Pawns of Loki is a game mode in Fire Emblem Heroes.
Pawns of Loki is an auto battler game where players form armies using their own units. The game mode is played in rounds and each round, players may recruit their allies to deploy on a battlefield to defeat a randomized team from other Heroes players teams.
Games come in three difficulties: Beginner, Intermediate, and Advanced. Players earn points by scoring high in the game mode which rewards the players with special goods for the main mode.
Pawns of Loki takes place in three separate rounds: Forma Preparation, Bonuses and Skill Factoring, and Combat.
When starting a Pawns of Loki game, the game mode takes the player's current selected Brigade and uses it for the Forma that can be used during the session. Players are allowed to set up their Brigades however they wish prior to starting the mode. The Skills equipped to the Heroes in the Brigade do have an effect in Pawns of Loki as skills and players can keep the effects of these skills in mind when drafting their Brigade, though movement related skills are not used. Between playthroughs, the Forma are randomized in regards to their level/rarity when used in mode. During a session, one unit can be a 5 War Funds unit while in another they can be a 2 War Funds unit.
Upon beginning the game, one random Forma from the player's Brigade is automatically deployed at level 15. The player can expend War Funds to either summon another forma from a small draft on the bottom of the screen. The draft contains up to five forma units with stronger forma requiring more War Funds (minimum being 2 War Funds). If the player does not wish to use their War Funds in the current draft selection, they can Muligan, expending 2 War Funds to summon a new set of 5 forma.
Duplicates of a Forma can be purchased and deployed at the same time. If the player recruits three of the same Forma, they merge and become stronger, increasing their rarity, gaining stats and access to more stronger skills in their kit. The unit growth is consistent with their real in-game stat gain trends.
Players may have up to 12 Forma on the playable field; eight of which are combat units while four are reserve units. Players cannot purchase new Forma if all 12 zone are occupied. However if the Forma a player intends to purchase would cause a Forma merge, the player may do so. Players may free up their playable field by refunding a Forma. The first Forma refunded during a round will refund its full current value, not the collective refund value if it was merged to its current state. Any further Forma sold during a round has a slightly reduced cost.
Before starting combat, players may freely arrange the eight units on the combat field in whatever fashion they wish using the units they have purchased. Their position on the board plays an important part in the Combat phase with four being in the front row and four being in the back row.
Bonuses and Skill Factoring
After the player has made all the preparations for their combat phase, the player can hit the Fight button to begin Combat. Units may gain additional stat bonuses if certain combination of weapon types, movement types, and movement pairs are deployed. If multiple of the same Forma are deployed, it can contribute to the movement pair bonuses. The more bonuses the player can achieve, the stronger their units will become.
Skills on the deployed units play a factor in the outcomes of a battle. Certain map and in-combat skills retain their effects in this mode including the ability to coutnerattack at all ranges through Distant Counter/Close Counter skills/weapons, buff and debuffing skills like Ploy, Wave, and Hone/Fortify skills, and weapon/unit/movement effectiveness effects. Even skills like Savage Blow, Galeforce, Area of Effect Specials, and general combat Special skills themselves can be utilized. Beast units also retain their transformation effect under their normal requirements. The only skills not used are Support skills and most movement skills.
Once all bonuses have been awarded, combat begins, which is done automatically. The units in the front row of both player's board start combat with the order playing out depending on the Spd of all front row Forma. Faster forma attack first and like in normal Heroes combat, if a unit's Spd is at least 5 Spd greater than their foes, they can perform a follow-up attack. Regardless of which unit starts a battle, weapon ranges are taken into account and units can counterattack if they can do so from the same range as the foe. The Weapon Triangle is also in effect in this mode.
Forma will always prioritize the forma immediately in front of them first for initiating combat. If the Forma in the front row has been defeated, the forma in the back row can be targeted. If there are no Forma in the same column as the attacking Forma, the Forma will instead attack any other remaining Forma in the nearest row. Once all front row Forma have completed their combat, the Forma in the back row can begin combat, following the same prioritization as the front row; attacking the units immediately in their column before attacking any other unit in another column. The Forma's innate movement is not taken into account when attacking an enemy
Battle flows until every single Forma on the field has attacked if possible. Once all Forma have attacked, the team with the highest sum of HP on the units still on the battlefield wins. Players receive War Funds upon completing a battle to help them prepare for the next round. Should the player lose two consecutive rounds, they are granted Relief War Funds, which gives them more War Funds than normal to bolster their team in order to end a losing streak.
Players scoring is based on the bonuses they have on their deployed units and the sum of the HP of the remaining units each round.