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The Prison is a building and a mechanic in Fire Emblem: Fates that can be built in My Castle .

Overview

A unit with the Capture or Kidnap skill can drop enemies off at the prison. In Birthright, Orochi performs this while in Conquest, Niles does this instead. In Revelations, you can use either one to help you capture enemy units.

To drop an enemy off at the prison, the "Capture" option must be used when Orochi or Niles is near a target they can attack. After a normal battle sequence, if they manage to defeat the enemy, they will drop them off at the prison. After the battle ends, you can visit the prison and inspect the captured prisoners. One of your allied army units (excluding Einherjar and other generic units on your side) may take a shift at the prison. Pick the "Inspect" option to see your captured prisoners.

The level of the prison will affect both Critical Hit rates and the amount of prisoners it can hold. The maximum amount of prisoners it can hold at any given time is 6 prisoners. There are three options after inspecting prisoners; bribe, persuade, or release.

By bribing prisoners, you will give them a set amount of your resources (from your path) and they will work for you without question. An example would be a captive Mechanist on Conquest who may want 15 Onyx, 11 Cabbage and 9 Crystal before joining your army. These costs can be lowered depending on who is taking a shift at the prison, shown with a "Rapport!" sign near their sprite. By persuading prisoners, the character taking a prison shift will talk with your selected prisoner to convince them to join you. Higher leveled units will take longer to be fully persuaded; for example, a level 3 Outlaw can be persuaded instantly while a level 20 Great Master will take far more attempts. Despite this, persuading can lower their bribe costs for every attempt done; when the "Almost convinced..." text appears, one more persuasion is needed to fully convince them. Releasing the prisoners simply lets them go without them joining your army.

Note that only 20 "other" units can be in the army at one time; should this exceed, you will be forced to dismiss one of your units (you will be prompted to update their roster before they are sent off).

Trivia

  • The captured units have unique names, but still use generic sprites.
    • They will still use the same generic sprites they had when captured if they are change into another class. In addition, they still retain the red color palette on their portrait even though they are with the player, as their in-game models and sprites show a blue color instead.

Gallery



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