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Poison () is a status condition originating from Fire Emblem: Thracia 776.

FE17 Poison Status

Characters under Poison in Fire Emblem Engage

Overview[]

When inflicted with this status, the afflicted unit sustains small amounts of damage at the beginning of each of their turns until the condition wears off. In some games, when the unit's HP is low enough, the condition may kill the unit, but in others, the unit will survive with 1 HP.

Poison will wear off after a certain amount of turns in most games. In the majority of the games, it will cure itself in only 5 short turns, within that time it has the potential to do at least 5 damage and up to 25 damage total. All things considered, the damage sustained from poison isn't that much, and since it's over five turns, it allow for plenty of opportunities to heal. However, in Thracia 776, all status conditions last the whole map, including poison. Adding that to the fact that poison is so common with Dark Mages equipped with Yotsmungand everywhere, Poison can be lethal, as without being attended to by a healer, Vulnerary, Antitoxin, or the Restore staff, the player could be in a lot of trouble.

Poison is also one of the hardest status conditions to be inflicted by the player, due to the low amount of weapons available for poison without cheat codes. The use of weapons that inflict poison status was exclusive to enemy forces from Fire Emblem: Thracia 776 to Fire Emblem: Path of Radiance, and they must be stolen via Disarm in Fire Emblem: Radiant Dawn while they are available in Part 2. The only weapon that could poison without being stolen was Valaura, which was S-Rank Light magic that the player obtains near the end of the game, lowering its overall usefulness. While poison weapons could be stolen in Fire Emblem: Thracia 776, if a poison weapon is stolen by the player's army, it does not inflict poison on enemy units due to how the game is programmed. Starting with Fire Emblem Echoes: Shadows of Valentia, poison weapons became obtainable by forging; in Echoes: Shadows of Valentia, specific rusted weapons are needed, while in Fire Emblem: Three Houses, iron weapons can be forged into poison weapons using Venomstones.

Poison is considered by many to be the easiest status condition to contend within all of the Fire Emblem series. Other status conditions mainly prevent the enemy from attacking while poison does small amounts of damage. Poison is also the most easily cured of status conditions. Not only can it be cured by the Restore Staff and other methods that heal all status problems but there is also an item, the Antitoxin, that works specifically to cure poison. Poison is often left out of any player strategies due to the fact it is often easier to simply kill an enemy with conventional weapons, with no time for Poison to take effect and do considerable impact on the situation.

In the Cindered Shadows DLC in Three Houses, there is an separate status condition that works similar to poison called Blood Sacrifice that is in effect to all four Ashen Wolves in Chapter 6 if the four vortexes are not blocked.

In Engage, poisoned units take additonal damage from other attacks. The same fate applies to your units. Poisoned units (either the enemies' or your own) are denoted with a purple skull icon beside their health bar while the number of stacks are shown by the number of X's above it. Each stack of Poison increases damage taken by 1 for every hit. Additional stacks can be applied by with more rounds of Knife attacks. The Poison status remains until the end of the stage or until it is cured with the Antitoxin or Restore.

Poison infliction methods[]

Weapons
Skills
Hazards
  • Poison Jets

Gallery[]

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