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[[File:Pits.png|thumb|220x220px|Pits as they appear in Path of Radiance]]
A '''Pit''' is a booby trap that appears in ''[[Fire Emblem: Path of Radiance]]'' and ''[[Fire Emblem: Radiant Dawn]]'', on a bridge between [[Crimea]] and [[Daein]]. In both games, if a character steps on a tile that has been designated as a Pit, the character will immediately stop, and be [[Paralyze (condition)|paralyzed]] for one turn. This only applies to foot and mounted units. They can be passed over by placing a flying unit, such as a Falcon Knight, over an area that contains a Pit, and having units walk past the flying unit.
 
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[[Category:Terrain]]
 
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A '''Pit''' ({{Hover|ピット|Pitto}}) is a type of terrain that debuted in in ''[[Fire Emblem: Path of Radiance]]''.
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In ''[[Fire Emblem: Path of Radiance]]'' and ''[[Fire Emblem: Radiant Dawn]]'', this terrain appears exclusively on a bridge between [[Crimea]] and [[Daein]], the [[Riven Bridge]] (Appearing in Path of Radiance: Chapter 23 and Radiant Dawn: Chapter 3-11).
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In both games, if a character lands on or passes over a tile that has been designated as a Pit, the character will immediately stop, and be [[Paralysis (condition)|paralyzed]] for one turn. This only applies to foot and mounted units. They can be passed over by placing a flying unit, such as a [[Falcon Knight]] or [[Wyvern Lord|Dragonmaster]], on a tile that contains a Pit, and having units walk past the flying unit.
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{{TerrainNav}}

Revision as of 01:31, 18 February 2020

Pits

Pits as they appear in Path of Radiance

A Pit (ピット) is a type of terrain that debuted in in Fire Emblem: Path of Radiance.

In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, this terrain appears exclusively on a bridge between Crimea and Daein, the Riven Bridge (Appearing in Path of Radiance: Chapter 23 and Radiant Dawn: Chapter 3-11).

In both games, if a character lands on or passes over a tile that has been designated as a Pit, the character will immediately stop, and be paralyzed for one turn. This only applies to foot and mounted units. They can be passed over by placing a flying unit, such as a Falcon Knight or Dragonmaster, on a tile that contains a Pit, and having units walk past the flying unit.