Overview[edit | edit source]
When the user initiates a battle, after the battle, if both units survived, the enemy will lose 20% of their HP. Poison Strike's effect cannot kill an enemy. Enemies whose current HP is less than or equal to the amount they would lose will have their HP reduced to 1.
Stats[edit | edit source]
|Effects||When user triggers the battle, the enemy’s HP is reduced by 20% after the battle.|
|Users||Learned by Ninjas at level 10 or higher.
|Poison Strike 1||Unit initiates combat||60|
|Effects||If unit initiates combat, deals 4 damage to foe after combat.|
|Poison Strike 2||Unit initiates combat||120|
|Effects||If unit initiates combat, deals 7 damage to foe after combat.|
|Poison Strike 3||Unit initiates combat||240|
|Effects||If unit initiates combat, deals 10 damage to foe after combat.|
|Poison Strike||After combat||-|
|Effects||If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat.|
|Users||Learned by mastering the Dark Mage class.