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“Not all of the League's soldiers took Catria of the Whitewings at her word. Some insisted her plea was a ruse, a trap concocted by Princess Minerva herself. Marth doubted that, though; he had seen the woman in Lefcandith Valley, and she did not strike him as a sort of conniving menace his followers feared. As the brunt of Grust's might drew closer, Marth led the League to Castle Deil, determined to attack the citadel and rescue the young Medonian princess, Maria.”
—Opening Narration in Shadow Dragon

Princess Minerva is Chapter 10 of Fire Emblem: Shadow Dragon. You will find the first Master Seal in this chapter, as well as finally recruiting Minerva and her sister Maria.

Enemy Reinforcements


Fire Emblem: Shadow Dragon and the Blade of Light


Items Price
Iron Sword 320
Steel Sword 500
Rapier 900
Lance 450
Silver Lance 1800
Steel Bow 560
Bowgun 950


Items Price
Holy Water 1450
Medicine 600
Door Key 500
Bridge Key 900

Fire Emblem: Mystery of the Emblem


Items Price
Iron Sword 420
Steel Sword 760
Steel Lance 560
Slim Lance 450
Silver Lance 1600
Steel Bow 560


Items Price
Vulnerary 300
Door Key 500
Live 1000
Fire 500
Thunder 630

Fire Emblem: Shadow Dragon

Armory 1

Items Price
Steel Sword 875
Steel Lance 980
Steel Axe 700
Steel Bow 770

Armory 2

Items Price
Javelin 750
Silver Axe 1600
Hand Axe 540
Hammer 1100


Items Price
Door Key 500
Bridge Key 900
Vulnerary 360
Pure Water 600


Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Recommended Classes: Cavalier, Knight, Archer or Hunter, and Mage, Sage or Bishop.

  • The chapter is not very difficult, except for the reinforcements which appear during Turns 5 and 9. A good strategy is to place a powerful lance-wielder with a Ridersbane up front, and back that person up with a sword-user with a Armorslayer and possibly Caeda with her Wing Spear.
  • Send Marth and a couple other strong characters into the castle to rescue Maria. Minerva will come towards you once Maria is recruited.
  • After you have defeated the reinforcements and recruited Maria and Minerva, head to the western part of the battlefield and defeat any enemies that might be there. Stock up at the armory and then defeat Zharhov, just like you would any other knight or general.


  • Maria - As a cleric, Maria can become a decent replacement for Lena or Wrys, and is a potential wielder of the Aum Staff, as she is a princess.
  • Minerva - The first playable wyvern knight, Minerva's stats are somewhat lacking as she is a pre-promoted unit. Her followers, the Whitewings, will most likely surpass her.


  • You find a Silver Bow, Levin Sword, Physic, and (Shin Ankokuryuu only, in the original Minerva joins with a Hand Lance and a Thunder Sword.) Hauteclere (If you kill or recruit Minerva).
  • You can find a Master Seal in this level by killing the Hero at the north end of the chapter.
  • Zharov drops a Speedwing.
  • TIP: You can bring a thief or Marth with a door key or two. It will make your round in this chapter a lot easier.
  • TIP: The reinforcements of this level can easily kill a low defense unit even if they are high level. Be careful when taking care of them.
  • TIP: Bring a knight into this chapter and it will be helpful. Use the knight to create a choke point in the narrow south entrance of Castle Deil. The reinforcements will find it hard to take down your choke point.