/Linda Recruit Tine/Linda Tine/Linda appears
Tine/Linda Seliph - Tine/Linda recruited
Finn Nanna Spd +5 Darna conquered, Finn is Nanna's father
Finn Lana Mag +5 Darna conquered, Finn is Lana's father
Finn Larcei Skl+5 Darna conquered, Finn is Larcei's father
Laylea - Barrier Blade Have Laylea visit one of the villages south of Leonster
Daisy Shannan Skl+3, Spd+3 for Daisy Have Daisy wait next to Shannan after Bloom is defeated
Tristan Dalvin Str+2, Spd+1, Def+1 (Tristan); Str+2, Skl+1, Def+1 (Dalvin) Melgen conquered, both are lower than Lv. 10

Script[edit | edit source]

Passing the Desert/Script

Strategy[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

You get many new characters in this chapter, the first 4 being Patty, Shannan, Leif, and Nanna. Finn also returns on this map. If he was paired up he will come with an Iron Lance but if left unpaired he will keep his first generation equipment.

Up where Seliph starts you should have him and Lana or Julia start heading up to where Shannan and Patty are they are being chased by Dark Mages and Sword Fighters and they will not last long, make sure to have Shannan speak to Patty to get the Balmung.

Down below Leif, Nanna, and Finn should hold back the enemies. Have Leif visit the village down toward the right so he can get a Speed Ring. If Leif has the Armor Cutter through inheritance use it on the approaching Armor Knights. Fee should also go down there too to help. The armor knights never stop spawning until the General is killed so a good way to get Leif and Nanna many level ups is to weaken the general by using the Earth Sword from range and letting him run away.

After Seliph reaches Shannan and takes the castle hurry down to the village on the far left. The village contains a Shield Ring.

When Ishtore comes out along with Liza have sturdy units lure some of the enemies out while staying out of range of Liza and Ishtore, who has Bolting. Make sure to take advantage of Seliph's leadership star bonus. Once Liza is close enough have your units kill her. Clear the rest of the enemies then have your fastest characters move down toward Ishtore. Be sure to take out the ballista. Have Arthur move down to where the two neutral Sword fighters are but not in front of them as the next turn they will attack.

Tinny will arrive on the field as an enemy. She may go for Leif's group and she can end up getting herself into trouble. Along with Tine, the mage trio Vampa, Eliu, Fetra will arrive. Have Leif and everyone sit in a village for extra evasion. Take out the mage trio as they approach, and avoid letting them surround a single unit as they have the Triangle Attack.

Ares will come out from his castle along with Javarro, but he will join you instead. Move Ares out of the way but keep him in range of one enemy so he can wipe out most of them with Mystletainn. After Bramsel is killed make sure to have Ares visit the castle he came out of to get Ares' companion Lene.

The last step should be getting rid of Bloom, who isn't too difficult if you have a strong unit deal with him.

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